all repos — mgba @ df9c5f5f91727068cbe2dc28af8e2d4cceb539e0

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES2)
  9
 10#include "CoreController.h"
 11
 12#include <QApplication>
 13#include <QResizeEvent>
 14#include <QTimer>
 15
 16#include <mgba/core/core.h>
 17#include <mgba-util/math.h>
 18#ifdef BUILD_GL
 19#include "platform/opengl/gl.h"
 20#endif
 21#if !defined(_WIN32) || defined(USE_EPOXY)
 22#include "platform/opengl/gles2.h"
 23#ifdef _WIN32
 24#include <epoxy/wgl.h>
 25#endif
 26#endif
 27
 28using namespace QGBA;
 29
 30DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
 31	: Display(parent)
 32	, m_gl(nullptr)
 33{
 34	// This can spontaneously re-enter into this->resizeEvent before creation is done, so we
 35	// need to make sure it's initialized to nullptr before we assign the new object to it
 36	m_gl = new EmptyGLWidget(format, this);
 37	m_painter = new PainterGL(format.majorVersion() < 2 ? 1 : m_gl->format().majorVersion(), m_gl);
 38	m_gl->setMouseTracking(true);
 39	m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
 40}
 41
 42DisplayGL::~DisplayGL() {
 43	stopDrawing();
 44	delete m_painter;
 45}
 46
 47bool DisplayGL::supportsShaders() const {
 48	return m_painter->supportsShaders();
 49}
 50
 51VideoShader* DisplayGL::shaders() {
 52	VideoShader* shaders = nullptr;
 53	if (m_drawThread) {
 54		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 55	} else {
 56		shaders = m_painter->shaders();
 57	}
 58	return shaders;
 59}
 60
 61void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
 62	if (m_drawThread) {
 63		return;
 64	}
 65	m_isDrawing = true;
 66	m_painter->setContext(controller);
 67	m_painter->setMessagePainter(messagePainter());
 68	m_context = controller;
 69	m_painter->resize(size());
 70	m_gl->move(0, 0);
 71	m_drawThread = new QThread(this);
 72	m_drawThread->setObjectName("Painter Thread");
 73	m_gl->context()->doneCurrent();
 74	m_gl->context()->moveToThread(m_drawThread);
 75	m_painter->moveToThread(m_drawThread);
 76	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
 77	m_drawThread->start();
 78
 79	lockAspectRatio(isAspectRatioLocked());
 80	lockIntegerScaling(isIntegerScalingLocked());
 81	filter(isFiltered());
 82#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 83	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
 84#else
 85	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
 86#endif
 87	resizePainter();
 88}
 89
 90void DisplayGL::stopDrawing() {
 91	if (m_drawThread) {
 92		m_isDrawing = false;
 93		CoreController::Interrupter interrupter(m_context);
 94		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
 95		m_drawThread->exit();
 96		m_drawThread = nullptr;
 97	}
 98	m_context.reset();
 99}
100
101void DisplayGL::pauseDrawing() {
102	if (m_drawThread) {
103		m_isDrawing = false;
104		CoreController::Interrupter interrupter(m_context);
105		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
106	}
107}
108
109void DisplayGL::unpauseDrawing() {
110	if (m_drawThread) {
111		m_isDrawing = true;
112		CoreController::Interrupter interrupter(m_context);
113		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
114	}
115}
116
117void DisplayGL::forceDraw() {
118	if (m_drawThread) {
119		QMetaObject::invokeMethod(m_painter, "forceDraw");
120	}
121}
122
123void DisplayGL::lockAspectRatio(bool lock) {
124	Display::lockAspectRatio(lock);
125	if (m_drawThread) {
126		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
127	}
128}
129
130void DisplayGL::lockIntegerScaling(bool lock) {
131	Display::lockIntegerScaling(lock);
132	if (m_drawThread) {
133		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
134	}
135}
136
137void DisplayGL::filter(bool filter) {
138	Display::filter(filter);
139	if (m_drawThread) {
140		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
141	}
142}
143
144void DisplayGL::framePosted() {
145	if (m_drawThread) {
146		m_painter->enqueue(m_context->drawContext());
147		QMetaObject::invokeMethod(m_painter, "draw");
148	}
149}
150
151void DisplayGL::setShaders(struct VDir* shaders) {
152	if (m_drawThread) {
153		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
154	} else {
155		m_painter->setShaders(shaders);
156	}
157}
158
159void DisplayGL::clearShaders() {
160	QMetaObject::invokeMethod(m_painter, "clearShaders");
161}
162
163
164void DisplayGL::resizeContext() {
165	if (m_drawThread) {
166		m_isDrawing = false;
167		CoreController::Interrupter interrupter(m_context);
168		QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
169	}
170}
171
172void DisplayGL::resizeEvent(QResizeEvent* event) {
173	Display::resizeEvent(event);
174	resizePainter();
175}
176
177void DisplayGL::resizePainter() {
178	if (m_gl) {
179		m_gl->resize(size());
180	}
181	if (m_drawThread) {
182		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
183	}
184}
185
186PainterGL::PainterGL(int majorVersion, QGLWidget* parent)
187	: m_gl(parent)
188{
189#ifdef BUILD_GL
190	mGLContext* glBackend;
191#endif
192#if !defined(_WIN32) || defined(USE_EPOXY)
193	mGLES2Context* gl2Backend;
194#endif
195
196#if !defined(_WIN32) || defined(USE_EPOXY)
197	if (majorVersion >= 2) {
198		gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
199		mGLES2ContextCreate(gl2Backend);
200		m_backend = &gl2Backend->d;
201		m_supportsShaders = true;
202	}
203#endif
204
205#ifdef BUILD_GL
206	 if (!m_backend) {
207		glBackend = static_cast<mGLContext*>(malloc(sizeof(mGLContext)));
208		mGLContextCreate(glBackend);
209		m_backend = &glBackend->d;
210		m_supportsShaders = false;
211	}
212#endif
213	m_backend->swap = [](VideoBackend* v) {
214		PainterGL* painter = static_cast<PainterGL*>(v->user);
215		painter->m_gl->swapBuffers();
216	};
217
218	m_gl->makeCurrent();
219#if defined(_WIN32) && defined(USE_EPOXY)
220	epoxy_handle_external_wglMakeCurrent();
221#endif
222	m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
223#if !defined(_WIN32) || defined(USE_EPOXY)
224	if (m_supportsShaders) {
225		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
226	}
227#endif
228	m_gl->doneCurrent();
229
230	m_backend->user = this;
231	m_backend->filter = false;
232	m_backend->lockAspectRatio = false;
233
234	for (int i = 0; i < 2; ++i) {
235		m_free.append(new uint32_t[256 * 256]);
236	}
237}
238
239PainterGL::~PainterGL() {
240	while (!m_queue.isEmpty()) {
241		delete[] m_queue.dequeue();
242	}
243	for (auto item : m_free) {
244		delete[] item;
245	}
246	m_gl->makeCurrent();
247#if defined(_WIN32) && defined(USE_EPOXY)
248	epoxy_handle_external_wglMakeCurrent();
249#endif
250#if !defined(_WIN32) || defined(USE_EPOXY)
251	if (m_shader.passes) {
252		mGLES2ShaderFree(&m_shader);
253	}
254#endif
255	m_backend->deinit(m_backend);
256	m_gl->doneCurrent();
257	free(m_backend);
258	m_backend = nullptr;
259}
260
261void PainterGL::setContext(std::shared_ptr<CoreController> context) {
262	m_context = context;
263	resizeContext();
264}
265
266void PainterGL::resizeContext() {
267	if (!m_context) {
268		return;
269	}
270
271	m_gl->makeCurrent();
272#if defined(_WIN32) && defined(USE_EPOXY)
273	epoxy_handle_external_wglMakeCurrent();
274#endif
275	QSize size = m_context->screenDimensions();
276	m_backend->setDimensions(m_backend, size.width(), size.height());
277	m_gl->doneCurrent();
278}
279
280void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
281	m_messagePainter = messagePainter;
282}
283
284void PainterGL::resize(const QSize& size) {
285	m_size = size;
286	if (m_started && !m_active) {
287		forceDraw();
288	}
289}
290
291void PainterGL::lockAspectRatio(bool lock) {
292	m_backend->lockAspectRatio = lock;
293	if (m_started && !m_active) {
294		forceDraw();
295	}
296}
297
298void PainterGL::lockIntegerScaling(bool lock) {
299	m_backend->lockIntegerScaling = lock;
300	if (m_started && !m_active) {
301		forceDraw();
302	}
303}
304
305void PainterGL::filter(bool filter) {
306	m_backend->filter = filter;
307	if (m_started && !m_active) {
308		forceDraw();
309	}
310}
311
312void PainterGL::start() {
313	m_gl->makeCurrent();
314#if defined(_WIN32) && defined(USE_EPOXY)
315	epoxy_handle_external_wglMakeCurrent();
316#endif
317
318#if !defined(_WIN32) || defined(USE_EPOXY)
319	if (m_supportsShaders && m_shader.passes) {
320		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
321	}
322#endif
323
324	m_gl->doneCurrent();
325	m_active = true;
326	m_started = true;
327}
328
329void PainterGL::draw() {
330	if (m_queue.isEmpty()) {
331		return;
332	}
333
334	if (mCoreSyncWaitFrameStart(&m_context->thread()->impl->sync) || !m_queue.isEmpty()) {
335		dequeue();
336		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
337		m_painter.begin(m_gl->context()->device());
338		performDraw();
339		m_painter.end();
340		m_backend->swap(m_backend);
341		if (!m_delayTimer.isValid()) {
342			m_delayTimer.start();
343		} else {
344			while (m_delayTimer.elapsed() < 15) {
345				QThread::usleep(100);
346			}
347			m_delayTimer.restart();
348		}
349	} else {
350		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
351	}
352	if (!m_queue.isEmpty()) {
353		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
354	}
355}
356
357void PainterGL::forceDraw() {
358	m_painter.begin(m_gl->context()->device());
359	performDraw();
360	m_painter.end();
361	m_backend->swap(m_backend);
362}
363
364void PainterGL::stop() {
365	m_active = false;
366	m_started = false;
367	m_gl->makeCurrent();
368#if defined(_WIN32) && defined(USE_EPOXY)
369	epoxy_handle_external_wglMakeCurrent();
370#endif
371	dequeueAll();
372	m_backend->clear(m_backend);
373	m_backend->swap(m_backend);
374	m_gl->doneCurrent();
375	m_gl->context()->moveToThread(m_gl->thread());
376	m_context.reset();
377	moveToThread(m_gl->thread());
378}
379
380void PainterGL::pause() {
381	m_active = false;
382}
383
384void PainterGL::unpause() {
385	m_active = true;
386}
387
388void PainterGL::performDraw() {
389	m_painter.beginNativePainting();
390#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
391	float r = m_gl->devicePixelRatioF();
392#else
393	float r = m_gl->devicePixelRatio();
394#endif
395	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
396	m_backend->drawFrame(m_backend);
397	m_painter.endNativePainting();
398	if (m_messagePainter) {
399		m_messagePainter->paint(&m_painter);
400	}
401}
402
403void PainterGL::enqueue(const uint32_t* backing) {
404	m_mutex.lock();
405	uint32_t* buffer;
406	if (m_free.isEmpty()) {
407		buffer = m_queue.dequeue();
408	} else {
409		buffer = m_free.takeLast();
410	}
411	QSize size = m_context->screenDimensions();
412	memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
413	m_queue.enqueue(buffer);
414	m_mutex.unlock();
415}
416
417void PainterGL::dequeue() {
418	m_mutex.lock();
419	if (m_queue.isEmpty()) {
420		m_mutex.unlock();
421		return;
422	}
423	uint32_t* buffer = m_queue.dequeue();
424	m_backend->postFrame(m_backend, buffer);
425	m_free.append(buffer);
426	m_mutex.unlock();
427}
428
429void PainterGL::dequeueAll() {
430	uint32_t* buffer = 0;
431	m_mutex.lock();
432	while (!m_queue.isEmpty()) {
433		buffer = m_queue.dequeue();
434		m_free.append(buffer);
435	}
436	if (buffer) {
437		m_backend->postFrame(m_backend, buffer);
438	}
439	m_mutex.unlock();
440}
441
442void PainterGL::setShaders(struct VDir* dir) {
443	if (!supportsShaders()) {
444		return;
445	}
446#if !defined(_WIN32) || defined(USE_EPOXY)
447	m_gl->makeCurrent();
448#if defined(_WIN32) && defined(USE_EPOXY)
449	epoxy_handle_external_wglMakeCurrent();
450#endif
451	if (m_shader.passes) {
452		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
453		mGLES2ShaderFree(&m_shader);
454	}
455	mGLES2ShaderLoad(&m_shader, dir);
456	if (m_started) {
457		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
458	}
459	m_gl->doneCurrent();
460#endif
461}
462
463void PainterGL::clearShaders() {
464	if (!supportsShaders()) {
465		return;
466	}
467#if !defined(_WIN32) || defined(USE_EPOXY)
468	m_gl->makeCurrent();
469#if defined(_WIN32) && defined(USE_EPOXY)
470	epoxy_handle_external_wglMakeCurrent();
471#endif
472	if (m_shader.passes) {
473		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
474		mGLES2ShaderFree(&m_shader);
475	}
476	m_gl->doneCurrent();
477#endif
478}
479
480VideoShader* PainterGL::shaders() {
481	return &m_shader;
482}
483
484#endif