all repos — mgba @ e0f04a0d5ae03dabe71787f9c2425d8a3e5373a6

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5Bugfixes:
  6 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
  7 - Python: Fix importing .gb or .gba before .core
  8 - GBA: Reset active region as needed when loading a ROM
  9 - Qt: Fix command line debugger closing second game
 10 - GB Serialize: Fix audio state loading
 11 - GB Video: Fix dot clock timing being slightly wrong
 12 - GB MBC: Pocket Cam memory should be accessible without enabling
 13 - GB Memory: Initialize peripheral pointers
 14 - GB MBC: Fix SRAM sizes 4 and 5
 15Misc:
 16 - GBA Timer: Use global cycles for timers
 17 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 18 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 19 - Qt: Don't rebuild library view if style hasn't changed
 20 - Qt: Redo GameController into multiple classes
 21
 220.6.0: (2017-07-16)
 23Features:
 24 - Library view
 25 - Sprite viewer
 26 - Debugging console
 27 - Improved memory viewer
 28 - Memory search
 29 - Command line ability to override configuration values
 30 - Add option to allow preloading the entire ROM before running
 31 - Add option for whether rewinding restores save games
 32 - Savestates now contain any RTC override data
 33 - Add option to lock video to integer scaling
 34 - LR35902: Watchpoints
 35 - LR35902/GB-Z80 disassembler
 36 - GB: Tile viewer
 37 - GB: Video/audio channel enabling/disabling
 38 - GB: Symbol table support
 39 - GB MBC: Add MBC1 multicart support
 40 - GBA: Support printing debug strings from inside a game
 41 - GBA: Better cheat type autodetection
 42 - Implement keypad interrupts
 43 - Configuration of gamepad hats
 44 - Video log recording for testing and bug reporting
 45 - Debugger: Segment/bank support
 46 - Debugger: Execution tracing
 47 - Qt: German translation (by Lothar Serra Mari)
 48 - Qt: Spanish translation (by Kevin López)
 49 - Qt: Italian translation (by theheroGAC)
 50Bugfixes:
 51 - ARM7: Fix MLA/*MULL/*MLAL timing
 52 - Core: Fix crash with rewind if savestates shrink
 53 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 54 - Core: Fix directory sets crashing on close if base isn't properly detached
 55 - FFmpeg: Fix overflow and general issues with audio encoding
 56 - GB: Fix flickering when screen is strobed quickly
 57 - GB: Fix STAT blocking
 58 - GB MBC: Fix ROM bank overflows getting set to bank 0
 59 - GB MBC: Fix swapping carts not detect new MBC
 60 - GB Timer: Improve DIV reset behavior
 61 - GB Timer: Fix DIV batching if TAC changes
 62 - GB Video: Reset renderer when loading state
 63 - GBA: Fix multiboot ROM loading
 64 - GBA: Fix multiboot loading resulting in too small WRAM
 65 - GBA BIOS: Implement BitUnPack
 66 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 67 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 68 - GBA BIOS: Fix INT_MIN/-1 crash
 69 - GBA Hardware: Fix crash if a savestate lies about game hardware
 70 - GBA I/O: Handle audio registers specially when deserializing
 71 - GBA Memory: Improve initial skipped BIOS state
 72 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 73 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 74 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 75 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 76 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 77 - LR35902: Fix core never exiting with certain event patterns
 78 - LR35902: Fix pc overflowing current region off-by-one
 79 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 80 - OpenGL: Fix some shaders causing offset graphics
 81 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 82 - Qt: Fix window icon being stretched
 83 - Qt: Fix data directory path
 84 - Qt: Fix timing issues on high refresh rate monitors
 85 - Qt: Fix linking after some windows have been closed
 86 - Qt: Fix crash when changing audio settings after a game is closed
 87 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 88 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 89 - Qt: Fix game unpausing after frame advancing and refocusing
 90 - SDL: Fix game crash check
 91 - SDL: Fix race condition with audio thread when starting
 92 - SDL: Fix showing version number
 93 - Test: Fix crash when loading invalid file
 94 - Test: Fix crash when fuzzing fails to load a file
 95 - Test: Don't rely on core for frames elapsed
 96 - Test: Fix crash when loading invalid file
 97 - Test: Fix crash when fuzzing fails to load a file
 98 - Tools: Fix recurring multiple times over the same library
 99 - Util: Fix overflow when loading invalid UPS patches
100 - Util: Fix highest-fd socket not being returned by SocketAccept
101 - Windows: Fix VDir.rewind
102Misc:
103 - All: Add C++ header guards
104 - All: Move time.h include to common.h
105 - 3DS, PSP2, Wii: Last directory loaded is saved
106 - CMake: Add ability to just print version string
107 - Core: New, faster event timing subsystem
108 - Core: Clean up some thread state checks
109 - Core: Add generic checksum function
110 - Core: Cores can now have multiple sets of callbacks
111 - Core: Restore sleep callback
112 - Core: Move rewind diffing to its own thread
113 - Core: Ability to enumerate and modify video and audio channels
114 - Core: List memory segments in the core
115 - Core: Move savestate creation time to extdata
116 - Core: Config values can now be hexadecimal
117 - Core: Improved threading interrupted detection
118 - Debugger: Modularize CLI debugger
119 - Debugger: Make building with debugging aspects optional
120 - Debugger: Add functions for read- or write-only watchpoints
121 - Debugger: Make attaching a backend idempotent
122 - Debugger: Add mDebuggerRunFrame convenience function
123 - Feature: Move game database from flatfile to SQLite3
124 - Feature: Support ImageMagick 7
125 - Feature: Make -l option explicit
126 - FFmpeg: Return false if a file fails to open
127 - FFmpeg: Force MP4 files to YUV420P
128 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
129 - GB: Reset with initial state of DIV register
130 - GB MBC: New MBC7 implementation
131 - GB Audio: Simplify envelope code
132 - GB Audio: Improve initial envelope samples
133 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
134 - GB Video: Improved video timings
135 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
136 - GBA, GB: ROM is now unloaded if a patch is applied
137 - GBA DMA: Refactor DMA out of memory.c
138 - GBA DMA: Move DMAs to using absolute timing
139 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
140 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
141 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
142 - GBA Memory: Support reading/writing POSTFLG
143 - GBA Memory: Remove unused prefetch cruft
144 - GBA Timer: Improve accuracy of timers
145 - GBA Video: Clean up unused timers
146 - GBA Video: Allow multiple handles into the same tile cache
147 - GBA Video, GB Video: Colors are now fully scaled
148 - GBA Video: Optimize when BLD* registers are written frequently
149 - OpenGL: Add xBR-lv2 shader
150 - Qt: Move last directory setting from qt.ini to config.ini
151 - Qt: Improved HiDPI support
152 - Qt: Expose configuration directory
153 - Qt: Merge "Save" and "OK" buttons in shader options
154 - Qt: Automatically load controller profile when plugged in
155 - Qt: Rename "Resample video" option to "Bilinear filtering"
156 - Qt: Remove audio thread
157 - Qt: Remove audio buffer sizing in AudioProcessorQt
158 - Qt: Re-enable QtMultimedia on Windows
159 - Qt: Make "Mute" able to be bound to a key
160 - Qt: Add .gb/.gbc files to the extension list in Info.plist
161 - Qt: Relax hard dependency on OpenGL
162 - Qt: Better highlight active key in control binding
163 - SDL: Remove scancode key input
164 - SDL: Automatically map controllers when plugged in
165 - Test: Add a basic test suite
166 - Util: Add size counting to Table
167 - Util: Add 8-bit PNG write support
168 - Util: Tune patch-fast extent sizes
169 - VFS: Call msync when syncing mapped data
170 - VFS: Allow truncating memory chunk VFiles
171 - VFS: Fix some minor VFile issues with FILEs
172 - VFS: Optimize expanding in-memory files
173 - VFS: Add VFileFIFO for operating on circle buffers
174Changes from beta 1:
175Features:
176 - Qt: Italian translation (by theheroGAC)
177 - Qt: Updated German translation
178Bugfixes:
179 - GB Audio: Fix incorrect channel 4 iteration
180 - GB Audio: Fix zombie mode bit masking
181 - GB Serialize: Fix timer serialization
182 - GB Video: Fix LYC regression
183 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
184 - GBA Timer: Fix count-up timing overflowing timer 3
185 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
186 - Qt: Fix memory search close button (fixes mgba.io/i/769)
187 - Qt: Fix window icon being stretched
188 - Qt: Fix initial window size (fixes mgba.io/i/766)
189 - Qt: Fix data directory path
190 - Qt: Fix controls not saving on non-SDL builds
191 - Qt: Fix translation initialization (fixes mgba.io/i/776)
192 - Qt: Fix patch loading while a game is running
193 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
194 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
195 - Qt: Fix GL-less build
196 - Qt: Fix Software renderer not handling alpha bits properly
197 - Qt: Fix screen background improperly stretching
198 - SDL: Fix cheats not loading
199Misc:
200 - GB Serialize: Add MBC state serialization
201 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
202 - GBA Timer: Improve accuracy of timers
203 - PSP2: Update toolchain to use vita.cmake
204 - Qt: Add language selector
205 - Qt: Minor test fixes
206 - Qt: Move shader settings into main settings window
207 - Qt: Dismiss game crashing/failing dialogs when a new game loads
208 - Qt: Properly ship Qt translations
209 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
210
2110.6 beta 1: (2017-06-29)
212 - Initial beta for 0.6
213
2140.5.2: (2016-12-31)
215Bugfixes:
216 - All: Fix fullscreen config option being ignored
217 - ARM7: PSR mode bits should not get sign extended
218 - GB: Fix audio not being deinitialized
219 - GB: Fix crash when masking savedata
220 - GB: Properly initialize sramRealVf variable
221 - GB Audio: Fix serialization of channel 3 and NR52 properties
222 - GB Audio: Reset envelope timer when reseting sound channel
223 - GB MBC: Fix SRAM dangling pointer with RTC games
224 - GB MBC: Fix initializing MBC when no ROM is loaded
225 - GB Memory: Fix patching ROM bank 0
226 - GB Memory: Fix starting HDMAs during mode 0
227 - GB Memory: Fix HDMA5 value after DMA completes
228 - GB Video: Initialize LCDC in renderer
229 - GB Video: Hblank IRQs should mask LYC=LY IRQs
230 - GBA: Fix IRQs firing after already being cleared
231 - GBA: Only unhalt CPU if appropriate bit is set in IE
232 - GBA: Add savegame override for Crash Bandicoot 2
233 - GBA BIOS: Fix MidiKey2Freq BIOS reads
234 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
235 - GBA Cheats: Fix GameShark ROM patches
236 - GBA I/O: Mask off WAITCNT bits that cannot be written
237 - GBA Memory: Fix misaligned BIOS reads
238 - GBA Memory: Fix VCOUNT being writable
239 - GBA Video: Fix out of bounds sprite transforms
240 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
241 - Libretro: Fix disabling BIOS
242 - Libretro: Fix Game Boy savestates and audio
243 - Qt: Fix changing resolution of software renderer
244 - Qt: Fix setting overrides
245 - Qt: Fix cut off tiles and alignment issues in tile viewer
246 - Qt: Only reset window dimensions when first shown
247 - Qt: Fix Qt Multimedia audio driver on big endian
248 - Qt: Fix Apply button for key and controller configurations
249 - VFS: Fix resizing memory chunks when not needed
250 - Windows: Fix Unicode directory handling
251Misc:
252 - GB, GBA: Prevent loading null ROMs
253 - GB Audio: Initialize wave RAM to GBC values
254 - GB Memory: Reset ROM bank when loading a ROM
255 - PSP2: Improved controller rumble
256
2570.5.1: (2016-10-05)
258Bugfixes:
259 - Core: Fix importing save games as read-only
260 - FFmpeg: Fix encoding AAC
261 - GB: Fix invalid STOP behavior on Game Boy Color
262 - GB: Initialize audio properly
263 - GB: Properly clear KEY1 bit 0 when switching speeds
264 - GB: Properly unload save files when unloading a ROM
265 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
266 - GB MBC: Fix MBC7 when size is incorrectly specified
267 - GB MBC: Fix RTC access when no save file is loaded
268 - GB SIO: Don't auto-clock external shift clock
269 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
270 - GB Video: Fix video frames getting missed when LCDC is off
271 - GB Video: Clear screen when LCDC is off
272 - GBA Cheats: Fix holding onto pointers that may get invalidated
273 - GBA Cheats: Fix key-activated CodeBreaker cheats
274 - GBA Cheats: Fix uninitialized memory getting freed when saving
275 - GBA Hardware: Improve Game Boy Player rumble behavior
276 - GBA Memory: Fix several unused I/O register read values
277 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
278 - LR35902: Fix events running with the wrong cycle active
279 - Qt: Fix "close" button on Overrides view
280 - Qt: Fix saving overrides
281 - Qt: Fix directory set unloading when replacing the ROM
282 - Qt: Fix patch loading
283 - Qt: Fix crash when saving an override if a game isn't loaded
284 - Qt: Fix showing default display driver as OpenGL (force 1.x)
285 - SDL: Attach rumble in SDL frontend
286 - Util: Fix PNG identification on files too small to be a PNG
287Misc:
288 - All: Only update version info if needed
289 - All: Split out install locations for Libretro and OpenEmu
290 - FFmpeg: Encoding cleanup
291 - GB: Reset active region when reloading ROM
292 - GB Memory: Initialize RAM pattern for GBC
293 - GB Video: Improved video timings
294 - Qt: Manage window sizes slightly better
295 - Qt: Remember scale option independent of core dimensions
296
2970.5.0: (2016-09-19)
298Features:
299 - Game Boy support
300 - Support for encrypted CodeBreaker GBA cheats
301 - Emulation of Vast Fame protected GBA carts (taizou)
302 - Tile viewer
303 - Threaded rendering mode
304 - Libretro: Memory map and achievement support (leiradel)
305 - GUI: Add UI control remapping
306 - GUI: Add fast-forward
307 - Wii: 240p support
308 - 3DS: Adjustable screen darkening
309 - Ability to temporarily load a savegame
310 - Load specific files out of archives
311 - Automatic BIOS detection
312Bugfixes:
313 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
314 - Debugger: Fix GDB breakpoints
315 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
316 - GBA: Fix filehandle leak with savegames
317 - GBA: Timer 0 cannot be count up
318 - GBA: Count up timers should not count themselves
319 - GBA Memory: Fix mirror on non-overdumped Classic NES games
320 - GBA Memory: Fix ldm {pc}
321 - GBA Savedata: Fix savedata sync timer
322 - GBA Savedata: Only unmap savedata if present
323 - GBA Serialize: Savestates now properly store prefetch
324 - GBA Video: WIN0/1 take priority over OBJWIN
325 - GBA Video: Fix out-of-order OBJWIN
326 - PSP2: Fix GPU crash while exiting
327 - PSP2: Fix VSync
328 - PSP2: Fix accelerometer range
329 - PSP2: Actually load screen mode setting
330 - PSP2: Fix gyroscope direction
331 - PSP2: Delete threads after they return
332 - PSP2: Fix mapping/unmapping from not at 0
333 - Qt: Fix bug in software renderer scaling
334 - Qt: Fix hanging key press after disabling autofire
335 - Qt: Fix being unable to pause manually when using auto-pausing
336 - SDL: Fix axes being mapped wrong
337 - Util: Fix realloc semantics in utf16to8
338 - Util: Fix inserting too many items into a hash table
339 - VFS: Fix uninitialized varaible reading from 7z
340 - VFS: Fix reading multiple files from a 7z archive
341 - Wii: Fix framelimiting after a slowdown
342 - Wii: Fix garbage flash at startup
343Misc:
344 - 3DS: Use blip_add_delta_fast for a small speed improvement
345 - 3DS: Allow UTF-16 filenames
346 - 3DS: Port to using citro3D
347 - 3DS: Use system font for menus
348 - 3DS: Attempt to use Core 2 for threads
349 - 3DS: Adjustable filering
350 - 3DS: 3D banner
351 - All: Add QUIET parameter to silence CMake
352 - All: Faster memory read/write
353 - ARM7: Support forcing Thumb mode via MSR
354 - ARM7: Flush prefetch cache when loading CPSR via MSR
355 - ARM7: Clean up instruction decoding for future expandability
356 - Debugger: Support register and memory writes via GDB stub
357 - Debugger: Add software breakpoint support to gdb
358 - FFmpeg: Full support for libavcodec 56+
359 - GBA: Better debug logging if event processing breaks
360 - GBA Audio: Force audio DMAs to not increment destination
361 - GBA BIOS: Use custom ArcTan, not relying on OS
362 - GBA Hardware: Clean up dead code in GBP
363 - GBA Memory: Optimize stalling behavior
364 - GBA Memory: Optimize Load-/StoreMultiple
365 - GBA Savedata: Add realistic timing for EEPROM
366 - GBA Serialize: Savestates now store if CPU was halted
367 - GBA Video: Remove old slow path fallback
368 - GBA Video: Optimize sprite drawing
369 - GBA Video: Optimize mode 0 rendering
370 - GBA Video: Optimize compositing cases slightly
371 - GUI: Screenshot dimensions are now passed through
372 - GUI: Add back logging
373 - GUI: Only reload config if manually saved
374 - GUI: Increase scrolling speed
375 - OpenGL: Log shader compilation failure
376 - OpenGL: Add texSize uniform
377 - Qt: Make -g flag work in Qt build
378 - Qt: Simplify OpenGL context creation
379 - Qt: Thread startup improvements
380 - Qt: Make audio channel/video layer options shortcut mappable
381 - Qt: Remove some C99isms from C++ code
382 - Qt: Remove default autofire mappings
383 - Qt: Make reseting when pasued frame-accurate
384 - Qt: Rearchitect game closing codepath
385 - PSP2: Use system font for menus
386 - PSP2: Add rumble for PS TV
387 - PSP2: Add fit-to-height screen mode
388 - PSP2: Sync files per descriptor
389 - PSP2: Allow UTF-8 filenames
390 - PSP2: Screenshots are now saved into the Photo Gallery
391 - PSP2: Stop underclocking when menuing
392 - SDL: Increase default audio buffer size to 1024 samples
393 - SDL: More responsive rumble
394 - Util: Add Vector GetConstPointer
395 - Util: Add rtrim
396 - Util: Add endswith
397 - VFS: Improve zip file detection
398 - Wii: Add pixelated resample filter
399 - Windows: Add native VDir support
400 - Util: Add PRIz macro for libc versions that don't support %z
401
4020.4.1: (2016-07-11)
403Bugfixes:
404 - All: Fix several file handle leaks
405 - All: Fix instruction tables getting zeroed when linking sometimes
406 - ARM7: Fix flags on SBC/RSC
407 - ARM7: Fix setting spsr privilege bits when spsr is empty
408 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
409 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
410 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
411 - GBA Memory: Fix executing code from OBJ region of VRAM
412 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
413 - GBA Serialize: Fix loading savegames from savestates
414 - OpenGL: Correct boolean vector strcmp strings for uniforms
415 - Qt: Fix sending gameStopped twice
416 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
417 - Qt: Fix initial state of key mapping
418 - Qt: Initialize m_useBios
419 - SDL: Fix joystick initialization on BSD
420 - SDL: Fix potential joystick crash in games with rumble
421 - SDL: Fix SDL 1.2 build
422 - SDL: Fix sporadic crash when deinitializing audio
423 - Shaders: Fix AGS-001 shader with some bad drivers
424 - Util: Use closesocket on Windows
425 - Util: Fix socket bind addresses
426 - VFS: Fix reading 7z archives without rewinding first
427 - VFS: VFileFromFD should not open directories
428 - Wii: Fix tilting direction
429 - Util: Fix realloc semantics in utf16to8
430Misc:
431 - All: Allow use of external minizip library
432 - Debugger: CLI debugger now exits when end-of-stream is reached
433 - FFmpeg: Update dependencies on Ubuntu
434 - GBA: Slightly optimize GBAProcessEvents
435 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
436 - GBA Video: Null renderer should return proper register values
437 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
438 - Qt: Add preset for DualShock 4
439 - Qt: Update 360 input profile on OS X to reflect newer drivers
440 - Qt: Remove use of NaN
441 - Qt: Canonicalize file paths when loading games
442 - Qt: Add refresh button to controller editing
443 - SDL: Remove default gamepad mappings
444 - Util: Fix intermittent build failure on OS X
445 - VFS: VFile.sync now updates modified time
446
4470.4.0: (2016-02-02)
448Features:
449 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
450 - I/O viewer
451 - Booting of multiboot images
452 - Customization of GIF recording
453 - Libretro: Cheat code support
454 - Support for GLSL shaders
455 - ROM information view
456 - Support for VBA-style cheat codes
457 - Savestates now store creation timestamps
458 - Key autofire
459 - Libretro: Allow blocking opposing directional input
460 - OpenEmu core for OS X
461 - Libretro: Settings for using BIOS and skipping intro
462 - Libretro: Customizable idle loop removal
463 - Implemented cycle counting for sprite rendering
464 - Cleaner, unified settings window
465 - Added a setting for pausing when the emulator is not in focus
466 - Customizable paths for save games, save states, screenshots and patches
467 - Controller hotplugging
468 - Ability to store save games and active cheats within savestates
469Bugfixes:
470 - ARM7: Fix sign of unaligned LDRSH
471 - ARM7: Fix decoding of some ARM ALU instructions with shifters
472 - Debugger: Fix watchpoints in gdb
473 - GBA: Fix warnings when creating and loading savestates
474 - GBA: Fix Iridion II savetype
475 - GBA BIOS: Fix misaligned CpuSet
476 - GBA Cheats: Fix cheats setting the Action Replay version
477 - GBA Hardware: Fix GPIO on big endian
478 - GBA Memory: Fix DMA register writing behavior
479 - GBA Memory: Fix DMAs triggering two cycles early
480 - Libretro: Fix aspect ratio
481 - Qt: Fix some potential crashes with the gamepad mapping
482 - Qt: Fix keys being mapped incorrectly when loading configuration file
483 - Util: Fix PowerPC PNG read/write pixel order
484 - Util: Fix excessive memory allocation when decoding a PNG
485 - VFS: Fix VFileReadline and remove _vfdReadline
486Misc:
487 - All: Improved PowerPC support
488 - All: Fix some undefined behavior warnings
489 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
490 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
491 - GBA: Implement bad I/O register loading
492 - GBA: Allow jumping to OAM and palette RAM
493 - GBA BIOS: Finish implementing RegisterRamReset
494 - GBA Config: Add "override" layer for better one-time configuration
495 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
496 - GBA Memory: Use a dynamically sized mask for ROM memory
497 - GBA Memory: Implement several unimplemented memory access types
498 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
499 - GBA RR: Starting from savestate now embeds the savegame
500 - GBA RR: Add preliminary SRAM support for VBM loading
501 - GBA RR: Add support for resets in movies
502 - GBA Video: Remove lastHblank, as it is implied
503 - Libretro: Use anonymous memory mappers for large blocks of memory
504 - Libretro: Add install target for libretro core
505 - Qt: Window size command line options are now supported
506 - Qt: Increase usability of key mapper
507 - Qt: Add 'Apply' button to settings window
508 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
509 - Qt: Allow use of modifier keys as input
510 - Qt: Optimize log viewer
511 - Qt: Added button for breaking into the GDB debugger
512 - Qt: Add box for showing duration of rewind
513 - SDL: Support fullscreen in SDL 1.2
514 - SDL: Allow GBASDLAudio to be used without a thread context
515 - Util: Use VFile for configuration
516 - Util: Add MutexTryLock
517
5180.3.2: (2015-12-16)
519Bugfixes:
520 - ARM7: Fix STRT/STRBT
521 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
522 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
523 - Libretro: Fix problems with rumble not turning off
524 - GBA: Fix idle skip state being retained between games
525 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
526 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
527 - GBA BIOS: Fix Sqrt sign
528 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
529 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
530 - GBA Memory: Fix DMA behavior for SRAM accesses
531 - GBA Memory: Fix Store8 to OBJ VRAM
532 - GBA Memory: Fix alignment of LDM/STM on SRAM
533 - GBA Memory: Fix unaligned out-of-bounds ROM loads
534 - GBA Memory: Fix timing of DMAs
535 - GBA Video: Fix _mix for 15-bit color
536 - GBA Video: Fix OAM and palette initialization
537 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
538 - Qt: Use safer isLoaded check in GameController
539 - Qt: Fix a race condition in PainterGL that could lead to a crash
540 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
541 - Qt: Fix font size in memory viewer
542 - Qt: Fix a crash in the memory viewer
543 - Qt: Add additional checks in CheatModel to prevent crashes
544 - Qt: Fix race condition with setting sample rate
545 - Qt: Fix crash when closing multiplayer windows
546 - Qt: Fix resetting while paused
547Misc:
548 - GBA Audio: Implement missing flags on SOUNDCNT_X register
549 - Qt: Add mute option to menu
550
5510.3.1: (2015-10-24)
552Bugfixes:
553 - ARM7: Fix instruction decoding of Thumb shifts
554 - GBA: Deinit savegame when unloading a ROM
555 - GBA: Fix BIOS check on big endian
556 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
557 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
558 - GBA Audio: Fix audio channels being silenced at the wrong time
559 - GBA Memory: Fix bad BIOS Load16 on big endian
560 - GBA Memory: Fix bad Load8 on big endian
561 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
562 - GBA Video: Fix edge case with sprite blend modes and semitransparency
563 - GBA Video: Fix objwin and blending interaction on sprites
564 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
565 - Libretro: Fix a memory leak with the render buffer
566 - Qt: Windows no longer spawn in the top left on first launch
567 - Qt: Fix install path of XDG desktop file with DESTDIR
568 - Qt: Fix drag and drop on Windows
569 - Qt: Reenable double buffering, as disabling it broke some Windows configs
570 - VFS: Fix return values of VFileFILE.read and .write
571Misc:
572 - All: Reset next event to cycles instead of zero to interrupt
573 - All: Add --version flag
574 - ARM7: Force disable LTO on two files to work around a GCC bug
575 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
576 - GBA: Better memory handling with PNG savestates
577 - GBA: Additional savestate sanity checks
578 - GBA: Check for cycle count being too high
579 - GBA Audio: Allow GBAAVStream to have no video callback
580 - GBA BIOS: Implement RegisterRamReset for SIO registers
581 - Qt: Remove useless help icons in dialogs
582 - Qt: Prevent savestate window from opening while in multiplayer
583 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
584 - Qt: Dropping multiplayer windows works more cleanly now
585
5860.3.0: (2015-08-16)
587Features:
588 - Ability to hide individual background layers, or OBJs
589 - Ability to mute individual audio channels
590 - Palette viewer and exporter
591 - Volume control
592 - More shortcuts are editable (e.g. quick save/load)
593 - Rewind now shows the frame after rewinding
594 - Import/Export of GameShark/Action Replay snapshots
595 - Add "Step backwards" item for single increment rewind
596 - Deadzone estimation for game controllers
597 - Analog inputs can be used for shortcuts
598 - Menu items for specific solar sensor brightness levels
599 - Remappable controls for tilt and gyroscope sensors
600 - Status messages for actions taken while a game is running (e.g. save/load state)
601 - Memory inspector
602 - Screensaver can now be suspended while a game is running
603 - Load/save the most recent savestate slot
604 - Support varible speed (PWM) rumble
605 - Ability to cap fast forward speed
606 - Finer control over FPS target
607 - Holdable shortcut for rewinding one frame at a time
608 - Ability to boot directly into the BIOS
609 - Preliminary support for yanking out the game pak while a game is running
610 - Thumb-drive mode by putting a file called portable.ini in the same folder
611 - Configurable display driver, between software and OpenGL
612 - Undo-able savestate loading and saving
613 - Controller profiles now store shortcut settings
614 - Default controller profiles for several common controllers
615 - Libretro now supports BIOS, rumble and solar sensor
616 - Implement BIOS call Stop, for sleep mode
617 - Automatically load patches, if found
618 - Improved video synchronization
619 - Configurable audio output sample rate
620Bugfixes:
621 - ARM7: Fix SWI and IRQ timings
622 - ARM7: Fix Thumb MUL timing
623 - ARM7: Fix timing of multiplies to use N cycles
624 - ARM7: ARMHotplugDetach should call deinit
625 - Debugger: Fix use-after-free in breakpoint clearing code
626 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
627 - GBA: Cap audio FIFO read size during deserialization
628 - GBA: Check for corrupted savestates when loading
629 - GBA: Check for improperly sized savestates when loading
630 - GBA: Check for savestates made from differently sized ROMs
631 - GBA: Fix calls to endian-independent loadstores
632 - GBA: Fix timing of reading from timer registers
633 - GBA: Ensure cycles never go negative
634 - GBA Audio: Force audio FIFOs to 32-bit
635 - GBA Audio: Fix audio pitch changing when adjusting buffer size
636 - GBA Audio: Fix sample order in audio channel 3
637 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
638 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
639 - GBA Memory: Improve Thumb open bus behavior
640 - GBA Memory: Fix potential DMA issue when loading a savestate
641 - GBA Memory: Fix load/store multiple video memory waitstates
642 - GBA SIO: Fix reseting when there are SIO devices attached
643 - GBA Video: Blended sprites should never have other effects applied
644 - GBA Video: Fix out-of-bounds tiles in mosaic
645 - GBA Video: Fix windows not affecting sprites
646 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
647 - GBA Video: Fix timing on first scanline
648 - Qt: Better cleanup when a game crashes
649 - Qt: Fix open ROM dialog filtering for archive formats
650 - Qt: Cap the maximum number of multiplayer windows
651 - Qt: Fix maximum year in sensor override
652 - Qt: Fix window being too tall after exiting fullscreen
653 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
654 - Qt: Fix analog buttons not getting unmapped
655 - Qt: Fix passing command line options
656 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
657 - SDL: Fix SDL build when OpenGL is missing
658 - Util: Allow loading IPS patches that grow the ROM
659 - VFS: Fix resource leaks if some allocations fail
660 - VFS: Fix line-reading to return proper values
661 - Video: Fix an issue with very long filenames
662 - Util: Fix formatting of floats
663Misc:
664 - All: Add --help flag for command line programs
665 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
666 - All: Enable static linking for Windows
667 - All: Enable static linking for OS X
668 - All: Threads are now named
669 - All: Proper handling of Unicode file paths
670 - ARM7: Add emulation for Undefined CPU mode
671 - ARM7: Reduce the size of the Thumb instruction table
672 - GBA: Add status log level
673 - GBA: GBARewind now returns how many states it has rewound
674 - GBA: SIO logging layer
675 - GBA BIOS: Stub out SoundBias
676 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
677 - GBA: Don't include GBACLIDebugger struct unless needed
678 - GBA: Savedata is now synced shortly after data finishes being written
679 - GBA: Process multiple timer events at once, if necessary
680 - GBA Audio: Implement audio reset for channels A/B
681 - GBA Audio: Process multiple audio events at once, if necessary
682 - GBA Hardware: Backport generic RTC source into core
683 - GBA Input: Allow axes and buttons to be mapped to the same key
684 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
685 - GBA SIO: Add a dummy driver for Normal mode
686 - GBA Thread: Add functionality for running callbacks on the GBA thread
687 - GBA Thread: Split GBASync into a separate file
688 - GBA Video: Refactor software renderer into separate files
689 - GBA Video: Slightly optimize mode 0 mosaic rendering
690 - Debugger: Free watchpoints in addition to breakpoints
691 - Qt: Handle saving input settings better
692 - Qt: Move GL frame drawing back onto its own thread
693 - Qt: Fast forward (held) option moved from Other to Emulation menu
694 - Qt: Show version info in window title
695 - Qt: Migrate multiplayer window handling into GBAApp
696 - Qt: Unified file opening and saving with last location
697 - Qt: Fix windows being resizable when they shouldn't have been
698 - Qt: Only hide cursor in full screen
699 - Qt: Replace pause-after-frame mutex with an atomic
700 - Qt: Add application icon and XDG desktop files
701 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
702 - Qt: Don't save window size when entering fullscreen
703 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
704 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
705 - Qt: Increase usability of key mapper
706 - Qt: Show checkmark for window sizes
707 - Qt: Set window path to loaded ROM
708 - Perf: Ability to load savestates immediately on launch
709 - SDL: Properly check for initialization
710 - SDL: Clean up initialization functions
711 - SDL: Clean up GL context
712 - Util: Allow disabling the threading code entirely
713 - VFS: Add sync method to force syncing with backing
714
7150.2.1: (2015-05-13)
716Bugfixes:
717 - All: Fix sanitize-deb script not cleaning up after itself
718 - All: Fix dependencies for libavcodec on Debian-derived platforms
719 - ARM7: Handle writeback for PC in addressing modes 2 and 3
720 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
721 - ARM7: Fix ARM multiply instructions when PC is a destination register
722 - Debugger: Fix use-after-free in breakpoint clearing code
723 - Debugger: Fix boundary conditions in tab completion
724 - GBA: Fix timers not updating timing when writing to only the reload register
725 - GBA: Fix rewind boundary conditions
726 - GBA: Add initial I/O register settings for background matrix registers
727 - GBA: Fix hang when loading a savestate if sync to video is enabled
728 - GBA: Handle out-of-bounds I/O access
729 - GBA: Fix bounds-checking on EEPROM access
730 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
731 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
732 - GBA Memory: Allow SRAM to be 64kB
733 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
734 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
735 - GBA Video: Fix second frame mode 5
736 - Perf: Fix race condition if a game crashes immediately on start
737 - Qt: Fix Display object leak when closing a window
738 - Qt: Fix .deb dependencies
739 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
740 - Qt: Fix window not regaining focus after exiting savestate window
741 - Qt: Fix regression where video would not record if the game had already started
742 - Qt: Fix potential crash if a gamepad causes focus to change
743 - Qt: Fix controller axis querying
744 - Qt: Fix multiplayer windows opening as the wrong size
745 - Qt: Fix controllers sometimes not loading the right profile
746 - SDL: Fix boundary conditions for joystick adjustments
747 - SDL: Allocate properly sized input maps
748 - SDL: Fix potential build issues when Qt and SDL2 are in use
749 - Util: Fix resource leak in UTF-8 handling code
750 - Util: Fix a null-pointer issue when attempting to delete a key
751 - VFS: Fix resource leaks if some allocations fail
752 - Video: Fix an issue with very long filenames
753Misc:
754 - GBA Memory: Soft-crash if jumping past the end of a ROM
755 - Qt: Show multiplayer numbers in window title
756 - Qt: Solar sensor can have shortcuts set
757
7580.2.0: (2015-04-03)
759Features:
760 - Support for gamepad axes, e.g. analog sticks or triggers
761 - Add scale presets for up to 6x
762 - Settings window
763 - Bilinear resampling option
764 - Add option to skip BIOS start screen
765 - List of recently opened games
766 - Support for games using the Solar Sensor
767 - Better audio resampling via blip-buf
768 - Game Pak overrides dialog for setting savetype and sensor values
769 - Support for games using the tilt sensor
770 - Remappable shortcuts for keyboard and gamepad
771 - Rewinding of emulation
772 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
773 - Support IPv6
774 - Save directory of last loaded file
775 - Support BPS patches
776 - Automatically detect and optimize out idle loops
777 - Configurable game overrides
778 - Support loading 7-Zip files
779 - Drag and drop game loading
780 - Cheat code support
781 - Runtime configurable audio driver
782 - Libretro core for use with RetroArch and other front-ends
783 - Controller profiles for setting different bindings for different controllers
784 - Ability to lock aspect ratio
785 - Local link cable support
786 - Ability to switch which game controller is in use per instance
787 - Ability to prevent opposing directional input
788 - Warning dialog if an unimplemented BIOS feature is called
789 - Debugger: Add CLI "frame", frame advance command
790 - Debugger: Add CLI functions for writing to memory
791 - Debugger: Add CLI functions for examining memory regions
792 - Debugger: Add CLI function for writing a register
793Bugfixes:
794 - ARM7: Extend prefetch by one stage
795 - ARM7: Fix cycle counting for loads
796 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
797 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
798 - GBA: Initialize gba.sync to null
799 - GBA: Fix timer initialization
800 - GBA Audio: Support 16-bit writes to FIFO audio
801 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
802 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
803 - GBA BIOS: Fix BIOS prefetch after reset
804 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
805 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
806 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
807 - GBA Memory: Fix I cycles that had been moved to ARM7 core
808 - GBA Memory: Fix cycle counting for 32-bit load/stores
809 - GBA RR: Fix fallthrough error when reading tags from a movie
810 - GBA Thread: Fix possible hang when loading an archive
811 - GBA Thread: Fix possible deadlock in video sync
812 - Perf: Fix crash when the GBA thread fails to start
813 - Qt: Fix crash starting a GDB stub if a game isn't loaded
814 - Qt: Fix crash when adjusting settings after closing a game
815 - Qt: Fix crash when starting GDB stub after closing a game
816 - Qt: Fix patch loading while a game is running
817 - Qt: Fix crash when loading a game after stopping GDB server
818 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
819 - Qt: Fix crash when attempting to pause if a game is not running
820 - SDL: Properly clean up if a game doesn't launch
821 - Util: Fix sockets on Windows
822Misc:
823 - All: Enable link-time optimization
824 - Debugger: Watchpoints now work on STM/LDM instructions
825 - Debugger: Clean up GDB stub network interfacing
826 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
827 - Debugger: Merge Thumb BL instructions when disassembling
828 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
829 - Debugger: Watchpoints now report address watched (fixes #68)
830 - Debugger: Add support for soft breakpoints
831 - Debugger: Make I/O register names be addresses instead of values
832 - Debugger: Rename read/write commands
833 - GBA: Improve accuracy of event timing
834 - GBA: Add API for getting Configuration structs for overrides and input
835 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
836 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
837 - GBA: Move A/V stream interface into core
838 - GBA: Savestates now take into account savedata state machines (fixes #109)
839 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
840 - GBA Memory: Simplify memory API and use fixed bus width
841 - GBA Thread: Make GBASyncWaitFrameStart time out
842 - GBA Video: Start video at the last scanline instead of the first
843 - Qt: Optimize logo drawing
844 - Qt: Move frame upload back onto main thread
845 - Qt: Remember window position
846 - Qt: Double-clicking on the window toggles full screen
847 - Util: Use proper locale for reading and writing float values
848
8490.1.1: (2015-01-24)
850Bugfixes:
851 - ARM7: Fix LDM writeback to a register already written
852 - GBA: Fix timers 2 and 3 updating incorrectly
853 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
854 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
855 - GBA Audio: Properly initialize audio FIFO channels
856 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
857 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
858 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
859 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
860 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
861 - GBA BIOS: Fix HuffUnComp boundary conditions
862 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
863 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
864 - GBA Memory: Filter out top nybble of DMA addresses
865 - GBA Memory: Properly bounds-check VRAM accesses
866 - GBA Memory: Fix initial DMA state
867 - GBA Thread: Allow halted games to exit cleanly
868 - GBA Video: Fix blend issues with obscured middle layers
869 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
870 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
871 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
872 - GBA Video: Fix sprite boundary conditions with mosaic
873 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
874 - Qt: Fix issue with set frame sizes being the wrong height
875 - Qt: Fix emulator crashing when full screen if a game is not running
876 - Qt: Fix window focus issues
877 - Qt: Properly set default video recording settings
878 - Qt: Fix a race condition when a game crashes immediately
879 - Qt: Fix some cases where key mapping can break if focus is adjusted
880 - Qt: Fix crash if a game pauses before any frames are shown
881 - Debugger: Negative PC-relative loads now properly subtract the offset
882 - Debugger: Align PC-relative loads in Thumb
883 - Debugger: Fix watchpoints triggering too late
884 - Debugger: Fix binary print putting spaces between digits
885 - Video: Ensure FFmpeg encoder has audio frames
886 - Video: Fix uncompressed PCM audio recording
887 - Video: Fix FFmpeg crashing when the file extension is wrong
888 - Util: Fix SOCKET_FAILED macro
889Misc:
890 - GBA: Exit cleanly on FATAL if the port supports it
891 - GBA Memory: Implement 16- and 32-bit loads from SRAM
892 - Qt: Disable sync to video by default
893 - Qt: Handle a game crash without crashing
894 - Qt: Set default log level to FATAL, ERROR and WARN
895 - Qt: Clarify some phrasing in the menus
896 - Qt: Clear active buttons when focus is lost
897
8980.1.0: (2014-12-13)
899 - Initial release