all repos — mgba @ e0a414d87ff58a8884a91c3dd9586f19b1365d6a

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17 - GB: Video/audio channel enabling/disabling
 18 - Add option to lock video to integer scaling
 19 - Video log recording for testing and bug reporting
 20 - Library view
 21 - Debugger: Segment/bank support
 22 - GB: Symbol table support
 23 - GB MBC: Add MBC1 multicart support
 24 - Implement keypad interrupts
 25 - LR35902: Watchpoints
 26 - Memory search
 27 - Debugger: Execution tracing
 28Bugfixes:
 29 - LR35902: Fix core never exiting with certain event patterns
 30 - GB Timer: Improve DIV reset behavior
 31 - GBA Memory: Improve initial skipped BIOS state
 32 - GBA BIOS: Implement BitUnPack
 33 - ARM7: Fix MLA/*MULL/*MLAL timing
 34 - GBA: Fix multiboot ROM loading
 35 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 36 - LR35902: Fix pc overflowing current region off-by-one
 37 - GB MBC: Fix ROM bank overflows getting set to bank 0
 38 - Qt: Fix timing issues on high refresh rate monitors
 39 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 40 - Util: Fix overflow when loading invalid UPS patches
 41 - Tools: Fix recurring multiple times over the same library
 42 - GBA I/O: Handle audio registers specially when deserializing
 43 - Util: Fix highest-fd socket not being returned by SocketAccept
 44 - Qt: Fix linking after some windows have been closed
 45 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 46 - Windows: Fix VDir.rewind
 47 - SDL: Fix game crash check
 48 - SDL: Fix race condition with audio thread when starting
 49 - GB: Fix flickering when screen is strobed quickly
 50 - FFmpeg: Fix overflow and general issues with audio encoding
 51 - Qt: Fix crash when changing audio settings after a game is closed
 52 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 53 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 54 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 55 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 56 - Core: Fix crash with rewind if savestates shrink
 57 - Test: Fix crash when loading invalid file
 58 - GBA Hardware: Fix crash if a savestate lies about game hardware
 59 - Test: Fix crash when fuzzing fails to load a file
 60 - GBA: Fix multiboot loading resulting in too small WRAM
 61 - Test: Don't rely on core for frames elapsed
 62 - Test: Fix crash when loading invalid file
 63 - GBA Hardware: Fix crash if a savestate lies about game hardware
 64 - Test: Fix crash when fuzzing fails to load a file
 65 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 66 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 67 - GB: Fix STAT blocking
 68 - GB MBC: Fix swapping carts not detect new MBC
 69 - GB Timer: Fix DIV batching if TAC changes
 70 - GB Video: Reset renderer when loading state
 71 - GBA BIOS: Fix INT_MIN/-1 crash
 72Misc:
 73 - SDL: Remove scancode key input
 74 - GBA Video: Clean up unused timers
 75 - Test: Add a basic test suite
 76 - GBA Video: Allow multiple handles into the same tile cache
 77 - VFS: Call msync when syncing mapped data
 78 - GBA Video, GB Video: Colors are now fully scaled
 79 - VFS: Allow truncating memory chunk VFiles
 80 - Debugger: Modularize CLI debugger
 81 - Core: Clean up some thread state checks
 82 - Debugger: Make building with debugging aspects optional
 83 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 84 - GBA Memory: Support reading/writing POSTFLG
 85 - Util: Add size counting to Table
 86 - Qt: Move last directory setting from qt.ini to config.ini
 87 - 3DS, PSP2, Wii: Last directory loaded is saved
 88 - GB Audio: Simplify envelope code
 89 - GB Audio: Improve initial envelope samples
 90 - Debugger: Add functions for read- or write-only watchpoints
 91 - GBA DMA: Refactor DMA out of memory.c
 92 - GBA DMA: Move DMAs to using absolute timing
 93 - All: Add C++ header guards
 94 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 95 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 96 - Qt: Improved HiDPI support
 97 - Qt: Expose configuration directory
 98 - Feature: Move game database from flatfile to SQLite3
 99 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
100 - VFS: Fix some minor VFile issues with FILEs
101 - Core: Add generic checksum function
102 - Feature: Support ImageMagick 7
103 - All: Move time.h include to common.h
104 - CMake: Add ability to just print version string
105 - Qt: Merge "Save" and "OK" buttons in shader options
106 - SDL: Automatically map controllers when plugged in
107 - Qt: Automatically load controller profile when plugged in
108 - OpenGL: Add xBR-lv2 shader
109 - GBA, GB: ROM is now unloaded if a patch is applied
110 - Util: Add 8-bit PNG write support
111 - Qt: Rename "Resample video" option to "Bilinear filtering"
112 - GBA Video: Optimize when BLD* registers are written frequently
113 - Core: Cores can now have multiple sets of callbacks
114 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
115 - Qt: Remove audio thread
116 - Qt: Remove audio buffer sizing in AudioProcessorQt
117 - Qt: Re-enable QtMultimedia on Windows
118 - FFmpeg: Return false if a file fails to open
119 - FFmpeg: Force MP4 files to YUV420P
120 - Qt: Make "Mute" able to be bound to a key
121 - Core: Restore sleep callback
122 - Qt: Add .gb/.gbc files to the extension list in Info.plist
123 - Feature: Make -l option explicit
124 - Core: Ability to enumerate and modify video and audio channels
125 - Debugger: Make attaching a backend idempotent
126 - VFS: Optimize expanding in-memory files
127 - VFS: Add VFileFIFO for operating on circle buffers
128 - Core: Move rewind diffing to its own thread
129 - Util: Tune patch-fast extent sizes
130 - Qt: Relax hard dependency on OpenGL
131 - GB Video: Improved video timings
132 - Core: List memory segments in the core
133 - Core: Move savestate creation time to extdata
134 - Debugger: Add mDebuggerRunFrame convenience function
135 - GBA Memory: Remove unused prefetch cruft
136 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
137
1380.5.2: (2016-12-31)
139Bugfixes:
140 - All: Fix fullscreen config option being ignored
141 - ARM7: PSR mode bits should not get sign extended
142 - GB: Fix audio not being deinitialized
143 - GB: Fix crash when masking savedata
144 - GB: Properly initialize sramRealVf variable
145 - GB Audio: Fix serialization of channel 3 and NR52 properties
146 - GB Audio: Reset envelope timer when reseting sound channel
147 - GB MBC: Fix SRAM dangling pointer with RTC games
148 - GB MBC: Fix initializing MBC when no ROM is loaded
149 - GB Memory: Fix patching ROM bank 0
150 - GB Memory: Fix starting HDMAs during mode 0
151 - GB Memory: Fix HDMA5 value after DMA completes
152 - GB Video: Initialize LCDC in renderer
153 - GB Video: Hblank IRQs should mask LYC=LY IRQs
154 - GBA: Fix IRQs firing after already being cleared
155 - GBA: Only unhalt CPU if appropriate bit is set in IE
156 - GBA: Add savegame override for Crash Bandicoot 2
157 - GBA BIOS: Fix MidiKey2Freq BIOS reads
158 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
159 - GBA Cheats: Fix GameShark ROM patches
160 - GBA I/O: Mask off WAITCNT bits that cannot be written
161 - GBA Memory: Fix misaligned BIOS reads
162 - GBA Memory: Fix VCOUNT being writable
163 - GBA Video: Fix out of bounds sprite transforms
164 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
165 - Libretro: Fix disabling BIOS
166 - Libretro: Fix Game Boy savestates and audio
167 - Qt: Fix changing resolution of software renderer
168 - Qt: Fix setting overrides
169 - Qt: Fix cut off tiles and alignment issues in tile viewer
170 - Qt: Only reset window dimensions when first shown
171 - Qt: Fix Qt Multimedia audio driver on big endian
172 - Qt: Fix Apply button for key and controller configurations
173 - VFS: Fix resizing memory chunks when not needed
174 - Windows: Fix Unicode directory handling
175Misc:
176 - GB, GBA: Prevent loading null ROMs
177 - GB Audio: Initialize wave RAM to GBC values
178 - GB Memory: Reset ROM bank when loading a ROM
179 - PSP2: Improved controller rumble
180
1810.5.1: (2016-10-05)
182Bugfixes:
183 - Core: Fix importing save games as read-only
184 - FFmpeg: Fix encoding AAC
185 - GB: Fix invalid STOP behavior on Game Boy Color
186 - GB: Initialize audio properly
187 - GB: Properly clear KEY1 bit 0 when switching speeds
188 - GB: Properly unload save files when unloading a ROM
189 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
190 - GB MBC: Fix MBC7 when size is incorrectly specified
191 - GB MBC: Fix RTC access when no save file is loaded
192 - GB SIO: Don't auto-clock external shift clock
193 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
194 - GB Video: Fix video frames getting missed when LCDC is off
195 - GB Video: Clear screen when LCDC is off
196 - GBA Cheats: Fix holding onto pointers that may get invalidated
197 - GBA Cheats: Fix key-activated CodeBreaker cheats
198 - GBA Cheats: Fix uninitialized memory getting freed when saving
199 - GBA Hardware: Improve Game Boy Player rumble behavior
200 - GBA Memory: Fix several unused I/O register read values
201 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
202 - LR35902: Fix events running with the wrong cycle active
203 - Qt: Fix "close" button on Overrides view
204 - Qt: Fix saving overrides
205 - Qt: Fix directory set unloading when replacing the ROM
206 - Qt: Fix patch loading
207 - Qt: Fix crash when saving an override if a game isn't loaded
208 - Qt: Fix showing default display driver as OpenGL (force 1.x)
209 - SDL: Attach rumble in SDL frontend
210 - Util: Fix PNG identification on files too small to be a PNG
211Misc:
212 - All: Only update version info if needed
213 - All: Split out install locations for Libretro and OpenEmu
214 - FFmpeg: Encoding cleanup
215 - GB: Reset active region when reloading ROM
216 - GB Memory: Initialize RAM pattern for GBC
217 - GB Video: Improved video timings
218 - Qt: Manage window sizes slightly better
219 - Qt: Remember scale option independent of core dimensions
220
2210.5.0: (2016-09-19)
222Features:
223 - Game Boy support
224 - Support for encrypted CodeBreaker GBA cheats
225 - Emulation of Vast Fame protected GBA carts (taizou)
226 - Tile viewer
227 - Threaded rendering mode
228 - Libretro: Memory map and achievement support (leiradel)
229 - GUI: Add UI control remapping
230 - GUI: Add fast-forward
231 - Wii: 240p support
232 - 3DS: Adjustable screen darkening
233 - Ability to temporarily load a savegame
234 - Load specific files out of archives
235 - Automatic BIOS detection
236Bugfixes:
237 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
238 - Debugger: Fix GDB breakpoints
239 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
240 - GBA: Fix filehandle leak with savegames
241 - GBA: Timer 0 cannot be count up
242 - GBA: Count up timers should not count themselves
243 - GBA Memory: Fix mirror on non-overdumped Classic NES games
244 - GBA Memory: Fix ldm {pc}
245 - GBA Savedata: Fix savedata sync timer
246 - GBA Savedata: Only unmap savedata if present
247 - GBA Serialize: Savestates now properly store prefetch
248 - GBA Video: WIN0/1 take priority over OBJWIN
249 - GBA Video: Fix out-of-order OBJWIN
250 - PSP2: Fix GPU crash while exiting
251 - PSP2: Fix VSync
252 - PSP2: Fix accelerometer range
253 - PSP2: Actually load screen mode setting
254 - PSP2: Fix gyroscope direction
255 - PSP2: Delete threads after they return
256 - PSP2: Fix mapping/unmapping from not at 0
257 - Qt: Fix bug in software renderer scaling
258 - Qt: Fix hanging key press after disabling autofire
259 - Qt: Fix being unable to pause manually when using auto-pausing
260 - SDL: Fix axes being mapped wrong
261 - Util: Fix realloc semantics in utf16to8
262 - Util: Fix inserting too many items into a hash table
263 - VFS: Fix uninitialized varaible reading from 7z
264 - VFS: Fix reading multiple files from a 7z archive
265 - Wii: Fix framelimiting after a slowdown
266 - Wii: Fix garbage flash at startup
267Misc:
268 - 3DS: Use blip_add_delta_fast for a small speed improvement
269 - 3DS: Allow UTF-16 filenames
270 - 3DS: Port to using citro3D
271 - 3DS: Use system font for menus
272 - 3DS: Attempt to use Core 2 for threads
273 - 3DS: Adjustable filering
274 - 3DS: 3D banner
275 - All: Add QUIET parameter to silence CMake
276 - All: Faster memory read/write
277 - ARM7: Support forcing Thumb mode via MSR
278 - ARM7: Flush prefetch cache when loading CPSR via MSR
279 - ARM7: Clean up instruction decoding for future expandability
280 - Debugger: Support register and memory writes via GDB stub
281 - Debugger: Add software breakpoint support to gdb
282 - FFmpeg: Full support for libavcodec 56+
283 - GBA: Better debug logging if event processing breaks
284 - GBA Audio: Force audio DMAs to not increment destination
285 - GBA BIOS: Use custom ArcTan, not relying on OS
286 - GBA Hardware: Clean up dead code in GBP
287 - GBA Memory: Optimize stalling behavior
288 - GBA Memory: Optimize Load-/StoreMultiple
289 - GBA Savedata: Add realistic timing for EEPROM
290 - GBA Serialize: Savestates now store if CPU was halted
291 - GBA Video: Remove old slow path fallback
292 - GBA Video: Optimize sprite drawing
293 - GBA Video: Optimize mode 0 rendering
294 - GBA Video: Optimize compositing cases slightly
295 - GUI: Screenshot dimensions are now passed through
296 - GUI: Add back logging
297 - GUI: Only reload config if manually saved
298 - GUI: Increase scrolling speed
299 - OpenGL: Log shader compilation failure
300 - OpenGL: Add texSize uniform
301 - Qt: Make -g flag work in Qt build
302 - Qt: Simplify OpenGL context creation
303 - Qt: Thread startup improvements
304 - Qt: Make audio channel/video layer options shortcut mappable
305 - Qt: Remove some C99isms from C++ code
306 - Qt: Remove default autofire mappings
307 - Qt: Make reseting when pasued frame-accurate
308 - Qt: Rearchitect game closing codepath
309 - PSP2: Use system font for menus
310 - PSP2: Add rumble for PS TV
311 - PSP2: Add fit-to-height screen mode
312 - PSP2: Sync files per descriptor
313 - PSP2: Allow UTF-8 filenames
314 - PSP2: Screenshots are now saved into the Photo Gallery
315 - PSP2: Stop underclocking when menuing
316 - SDL: Increase default audio buffer size to 1024 samples
317 - SDL: More responsive rumble
318 - Util: Add Vector GetConstPointer
319 - Util: Add rtrim
320 - Util: Add endswith
321 - VFS: Improve zip file detection
322 - Wii: Add pixelated resample filter
323 - Windows: Add native VDir support
324 - Util: Add PRIz macro for libc versions that don't support %z
325
3260.4.1: (2016-07-11)
327Bugfixes:
328 - All: Fix several file handle leaks
329 - All: Fix instruction tables getting zeroed when linking sometimes
330 - ARM7: Fix flags on SBC/RSC
331 - ARM7: Fix setting spsr privilege bits when spsr is empty
332 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
333 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
334 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
335 - GBA Memory: Fix executing code from OBJ region of VRAM
336 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
337 - GBA Serialize: Fix loading savegames from savestates
338 - OpenGL: Correct boolean vector strcmp strings for uniforms
339 - Qt: Fix sending gameStopped twice
340 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
341 - Qt: Fix initial state of key mapping
342 - Qt: Initialize m_useBios
343 - SDL: Fix joystick initialization on BSD
344 - SDL: Fix potential joystick crash in games with rumble
345 - SDL: Fix SDL 1.2 build
346 - SDL: Fix sporadic crash when deinitializing audio
347 - Shaders: Fix AGS-001 shader with some bad drivers
348 - Util: Use closesocket on Windows
349 - Util: Fix socket bind addresses
350 - VFS: Fix reading 7z archives without rewinding first
351 - VFS: VFileFromFD should not open directories
352 - Wii: Fix tilting direction
353 - Util: Fix realloc semantics in utf16to8
354Misc:
355 - All: Allow use of external minizip library
356 - Debugger: CLI debugger now exits when end-of-stream is reached
357 - FFmpeg: Update dependencies on Ubuntu
358 - GBA: Slightly optimize GBAProcessEvents
359 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
360 - GBA Video: Null renderer should return proper register values
361 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
362 - Qt: Add preset for DualShock 4
363 - Qt: Update 360 input profile on OS X to reflect newer drivers
364 - Qt: Remove use of NaN
365 - Qt: Canonicalize file paths when loading games
366 - Qt: Add refresh button to controller editing
367 - SDL: Remove default gamepad mappings
368 - Util: Fix intermittent build failure on OS X
369 - VFS: VFile.sync now updates modified time
370
3710.4.0: (2016-02-02)
372Features:
373 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
374 - I/O viewer
375 - Booting of multiboot images
376 - Customization of GIF recording
377 - Libretro: Cheat code support
378 - Support for GLSL shaders
379 - ROM information view
380 - Support for VBA-style cheat codes
381 - Savestates now store creation timestamps
382 - Key autofire
383 - Libretro: Allow blocking opposing directional input
384 - OpenEmu core for OS X
385 - Libretro: Settings for using BIOS and skipping intro
386 - Libretro: Customizable idle loop removal
387 - Implemented cycle counting for sprite rendering
388 - Cleaner, unified settings window
389 - Added a setting for pausing when the emulator is not in focus
390 - Customizable paths for save games, save states, screenshots and patches
391 - Controller hotplugging
392 - Ability to store save games and active cheats within savestates
393Bugfixes:
394 - ARM7: Fix sign of unaligned LDRSH
395 - ARM7: Fix decoding of some ARM ALU instructions with shifters
396 - Debugger: Fix watchpoints in gdb
397 - GBA: Fix warnings when creating and loading savestates
398 - GBA: Fix Iridion II savetype
399 - GBA BIOS: Fix misaligned CpuSet
400 - GBA Cheats: Fix cheats setting the Action Replay version
401 - GBA Hardware: Fix GPIO on big endian
402 - GBA Memory: Fix DMA register writing behavior
403 - GBA Memory: Fix DMAs triggering two cycles early
404 - Libretro: Fix aspect ratio
405 - Qt: Fix some potential crashes with the gamepad mapping
406 - Qt: Fix keys being mapped incorrectly when loading configuration file
407 - Util: Fix PowerPC PNG read/write pixel order
408 - Util: Fix excessive memory allocation when decoding a PNG
409 - VFS: Fix VFileReadline and remove _vfdReadline
410Misc:
411 - All: Improved PowerPC support
412 - All: Fix some undefined behavior warnings
413 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
414 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
415 - GBA: Implement bad I/O register loading
416 - GBA: Allow jumping to OAM and palette RAM
417 - GBA BIOS: Finish implementing RegisterRamReset
418 - GBA Config: Add "override" layer for better one-time configuration
419 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
420 - GBA Memory: Use a dynamically sized mask for ROM memory
421 - GBA Memory: Implement several unimplemented memory access types
422 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
423 - GBA RR: Starting from savestate now embeds the savegame
424 - GBA RR: Add preliminary SRAM support for VBM loading
425 - GBA RR: Add support for resets in movies
426 - GBA Video: Remove lastHblank, as it is implied
427 - Libretro: Use anonymous memory mappers for large blocks of memory
428 - Libretro: Add install target for libretro core
429 - Qt: Window size command line options are now supported
430 - Qt: Increase usability of key mapper
431 - Qt: Add 'Apply' button to settings window
432 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
433 - Qt: Allow use of modifier keys as input
434 - Qt: Optimize log viewer
435 - Qt: Added button for breaking into the GDB debugger
436 - Qt: Add box for showing duration of rewind
437 - SDL: Support fullscreen in SDL 1.2
438 - SDL: Allow GBASDLAudio to be used without a thread context
439 - Util: Use VFile for configuration
440 - Util: Add MutexTryLock
441
4420.3.2: (2015-12-16)
443Bugfixes:
444 - ARM7: Fix STRT/STRBT
445 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
446 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
447 - Libretro: Fix problems with rumble not turning off
448 - GBA: Fix idle skip state being retained between games
449 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
450 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
451 - GBA BIOS: Fix Sqrt sign
452 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
453 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
454 - GBA Memory: Fix DMA behavior for SRAM accesses
455 - GBA Memory: Fix Store8 to OBJ VRAM
456 - GBA Memory: Fix alignment of LDM/STM on SRAM
457 - GBA Memory: Fix unaligned out-of-bounds ROM loads
458 - GBA Memory: Fix timing of DMAs
459 - GBA Video: Fix _mix for 15-bit color
460 - GBA Video: Fix OAM and palette initialization
461 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
462 - Qt: Use safer isLoaded check in GameController
463 - Qt: Fix a race condition in PainterGL that could lead to a crash
464 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
465 - Qt: Fix font size in memory viewer
466 - Qt: Fix a crash in the memory viewer
467 - Qt: Add additional checks in CheatModel to prevent crashes
468 - Qt: Fix race condition with setting sample rate
469 - Qt: Fix crash when closing multiplayer windows
470 - Qt: Fix resetting while paused
471Misc:
472 - GBA Audio: Implement missing flags on SOUNDCNT_X register
473 - Qt: Add mute option to menu
474
4750.3.1: (2015-10-24)
476Bugfixes:
477 - ARM7: Fix instruction decoding of Thumb shifts
478 - GBA: Deinit savegame when unloading a ROM
479 - GBA: Fix BIOS check on big endian
480 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
481 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
482 - GBA Audio: Fix audio channels being silenced at the wrong time
483 - GBA Memory: Fix bad BIOS Load16 on big endian
484 - GBA Memory: Fix bad Load8 on big endian
485 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
486 - GBA Video: Fix edge case with sprite blend modes and semitransparency
487 - GBA Video: Fix objwin and blending interaction on sprites
488 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
489 - Libretro: Fix a memory leak with the render buffer
490 - Qt: Windows no longer spawn in the top left on first launch
491 - Qt: Fix install path of XDG desktop file with DESTDIR
492 - Qt: Fix drag and drop on Windows
493 - Qt: Reenable double buffering, as disabling it broke some Windows configs
494 - VFS: Fix return values of VFileFILE.read and .write
495Misc:
496 - All: Reset next event to cycles instead of zero to interrupt
497 - All: Add --version flag
498 - ARM7: Force disable LTO on two files to work around a GCC bug
499 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
500 - GBA: Better memory handling with PNG savestates
501 - GBA: Additional savestate sanity checks
502 - GBA: Check for cycle count being too high
503 - GBA Audio: Allow GBAAVStream to have no video callback
504 - GBA BIOS: Implement RegisterRamReset for SIO registers
505 - Qt: Remove useless help icons in dialogs
506 - Qt: Prevent savestate window from opening while in multiplayer
507 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
508 - Qt: Dropping multiplayer windows works more cleanly now
509
5100.3.0: (2015-08-16)
511Features:
512 - Ability to hide individual background layers, or OBJs
513 - Ability to mute individual audio channels
514 - Palette viewer and exporter
515 - Volume control
516 - More shortcuts are editable (e.g. quick save/load)
517 - Rewind now shows the frame after rewinding
518 - Import/Export of GameShark/Action Replay snapshots
519 - Add "Step backwards" item for single increment rewind
520 - Deadzone estimation for game controllers
521 - Analog inputs can be used for shortcuts
522 - Menu items for specific solar sensor brightness levels
523 - Remappable controls for tilt and gyroscope sensors
524 - Status messages for actions taken while a game is running (e.g. save/load state)
525 - Memory inspector
526 - Screensaver can now be suspended while a game is running
527 - Load/save the most recent savestate slot
528 - Support varible speed (PWM) rumble
529 - Ability to cap fast forward speed
530 - Finer control over FPS target
531 - Holdable shortcut for rewinding one frame at a time
532 - Ability to boot directly into the BIOS
533 - Preliminary support for yanking out the game pak while a game is running
534 - Thumb-drive mode by putting a file called portable.ini in the same folder
535 - Configurable display driver, between software and OpenGL
536 - Undo-able savestate loading and saving
537 - Controller profiles now store shortcut settings
538 - Default controller profiles for several common controllers
539 - Libretro now supports BIOS, rumble and solar sensor
540 - Implement BIOS call Stop, for sleep mode
541 - Automatically load patches, if found
542 - Improved video synchronization
543 - Configurable audio output sample rate
544Bugfixes:
545 - ARM7: Fix SWI and IRQ timings
546 - ARM7: Fix Thumb MUL timing
547 - ARM7: Fix timing of multiplies to use N cycles
548 - ARM7: ARMHotplugDetach should call deinit
549 - Debugger: Fix use-after-free in breakpoint clearing code
550 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
551 - GBA: Cap audio FIFO read size during deserialization
552 - GBA: Check for corrupted savestates when loading
553 - GBA: Check for improperly sized savestates when loading
554 - GBA: Check for savestates made from differently sized ROMs
555 - GBA: Fix calls to endian-independent loadstores
556 - GBA: Fix timing of reading from timer registers
557 - GBA: Ensure cycles never go negative
558 - GBA Audio: Force audio FIFOs to 32-bit
559 - GBA Audio: Fix audio pitch changing when adjusting buffer size
560 - GBA Audio: Fix sample order in audio channel 3
561 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
562 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
563 - GBA Memory: Improve Thumb open bus behavior
564 - GBA Memory: Fix potential DMA issue when loading a savestate
565 - GBA Memory: Fix load/store multiple video memory waitstates
566 - GBA SIO: Fix reseting when there are SIO devices attached
567 - GBA Video: Blended sprites should never have other effects applied
568 - GBA Video: Fix out-of-bounds tiles in mosaic
569 - GBA Video: Fix windows not affecting sprites
570 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
571 - GBA Video: Fix timing on first scanline
572 - Qt: Better cleanup when a game crashes
573 - Qt: Fix open ROM dialog filtering for archive formats
574 - Qt: Cap the maximum number of multiplayer windows
575 - Qt: Fix maximum year in sensor override
576 - Qt: Fix window being too tall after exiting fullscreen
577 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
578 - Qt: Fix analog buttons not getting unmapped
579 - Qt: Fix passing command line options
580 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
581 - SDL: Fix SDL build when OpenGL is missing
582 - Util: Allow loading IPS patches that grow the ROM
583 - VFS: Fix resource leaks if some allocations fail
584 - VFS: Fix line-reading to return proper values
585 - Video: Fix an issue with very long filenames
586 - Util: Fix formatting of floats
587Misc:
588 - All: Add --help flag for command line programs
589 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
590 - All: Enable static linking for Windows
591 - All: Enable static linking for OS X
592 - All: Threads are now named
593 - All: Proper handling of Unicode file paths
594 - ARM7: Add emulation for Undefined CPU mode
595 - ARM7: Reduce the size of the Thumb instruction table
596 - GBA: Add status log level
597 - GBA: GBARewind now returns how many states it has rewound
598 - GBA: SIO logging layer
599 - GBA BIOS: Stub out SoundBias
600 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
601 - GBA: Don't include GBACLIDebugger struct unless needed
602 - GBA: Savedata is now synced shortly after data finishes being written
603 - GBA: Process multiple timer events at once, if necessary
604 - GBA Audio: Implement audio reset for channels A/B
605 - GBA Audio: Process multiple audio events at once, if necessary
606 - GBA Hardware: Backport generic RTC source into core
607 - GBA Input: Allow axes and buttons to be mapped to the same key
608 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
609 - GBA SIO: Add a dummy driver for Normal mode
610 - GBA Thread: Add functionality for running callbacks on the GBA thread
611 - GBA Thread: Split GBASync into a separate file
612 - GBA Video: Refactor software renderer into separate files
613 - GBA Video: Slightly optimize mode 0 mosaic rendering
614 - Debugger: Free watchpoints in addition to breakpoints
615 - Qt: Handle saving input settings better
616 - Qt: Move GL frame drawing back onto its own thread
617 - Qt: Fast forward (held) option moved from Other to Emulation menu
618 - Qt: Show version info in window title
619 - Qt: Migrate multiplayer window handling into GBAApp
620 - Qt: Unified file opening and saving with last location
621 - Qt: Fix windows being resizable when they shouldn't have been
622 - Qt: Only hide cursor in full screen
623 - Qt: Replace pause-after-frame mutex with an atomic
624 - Qt: Add application icon and XDG desktop files
625 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
626 - Qt: Don't save window size when entering fullscreen
627 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
628 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
629 - Qt: Increase usability of key mapper
630 - Qt: Show checkmark for window sizes
631 - Qt: Set window path to loaded ROM
632 - Perf: Ability to load savestates immediately on launch
633 - SDL: Properly check for initialization
634 - SDL: Clean up initialization functions
635 - SDL: Clean up GL context
636 - Util: Allow disabling the threading code entirely
637 - VFS: Add sync method to force syncing with backing
638
6390.2.1: (2015-05-13)
640Bugfixes:
641 - All: Fix sanitize-deb script not cleaning up after itself
642 - All: Fix dependencies for libavcodec on Debian-derived platforms
643 - ARM7: Handle writeback for PC in addressing modes 2 and 3
644 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
645 - ARM7: Fix ARM multiply instructions when PC is a destination register
646 - Debugger: Fix use-after-free in breakpoint clearing code
647 - Debugger: Fix boundary conditions in tab completion
648 - GBA: Fix timers not updating timing when writing to only the reload register
649 - GBA: Fix rewind boundary conditions
650 - GBA: Add initial I/O register settings for background matrix registers
651 - GBA: Fix hang when loading a savestate if sync to video is enabled
652 - GBA: Handle out-of-bounds I/O access
653 - GBA: Fix bounds-checking on EEPROM access
654 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
655 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
656 - GBA Memory: Allow SRAM to be 64kB
657 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
658 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
659 - GBA Video: Fix second frame mode 5
660 - Perf: Fix race condition if a game crashes immediately on start
661 - Qt: Fix Display object leak when closing a window
662 - Qt: Fix .deb dependencies
663 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
664 - Qt: Fix window not regaining focus after exiting savestate window
665 - Qt: Fix regression where video would not record if the game had already started
666 - Qt: Fix potential crash if a gamepad causes focus to change
667 - Qt: Fix controller axis querying
668 - Qt: Fix multiplayer windows opening as the wrong size
669 - Qt: Fix controllers sometimes not loading the right profile
670 - SDL: Fix boundary conditions for joystick adjustments
671 - SDL: Allocate properly sized input maps
672 - SDL: Fix potential build issues when Qt and SDL2 are in use
673 - Util: Fix resource leak in UTF-8 handling code
674 - Util: Fix a null-pointer issue when attempting to delete a key
675 - VFS: Fix resource leaks if some allocations fail
676 - Video: Fix an issue with very long filenames
677Misc:
678 - GBA Memory: Soft-crash if jumping past the end of a ROM
679 - Qt: Show multiplayer numbers in window title
680 - Qt: Solar sensor can have shortcuts set
681
6820.2.0: (2015-04-03)
683Features:
684 - Support for gamepad axes, e.g. analog sticks or triggers
685 - Add scale presets for up to 6x
686 - Settings window
687 - Bilinear resampling option
688 - Add option to skip BIOS start screen
689 - List of recently opened games
690 - Support for games using the Solar Sensor
691 - Better audio resampling via blip-buf
692 - Game Pak overrides dialog for setting savetype and sensor values
693 - Support for games using the tilt sensor
694 - Remappable shortcuts for keyboard and gamepad
695 - Rewinding of emulation
696 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
697 - Support IPv6
698 - Save directory of last loaded file
699 - Support BPS patches
700 - Automatically detect and optimize out idle loops
701 - Configurable game overrides
702 - Support loading 7-Zip files
703 - Drag and drop game loading
704 - Cheat code support
705 - Runtime configurable audio driver
706 - Libretro core for use with RetroArch and other front-ends
707 - Controller profiles for setting different bindings for different controllers
708 - Ability to lock aspect ratio
709 - Local link cable support
710 - Ability to switch which game controller is in use per instance
711 - Ability to prevent opposing directional input
712 - Warning dialog if an unimplemented BIOS feature is called
713 - Debugger: Add CLI "frame", frame advance command
714 - Debugger: Add CLI functions for writing to memory
715 - Debugger: Add CLI functions for examining memory regions
716 - Debugger: Add CLI function for writing a register
717Bugfixes:
718 - ARM7: Extend prefetch by one stage
719 - ARM7: Fix cycle counting for loads
720 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
721 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
722 - GBA: Initialize gba.sync to null
723 - GBA: Fix timer initialization
724 - GBA Audio: Support 16-bit writes to FIFO audio
725 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
726 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
727 - GBA BIOS: Fix BIOS prefetch after reset
728 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
729 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
730 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
731 - GBA Memory: Fix I cycles that had been moved to ARM7 core
732 - GBA Memory: Fix cycle counting for 32-bit load/stores
733 - GBA RR: Fix fallthrough error when reading tags from a movie
734 - GBA Thread: Fix possible hang when loading an archive
735 - GBA Thread: Fix possible deadlock in video sync
736 - Perf: Fix crash when the GBA thread fails to start
737 - Qt: Fix crash starting a GDB stub if a game isn't loaded
738 - Qt: Fix crash when adjusting settings after closing a game
739 - Qt: Fix crash when starting GDB stub after closing a game
740 - Qt: Fix patch loading while a game is running
741 - Qt: Fix crash when loading a game after stopping GDB server
742 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
743 - Qt: Fix crash when attempting to pause if a game is not running
744 - SDL: Properly clean up if a game doesn't launch
745 - Util: Fix sockets on Windows
746Misc:
747 - All: Enable link-time optimization
748 - Debugger: Watchpoints now work on STM/LDM instructions
749 - Debugger: Clean up GDB stub network interfacing
750 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
751 - Debugger: Merge Thumb BL instructions when disassembling
752 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
753 - Debugger: Watchpoints now report address watched (fixes #68)
754 - Debugger: Add support for soft breakpoints
755 - Debugger: Make I/O register names be addresses instead of values
756 - Debugger: Rename read/write commands
757 - GBA: Improve accuracy of event timing
758 - GBA: Add API for getting Configuration structs for overrides and input
759 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
760 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
761 - GBA: Move A/V stream interface into core
762 - GBA: Savestates now take into account savedata state machines (fixes #109)
763 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
764 - GBA Memory: Simplify memory API and use fixed bus width
765 - GBA Thread: Make GBASyncWaitFrameStart time out
766 - GBA Video: Start video at the last scanline instead of the first
767 - Qt: Optimize logo drawing
768 - Qt: Move frame upload back onto main thread
769 - Qt: Remember window position
770 - Qt: Double-clicking on the window toggles full screen
771 - Util: Use proper locale for reading and writing float values
772
7730.1.1: (2015-01-24)
774Bugfixes:
775 - ARM7: Fix LDM writeback to a register already written
776 - GBA: Fix timers 2 and 3 updating incorrectly
777 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
778 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
779 - GBA Audio: Properly initialize audio FIFO channels
780 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
781 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
782 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
783 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
784 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
785 - GBA BIOS: Fix HuffUnComp boundary conditions
786 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
787 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
788 - GBA Memory: Filter out top nybble of DMA addresses
789 - GBA Memory: Properly bounds-check VRAM accesses
790 - GBA Memory: Fix initial DMA state
791 - GBA Thread: Allow halted games to exit cleanly
792 - GBA Video: Fix blend issues with obscured middle layers
793 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
794 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
795 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
796 - GBA Video: Fix sprite boundary conditions with mosaic
797 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
798 - Qt: Fix issue with set frame sizes being the wrong height
799 - Qt: Fix emulator crashing when full screen if a game is not running
800 - Qt: Fix window focus issues
801 - Qt: Properly set default video recording settings
802 - Qt: Fix a race condition when a game crashes immediately
803 - Qt: Fix some cases where key mapping can break if focus is adjusted
804 - Qt: Fix crash if a game pauses before any frames are shown
805 - Debugger: Negative PC-relative loads now properly subtract the offset
806 - Debugger: Align PC-relative loads in Thumb
807 - Debugger: Fix watchpoints triggering too late
808 - Debugger: Fix binary print putting spaces between digits
809 - Video: Ensure FFmpeg encoder has audio frames
810 - Video: Fix uncompressed PCM audio recording
811 - Video: Fix FFmpeg crashing when the file extension is wrong
812 - Util: Fix SOCKET_FAILED macro
813Misc:
814 - GBA: Exit cleanly on FATAL if the port supports it
815 - GBA Memory: Implement 16- and 32-bit loads from SRAM
816 - Qt: Disable sync to video by default
817 - Qt: Handle a game crash without crashing
818 - Qt: Set default log level to FATAL, ERROR and WARN
819 - Qt: Clarify some phrasing in the menus
820 - Qt: Clear active buttons when focus is lost
821
8220.1.0: (2014-12-13)
823 - Initial release