src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "Display.h"
21#include "GameController.h"
22#include "GBAApp.h"
23#include "GBAKeyEditor.h"
24#include "GDBController.h"
25#include "GDBWindow.h"
26#include "GIFView.h"
27#include "IOViewer.h"
28#include "LoadSaveState.h"
29#include "LogView.h"
30#include "MultiplayerController.h"
31#include "MemoryView.h"
32#include "OverrideView.h"
33#include "PaletteView.h"
34#include "SensorView.h"
35#include "SettingsView.h"
36#include "ShaderSelector.h"
37#include "ShortcutController.h"
38#include "ShortcutView.h"
39#include "VideoView.h"
40
41extern "C" {
42#include "platform/commandline.h"
43#include "util/vfs.h"
44}
45
46using namespace QGBA;
47
48#if defined(__WIN32) || defined(__OpenBSD__)
49// This is a macro everywhere except MinGW and OpenBSD, it seems
50using std::isnan;
51#endif
52
53Window::Window(ConfigController* config, int playerId, QWidget* parent)
54 : QMainWindow(parent)
55 , m_log(0)
56 , m_logView(new LogView(&m_log))
57 , m_stateWindow(nullptr)
58 , m_screenWidget(new WindowBackground())
59 , m_logo(":/res/mgba-1024.png")
60 , m_config(config)
61 , m_inputController(playerId, this)
62#ifdef USE_FFMPEG
63 , m_videoView(nullptr)
64#endif
65#ifdef USE_MAGICK
66 , m_gifView(nullptr)
67#endif
68#ifdef USE_GDB_STUB
69 , m_gdbController(nullptr)
70#endif
71 , m_mruMenu(nullptr)
72 , m_shortcutController(new ShortcutController(this))
73 , m_playerId(playerId)
74 , m_fullscreenOnStart(false)
75{
76 setFocusPolicy(Qt::StrongFocus);
77 setAcceptDrops(true);
78 setAttribute(Qt::WA_DeleteOnClose);
79 m_controller = new GameController(this);
80 m_controller->setInputController(&m_inputController);
81 m_controller->setOverrides(m_config->overrides());
82 updateTitle();
83
84 m_display = Display::create(this);
85
86 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
87 m_logo = m_logo; // Free memory left over in old pixmap
88
89 m_screenWidget->setMinimumSize(m_display->minimumSize());
90 m_screenWidget->setSizePolicy(m_display->sizePolicy());
91 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
92 m_screenWidget->setPixmap(m_logo);
93 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
94 setCentralWidget(m_screenWidget);
95
96 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
97 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
98 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
99 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
100 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
101 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
102 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
103 connect(m_controller, &GameController::gamePaused, [this]() {
104 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
105 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGBX8888);
106 QPixmap pixmap;
107 pixmap.convertFromImage(currentImage);
108 m_screenWidget->setPixmap(pixmap);
109 m_screenWidget->setLockAspectRatio(3, 2);
110 });
111 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
112#ifndef Q_OS_MAC
113 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
114 connect(m_controller, &GameController::gameUnpaused, [this]() {
115 if(isFullScreen()) {
116 menuBar()->hide();
117 }
118 });
119#endif
120 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
121 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
122 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
123 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
124 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
125 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
126 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
127 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
128 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
129 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
130 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
131 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
132 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
133 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
134 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
135 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
136 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
137 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
138 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
139 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
140 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
141 connect(m_display, &Display::hideCursor, [this]() {
142 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
143 m_screenWidget->setCursor(Qt::BlankCursor);
144 }
145 });
146 connect(m_display, &Display::showCursor, [this]() {
147 m_screenWidget->unsetCursor();
148 });
149 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
150
151 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
152 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
153
154 m_shortcutController->setConfigController(m_config);
155 setupMenu(menuBar());
156}
157
158Window::~Window() {
159 delete m_logView;
160
161#ifdef USE_FFMPEG
162 delete m_videoView;
163#endif
164
165#ifdef USE_MAGICK
166 delete m_gifView;
167#endif
168}
169
170void Window::argumentsPassed(GBAArguments* args) {
171 loadConfig();
172
173 if (args->patch) {
174 m_controller->loadPatch(args->patch);
175 }
176
177 if (args->fname) {
178 m_controller->loadGame(args->fname, args->dirmode);
179 }
180}
181
182void Window::resizeFrame(int width, int height) {
183 QSize newSize(width, height);
184 m_screenWidget->setSizeHint(newSize);
185 newSize -= m_screenWidget->size();
186 newSize += size();
187 resize(newSize);
188}
189
190void Window::setConfig(ConfigController* config) {
191 m_config = config;
192}
193
194void Window::loadConfig() {
195 const GBAOptions* opts = m_config->options();
196
197 m_log.setLevels(opts->logLevel);
198
199 m_controller->setOptions(opts);
200 m_display->lockAspectRatio(opts->lockAspectRatio);
201 m_display->filter(opts->resampleVideo);
202
203 if (opts->bios) {
204 m_controller->loadBIOS(opts->bios);
205 }
206
207 // TODO: Move these to ConfigController
208 if (opts->fpsTarget) {
209 emit fpsTargetChanged(opts->fpsTarget);
210 }
211
212 if (opts->audioBuffers) {
213 emit audioBufferSamplesChanged(opts->audioBuffers);
214 }
215
216 if (opts->sampleRate) {
217 emit sampleRateChanged(opts->sampleRate);
218 }
219
220 if (opts->width && opts->height) {
221 resizeFrame(opts->width, opts->height);
222 }
223
224 if (opts->fullscreen) {
225 enterFullScreen();
226 }
227
228 if (opts->shader) {
229 struct VDir* shader = VDirOpen(opts->shader);
230 if (shader) {
231 m_display->setShaders(shader);
232 shader->close(shader);
233 }
234 }
235
236 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
237
238 m_mruFiles = m_config->getMRU();
239 updateMRU();
240
241 m_inputController.setConfiguration(m_config);
242}
243
244void Window::saveConfig() {
245 m_inputController.saveConfiguration();
246 m_config->write();
247}
248
249void Window::selectROM() {
250 QStringList formats{
251 "*.gba",
252#ifdef USE_LIBZIP
253 "*.zip",
254#endif
255#ifdef USE_LZMA
256 "*.7z",
257#endif
258 "*.mb",
259 "*.rom",
260 "*.bin"};
261 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
262 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
263 if (!filename.isEmpty()) {
264 m_controller->loadGame(filename);
265 }
266}
267
268void Window::replaceROM() {
269 QStringList formats{
270 "*.gba",
271#ifdef USE_LIBZIP
272 "*.zip",
273#endif
274#ifdef USE_LZMA
275 "*.7z",
276#endif
277 "*.rom",
278 "*.bin"};
279 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
280 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
281 if (!filename.isEmpty()) {
282 m_controller->replaceGame(filename);
283 }
284}
285
286void Window::multiplayerChanged() {
287 disconnect(nullptr, this, SLOT(multiplayerChanged()));
288 int attached = 1;
289 MultiplayerController* multiplayer = m_controller->multiplayerController();
290 if (multiplayer) {
291 attached = multiplayer->attached();
292 connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
293 connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
294 m_playerId = multiplayer->playerId(m_controller);
295 }
296 if (m_controller->isLoaded()) {
297 for (QAction* action : m_nonMpActions) {
298 action->setDisabled(attached > 1);
299 }
300 }
301}
302
303void Window::selectBIOS() {
304 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
305 if (!filename.isEmpty()) {
306 m_config->setOption("bios", filename);
307 m_config->updateOption("bios");
308 m_config->setOption("useBios", true);
309 m_config->updateOption("useBios");
310 m_controller->loadBIOS(filename);
311 }
312}
313
314void Window::selectPatch() {
315 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
316 if (!filename.isEmpty()) {
317 m_controller->loadPatch(filename);
318 }
319}
320
321void Window::openView(QWidget* widget) {
322 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
323 widget->setAttribute(Qt::WA_DeleteOnClose);
324 widget->show();
325}
326
327void Window::importSharkport() {
328 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
329 if (!filename.isEmpty()) {
330 m_controller->importSharkport(filename);
331 }
332}
333
334void Window::exportSharkport() {
335 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
336 if (!filename.isEmpty()) {
337 m_controller->exportSharkport(filename);
338 }
339}
340
341void Window::openKeymapWindow() {
342 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
343 openView(keyEditor);
344}
345
346void Window::openSettingsWindow() {
347 SettingsView* settingsWindow = new SettingsView(m_config);
348 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
349 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
350 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
351 openView(settingsWindow);
352}
353
354void Window::openShortcutWindow() {
355#ifdef BUILD_SDL
356 m_inputController.recalibrateAxes();
357#endif
358 ShortcutView* shortcutView = new ShortcutView();
359 shortcutView->setController(m_shortcutController);
360 shortcutView->setInputController(&m_inputController);
361 openView(shortcutView);
362}
363
364void Window::openOverrideWindow() {
365 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
366 openView(overrideWindow);
367}
368
369void Window::openSensorWindow() {
370 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
371 openView(sensorWindow);
372}
373
374void Window::openCheatsWindow() {
375 CheatsView* cheatsWindow = new CheatsView(m_controller);
376 openView(cheatsWindow);
377}
378
379void Window::openPaletteWindow() {
380 PaletteView* paletteWindow = new PaletteView(m_controller);
381 openView(paletteWindow);
382}
383
384void Window::openMemoryWindow() {
385 MemoryView* memoryWindow = new MemoryView(m_controller);
386 openView(memoryWindow);
387}
388
389void Window::openIOViewer() {
390 IOViewer* ioViewer = new IOViewer(m_controller);
391 openView(ioViewer);
392}
393
394void Window::openAboutScreen() {
395 AboutScreen* about = new AboutScreen();
396 openView(about);
397}
398
399void Window::openShaderWindow() {
400 ShaderSelector* shaderView = new ShaderSelector(m_display);
401 openView(shaderView);
402}
403
404#ifdef BUILD_SDL
405void Window::openGamepadWindow() {
406 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
407 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
408 openView(keyEditor);
409}
410#endif
411
412#ifdef USE_FFMPEG
413void Window::openVideoWindow() {
414 if (!m_videoView) {
415 m_videoView = new VideoView();
416 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
417 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
418 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
419 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
420 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
421 }
422 m_videoView->show();
423}
424#endif
425
426#ifdef USE_MAGICK
427void Window::openGIFWindow() {
428 if (!m_gifView) {
429 m_gifView = new GIFView();
430 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
431 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
432 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
433 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
434 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
435 }
436 m_gifView->show();
437}
438#endif
439
440#ifdef USE_GDB_STUB
441void Window::gdbOpen() {
442 if (!m_gdbController) {
443 m_gdbController = new GDBController(m_controller, this);
444 }
445 GDBWindow* window = new GDBWindow(m_gdbController);
446 openView(window);
447}
448#endif
449
450void Window::keyPressEvent(QKeyEvent* event) {
451 if (event->isAutoRepeat()) {
452 QWidget::keyPressEvent(event);
453 return;
454 }
455 GBAKey key = m_inputController.mapKeyboard(event->key());
456 if (key == GBA_KEY_NONE) {
457 QWidget::keyPressEvent(event);
458 return;
459 }
460 m_controller->keyPressed(key);
461 event->accept();
462}
463
464void Window::keyReleaseEvent(QKeyEvent* event) {
465 if (event->isAutoRepeat()) {
466 QWidget::keyReleaseEvent(event);
467 return;
468 }
469 GBAKey key = m_inputController.mapKeyboard(event->key());
470 if (key == GBA_KEY_NONE) {
471 QWidget::keyPressEvent(event);
472 return;
473 }
474 m_controller->keyReleased(key);
475 event->accept();
476}
477
478void Window::resizeEvent(QResizeEvent* event) {
479 if (!isFullScreen()) {
480 m_config->setOption("height", m_screenWidget->height());
481 m_config->setOption("width", m_screenWidget->width());
482 }
483
484 int factor = 0;
485 if (event->size().width() % VIDEO_HORIZONTAL_PIXELS == 0 && event->size().height() % VIDEO_VERTICAL_PIXELS == 0 &&
486 event->size().width() / VIDEO_HORIZONTAL_PIXELS == event->size().height() / VIDEO_VERTICAL_PIXELS) {
487 factor = event->size().width() / VIDEO_HORIZONTAL_PIXELS;
488 }
489 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
490 bool enableSignals = iter.value()->blockSignals(true);
491 if (iter.key() == factor) {
492 iter.value()->setChecked(true);
493 } else {
494 iter.value()->setChecked(false);
495 }
496 iter.value()->blockSignals(enableSignals);
497 }
498
499 m_config->setOption("fullscreen", isFullScreen());
500}
501
502void Window::showEvent(QShowEvent* event) {
503 resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
504 QVariant windowPos = m_config->getQtOption("windowPos");
505 if (!windowPos.isNull()) {
506 move(windowPos.toPoint());
507 } else {
508 QRect rect = frameGeometry();
509 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
510 move(rect.topLeft());
511 }
512 if (m_fullscreenOnStart) {
513 enterFullScreen();
514 m_fullscreenOnStart = false;
515 }
516}
517
518void Window::closeEvent(QCloseEvent* event) {
519 emit shutdown();
520 m_config->setQtOption("windowPos", pos());
521 saveConfig();
522 QMainWindow::closeEvent(event);
523}
524
525void Window::focusInEvent(QFocusEvent*) {
526 m_display->forceDraw();
527}
528
529void Window::focusOutEvent(QFocusEvent*) {
530 m_controller->setTurbo(false, false);
531 m_controller->stopRewinding();
532 m_controller->clearKeys();
533}
534
535void Window::dragEnterEvent(QDragEnterEvent* event) {
536 if (event->mimeData()->hasFormat("text/uri-list")) {
537 event->acceptProposedAction();
538 }
539}
540
541void Window::dropEvent(QDropEvent* event) {
542 QString uris = event->mimeData()->data("text/uri-list");
543 uris = uris.trimmed();
544 if (uris.contains("\n")) {
545 // Only one file please
546 return;
547 }
548 QUrl url(uris);
549 if (!url.isLocalFile()) {
550 // No remote loading
551 return;
552 }
553 event->accept();
554 m_controller->loadGame(url.toLocalFile());
555}
556
557void Window::mouseDoubleClickEvent(QMouseEvent* event) {
558 if (event->button() != Qt::LeftButton) {
559 return;
560 }
561 toggleFullScreen();
562}
563
564void Window::enterFullScreen() {
565 if (!isVisible()) {
566 m_fullscreenOnStart = true;
567 return;
568 }
569 if (isFullScreen()) {
570 return;
571 }
572 showFullScreen();
573#ifndef Q_OS_MAC
574 if (m_controller->isLoaded() && !m_controller->isPaused()) {
575 menuBar()->hide();
576 }
577#endif
578}
579
580void Window::exitFullScreen() {
581 if (!isFullScreen()) {
582 return;
583 }
584 m_screenWidget->unsetCursor();
585 menuBar()->show();
586 showNormal();
587}
588
589void Window::toggleFullScreen() {
590 if (isFullScreen()) {
591 exitFullScreen();
592 } else {
593 enterFullScreen();
594 }
595}
596
597void Window::gameStarted(GBAThread* context) {
598 char title[13] = { '\0' };
599 MutexLock(&context->stateMutex);
600 if (context->state < THREAD_EXITING) {
601 emit startDrawing(context);
602 GBAGetGameTitle(context->gba, title);
603 } else {
604 MutexUnlock(&context->stateMutex);
605 return;
606 }
607 MutexUnlock(&context->stateMutex);
608 foreach (QAction* action, m_gameActions) {
609 action->setDisabled(false);
610 }
611 multiplayerChanged();
612 if (context->fname) {
613 setWindowFilePath(context->fname);
614 appendMRU(context->fname);
615 }
616 updateTitle();
617 attachWidget(m_display);
618
619#ifndef Q_OS_MAC
620 if (isFullScreen()) {
621 menuBar()->hide();
622 }
623#endif
624
625 m_hitUnimplementedBiosCall = false;
626 m_fpsTimer.start();
627}
628
629void Window::gameStopped() {
630 foreach (QAction* action, m_gameActions) {
631 action->setDisabled(true);
632 }
633 setWindowFilePath(QString());
634 updateTitle();
635 detachWidget(m_display);
636 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
637 m_screenWidget->setPixmap(m_logo);
638 m_screenWidget->unsetCursor();
639
640 m_fpsTimer.stop();
641}
642
643void Window::gameCrashed(const QString& errorMessage) {
644 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
645 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
646 QMessageBox::Ok, this, Qt::Sheet);
647 crash->setAttribute(Qt::WA_DeleteOnClose);
648 crash->show();
649}
650
651void Window::gameFailed() {
652 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
653 tr("Could not load game. Are you sure it's in the correct format?"),
654 QMessageBox::Ok, this, Qt::Sheet);
655 fail->setAttribute(Qt::WA_DeleteOnClose);
656 fail->show();
657}
658
659void Window::unimplementedBiosCall(int call) {
660 if (m_hitUnimplementedBiosCall) {
661 return;
662 }
663 m_hitUnimplementedBiosCall = true;
664
665 QMessageBox* fail = new QMessageBox(
666 QMessageBox::Warning, tr("Unimplemented BIOS call"),
667 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
668 QMessageBox::Ok, this, Qt::Sheet);
669 fail->setAttribute(Qt::WA_DeleteOnClose);
670 fail->show();
671}
672
673void Window::tryMakePortable() {
674 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
675 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
676 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
677 confirm->setAttribute(Qt::WA_DeleteOnClose);
678 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
679 confirm->show();
680}
681
682void Window::mustRestart() {
683 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
684 tr("Some changes will not take effect until the emulator is restarted."),
685 QMessageBox::Ok, this, Qt::Sheet);
686 dialog->setAttribute(Qt::WA_DeleteOnClose);
687 dialog->show();
688}
689
690void Window::recordFrame() {
691 m_frameList.append(QDateTime::currentDateTime());
692 while (m_frameList.count() > FRAME_LIST_SIZE) {
693 m_frameList.removeFirst();
694 }
695}
696
697void Window::showFPS() {
698 if (m_frameList.isEmpty()) {
699 updateTitle();
700 return;
701 }
702 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
703 float fps = (m_frameList.count() - 1) * 10000.f / interval;
704 fps = round(fps) / 10.f;
705 updateTitle(fps);
706}
707
708void Window::updateTitle(float fps) {
709 QString title;
710
711 m_controller->threadInterrupt();
712 if (m_controller->isLoaded()) {
713 char gameTitle[13] = { '\0' };
714 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
715
716 title = (gameTitle);
717 }
718 MultiplayerController* multiplayer = m_controller->multiplayerController();
719 if (multiplayer && multiplayer->attached() > 1) {
720 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
721 }
722 m_controller->threadContinue();
723 if (title.isNull()) {
724 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
725 } else if (isnan(fps)) {
726 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
727 } else {
728 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
729 }
730}
731
732void Window::openStateWindow(LoadSave ls) {
733 if (m_stateWindow) {
734 return;
735 }
736 MultiplayerController* multiplayer = m_controller->multiplayerController();
737 if (multiplayer && multiplayer->attached() > 1) {
738 return;
739 }
740 bool wasPaused = m_controller->isPaused();
741 m_stateWindow = new LoadSaveState(m_controller);
742 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
743 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
744 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
745 detachWidget(m_stateWindow);
746 m_stateWindow = nullptr;
747 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
748 });
749 if (!wasPaused) {
750 m_controller->setPaused(true);
751 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
752 }
753 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
754 m_stateWindow->setMode(ls);
755 attachWidget(m_stateWindow);
756}
757
758void Window::setupMenu(QMenuBar* menubar) {
759 menubar->clear();
760 QMenu* fileMenu = menubar->addMenu(tr("&File"));
761 m_shortcutController->addMenu(fileMenu);
762 installEventFilter(m_shortcutController);
763 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
764 "loadROM");
765 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
766 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
767 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
768
769 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
770
771 m_mruMenu = fileMenu->addMenu(tr("Recent"));
772
773 fileMenu->addSeparator();
774
775 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
776
777 fileMenu->addSeparator();
778
779 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
780 loadState->setShortcut(tr("F10"));
781 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
782 m_gameActions.append(loadState);
783 m_nonMpActions.append(loadState);
784 addControlledAction(fileMenu, loadState, "loadState");
785
786 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
787 saveState->setShortcut(tr("Shift+F10"));
788 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
789 m_gameActions.append(saveState);
790 m_nonMpActions.append(saveState);
791 addControlledAction(fileMenu, saveState, "saveState");
792
793 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
794 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
795 m_shortcutController->addMenu(quickLoadMenu);
796 m_shortcutController->addMenu(quickSaveMenu);
797
798 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
799 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
800 m_gameActions.append(quickLoad);
801 m_nonMpActions.append(quickLoad);
802 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
803
804 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
805 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
806 m_gameActions.append(quickSave);
807 m_nonMpActions.append(quickSave);
808 addControlledAction(quickSaveMenu, quickSave, "quickSave");
809
810 quickLoadMenu->addSeparator();
811 quickSaveMenu->addSeparator();
812
813 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
814 undoLoadState->setShortcut(tr("F11"));
815 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
816 m_gameActions.append(undoLoadState);
817 m_nonMpActions.append(undoLoadState);
818 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
819
820 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
821 undoSaveState->setShortcut(tr("Shift+F11"));
822 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
823 m_gameActions.append(undoSaveState);
824 m_nonMpActions.append(undoSaveState);
825 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
826
827 quickLoadMenu->addSeparator();
828 quickSaveMenu->addSeparator();
829
830 int i;
831 for (i = 1; i < 10; ++i) {
832 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
833 quickLoad->setShortcut(tr("F%1").arg(i));
834 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
835 m_gameActions.append(quickLoad);
836 m_nonMpActions.append(quickLoad);
837 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
838
839 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
840 quickSave->setShortcut(tr("Shift+F%1").arg(i));
841 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
842 m_gameActions.append(quickSave);
843 m_nonMpActions.append(quickSave);
844 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
845 }
846
847 fileMenu->addSeparator();
848 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
849 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
850 m_gameActions.append(importShark);
851 addControlledAction(fileMenu, importShark, "importShark");
852
853 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
854 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
855 m_gameActions.append(exportShark);
856 addControlledAction(fileMenu, exportShark, "exportShark");
857
858 fileMenu->addSeparator();
859 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
860 connect(multiWindow, &QAction::triggered, [this]() {
861 GBAApp::app()->newWindow();
862 });
863 addControlledAction(fileMenu, multiWindow, "multiWindow");
864
865#ifndef Q_OS_MAC
866 fileMenu->addSeparator();
867#endif
868
869 QAction* about = new QAction(tr("About"), fileMenu);
870 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
871 fileMenu->addAction(about);
872
873#ifndef Q_OS_MAC
874 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
875#endif
876
877 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
878 m_shortcutController->addMenu(emulationMenu);
879 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
880 reset->setShortcut(tr("Ctrl+R"));
881 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
882 m_gameActions.append(reset);
883 addControlledAction(emulationMenu, reset, "reset");
884
885 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
886 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
887 m_gameActions.append(shutdown);
888 addControlledAction(emulationMenu, shutdown, "shutdown");
889
890 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
891 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
892 m_gameActions.append(yank);
893 addControlledAction(emulationMenu, yank, "yank");
894 emulationMenu->addSeparator();
895
896 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
897 pause->setChecked(false);
898 pause->setCheckable(true);
899 pause->setShortcut(tr("Ctrl+P"));
900 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
901 connect(m_controller, &GameController::gamePaused, [this, pause]() {
902 pause->setChecked(true);
903 });
904 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
905 m_gameActions.append(pause);
906 addControlledAction(emulationMenu, pause, "pause");
907
908 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
909 frameAdvance->setShortcut(tr("Ctrl+N"));
910 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
911 m_gameActions.append(frameAdvance);
912 m_nonMpActions.append(frameAdvance);
913 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
914
915 emulationMenu->addSeparator();
916
917 m_shortcutController->addFunctions(emulationMenu, [this]() {
918 m_controller->setTurbo(true, false);
919 }, [this]() {
920 m_controller->setTurbo(false, false);
921 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
922
923 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
924 turbo->setCheckable(true);
925 turbo->setChecked(false);
926 turbo->setShortcut(tr("Shift+Tab"));
927 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
928 addControlledAction(emulationMenu, turbo, "fastForward");
929
930 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
931 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
932 ffspeed->connect([this](const QVariant& value) {
933 m_controller->setTurboSpeed(value.toFloat());
934 }, this);
935 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
936 ffspeed->setValue(QVariant(-1.0f));
937 ffspeedMenu->addSeparator();
938 for (i = 2; i < 11; ++i) {
939 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
940 }
941 m_config->updateOption("fastForwardRatio");
942
943 m_shortcutController->addFunctions(emulationMenu, [this]() {
944 m_controller->startRewinding();
945 }, [this]() {
946 m_controller->stopRewinding();
947 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
948
949 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
950 rewind->setShortcut(tr("`"));
951 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
952 m_gameActions.append(rewind);
953 m_nonMpActions.append(rewind);
954 addControlledAction(emulationMenu, rewind, "rewind");
955
956 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
957 frameRewind->setShortcut(tr("Ctrl+B"));
958 connect(frameRewind, &QAction::triggered, [this] () {
959 m_controller->rewind(1);
960 });
961 m_gameActions.append(frameRewind);
962 m_nonMpActions.append(frameRewind);
963 addControlledAction(emulationMenu, frameRewind, "frameRewind");
964
965 ConfigOption* videoSync = m_config->addOption("videoSync");
966 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
967 videoSync->connect([this](const QVariant& value) {
968 m_controller->setVideoSync(value.toBool());
969 }, this);
970 m_config->updateOption("videoSync");
971
972 ConfigOption* audioSync = m_config->addOption("audioSync");
973 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
974 audioSync->connect([this](const QVariant& value) {
975 m_controller->setAudioSync(value.toBool());
976 }, this);
977 m_config->updateOption("audioSync");
978
979 emulationMenu->addSeparator();
980
981 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
982 m_shortcutController->addMenu(solarMenu);
983 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
984 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
985 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
986
987 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
988 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
989 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
990
991 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
992 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
993 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
994
995 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
996 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
997 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
998
999 solarMenu->addSeparator();
1000 for (int i = 0; i <= 10; ++i) {
1001 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1002 connect(setSolar, &QAction::triggered, [this, i]() {
1003 m_controller->setLuminanceLevel(i);
1004 });
1005 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1006 }
1007
1008 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1009 m_shortcutController->addMenu(avMenu);
1010 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1011 m_shortcutController->addMenu(frameMenu, avMenu);
1012 for (int i = 1; i <= 6; ++i) {
1013 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1014 setSize->setCheckable(true);
1015 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1016 showNormal();
1017 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
1018 bool enableSignals = setSize->blockSignals(true);
1019 setSize->setChecked(true);
1020 setSize->blockSignals(enableSignals);
1021 });
1022 m_frameSizes[i] = setSize;
1023 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1024 }
1025 QKeySequence fullscreenKeys;
1026#ifdef Q_OS_WIN
1027 fullscreenKeys = QKeySequence("Alt+Return");
1028#else
1029 fullscreenKeys = QKeySequence("Ctrl+F");
1030#endif
1031 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1032
1033 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1034 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1035 lockAspectRatio->connect([this](const QVariant& value) {
1036 m_display->lockAspectRatio(value.toBool());
1037 }, this);
1038 m_config->updateOption("lockAspectRatio");
1039
1040 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1041 resampleVideo->addBoolean(tr("Resample video"), avMenu);
1042 resampleVideo->connect([this](const QVariant& value) {
1043 m_display->filter(value.toBool());
1044 }, this);
1045 m_config->updateOption("resampleVideo");
1046
1047 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1048 ConfigOption* skip = m_config->addOption("frameskip");
1049 skip->connect([this](const QVariant& value) {
1050 m_controller->setFrameskip(value.toInt());
1051 }, this);
1052 for (int i = 0; i <= 10; ++i) {
1053 skip->addValue(QString::number(i), i, skipMenu);
1054 }
1055 m_config->updateOption("frameskip");
1056
1057 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1058 connect(shaderView, SIGNAL(triggered()), this, SLOT(openShaderWindow()));
1059 if (!m_display->supportsShaders()) {
1060 shaderView->setEnabled(false);
1061 }
1062 addControlledAction(avMenu, shaderView, "shaderSelector");
1063
1064 avMenu->addSeparator();
1065
1066 ConfigOption* mute = m_config->addOption("mute");
1067 mute->addBoolean(tr("Mute"), avMenu);
1068 mute->connect([this](const QVariant& value) {
1069 m_controller->setMute(value.toBool());
1070 }, this);
1071 m_config->updateOption("mute");
1072
1073 QMenu* target = avMenu->addMenu(tr("FPS target"));
1074 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1075 fpsTargetOption->connect([this](const QVariant& value) {
1076 emit fpsTargetChanged(value.toFloat());
1077 }, this);
1078 fpsTargetOption->addValue(tr("15"), 15, target);
1079 fpsTargetOption->addValue(tr("30"), 30, target);
1080 fpsTargetOption->addValue(tr("45"), 45, target);
1081 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1082 fpsTargetOption->addValue(tr("60"), 60, target);
1083 fpsTargetOption->addValue(tr("90"), 90, target);
1084 fpsTargetOption->addValue(tr("120"), 120, target);
1085 fpsTargetOption->addValue(tr("240"), 240, target);
1086 m_config->updateOption("fpsTarget");
1087
1088#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1089 avMenu->addSeparator();
1090#endif
1091
1092#ifdef USE_PNG
1093 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1094 screenshot->setShortcut(tr("F12"));
1095 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1096 m_gameActions.append(screenshot);
1097 addControlledAction(avMenu, screenshot, "screenshot");
1098#endif
1099
1100#ifdef USE_FFMPEG
1101 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1102 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1103 addControlledAction(avMenu, recordOutput, "recordOutput");
1104#endif
1105
1106#ifdef USE_MAGICK
1107 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1108 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1109 addControlledAction(avMenu, recordGIF, "recordGIF");
1110#endif
1111
1112 avMenu->addSeparator();
1113 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1114
1115 for (int i = 0; i < 4; ++i) {
1116 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1117 enableBg->setCheckable(true);
1118 enableBg->setChecked(true);
1119 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1120 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1121 }
1122
1123 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1124 enableObj->setCheckable(true);
1125 enableObj->setChecked(true);
1126 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1127 addControlledAction(videoLayers, enableObj, "enableOBJ");
1128
1129 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1130
1131 for (int i = 0; i < 4; ++i) {
1132 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1133 enableCh->setCheckable(true);
1134 enableCh->setChecked(true);
1135 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1136 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1137 }
1138
1139 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1140 enableChA->setCheckable(true);
1141 enableChA->setChecked(true);
1142 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1143 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1144
1145 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1146 enableChB->setCheckable(true);
1147 enableChB->setChecked(true);
1148 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1149 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1150
1151 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1152 m_shortcutController->addMenu(toolsMenu);
1153 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1154 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1155 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1156
1157 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1158 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1159 addControlledAction(toolsMenu, overrides, "overrideWindow");
1160
1161 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1162 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1163 addControlledAction(toolsMenu, sensors, "sensorWindow");
1164
1165 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1166 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1167 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1168
1169#ifdef USE_GDB_STUB
1170 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1171 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1172 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1173#endif
1174
1175 toolsMenu->addSeparator();
1176 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1177 "settings");
1178 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1179 "shortcuts");
1180
1181 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1182 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1183 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1184
1185#ifdef BUILD_SDL
1186 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1187 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1188 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1189#endif
1190
1191 toolsMenu->addSeparator();
1192
1193 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1194 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1195 m_gameActions.append(paletteView);
1196 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1197
1198 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1199 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1200 m_gameActions.append(memoryView);
1201 addControlledAction(toolsMenu, memoryView, "memoryView");
1202
1203 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1204 connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1205 m_gameActions.append(ioViewer);
1206 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1207
1208 ConfigOption* skipBios = m_config->addOption("skipBios");
1209 skipBios->connect([this](const QVariant& value) {
1210 m_controller->setSkipBIOS(value.toBool());
1211 }, this);
1212
1213 ConfigOption* useBios = m_config->addOption("useBios");
1214 useBios->connect([this](const QVariant& value) {
1215 m_controller->setUseBIOS(value.toBool());
1216 }, this);
1217
1218 ConfigOption* buffers = m_config->addOption("audioBuffers");
1219 buffers->connect([this](const QVariant& value) {
1220 emit audioBufferSamplesChanged(value.toInt());
1221 }, this);
1222
1223 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1224 sampleRate->connect([this](const QVariant& value) {
1225 emit sampleRateChanged(value.toUInt());
1226 }, this);
1227
1228 ConfigOption* volume = m_config->addOption("volume");
1229 volume->connect([this](const QVariant& value) {
1230 m_controller->setVolume(value.toInt());
1231 }, this);
1232
1233 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1234 rewindEnable->connect([this](const QVariant& value) {
1235 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1236 }, this);
1237
1238 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1239 rewindBufferCapacity->connect([this](const QVariant& value) {
1240 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1241 }, this);
1242
1243 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1244 rewindBufferInterval->connect([this](const QVariant& value) {
1245 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1246 }, this);
1247
1248 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1249 allowOpposingDirections->connect([this](const QVariant& value) {
1250 m_inputController.setAllowOpposing(value.toBool());
1251 }, this);
1252
1253 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1254 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1255 exitFullScreen->setShortcut(QKeySequence("Esc"));
1256 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1257
1258 foreach (QAction* action, m_gameActions) {
1259 action->setDisabled(true);
1260 }
1261}
1262
1263void Window::attachWidget(QWidget* widget) {
1264 m_screenWidget->layout()->addWidget(widget);
1265 m_screenWidget->unsetCursor();
1266 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1267}
1268
1269void Window::detachWidget(QWidget* widget) {
1270 m_screenWidget->layout()->removeWidget(widget);
1271}
1272
1273void Window::appendMRU(const QString& fname) {
1274 int index = m_mruFiles.indexOf(fname);
1275 if (index >= 0) {
1276 m_mruFiles.removeAt(index);
1277 }
1278 m_mruFiles.prepend(fname);
1279 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1280 m_mruFiles.removeLast();
1281 }
1282 updateMRU();
1283}
1284
1285void Window::updateMRU() {
1286 if (!m_mruMenu) {
1287 return;
1288 }
1289 m_mruMenu->clear();
1290 int i = 0;
1291 for (const QString& file : m_mruFiles) {
1292 QAction* item = new QAction(file, m_mruMenu);
1293 item->setShortcut(QString("Ctrl+%1").arg(i));
1294 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1295 m_mruMenu->addAction(item);
1296 ++i;
1297 }
1298 m_config->setMRU(m_mruFiles);
1299 m_config->write();
1300 m_mruMenu->setEnabled(i > 0);
1301}
1302
1303QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1304 addHiddenAction(menu, action, name);
1305 menu->addAction(action);
1306 return action;
1307}
1308
1309QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1310 m_shortcutController->addAction(menu, action, name);
1311 action->setShortcutContext(Qt::WidgetShortcut);
1312 addAction(action);
1313 return action;
1314}
1315
1316WindowBackground::WindowBackground(QWidget* parent)
1317 : QLabel(parent)
1318{
1319 setLayout(new QStackedLayout());
1320 layout()->setContentsMargins(0, 0, 0, 0);
1321 setAlignment(Qt::AlignCenter);
1322}
1323
1324void WindowBackground::setSizeHint(const QSize& hint) {
1325 m_sizeHint = hint;
1326}
1327
1328QSize WindowBackground::sizeHint() const {
1329 return m_sizeHint;
1330}
1331
1332void WindowBackground::setLockAspectRatio(int width, int height) {
1333 m_aspectWidth = width;
1334 m_aspectHeight = height;
1335}
1336
1337void WindowBackground::paintEvent(QPaintEvent*) {
1338 const QPixmap* logo = pixmap();
1339 if (!logo) {
1340 return;
1341 }
1342 QPainter painter(this);
1343 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1344 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1345 QSize s = size();
1346 QSize ds = s;
1347 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1348 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1349 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1350 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1351 }
1352 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1353 QRect full(origin, ds);
1354 painter.drawPixmap(full, *logo);
1355}