all repos — mgba @ df3ee0e2be38095bbfc2385d430fa82542c64334

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7 - Libretro: Cheat code support
  8 - Support for GLSL shaders
  9Bugfixes:
 10 - Util: Fix PowerPC PNG read/write pixel order
 11 - Qt: Use safer isLoaded check in GameController
 12 - GBA: Fix idle skip state being retained between games
 13 - Qt: Fix a race condition in PainterGL that could lead to a crash
 14 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 15 - GBA Video: Fix _mix for 15-bit color
 16 - VFS: Fix VFileReadline and remove _vfdReadline
 17 - Qt: Fix font size in memory viewer
 18 - GBA Memory: Fix DMA register writing behavior
 19 - Qt: Fix a crash in the memory viewer
 20 - GBA BIOS: Fix misaligned CpuSet
 21 - Libretro: Fix problems with rumble not turning off
 22 - ARM7: Fix sign of unaligned LDRSH
 23 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 24 - GBA Memory: Fix DMA behavior for SRAM accesses
 25 - GBA Memory: Fix Store8 to OBJ VRAM
 26 - GBA Memory: Fix alignment of LDM/STM on SRAM
 27 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 28 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 29 - GBA: Fix warnings when creating and loading savestates
 30 - Qt: Add additional checks in CheatModel to prevent crashes
 31 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 32 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 33 - GBA BIOS: Fix Sqrt sign
 34 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 35 - Qt: Fix race condition with setting sample rate
 36 - GBA Memory: Fix timing of DMAs
 37 - GBA Memory: Fix DMAs triggering two cycles early
 38 - ARM7: Fix STRT/STRBT
 39 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 40 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 41 - Qt: Fix crash when closing multiplayer windows
 42 - GBA Video: Fix OAM and palette initialization
 43Misc:
 44 - Qt: Window size command line options are now supported
 45 - Qt: Increase usability of key mapper
 46 - GBA Memory: Use a dynamically sized mask for ROM memory
 47 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 48 - SDL: Support fullscreen in SDL 1.2
 49 - Libretro: Use anonymous memory mappers for large blocks of memory
 50 - Qt: Add 'Apply' button to settings window
 51 - GBA Video: Remove lastHblank, as it is implied
 52 - GBA Config: Add "override" layer for better one-time configuration
 53 - SDL: Allow GBASDLAudio to be used without a thread context
 54 - All: Improved PowerPC support
 55 - All: Fix some undefined behavior warnings
 56 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 57 - Util: Use VFile for configuration
 58 - GBA Memory: Implement several unimplemented memory access types
 59 - GBA: Implement bad I/O register loading
 60 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 61 - Util: Add MutexTryLock
 62 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 63 - Qt: Add mute option to menu
 64 - Qt: Allow use of modifier keys as input
 65
 660.3.1: (2015-10-24)
 67Bugfixes:
 68 - ARM7: Fix instruction decoding of Thumb shifts
 69 - GBA: Deinit savegame when unloading a ROM
 70 - GBA: Fix BIOS check on big endian
 71 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 72 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 73 - GBA Audio: Fix audio channels being silenced at the wrong time
 74 - GBA Memory: Fix bad BIOS Load16 on big endian
 75 - GBA Memory: Fix bad Load8 on big endian
 76 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 77 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 78 - GBA Video: Fix objwin and blending interaction on sprites
 79 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 80 - Libretro: Fix a memory leak with the render buffer
 81 - Qt: Windows no longer spawn in the top left on first launch
 82 - Qt: Fix install path of XDG desktop file with DESTDIR
 83 - Qt: Fix drag and drop on Windows
 84 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 85 - VFS: Fix return values of VFileFILE.read and .write
 86Misc:
 87 - All: Reset next event to cycles instead of zero to interrupt
 88 - All: Add --version flag
 89 - ARM7: Force disable LTO on two files to work around a GCC bug
 90 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 91 - GBA: Better memory handling with PNG savestates
 92 - GBA: Additional savestate sanity checks
 93 - GBA: Check for cycle count being too high
 94 - GBA Audio: Allow GBAAVStream to have no video callback
 95 - GBA BIOS: Implement RegisterRamReset for SIO registers
 96 - Qt: Remove useless help icons in dialogs
 97 - Qt: Prevent savestate window from opening while in multiplayer
 98 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 99 - Qt: Dropping multiplayer windows works more cleanly now
100
1010.3.0: (2015-08-16)
102Features:
103 - Ability to hide individual background layers, or OBJs
104 - Ability to mute individual audio channels
105 - Palette viewer and exporter
106 - Volume control
107 - More shortcuts are editable (e.g. quick save/load)
108 - Rewind now shows the frame after rewinding
109 - Import/Export of GameShark/Action Replay snapshots
110 - Add "Step backwards" item for single increment rewind
111 - Deadzone estimation for game controllers
112 - Analog inputs can be used for shortcuts
113 - Menu items for specific solar sensor brightness levels
114 - Remappable controls for tilt and gyroscope sensors
115 - Status messages for actions taken while a game is running (e.g. save/load state)
116 - Memory inspector
117 - Screensaver can now be suspended while a game is running
118 - Load/save the most recent savestate slot
119 - Support varible speed (PWM) rumble
120 - Ability to cap fast forward speed
121 - Finer control over FPS target
122 - Holdable shortcut for rewinding one frame at a time
123 - Ability to boot directly into the BIOS
124 - Preliminary support for yanking out the game pak while a game is running
125 - Thumb-drive mode by putting a file called portable.ini in the same folder
126 - Configurable display driver, between software and OpenGL
127 - Undo-able savestate loading and saving
128 - Controller profiles now store shortcut settings
129 - Default controller profiles for several common controllers
130 - Libretro now supports BIOS, rumble and solar sensor
131 - Implement BIOS call Stop, for sleep mode
132 - Automatically load patches, if found
133 - Improved video synchronization
134 - Configurable audio output sample rate
135Bugfixes:
136 - ARM7: Fix SWI and IRQ timings
137 - ARM7: Fix Thumb MUL timing
138 - ARM7: Fix timing of multiplies to use N cycles
139 - ARM7: ARMHotplugDetach should call deinit
140 - Debugger: Fix use-after-free in breakpoint clearing code
141 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
142 - GBA: Cap audio FIFO read size during deserialization
143 - GBA: Check for corrupted savestates when loading
144 - GBA: Check for improperly sized savestates when loading
145 - GBA: Check for savestates made from differently sized ROMs
146 - GBA: Fix calls to endian-independent loadstores
147 - GBA: Fix timing of reading from timer registers
148 - GBA: Ensure cycles never go negative
149 - GBA Audio: Force audio FIFOs to 32-bit
150 - GBA Audio: Fix audio pitch changing when adjusting buffer size
151 - GBA Audio: Fix sample order in audio channel 3
152 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
153 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
154 - GBA Memory: Improve Thumb open bus behavior
155 - GBA Memory: Fix potential DMA issue when loading a savestate
156 - GBA Memory: Fix load/store multiple video memory waitstates
157 - GBA SIO: Fix reseting when there are SIO devices attached
158 - GBA Video: Blended sprites should never have other effects applied
159 - GBA Video: Fix out-of-bounds tiles in mosaic
160 - GBA Video: Fix windows not affecting sprites
161 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
162 - GBA Video: Fix timing on first scanline
163 - Qt: Better cleanup when a game crashes
164 - Qt: Fix open ROM dialog filtering for archive formats
165 - Qt: Cap the maximum number of multiplayer windows
166 - Qt: Fix maximum year in sensor override
167 - Qt: Fix window being too tall after exiting fullscreen
168 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
169 - Qt: Fix analog buttons not getting unmapped
170 - Qt: Fix passing command line options
171 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
172 - SDL: Fix SDL build when OpenGL is missing
173 - Util: Allow loading IPS patches that grow the ROM
174 - VFS: Fix resource leaks if some allocations fail
175 - VFS: Fix line-reading to return proper values
176 - Video: Fix an issue with very long filenames
177 - Util: Fix formatting of floats
178Misc:
179 - All: Add --help flag for command line programs
180 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
181 - All: Enable static linking for Windows
182 - All: Enable static linking for OS X
183 - All: Threads are now named
184 - All: Proper handling of Unicode file paths
185 - ARM7: Add emulation for Undefined CPU mode
186 - ARM7: Reduce the size of the Thumb instruction table
187 - GBA: Add status log level
188 - GBA: GBARewind now returns how many states it has rewound
189 - GBA: SIO logging layer
190 - GBA BIOS: Stub out SoundBias
191 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
192 - GBA: Don't include GBACLIDebugger struct unless needed
193 - GBA: Savedata is now synced shortly after data finishes being written
194 - GBA: Process multiple timer events at once, if necessary
195 - GBA Audio: Implement audio reset for channels A/B
196 - GBA Audio: Process multiple audio events at once, if necessary
197 - GBA Hardware: Backport generic RTC source into core
198 - GBA Input: Allow axes and buttons to be mapped to the same key
199 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
200 - GBA SIO: Add a dummy driver for Normal mode
201 - GBA Thread: Add functionality for running callbacks on the GBA thread
202 - GBA Thread: Split GBASync into a separate file
203 - GBA Video: Refactor software renderer into separate files
204 - GBA Video: Slightly optimize mode 0 mosaic rendering
205 - Debugger: Free watchpoints in addition to breakpoints
206 - Qt: Handle saving input settings better
207 - Qt: Move GL frame drawing back onto its own thread
208 - Qt: Fast forward (held) option moved from Other to Emulation menu
209 - Qt: Show version info in window title
210 - Qt: Migrate multiplayer window handling into GBAApp
211 - Qt: Unified file opening and saving with last location
212 - Qt: Fix windows being resizable when they shouldn't have been
213 - Qt: Only hide cursor in full screen
214 - Qt: Replace pause-after-frame mutex with an atomic
215 - Qt: Add application icon and XDG desktop files
216 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
217 - Qt: Don't save window size when entering fullscreen
218 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
219 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
220 - Qt: Increase usability of key mapper
221 - Qt: Show checkmark for window sizes
222 - Qt: Set window path to loaded ROM
223 - Perf: Ability to load savestates immediately on launch
224 - SDL: Properly check for initialization
225 - SDL: Clean up initialization functions
226 - SDL: Clean up GL context
227 - Util: Allow disabling the threading code entirely
228 - VFS: Add sync method to force syncing with backing
229
2300.2.1: (2015-05-13)
231Bugfixes:
232 - All: Fix sanitize-deb script not cleaning up after itself
233 - All: Fix dependencies for libavcodec on Debian-derived platforms
234 - ARM7: Handle writeback for PC in addressing modes 2 and 3
235 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
236 - ARM7: Fix ARM multiply instructions when PC is a destination register
237 - Debugger: Fix use-after-free in breakpoint clearing code
238 - Debugger: Fix boundary conditions in tab completion
239 - GBA: Fix timers not updating timing when writing to only the reload register
240 - GBA: Fix rewind boundary conditions
241 - GBA: Add initial I/O register settings for background matrix registers
242 - GBA: Fix hang when loading a savestate if sync to video is enabled
243 - GBA: Handle out-of-bounds I/O access
244 - GBA: Fix bounds-checking on EEPROM access
245 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
246 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
247 - GBA Memory: Allow SRAM to be 64kB
248 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
249 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
250 - GBA Video: Fix second frame mode 5
251 - Perf: Fix race condition if a game crashes immediately on start
252 - Qt: Fix Display object leak when closing a window
253 - Qt: Fix .deb dependencies
254 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
255 - Qt: Fix window not regaining focus after exiting savestate window
256 - Qt: Fix regression where video would not record if the game had already started
257 - Qt: Fix potential crash if a gamepad causes focus to change
258 - Qt: Fix controller axis querying
259 - Qt: Fix multiplayer windows opening as the wrong size
260 - Qt: Fix controllers sometimes not loading the right profile
261 - SDL: Fix boundary conditions for joystick adjustments
262 - SDL: Allocate properly sized input maps
263 - SDL: Fix potential build issues when Qt and SDL2 are in use
264 - Util: Fix resource leak in UTF-8 handling code
265 - Util: Fix a null-pointer issue when attempting to delete a key
266 - VFS: Fix resource leaks if some allocations fail
267 - Video: Fix an issue with very long filenames
268Misc:
269 - GBA Memory: Soft-crash if jumping past the end of a ROM
270 - Qt: Show multiplayer numbers in window title
271 - Qt: Solar sensor can have shortcuts set
272
2730.2.0: (2015-04-03)
274Features:
275 - Support for gamepad axes, e.g. analog sticks or triggers
276 - Add scale presets for up to 6x
277 - Settings window
278 - Bilinear resampling option
279 - Add option to skip BIOS start screen
280 - List of recently opened games
281 - Support for games using the Solar Sensor
282 - Better audio resampling via blip-buf
283 - Game Pak overrides dialog for setting savetype and sensor values
284 - Support for games using the tilt sensor
285 - Remappable shortcuts for keyboard and gamepad
286 - Rewinding of emulation
287 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
288 - Support IPv6
289 - Save directory of last loaded file
290 - Support BPS patches
291 - Automatically detect and optimize out idle loops
292 - Configurable game overrides
293 - Support loading 7-Zip files
294 - Drag and drop game loading
295 - Cheat code support
296 - Runtime configurable audio driver
297 - Libretro core for use with RetroArch and other front-ends
298 - Controller profiles for setting different bindings for different controllers
299 - Ability to lock aspect ratio
300 - Local link cable support
301 - Ability to switch which game controller is in use per instance
302 - Ability to prevent opposing directional input
303 - Warning dialog if an unimplemented BIOS feature is called
304 - Debugger: Add CLI "frame", frame advance command
305 - Debugger: Add CLI functions for writing to memory
306 - Debugger: Add CLI functions for examining memory regions
307 - Debugger: Add CLI function for writing a register
308Bugfixes:
309 - ARM7: Extend prefetch by one stage
310 - ARM7: Fix cycle counting for loads
311 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
312 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
313 - GBA: Initialize gba.sync to null
314 - GBA: Fix timer initialization
315 - GBA Audio: Support 16-bit writes to FIFO audio
316 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
317 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
318 - GBA BIOS: Fix BIOS prefetch after reset
319 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
320 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
321 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
322 - GBA Memory: Fix I cycles that had been moved to ARM7 core
323 - GBA Memory: Fix cycle counting for 32-bit load/stores
324 - GBA RR: Fix fallthrough error when reading tags from a movie
325 - GBA Thread: Fix possible hang when loading an archive
326 - GBA Thread: Fix possible deadlock in video sync
327 - Perf: Fix crash when the GBA thread fails to start
328 - Qt: Fix crash starting a GDB stub if a game isn't loaded
329 - Qt: Fix crash when adjusting settings after closing a game
330 - Qt: Fix crash when starting GDB stub after closing a game
331 - Qt: Fix patch loading while a game is running
332 - Qt: Fix crash when loading a game after stopping GDB server
333 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
334 - Qt: Fix crash when attempting to pause if a game is not running
335 - SDL: Properly clean up if a game doesn't launch
336 - Util: Fix sockets on Windows
337Misc:
338 - All: Enable link-time optimization
339 - Debugger: Watchpoints now work on STM/LDM instructions
340 - Debugger: Clean up GDB stub network interfacing
341 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
342 - Debugger: Merge Thumb BL instructions when disassembling
343 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
344 - Debugger: Watchpoints now report address watched (fixes #68)
345 - Debugger: Add support for soft breakpoints
346 - Debugger: Make I/O register names be addresses instead of values
347 - Debugger: Rename read/write commands
348 - GBA: Improve accuracy of event timing
349 - GBA: Add API for getting Configuration structs for overrides and input
350 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
351 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
352 - GBA: Move A/V stream interface into core
353 - GBA: Savestates now take into account savedata state machines (fixes #109)
354 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
355 - GBA Memory: Simplify memory API and use fixed bus width
356 - GBA Thread: Make GBASyncWaitFrameStart time out
357 - GBA Video: Start video at the last scanline instead of the first
358 - Qt: Optimize logo drawing
359 - Qt: Move frame upload back onto main thread
360 - Qt: Remember window position
361 - Qt: Double-clicking on the window toggles full screen
362 - Util: Use proper locale for reading and writing float values
363
3640.1.1: (2015-01-24)
365Bugfixes:
366 - ARM7: Fix LDM writeback to a register already written
367 - GBA: Fix timers 2 and 3 updating incorrectly
368 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
369 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
370 - GBA Audio: Properly initialize audio FIFO channels
371 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
372 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
373 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
374 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
375 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
376 - GBA BIOS: Fix HuffUnComp boundary conditions
377 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
378 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
379 - GBA Memory: Filter out top nybble of DMA addresses
380 - GBA Memory: Properly bounds-check VRAM accesses
381 - GBA Memory: Fix initial DMA state
382 - GBA Thread: Allow halted games to exit cleanly
383 - GBA Video: Fix blend issues with obscured middle layers
384 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
385 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
386 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
387 - GBA Video: Fix sprite boundary conditions with mosaic
388 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
389 - Qt: Fix issue with set frame sizes being the wrong height
390 - Qt: Fix emulator crashing when full screen if a game is not running
391 - Qt: Fix window focus issues
392 - Qt: Properly set default video recording settings
393 - Qt: Fix a race condition when a game crashes immediately
394 - Qt: Fix some cases where key mapping can break if focus is adjusted
395 - Qt: Fix crash if a game pauses before any frames are shown
396 - Debugger: Negative PC-relative loads now properly subtract the offset
397 - Debugger: Align PC-relative loads in Thumb
398 - Debugger: Fix watchpoints triggering too late
399 - Debugger: Fix binary print putting spaces between digits
400 - Video: Ensure FFmpeg encoder has audio frames
401 - Video: Fix uncompressed PCM audio recording
402 - Video: Fix FFmpeg crashing when the file extension is wrong
403 - Util: Fix SOCKET_FAILED macro
404Misc:
405 - GBA: Exit cleanly on FATAL if the port supports it
406 - GBA Memory: Implement 16- and 32-bit loads from SRAM
407 - Qt: Disable sync to video by default
408 - Qt: Handle a game crash without crashing
409 - Qt: Set default log level to FATAL, ERROR and WARN
410 - Qt: Clarify some phrasing in the menus
411 - Qt: Clear active buttons when focus is lost
412
4130.1.0: (2014-12-13)
414 - Initial release