all repos — mgba @ e0a6af087e83d79b53ad5352511c7e02c557b93f

mGBA Game Boy Advance Emulator

src/platform/qt/GameController.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "GameController.h"
  7
  8#include "AudioProcessor.h"
  9#include "InputController.h"
 10#include "MultiplayerController.h"
 11#include "VFileDevice.h"
 12
 13#include <QDateTime>
 14#include <QThread>
 15
 16#include <ctime>
 17
 18extern "C" {
 19#include "gba/audio.h"
 20#include "gba/gba.h"
 21#include "gba/serialize.h"
 22#include "gba/sharkport.h"
 23#include "gba/renderers/video-software.h"
 24#include "gba/supervisor/config.h"
 25#include "util/vfs.h"
 26}
 27
 28using namespace QGBA;
 29using namespace std;
 30
 31const int GameController::LUX_LEVELS[10] = { 5, 11, 18, 27, 42, 62, 84, 109, 139, 183 };
 32
 33GameController::GameController(QObject* parent)
 34	: QObject(parent)
 35	, m_drawContext(new uint32_t[256 * 256])
 36	, m_threadContext()
 37	, m_activeKeys(0)
 38	, m_inactiveKeys(0)
 39	, m_logLevels(0)
 40	, m_gameOpen(false)
 41	, m_audioThread(new QThread(this))
 42	, m_audioProcessor(AudioProcessor::create())
 43	, m_pauseAfterFrame(false)
 44	, m_videoSync(VIDEO_SYNC)
 45	, m_audioSync(AUDIO_SYNC)
 46	, m_fpsTarget(-1)
 47	, m_turbo(false)
 48	, m_turboForced(false)
 49	, m_turboSpeed(-1)
 50	, m_wasPaused(false)
 51	, m_inputController(nullptr)
 52	, m_multiplayer(nullptr)
 53	, m_stateSlot(1)
 54{
 55	m_renderer = new GBAVideoSoftwareRenderer;
 56	GBAVideoSoftwareRendererCreate(m_renderer);
 57	m_renderer->outputBuffer = (color_t*) m_drawContext;
 58	m_renderer->outputBufferStride = 256;
 59
 60	GBACheatDeviceCreate(&m_cheatDevice);
 61
 62	m_threadContext.state = THREAD_INITIALIZED;
 63	m_threadContext.debugger = 0;
 64	m_threadContext.frameskip = 0;
 65	m_threadContext.bios = 0;
 66	m_threadContext.renderer = &m_renderer->d;
 67	m_threadContext.userData = this;
 68	m_threadContext.rewindBufferCapacity = 0;
 69	m_threadContext.cheats = &m_cheatDevice;
 70	m_threadContext.logLevel = GBA_LOG_ALL;
 71
 72	m_lux.p = this;
 73	m_lux.sample = [](GBALuminanceSource* context) {
 74		GameControllerLux* lux = static_cast<GameControllerLux*>(context);
 75		lux->value = 0xFF - lux->p->m_luxValue;
 76	};
 77
 78	m_lux.readLuminance = [](GBALuminanceSource* context) {
 79		GameControllerLux* lux = static_cast<GameControllerLux*>(context);
 80		return lux->value;
 81	};
 82	setLuminanceLevel(0);
 83
 84	m_threadContext.startCallback = [](GBAThread* context) {
 85		GameController* controller = static_cast<GameController*>(context->userData);
 86		controller->m_audioProcessor->setInput(context);
 87		context->gba->luminanceSource = &controller->m_lux;
 88		GBARTCGenericSourceInit(&controller->m_rtc, context->gba);
 89		context->gba->rtcSource = &controller->m_rtc.d;
 90		context->gba->rumble = controller->m_inputController->rumble();
 91		context->gba->rotationSource = controller->m_inputController->rotationSource();
 92		controller->m_fpsTarget = context->fpsTarget;
 93		controller->gameStarted(context);
 94	};
 95
 96	m_threadContext.cleanCallback = [](GBAThread* context) {
 97		GameController* controller = static_cast<GameController*>(context->userData);
 98		controller->gameStopped(context);
 99	};
100
101	m_threadContext.frameCallback = [](GBAThread* context) {
102		GameController* controller = static_cast<GameController*>(context->userData);
103		if (controller->m_pauseAfterFrame.testAndSetAcquire(true, false)) {
104			GBAThreadPauseFromThread(context);
105			controller->gamePaused(&controller->m_threadContext);
106		}
107		if (GBASyncDrawingFrame(&controller->m_threadContext.sync)) {
108			controller->frameAvailable(controller->m_drawContext);
109		} else {
110			controller->frameAvailable(nullptr);
111		}
112	};
113
114	m_threadContext.logHandler = [](GBAThread* context, enum GBALogLevel level, const char* format, va_list args) {
115		static const char* stubMessage = "Stub software interrupt";
116		if (!context) {
117			return;
118		}
119		GameController* controller = static_cast<GameController*>(context->userData);
120		if (level == GBA_LOG_STUB && strncmp(stubMessage, format, strlen(stubMessage)) == 0) {
121			va_list argc;
122			va_copy(argc, args);
123			int immediate = va_arg(argc, int);
124			va_end(argc);
125			controller->unimplementedBiosCall(immediate);
126		}
127		if (level == GBA_LOG_FATAL) {
128			QMetaObject::invokeMethod(controller, "crashGame", Q_ARG(const QString&, QString().vsprintf(format, args)));
129		} else if (!(controller->m_logLevels & level)) {
130			return;
131		}
132		QString message(QString().vsprintf(format, args));
133		if (level == GBA_LOG_STATUS) {
134			controller->statusPosted(message);
135		}
136		controller->postLog(level, message);
137	};
138
139	connect(&m_rewindTimer, &QTimer::timeout, [this]() {
140		GBARewind(&m_threadContext, 1);
141		emit frameAvailable(m_drawContext);
142		emit rewound(&m_threadContext);
143	});
144	m_rewindTimer.setInterval(100);
145
146	m_audioThread->setObjectName("Audio Thread");
147	m_audioThread->start(QThread::TimeCriticalPriority);
148	m_audioProcessor->moveToThread(m_audioThread);
149	connect(this, SIGNAL(gameStarted(GBAThread*)), m_audioProcessor, SLOT(start()));
150	connect(this, SIGNAL(gameStopped(GBAThread*)), m_audioProcessor, SLOT(pause()));
151	connect(this, SIGNAL(gamePaused(GBAThread*)), m_audioProcessor, SLOT(pause()));
152	connect(this, SIGNAL(gameUnpaused(GBAThread*)), m_audioProcessor, SLOT(start()));
153	connect(this, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(pollEvents()));
154}
155
156GameController::~GameController() {
157	m_audioThread->quit();
158	m_audioThread->wait();
159	disconnect();
160	clearMultiplayerController();
161	closeGame();
162	GBACheatDeviceDestroy(&m_cheatDevice);
163	delete m_renderer;
164	delete[] m_drawContext;
165}
166
167void GameController::setMultiplayerController(MultiplayerController* controller) {
168	if (controller == m_multiplayer) {
169		return;
170	}
171	clearMultiplayerController();
172	m_multiplayer = controller;
173	controller->attachGame(this);
174}
175
176void GameController::clearMultiplayerController() {
177	if (!m_multiplayer) {
178		return;
179	}
180	m_multiplayer->detachGame(this);
181	m_multiplayer = nullptr;
182}
183
184void GameController::setOverride(const GBACartridgeOverride& override) {
185	m_threadContext.override = override;
186	m_threadContext.hasOverride = true;
187}
188
189void GameController::setOptions(const GBAOptions* opts) {
190	setFrameskip(opts->frameskip);
191	setAudioSync(opts->audioSync);
192	setVideoSync(opts->videoSync);
193	setSkipBIOS(opts->skipBios);
194	setUseBIOS(opts->useBios);
195	setRewind(opts->rewindEnable, opts->rewindBufferCapacity, opts->rewindBufferInterval);
196	setVolume(opts->volume);
197	setMute(opts->mute);
198
199	threadInterrupt();
200	m_threadContext.idleOptimization = opts->idleOptimization;
201	threadContinue();
202}
203
204#ifdef USE_GDB_STUB
205ARMDebugger* GameController::debugger() {
206	return m_threadContext.debugger;
207}
208
209void GameController::setDebugger(ARMDebugger* debugger) {
210	threadInterrupt();
211	if (m_threadContext.debugger && GBAThreadIsActive(&m_threadContext)) {
212		GBADetachDebugger(m_threadContext.gba);
213	}
214	m_threadContext.debugger = debugger;
215	if (m_threadContext.debugger && GBAThreadIsActive(&m_threadContext)) {
216		GBAAttachDebugger(m_threadContext.gba, m_threadContext.debugger);
217	}
218	threadContinue();
219}
220#endif
221
222void GameController::loadGame(const QString& path, bool dirmode) {
223	closeGame();
224	if (!dirmode) {
225		QFile file(path);
226		if (!file.open(QIODevice::ReadOnly)) {
227			return;
228		}
229		file.close();
230	}
231
232	m_fname = path;
233	m_dirmode = dirmode;
234	openGame();
235}
236
237void GameController::bootBIOS() {
238	closeGame();
239	m_fname = QString();
240	m_dirmode = false;
241	openGame(true);
242}
243
244void GameController::openGame(bool biosOnly) {
245	if (biosOnly && (!m_useBios || m_bios.isNull())) {
246		return;
247	}
248
249	m_gameOpen = true;
250
251	m_pauseAfterFrame = false;
252
253	if (m_turbo) {
254		m_threadContext.sync.videoFrameWait = false;
255		m_threadContext.sync.audioWait = false;
256	} else {
257		m_threadContext.sync.videoFrameWait = m_videoSync;
258		m_threadContext.sync.audioWait = m_audioSync;
259	}
260
261	m_threadContext.gameDir = 0;
262	m_threadContext.bootBios = biosOnly;
263	if (biosOnly) {
264		m_threadContext.fname = nullptr;
265	} else {
266		m_threadContext.fname = strdup(m_fname.toLocal8Bit().constData());
267		if (m_dirmode) {
268			m_threadContext.gameDir = VDirOpen(m_threadContext.fname);
269			m_threadContext.stateDir = m_threadContext.gameDir;
270		} else {
271			GBAThreadLoadROM(&m_threadContext, m_threadContext.fname);
272		}
273	}
274
275	if (!m_bios.isNull() && m_useBios) {
276		m_threadContext.bios = VFileDevice::open(m_bios, O_RDONLY);
277	} else {
278		m_threadContext.bios = nullptr;
279	}
280
281	if (!m_patch.isNull()) {
282		m_threadContext.patch = VFileDevice::open(m_patch, O_RDONLY);
283	}
284
285	m_inputController->recalibrateAxes();
286
287	if (!GBAThreadStart(&m_threadContext)) {
288		m_gameOpen = false;
289		emit gameFailed();
290	}
291}
292
293void GameController::loadBIOS(const QString& path) {
294	if (m_bios == path) {
295		return;
296	}
297	m_bios = path;
298	if (m_gameOpen) {
299		closeGame();
300		openGame();
301	}
302}
303
304void GameController::yankPak() {
305	if (!m_gameOpen) {
306		return;
307	}
308	threadInterrupt();
309	GBAYankROM(m_threadContext.gba);
310	threadContinue();
311}
312
313void GameController::replaceGame(const QString& path) {
314	if (!m_gameOpen) {
315		return;
316	}
317
318	m_fname = path;
319	threadInterrupt();
320	m_threadContext.fname = strdup(m_fname.toLocal8Bit().constData());
321	GBAThreadReplaceROM(&m_threadContext, m_threadContext.fname);
322	threadContinue();
323}
324
325void GameController::loadPatch(const QString& path) {
326	if (m_gameOpen) {
327		closeGame();
328		m_patch = path;
329		openGame();
330	} else {
331		m_patch = path;
332	}
333}
334
335void GameController::importSharkport(const QString& path) {
336	if (!m_gameOpen) {
337		return;
338	}
339	VFile* vf = VFileDevice::open(path, O_RDONLY);
340	if (!vf) {
341		return;
342	}
343	threadInterrupt();
344	GBASavedataImportSharkPort(m_threadContext.gba, vf, false);
345	threadContinue();
346	vf->close(vf);
347}
348
349void GameController::exportSharkport(const QString& path) {
350	if (!m_gameOpen) {
351		return;
352	}
353	VFile* vf = VFileDevice::open(path, O_WRONLY | O_CREAT | O_TRUNC);
354	if (!vf) {
355		return;
356	}
357	threadInterrupt();
358	GBASavedataExportSharkPort(m_threadContext.gba, vf);
359	threadContinue();
360	vf->close(vf);
361}
362
363void GameController::closeGame() {
364	if (!m_gameOpen) {
365		return;
366	}
367	m_rewindTimer.stop();
368	if (GBAThreadIsPaused(&m_threadContext)) {
369		GBAThreadUnpause(&m_threadContext);
370	}
371	GBAThreadEnd(&m_threadContext);
372	GBAThreadJoin(&m_threadContext);
373	if (m_threadContext.fname) {
374		free(const_cast<char*>(m_threadContext.fname));
375		m_threadContext.fname = nullptr;
376	}
377
378	m_patch = QString();
379
380	for (size_t i = 0; i < GBACheatSetsSize(&m_cheatDevice.cheats); ++i) {
381		GBACheatSet* set = *GBACheatSetsGetPointer(&m_cheatDevice.cheats, i);
382		GBACheatSetDeinit(set);
383		delete set;
384	}
385	GBACheatSetsClear(&m_cheatDevice.cheats);
386
387	m_gameOpen = false;
388	emit gameStopped(&m_threadContext);
389}
390
391void GameController::crashGame(const QString& crashMessage) {
392	closeGame();
393	emit gameCrashed(crashMessage);
394	emit gameStopped(&m_threadContext);
395}
396
397bool GameController::isPaused() {
398	if (!m_gameOpen) {
399		return false;
400	}
401	return GBAThreadIsPaused(&m_threadContext);
402}
403
404void GameController::setPaused(bool paused) {
405	if (!m_gameOpen || m_rewindTimer.isActive() || paused == GBAThreadIsPaused(&m_threadContext)) {
406		return;
407	}
408	if (paused) {
409		GBAThreadPause(&m_threadContext);
410		emit gamePaused(&m_threadContext);
411	} else {
412		GBAThreadUnpause(&m_threadContext);
413		emit gameUnpaused(&m_threadContext);
414	}
415}
416
417void GameController::reset() {
418	GBAThreadReset(&m_threadContext);
419}
420
421void GameController::threadInterrupt() {
422	if (m_gameOpen) {
423		GBAThreadInterrupt(&m_threadContext);
424	}
425}
426
427void GameController::threadContinue() {
428	if (m_gameOpen) {
429		GBAThreadContinue(&m_threadContext);
430	}
431}
432
433void GameController::frameAdvance() {
434	if (m_rewindTimer.isActive()) {
435		return;
436	}
437	if (m_pauseAfterFrame.testAndSetRelaxed(false, true)) {
438		setPaused(false);
439	}
440}
441
442void GameController::setRewind(bool enable, int capacity, int interval) {
443	if (m_gameOpen) {
444		threadInterrupt();
445		GBARewindSettingsChanged(&m_threadContext, enable ? capacity : 0, enable ? interval : 0);
446		threadContinue();
447	} else {
448		if (enable) {
449			m_threadContext.rewindBufferInterval = interval;
450			m_threadContext.rewindBufferCapacity = capacity;
451		} else {
452			m_threadContext.rewindBufferInterval = 0;
453			m_threadContext.rewindBufferCapacity = 0;
454		}
455	}
456}
457
458void GameController::rewind(int states) {
459	threadInterrupt();
460	if (!states) {
461		GBARewindAll(&m_threadContext);
462	} else {
463		GBARewind(&m_threadContext, states);
464	}
465	threadContinue();
466	emit frameAvailable(m_drawContext);
467	emit rewound(&m_threadContext);
468}
469
470void GameController::startRewinding() {
471	if (!m_gameOpen || m_rewindTimer.isActive()) {
472		return;
473	}
474	m_wasPaused = isPaused();
475	setPaused(true);
476	m_rewindTimer.start();
477}
478
479void GameController::stopRewinding() {
480	if (!m_rewindTimer.isActive()) {
481		return;
482	}
483	m_rewindTimer.stop();
484	setPaused(m_wasPaused);
485}
486
487void GameController::keyPressed(int key) {
488	int mappedKey = 1 << key;
489	m_activeKeys |= mappedKey;
490	if (!m_inputController->allowOpposing()) {
491		if ((m_activeKeys & 0x30) == 0x30) {
492			m_inactiveKeys |= mappedKey ^ 0x30;
493			m_activeKeys ^= mappedKey ^ 0x30;
494		}
495		if ((m_activeKeys & 0xC0) == 0xC0) {
496			m_inactiveKeys |= mappedKey ^ 0xC0;
497			m_activeKeys ^= mappedKey ^ 0xC0;
498		}
499	}
500	updateKeys();
501}
502
503void GameController::keyReleased(int key) {
504	int mappedKey = 1 << key;
505	m_activeKeys &= ~mappedKey;
506	if (!m_inputController->allowOpposing()) {
507		if (mappedKey & 0x30) {
508			m_activeKeys |= m_inactiveKeys & (0x30 ^ mappedKey);
509			m_inactiveKeys &= ~0x30;
510		}
511		if (mappedKey & 0xC0) {
512			m_activeKeys |= m_inactiveKeys & (0xC0 ^ mappedKey);
513			m_inactiveKeys &= ~0xC0;
514		}
515	}
516	updateKeys();
517}
518
519void GameController::clearKeys() {
520	m_activeKeys = 0;
521	m_inactiveKeys = 0;
522	updateKeys();
523}
524
525void GameController::setAudioBufferSamples(int samples) {
526	threadInterrupt();
527	redoSamples(samples);
528	threadContinue();
529	QMetaObject::invokeMethod(m_audioProcessor, "setBufferSamples", Q_ARG(int, samples));
530}
531
532void GameController::setFPSTarget(float fps) {
533	threadInterrupt();
534	m_fpsTarget = fps;
535	m_threadContext.fpsTarget = fps;
536	if (m_turbo && m_turboSpeed > 0) {
537		m_threadContext.fpsTarget *= m_turboSpeed;
538	}
539	redoSamples(m_audioProcessor->getBufferSamples());
540	threadContinue();
541}
542
543void GameController::setSkipBIOS(bool set) {
544	threadInterrupt();
545	m_threadContext.skipBios = set;
546	threadContinue();
547}
548
549void GameController::setUseBIOS(bool use) {
550	threadInterrupt();
551	m_useBios = use;
552	threadContinue();
553}
554
555void GameController::loadState(int slot) {
556	if (slot > 0) {
557		m_stateSlot = slot;
558	}
559	GBARunOnThread(&m_threadContext, [](GBAThread* context) {
560		GameController* controller = static_cast<GameController*>(context->userData);
561		if (GBALoadState(context, context->stateDir, controller->m_stateSlot)) {
562			controller->frameAvailable(controller->m_drawContext);
563			controller->stateLoaded(context);
564		}
565	});
566}
567
568void GameController::saveState(int slot) {
569	if (slot > 0) {
570		m_stateSlot = slot;
571	}
572	GBARunOnThread(&m_threadContext, [](GBAThread* context) {
573		GameController* controller = static_cast<GameController*>(context->userData);
574		GBASaveState(context, context->stateDir, controller->m_stateSlot, true);
575	});
576}
577
578void GameController::setVideoSync(bool set) {
579	m_videoSync = set;
580	if (!m_turbo) {
581		threadInterrupt();
582		m_threadContext.sync.videoFrameWait = set;
583		threadContinue();
584	}
585}
586
587void GameController::setAudioSync(bool set) {
588	m_audioSync = set;
589	if (!m_turbo) {
590		threadInterrupt();
591		m_threadContext.sync.audioWait = set;
592		threadContinue();
593	}
594}
595
596void GameController::setFrameskip(int skip) {
597	m_threadContext.frameskip = skip;
598}
599
600void GameController::setVolume(int volume) {
601	threadInterrupt();
602	m_threadContext.volume = volume;
603	if (m_gameOpen) {
604		m_threadContext.gba->audio.masterVolume = volume;
605	}
606	threadContinue();
607}
608
609void GameController::setMute(bool mute) {
610	threadInterrupt();
611	m_threadContext.mute = mute;
612	if (m_gameOpen) {
613		m_threadContext.gba->audio.masterVolume = mute ? 0 : m_threadContext.volume;
614	}
615	threadContinue();
616}
617
618void GameController::setTurbo(bool set, bool forced) {
619	if (m_turboForced && !forced) {
620		return;
621	}
622	if (m_turbo == set && m_turboForced == forced) {
623		// Don't interrupt the thread if we don't need to
624		return;
625	}
626	m_turbo = set;
627	m_turboForced = set && forced;
628	enableTurbo();
629}
630
631void GameController::setTurboSpeed(float ratio) {
632	m_turboSpeed = ratio;
633	enableTurbo();
634}
635
636void GameController::enableTurbo() {
637	threadInterrupt();
638	if (!m_turbo) {
639		m_threadContext.fpsTarget = m_fpsTarget;
640		m_threadContext.sync.audioWait = m_audioSync;
641		m_threadContext.sync.videoFrameWait = m_videoSync;
642	} else if (m_turboSpeed <= 0) {
643		m_threadContext.fpsTarget = m_fpsTarget;
644		m_threadContext.sync.audioWait = false;
645		m_threadContext.sync.videoFrameWait = false;
646	} else {
647		m_threadContext.fpsTarget = m_fpsTarget * m_turboSpeed;
648		m_threadContext.sync.audioWait = true;
649		m_threadContext.sync.videoFrameWait = false;
650	}
651	redoSamples(m_audioProcessor->getBufferSamples());
652	threadContinue();
653}
654
655void GameController::setAVStream(GBAAVStream* stream) {
656	threadInterrupt();
657	m_threadContext.stream = stream;
658	if (m_gameOpen) {
659		m_threadContext.gba->stream = stream;
660	}
661	threadContinue();
662}
663
664void GameController::clearAVStream() {
665	threadInterrupt();
666	m_threadContext.stream = nullptr;
667	if (m_gameOpen) {
668		m_threadContext.gba->stream = nullptr;
669	}
670	threadContinue();
671}
672
673#ifdef USE_PNG
674void GameController::screenshot() {
675	GBARunOnThread(&m_threadContext, GBAThreadTakeScreenshot);
676}
677#endif
678
679void GameController::reloadAudioDriver() {
680	QMetaObject::invokeMethod(m_audioProcessor, "pause", Qt::BlockingQueuedConnection);
681	int samples = m_audioProcessor->getBufferSamples();
682	delete m_audioProcessor;
683	m_audioProcessor = AudioProcessor::create();
684	m_audioProcessor->setBufferSamples(samples);
685	m_audioProcessor->moveToThread(m_audioThread);
686	connect(this, SIGNAL(gameStarted(GBAThread*)), m_audioProcessor, SLOT(start()));
687	connect(this, SIGNAL(gameStopped(GBAThread*)), m_audioProcessor, SLOT(pause()));
688	connect(this, SIGNAL(gamePaused(GBAThread*)), m_audioProcessor, SLOT(pause()));
689	connect(this, SIGNAL(gameUnpaused(GBAThread*)), m_audioProcessor, SLOT(start()));
690	if (isLoaded()) {
691		m_audioProcessor->setInput(&m_threadContext);
692		QMetaObject::invokeMethod(m_audioProcessor, "start");
693	}
694}
695
696void GameController::setLuminanceValue(uint8_t value) {
697	m_luxValue = value;
698	value = std::max<int>(value - 0x16, 0);
699	m_luxLevel = 10;
700	for (int i = 0; i < 10; ++i) {
701		if (value < LUX_LEVELS[i]) {
702			m_luxLevel = i;
703			break;
704		}
705	}
706	emit luminanceValueChanged(m_luxValue);
707}
708
709void GameController::setLuminanceLevel(int level) {
710	int value = 0x16;
711	level = std::max(0, std::min(10, level));
712	if (level > 0) {
713		value += LUX_LEVELS[level - 1];
714	}
715	setLuminanceValue(value);
716}
717
718void GameController::setRealTime() {
719	m_rtc.override = GBARTCGenericSource::RTC_NO_OVERRIDE;
720}
721
722void GameController::setFixedTime(const QDateTime& time) {
723	m_rtc.override = GBARTCGenericSource::RTC_FIXED;
724	m_rtc.value = time.toMSecsSinceEpoch() / 1000;
725}
726
727void GameController::setFakeEpoch(const QDateTime& time) {
728	m_rtc.override = GBARTCGenericSource::RTC_FAKE_EPOCH;
729	m_rtc.value = time.toMSecsSinceEpoch() / 1000;
730}
731
732void GameController::updateKeys() {
733	int activeKeys = m_activeKeys;
734	activeKeys |= m_activeButtons;
735	activeKeys &= ~m_inactiveKeys;
736	m_threadContext.activeKeys = activeKeys;
737}
738
739void GameController::redoSamples(int samples) {
740#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
741	float sampleRate = 0x8000;
742	float ratio;
743	if (m_threadContext.gba) {
744		sampleRate = m_threadContext.gba->audio.sampleRate;
745	}
746	ratio = GBAAudioCalculateRatio(sampleRate, m_threadContext.fpsTarget, 44100);
747	m_threadContext.audioBuffers = ceil(samples / ratio);
748#else
749	m_threadContext.audioBuffers = samples;
750#endif
751	if (m_threadContext.gba) {
752		GBAAudioResizeBuffer(&m_threadContext.gba->audio, m_threadContext.audioBuffers);
753	}
754	QMetaObject::invokeMethod(m_audioProcessor, "inputParametersChanged");
755}
756
757void GameController::setLogLevel(int levels) {
758	threadInterrupt();
759	m_logLevels = levels;
760	threadContinue();
761}
762
763void GameController::enableLogLevel(int levels) {
764	threadInterrupt();
765	m_logLevels |= levels;
766	threadContinue();
767}
768
769void GameController::disableLogLevel(int levels) {
770	threadInterrupt();
771	m_logLevels &= ~levels;
772	threadContinue();
773}
774
775void GameController::pollEvents() {
776	if (!m_inputController) {
777		return;
778	}
779
780	m_activeButtons = m_inputController->pollEvents();
781	updateKeys();
782}