CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
6 - Stack tracing tools in ARM debugger (by ahigerd)
7 - Command scripts for CLI debugger (by ahigerd)
8Emulation fixes:
9 - ARM: Fix ALU reading PC after shifting
10 - ARM: Fix STR storing PC after address calculation
11 - GB: Partially fix timing for skipped BIOS
12 - GB MBC: Fix MBC1 mode changing behavior
13 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
14 - GBA: Fix timing advancing too quickly in rare cases
15 - GBA BIOS: Implement dummy sound driver calls
16 - GBA BIOS: Improve HLE BIOS timing
17 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
18 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
19 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
20 - GBA Memory: Improve gamepak prefetch timing
21 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
22 - GBA SIO: Fix copying Normal mode transfer values
23 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
24 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
25 - GBA Video: Fix Hblank timing
26 - SM83: Emulate HALT bug
27Other fixes:
28 - 3DS: Redo video sync to be more precise
29 - 3DS: Fix crash with libctru 2.0 when exiting
30 - All: Improve export headers (fixes mgba.io/i/1738)
31 - Core: Ensure ELF regions can be written before trying
32 - Debugger: Don't skip undefined instructions when debugger attached
33 - FFmpeg: Fix some small memory leaks
34 - FFmpeg: Fix encoding of time base
35 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
36 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
37 - Qt: Fix a race condition in the frame inspector
38 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
39 - mGUI: Fix closing down a game if an exit is signalled
40 - mVL: Fix injecting accidentally draining non-injection buffer
41 - SM83: Simplify register pair access on big endian
42 - VFS: Fix directory node listing on some filesystems
43Misc:
44 - 3DS: Use "wide mode" where applicable for slightly better filtering
45 - GB: Allow pausing event loop while CPU is blocked
46 - GBA: Allow pausing event loop while CPU is blocked
47 - Debugger: Keep track of global cycle count
48 - FFmpeg: Add looping option for GIF/APNG
49 - Qt: Renderer can be changed while a game is running
50 - Qt: Add hex index to palette view
51 - Qt: Add transformation matrix info to sprite view
52 - Util: Reset vector size on deinit
53
540.8.3: (2020-08-03)
55Emulation fixes:
56 - ARM: Fix LDM^ writeback to user-mode register
57 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
58 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
59 - GB MBC: Fix MBC1 RAM enable bit selection
60 - GB MBC: Fix MBC2 bit selection
61 - GB Memory: Fix OAM DMA from top 8 kB
62 - GB Video: Always initialize palette
63 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
64 - GBA Video: Fix invalid read in mode 4 mosaic
65 - GBA Video: Fix color of disabled screen
66 - SM83: Fix flags on little endian PowerPC
67Other fixes:
68 - 3DS: Fix garbage on borders of scaled screens
69 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
70 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
71 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
72 - CMake: Fix build with libzip 1.7
73 - CMake: Add missing dllexports.h file to dev installation
74 - GB Core: Fix extracting SRAM when none is present
75 - GBA: Fix leak if attempting to load BIOS multiple times
76 - GBA Memory: Fix instability on Wii when using AGBPrint
77 - GBA Savedata: Fix extracting save when not yet configured in-game
78 - Qt: Fix file handle leak on opening an invalid ROM
79 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
80 - Qt: Add missing option for Wisdom Tree in overrides list
81 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
82 - Util: Fix crash if PNG header fails to write
83 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
84 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
85Misc:
86 - FFmpeg: Use range coder for FFV1 to reduce output size
87 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
88 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
89
900.8.2: (2020-06-14)
91Emulation fixes:
92 - ARM: Fix timing on Thumb shift instructions
93 - GB: Fix GBC game registers after skipping BIOS
94 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
95 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
96 - GBA: Add missing RTC overrides for Legendz games
97 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
98 - GBA SIO: Fix Multiplayer busy bit
99 - GBA SIO: Fix double-unloading active driver
100 - GBA Timers: Fix deserializing count-up timers
101 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
102 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
103 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
104 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
105 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
106 - GBA Video: Fix sprite/backdrop blending regression
107Other fixes:
108 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
109 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
110 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
111 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
112 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
113 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
114 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
115 - GBA: Reject incorrectly sized BIOSes
116 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
117 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
118 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
119Misc:
120 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
121 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
122 - Qt: Disable Replace ROM option when no game loaded
123 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
124 - Qt: Set icon for Discord Rich Presence
125 - Qt: Show a warning when save file can't be opened
126
1270.8.1: (2020-02-16)
128Emulation fixes:
129 - GB Serialize: Fix timing bug loading channel 4 timing
130 - GBA: Fix multiboot entry point while skipping BIOS
131 - GBA BIOS: Fix undefined instruction HLE behavior
132 - GBA DMA: Fix invalid audio DMA parameters
133 - GBA Memory: Misaligned SRAM writes are ignored
134 - GBA Serialize: Fix serializing DMA transfer register
135 - GBA Serialize: Fix audio DMA timing deserialization
136 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
137 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
138 - GBA Video: Fix OpenGL sprite flag priority
139Other fixes:
140 - Core: Fix race condition initializing thread proxy
141 - Core: Fix integer overflow in ELF loading
142 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
143 - FFmpeg: Disallow recording video with no audio nor video
144 - GBA: Automatically skip BIOS for multiboot ROMs
145 - Qt: Only dynamically reset video scale if a game is running
146 - Qt: Fix race condition with proxied video events
147 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
148 - Qt: Fix missing OSD messages
149 - Qt: Fix crash unloading shaders
150 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
151 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
152 - Qt: Fix window title not updating after shutting down game
153 - Qt: Fix GIF view not allowing manual filename entry
154 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
155 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
156 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
157 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
158 - Util: Fix crash reading invalid ELFs
159 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
160Misc:
161 - FFmpeg: Add more presets
162 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
163 - SDL: Use DirectSound audio driver by default on Windows
164 - Switch: Make OpenGL scale adjustable while running
165
1660.8.0: (2020-01-21)
167Features:
168 - Improved logging configuration
169 - One-Player BattleChip/Progress/Beast Link Gate support
170 - Add Game Boy Color palettes for original Game Boy games
171 - Debugger: Add unary operators and memory dereferencing
172 - GB: Expose platform information to CLI debugger
173 - Support Discord Rich Presence
174 - Debugger: Add tracing to file
175 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
176 - OpenGL renderer with high-resolution upscaling support
177 - Experimental high level "XQ" audio for most GBA games
178 - Interframe blending for games that use flicker effects
179 - Frame inspector for dissecting and debugging rendering
180 - Switch: Option to use built-in brightness sensor for Boktai
181 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
182 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
183 - Cheats: Add support for loading Libretro-style cht files
184 - GBA Cheats: Add support for loading EZ Flash-style cht files
185 - Support for unlicensed Wisdom Tree Game Boy mapper
186 - Qt: Add export button for tile view (closes mgba.io/i/1507)
187 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
188 - GB: Yanking gamepak now supported
189 - Qt: Memory range dumping (closes mgba.io/i/1298)
190Emulation fixes:
191 - GB: Fix using boot ROM with MMM01 games
192 - GB Audio: Only reset channel 3 sample in DMG mode
193 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
194 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
195 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
196 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
197 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
198 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
199 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
200 - GB Video: Fix color scaling in AGB mode
201 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
202 - GBA: Reset now reloads multiboot ROMs
203 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
204Other fixes:
205 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
206 - FFmpeg: Drain recording buffers
207 - GB: Fix reading ROM immediately after unmapping BIOS
208 - GB SIO: Fix lockstep failing games aren't reloaded
209 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
210 - Libretro: Fix crash changing allowing opposing directions (hhromic)
211 - Qt: Fix some Qt display driver race conditions
212 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
213 - Qt: Only show emulator restart warning once per settings saving
214 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
215 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
216 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
217Misc:
218 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
219 - Core: Add keysRead callback
220 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
221 - Core: Add more memory search ops (closes mgba.io/i/1510)
222 - Debugger: Make tracing compatible with breakpoints/watchpoints
223 - Debugger: Print breakpoint/watchpoint number when inserting
224 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
225 - FFmpeg: Support audio-only recording
226 - GB Memory: Support running from blocked memory
227 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
228 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
229 - GBA Savedata: EEPROM performance fixes
230 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
231 - Debugger: Add breakpoint and watchpoint listing
232 - mGUI: Remember name and position of last loaded game
233 - OpenGL: Only resize textures when needed
234 - Qt: Don't unload ROM immediately if it crashes
235 - Qt: Support switching webcams
236 - Qt: Cap window size on start to monitor size
237 - Qt: Open a message box for Qt frontend errors
238 - Qt: Increase maximum magnifications and scaling
239 - Qt: Add native FPS button to settings view
240 - Qt: Improve sync code
241 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
242 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
243 - Qt: Remove What's This icon from dialogs
244 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
245 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
246 - Qt: Show list of all sprites in sprite view
247 - Qt: Add option for disabling OSD messages
248 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
249 - SM83: Support PC-relative opcode decoding
250 - Switch: Dynamic display resizing
251 - Switch: Support file associations
252 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
253Changes from beta 1:
254Emulation fixes:
255 - ARM: Fix STR writeback pipeline stage
256 - ARM: Partially fix LDM/STM writeback with empty register list
257 - ARM: Fix stepping when events are pending
258 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
259 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
260 - GBA Timers: Improve timer startup emulation
261 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
262 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
263 - GBA Video: Fix effects blending improperly in some non-last windows
264 - GBA Video: Copy higher priority target 1 flag
265Other fixes:
266 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
267 - Core: Fix uninitialized memory issues with graphics caches
268 - Core: Return null for out of bounds cached tile VRAM querying
269 - GBA Video: Fix OpenGL fragment data binding
270 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
271 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
272 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
273 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
274 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
275 - Qt: Fix several cases where shader selections don't get saved
276 - Qt: Fix division by zero error in invalid TilePainter state
277 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
278 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
279 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
280 - Qt: Fix inability to clear default keybindings
281 - Qt: Release held actions if they get rebound
282 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
283 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
284 - Vita: Fix analog controls (fixes mgba.io/i/1554)
285 - Wii: Fix game fast-forwarding after slowing down
286 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
287Misc:
288 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
289 - GBA: Trim non-movie ROMs to 32 MiB if applicable
290 - GBA Audio: Redo channel 4 batching for GBA only
291 - GBA I/O: Stop logging several harmless invalid register reads
292 - GBA Video: Changing OpenGL scaling no longer requires restart
293 - Debugger: Separate aliases from main commands
294 - Debugger: Print break-/watchpoint ID when breaking in CLI
295 - Debugger: Minor interface cleanup
296 - SDL: Use controller GUID instead of name
297 - SM83: Rename LR35902 to SM83
298 - Tools: Allow using threaded renderer in perf.py
299 - Tools: Clean up unused argument in mgba-perf
300
3010.8 beta 1: (2019-10-20)
302- Initial beta for 0.8
303
3040.7.3: (2019-09-15)
305Emulation fixes:
306 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
307 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
308 - GB Audio: Improve channel 4 supersampling
309 - GB Printer: Reset printer buffer index after printing
310 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
311 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
312 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
313 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
314 - GBA Memory: Fix STM/LDM to invalid VRAM
315 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
316 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
317Other fixes:
318 - Core: Fix crashes if core directories aren't set
319 - Core: Fix crash when exiting game with cheats loaded
320 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
321 - GBA Cheats: Fix PARv3 Thumb hooks
322 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
323 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
324 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
325 - Qt: Fix race conditions initializing GDB stub
326 - Qt: Improve cheat view UX
327 - Libretro: Fix crash changing allowing opposing directions (hhromic)
328 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
329 - Switch: Fix threading-related crash on second launch
330Misc:
331 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
332 - Qt: Show error message if file failed to load
333
3340.7.2: (2019-05-25)
335Emulation fixes:
336 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
337 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
338 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
339 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
340 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
341 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
342 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
343 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
344 - GBA Video: Fix scanline cache with scale factor change edge cases
345 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
346 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
347Other fixes:
348 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
349 - All: Fix several memory leaks
350 - GB Core: Fix toggling WIN and OBJ being swapped
351 - GBA: Fix skipping BIOS on irregularly sized ROMs
352 - CMake: Fix .deb imagemagick dependencies
353 - FFmpeg: Improve initialization reliability and cleanup
354 - FFmpeg: Fix audio conversion producing gaps
355 - LR35902: Fix disassembly of several CB-prefix instructions
356 - LR35902: Fix trailing whitespace in disassembly
357 - Qt: More app metadata fixes
358 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
359 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
360 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
361 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
362 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
363 - Qt: Fix bounded fast forward with Qt Multimedia
364 - Qt: Fix saving settings with native FPS target
365 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
366Misc:
367 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
368 - Qt: Improve camera initialization
369 - Vita: Improved frame drawing speed
370
3710.7.1: (2019-02-24)
372Bugfixes:
373 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
374 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
375 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
376 - GB, GBA Serialize: Fix loading two states in a row
377 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
378 - GBA DMA: Fix Display Start DMAs
379 - GBA DMA: Fix DMA start/end timing
380 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
381 - GBA Memory: Fix a few AGBPrint crashes
382 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
383 - GBA SIO: Prevent writing read-only multiplayer bits
384 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
385 - Python: Fix crash when deleting files owned by library
386 - Python: Make sure GB link object isn't GC'd before GB object
387 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
388 - Qt: Fix tile and sprite views not always displaying at first
389 - Qt: Fix audio context holding onto closed game controller
390 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
391 - Qt: Fix window icon on X11
392 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
393 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
394 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
395Misc:
396 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
397 - Qt: Updated Italian translation (by Vecna)
398
3990.7.0: (2019-01-26)
400Features:
401 - ELF support
402 - Game Boy Camera support
403 - Qt: Set default Game Boy colors
404 - Game Boy Printer support
405 - Super Game Boy support
406 - Customizable autofire speed
407 - Ability to set default Game Boy model
408 - Map viewer
409 - Automatic cheat loading and saving
410 - GameShark and Action Replay button support
411 - AGBPrint support
412 - Debugger: Conditional breakpoints and watchpoints
413 - Ability to select GB/GBC/SGB BIOS on console ports
414 - Optional automatic state saving/loading
415 - Access to ur0 and uma0 partitions on the Vita
416 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
417 - GBA: ARMIPS/A22i-style and ELF symbol table support
418 - Initial Switch port
419Bugfixes:
420 - ARM: Fix MSR when T bit is set
421 - Core: Fix audio sync breaking when interrupted
422 - Core: Fix ordering events when scheduling during events
423 - FFmpeg: Fix encoding audio/video queue issues
424 - GB: Revamp IRQ handling based on new information
425 - GB: Fix IRQ disabling on the same T-cycle as an assert
426 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
427 - GB Audio: Clock frame events on DIV
428 - GB Audio: Fix channel 3 reset value
429 - GB Audio: Fix channel 4 initial LFSR
430 - GB Audio: Fix channel 1, 2 and 4 reset timing
431 - GB I/O: DMA register is R/W
432 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
433 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
434 - GB, GBA Savedata: Fix unmasking savedata crash
435 - GB Serialize: Fix audio state loading
436 - GB Serialize: Fix game title check
437 - GB Serialize: Fix IRQ pending/EI pending confusion
438 - GB Timer: Minor accuracy improvements
439 - GB Video: Fix dot clock timing being slightly wrong
440 - GB Video: Fix loading states while in mode 3
441 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
442 - GB Video: Fix SCX timing
443 - GB, GBA Video: Don't call finishFrame twice in thread proxy
444 - GBA: Reset WAITCNT properly
445 - GBA BIOS: Fix BitUnPack final byte
446 - GBA BIOS: Fix BitUnPack narrowing
447 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
448 - GBA DMA: Fix temporal sorting of DMAs of different priorities
449 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
450 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
451 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
452 - GBA Savedata: Fix savedata modified time updating when read-only
453 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
454 - GBA Serialize: Fix loading states in Hblank
455 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
456 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
457 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
458 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
459 - GBA Video: Start timing mid-scanline when skipping BIOS
460 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
461 - GBA Video: Make layer disabling work consistently
462 - PSP2: Fix more issues causing poor audio
463 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
464 - Qt: Improve FPS timer stability
465 - Util: Fix wrapping edge cases in RingFIFO
466Misc:
467 - 3DS: Remove deprecated CSND interface
468 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
469 - Core: Remove broken option for whether rewinding restores save games
470 - Feature: Added loading savestates from command line
471 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
472 - FFmpeg: Support lossless h.264 encoding
473 - FFmpeg: Support lossless VP9 encoding
474 - GBA Cheats: Allow multiple ROM patches in the same slot
475 - GB: Skip BIOS option now works
476 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
477 - GB Audio: Improved audio quality
478 - GB, GBA Audio: Increase max audio volume
479 - GB MBC: Remove erroneous bank 0 wrapping
480 - GB Video: Darken colors in GBA mode
481 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
482 - GBA: Implement display start DMAs
483 - GBA: Improve multiboot image detection
484 - GBA Memory: 64 MiB GBA Video cartridge support
485 - GBA Savedata: Remove ability to disable realistic timing
486 - GBA Timer: Use global cycles for timers
487 - Libretro: Add frameskip option
488 - mGUI: Add fast forward toggle
489 - PSP2: Use system enter key by default
490 - Python: Integrate tests from cinema test suite
491 - Qt: Redo GameController into multiple classes
492 - Qt: Prevent window from being created off-screen
493 - Qt: Add option to disable FPS display
494 - Qt: Options to mess around with layer placement
495 - Qt: Add load alternate save option
496 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
497 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
498 - Test: Restructure test suite into multiple executables
499 - Util: Don't build crc32 if the function already exists
500 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
501Changes from beta 1:
502Features:
503 - Libretro: Add Game Boy cheat support
504 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
505 - Switch: Rumble support
506 - Switch: Rotation support
507 - Switch: Screen stretching options
508 - Qt: State file load/save menu options
509 - Windows installer
510 - Tile viewer now has adjustable width
511 - Python: Experimental audio API
512Bugfixes:
513 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
514 - Core: Remember to deinit proxy ring FIFO
515 - Core: Reroot timing list when (de)scheduling
516 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
517 - GB MBC: Fix MBC30 SRAM
518 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
519 - GB Video: Fix SGB border hole size
520 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
521 - GBA: Fix GB Player features
522 - GBA I/O: SOUNDCNT_HI is readable when sound is off
523 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
524 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
525 - Libretro: Fix adding codes with hooks
526 - PSP2: Fix audio crackling after fast forward
527 - PSP2: Fix audio crackling when buffer is full
528 - Qt: Fix jumbled background when paused
529 - Qt: Fix FPS counter on Windows
530 - Qt: Fix focus issues with load/save state overlay
531 - Switch: Fix incorrect mapping for fast forward cap
532 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
533 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
534 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
535 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
536 - Qt: Ensure FATAL logs reach log view
537 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
538Misc:
539 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
540 - Debugger: Minor text fixes
541 - Debugger: Readability improvements (fixes mgba.io/i/1238)
542 - GB: Improved SGB2 support
543 - GB Audio: Skip frame if enabled when clock is high
544 - Libretro: Reduce rumble callbacks
545 - mGUI: Add SGB border configuration option
546 - mGUI: Add support for different settings types
547 - Python: Minor API improvements
548 - Qt: Ensure camera image is valid
549 - Qt: Debugger console history
550 - Qt: Detect presence of GL_ARB_framebuffer_object
551 - Qt: Minor memory view tweaks
552 - Res: Improve modeling of AGB/AGS screen in shaders
553 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
554 - Wii: Expose stretch configuration in settings
555 - Wii: Stretch now sets pixel-accurate mode size cap
556
5570.7 beta 1: (2018-09-24)
558- Initial beta for 0.7
559
5600.6.3: (2018-04-14)
561Bugfixes:
562 - GB Audio: Revert unsigned audio changes
563 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
564 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
565
5660.6.2: (2018-04-03)
567Bugfixes:
568 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
569 - 3DS: Fix opening files in directory names with trailing slashes
570 - LR35902: Fix watchpoints not reporting new value
571 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
572 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
573 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
574 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
575 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
576 - GBA: Fix SharkPort saves for EEPROM games
577 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
578 - GBA BIOS: Fix incorrect exit condition in LZ77
579 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
580 - GBA Cheats: Fix slide codes not initializing properly
581 - GBA DMA: ROM reads are forced to increment
582 - GBA Hardware: RTC accuracy improvements
583 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
584 - GBA Memory: Fix copy-on-write memory leak
585 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
586 - GBA Savedata: Fix crash when resizing flash
587 - GBA Video: Force align 256-color tiles
588 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
589 - PSP2: Fix issues causing poor audio
590 - Python: Fix package directory
591 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
592 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
593 - Wii: Fix screen tear when unpausing
594 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
595Misc:
596 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
597 - GB MBC: Remove erroneous bank 0 wrapping
598 - GBA: Improve multiboot image detection
599 - PSP2: Use system enter key by default
600
6010.6.1: (2017-10-01)
602Bugfixes:
603 - GB, GBA: Fix crashes when attempting to identify null VFiles
604 - GB, GBA: Fix sync to video with frameskip
605 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
606 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
607 - GB Core: Fix palette loading when loading a foreign config
608 - GB MBC: Pocket Cam memory should be accessible without enabling
609 - GB MBC: Fix SRAM sizes 4 and 5
610 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
611 - GB MBC: Fix RTC loading when file size is off
612 - GB Memory: Initialize peripheral pointers
613 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
614 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
615 - GB Memory: Actually load latch time from savestate
616 - GB Serialize: Fix deserializing video STAT
617 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
618 - GB Video: Fix potential hang when ending mode 0
619 - GB Video: Fix read mode when enabling LCD
620 - GBA: Reset active region as needed when loading a ROM
621 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
622 - GBA BIOS: Use core's VRAM variable instead of renderer's
623 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
624 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
625 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
626 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
627 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
628 - Python: Fix importing .gb or .gba before .core
629 - Qt: Fix command line debugger closing second game
630 - Qt: Fix LOG argument order
631 - Qt: Fix timezone issues with time overrides
632 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
633 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
634Misc:
635 - CMake: Fix CPack dependencies for libpng 1.6
636 - GBA: Detect hardware for Pokémon FireRed ROM hacks
637 - GBA Cheats: Improve detection of raw cheats
638 - Qt: Don't rebuild library view if style hasn't changed
639 - Qt: Allow overrides to be saved before a game is loaded
640 - Qt: Hide mouse immediately when loading
641 - SDL: Fix 2.0.5 build on macOS under some circumstances
642 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
643
6440.6.0: (2017-07-16)
645Features:
646 - Library view
647 - Sprite viewer
648 - Debugging console
649 - Improved memory viewer
650 - Memory search
651 - Command line ability to override configuration values
652 - Add option to allow preloading the entire ROM before running
653 - Add option for whether rewinding restores save games
654 - Savestates now contain any RTC override data
655 - Add option to lock video to integer scaling
656 - LR35902: Watchpoints
657 - LR35902/GB-Z80 disassembler
658 - GB: Tile viewer
659 - GB: Video/audio channel enabling/disabling
660 - GB: Symbol table support
661 - GB MBC: Add MBC1 multicart support
662 - GBA: Support printing debug strings from inside a game
663 - GBA: Better cheat type autodetection
664 - Implement keypad interrupts
665 - Configuration of gamepad hats
666 - Video log recording for testing and bug reporting
667 - Debugger: Segment/bank support
668 - Debugger: Execution tracing
669 - Qt: German translation (by Lothar Serra Mari)
670 - Qt: Spanish translation (by Kevin López)
671 - Qt: Italian translation (by theheroGAC)
672Bugfixes:
673 - ARM7: Fix MLA/*MULL/*MLAL timing
674 - Core: Fix crash with rewind if savestates shrink
675 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
676 - Core: Fix directory sets crashing on close if base isn't properly detached
677 - FFmpeg: Fix overflow and general issues with audio encoding
678 - GB: Fix flickering when screen is strobed quickly
679 - GB: Fix STAT blocking
680 - GB MBC: Fix ROM bank overflows getting set to bank 0
681 - GB MBC: Fix swapping carts not detect new MBC
682 - GB Timer: Improve DIV reset behavior
683 - GB Timer: Fix DIV batching if TAC changes
684 - GB Video: Reset renderer when loading state
685 - GBA: Fix multiboot ROM loading
686 - GBA: Fix multiboot loading resulting in too small WRAM
687 - GBA BIOS: Implement BitUnPack
688 - GBA BIOS: Fix ArcTan sign in HLE BIOS
689 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
690 - GBA BIOS: Fix INT_MIN/-1 crash
691 - GBA Hardware: Fix crash if a savestate lies about game hardware
692 - GBA I/O: Handle audio registers specially when deserializing
693 - GBA Memory: Improve initial skipped BIOS state
694 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
695 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
696 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
697 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
698 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
699 - LR35902: Fix core never exiting with certain event patterns
700 - LR35902: Fix pc overflowing current region off-by-one
701 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
702 - OpenGL: Fix some shaders causing offset graphics
703 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
704 - Qt: Fix window icon being stretched
705 - Qt: Fix data directory path
706 - Qt: Fix timing issues on high refresh rate monitors
707 - Qt: Fix linking after some windows have been closed
708 - Qt: Fix crash when changing audio settings after a game is closed
709 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
710 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
711 - Qt: Fix game unpausing after frame advancing and refocusing
712 - SDL: Fix game crash check
713 - SDL: Fix race condition with audio thread when starting
714 - SDL: Fix showing version number
715 - Test: Fix crash when loading invalid file
716 - Test: Fix crash when fuzzing fails to load a file
717 - Test: Don't rely on core for frames elapsed
718 - Test: Fix crash when loading invalid file
719 - Test: Fix crash when fuzzing fails to load a file
720 - Tools: Fix recurring multiple times over the same library
721 - Util: Fix overflow when loading invalid UPS patches
722 - Util: Fix highest-fd socket not being returned by SocketAccept
723 - Windows: Fix VDir.rewind
724Misc:
725 - All: Add C++ header guards
726 - All: Move time.h include to common.h
727 - 3DS, PSP2, Wii: Last directory loaded is saved
728 - CMake: Add ability to just print version string
729 - Core: New, faster event timing subsystem
730 - Core: Clean up some thread state checks
731 - Core: Add generic checksum function
732 - Core: Cores can now have multiple sets of callbacks
733 - Core: Restore sleep callback
734 - Core: Move rewind diffing to its own thread
735 - Core: Ability to enumerate and modify video and audio channels
736 - Core: List memory segments in the core
737 - Core: Move savestate creation time to extdata
738 - Core: Config values can now be hexadecimal
739 - Core: Improved threading interrupted detection
740 - Debugger: Modularize CLI debugger
741 - Debugger: Make building with debugging aspects optional
742 - Debugger: Add functions for read- or write-only watchpoints
743 - Debugger: Make attaching a backend idempotent
744 - Debugger: Add mDebuggerRunFrame convenience function
745 - Feature: Move game database from flatfile to SQLite3
746 - Feature: Support ImageMagick 7
747 - Feature: Make -l option explicit
748 - FFmpeg: Return false if a file fails to open
749 - FFmpeg: Force MP4 files to YUV420P
750 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
751 - GB: Reset with initial state of DIV register
752 - GB MBC: New MBC7 implementation
753 - GB Audio: Simplify envelope code
754 - GB Audio: Improve initial envelope samples
755 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
756 - GB Video: Improved video timings
757 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
758 - GBA, GB: ROM is now unloaded if a patch is applied
759 - GBA DMA: Refactor DMA out of memory.c
760 - GBA DMA: Move DMAs to using absolute timing
761 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
762 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
763 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
764 - GBA Memory: Support reading/writing POSTFLG
765 - GBA Memory: Remove unused prefetch cruft
766 - GBA Timer: Improve accuracy of timers
767 - GBA Video: Clean up unused timers
768 - GBA Video: Allow multiple handles into the same tile cache
769 - GBA Video, GB Video: Colors are now fully scaled
770 - GBA Video: Optimize when BLD* registers are written frequently
771 - OpenGL: Add xBR-lv2 shader
772 - Qt: Move last directory setting from qt.ini to config.ini
773 - Qt: Improved HiDPI support
774 - Qt: Expose configuration directory
775 - Qt: Merge "Save" and "OK" buttons in shader options
776 - Qt: Automatically load controller profile when plugged in
777 - Qt: Rename "Resample video" option to "Bilinear filtering"
778 - Qt: Remove audio thread
779 - Qt: Remove audio buffer sizing in AudioProcessorQt
780 - Qt: Re-enable QtMultimedia on Windows
781 - Qt: Make "Mute" able to be bound to a key
782 - Qt: Add .gb/.gbc files to the extension list in Info.plist
783 - Qt: Relax hard dependency on OpenGL
784 - Qt: Better highlight active key in control binding
785 - SDL: Remove scancode key input
786 - SDL: Automatically map controllers when plugged in
787 - Test: Add a basic test suite
788 - Util: Add size counting to Table
789 - Util: Add 8-bit PNG write support
790 - Util: Tune patch-fast extent sizes
791 - VFS: Call msync when syncing mapped data
792 - VFS: Allow truncating memory chunk VFiles
793 - VFS: Fix some minor VFile issues with FILEs
794 - VFS: Optimize expanding in-memory files
795 - VFS: Add VFileFIFO for operating on circle buffers
796Changes from beta 1:
797Features:
798 - Qt: Italian translation (by theheroGAC)
799 - Qt: Updated German translation
800Bugfixes:
801 - GB Audio: Fix incorrect channel 4 iteration
802 - GB Audio: Fix zombie mode bit masking
803 - GB Serialize: Fix timer serialization
804 - GB Video: Fix LYC regression
805 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
806 - GBA Timer: Fix count-up timing overflowing timer 3
807 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
808 - Qt: Fix memory search close button (fixes mgba.io/i/769)
809 - Qt: Fix window icon being stretched
810 - Qt: Fix initial window size (fixes mgba.io/i/766)
811 - Qt: Fix data directory path
812 - Qt: Fix controls not saving on non-SDL builds
813 - Qt: Fix translation initialization (fixes mgba.io/i/776)
814 - Qt: Fix patch loading while a game is running
815 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
816 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
817 - Qt: Fix GL-less build
818 - Qt: Fix Software renderer not handling alpha bits properly
819 - Qt: Fix screen background improperly stretching
820 - SDL: Fix cheats not loading
821Misc:
822 - GB Serialize: Add MBC state serialization
823 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
824 - GBA Timer: Improve accuracy of timers
825 - PSP2: Update toolchain to use vita.cmake
826 - Qt: Add language selector
827 - Qt: Minor test fixes
828 - Qt: Move shader settings into main settings window
829 - Qt: Dismiss game crashing/failing dialogs when a new game loads
830 - Qt: Properly ship Qt translations
831 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
832
8330.6 beta 1: (2017-06-29)
834 - Initial beta for 0.6
835
8360.5.2: (2016-12-31)
837Bugfixes:
838 - All: Fix fullscreen config option being ignored
839 - ARM7: PSR mode bits should not get sign extended
840 - GB: Fix audio not being deinitialized
841 - GB: Fix crash when masking savedata
842 - GB: Properly initialize sramRealVf variable
843 - GB Audio: Fix serialization of channel 3 and NR52 properties
844 - GB Audio: Reset envelope timer when reseting sound channel
845 - GB MBC: Fix SRAM dangling pointer with RTC games
846 - GB MBC: Fix initializing MBC when no ROM is loaded
847 - GB Memory: Fix patching ROM bank 0
848 - GB Memory: Fix starting HDMAs during mode 0
849 - GB Memory: Fix HDMA5 value after DMA completes
850 - GB Video: Initialize LCDC in renderer
851 - GB Video: Hblank IRQs should mask LYC=LY IRQs
852 - GBA: Fix IRQs firing after already being cleared
853 - GBA: Only unhalt CPU if appropriate bit is set in IE
854 - GBA: Add savegame override for Crash Bandicoot 2
855 - GBA BIOS: Fix MidiKey2Freq BIOS reads
856 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
857 - GBA Cheats: Fix GameShark ROM patches
858 - GBA I/O: Mask off WAITCNT bits that cannot be written
859 - GBA Memory: Fix misaligned BIOS reads
860 - GBA Memory: Fix VCOUNT being writable
861 - GBA Video: Fix out of bounds sprite transforms
862 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
863 - Libretro: Fix disabling BIOS
864 - Libretro: Fix Game Boy savestates and audio
865 - Qt: Fix changing resolution of software renderer
866 - Qt: Fix setting overrides
867 - Qt: Fix cut off tiles and alignment issues in tile viewer
868 - Qt: Only reset window dimensions when first shown
869 - Qt: Fix Qt Multimedia audio driver on big endian
870 - Qt: Fix Apply button for key and controller configurations
871 - VFS: Fix resizing memory chunks when not needed
872 - Windows: Fix Unicode directory handling
873Misc:
874 - GB, GBA: Prevent loading null ROMs
875 - GB Audio: Initialize wave RAM to GBC values
876 - GB Memory: Reset ROM bank when loading a ROM
877 - PSP2: Improved controller rumble
878
8790.5.1: (2016-10-05)
880Bugfixes:
881 - Core: Fix importing save games as read-only
882 - FFmpeg: Fix encoding AAC
883 - GB: Fix invalid STOP behavior on Game Boy Color
884 - GB: Initialize audio properly
885 - GB: Properly clear KEY1 bit 0 when switching speeds
886 - GB: Properly unload save files when unloading a ROM
887 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
888 - GB MBC: Fix MBC7 when size is incorrectly specified
889 - GB MBC: Fix RTC access when no save file is loaded
890 - GB SIO: Don't auto-clock external shift clock
891 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
892 - GB Video: Fix video frames getting missed when LCDC is off
893 - GB Video: Clear screen when LCDC is off
894 - GBA Cheats: Fix holding onto pointers that may get invalidated
895 - GBA Cheats: Fix key-activated CodeBreaker cheats
896 - GBA Cheats: Fix uninitialized memory getting freed when saving
897 - GBA Hardware: Improve Game Boy Player rumble behavior
898 - GBA Memory: Fix several unused I/O register read values
899 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
900 - LR35902: Fix events running with the wrong cycle active
901 - Qt: Fix "close" button on Overrides view
902 - Qt: Fix saving overrides
903 - Qt: Fix directory set unloading when replacing the ROM
904 - Qt: Fix patch loading
905 - Qt: Fix crash when saving an override if a game isn't loaded
906 - Qt: Fix showing default display driver as OpenGL (force 1.x)
907 - SDL: Attach rumble in SDL frontend
908 - Util: Fix PNG identification on files too small to be a PNG
909Misc:
910 - All: Only update version info if needed
911 - All: Split out install locations for Libretro and OpenEmu
912 - FFmpeg: Encoding cleanup
913 - GB: Reset active region when reloading ROM
914 - GB Memory: Initialize RAM pattern for GBC
915 - GB Video: Improved video timings
916 - Qt: Manage window sizes slightly better
917 - Qt: Remember scale option independent of core dimensions
918
9190.5.0: (2016-09-19)
920Features:
921 - Game Boy support
922 - Support for encrypted CodeBreaker GBA cheats
923 - Emulation of Vast Fame protected GBA carts (taizou)
924 - Tile viewer
925 - Threaded rendering mode
926 - Libretro: Memory map and achievement support (leiradel)
927 - GUI: Add UI control remapping
928 - GUI: Add fast-forward
929 - Wii: 240p support
930 - 3DS: Adjustable screen darkening
931 - Ability to temporarily load a savegame
932 - Load specific files out of archives
933 - Automatic BIOS detection
934Bugfixes:
935 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
936 - Debugger: Fix GDB breakpoints
937 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
938 - GBA: Fix filehandle leak with savegames
939 - GBA: Timer 0 cannot be count up
940 - GBA: Count up timers should not count themselves
941 - GBA Memory: Fix mirror on non-overdumped Classic NES games
942 - GBA Memory: Fix ldm {pc}
943 - GBA Savedata: Fix savedata sync timer
944 - GBA Savedata: Only unmap savedata if present
945 - GBA Serialize: Savestates now properly store prefetch
946 - GBA Video: WIN0/1 take priority over OBJWIN
947 - GBA Video: Fix out-of-order OBJWIN
948 - PSP2: Fix GPU crash while exiting
949 - PSP2: Fix VSync
950 - PSP2: Fix accelerometer range
951 - PSP2: Actually load screen mode setting
952 - PSP2: Fix gyroscope direction
953 - PSP2: Delete threads after they return
954 - PSP2: Fix mapping/unmapping from not at 0
955 - Qt: Fix bug in software renderer scaling
956 - Qt: Fix hanging key press after disabling autofire
957 - Qt: Fix being unable to pause manually when using auto-pausing
958 - SDL: Fix axes being mapped wrong
959 - Util: Fix realloc semantics in utf16to8
960 - Util: Fix inserting too many items into a hash table
961 - VFS: Fix uninitialized varaible reading from 7z
962 - VFS: Fix reading multiple files from a 7z archive
963 - Wii: Fix framelimiting after a slowdown
964 - Wii: Fix garbage flash at startup
965Misc:
966 - 3DS: Use blip_add_delta_fast for a small speed improvement
967 - 3DS: Allow UTF-16 filenames
968 - 3DS: Port to using citro3D
969 - 3DS: Use system font for menus
970 - 3DS: Attempt to use Core 2 for threads
971 - 3DS: Adjustable filering
972 - 3DS: 3D banner
973 - All: Add QUIET parameter to silence CMake
974 - All: Faster memory read/write
975 - ARM7: Support forcing Thumb mode via MSR
976 - ARM7: Flush prefetch cache when loading CPSR via MSR
977 - ARM7: Clean up instruction decoding for future expandability
978 - Debugger: Support register and memory writes via GDB stub
979 - Debugger: Add software breakpoint support to gdb
980 - FFmpeg: Full support for libavcodec 56+
981 - GBA: Better debug logging if event processing breaks
982 - GBA Audio: Force audio DMAs to not increment destination
983 - GBA BIOS: Use custom ArcTan, not relying on OS
984 - GBA Hardware: Clean up dead code in GBP
985 - GBA Memory: Optimize stalling behavior
986 - GBA Memory: Optimize Load-/StoreMultiple
987 - GBA Savedata: Add realistic timing for EEPROM
988 - GBA Serialize: Savestates now store if CPU was halted
989 - GBA Video: Remove old slow path fallback
990 - GBA Video: Optimize sprite drawing
991 - GBA Video: Optimize mode 0 rendering
992 - GBA Video: Optimize compositing cases slightly
993 - GUI: Screenshot dimensions are now passed through
994 - GUI: Add back logging
995 - GUI: Only reload config if manually saved
996 - GUI: Increase scrolling speed
997 - OpenGL: Log shader compilation failure
998 - OpenGL: Add texSize uniform
999 - Qt: Make -g flag work in Qt build
1000 - Qt: Simplify OpenGL context creation
1001 - Qt: Thread startup improvements
1002 - Qt: Make audio channel/video layer options shortcut mappable
1003 - Qt: Remove some C99isms from C++ code
1004 - Qt: Remove default autofire mappings
1005 - Qt: Make reseting when pasued frame-accurate
1006 - Qt: Rearchitect game closing codepath
1007 - PSP2: Use system font for menus
1008 - PSP2: Add rumble for PS TV
1009 - PSP2: Add fit-to-height screen mode
1010 - PSP2: Sync files per descriptor
1011 - PSP2: Allow UTF-8 filenames
1012 - PSP2: Screenshots are now saved into the Photo Gallery
1013 - PSP2: Stop underclocking when menuing
1014 - SDL: Increase default audio buffer size to 1024 samples
1015 - SDL: More responsive rumble
1016 - Util: Add Vector GetConstPointer
1017 - Util: Add rtrim
1018 - Util: Add endswith
1019 - VFS: Improve zip file detection
1020 - Wii: Add pixelated resample filter
1021 - Windows: Add native VDir support
1022 - Util: Add PRIz macro for libc versions that don't support %z
1023
10240.4.1: (2016-07-11)
1025Bugfixes:
1026 - All: Fix several file handle leaks
1027 - All: Fix instruction tables getting zeroed when linking sometimes
1028 - ARM7: Fix flags on SBC/RSC
1029 - ARM7: Fix setting spsr privilege bits when spsr is empty
1030 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1031 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1032 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1033 - GBA Memory: Fix executing code from OBJ region of VRAM
1034 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1035 - GBA Serialize: Fix loading savegames from savestates
1036 - OpenGL: Correct boolean vector strcmp strings for uniforms
1037 - Qt: Fix sending gameStopped twice
1038 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1039 - Qt: Fix initial state of key mapping
1040 - Qt: Initialize m_useBios
1041 - SDL: Fix joystick initialization on BSD
1042 - SDL: Fix potential joystick crash in games with rumble
1043 - SDL: Fix SDL 1.2 build
1044 - SDL: Fix sporadic crash when deinitializing audio
1045 - Shaders: Fix AGS-001 shader with some bad drivers
1046 - Util: Use closesocket on Windows
1047 - Util: Fix socket bind addresses
1048 - VFS: Fix reading 7z archives without rewinding first
1049 - VFS: VFileFromFD should not open directories
1050 - Wii: Fix tilting direction
1051 - Util: Fix realloc semantics in utf16to8
1052Misc:
1053 - All: Allow use of external minizip library
1054 - Debugger: CLI debugger now exits when end-of-stream is reached
1055 - FFmpeg: Update dependencies on Ubuntu
1056 - GBA: Slightly optimize GBAProcessEvents
1057 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1058 - GBA Video: Null renderer should return proper register values
1059 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1060 - Qt: Add preset for DualShock 4
1061 - Qt: Update 360 input profile on OS X to reflect newer drivers
1062 - Qt: Remove use of NaN
1063 - Qt: Canonicalize file paths when loading games
1064 - Qt: Add refresh button to controller editing
1065 - SDL: Remove default gamepad mappings
1066 - Util: Fix intermittent build failure on OS X
1067 - VFS: VFile.sync now updates modified time
1068
10690.4.0: (2016-02-02)
1070Features:
1071 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1072 - I/O viewer
1073 - Booting of multiboot images
1074 - Customization of GIF recording
1075 - Libretro: Cheat code support
1076 - Support for GLSL shaders
1077 - ROM information view
1078 - Support for VBA-style cheat codes
1079 - Savestates now store creation timestamps
1080 - Key autofire
1081 - Libretro: Allow blocking opposing directional input
1082 - OpenEmu core for OS X
1083 - Libretro: Settings for using BIOS and skipping intro
1084 - Libretro: Customizable idle loop removal
1085 - Implemented cycle counting for sprite rendering
1086 - Cleaner, unified settings window
1087 - Added a setting for pausing when the emulator is not in focus
1088 - Customizable paths for save games, save states, screenshots and patches
1089 - Controller hotplugging
1090 - Ability to store save games and active cheats within savestates
1091Bugfixes:
1092 - ARM7: Fix sign of unaligned LDRSH
1093 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1094 - Debugger: Fix watchpoints in gdb
1095 - GBA: Fix warnings when creating and loading savestates
1096 - GBA: Fix Iridion II savetype
1097 - GBA BIOS: Fix misaligned CpuSet
1098 - GBA Cheats: Fix cheats setting the Action Replay version
1099 - GBA Hardware: Fix GPIO on big endian
1100 - GBA Memory: Fix DMA register writing behavior
1101 - GBA Memory: Fix DMAs triggering two cycles early
1102 - Libretro: Fix aspect ratio
1103 - Qt: Fix some potential crashes with the gamepad mapping
1104 - Qt: Fix keys being mapped incorrectly when loading configuration file
1105 - Util: Fix PowerPC PNG read/write pixel order
1106 - Util: Fix excessive memory allocation when decoding a PNG
1107 - VFS: Fix VFileReadline and remove _vfdReadline
1108Misc:
1109 - All: Improved PowerPC support
1110 - All: Fix some undefined behavior warnings
1111 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1112 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1113 - GBA: Implement bad I/O register loading
1114 - GBA: Allow jumping to OAM and palette RAM
1115 - GBA BIOS: Finish implementing RegisterRamReset
1116 - GBA Config: Add "override" layer for better one-time configuration
1117 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1118 - GBA Memory: Use a dynamically sized mask for ROM memory
1119 - GBA Memory: Implement several unimplemented memory access types
1120 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1121 - GBA RR: Starting from savestate now embeds the savegame
1122 - GBA RR: Add preliminary SRAM support for VBM loading
1123 - GBA RR: Add support for resets in movies
1124 - GBA Video: Remove lastHblank, as it is implied
1125 - Libretro: Use anonymous memory mappers for large blocks of memory
1126 - Libretro: Add install target for libretro core
1127 - Qt: Window size command line options are now supported
1128 - Qt: Increase usability of key mapper
1129 - Qt: Add 'Apply' button to settings window
1130 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1131 - Qt: Allow use of modifier keys as input
1132 - Qt: Optimize log viewer
1133 - Qt: Added button for breaking into the GDB debugger
1134 - Qt: Add box for showing duration of rewind
1135 - SDL: Support fullscreen in SDL 1.2
1136 - SDL: Allow GBASDLAudio to be used without a thread context
1137 - Util: Use VFile for configuration
1138 - Util: Add MutexTryLock
1139
11400.3.2: (2015-12-16)
1141Bugfixes:
1142 - ARM7: Fix STRT/STRBT
1143 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1144 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1145 - Libretro: Fix problems with rumble not turning off
1146 - GBA: Fix idle skip state being retained between games
1147 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1148 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1149 - GBA BIOS: Fix Sqrt sign
1150 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1151 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1152 - GBA Memory: Fix DMA behavior for SRAM accesses
1153 - GBA Memory: Fix Store8 to OBJ VRAM
1154 - GBA Memory: Fix alignment of LDM/STM on SRAM
1155 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1156 - GBA Memory: Fix timing of DMAs
1157 - GBA Video: Fix _mix for 15-bit color
1158 - GBA Video: Fix OAM and palette initialization
1159 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1160 - Qt: Use safer isLoaded check in GameController
1161 - Qt: Fix a race condition in PainterGL that could lead to a crash
1162 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1163 - Qt: Fix font size in memory viewer
1164 - Qt: Fix a crash in the memory viewer
1165 - Qt: Add additional checks in CheatModel to prevent crashes
1166 - Qt: Fix race condition with setting sample rate
1167 - Qt: Fix crash when closing multiplayer windows
1168 - Qt: Fix resetting while paused
1169Misc:
1170 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1171 - Qt: Add mute option to menu
1172
11730.3.1: (2015-10-24)
1174Bugfixes:
1175 - ARM7: Fix instruction decoding of Thumb shifts
1176 - GBA: Deinit savegame when unloading a ROM
1177 - GBA: Fix BIOS check on big endian
1178 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1179 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1180 - GBA Audio: Fix audio channels being silenced at the wrong time
1181 - GBA Memory: Fix bad BIOS Load16 on big endian
1182 - GBA Memory: Fix bad Load8 on big endian
1183 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1184 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1185 - GBA Video: Fix objwin and blending interaction on sprites
1186 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1187 - Libretro: Fix a memory leak with the render buffer
1188 - Qt: Windows no longer spawn in the top left on first launch
1189 - Qt: Fix install path of XDG desktop file with DESTDIR
1190 - Qt: Fix drag and drop on Windows
1191 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1192 - VFS: Fix return values of VFileFILE.read and .write
1193Misc:
1194 - All: Reset next event to cycles instead of zero to interrupt
1195 - All: Add --version flag
1196 - ARM7: Force disable LTO on two files to work around a GCC bug
1197 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1198 - GBA: Better memory handling with PNG savestates
1199 - GBA: Additional savestate sanity checks
1200 - GBA: Check for cycle count being too high
1201 - GBA Audio: Allow GBAAVStream to have no video callback
1202 - GBA BIOS: Implement RegisterRamReset for SIO registers
1203 - Qt: Remove useless help icons in dialogs
1204 - Qt: Prevent savestate window from opening while in multiplayer
1205 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1206 - Qt: Dropping multiplayer windows works more cleanly now
1207
12080.3.0: (2015-08-16)
1209Features:
1210 - Ability to hide individual background layers, or OBJs
1211 - Ability to mute individual audio channels
1212 - Palette viewer and exporter
1213 - Volume control
1214 - More shortcuts are editable (e.g. quick save/load)
1215 - Rewind now shows the frame after rewinding
1216 - Import/Export of GameShark/Action Replay snapshots
1217 - Add "Step backwards" item for single increment rewind
1218 - Deadzone estimation for game controllers
1219 - Analog inputs can be used for shortcuts
1220 - Menu items for specific solar sensor brightness levels
1221 - Remappable controls for tilt and gyroscope sensors
1222 - Status messages for actions taken while a game is running (e.g. save/load state)
1223 - Memory inspector
1224 - Screensaver can now be suspended while a game is running
1225 - Load/save the most recent savestate slot
1226 - Support varible speed (PWM) rumble
1227 - Ability to cap fast forward speed
1228 - Finer control over FPS target
1229 - Holdable shortcut for rewinding one frame at a time
1230 - Ability to boot directly into the BIOS
1231 - Preliminary support for yanking out the game pak while a game is running
1232 - Thumb-drive mode by putting a file called portable.ini in the same folder
1233 - Configurable display driver, between software and OpenGL
1234 - Undo-able savestate loading and saving
1235 - Controller profiles now store shortcut settings
1236 - Default controller profiles for several common controllers
1237 - Libretro now supports BIOS, rumble and solar sensor
1238 - Implement BIOS call Stop, for sleep mode
1239 - Automatically load patches, if found
1240 - Improved video synchronization
1241 - Configurable audio output sample rate
1242Bugfixes:
1243 - ARM7: Fix SWI and IRQ timings
1244 - ARM7: Fix Thumb MUL timing
1245 - ARM7: Fix timing of multiplies to use N cycles
1246 - ARM7: ARMHotplugDetach should call deinit
1247 - Debugger: Fix use-after-free in breakpoint clearing code
1248 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1249 - GBA: Cap audio FIFO read size during deserialization
1250 - GBA: Check for corrupted savestates when loading
1251 - GBA: Check for improperly sized savestates when loading
1252 - GBA: Check for savestates made from differently sized ROMs
1253 - GBA: Fix calls to endian-independent loadstores
1254 - GBA: Fix timing of reading from timer registers
1255 - GBA: Ensure cycles never go negative
1256 - GBA Audio: Force audio FIFOs to 32-bit
1257 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1258 - GBA Audio: Fix sample order in audio channel 3
1259 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1260 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1261 - GBA Memory: Improve Thumb open bus behavior
1262 - GBA Memory: Fix potential DMA issue when loading a savestate
1263 - GBA Memory: Fix load/store multiple video memory waitstates
1264 - GBA SIO: Fix reseting when there are SIO devices attached
1265 - GBA Video: Blended sprites should never have other effects applied
1266 - GBA Video: Fix out-of-bounds tiles in mosaic
1267 - GBA Video: Fix windows not affecting sprites
1268 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1269 - GBA Video: Fix timing on first scanline
1270 - Qt: Better cleanup when a game crashes
1271 - Qt: Fix open ROM dialog filtering for archive formats
1272 - Qt: Cap the maximum number of multiplayer windows
1273 - Qt: Fix maximum year in sensor override
1274 - Qt: Fix window being too tall after exiting fullscreen
1275 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1276 - Qt: Fix analog buttons not getting unmapped
1277 - Qt: Fix passing command line options
1278 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1279 - SDL: Fix SDL build when OpenGL is missing
1280 - Util: Allow loading IPS patches that grow the ROM
1281 - VFS: Fix resource leaks if some allocations fail
1282 - VFS: Fix line-reading to return proper values
1283 - Video: Fix an issue with very long filenames
1284 - Util: Fix formatting of floats
1285Misc:
1286 - All: Add --help flag for command line programs
1287 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1288 - All: Enable static linking for Windows
1289 - All: Enable static linking for OS X
1290 - All: Threads are now named
1291 - All: Proper handling of Unicode file paths
1292 - ARM7: Add emulation for Undefined CPU mode
1293 - ARM7: Reduce the size of the Thumb instruction table
1294 - GBA: Add status log level
1295 - GBA: GBARewind now returns how many states it has rewound
1296 - GBA: SIO logging layer
1297 - GBA BIOS: Stub out SoundBias
1298 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1299 - GBA: Don't include GBACLIDebugger struct unless needed
1300 - GBA: Savedata is now synced shortly after data finishes being written
1301 - GBA: Process multiple timer events at once, if necessary
1302 - GBA Audio: Implement audio reset for channels A/B
1303 - GBA Audio: Process multiple audio events at once, if necessary
1304 - GBA Hardware: Backport generic RTC source into core
1305 - GBA Input: Allow axes and buttons to be mapped to the same key
1306 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1307 - GBA SIO: Add a dummy driver for Normal mode
1308 - GBA Thread: Add functionality for running callbacks on the GBA thread
1309 - GBA Thread: Split GBASync into a separate file
1310 - GBA Video: Refactor software renderer into separate files
1311 - GBA Video: Slightly optimize mode 0 mosaic rendering
1312 - Debugger: Free watchpoints in addition to breakpoints
1313 - Qt: Handle saving input settings better
1314 - Qt: Move GL frame drawing back onto its own thread
1315 - Qt: Fast forward (held) option moved from Other to Emulation menu
1316 - Qt: Show version info in window title
1317 - Qt: Migrate multiplayer window handling into GBAApp
1318 - Qt: Unified file opening and saving with last location
1319 - Qt: Fix windows being resizable when they shouldn't have been
1320 - Qt: Only hide cursor in full screen
1321 - Qt: Replace pause-after-frame mutex with an atomic
1322 - Qt: Add application icon and XDG desktop files
1323 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1324 - Qt: Don't save window size when entering fullscreen
1325 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1326 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1327 - Qt: Increase usability of key mapper
1328 - Qt: Show checkmark for window sizes
1329 - Qt: Set window path to loaded ROM
1330 - Perf: Ability to load savestates immediately on launch
1331 - SDL: Properly check for initialization
1332 - SDL: Clean up initialization functions
1333 - SDL: Clean up GL context
1334 - Util: Allow disabling the threading code entirely
1335 - VFS: Add sync method to force syncing with backing
1336
13370.2.1: (2015-05-13)
1338Bugfixes:
1339 - All: Fix sanitize-deb script not cleaning up after itself
1340 - All: Fix dependencies for libavcodec on Debian-derived platforms
1341 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1342 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1343 - ARM7: Fix ARM multiply instructions when PC is a destination register
1344 - Debugger: Fix use-after-free in breakpoint clearing code
1345 - Debugger: Fix boundary conditions in tab completion
1346 - GBA: Fix timers not updating timing when writing to only the reload register
1347 - GBA: Fix rewind boundary conditions
1348 - GBA: Add initial I/O register settings for background matrix registers
1349 - GBA: Fix hang when loading a savestate if sync to video is enabled
1350 - GBA: Handle out-of-bounds I/O access
1351 - GBA: Fix bounds-checking on EEPROM access
1352 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1353 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1354 - GBA Memory: Allow SRAM to be 64kB
1355 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1356 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1357 - GBA Video: Fix second frame mode 5
1358 - Perf: Fix race condition if a game crashes immediately on start
1359 - Qt: Fix Display object leak when closing a window
1360 - Qt: Fix .deb dependencies
1361 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1362 - Qt: Fix window not regaining focus after exiting savestate window
1363 - Qt: Fix regression where video would not record if the game had already started
1364 - Qt: Fix potential crash if a gamepad causes focus to change
1365 - Qt: Fix controller axis querying
1366 - Qt: Fix multiplayer windows opening as the wrong size
1367 - Qt: Fix controllers sometimes not loading the right profile
1368 - SDL: Fix boundary conditions for joystick adjustments
1369 - SDL: Allocate properly sized input maps
1370 - SDL: Fix potential build issues when Qt and SDL2 are in use
1371 - Util: Fix resource leak in UTF-8 handling code
1372 - Util: Fix a null-pointer issue when attempting to delete a key
1373 - VFS: Fix resource leaks if some allocations fail
1374 - Video: Fix an issue with very long filenames
1375Misc:
1376 - GBA Memory: Soft-crash if jumping past the end of a ROM
1377 - Qt: Show multiplayer numbers in window title
1378 - Qt: Solar sensor can have shortcuts set
1379
13800.2.0: (2015-04-03)
1381Features:
1382 - Support for gamepad axes, e.g. analog sticks or triggers
1383 - Add scale presets for up to 6x
1384 - Settings window
1385 - Bilinear resampling option
1386 - Add option to skip BIOS start screen
1387 - List of recently opened games
1388 - Support for games using the Solar Sensor
1389 - Better audio resampling via blip-buf
1390 - Game Pak overrides dialog for setting savetype and sensor values
1391 - Support for games using the tilt sensor
1392 - Remappable shortcuts for keyboard and gamepad
1393 - Rewinding of emulation
1394 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1395 - Support IPv6
1396 - Save directory of last loaded file
1397 - Support BPS patches
1398 - Automatically detect and optimize out idle loops
1399 - Configurable game overrides
1400 - Support loading 7-Zip files
1401 - Drag and drop game loading
1402 - Cheat code support
1403 - Runtime configurable audio driver
1404 - Libretro core for use with RetroArch and other front-ends
1405 - Controller profiles for setting different bindings for different controllers
1406 - Ability to lock aspect ratio
1407 - Local link cable support
1408 - Ability to switch which game controller is in use per instance
1409 - Ability to prevent opposing directional input
1410 - Warning dialog if an unimplemented BIOS feature is called
1411 - Debugger: Add CLI "frame", frame advance command
1412 - Debugger: Add CLI functions for writing to memory
1413 - Debugger: Add CLI functions for examining memory regions
1414 - Debugger: Add CLI function for writing a register
1415Bugfixes:
1416 - ARM7: Extend prefetch by one stage
1417 - ARM7: Fix cycle counting for loads
1418 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1419 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1420 - GBA: Initialize gba.sync to null
1421 - GBA: Fix timer initialization
1422 - GBA Audio: Support 16-bit writes to FIFO audio
1423 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1424 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1425 - GBA BIOS: Fix BIOS prefetch after reset
1426 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1427 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1428 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1429 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1430 - GBA Memory: Fix cycle counting for 32-bit load/stores
1431 - GBA RR: Fix fallthrough error when reading tags from a movie
1432 - GBA Thread: Fix possible hang when loading an archive
1433 - GBA Thread: Fix possible deadlock in video sync
1434 - Perf: Fix crash when the GBA thread fails to start
1435 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1436 - Qt: Fix crash when adjusting settings after closing a game
1437 - Qt: Fix crash when starting GDB stub after closing a game
1438 - Qt: Fix patch loading while a game is running
1439 - Qt: Fix crash when loading a game after stopping GDB server
1440 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1441 - Qt: Fix crash when attempting to pause if a game is not running
1442 - SDL: Properly clean up if a game doesn't launch
1443 - Util: Fix sockets on Windows
1444Misc:
1445 - All: Enable link-time optimization
1446 - Debugger: Watchpoints now work on STM/LDM instructions
1447 - Debugger: Clean up GDB stub network interfacing
1448 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1449 - Debugger: Merge Thumb BL instructions when disassembling
1450 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1451 - Debugger: Watchpoints now report address watched (fixes #68)
1452 - Debugger: Add support for soft breakpoints
1453 - Debugger: Make I/O register names be addresses instead of values
1454 - Debugger: Rename read/write commands
1455 - GBA: Improve accuracy of event timing
1456 - GBA: Add API for getting Configuration structs for overrides and input
1457 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1458 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1459 - GBA: Move A/V stream interface into core
1460 - GBA: Savestates now take into account savedata state machines (fixes #109)
1461 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1462 - GBA Memory: Simplify memory API and use fixed bus width
1463 - GBA Thread: Make GBASyncWaitFrameStart time out
1464 - GBA Video: Start video at the last scanline instead of the first
1465 - Qt: Optimize logo drawing
1466 - Qt: Move frame upload back onto main thread
1467 - Qt: Remember window position
1468 - Qt: Double-clicking on the window toggles full screen
1469 - Util: Use proper locale for reading and writing float values
1470
14710.1.1: (2015-01-24)
1472Bugfixes:
1473 - ARM7: Fix LDM writeback to a register already written
1474 - GBA: Fix timers 2 and 3 updating incorrectly
1475 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1476 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1477 - GBA Audio: Properly initialize audio FIFO channels
1478 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1479 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1480 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1481 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1482 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1483 - GBA BIOS: Fix HuffUnComp boundary conditions
1484 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1485 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1486 - GBA Memory: Filter out top nybble of DMA addresses
1487 - GBA Memory: Properly bounds-check VRAM accesses
1488 - GBA Memory: Fix initial DMA state
1489 - GBA Thread: Allow halted games to exit cleanly
1490 - GBA Video: Fix blend issues with obscured middle layers
1491 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1492 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1493 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1494 - GBA Video: Fix sprite boundary conditions with mosaic
1495 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1496 - Qt: Fix issue with set frame sizes being the wrong height
1497 - Qt: Fix emulator crashing when full screen if a game is not running
1498 - Qt: Fix window focus issues
1499 - Qt: Properly set default video recording settings
1500 - Qt: Fix a race condition when a game crashes immediately
1501 - Qt: Fix some cases where key mapping can break if focus is adjusted
1502 - Qt: Fix crash if a game pauses before any frames are shown
1503 - Debugger: Negative PC-relative loads now properly subtract the offset
1504 - Debugger: Align PC-relative loads in Thumb
1505 - Debugger: Fix watchpoints triggering too late
1506 - Debugger: Fix binary print putting spaces between digits
1507 - Video: Ensure FFmpeg encoder has audio frames
1508 - Video: Fix uncompressed PCM audio recording
1509 - Video: Fix FFmpeg crashing when the file extension is wrong
1510 - Util: Fix SOCKET_FAILED macro
1511Misc:
1512 - GBA: Exit cleanly on FATAL if the port supports it
1513 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1514 - Qt: Disable sync to video by default
1515 - Qt: Handle a game crash without crashing
1516 - Qt: Set default log level to FATAL, ERROR and WARN
1517 - Qt: Clarify some phrasing in the menus
1518 - Qt: Clear active buttons when focus is lost
1519
15200.1.0: (2014-12-13)
1521 - Initial release