src/platform/qt/DisplayGL.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_DISPLAY_GL
7#define QGBA_DISPLAY_GL
8
9#include "Display.h"
10
11#ifdef USE_EPOXY
12#include <epoxy/gl.h>
13#endif
14
15#include <QGLWidget>
16#include <QList>
17#include <QMouseEvent>
18#include <QQueue>
19#include <QThread>
20#include <QTimer>
21
22struct GBAThread;
23struct VideoBackend;
24struct GBAGLES2Shader;
25
26namespace QGBA {
27
28class EmptyGLWidget : public QGLWidget {
29public:
30 EmptyGLWidget(const QGLFormat& format, QWidget* parent) : QGLWidget(format, parent) { setAutoBufferSwap(false); }
31
32protected:
33 void paintEvent(QPaintEvent*) override {}
34 void resizeEvent(QResizeEvent*) override {}
35 void mouseMoveEvent(QMouseEvent* event) override { event->ignore(); }
36};
37
38class PainterGL;
39class DisplayGL : public Display {
40Q_OBJECT
41
42public:
43 DisplayGL(const QGLFormat& format, QWidget* parent = nullptr);
44 ~DisplayGL();
45
46 bool isDrawing() const override { return m_isDrawing; }
47 bool supportsShaders() const override;
48
49public slots:
50 void startDrawing(GBAThread* context) override;
51 void stopDrawing() override;
52 void pauseDrawing() override;
53 void unpauseDrawing() override;
54 void forceDraw() override;
55 void lockAspectRatio(bool lock) override;
56 void filter(bool filter) override;
57 void framePosted(const uint32_t*) override;
58 void setShaders(struct VDir*) override;
59
60protected:
61 virtual void paintEvent(QPaintEvent*) override {}
62 virtual void resizeEvent(QResizeEvent*) override;
63
64private:
65 void resizePainter();
66
67 bool m_isDrawing;
68 QGLWidget* m_gl;
69 PainterGL* m_painter;
70 QThread* m_drawThread;
71 GBAThread* m_context;
72};
73
74class PainterGL : public QObject {
75Q_OBJECT
76
77public:
78 PainterGL(QGLWidget* parent, QGLFormat::OpenGLVersionFlags = QGLFormat::OpenGL_Version_1_1);
79 ~PainterGL();
80
81 void setContext(GBAThread*);
82 void setMessagePainter(MessagePainter*);
83 void enqueue(const uint32_t* backing);
84
85 bool supportsShaders() const { return m_supportsShaders; }
86
87public slots:
88 void forceDraw();
89 void draw();
90 void start();
91 void stop();
92 void pause();
93 void unpause();
94 void resize(const QSize& size);
95 void lockAspectRatio(bool lock);
96 void filter(bool filter);
97
98 void setShaders(struct VDir*);
99
100private:
101 void performDraw();
102 void dequeue();
103 void dequeueAll();
104
105 QList<uint32_t*> m_free;
106 QQueue<uint32_t*> m_queue;
107 QPainter m_painter;
108 QMutex m_mutex;
109 QGLWidget* m_gl;
110 bool m_active;
111 bool m_started;
112 GBAThread* m_context;
113 bool m_supportsShaders;
114 GBAGLES2Shader* m_shaders;
115 size_t m_nShaders;
116 VideoBackend* m_backend;
117 QSize m_size;
118 MessagePainter* m_messagePainter;
119};
120
121}
122
123#endif