all repos — mgba @ e0ca7c69a256b6085d658d81adf3a843b1b493f9

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   10.9.0: (Future)
   2Features:
   3 - Add APNG recording
   4Emulation fixes:
   5 - ARM: Fix ALU reading PC after shifting
   6 - ARM: Fix STR storing PC after address calculation
   7 - GBA BIOS: Implement dummy sound driver calls
   8 - GBA BIOS: Improve HLE BIOS timing
   9 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
  10 - GBA Memory: Improve gamepak prefetch timing
  11 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
  12 - GBA Video: Fix Hblank timing
  13Other fixes:
  14 - Core: Ensure ELF regions can be written before trying
  15 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
  16 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
  17 - Debugger: Don't skip undefined instructions when debugger attached
  18 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
  19Misc:
  20 - FFmpeg: Add looping option for GIF/APNG
  21 - Qt: Renderer can be changed while a game is running
  22 - Qt: Add hex index to palette view
  23 - Qt: Add transformation matrix info to sprite view
  24
  250.8.1: (2020-02-16)
  26Emulation fixes:
  27 - GB Serialize: Fix timing bug loading channel 4 timing
  28 - GBA: Fix multiboot entry point while skipping BIOS
  29 - GBA BIOS: Fix undefined instruction HLE behavior
  30 - GBA DMA: Fix invalid audio DMA parameters
  31 - GBA Memory: Misaligned SRAM writes are ignored
  32 - GBA Serialize: Fix serializing DMA transfer register
  33 - GBA Serialize: Fix audio DMA timing deserialization
  34 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
  35 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
  36 - GBA Video: Fix OpenGL sprite flag priority
  37Other fixes:
  38 - Core: Fix race condition initializing thread proxy
  39 - Core: Fix integer overflow in ELF loading
  40 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
  41 - FFmpeg: Disallow recording video with no audio nor video
  42 - GBA: Automatically skip BIOS for multiboot ROMs
  43 - Qt: Only dynamically reset video scale if a game is running
  44 - Qt: Fix race condition with proxied video events
  45 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
  46 - Qt: Fix missing OSD messages
  47 - Qt: Fix crash unloading shaders
  48 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
  49 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
  50 - Qt: Fix window title not updating after shutting down game
  51 - Qt: Fix GIF view not allowing manual filename entry
  52 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
  53 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
  54 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
  55 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
  56 - Util: Fix crash reading invalid ELFs
  57 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
  58Misc:
  59 - FFmpeg: Add more presets
  60 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
  61 - SDL: Use DirectSound audio driver by default on Windows
  62 - Switch: Make OpenGL scale adjustable while running
  63
  640.8.0: (2020-01-21)
  65Features:
  66 - Improved logging configuration
  67 - One-Player BattleChip/Progress/Beast Link Gate support
  68 - Add Game Boy Color palettes for original Game Boy games
  69 - Debugger: Add unary operators and memory dereferencing
  70 - GB: Expose platform information to CLI debugger
  71 - Support Discord Rich Presence
  72 - Debugger: Add tracing to file
  73 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
  74 - OpenGL renderer with high-resolution upscaling support
  75 - Experimental high level "XQ" audio for most GBA games
  76 - Interframe blending for games that use flicker effects
  77 - Frame inspector for dissecting and debugging rendering
  78 - Switch: Option to use built-in brightness sensor for Boktai
  79 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
  80 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
  81 - Cheats: Add support for loading Libretro-style cht files
  82 - GBA Cheats: Add support for loading EZ Flash-style cht files
  83 - Support for unlicensed Wisdom Tree Game Boy mapper
  84 - Qt: Add export button for tile view (closes mgba.io/i/1507)
  85 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
  86 - GB: Yanking gamepak now supported
  87 - Qt: Memory range dumping (closes mgba.io/i/1298)
  88Emulation fixes:
  89 - GB: Fix using boot ROM with MMM01 games
  90 - GB Audio: Only reset channel 3 sample in DMG mode
  91 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
  92 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
  93 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
  94 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
  95 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
  96 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
  97 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
  98 - GB Video: Fix color scaling in AGB mode
  99 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
 100 - GBA: Reset now reloads multiboot ROMs
 101 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
 102Other fixes:
 103 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
 104 - FFmpeg: Drain recording buffers
 105 - GB: Fix reading ROM immediately after unmapping BIOS
 106 - GB SIO: Fix lockstep failing games aren't reloaded
 107 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 108 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 109 - Qt: Fix some Qt display driver race conditions
 110 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
 111 - Qt: Only show emulator restart warning once per settings saving
 112 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
 113 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
 114 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
 115Misc:
 116 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
 117 - Core: Add keysRead callback
 118 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
 119 - Core: Add more memory search ops (closes mgba.io/i/1510)
 120 - Debugger: Make tracing compatible with breakpoints/watchpoints
 121 - Debugger: Print breakpoint/watchpoint number when inserting
 122 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
 123 - FFmpeg: Support audio-only recording
 124 - GB Memory: Support running from blocked memory
 125 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
 126 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
 127 - GBA Savedata: EEPROM performance fixes
 128 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
 129 - Debugger: Add breakpoint and watchpoint listing
 130 - mGUI: Remember name and position of last loaded game
 131 - OpenGL: Only resize textures when needed
 132 - Qt: Don't unload ROM immediately if it crashes
 133 - Qt: Support switching webcams
 134 - Qt: Cap window size on start to monitor size
 135 - Qt: Open a message box for Qt frontend errors
 136 - Qt: Increase maximum magnifications and scaling
 137 - Qt: Add native FPS button to settings view
 138 - Qt: Improve sync code
 139 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
 140 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
 141 - Qt: Remove What's This icon from dialogs
 142 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
 143 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
 144 - Qt: Show list of all sprites in sprite view
 145 - Qt: Add option for disabling OSD messages
 146 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
 147 - SM83: Support PC-relative opcode decoding
 148 - Switch: Dynamic display resizing
 149 - Switch: Support file associations
 150 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
 151Changes from beta 1:
 152Emulation fixes:
 153 - ARM: Fix STR writeback pipeline stage
 154 - ARM: Partially fix LDM/STM writeback with empty register list
 155 - ARM: Fix stepping when events are pending
 156 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
 157 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
 158 - GBA Timers: Improve timer startup emulation
 159 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
 160 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
 161 - GBA Video: Fix effects blending improperly in some non-last windows
 162 - GBA Video: Copy higher priority target 1 flag
 163Other fixes:
 164 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
 165 - Core: Fix uninitialized memory issues with graphics caches
 166 - Core: Return null for out of bounds cached tile VRAM querying
 167 - GBA Video: Fix OpenGL fragment data binding
 168 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
 169 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
 170 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
 171 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
 172 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
 173 - Qt: Fix several cases where shader selections don't get saved
 174 - Qt: Fix division by zero error in invalid TilePainter state
 175 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
 176 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
 177 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
 178 - Qt: Fix inability to clear default keybindings
 179 - Qt: Release held actions if they get rebound
 180 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
 181 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
 182 - Vita: Fix analog controls (fixes mgba.io/i/1554)
 183 - Wii: Fix game fast-forwarding after slowing down
 184 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
 185Misc:
 186 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
 187 - GBA: Trim non-movie ROMs to 32 MiB if applicable
 188 - GBA Audio: Redo channel 4 batching for GBA only
 189 - GBA I/O: Stop logging several harmless invalid register reads
 190 - GBA Video: Changing OpenGL scaling no longer requires restart
 191 - Debugger: Separate aliases from main commands
 192 - Debugger: Print break-/watchpoint ID when breaking in CLI
 193 - Debugger: Minor interface cleanup
 194 - SDL: Use controller GUID instead of name
 195 - SM83: Rename LR35902 to SM83
 196 - Tools: Allow using threaded renderer in perf.py
 197 - Tools: Clean up unused argument in mgba-perf
 198
 1990.8 beta 1: (2019-10-20)
 200- Initial beta for 0.8
 201
 2020.7.3: (2019-09-15)
 203Emulation fixes:
 204 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
 205 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
 206 - GB Audio: Improve channel 4 supersampling
 207 - GB Printer: Reset printer buffer index after printing
 208 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
 209 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
 210 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
 211 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
 212 - GBA Memory: Fix STM/LDM to invalid VRAM
 213 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
 214 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
 215Other fixes:
 216 - Core: Fix crashes if core directories aren't set
 217 - Core: Fix crash when exiting game with cheats loaded
 218 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
 219 - GBA Cheats: Fix PARv3 Thumb hooks
 220 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 221 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
 222 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
 223 - Qt: Fix race conditions initializing GDB stub
 224 - Qt: Improve cheat view UX
 225 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 226 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
 227 - Switch: Fix threading-related crash on second launch
 228Misc:
 229 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
 230 - Qt: Show error message if file failed to load
 231
 2320.7.2: (2019-05-25)
 233Emulation fixes:
 234 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
 235 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
 236 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
 237 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
 238 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
 239 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
 240 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
 241 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
 242 - GBA Video: Fix scanline cache with scale factor change edge cases
 243 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
 244 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
 245Other fixes:
 246 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
 247 - All: Fix several memory leaks
 248 - GB Core: Fix toggling WIN and OBJ being swapped
 249 - GBA: Fix skipping BIOS on irregularly sized ROMs
 250 - CMake: Fix .deb imagemagick dependencies
 251 - FFmpeg: Improve initialization reliability and cleanup
 252 - FFmpeg: Fix audio conversion producing gaps
 253 - LR35902: Fix disassembly of several CB-prefix instructions
 254 - LR35902: Fix trailing whitespace in disassembly
 255 - Qt: More app metadata fixes
 256 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
 257 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
 258 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
 259 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
 260 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
 261 - Qt: Fix bounded fast forward with Qt Multimedia
 262 - Qt: Fix saving settings with native FPS target
 263 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
 264Misc:
 265 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
 266 - Qt: Improve camera initialization
 267 - Vita: Improved frame drawing speed
 268
 2690.7.1: (2019-02-24)
 270Bugfixes:
 271 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
 272 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
 273 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
 274 - GB, GBA Serialize: Fix loading two states in a row
 275 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
 276 - GBA DMA: Fix Display Start DMAs
 277 - GBA DMA: Fix DMA start/end timing
 278 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
 279 - GBA Memory: Fix a few AGBPrint crashes
 280 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
 281 - GBA SIO: Prevent writing read-only multiplayer bits
 282 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
 283 - Python: Fix crash when deleting files owned by library
 284 - Python: Make sure GB link object isn't GC'd before GB object
 285 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
 286 - Qt: Fix tile and sprite views not always displaying at first
 287 - Qt: Fix audio context holding onto closed game controller
 288 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
 289 - Qt: Fix window icon on X11
 290 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
 291 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
 292 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
 293Misc:
 294 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
 295 - Qt: Updated Italian translation (by Vecna)
 296
 2970.7.0: (2019-01-26)
 298Features:
 299 - ELF support
 300 - Game Boy Camera support
 301 - Qt: Set default Game Boy colors
 302 - Game Boy Printer support
 303 - Super Game Boy support
 304 - Customizable autofire speed
 305 - Ability to set default Game Boy model
 306 - Map viewer
 307 - Automatic cheat loading and saving
 308 - GameShark and Action Replay button support
 309 - AGBPrint support
 310 - Debugger: Conditional breakpoints and watchpoints
 311 - Ability to select GB/GBC/SGB BIOS on console ports
 312 - Optional automatic state saving/loading
 313 - Access to ur0 and uma0 partitions on the Vita
 314 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
 315 - GBA: ARMIPS/A22i-style and ELF symbol table support
 316 - Initial Switch port
 317Bugfixes:
 318 - ARM: Fix MSR when T bit is set
 319 - Core: Fix audio sync breaking when interrupted
 320 - Core: Fix ordering events when scheduling during events
 321 - FFmpeg: Fix encoding audio/video queue issues
 322 - GB: Revamp IRQ handling based on new information
 323 - GB: Fix IRQ disabling on the same T-cycle as an assert
 324 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 325 - GB Audio: Clock frame events on DIV
 326 - GB Audio: Fix channel 3 reset value
 327 - GB Audio: Fix channel 4 initial LFSR
 328 - GB Audio: Fix channel 1, 2 and 4 reset timing
 329 - GB I/O: DMA register is R/W
 330 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
 331 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
 332 - GB, GBA Savedata: Fix unmasking savedata crash
 333 - GB Serialize: Fix audio state loading
 334 - GB Serialize: Fix game title check
 335 - GB Serialize: Fix IRQ pending/EI pending confusion
 336 - GB Timer: Minor accuracy improvements
 337 - GB Video: Fix dot clock timing being slightly wrong
 338 - GB Video: Fix loading states while in mode 3
 339 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
 340 - GB Video: Fix SCX timing
 341 - GB, GBA Video: Don't call finishFrame twice in thread proxy
 342 - GBA: Reset WAITCNT properly
 343 - GBA BIOS: Fix BitUnPack final byte
 344 - GBA BIOS: Fix BitUnPack narrowing
 345 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 346 - GBA DMA: Fix temporal sorting of DMAs of different priorities
 347 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
 348 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
 349 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
 350 - GBA Savedata: Fix savedata modified time updating when read-only
 351 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
 352 - GBA Serialize: Fix loading states in Hblank
 353 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
 354 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
 355 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 356 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 357 - GBA Video: Start timing mid-scanline when skipping BIOS
 358 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
 359 - GBA Video: Make layer disabling work consistently
 360 - PSP2: Fix more issues causing poor audio
 361 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 362 - Qt: Improve FPS timer stability
 363 - Util: Fix wrapping edge cases in RingFIFO
 364Misc:
 365 - 3DS: Remove deprecated CSND interface
 366 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 367 - Core: Remove broken option for whether rewinding restores save games
 368 - Feature: Added loading savestates from command line
 369 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
 370 - FFmpeg: Support lossless h.264 encoding
 371 - FFmpeg: Support lossless VP9 encoding
 372 - GBA Cheats: Allow multiple ROM patches in the same slot
 373 - GB: Skip BIOS option now works
 374 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
 375 - GB Audio: Improved audio quality
 376 - GB, GBA Audio: Increase max audio volume
 377 - GB MBC: Remove erroneous bank 0 wrapping
 378 - GB Video: Darken colors in GBA mode
 379 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 380 - GBA: Implement display start DMAs
 381 - GBA: Improve multiboot image detection
 382 - GBA Memory: 64 MiB GBA Video cartridge support
 383 - GBA Savedata: Remove ability to disable realistic timing
 384 - GBA Timer: Use global cycles for timers
 385 - Libretro: Add frameskip option
 386 - mGUI: Add fast forward toggle
 387 - PSP2: Use system enter key by default
 388 - Python: Integrate tests from cinema test suite
 389 - Qt: Redo GameController into multiple classes
 390 - Qt: Prevent window from being created off-screen
 391 - Qt: Add option to disable FPS display
 392 - Qt: Options to mess around with layer placement
 393 - Qt: Add load alternate save option
 394 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
 395 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
 396 - Test: Restructure test suite into multiple executables
 397 - Util: Don't build crc32 if the function already exists
 398 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
 399Changes from beta 1:
 400Features:
 401 - Libretro: Add Game Boy cheat support
 402 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
 403 - Switch: Rumble support
 404 - Switch: Rotation support
 405 - Switch: Screen stretching options
 406 - Qt: State file load/save menu options
 407 - Windows installer
 408 - Tile viewer now has adjustable width
 409 - Python: Experimental audio API
 410Bugfixes:
 411 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
 412 - Core: Remember to deinit proxy ring FIFO
 413 - Core: Reroot timing list when (de)scheduling
 414 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
 415 - GB MBC: Fix MBC30 SRAM
 416 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
 417 - GB Video: Fix SGB border hole size
 418 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
 419 - GBA: Fix GB Player features
 420 - GBA I/O: SOUNDCNT_HI is readable when sound is off
 421 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
 422 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
 423 - Libretro: Fix adding codes with hooks
 424 - PSP2: Fix audio crackling after fast forward
 425 - PSP2: Fix audio crackling when buffer is full
 426 - Qt: Fix jumbled background when paused
 427 - Qt: Fix FPS counter on Windows
 428 - Qt: Fix focus issues with load/save state overlay
 429 - Switch: Fix incorrect mapping for fast forward cap
 430 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
 431 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
 432 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
 433 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
 434 - Qt: Ensure FATAL logs reach log view
 435 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
 436Misc:
 437 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
 438 - Debugger: Minor text fixes
 439 - Debugger: Readability improvements (fixes mgba.io/i/1238)
 440 - GB: Improved SGB2 support
 441 - GB Audio: Skip frame if enabled when clock is high
 442 - Libretro: Reduce rumble callbacks
 443 - mGUI: Add SGB border configuration option
 444 - mGUI: Add support for different settings types
 445 - Python: Minor API improvements
 446 - Qt: Ensure camera image is valid
 447 - Qt: Debugger console history
 448 - Qt: Detect presence of GL_ARB_framebuffer_object
 449 - Qt: Minor memory view tweaks
 450 - Res: Improve modeling of AGB/AGS screen in shaders
 451 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
 452 - Wii: Expose stretch configuration in settings
 453 - Wii: Stretch now sets pixel-accurate mode size cap
 454
 4550.7 beta 1: (2018-09-24)
 456- Initial beta for 0.7
 457
 4580.6.3: (2018-04-14)
 459Bugfixes:
 460 - GB Audio: Revert unsigned audio changes
 461 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
 462 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
 463
 4640.6.2: (2018-04-03)
 465Bugfixes:
 466 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 467 - 3DS: Fix opening files in directory names with trailing slashes
 468 - LR35902: Fix watchpoints not reporting new value
 469 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 470 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 471 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
 472 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 473 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 474 - GBA: Fix SharkPort saves for EEPROM games
 475 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 476 - GBA BIOS: Fix incorrect exit condition in LZ77
 477 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 478 - GBA Cheats: Fix slide codes not initializing properly
 479 - GBA DMA: ROM reads are forced to increment
 480 - GBA Hardware: RTC accuracy improvements
 481 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 482 - GBA Memory: Fix copy-on-write memory leak
 483 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 484 - GBA Savedata: Fix crash when resizing flash
 485 - GBA Video: Force align 256-color tiles
 486 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 487 - PSP2: Fix issues causing poor audio
 488 - Python: Fix package directory
 489 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 490 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 491 - Wii: Fix screen tear when unpausing
 492 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 493Misc:
 494 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 495 - GB MBC: Remove erroneous bank 0 wrapping
 496 - GBA: Improve multiboot image detection
 497 - PSP2: Use system enter key by default
 498
 4990.6.1: (2017-10-01)
 500Bugfixes:
 501 - GB, GBA: Fix crashes when attempting to identify null VFiles
 502 - GB, GBA: Fix sync to video with frameskip
 503 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 504 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 505 - GB Core: Fix palette loading when loading a foreign config
 506 - GB MBC: Pocket Cam memory should be accessible without enabling
 507 - GB MBC: Fix SRAM sizes 4 and 5
 508 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 509 - GB MBC: Fix RTC loading when file size is off
 510 - GB Memory: Initialize peripheral pointers
 511 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 512 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 513 - GB Memory: Actually load latch time from savestate
 514 - GB Serialize: Fix deserializing video STAT
 515 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 516 - GB Video: Fix potential hang when ending mode 0
 517 - GB Video: Fix read mode when enabling LCD
 518 - GBA: Reset active region as needed when loading a ROM
 519 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 520 - GBA BIOS: Use core's VRAM variable instead of renderer's
 521 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 522 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 523 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 524 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 525 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 526 - Python: Fix importing .gb or .gba before .core
 527 - Qt: Fix command line debugger closing second game
 528 - Qt: Fix LOG argument order
 529 - Qt: Fix timezone issues with time overrides
 530 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 531 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 532Misc:
 533 - CMake: Fix CPack dependencies for libpng 1.6
 534 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 535 - GBA Cheats: Improve detection of raw cheats
 536 - Qt: Don't rebuild library view if style hasn't changed
 537 - Qt: Allow overrides to be saved before a game is loaded
 538 - Qt: Hide mouse immediately when loading
 539 - SDL: Fix 2.0.5 build on macOS under some circumstances
 540 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 541
 5420.6.0: (2017-07-16)
 543Features:
 544 - Library view
 545 - Sprite viewer
 546 - Debugging console
 547 - Improved memory viewer
 548 - Memory search
 549 - Command line ability to override configuration values
 550 - Add option to allow preloading the entire ROM before running
 551 - Add option for whether rewinding restores save games
 552 - Savestates now contain any RTC override data
 553 - Add option to lock video to integer scaling
 554 - LR35902: Watchpoints
 555 - LR35902/GB-Z80 disassembler
 556 - GB: Tile viewer
 557 - GB: Video/audio channel enabling/disabling
 558 - GB: Symbol table support
 559 - GB MBC: Add MBC1 multicart support
 560 - GBA: Support printing debug strings from inside a game
 561 - GBA: Better cheat type autodetection
 562 - Implement keypad interrupts
 563 - Configuration of gamepad hats
 564 - Video log recording for testing and bug reporting
 565 - Debugger: Segment/bank support
 566 - Debugger: Execution tracing
 567 - Qt: German translation (by Lothar Serra Mari)
 568 - Qt: Spanish translation (by Kevin López)
 569 - Qt: Italian translation (by theheroGAC)
 570Bugfixes:
 571 - ARM7: Fix MLA/*MULL/*MLAL timing
 572 - Core: Fix crash with rewind if savestates shrink
 573 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 574 - Core: Fix directory sets crashing on close if base isn't properly detached
 575 - FFmpeg: Fix overflow and general issues with audio encoding
 576 - GB: Fix flickering when screen is strobed quickly
 577 - GB: Fix STAT blocking
 578 - GB MBC: Fix ROM bank overflows getting set to bank 0
 579 - GB MBC: Fix swapping carts not detect new MBC
 580 - GB Timer: Improve DIV reset behavior
 581 - GB Timer: Fix DIV batching if TAC changes
 582 - GB Video: Reset renderer when loading state
 583 - GBA: Fix multiboot ROM loading
 584 - GBA: Fix multiboot loading resulting in too small WRAM
 585 - GBA BIOS: Implement BitUnPack
 586 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 587 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 588 - GBA BIOS: Fix INT_MIN/-1 crash
 589 - GBA Hardware: Fix crash if a savestate lies about game hardware
 590 - GBA I/O: Handle audio registers specially when deserializing
 591 - GBA Memory: Improve initial skipped BIOS state
 592 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 593 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 594 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 595 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 596 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 597 - LR35902: Fix core never exiting with certain event patterns
 598 - LR35902: Fix pc overflowing current region off-by-one
 599 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 600 - OpenGL: Fix some shaders causing offset graphics
 601 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 602 - Qt: Fix window icon being stretched
 603 - Qt: Fix data directory path
 604 - Qt: Fix timing issues on high refresh rate monitors
 605 - Qt: Fix linking after some windows have been closed
 606 - Qt: Fix crash when changing audio settings after a game is closed
 607 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 608 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 609 - Qt: Fix game unpausing after frame advancing and refocusing
 610 - SDL: Fix game crash check
 611 - SDL: Fix race condition with audio thread when starting
 612 - SDL: Fix showing version number
 613 - Test: Fix crash when loading invalid file
 614 - Test: Fix crash when fuzzing fails to load a file
 615 - Test: Don't rely on core for frames elapsed
 616 - Test: Fix crash when loading invalid file
 617 - Test: Fix crash when fuzzing fails to load a file
 618 - Tools: Fix recurring multiple times over the same library
 619 - Util: Fix overflow when loading invalid UPS patches
 620 - Util: Fix highest-fd socket not being returned by SocketAccept
 621 - Windows: Fix VDir.rewind
 622Misc:
 623 - All: Add C++ header guards
 624 - All: Move time.h include to common.h
 625 - 3DS, PSP2, Wii: Last directory loaded is saved
 626 - CMake: Add ability to just print version string
 627 - Core: New, faster event timing subsystem
 628 - Core: Clean up some thread state checks
 629 - Core: Add generic checksum function
 630 - Core: Cores can now have multiple sets of callbacks
 631 - Core: Restore sleep callback
 632 - Core: Move rewind diffing to its own thread
 633 - Core: Ability to enumerate and modify video and audio channels
 634 - Core: List memory segments in the core
 635 - Core: Move savestate creation time to extdata
 636 - Core: Config values can now be hexadecimal
 637 - Core: Improved threading interrupted detection
 638 - Debugger: Modularize CLI debugger
 639 - Debugger: Make building with debugging aspects optional
 640 - Debugger: Add functions for read- or write-only watchpoints
 641 - Debugger: Make attaching a backend idempotent
 642 - Debugger: Add mDebuggerRunFrame convenience function
 643 - Feature: Move game database from flatfile to SQLite3
 644 - Feature: Support ImageMagick 7
 645 - Feature: Make -l option explicit
 646 - FFmpeg: Return false if a file fails to open
 647 - FFmpeg: Force MP4 files to YUV420P
 648 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 649 - GB: Reset with initial state of DIV register
 650 - GB MBC: New MBC7 implementation
 651 - GB Audio: Simplify envelope code
 652 - GB Audio: Improve initial envelope samples
 653 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 654 - GB Video: Improved video timings
 655 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 656 - GBA, GB: ROM is now unloaded if a patch is applied
 657 - GBA DMA: Refactor DMA out of memory.c
 658 - GBA DMA: Move DMAs to using absolute timing
 659 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 660 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 661 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 662 - GBA Memory: Support reading/writing POSTFLG
 663 - GBA Memory: Remove unused prefetch cruft
 664 - GBA Timer: Improve accuracy of timers
 665 - GBA Video: Clean up unused timers
 666 - GBA Video: Allow multiple handles into the same tile cache
 667 - GBA Video, GB Video: Colors are now fully scaled
 668 - GBA Video: Optimize when BLD* registers are written frequently
 669 - OpenGL: Add xBR-lv2 shader
 670 - Qt: Move last directory setting from qt.ini to config.ini
 671 - Qt: Improved HiDPI support
 672 - Qt: Expose configuration directory
 673 - Qt: Merge "Save" and "OK" buttons in shader options
 674 - Qt: Automatically load controller profile when plugged in
 675 - Qt: Rename "Resample video" option to "Bilinear filtering"
 676 - Qt: Remove audio thread
 677 - Qt: Remove audio buffer sizing in AudioProcessorQt
 678 - Qt: Re-enable QtMultimedia on Windows
 679 - Qt: Make "Mute" able to be bound to a key
 680 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 681 - Qt: Relax hard dependency on OpenGL
 682 - Qt: Better highlight active key in control binding
 683 - SDL: Remove scancode key input
 684 - SDL: Automatically map controllers when plugged in
 685 - Test: Add a basic test suite
 686 - Util: Add size counting to Table
 687 - Util: Add 8-bit PNG write support
 688 - Util: Tune patch-fast extent sizes
 689 - VFS: Call msync when syncing mapped data
 690 - VFS: Allow truncating memory chunk VFiles
 691 - VFS: Fix some minor VFile issues with FILEs
 692 - VFS: Optimize expanding in-memory files
 693 - VFS: Add VFileFIFO for operating on circle buffers
 694Changes from beta 1:
 695Features:
 696 - Qt: Italian translation (by theheroGAC)
 697 - Qt: Updated German translation
 698Bugfixes:
 699 - GB Audio: Fix incorrect channel 4 iteration
 700 - GB Audio: Fix zombie mode bit masking
 701 - GB Serialize: Fix timer serialization
 702 - GB Video: Fix LYC regression
 703 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 704 - GBA Timer: Fix count-up timing overflowing timer 3
 705 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 706 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 707 - Qt: Fix window icon being stretched
 708 - Qt: Fix initial window size (fixes mgba.io/i/766)
 709 - Qt: Fix data directory path
 710 - Qt: Fix controls not saving on non-SDL builds
 711 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 712 - Qt: Fix patch loading while a game is running
 713 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 714 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 715 - Qt: Fix GL-less build
 716 - Qt: Fix Software renderer not handling alpha bits properly
 717 - Qt: Fix screen background improperly stretching
 718 - SDL: Fix cheats not loading
 719Misc:
 720 - GB Serialize: Add MBC state serialization
 721 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 722 - GBA Timer: Improve accuracy of timers
 723 - PSP2: Update toolchain to use vita.cmake
 724 - Qt: Add language selector
 725 - Qt: Minor test fixes
 726 - Qt: Move shader settings into main settings window
 727 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 728 - Qt: Properly ship Qt translations
 729 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 730
 7310.6 beta 1: (2017-06-29)
 732 - Initial beta for 0.6
 733
 7340.5.2: (2016-12-31)
 735Bugfixes:
 736 - All: Fix fullscreen config option being ignored
 737 - ARM7: PSR mode bits should not get sign extended
 738 - GB: Fix audio not being deinitialized
 739 - GB: Fix crash when masking savedata
 740 - GB: Properly initialize sramRealVf variable
 741 - GB Audio: Fix serialization of channel 3 and NR52 properties
 742 - GB Audio: Reset envelope timer when reseting sound channel
 743 - GB MBC: Fix SRAM dangling pointer with RTC games
 744 - GB MBC: Fix initializing MBC when no ROM is loaded
 745 - GB Memory: Fix patching ROM bank 0
 746 - GB Memory: Fix starting HDMAs during mode 0
 747 - GB Memory: Fix HDMA5 value after DMA completes
 748 - GB Video: Initialize LCDC in renderer
 749 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 750 - GBA: Fix IRQs firing after already being cleared
 751 - GBA: Only unhalt CPU if appropriate bit is set in IE
 752 - GBA: Add savegame override for Crash Bandicoot 2
 753 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 754 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 755 - GBA Cheats: Fix GameShark ROM patches
 756 - GBA I/O: Mask off WAITCNT bits that cannot be written
 757 - GBA Memory: Fix misaligned BIOS reads
 758 - GBA Memory: Fix VCOUNT being writable
 759 - GBA Video: Fix out of bounds sprite transforms
 760 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 761 - Libretro: Fix disabling BIOS
 762 - Libretro: Fix Game Boy savestates and audio
 763 - Qt: Fix changing resolution of software renderer
 764 - Qt: Fix setting overrides
 765 - Qt: Fix cut off tiles and alignment issues in tile viewer
 766 - Qt: Only reset window dimensions when first shown
 767 - Qt: Fix Qt Multimedia audio driver on big endian
 768 - Qt: Fix Apply button for key and controller configurations
 769 - VFS: Fix resizing memory chunks when not needed
 770 - Windows: Fix Unicode directory handling
 771Misc:
 772 - GB, GBA: Prevent loading null ROMs
 773 - GB Audio: Initialize wave RAM to GBC values
 774 - GB Memory: Reset ROM bank when loading a ROM
 775 - PSP2: Improved controller rumble
 776
 7770.5.1: (2016-10-05)
 778Bugfixes:
 779 - Core: Fix importing save games as read-only
 780 - FFmpeg: Fix encoding AAC
 781 - GB: Fix invalid STOP behavior on Game Boy Color
 782 - GB: Initialize audio properly
 783 - GB: Properly clear KEY1 bit 0 when switching speeds
 784 - GB: Properly unload save files when unloading a ROM
 785 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 786 - GB MBC: Fix MBC7 when size is incorrectly specified
 787 - GB MBC: Fix RTC access when no save file is loaded
 788 - GB SIO: Don't auto-clock external shift clock
 789 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 790 - GB Video: Fix video frames getting missed when LCDC is off
 791 - GB Video: Clear screen when LCDC is off
 792 - GBA Cheats: Fix holding onto pointers that may get invalidated
 793 - GBA Cheats: Fix key-activated CodeBreaker cheats
 794 - GBA Cheats: Fix uninitialized memory getting freed when saving
 795 - GBA Hardware: Improve Game Boy Player rumble behavior
 796 - GBA Memory: Fix several unused I/O register read values
 797 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 798 - LR35902: Fix events running with the wrong cycle active
 799 - Qt: Fix "close" button on Overrides view
 800 - Qt: Fix saving overrides
 801 - Qt: Fix directory set unloading when replacing the ROM
 802 - Qt: Fix patch loading
 803 - Qt: Fix crash when saving an override if a game isn't loaded
 804 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 805 - SDL: Attach rumble in SDL frontend
 806 - Util: Fix PNG identification on files too small to be a PNG
 807Misc:
 808 - All: Only update version info if needed
 809 - All: Split out install locations for Libretro and OpenEmu
 810 - FFmpeg: Encoding cleanup
 811 - GB: Reset active region when reloading ROM
 812 - GB Memory: Initialize RAM pattern for GBC
 813 - GB Video: Improved video timings
 814 - Qt: Manage window sizes slightly better
 815 - Qt: Remember scale option independent of core dimensions
 816
 8170.5.0: (2016-09-19)
 818Features:
 819 - Game Boy support
 820 - Support for encrypted CodeBreaker GBA cheats
 821 - Emulation of Vast Fame protected GBA carts (taizou)
 822 - Tile viewer
 823 - Threaded rendering mode
 824 - Libretro: Memory map and achievement support (leiradel)
 825 - GUI: Add UI control remapping
 826 - GUI: Add fast-forward
 827 - Wii: 240p support
 828 - 3DS: Adjustable screen darkening
 829 - Ability to temporarily load a savegame
 830 - Load specific files out of archives
 831 - Automatic BIOS detection
 832Bugfixes:
 833 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 834 - Debugger: Fix GDB breakpoints
 835 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 836 - GBA: Fix filehandle leak with savegames
 837 - GBA: Timer 0 cannot be count up
 838 - GBA: Count up timers should not count themselves
 839 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 840 - GBA Memory: Fix ldm {pc}
 841 - GBA Savedata: Fix savedata sync timer
 842 - GBA Savedata: Only unmap savedata if present
 843 - GBA Serialize: Savestates now properly store prefetch
 844 - GBA Video: WIN0/1 take priority over OBJWIN
 845 - GBA Video: Fix out-of-order OBJWIN
 846 - PSP2: Fix GPU crash while exiting
 847 - PSP2: Fix VSync
 848 - PSP2: Fix accelerometer range
 849 - PSP2: Actually load screen mode setting
 850 - PSP2: Fix gyroscope direction
 851 - PSP2: Delete threads after they return
 852 - PSP2: Fix mapping/unmapping from not at 0
 853 - Qt: Fix bug in software renderer scaling
 854 - Qt: Fix hanging key press after disabling autofire
 855 - Qt: Fix being unable to pause manually when using auto-pausing
 856 - SDL: Fix axes being mapped wrong
 857 - Util: Fix realloc semantics in utf16to8
 858 - Util: Fix inserting too many items into a hash table
 859 - VFS: Fix uninitialized varaible reading from 7z
 860 - VFS: Fix reading multiple files from a 7z archive
 861 - Wii: Fix framelimiting after a slowdown
 862 - Wii: Fix garbage flash at startup
 863Misc:
 864 - 3DS: Use blip_add_delta_fast for a small speed improvement
 865 - 3DS: Allow UTF-16 filenames
 866 - 3DS: Port to using citro3D
 867 - 3DS: Use system font for menus
 868 - 3DS: Attempt to use Core 2 for threads
 869 - 3DS: Adjustable filering
 870 - 3DS: 3D banner
 871 - All: Add QUIET parameter to silence CMake
 872 - All: Faster memory read/write
 873 - ARM7: Support forcing Thumb mode via MSR
 874 - ARM7: Flush prefetch cache when loading CPSR via MSR
 875 - ARM7: Clean up instruction decoding for future expandability
 876 - Debugger: Support register and memory writes via GDB stub
 877 - Debugger: Add software breakpoint support to gdb
 878 - FFmpeg: Full support for libavcodec 56+
 879 - GBA: Better debug logging if event processing breaks
 880 - GBA Audio: Force audio DMAs to not increment destination
 881 - GBA BIOS: Use custom ArcTan, not relying on OS
 882 - GBA Hardware: Clean up dead code in GBP
 883 - GBA Memory: Optimize stalling behavior
 884 - GBA Memory: Optimize Load-/StoreMultiple
 885 - GBA Savedata: Add realistic timing for EEPROM
 886 - GBA Serialize: Savestates now store if CPU was halted
 887 - GBA Video: Remove old slow path fallback
 888 - GBA Video: Optimize sprite drawing
 889 - GBA Video: Optimize mode 0 rendering
 890 - GBA Video: Optimize compositing cases slightly
 891 - GUI: Screenshot dimensions are now passed through
 892 - GUI: Add back logging
 893 - GUI: Only reload config if manually saved
 894 - GUI: Increase scrolling speed
 895 - OpenGL: Log shader compilation failure
 896 - OpenGL: Add texSize uniform
 897 - Qt: Make -g flag work in Qt build
 898 - Qt: Simplify OpenGL context creation
 899 - Qt: Thread startup improvements
 900 - Qt: Make audio channel/video layer options shortcut mappable
 901 - Qt: Remove some C99isms from C++ code
 902 - Qt: Remove default autofire mappings
 903 - Qt: Make reseting when pasued frame-accurate
 904 - Qt: Rearchitect game closing codepath
 905 - PSP2: Use system font for menus
 906 - PSP2: Add rumble for PS TV
 907 - PSP2: Add fit-to-height screen mode
 908 - PSP2: Sync files per descriptor
 909 - PSP2: Allow UTF-8 filenames
 910 - PSP2: Screenshots are now saved into the Photo Gallery
 911 - PSP2: Stop underclocking when menuing
 912 - SDL: Increase default audio buffer size to 1024 samples
 913 - SDL: More responsive rumble
 914 - Util: Add Vector GetConstPointer
 915 - Util: Add rtrim
 916 - Util: Add endswith
 917 - VFS: Improve zip file detection
 918 - Wii: Add pixelated resample filter
 919 - Windows: Add native VDir support
 920 - Util: Add PRIz macro for libc versions that don't support %z
 921
 9220.4.1: (2016-07-11)
 923Bugfixes:
 924 - All: Fix several file handle leaks
 925 - All: Fix instruction tables getting zeroed when linking sometimes
 926 - ARM7: Fix flags on SBC/RSC
 927 - ARM7: Fix setting spsr privilege bits when spsr is empty
 928 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 929 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 930 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 931 - GBA Memory: Fix executing code from OBJ region of VRAM
 932 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 933 - GBA Serialize: Fix loading savegames from savestates
 934 - OpenGL: Correct boolean vector strcmp strings for uniforms
 935 - Qt: Fix sending gameStopped twice
 936 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 937 - Qt: Fix initial state of key mapping
 938 - Qt: Initialize m_useBios
 939 - SDL: Fix joystick initialization on BSD
 940 - SDL: Fix potential joystick crash in games with rumble
 941 - SDL: Fix SDL 1.2 build
 942 - SDL: Fix sporadic crash when deinitializing audio
 943 - Shaders: Fix AGS-001 shader with some bad drivers
 944 - Util: Use closesocket on Windows
 945 - Util: Fix socket bind addresses
 946 - VFS: Fix reading 7z archives without rewinding first
 947 - VFS: VFileFromFD should not open directories
 948 - Wii: Fix tilting direction
 949 - Util: Fix realloc semantics in utf16to8
 950Misc:
 951 - All: Allow use of external minizip library
 952 - Debugger: CLI debugger now exits when end-of-stream is reached
 953 - FFmpeg: Update dependencies on Ubuntu
 954 - GBA: Slightly optimize GBAProcessEvents
 955 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 956 - GBA Video: Null renderer should return proper register values
 957 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 958 - Qt: Add preset for DualShock 4
 959 - Qt: Update 360 input profile on OS X to reflect newer drivers
 960 - Qt: Remove use of NaN
 961 - Qt: Canonicalize file paths when loading games
 962 - Qt: Add refresh button to controller editing
 963 - SDL: Remove default gamepad mappings
 964 - Util: Fix intermittent build failure on OS X
 965 - VFS: VFile.sync now updates modified time
 966
 9670.4.0: (2016-02-02)
 968Features:
 969 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 970 - I/O viewer
 971 - Booting of multiboot images
 972 - Customization of GIF recording
 973 - Libretro: Cheat code support
 974 - Support for GLSL shaders
 975 - ROM information view
 976 - Support for VBA-style cheat codes
 977 - Savestates now store creation timestamps
 978 - Key autofire
 979 - Libretro: Allow blocking opposing directional input
 980 - OpenEmu core for OS X
 981 - Libretro: Settings for using BIOS and skipping intro
 982 - Libretro: Customizable idle loop removal
 983 - Implemented cycle counting for sprite rendering
 984 - Cleaner, unified settings window
 985 - Added a setting for pausing when the emulator is not in focus
 986 - Customizable paths for save games, save states, screenshots and patches
 987 - Controller hotplugging
 988 - Ability to store save games and active cheats within savestates
 989Bugfixes:
 990 - ARM7: Fix sign of unaligned LDRSH
 991 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 992 - Debugger: Fix watchpoints in gdb
 993 - GBA: Fix warnings when creating and loading savestates
 994 - GBA: Fix Iridion II savetype
 995 - GBA BIOS: Fix misaligned CpuSet
 996 - GBA Cheats: Fix cheats setting the Action Replay version
 997 - GBA Hardware: Fix GPIO on big endian
 998 - GBA Memory: Fix DMA register writing behavior
 999 - GBA Memory: Fix DMAs triggering two cycles early
1000 - Libretro: Fix aspect ratio
1001 - Qt: Fix some potential crashes with the gamepad mapping
1002 - Qt: Fix keys being mapped incorrectly when loading configuration file
1003 - Util: Fix PowerPC PNG read/write pixel order
1004 - Util: Fix excessive memory allocation when decoding a PNG
1005 - VFS: Fix VFileReadline and remove _vfdReadline
1006Misc:
1007 - All: Improved PowerPC support
1008 - All: Fix some undefined behavior warnings
1009 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1010 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1011 - GBA: Implement bad I/O register loading
1012 - GBA: Allow jumping to OAM and palette RAM
1013 - GBA BIOS: Finish implementing RegisterRamReset
1014 - GBA Config: Add "override" layer for better one-time configuration
1015 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1016 - GBA Memory: Use a dynamically sized mask for ROM memory
1017 - GBA Memory: Implement several unimplemented memory access types
1018 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1019 - GBA RR: Starting from savestate now embeds the savegame
1020 - GBA RR: Add preliminary SRAM support for VBM loading
1021 - GBA RR: Add support for resets in movies
1022 - GBA Video: Remove lastHblank, as it is implied
1023 - Libretro: Use anonymous memory mappers for large blocks of memory
1024 - Libretro: Add install target for libretro core
1025 - Qt: Window size command line options are now supported
1026 - Qt: Increase usability of key mapper
1027 - Qt: Add 'Apply' button to settings window
1028 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1029 - Qt: Allow use of modifier keys as input
1030 - Qt: Optimize log viewer
1031 - Qt: Added button for breaking into the GDB debugger
1032 - Qt: Add box for showing duration of rewind
1033 - SDL: Support fullscreen in SDL 1.2
1034 - SDL: Allow GBASDLAudio to be used without a thread context
1035 - Util: Use VFile for configuration
1036 - Util: Add MutexTryLock
1037
10380.3.2: (2015-12-16)
1039Bugfixes:
1040 - ARM7: Fix STRT/STRBT
1041 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1042 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1043 - Libretro: Fix problems with rumble not turning off
1044 - GBA: Fix idle skip state being retained between games
1045 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1046 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1047 - GBA BIOS: Fix Sqrt sign
1048 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1049 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1050 - GBA Memory: Fix DMA behavior for SRAM accesses
1051 - GBA Memory: Fix Store8 to OBJ VRAM
1052 - GBA Memory: Fix alignment of LDM/STM on SRAM
1053 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1054 - GBA Memory: Fix timing of DMAs
1055 - GBA Video: Fix _mix for 15-bit color
1056 - GBA Video: Fix OAM and palette initialization
1057 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1058 - Qt: Use safer isLoaded check in GameController
1059 - Qt: Fix a race condition in PainterGL that could lead to a crash
1060 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1061 - Qt: Fix font size in memory viewer
1062 - Qt: Fix a crash in the memory viewer
1063 - Qt: Add additional checks in CheatModel to prevent crashes
1064 - Qt: Fix race condition with setting sample rate
1065 - Qt: Fix crash when closing multiplayer windows
1066 - Qt: Fix resetting while paused
1067Misc:
1068 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1069 - Qt: Add mute option to menu
1070
10710.3.1: (2015-10-24)
1072Bugfixes:
1073 - ARM7: Fix instruction decoding of Thumb shifts
1074 - GBA: Deinit savegame when unloading a ROM
1075 - GBA: Fix BIOS check on big endian
1076 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1077 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1078 - GBA Audio: Fix audio channels being silenced at the wrong time
1079 - GBA Memory: Fix bad BIOS Load16 on big endian
1080 - GBA Memory: Fix bad Load8 on big endian
1081 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1082 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1083 - GBA Video: Fix objwin and blending interaction on sprites
1084 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1085 - Libretro: Fix a memory leak with the render buffer
1086 - Qt: Windows no longer spawn in the top left on first launch
1087 - Qt: Fix install path of XDG desktop file with DESTDIR
1088 - Qt: Fix drag and drop on Windows
1089 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1090 - VFS: Fix return values of VFileFILE.read and .write
1091Misc:
1092 - All: Reset next event to cycles instead of zero to interrupt
1093 - All: Add --version flag
1094 - ARM7: Force disable LTO on two files to work around a GCC bug
1095 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1096 - GBA: Better memory handling with PNG savestates
1097 - GBA: Additional savestate sanity checks
1098 - GBA: Check for cycle count being too high
1099 - GBA Audio: Allow GBAAVStream to have no video callback
1100 - GBA BIOS: Implement RegisterRamReset for SIO registers
1101 - Qt: Remove useless help icons in dialogs
1102 - Qt: Prevent savestate window from opening while in multiplayer
1103 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1104 - Qt: Dropping multiplayer windows works more cleanly now
1105
11060.3.0: (2015-08-16)
1107Features:
1108 - Ability to hide individual background layers, or OBJs
1109 - Ability to mute individual audio channels
1110 - Palette viewer and exporter
1111 - Volume control
1112 - More shortcuts are editable (e.g. quick save/load)
1113 - Rewind now shows the frame after rewinding
1114 - Import/Export of GameShark/Action Replay snapshots
1115 - Add "Step backwards" item for single increment rewind
1116 - Deadzone estimation for game controllers
1117 - Analog inputs can be used for shortcuts
1118 - Menu items for specific solar sensor brightness levels
1119 - Remappable controls for tilt and gyroscope sensors
1120 - Status messages for actions taken while a game is running (e.g. save/load state)
1121 - Memory inspector
1122 - Screensaver can now be suspended while a game is running
1123 - Load/save the most recent savestate slot
1124 - Support varible speed (PWM) rumble
1125 - Ability to cap fast forward speed
1126 - Finer control over FPS target
1127 - Holdable shortcut for rewinding one frame at a time
1128 - Ability to boot directly into the BIOS
1129 - Preliminary support for yanking out the game pak while a game is running
1130 - Thumb-drive mode by putting a file called portable.ini in the same folder
1131 - Configurable display driver, between software and OpenGL
1132 - Undo-able savestate loading and saving
1133 - Controller profiles now store shortcut settings
1134 - Default controller profiles for several common controllers
1135 - Libretro now supports BIOS, rumble and solar sensor
1136 - Implement BIOS call Stop, for sleep mode
1137 - Automatically load patches, if found
1138 - Improved video synchronization
1139 - Configurable audio output sample rate
1140Bugfixes:
1141 - ARM7: Fix SWI and IRQ timings
1142 - ARM7: Fix Thumb MUL timing
1143 - ARM7: Fix timing of multiplies to use N cycles
1144 - ARM7: ARMHotplugDetach should call deinit
1145 - Debugger: Fix use-after-free in breakpoint clearing code
1146 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1147 - GBA: Cap audio FIFO read size during deserialization
1148 - GBA: Check for corrupted savestates when loading
1149 - GBA: Check for improperly sized savestates when loading
1150 - GBA: Check for savestates made from differently sized ROMs
1151 - GBA: Fix calls to endian-independent loadstores
1152 - GBA: Fix timing of reading from timer registers
1153 - GBA: Ensure cycles never go negative
1154 - GBA Audio: Force audio FIFOs to 32-bit
1155 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1156 - GBA Audio: Fix sample order in audio channel 3
1157 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1158 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1159 - GBA Memory: Improve Thumb open bus behavior
1160 - GBA Memory: Fix potential DMA issue when loading a savestate
1161 - GBA Memory: Fix load/store multiple video memory waitstates
1162 - GBA SIO: Fix reseting when there are SIO devices attached
1163 - GBA Video: Blended sprites should never have other effects applied
1164 - GBA Video: Fix out-of-bounds tiles in mosaic
1165 - GBA Video: Fix windows not affecting sprites
1166 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1167 - GBA Video: Fix timing on first scanline
1168 - Qt: Better cleanup when a game crashes
1169 - Qt: Fix open ROM dialog filtering for archive formats
1170 - Qt: Cap the maximum number of multiplayer windows
1171 - Qt: Fix maximum year in sensor override
1172 - Qt: Fix window being too tall after exiting fullscreen
1173 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1174 - Qt: Fix analog buttons not getting unmapped
1175 - Qt: Fix passing command line options
1176 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1177 - SDL: Fix SDL build when OpenGL is missing
1178 - Util: Allow loading IPS patches that grow the ROM
1179 - VFS: Fix resource leaks if some allocations fail
1180 - VFS: Fix line-reading to return proper values
1181 - Video: Fix an issue with very long filenames
1182 - Util: Fix formatting of floats
1183Misc:
1184 - All: Add --help flag for command line programs
1185 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1186 - All: Enable static linking for Windows
1187 - All: Enable static linking for OS X
1188 - All: Threads are now named
1189 - All: Proper handling of Unicode file paths
1190 - ARM7: Add emulation for Undefined CPU mode
1191 - ARM7: Reduce the size of the Thumb instruction table
1192 - GBA: Add status log level
1193 - GBA: GBARewind now returns how many states it has rewound
1194 - GBA: SIO logging layer
1195 - GBA BIOS: Stub out SoundBias
1196 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1197 - GBA: Don't include GBACLIDebugger struct unless needed
1198 - GBA: Savedata is now synced shortly after data finishes being written
1199 - GBA: Process multiple timer events at once, if necessary
1200 - GBA Audio: Implement audio reset for channels A/B
1201 - GBA Audio: Process multiple audio events at once, if necessary
1202 - GBA Hardware: Backport generic RTC source into core
1203 - GBA Input: Allow axes and buttons to be mapped to the same key
1204 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1205 - GBA SIO: Add a dummy driver for Normal mode
1206 - GBA Thread: Add functionality for running callbacks on the GBA thread
1207 - GBA Thread: Split GBASync into a separate file
1208 - GBA Video: Refactor software renderer into separate files
1209 - GBA Video: Slightly optimize mode 0 mosaic rendering
1210 - Debugger: Free watchpoints in addition to breakpoints
1211 - Qt: Handle saving input settings better
1212 - Qt: Move GL frame drawing back onto its own thread
1213 - Qt: Fast forward (held) option moved from Other to Emulation menu
1214 - Qt: Show version info in window title
1215 - Qt: Migrate multiplayer window handling into GBAApp
1216 - Qt: Unified file opening and saving with last location
1217 - Qt: Fix windows being resizable when they shouldn't have been
1218 - Qt: Only hide cursor in full screen
1219 - Qt: Replace pause-after-frame mutex with an atomic
1220 - Qt: Add application icon and XDG desktop files
1221 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1222 - Qt: Don't save window size when entering fullscreen
1223 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1224 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1225 - Qt: Increase usability of key mapper
1226 - Qt: Show checkmark for window sizes
1227 - Qt: Set window path to loaded ROM
1228 - Perf: Ability to load savestates immediately on launch
1229 - SDL: Properly check for initialization
1230 - SDL: Clean up initialization functions
1231 - SDL: Clean up GL context
1232 - Util: Allow disabling the threading code entirely
1233 - VFS: Add sync method to force syncing with backing
1234
12350.2.1: (2015-05-13)
1236Bugfixes:
1237 - All: Fix sanitize-deb script not cleaning up after itself
1238 - All: Fix dependencies for libavcodec on Debian-derived platforms
1239 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1240 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1241 - ARM7: Fix ARM multiply instructions when PC is a destination register
1242 - Debugger: Fix use-after-free in breakpoint clearing code
1243 - Debugger: Fix boundary conditions in tab completion
1244 - GBA: Fix timers not updating timing when writing to only the reload register
1245 - GBA: Fix rewind boundary conditions
1246 - GBA: Add initial I/O register settings for background matrix registers
1247 - GBA: Fix hang when loading a savestate if sync to video is enabled
1248 - GBA: Handle out-of-bounds I/O access
1249 - GBA: Fix bounds-checking on EEPROM access
1250 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1251 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1252 - GBA Memory: Allow SRAM to be 64kB
1253 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1254 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1255 - GBA Video: Fix second frame mode 5
1256 - Perf: Fix race condition if a game crashes immediately on start
1257 - Qt: Fix Display object leak when closing a window
1258 - Qt: Fix .deb dependencies
1259 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1260 - Qt: Fix window not regaining focus after exiting savestate window
1261 - Qt: Fix regression where video would not record if the game had already started
1262 - Qt: Fix potential crash if a gamepad causes focus to change
1263 - Qt: Fix controller axis querying
1264 - Qt: Fix multiplayer windows opening as the wrong size
1265 - Qt: Fix controllers sometimes not loading the right profile
1266 - SDL: Fix boundary conditions for joystick adjustments
1267 - SDL: Allocate properly sized input maps
1268 - SDL: Fix potential build issues when Qt and SDL2 are in use
1269 - Util: Fix resource leak in UTF-8 handling code
1270 - Util: Fix a null-pointer issue when attempting to delete a key
1271 - VFS: Fix resource leaks if some allocations fail
1272 - Video: Fix an issue with very long filenames
1273Misc:
1274 - GBA Memory: Soft-crash if jumping past the end of a ROM
1275 - Qt: Show multiplayer numbers in window title
1276 - Qt: Solar sensor can have shortcuts set
1277
12780.2.0: (2015-04-03)
1279Features:
1280 - Support for gamepad axes, e.g. analog sticks or triggers
1281 - Add scale presets for up to 6x
1282 - Settings window
1283 - Bilinear resampling option
1284 - Add option to skip BIOS start screen
1285 - List of recently opened games
1286 - Support for games using the Solar Sensor
1287 - Better audio resampling via blip-buf
1288 - Game Pak overrides dialog for setting savetype and sensor values
1289 - Support for games using the tilt sensor
1290 - Remappable shortcuts for keyboard and gamepad
1291 - Rewinding of emulation
1292 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1293 - Support IPv6
1294 - Save directory of last loaded file
1295 - Support BPS patches
1296 - Automatically detect and optimize out idle loops
1297 - Configurable game overrides
1298 - Support loading 7-Zip files
1299 - Drag and drop game loading
1300 - Cheat code support
1301 - Runtime configurable audio driver
1302 - Libretro core for use with RetroArch and other front-ends
1303 - Controller profiles for setting different bindings for different controllers
1304 - Ability to lock aspect ratio
1305 - Local link cable support
1306 - Ability to switch which game controller is in use per instance
1307 - Ability to prevent opposing directional input
1308 - Warning dialog if an unimplemented BIOS feature is called
1309 - Debugger: Add CLI "frame", frame advance command
1310 - Debugger: Add CLI functions for writing to memory
1311 - Debugger: Add CLI functions for examining memory regions
1312 - Debugger: Add CLI function for writing a register
1313Bugfixes:
1314 - ARM7: Extend prefetch by one stage
1315 - ARM7: Fix cycle counting for loads
1316 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1317 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1318 - GBA: Initialize gba.sync to null
1319 - GBA: Fix timer initialization
1320 - GBA Audio: Support 16-bit writes to FIFO audio
1321 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1322 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1323 - GBA BIOS: Fix BIOS prefetch after reset
1324 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1325 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1326 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1327 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1328 - GBA Memory: Fix cycle counting for 32-bit load/stores
1329 - GBA RR: Fix fallthrough error when reading tags from a movie
1330 - GBA Thread: Fix possible hang when loading an archive
1331 - GBA Thread: Fix possible deadlock in video sync
1332 - Perf: Fix crash when the GBA thread fails to start
1333 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1334 - Qt: Fix crash when adjusting settings after closing a game
1335 - Qt: Fix crash when starting GDB stub after closing a game
1336 - Qt: Fix patch loading while a game is running
1337 - Qt: Fix crash when loading a game after stopping GDB server
1338 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1339 - Qt: Fix crash when attempting to pause if a game is not running
1340 - SDL: Properly clean up if a game doesn't launch
1341 - Util: Fix sockets on Windows
1342Misc:
1343 - All: Enable link-time optimization
1344 - Debugger: Watchpoints now work on STM/LDM instructions
1345 - Debugger: Clean up GDB stub network interfacing
1346 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1347 - Debugger: Merge Thumb BL instructions when disassembling
1348 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1349 - Debugger: Watchpoints now report address watched (fixes #68)
1350 - Debugger: Add support for soft breakpoints
1351 - Debugger: Make I/O register names be addresses instead of values
1352 - Debugger: Rename read/write commands
1353 - GBA: Improve accuracy of event timing
1354 - GBA: Add API for getting Configuration structs for overrides and input
1355 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1356 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1357 - GBA: Move A/V stream interface into core
1358 - GBA: Savestates now take into account savedata state machines (fixes #109)
1359 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1360 - GBA Memory: Simplify memory API and use fixed bus width
1361 - GBA Thread: Make GBASyncWaitFrameStart time out
1362 - GBA Video: Start video at the last scanline instead of the first
1363 - Qt: Optimize logo drawing
1364 - Qt: Move frame upload back onto main thread
1365 - Qt: Remember window position
1366 - Qt: Double-clicking on the window toggles full screen
1367 - Util: Use proper locale for reading and writing float values
1368
13690.1.1: (2015-01-24)
1370Bugfixes:
1371 - ARM7: Fix LDM writeback to a register already written
1372 - GBA: Fix timers 2 and 3 updating incorrectly
1373 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1374 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1375 - GBA Audio: Properly initialize audio FIFO channels
1376 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1377 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1378 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1379 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1380 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1381 - GBA BIOS: Fix HuffUnComp boundary conditions
1382 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1383 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1384 - GBA Memory: Filter out top nybble of DMA addresses
1385 - GBA Memory: Properly bounds-check VRAM accesses
1386 - GBA Memory: Fix initial DMA state
1387 - GBA Thread: Allow halted games to exit cleanly
1388 - GBA Video: Fix blend issues with obscured middle layers
1389 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1390 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1391 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1392 - GBA Video: Fix sprite boundary conditions with mosaic
1393 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1394 - Qt: Fix issue with set frame sizes being the wrong height
1395 - Qt: Fix emulator crashing when full screen if a game is not running
1396 - Qt: Fix window focus issues
1397 - Qt: Properly set default video recording settings
1398 - Qt: Fix a race condition when a game crashes immediately
1399 - Qt: Fix some cases where key mapping can break if focus is adjusted
1400 - Qt: Fix crash if a game pauses before any frames are shown
1401 - Debugger: Negative PC-relative loads now properly subtract the offset
1402 - Debugger: Align PC-relative loads in Thumb
1403 - Debugger: Fix watchpoints triggering too late
1404 - Debugger: Fix binary print putting spaces between digits
1405 - Video: Ensure FFmpeg encoder has audio frames
1406 - Video: Fix uncompressed PCM audio recording
1407 - Video: Fix FFmpeg crashing when the file extension is wrong
1408 - Util: Fix SOCKET_FAILED macro
1409Misc:
1410 - GBA: Exit cleanly on FATAL if the port supports it
1411 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1412 - Qt: Disable sync to video by default
1413 - Qt: Handle a game crash without crashing
1414 - Qt: Set default log level to FATAL, ERROR and WARN
1415 - Qt: Clarify some phrasing in the menus
1416 - Qt: Clear active buttons when focus is lost
1417
14180.1.0: (2014-12-13)
1419 - Initial release