CHANGES (view raw)
10.8.2: (Future)
2 - GB: Fix GBC game registers after skipping BIOS
3 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
4 - GBA: Add missing RTC overrides for Legendz games
5 - GBA SIO: Fix Multiplayer busy bit
6 - GBA SIO: Fix double-unloading active driver
7 - GBA Timers: Fix deserializing count-up timers
8Other fixes:
9 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
10 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
11 - GB Video: Fix some cases where SGB border doesn't draw to mutli-buffers
12 - GBA: Reject incorrectly sized BIOSes
13 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
14Misc:
15 - Qt: Disable Replace ROM option when no game loaded
16 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
17 - Qt: Set icon for Discord Rich Presence
18
190.8.1: (2020-02-16)
20Emulation fixes:
21 - GB Serialize: Fix timing bug loading channel 4 timing
22 - GBA: Fix multiboot entry point while skipping BIOS
23 - GBA BIOS: Fix undefined instruction HLE behavior
24 - GBA DMA: Fix invalid audio DMA parameters
25 - GBA Memory: Misaligned SRAM writes are ignored
26 - GBA Serialize: Fix serializing DMA transfer register
27 - GBA Serialize: Fix audio DMA timing deserialization
28 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
29 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
30 - GBA Video: Fix OpenGL sprite flag priority
31Other fixes:
32 - Core: Fix race condition initializing thread proxy
33 - Core: Fix integer overflow in ELF loading
34 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
35 - FFmpeg: Disallow recording video with no audio nor video
36 - GBA: Automatically skip BIOS for multiboot ROMs
37 - Qt: Only dynamically reset video scale if a game is running
38 - Qt: Fix race condition with proxied video events
39 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
40 - Qt: Fix missing OSD messages
41 - Qt: Fix crash unloading shaders
42 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
43 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
44 - Qt: Fix window title not updating after shutting down game
45 - Qt: Fix GIF view not allowing manual filename entry
46 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
47 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
48 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
49 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
50 - Util: Fix crash reading invalid ELFs
51 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
52Misc:
53 - FFmpeg: Add more presets
54 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
55 - SDL: Use DirectSound audio driver by default on Windows
56 - Switch: Make OpenGL scale adjustable while running
57
580.8.0: (2020-01-21)
59Features:
60 - Improved logging configuration
61 - One-Player BattleChip/Progress/Beast Link Gate support
62 - Add Game Boy Color palettes for original Game Boy games
63 - Debugger: Add unary operators and memory dereferencing
64 - GB: Expose platform information to CLI debugger
65 - Support Discord Rich Presence
66 - Debugger: Add tracing to file
67 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
68 - OpenGL renderer with high-resolution upscaling support
69 - Experimental high level "XQ" audio for most GBA games
70 - Interframe blending for games that use flicker effects
71 - Frame inspector for dissecting and debugging rendering
72 - Switch: Option to use built-in brightness sensor for Boktai
73 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
74 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
75 - Cheats: Add support for loading Libretro-style cht files
76 - GBA Cheats: Add support for loading EZ Flash-style cht files
77 - Support for unlicensed Wisdom Tree Game Boy mapper
78 - Qt: Add export button for tile view (closes mgba.io/i/1507)
79 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
80 - GB: Yanking gamepak now supported
81 - Qt: Memory range dumping (closes mgba.io/i/1298)
82Emulation fixes:
83 - GB: Fix using boot ROM with MMM01 games
84 - GB Audio: Only reset channel 3 sample in DMG mode
85 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
86 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
87 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
88 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
89 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
90 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
91 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
92 - GB Video: Fix color scaling in AGB mode
93 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
94 - GBA: Reset now reloads multiboot ROMs
95 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
96Other fixes:
97 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
98 - FFmpeg: Drain recording buffers
99 - GB: Fix reading ROM immediately after unmapping BIOS
100 - GB SIO: Fix lockstep failing games aren't reloaded
101 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
102 - Libretro: Fix crash changing allowing opposing directions (hhromic)
103 - Qt: Fix some Qt display driver race conditions
104 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
105 - Qt: Only show emulator restart warning once per settings saving
106 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
107 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
108 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
109Misc:
110 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
111 - Core: Add keysRead callback
112 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
113 - Core: Add more memory search ops (closes mgba.io/i/1510)
114 - Debugger: Make tracing compatible with breakpoints/watchpoints
115 - Debugger: Print breakpoint/watchpoint number when inserting
116 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
117 - FFmpeg: Support audio-only recording
118 - GB Memory: Support running from blocked memory
119 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
120 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
121 - GBA Savedata: EEPROM performance fixes
122 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
123 - Debugger: Add breakpoint and watchpoint listing
124 - mGUI: Remember name and position of last loaded game
125 - OpenGL: Only resize textures when needed
126 - Qt: Don't unload ROM immediately if it crashes
127 - Qt: Support switching webcams
128 - Qt: Cap window size on start to monitor size
129 - Qt: Open a message box for Qt frontend errors
130 - Qt: Increase maximum magnifications and scaling
131 - Qt: Add native FPS button to settings view
132 - Qt: Improve sync code
133 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
134 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
135 - Qt: Remove What's This icon from dialogs
136 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
137 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
138 - Qt: Show list of all sprites in sprite view
139 - Qt: Add option for disabling OSD messages
140 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
141 - SM83: Support PC-relative opcode decoding
142 - Switch: Dynamic display resizing
143 - Switch: Support file associations
144 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
145Changes from beta 1:
146Emulation fixes:
147 - ARM: Fix STR writeback pipeline stage
148 - ARM: Partially fix LDM/STM writeback with empty register list
149 - ARM: Fix stepping when events are pending
150 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
151 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
152 - GBA Timers: Improve timer startup emulation
153 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
154 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
155 - GBA Video: Fix effects blending improperly in some non-last windows
156 - GBA Video: Copy higher priority target 1 flag
157Other fixes:
158 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
159 - Core: Fix uninitialized memory issues with graphics caches
160 - Core: Return null for out of bounds cached tile VRAM querying
161 - GBA Video: Fix OpenGL fragment data binding
162 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
163 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
164 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
165 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
166 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
167 - Qt: Fix several cases where shader selections don't get saved
168 - Qt: Fix division by zero error in invalid TilePainter state
169 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
170 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
171 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
172 - Qt: Fix inability to clear default keybindings
173 - Qt: Release held actions if they get rebound
174 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
175 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
176 - Vita: Fix analog controls (fixes mgba.io/i/1554)
177 - Wii: Fix game fast-forwarding after slowing down
178 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
179Misc:
180 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
181 - GBA: Trim non-movie ROMs to 32 MiB if applicable
182 - GBA Audio: Redo channel 4 batching for GBA only
183 - GBA I/O: Stop logging several harmless invalid register reads
184 - GBA Video: Changing OpenGL scaling no longer requires restart
185 - Debugger: Separate aliases from main commands
186 - Debugger: Print break-/watchpoint ID when breaking in CLI
187 - Debugger: Minor interface cleanup
188 - SDL: Use controller GUID instead of name
189 - SM83: Rename LR35902 to SM83
190 - Tools: Allow using threaded renderer in perf.py
191 - Tools: Clean up unused argument in mgba-perf
192
1930.8 beta 1: (2019-10-20)
194- Initial beta for 0.8
195
1960.7.3: (2019-09-15)
197Emulation fixes:
198 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
199 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
200 - GB Audio: Improve channel 4 supersampling
201 - GB Printer: Reset printer buffer index after printing
202 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
203 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
204 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
205 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
206 - GBA Memory: Fix STM/LDM to invalid VRAM
207 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
208 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
209Other fixes:
210 - Core: Fix crashes if core directories aren't set
211 - Core: Fix crash when exiting game with cheats loaded
212 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
213 - GBA Cheats: Fix PARv3 Thumb hooks
214 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
215 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
216 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
217 - Qt: Fix race conditions initializing GDB stub
218 - Qt: Improve cheat view UX
219 - Libretro: Fix crash changing allowing opposing directions (hhromic)
220 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
221 - Switch: Fix threading-related crash on second launch
222Misc:
223 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
224 - Qt: Show error message if file failed to load
225
2260.7.2: (2019-05-25)
227Emulation fixes:
228 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
229 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
230 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
231 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
232 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
233 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
234 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
235 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
236 - GBA Video: Fix scanline cache with scale factor change edge cases
237 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
238 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
239Other fixes:
240 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
241 - All: Fix several memory leaks
242 - GB Core: Fix toggling WIN and OBJ being swapped
243 - GBA: Fix skipping BIOS on irregularly sized ROMs
244 - CMake: Fix .deb imagemagick dependencies
245 - FFmpeg: Improve initialization reliability and cleanup
246 - FFmpeg: Fix audio conversion producing gaps
247 - LR35902: Fix disassembly of several CB-prefix instructions
248 - LR35902: Fix trailing whitespace in disassembly
249 - Qt: More app metadata fixes
250 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
251 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
252 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
253 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
254 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
255 - Qt: Fix bounded fast forward with Qt Multimedia
256 - Qt: Fix saving settings with native FPS target
257 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
258Misc:
259 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
260 - Qt: Improve camera initialization
261 - Vita: Improved frame drawing speed
262
2630.7.1: (2019-02-24)
264Bugfixes:
265 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
266 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
267 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
268 - GB, GBA Serialize: Fix loading two states in a row
269 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
270 - GBA DMA: Fix Display Start DMAs
271 - GBA DMA: Fix DMA start/end timing
272 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
273 - GBA Memory: Fix a few AGBPrint crashes
274 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
275 - GBA SIO: Prevent writing read-only multiplayer bits
276 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
277 - Python: Fix crash when deleting files owned by library
278 - Python: Make sure GB link object isn't GC'd before GB object
279 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
280 - Qt: Fix tile and sprite views not always displaying at first
281 - Qt: Fix audio context holding onto closed game controller
282 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
283 - Qt: Fix window icon on X11
284 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
285 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
286 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
287Misc:
288 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
289 - Qt: Updated Italian translation (by Vecna)
290
2910.7.0: (2019-01-26)
292Features:
293 - ELF support
294 - Game Boy Camera support
295 - Qt: Set default Game Boy colors
296 - Game Boy Printer support
297 - Super Game Boy support
298 - Customizable autofire speed
299 - Ability to set default Game Boy model
300 - Map viewer
301 - Automatic cheat loading and saving
302 - GameShark and Action Replay button support
303 - AGBPrint support
304 - Debugger: Conditional breakpoints and watchpoints
305 - Ability to select GB/GBC/SGB BIOS on console ports
306 - Optional automatic state saving/loading
307 - Access to ur0 and uma0 partitions on the Vita
308 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
309 - GBA: ARMIPS/A22i-style and ELF symbol table support
310 - Initial Switch port
311Bugfixes:
312 - ARM: Fix MSR when T bit is set
313 - Core: Fix audio sync breaking when interrupted
314 - Core: Fix ordering events when scheduling during events
315 - FFmpeg: Fix encoding audio/video queue issues
316 - GB: Revamp IRQ handling based on new information
317 - GB: Fix IRQ disabling on the same T-cycle as an assert
318 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
319 - GB Audio: Clock frame events on DIV
320 - GB Audio: Fix channel 3 reset value
321 - GB Audio: Fix channel 4 initial LFSR
322 - GB Audio: Fix channel 1, 2 and 4 reset timing
323 - GB I/O: DMA register is R/W
324 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
325 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
326 - GB, GBA Savedata: Fix unmasking savedata crash
327 - GB Serialize: Fix audio state loading
328 - GB Serialize: Fix game title check
329 - GB Serialize: Fix IRQ pending/EI pending confusion
330 - GB Timer: Minor accuracy improvements
331 - GB Video: Fix dot clock timing being slightly wrong
332 - GB Video: Fix loading states while in mode 3
333 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
334 - GB Video: Fix SCX timing
335 - GB, GBA Video: Don't call finishFrame twice in thread proxy
336 - GBA: Reset WAITCNT properly
337 - GBA BIOS: Fix BitUnPack final byte
338 - GBA BIOS: Fix BitUnPack narrowing
339 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
340 - GBA DMA: Fix temporal sorting of DMAs of different priorities
341 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
342 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
343 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
344 - GBA Savedata: Fix savedata modified time updating when read-only
345 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
346 - GBA Serialize: Fix loading states in Hblank
347 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
348 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
349 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
350 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
351 - GBA Video: Start timing mid-scanline when skipping BIOS
352 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
353 - GBA Video: Make layer disabling work consistently
354 - PSP2: Fix more issues causing poor audio
355 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
356 - Qt: Improve FPS timer stability
357 - Util: Fix wrapping edge cases in RingFIFO
358Misc:
359 - 3DS: Remove deprecated CSND interface
360 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
361 - Core: Remove broken option for whether rewinding restores save games
362 - Feature: Added loading savestates from command line
363 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
364 - FFmpeg: Support lossless h.264 encoding
365 - FFmpeg: Support lossless VP9 encoding
366 - GBA Cheats: Allow multiple ROM patches in the same slot
367 - GB: Skip BIOS option now works
368 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
369 - GB Audio: Improved audio quality
370 - GB, GBA Audio: Increase max audio volume
371 - GB MBC: Remove erroneous bank 0 wrapping
372 - GB Video: Darken colors in GBA mode
373 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
374 - GBA: Implement display start DMAs
375 - GBA: Improve multiboot image detection
376 - GBA Memory: 64 MiB GBA Video cartridge support
377 - GBA Savedata: Remove ability to disable realistic timing
378 - GBA Timer: Use global cycles for timers
379 - Libretro: Add frameskip option
380 - mGUI: Add fast forward toggle
381 - PSP2: Use system enter key by default
382 - Python: Integrate tests from cinema test suite
383 - Qt: Redo GameController into multiple classes
384 - Qt: Prevent window from being created off-screen
385 - Qt: Add option to disable FPS display
386 - Qt: Options to mess around with layer placement
387 - Qt: Add load alternate save option
388 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
389 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
390 - Test: Restructure test suite into multiple executables
391 - Util: Don't build crc32 if the function already exists
392 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
393Changes from beta 1:
394Features:
395 - Libretro: Add Game Boy cheat support
396 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
397 - Switch: Rumble support
398 - Switch: Rotation support
399 - Switch: Screen stretching options
400 - Qt: State file load/save menu options
401 - Windows installer
402 - Tile viewer now has adjustable width
403 - Python: Experimental audio API
404Bugfixes:
405 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
406 - Core: Remember to deinit proxy ring FIFO
407 - Core: Reroot timing list when (de)scheduling
408 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
409 - GB MBC: Fix MBC30 SRAM
410 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
411 - GB Video: Fix SGB border hole size
412 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
413 - GBA: Fix GB Player features
414 - GBA I/O: SOUNDCNT_HI is readable when sound is off
415 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
416 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
417 - Libretro: Fix adding codes with hooks
418 - PSP2: Fix audio crackling after fast forward
419 - PSP2: Fix audio crackling when buffer is full
420 - Qt: Fix jumbled background when paused
421 - Qt: Fix FPS counter on Windows
422 - Qt: Fix focus issues with load/save state overlay
423 - Switch: Fix incorrect mapping for fast forward cap
424 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
425 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
426 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
427 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
428 - Qt: Ensure FATAL logs reach log view
429 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
430Misc:
431 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
432 - Debugger: Minor text fixes
433 - Debugger: Readability improvements (fixes mgba.io/i/1238)
434 - GB: Improved SGB2 support
435 - GB Audio: Skip frame if enabled when clock is high
436 - Libretro: Reduce rumble callbacks
437 - mGUI: Add SGB border configuration option
438 - mGUI: Add support for different settings types
439 - Python: Minor API improvements
440 - Qt: Ensure camera image is valid
441 - Qt: Debugger console history
442 - Qt: Detect presence of GL_ARB_framebuffer_object
443 - Qt: Minor memory view tweaks
444 - Res: Improve modeling of AGB/AGS screen in shaders
445 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
446 - Wii: Expose stretch configuration in settings
447 - Wii: Stretch now sets pixel-accurate mode size cap
448
4490.7 beta 1: (2018-09-24)
450- Initial beta for 0.7
451
4520.6.3: (2018-04-14)
453Bugfixes:
454 - GB Audio: Revert unsigned audio changes
455 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
456 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
457
4580.6.2: (2018-04-03)
459Bugfixes:
460 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
461 - 3DS: Fix opening files in directory names with trailing slashes
462 - LR35902: Fix watchpoints not reporting new value
463 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
464 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
465 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
466 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
467 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
468 - GBA: Fix SharkPort saves for EEPROM games
469 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
470 - GBA BIOS: Fix incorrect exit condition in LZ77
471 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
472 - GBA Cheats: Fix slide codes not initializing properly
473 - GBA DMA: ROM reads are forced to increment
474 - GBA Hardware: RTC accuracy improvements
475 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
476 - GBA Memory: Fix copy-on-write memory leak
477 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
478 - GBA Savedata: Fix crash when resizing flash
479 - GBA Video: Force align 256-color tiles
480 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
481 - PSP2: Fix issues causing poor audio
482 - Python: Fix package directory
483 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
484 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
485 - Wii: Fix screen tear when unpausing
486 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
487Misc:
488 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
489 - GB MBC: Remove erroneous bank 0 wrapping
490 - GBA: Improve multiboot image detection
491 - PSP2: Use system enter key by default
492
4930.6.1: (2017-10-01)
494Bugfixes:
495 - GB, GBA: Fix crashes when attempting to identify null VFiles
496 - GB, GBA: Fix sync to video with frameskip
497 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
498 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
499 - GB Core: Fix palette loading when loading a foreign config
500 - GB MBC: Pocket Cam memory should be accessible without enabling
501 - GB MBC: Fix SRAM sizes 4 and 5
502 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
503 - GB MBC: Fix RTC loading when file size is off
504 - GB Memory: Initialize peripheral pointers
505 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
506 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
507 - GB Memory: Actually load latch time from savestate
508 - GB Serialize: Fix deserializing video STAT
509 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
510 - GB Video: Fix potential hang when ending mode 0
511 - GB Video: Fix read mode when enabling LCD
512 - GBA: Reset active region as needed when loading a ROM
513 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
514 - GBA BIOS: Use core's VRAM variable instead of renderer's
515 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
516 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
517 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
518 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
519 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
520 - Python: Fix importing .gb or .gba before .core
521 - Qt: Fix command line debugger closing second game
522 - Qt: Fix LOG argument order
523 - Qt: Fix timezone issues with time overrides
524 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
525 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
526Misc:
527 - CMake: Fix CPack dependencies for libpng 1.6
528 - GBA: Detect hardware for Pokémon FireRed ROM hacks
529 - GBA Cheats: Improve detection of raw cheats
530 - Qt: Don't rebuild library view if style hasn't changed
531 - Qt: Allow overrides to be saved before a game is loaded
532 - Qt: Hide mouse immediately when loading
533 - SDL: Fix 2.0.5 build on macOS under some circumstances
534 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
535
5360.6.0: (2017-07-16)
537Features:
538 - Library view
539 - Sprite viewer
540 - Debugging console
541 - Improved memory viewer
542 - Memory search
543 - Command line ability to override configuration values
544 - Add option to allow preloading the entire ROM before running
545 - Add option for whether rewinding restores save games
546 - Savestates now contain any RTC override data
547 - Add option to lock video to integer scaling
548 - LR35902: Watchpoints
549 - LR35902/GB-Z80 disassembler
550 - GB: Tile viewer
551 - GB: Video/audio channel enabling/disabling
552 - GB: Symbol table support
553 - GB MBC: Add MBC1 multicart support
554 - GBA: Support printing debug strings from inside a game
555 - GBA: Better cheat type autodetection
556 - Implement keypad interrupts
557 - Configuration of gamepad hats
558 - Video log recording for testing and bug reporting
559 - Debugger: Segment/bank support
560 - Debugger: Execution tracing
561 - Qt: German translation (by Lothar Serra Mari)
562 - Qt: Spanish translation (by Kevin López)
563 - Qt: Italian translation (by theheroGAC)
564Bugfixes:
565 - ARM7: Fix MLA/*MULL/*MLAL timing
566 - Core: Fix crash with rewind if savestates shrink
567 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
568 - Core: Fix directory sets crashing on close if base isn't properly detached
569 - FFmpeg: Fix overflow and general issues with audio encoding
570 - GB: Fix flickering when screen is strobed quickly
571 - GB: Fix STAT blocking
572 - GB MBC: Fix ROM bank overflows getting set to bank 0
573 - GB MBC: Fix swapping carts not detect new MBC
574 - GB Timer: Improve DIV reset behavior
575 - GB Timer: Fix DIV batching if TAC changes
576 - GB Video: Reset renderer when loading state
577 - GBA: Fix multiboot ROM loading
578 - GBA: Fix multiboot loading resulting in too small WRAM
579 - GBA BIOS: Implement BitUnPack
580 - GBA BIOS: Fix ArcTan sign in HLE BIOS
581 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
582 - GBA BIOS: Fix INT_MIN/-1 crash
583 - GBA Hardware: Fix crash if a savestate lies about game hardware
584 - GBA I/O: Handle audio registers specially when deserializing
585 - GBA Memory: Improve initial skipped BIOS state
586 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
587 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
588 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
589 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
590 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
591 - LR35902: Fix core never exiting with certain event patterns
592 - LR35902: Fix pc overflowing current region off-by-one
593 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
594 - OpenGL: Fix some shaders causing offset graphics
595 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
596 - Qt: Fix window icon being stretched
597 - Qt: Fix data directory path
598 - Qt: Fix timing issues on high refresh rate monitors
599 - Qt: Fix linking after some windows have been closed
600 - Qt: Fix crash when changing audio settings after a game is closed
601 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
602 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
603 - Qt: Fix game unpausing after frame advancing and refocusing
604 - SDL: Fix game crash check
605 - SDL: Fix race condition with audio thread when starting
606 - SDL: Fix showing version number
607 - Test: Fix crash when loading invalid file
608 - Test: Fix crash when fuzzing fails to load a file
609 - Test: Don't rely on core for frames elapsed
610 - Test: Fix crash when loading invalid file
611 - Test: Fix crash when fuzzing fails to load a file
612 - Tools: Fix recurring multiple times over the same library
613 - Util: Fix overflow when loading invalid UPS patches
614 - Util: Fix highest-fd socket not being returned by SocketAccept
615 - Windows: Fix VDir.rewind
616Misc:
617 - All: Add C++ header guards
618 - All: Move time.h include to common.h
619 - 3DS, PSP2, Wii: Last directory loaded is saved
620 - CMake: Add ability to just print version string
621 - Core: New, faster event timing subsystem
622 - Core: Clean up some thread state checks
623 - Core: Add generic checksum function
624 - Core: Cores can now have multiple sets of callbacks
625 - Core: Restore sleep callback
626 - Core: Move rewind diffing to its own thread
627 - Core: Ability to enumerate and modify video and audio channels
628 - Core: List memory segments in the core
629 - Core: Move savestate creation time to extdata
630 - Core: Config values can now be hexadecimal
631 - Core: Improved threading interrupted detection
632 - Debugger: Modularize CLI debugger
633 - Debugger: Make building with debugging aspects optional
634 - Debugger: Add functions for read- or write-only watchpoints
635 - Debugger: Make attaching a backend idempotent
636 - Debugger: Add mDebuggerRunFrame convenience function
637 - Feature: Move game database from flatfile to SQLite3
638 - Feature: Support ImageMagick 7
639 - Feature: Make -l option explicit
640 - FFmpeg: Return false if a file fails to open
641 - FFmpeg: Force MP4 files to YUV420P
642 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
643 - GB: Reset with initial state of DIV register
644 - GB MBC: New MBC7 implementation
645 - GB Audio: Simplify envelope code
646 - GB Audio: Improve initial envelope samples
647 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
648 - GB Video: Improved video timings
649 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
650 - GBA, GB: ROM is now unloaded if a patch is applied
651 - GBA DMA: Refactor DMA out of memory.c
652 - GBA DMA: Move DMAs to using absolute timing
653 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
654 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
655 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
656 - GBA Memory: Support reading/writing POSTFLG
657 - GBA Memory: Remove unused prefetch cruft
658 - GBA Timer: Improve accuracy of timers
659 - GBA Video: Clean up unused timers
660 - GBA Video: Allow multiple handles into the same tile cache
661 - GBA Video, GB Video: Colors are now fully scaled
662 - GBA Video: Optimize when BLD* registers are written frequently
663 - OpenGL: Add xBR-lv2 shader
664 - Qt: Move last directory setting from qt.ini to config.ini
665 - Qt: Improved HiDPI support
666 - Qt: Expose configuration directory
667 - Qt: Merge "Save" and "OK" buttons in shader options
668 - Qt: Automatically load controller profile when plugged in
669 - Qt: Rename "Resample video" option to "Bilinear filtering"
670 - Qt: Remove audio thread
671 - Qt: Remove audio buffer sizing in AudioProcessorQt
672 - Qt: Re-enable QtMultimedia on Windows
673 - Qt: Make "Mute" able to be bound to a key
674 - Qt: Add .gb/.gbc files to the extension list in Info.plist
675 - Qt: Relax hard dependency on OpenGL
676 - Qt: Better highlight active key in control binding
677 - SDL: Remove scancode key input
678 - SDL: Automatically map controllers when plugged in
679 - Test: Add a basic test suite
680 - Util: Add size counting to Table
681 - Util: Add 8-bit PNG write support
682 - Util: Tune patch-fast extent sizes
683 - VFS: Call msync when syncing mapped data
684 - VFS: Allow truncating memory chunk VFiles
685 - VFS: Fix some minor VFile issues with FILEs
686 - VFS: Optimize expanding in-memory files
687 - VFS: Add VFileFIFO for operating on circle buffers
688Changes from beta 1:
689Features:
690 - Qt: Italian translation (by theheroGAC)
691 - Qt: Updated German translation
692Bugfixes:
693 - GB Audio: Fix incorrect channel 4 iteration
694 - GB Audio: Fix zombie mode bit masking
695 - GB Serialize: Fix timer serialization
696 - GB Video: Fix LYC regression
697 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
698 - GBA Timer: Fix count-up timing overflowing timer 3
699 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
700 - Qt: Fix memory search close button (fixes mgba.io/i/769)
701 - Qt: Fix window icon being stretched
702 - Qt: Fix initial window size (fixes mgba.io/i/766)
703 - Qt: Fix data directory path
704 - Qt: Fix controls not saving on non-SDL builds
705 - Qt: Fix translation initialization (fixes mgba.io/i/776)
706 - Qt: Fix patch loading while a game is running
707 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
708 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
709 - Qt: Fix GL-less build
710 - Qt: Fix Software renderer not handling alpha bits properly
711 - Qt: Fix screen background improperly stretching
712 - SDL: Fix cheats not loading
713Misc:
714 - GB Serialize: Add MBC state serialization
715 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
716 - GBA Timer: Improve accuracy of timers
717 - PSP2: Update toolchain to use vita.cmake
718 - Qt: Add language selector
719 - Qt: Minor test fixes
720 - Qt: Move shader settings into main settings window
721 - Qt: Dismiss game crashing/failing dialogs when a new game loads
722 - Qt: Properly ship Qt translations
723 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
724
7250.6 beta 1: (2017-06-29)
726 - Initial beta for 0.6
727
7280.5.2: (2016-12-31)
729Bugfixes:
730 - All: Fix fullscreen config option being ignored
731 - ARM7: PSR mode bits should not get sign extended
732 - GB: Fix audio not being deinitialized
733 - GB: Fix crash when masking savedata
734 - GB: Properly initialize sramRealVf variable
735 - GB Audio: Fix serialization of channel 3 and NR52 properties
736 - GB Audio: Reset envelope timer when reseting sound channel
737 - GB MBC: Fix SRAM dangling pointer with RTC games
738 - GB MBC: Fix initializing MBC when no ROM is loaded
739 - GB Memory: Fix patching ROM bank 0
740 - GB Memory: Fix starting HDMAs during mode 0
741 - GB Memory: Fix HDMA5 value after DMA completes
742 - GB Video: Initialize LCDC in renderer
743 - GB Video: Hblank IRQs should mask LYC=LY IRQs
744 - GBA: Fix IRQs firing after already being cleared
745 - GBA: Only unhalt CPU if appropriate bit is set in IE
746 - GBA: Add savegame override for Crash Bandicoot 2
747 - GBA BIOS: Fix MidiKey2Freq BIOS reads
748 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
749 - GBA Cheats: Fix GameShark ROM patches
750 - GBA I/O: Mask off WAITCNT bits that cannot be written
751 - GBA Memory: Fix misaligned BIOS reads
752 - GBA Memory: Fix VCOUNT being writable
753 - GBA Video: Fix out of bounds sprite transforms
754 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
755 - Libretro: Fix disabling BIOS
756 - Libretro: Fix Game Boy savestates and audio
757 - Qt: Fix changing resolution of software renderer
758 - Qt: Fix setting overrides
759 - Qt: Fix cut off tiles and alignment issues in tile viewer
760 - Qt: Only reset window dimensions when first shown
761 - Qt: Fix Qt Multimedia audio driver on big endian
762 - Qt: Fix Apply button for key and controller configurations
763 - VFS: Fix resizing memory chunks when not needed
764 - Windows: Fix Unicode directory handling
765Misc:
766 - GB, GBA: Prevent loading null ROMs
767 - GB Audio: Initialize wave RAM to GBC values
768 - GB Memory: Reset ROM bank when loading a ROM
769 - PSP2: Improved controller rumble
770
7710.5.1: (2016-10-05)
772Bugfixes:
773 - Core: Fix importing save games as read-only
774 - FFmpeg: Fix encoding AAC
775 - GB: Fix invalid STOP behavior on Game Boy Color
776 - GB: Initialize audio properly
777 - GB: Properly clear KEY1 bit 0 when switching speeds
778 - GB: Properly unload save files when unloading a ROM
779 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
780 - GB MBC: Fix MBC7 when size is incorrectly specified
781 - GB MBC: Fix RTC access when no save file is loaded
782 - GB SIO: Don't auto-clock external shift clock
783 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
784 - GB Video: Fix video frames getting missed when LCDC is off
785 - GB Video: Clear screen when LCDC is off
786 - GBA Cheats: Fix holding onto pointers that may get invalidated
787 - GBA Cheats: Fix key-activated CodeBreaker cheats
788 - GBA Cheats: Fix uninitialized memory getting freed when saving
789 - GBA Hardware: Improve Game Boy Player rumble behavior
790 - GBA Memory: Fix several unused I/O register read values
791 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
792 - LR35902: Fix events running with the wrong cycle active
793 - Qt: Fix "close" button on Overrides view
794 - Qt: Fix saving overrides
795 - Qt: Fix directory set unloading when replacing the ROM
796 - Qt: Fix patch loading
797 - Qt: Fix crash when saving an override if a game isn't loaded
798 - Qt: Fix showing default display driver as OpenGL (force 1.x)
799 - SDL: Attach rumble in SDL frontend
800 - Util: Fix PNG identification on files too small to be a PNG
801Misc:
802 - All: Only update version info if needed
803 - All: Split out install locations for Libretro and OpenEmu
804 - FFmpeg: Encoding cleanup
805 - GB: Reset active region when reloading ROM
806 - GB Memory: Initialize RAM pattern for GBC
807 - GB Video: Improved video timings
808 - Qt: Manage window sizes slightly better
809 - Qt: Remember scale option independent of core dimensions
810
8110.5.0: (2016-09-19)
812Features:
813 - Game Boy support
814 - Support for encrypted CodeBreaker GBA cheats
815 - Emulation of Vast Fame protected GBA carts (taizou)
816 - Tile viewer
817 - Threaded rendering mode
818 - Libretro: Memory map and achievement support (leiradel)
819 - GUI: Add UI control remapping
820 - GUI: Add fast-forward
821 - Wii: 240p support
822 - 3DS: Adjustable screen darkening
823 - Ability to temporarily load a savegame
824 - Load specific files out of archives
825 - Automatic BIOS detection
826Bugfixes:
827 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
828 - Debugger: Fix GDB breakpoints
829 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
830 - GBA: Fix filehandle leak with savegames
831 - GBA: Timer 0 cannot be count up
832 - GBA: Count up timers should not count themselves
833 - GBA Memory: Fix mirror on non-overdumped Classic NES games
834 - GBA Memory: Fix ldm {pc}
835 - GBA Savedata: Fix savedata sync timer
836 - GBA Savedata: Only unmap savedata if present
837 - GBA Serialize: Savestates now properly store prefetch
838 - GBA Video: WIN0/1 take priority over OBJWIN
839 - GBA Video: Fix out-of-order OBJWIN
840 - PSP2: Fix GPU crash while exiting
841 - PSP2: Fix VSync
842 - PSP2: Fix accelerometer range
843 - PSP2: Actually load screen mode setting
844 - PSP2: Fix gyroscope direction
845 - PSP2: Delete threads after they return
846 - PSP2: Fix mapping/unmapping from not at 0
847 - Qt: Fix bug in software renderer scaling
848 - Qt: Fix hanging key press after disabling autofire
849 - Qt: Fix being unable to pause manually when using auto-pausing
850 - SDL: Fix axes being mapped wrong
851 - Util: Fix realloc semantics in utf16to8
852 - Util: Fix inserting too many items into a hash table
853 - VFS: Fix uninitialized varaible reading from 7z
854 - VFS: Fix reading multiple files from a 7z archive
855 - Wii: Fix framelimiting after a slowdown
856 - Wii: Fix garbage flash at startup
857Misc:
858 - 3DS: Use blip_add_delta_fast for a small speed improvement
859 - 3DS: Allow UTF-16 filenames
860 - 3DS: Port to using citro3D
861 - 3DS: Use system font for menus
862 - 3DS: Attempt to use Core 2 for threads
863 - 3DS: Adjustable filering
864 - 3DS: 3D banner
865 - All: Add QUIET parameter to silence CMake
866 - All: Faster memory read/write
867 - ARM7: Support forcing Thumb mode via MSR
868 - ARM7: Flush prefetch cache when loading CPSR via MSR
869 - ARM7: Clean up instruction decoding for future expandability
870 - Debugger: Support register and memory writes via GDB stub
871 - Debugger: Add software breakpoint support to gdb
872 - FFmpeg: Full support for libavcodec 56+
873 - GBA: Better debug logging if event processing breaks
874 - GBA Audio: Force audio DMAs to not increment destination
875 - GBA BIOS: Use custom ArcTan, not relying on OS
876 - GBA Hardware: Clean up dead code in GBP
877 - GBA Memory: Optimize stalling behavior
878 - GBA Memory: Optimize Load-/StoreMultiple
879 - GBA Savedata: Add realistic timing for EEPROM
880 - GBA Serialize: Savestates now store if CPU was halted
881 - GBA Video: Remove old slow path fallback
882 - GBA Video: Optimize sprite drawing
883 - GBA Video: Optimize mode 0 rendering
884 - GBA Video: Optimize compositing cases slightly
885 - GUI: Screenshot dimensions are now passed through
886 - GUI: Add back logging
887 - GUI: Only reload config if manually saved
888 - GUI: Increase scrolling speed
889 - OpenGL: Log shader compilation failure
890 - OpenGL: Add texSize uniform
891 - Qt: Make -g flag work in Qt build
892 - Qt: Simplify OpenGL context creation
893 - Qt: Thread startup improvements
894 - Qt: Make audio channel/video layer options shortcut mappable
895 - Qt: Remove some C99isms from C++ code
896 - Qt: Remove default autofire mappings
897 - Qt: Make reseting when pasued frame-accurate
898 - Qt: Rearchitect game closing codepath
899 - PSP2: Use system font for menus
900 - PSP2: Add rumble for PS TV
901 - PSP2: Add fit-to-height screen mode
902 - PSP2: Sync files per descriptor
903 - PSP2: Allow UTF-8 filenames
904 - PSP2: Screenshots are now saved into the Photo Gallery
905 - PSP2: Stop underclocking when menuing
906 - SDL: Increase default audio buffer size to 1024 samples
907 - SDL: More responsive rumble
908 - Util: Add Vector GetConstPointer
909 - Util: Add rtrim
910 - Util: Add endswith
911 - VFS: Improve zip file detection
912 - Wii: Add pixelated resample filter
913 - Windows: Add native VDir support
914 - Util: Add PRIz macro for libc versions that don't support %z
915
9160.4.1: (2016-07-11)
917Bugfixes:
918 - All: Fix several file handle leaks
919 - All: Fix instruction tables getting zeroed when linking sometimes
920 - ARM7: Fix flags on SBC/RSC
921 - ARM7: Fix setting spsr privilege bits when spsr is empty
922 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
923 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
924 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
925 - GBA Memory: Fix executing code from OBJ region of VRAM
926 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
927 - GBA Serialize: Fix loading savegames from savestates
928 - OpenGL: Correct boolean vector strcmp strings for uniforms
929 - Qt: Fix sending gameStopped twice
930 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
931 - Qt: Fix initial state of key mapping
932 - Qt: Initialize m_useBios
933 - SDL: Fix joystick initialization on BSD
934 - SDL: Fix potential joystick crash in games with rumble
935 - SDL: Fix SDL 1.2 build
936 - SDL: Fix sporadic crash when deinitializing audio
937 - Shaders: Fix AGS-001 shader with some bad drivers
938 - Util: Use closesocket on Windows
939 - Util: Fix socket bind addresses
940 - VFS: Fix reading 7z archives without rewinding first
941 - VFS: VFileFromFD should not open directories
942 - Wii: Fix tilting direction
943 - Util: Fix realloc semantics in utf16to8
944Misc:
945 - All: Allow use of external minizip library
946 - Debugger: CLI debugger now exits when end-of-stream is reached
947 - FFmpeg: Update dependencies on Ubuntu
948 - GBA: Slightly optimize GBAProcessEvents
949 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
950 - GBA Video: Null renderer should return proper register values
951 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
952 - Qt: Add preset for DualShock 4
953 - Qt: Update 360 input profile on OS X to reflect newer drivers
954 - Qt: Remove use of NaN
955 - Qt: Canonicalize file paths when loading games
956 - Qt: Add refresh button to controller editing
957 - SDL: Remove default gamepad mappings
958 - Util: Fix intermittent build failure on OS X
959 - VFS: VFile.sync now updates modified time
960
9610.4.0: (2016-02-02)
962Features:
963 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
964 - I/O viewer
965 - Booting of multiboot images
966 - Customization of GIF recording
967 - Libretro: Cheat code support
968 - Support for GLSL shaders
969 - ROM information view
970 - Support for VBA-style cheat codes
971 - Savestates now store creation timestamps
972 - Key autofire
973 - Libretro: Allow blocking opposing directional input
974 - OpenEmu core for OS X
975 - Libretro: Settings for using BIOS and skipping intro
976 - Libretro: Customizable idle loop removal
977 - Implemented cycle counting for sprite rendering
978 - Cleaner, unified settings window
979 - Added a setting for pausing when the emulator is not in focus
980 - Customizable paths for save games, save states, screenshots and patches
981 - Controller hotplugging
982 - Ability to store save games and active cheats within savestates
983Bugfixes:
984 - ARM7: Fix sign of unaligned LDRSH
985 - ARM7: Fix decoding of some ARM ALU instructions with shifters
986 - Debugger: Fix watchpoints in gdb
987 - GBA: Fix warnings when creating and loading savestates
988 - GBA: Fix Iridion II savetype
989 - GBA BIOS: Fix misaligned CpuSet
990 - GBA Cheats: Fix cheats setting the Action Replay version
991 - GBA Hardware: Fix GPIO on big endian
992 - GBA Memory: Fix DMA register writing behavior
993 - GBA Memory: Fix DMAs triggering two cycles early
994 - Libretro: Fix aspect ratio
995 - Qt: Fix some potential crashes with the gamepad mapping
996 - Qt: Fix keys being mapped incorrectly when loading configuration file
997 - Util: Fix PowerPC PNG read/write pixel order
998 - Util: Fix excessive memory allocation when decoding a PNG
999 - VFS: Fix VFileReadline and remove _vfdReadline
1000Misc:
1001 - All: Improved PowerPC support
1002 - All: Fix some undefined behavior warnings
1003 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1004 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1005 - GBA: Implement bad I/O register loading
1006 - GBA: Allow jumping to OAM and palette RAM
1007 - GBA BIOS: Finish implementing RegisterRamReset
1008 - GBA Config: Add "override" layer for better one-time configuration
1009 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1010 - GBA Memory: Use a dynamically sized mask for ROM memory
1011 - GBA Memory: Implement several unimplemented memory access types
1012 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1013 - GBA RR: Starting from savestate now embeds the savegame
1014 - GBA RR: Add preliminary SRAM support for VBM loading
1015 - GBA RR: Add support for resets in movies
1016 - GBA Video: Remove lastHblank, as it is implied
1017 - Libretro: Use anonymous memory mappers for large blocks of memory
1018 - Libretro: Add install target for libretro core
1019 - Qt: Window size command line options are now supported
1020 - Qt: Increase usability of key mapper
1021 - Qt: Add 'Apply' button to settings window
1022 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1023 - Qt: Allow use of modifier keys as input
1024 - Qt: Optimize log viewer
1025 - Qt: Added button for breaking into the GDB debugger
1026 - Qt: Add box for showing duration of rewind
1027 - SDL: Support fullscreen in SDL 1.2
1028 - SDL: Allow GBASDLAudio to be used without a thread context
1029 - Util: Use VFile for configuration
1030 - Util: Add MutexTryLock
1031
10320.3.2: (2015-12-16)
1033Bugfixes:
1034 - ARM7: Fix STRT/STRBT
1035 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1036 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1037 - Libretro: Fix problems with rumble not turning off
1038 - GBA: Fix idle skip state being retained between games
1039 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1040 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1041 - GBA BIOS: Fix Sqrt sign
1042 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1043 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1044 - GBA Memory: Fix DMA behavior for SRAM accesses
1045 - GBA Memory: Fix Store8 to OBJ VRAM
1046 - GBA Memory: Fix alignment of LDM/STM on SRAM
1047 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1048 - GBA Memory: Fix timing of DMAs
1049 - GBA Video: Fix _mix for 15-bit color
1050 - GBA Video: Fix OAM and palette initialization
1051 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1052 - Qt: Use safer isLoaded check in GameController
1053 - Qt: Fix a race condition in PainterGL that could lead to a crash
1054 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1055 - Qt: Fix font size in memory viewer
1056 - Qt: Fix a crash in the memory viewer
1057 - Qt: Add additional checks in CheatModel to prevent crashes
1058 - Qt: Fix race condition with setting sample rate
1059 - Qt: Fix crash when closing multiplayer windows
1060 - Qt: Fix resetting while paused
1061Misc:
1062 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1063 - Qt: Add mute option to menu
1064
10650.3.1: (2015-10-24)
1066Bugfixes:
1067 - ARM7: Fix instruction decoding of Thumb shifts
1068 - GBA: Deinit savegame when unloading a ROM
1069 - GBA: Fix BIOS check on big endian
1070 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1071 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1072 - GBA Audio: Fix audio channels being silenced at the wrong time
1073 - GBA Memory: Fix bad BIOS Load16 on big endian
1074 - GBA Memory: Fix bad Load8 on big endian
1075 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1076 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1077 - GBA Video: Fix objwin and blending interaction on sprites
1078 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1079 - Libretro: Fix a memory leak with the render buffer
1080 - Qt: Windows no longer spawn in the top left on first launch
1081 - Qt: Fix install path of XDG desktop file with DESTDIR
1082 - Qt: Fix drag and drop on Windows
1083 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1084 - VFS: Fix return values of VFileFILE.read and .write
1085Misc:
1086 - All: Reset next event to cycles instead of zero to interrupt
1087 - All: Add --version flag
1088 - ARM7: Force disable LTO on two files to work around a GCC bug
1089 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1090 - GBA: Better memory handling with PNG savestates
1091 - GBA: Additional savestate sanity checks
1092 - GBA: Check for cycle count being too high
1093 - GBA Audio: Allow GBAAVStream to have no video callback
1094 - GBA BIOS: Implement RegisterRamReset for SIO registers
1095 - Qt: Remove useless help icons in dialogs
1096 - Qt: Prevent savestate window from opening while in multiplayer
1097 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1098 - Qt: Dropping multiplayer windows works more cleanly now
1099
11000.3.0: (2015-08-16)
1101Features:
1102 - Ability to hide individual background layers, or OBJs
1103 - Ability to mute individual audio channels
1104 - Palette viewer and exporter
1105 - Volume control
1106 - More shortcuts are editable (e.g. quick save/load)
1107 - Rewind now shows the frame after rewinding
1108 - Import/Export of GameShark/Action Replay snapshots
1109 - Add "Step backwards" item for single increment rewind
1110 - Deadzone estimation for game controllers
1111 - Analog inputs can be used for shortcuts
1112 - Menu items for specific solar sensor brightness levels
1113 - Remappable controls for tilt and gyroscope sensors
1114 - Status messages for actions taken while a game is running (e.g. save/load state)
1115 - Memory inspector
1116 - Screensaver can now be suspended while a game is running
1117 - Load/save the most recent savestate slot
1118 - Support varible speed (PWM) rumble
1119 - Ability to cap fast forward speed
1120 - Finer control over FPS target
1121 - Holdable shortcut for rewinding one frame at a time
1122 - Ability to boot directly into the BIOS
1123 - Preliminary support for yanking out the game pak while a game is running
1124 - Thumb-drive mode by putting a file called portable.ini in the same folder
1125 - Configurable display driver, between software and OpenGL
1126 - Undo-able savestate loading and saving
1127 - Controller profiles now store shortcut settings
1128 - Default controller profiles for several common controllers
1129 - Libretro now supports BIOS, rumble and solar sensor
1130 - Implement BIOS call Stop, for sleep mode
1131 - Automatically load patches, if found
1132 - Improved video synchronization
1133 - Configurable audio output sample rate
1134Bugfixes:
1135 - ARM7: Fix SWI and IRQ timings
1136 - ARM7: Fix Thumb MUL timing
1137 - ARM7: Fix timing of multiplies to use N cycles
1138 - ARM7: ARMHotplugDetach should call deinit
1139 - Debugger: Fix use-after-free in breakpoint clearing code
1140 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1141 - GBA: Cap audio FIFO read size during deserialization
1142 - GBA: Check for corrupted savestates when loading
1143 - GBA: Check for improperly sized savestates when loading
1144 - GBA: Check for savestates made from differently sized ROMs
1145 - GBA: Fix calls to endian-independent loadstores
1146 - GBA: Fix timing of reading from timer registers
1147 - GBA: Ensure cycles never go negative
1148 - GBA Audio: Force audio FIFOs to 32-bit
1149 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1150 - GBA Audio: Fix sample order in audio channel 3
1151 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1152 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1153 - GBA Memory: Improve Thumb open bus behavior
1154 - GBA Memory: Fix potential DMA issue when loading a savestate
1155 - GBA Memory: Fix load/store multiple video memory waitstates
1156 - GBA SIO: Fix reseting when there are SIO devices attached
1157 - GBA Video: Blended sprites should never have other effects applied
1158 - GBA Video: Fix out-of-bounds tiles in mosaic
1159 - GBA Video: Fix windows not affecting sprites
1160 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1161 - GBA Video: Fix timing on first scanline
1162 - Qt: Better cleanup when a game crashes
1163 - Qt: Fix open ROM dialog filtering for archive formats
1164 - Qt: Cap the maximum number of multiplayer windows
1165 - Qt: Fix maximum year in sensor override
1166 - Qt: Fix window being too tall after exiting fullscreen
1167 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1168 - Qt: Fix analog buttons not getting unmapped
1169 - Qt: Fix passing command line options
1170 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1171 - SDL: Fix SDL build when OpenGL is missing
1172 - Util: Allow loading IPS patches that grow the ROM
1173 - VFS: Fix resource leaks if some allocations fail
1174 - VFS: Fix line-reading to return proper values
1175 - Video: Fix an issue with very long filenames
1176 - Util: Fix formatting of floats
1177Misc:
1178 - All: Add --help flag for command line programs
1179 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1180 - All: Enable static linking for Windows
1181 - All: Enable static linking for OS X
1182 - All: Threads are now named
1183 - All: Proper handling of Unicode file paths
1184 - ARM7: Add emulation for Undefined CPU mode
1185 - ARM7: Reduce the size of the Thumb instruction table
1186 - GBA: Add status log level
1187 - GBA: GBARewind now returns how many states it has rewound
1188 - GBA: SIO logging layer
1189 - GBA BIOS: Stub out SoundBias
1190 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1191 - GBA: Don't include GBACLIDebugger struct unless needed
1192 - GBA: Savedata is now synced shortly after data finishes being written
1193 - GBA: Process multiple timer events at once, if necessary
1194 - GBA Audio: Implement audio reset for channels A/B
1195 - GBA Audio: Process multiple audio events at once, if necessary
1196 - GBA Hardware: Backport generic RTC source into core
1197 - GBA Input: Allow axes and buttons to be mapped to the same key
1198 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1199 - GBA SIO: Add a dummy driver for Normal mode
1200 - GBA Thread: Add functionality for running callbacks on the GBA thread
1201 - GBA Thread: Split GBASync into a separate file
1202 - GBA Video: Refactor software renderer into separate files
1203 - GBA Video: Slightly optimize mode 0 mosaic rendering
1204 - Debugger: Free watchpoints in addition to breakpoints
1205 - Qt: Handle saving input settings better
1206 - Qt: Move GL frame drawing back onto its own thread
1207 - Qt: Fast forward (held) option moved from Other to Emulation menu
1208 - Qt: Show version info in window title
1209 - Qt: Migrate multiplayer window handling into GBAApp
1210 - Qt: Unified file opening and saving with last location
1211 - Qt: Fix windows being resizable when they shouldn't have been
1212 - Qt: Only hide cursor in full screen
1213 - Qt: Replace pause-after-frame mutex with an atomic
1214 - Qt: Add application icon and XDG desktop files
1215 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1216 - Qt: Don't save window size when entering fullscreen
1217 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1218 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1219 - Qt: Increase usability of key mapper
1220 - Qt: Show checkmark for window sizes
1221 - Qt: Set window path to loaded ROM
1222 - Perf: Ability to load savestates immediately on launch
1223 - SDL: Properly check for initialization
1224 - SDL: Clean up initialization functions
1225 - SDL: Clean up GL context
1226 - Util: Allow disabling the threading code entirely
1227 - VFS: Add sync method to force syncing with backing
1228
12290.2.1: (2015-05-13)
1230Bugfixes:
1231 - All: Fix sanitize-deb script not cleaning up after itself
1232 - All: Fix dependencies for libavcodec on Debian-derived platforms
1233 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1234 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1235 - ARM7: Fix ARM multiply instructions when PC is a destination register
1236 - Debugger: Fix use-after-free in breakpoint clearing code
1237 - Debugger: Fix boundary conditions in tab completion
1238 - GBA: Fix timers not updating timing when writing to only the reload register
1239 - GBA: Fix rewind boundary conditions
1240 - GBA: Add initial I/O register settings for background matrix registers
1241 - GBA: Fix hang when loading a savestate if sync to video is enabled
1242 - GBA: Handle out-of-bounds I/O access
1243 - GBA: Fix bounds-checking on EEPROM access
1244 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1245 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1246 - GBA Memory: Allow SRAM to be 64kB
1247 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1248 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1249 - GBA Video: Fix second frame mode 5
1250 - Perf: Fix race condition if a game crashes immediately on start
1251 - Qt: Fix Display object leak when closing a window
1252 - Qt: Fix .deb dependencies
1253 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1254 - Qt: Fix window not regaining focus after exiting savestate window
1255 - Qt: Fix regression where video would not record if the game had already started
1256 - Qt: Fix potential crash if a gamepad causes focus to change
1257 - Qt: Fix controller axis querying
1258 - Qt: Fix multiplayer windows opening as the wrong size
1259 - Qt: Fix controllers sometimes not loading the right profile
1260 - SDL: Fix boundary conditions for joystick adjustments
1261 - SDL: Allocate properly sized input maps
1262 - SDL: Fix potential build issues when Qt and SDL2 are in use
1263 - Util: Fix resource leak in UTF-8 handling code
1264 - Util: Fix a null-pointer issue when attempting to delete a key
1265 - VFS: Fix resource leaks if some allocations fail
1266 - Video: Fix an issue with very long filenames
1267Misc:
1268 - GBA Memory: Soft-crash if jumping past the end of a ROM
1269 - Qt: Show multiplayer numbers in window title
1270 - Qt: Solar sensor can have shortcuts set
1271
12720.2.0: (2015-04-03)
1273Features:
1274 - Support for gamepad axes, e.g. analog sticks or triggers
1275 - Add scale presets for up to 6x
1276 - Settings window
1277 - Bilinear resampling option
1278 - Add option to skip BIOS start screen
1279 - List of recently opened games
1280 - Support for games using the Solar Sensor
1281 - Better audio resampling via blip-buf
1282 - Game Pak overrides dialog for setting savetype and sensor values
1283 - Support for games using the tilt sensor
1284 - Remappable shortcuts for keyboard and gamepad
1285 - Rewinding of emulation
1286 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1287 - Support IPv6
1288 - Save directory of last loaded file
1289 - Support BPS patches
1290 - Automatically detect and optimize out idle loops
1291 - Configurable game overrides
1292 - Support loading 7-Zip files
1293 - Drag and drop game loading
1294 - Cheat code support
1295 - Runtime configurable audio driver
1296 - Libretro core for use with RetroArch and other front-ends
1297 - Controller profiles for setting different bindings for different controllers
1298 - Ability to lock aspect ratio
1299 - Local link cable support
1300 - Ability to switch which game controller is in use per instance
1301 - Ability to prevent opposing directional input
1302 - Warning dialog if an unimplemented BIOS feature is called
1303 - Debugger: Add CLI "frame", frame advance command
1304 - Debugger: Add CLI functions for writing to memory
1305 - Debugger: Add CLI functions for examining memory regions
1306 - Debugger: Add CLI function for writing a register
1307Bugfixes:
1308 - ARM7: Extend prefetch by one stage
1309 - ARM7: Fix cycle counting for loads
1310 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1311 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1312 - GBA: Initialize gba.sync to null
1313 - GBA: Fix timer initialization
1314 - GBA Audio: Support 16-bit writes to FIFO audio
1315 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1316 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1317 - GBA BIOS: Fix BIOS prefetch after reset
1318 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1319 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1320 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1321 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1322 - GBA Memory: Fix cycle counting for 32-bit load/stores
1323 - GBA RR: Fix fallthrough error when reading tags from a movie
1324 - GBA Thread: Fix possible hang when loading an archive
1325 - GBA Thread: Fix possible deadlock in video sync
1326 - Perf: Fix crash when the GBA thread fails to start
1327 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1328 - Qt: Fix crash when adjusting settings after closing a game
1329 - Qt: Fix crash when starting GDB stub after closing a game
1330 - Qt: Fix patch loading while a game is running
1331 - Qt: Fix crash when loading a game after stopping GDB server
1332 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1333 - Qt: Fix crash when attempting to pause if a game is not running
1334 - SDL: Properly clean up if a game doesn't launch
1335 - Util: Fix sockets on Windows
1336Misc:
1337 - All: Enable link-time optimization
1338 - Debugger: Watchpoints now work on STM/LDM instructions
1339 - Debugger: Clean up GDB stub network interfacing
1340 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1341 - Debugger: Merge Thumb BL instructions when disassembling
1342 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1343 - Debugger: Watchpoints now report address watched (fixes #68)
1344 - Debugger: Add support for soft breakpoints
1345 - Debugger: Make I/O register names be addresses instead of values
1346 - Debugger: Rename read/write commands
1347 - GBA: Improve accuracy of event timing
1348 - GBA: Add API for getting Configuration structs for overrides and input
1349 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1350 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1351 - GBA: Move A/V stream interface into core
1352 - GBA: Savestates now take into account savedata state machines (fixes #109)
1353 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1354 - GBA Memory: Simplify memory API and use fixed bus width
1355 - GBA Thread: Make GBASyncWaitFrameStart time out
1356 - GBA Video: Start video at the last scanline instead of the first
1357 - Qt: Optimize logo drawing
1358 - Qt: Move frame upload back onto main thread
1359 - Qt: Remember window position
1360 - Qt: Double-clicking on the window toggles full screen
1361 - Util: Use proper locale for reading and writing float values
1362
13630.1.1: (2015-01-24)
1364Bugfixes:
1365 - ARM7: Fix LDM writeback to a register already written
1366 - GBA: Fix timers 2 and 3 updating incorrectly
1367 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1368 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1369 - GBA Audio: Properly initialize audio FIFO channels
1370 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1371 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1372 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1373 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1374 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1375 - GBA BIOS: Fix HuffUnComp boundary conditions
1376 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1377 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1378 - GBA Memory: Filter out top nybble of DMA addresses
1379 - GBA Memory: Properly bounds-check VRAM accesses
1380 - GBA Memory: Fix initial DMA state
1381 - GBA Thread: Allow halted games to exit cleanly
1382 - GBA Video: Fix blend issues with obscured middle layers
1383 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1384 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1385 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1386 - GBA Video: Fix sprite boundary conditions with mosaic
1387 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1388 - Qt: Fix issue with set frame sizes being the wrong height
1389 - Qt: Fix emulator crashing when full screen if a game is not running
1390 - Qt: Fix window focus issues
1391 - Qt: Properly set default video recording settings
1392 - Qt: Fix a race condition when a game crashes immediately
1393 - Qt: Fix some cases where key mapping can break if focus is adjusted
1394 - Qt: Fix crash if a game pauses before any frames are shown
1395 - Debugger: Negative PC-relative loads now properly subtract the offset
1396 - Debugger: Align PC-relative loads in Thumb
1397 - Debugger: Fix watchpoints triggering too late
1398 - Debugger: Fix binary print putting spaces between digits
1399 - Video: Ensure FFmpeg encoder has audio frames
1400 - Video: Fix uncompressed PCM audio recording
1401 - Video: Fix FFmpeg crashing when the file extension is wrong
1402 - Util: Fix SOCKET_FAILED macro
1403Misc:
1404 - GBA: Exit cleanly on FATAL if the port supports it
1405 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1406 - Qt: Disable sync to video by default
1407 - Qt: Handle a game crash without crashing
1408 - Qt: Set default log level to FATAL, ERROR and WARN
1409 - Qt: Clarify some phrasing in the menus
1410 - Qt: Clear active buttons when focus is lost
1411
14120.1.0: (2014-12-13)
1413 - Initial release