src/gba/renderers/video-software.h (view raw)
1#ifndef VIDEO_SOFTWARE_H
2#define VIDEO_SOFTWARE_H
3
4#include "gba-video.h"
5
6#include <pthread.h>
7
8struct GBAVideoSoftwareBackground {
9 int index;
10 int enabled;
11 int priority;
12 uint32_t charBase;
13 int mosaic;
14 int multipalette;
15 uint32_t screenBase;
16 int overflow;
17 int size;
18 int target1;
19 int target2;
20 uint16_t x;
21 uint16_t y;
22 uint32_t refx;
23 uint32_t refy;
24 uint16_t dx;
25 uint16_t dmx;
26 uint16_t dy;
27 uint16_t dmy;
28 uint32_t sx;
29 uint32_t sy;
30};
31
32enum BlendEffect {
33 BLEND_NONE = 0,
34 BLEND_ALPHA = 1,
35 BLEND_BRIGHTEN = 2,
36 BLEND_DARKEN = 3
37};
38
39struct PixelFlags {
40 unsigned priority : 2;
41 unsigned isSprite : 1;
42 unsigned written : 1;
43 unsigned finalized : 1;
44 unsigned target1 : 1;
45 unsigned target2 : 1;
46};
47
48struct GBAVideoSoftwareRenderer {
49 struct GBAVideoRenderer d;
50
51 uint16_t* outputBuffer;
52 unsigned outputBufferStride;
53
54 union GBARegisterDISPCNT dispcnt;
55
56 uint16_t spriteLayer[VIDEO_HORIZONTAL_PIXELS];
57 struct PixelFlags flags[VIDEO_HORIZONTAL_PIXELS];
58
59 // BLDCNT
60 unsigned target1Obj;
61 unsigned target1Bd;
62 unsigned target2Obj;
63 unsigned target2Bd;
64 enum BlendEffect blendEffect;
65 uint16_t variantPalette[512];
66
67 uint16_t blda;
68 uint16_t bldb;
69 uint16_t bldy;
70
71 struct GBAVideoSoftwareBackground bg[4];
72 struct GBAVideoSoftwareBackground* sortedBg[4];
73
74 uint16_t* row;
75
76 pthread_mutex_t mutex;
77 pthread_cond_t upCond;
78 pthread_cond_t downCond;
79};
80
81void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
82
83#endif