CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load, solar sensor)
8 - Rewind now shows the frame after rewinding
9Bugfixes:
10 - GBA: Fix timers not updating timing when writing to only the reload register
11 - All: Fix sanitize-deb script not cleaning up after itself
12 - Qt: Fix Display object leak when closing a window
13 - Qt: Fix .deb dependencies
14 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
15 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
16 - ARM7: Fix SWI and IRQ timings
17 - GBA Audio: Force audio FIFOs to 32-bit
18 - GBA Memory: Ensure changing the timing of a DMA reschedules it
19 - Qt: Fix window not regaining focus after exiting savestate window
20 - Qt: Fix regression where video would not record if the game had already started
21 - GBA: Fix rewind boundary conditions
22 - GBA: Add initial I/O register settings for background matrix registers
23Misc:
24 - Qt: Show multiplayer numbers in window title
25
260.2.0: (2015-04-03)
27Features:
28 - Support for gamepad axes, e.g. analog sticks or triggers
29 - Add scale presets for up to 6x
30 - Settings window
31 - Bilinear resampling option
32 - Add option to skip BIOS start screen
33 - List of recently opened games
34 - Support for games using the Solar Sensor
35 - Better audio resampling via blip-buf
36 - Game Pak overrides dialog for setting savetype and sensor values
37 - Support for games using the tilt sensor
38 - Remappable shortcuts for keyboard and gamepad
39 - Rewinding of emulation
40 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
41 - Support IPv6
42 - Save directory of last loaded file
43 - Support BPS patches
44 - Automatically detect and optimize out idle loops
45 - Configurable game overrides
46 - Support loading 7-Zip files
47 - Drag and drop game loading
48 - Cheat code support
49 - Runtime configurable audio driver
50 - Libretro core for use with RetroArch and other front-ends
51 - Controller profiles for setting different bindings for different controllers
52 - Ability to lock aspect ratio
53 - Local link cable support
54 - Ability to switch which game controller is in use per instance
55 - Ability to prevent opposing directional input
56 - Warning dialog if an unimplemented BIOS feature is called
57 - Debugger: Add CLI "frame", frame advance command
58 - Debugger: Add CLI functions for writing to memory
59 - Debugger: Add CLI functions for examining memory regions
60 - Debugger: Add CLI function for writing a register
61Bugfixes:
62 - ARM7: Extend prefetch by one stage
63 - ARM7: Fix cycle counting for loads
64 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
65 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
66 - GBA: Initialize gba.sync to null
67 - GBA: Fix timer initialization
68 - GBA Audio: Support 16-bit writes to FIFO audio
69 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
70 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
71 - GBA BIOS: Fix BIOS prefetch after reset
72 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
73 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
74 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
75 - GBA Memory: Fix I cycles that had been moved to ARM7 core
76 - GBA Memory: Fix cycle counting for 32-bit load/stores
77 - GBA RR: Fix fallthrough error when reading tags from a movie
78 - GBA Thread: Fix possible hang when loading an archive
79 - GBA Thread: Fix possible deadlock in video sync
80 - Perf: Fix crash when the GBA thread fails to start
81 - Qt: Fix crash starting a GDB stub if a game isn't loaded
82 - Qt: Fix crash when adjusting settings after closing a game
83 - Qt: Fix crash when starting GDB stub after closing a game
84 - Qt: Fix patch loading while a game is running
85 - Qt: Fix crash when loading a game after stopping GDB server
86 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
87 - Qt: Fix crash when attempting to pause if a game is not running
88 - SDL: Properly clean up if a game doesn't launch
89 - Util: Fix sockets on Windows
90Misc:
91 - All: Enable link-time optimization
92 - Debugger: Watchpoints now work on STM/LDM instructions
93 - Debugger: Clean up GDB stub network interfacing
94 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
95 - Debugger: Merge Thumb BL instructions when disassembling
96 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
97 - Debugger: Watchpoints now report address watched (fixes #68)
98 - Debugger: Add support for soft breakpoints
99 - Debugger: Make I/O register names be addresses instead of values
100 - Debugger: Rename read/write commands
101 - GBA: Improve accuracy of event timing
102 - GBA: Add API for getting Configuration structs for overrides and input
103 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
104 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
105 - GBA: Move A/V stream interface into core
106 - GBA: Savestates now take into account savedata state machines (fixes #109)
107 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
108 - GBA Memory: Simplify memory API and use fixed bus width
109 - GBA Thread: Make GBASyncWaitFrameStart time out
110 - GBA Video: Start video at the last scanline instead of the first
111 - Qt: Optimize logo drawing
112 - Qt: Move frame upload back onto main thread
113 - Qt: Remember window position
114 - Qt: Double-clicking on the window toggles full screen
115 - Util: Use proper locale for reading and writing float values
116
1170.1.1: (2015-01-24)
118Bugfixes:
119 - ARM7: Fix LDM writeback to a register already written
120 - GBA: Fix timers 2 and 3 updating incorrectly
121 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
122 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
123 - GBA Audio: Properly initialize audio FIFO channels
124 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
125 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
126 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
127 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
128 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
129 - GBA BIOS: Fix HuffUnComp boundary conditions
130 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
131 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
132 - GBA Memory: Filter out top nybble of DMA addresses
133 - GBA Memory: Properly bounds-check VRAM accesses
134 - GBA Memory: Fix initial DMA state
135 - GBA Thread: Allow halted games to exit cleanly
136 - GBA Video: Fix blend issues with obscured middle layers
137 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
138 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
139 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
140 - GBA Video: Fix sprite boundary conditions with mosaic
141 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
142 - Qt: Fix issue with set frame sizes being the wrong height
143 - Qt: Fix emulator crashing when full screen if a game is not running
144 - Qt: Fix window focus issues
145 - Qt: Properly set default video recording settings
146 - Qt: Fix a race condition when a game crashes immediately
147 - Qt: Fix some cases where key mapping can break if focus is adjusted
148 - Qt: Fix crash if a game pauses before any frames are shown
149 - Debugger: Negative PC-relative loads now properly subtract the offset
150 - Debugger: Align PC-relative loads in Thumb
151 - Debugger: Fix watchpoints triggering too late
152 - Debugger: Fix binary print putting spaces between digits
153 - Video: Ensure FFmpeg encoder has audio frames
154 - Video: Fix uncompressed PCM audio recording
155 - Video: Fix FFmpeg crashing when the file extension is wrong
156 - Util: Fix SOCKET_FAILED macro
157Misc:
158 - GBA: Exit cleanly on FATAL if the port supports it
159 - GBA Memory: Implement 16- and 32-bit loads from SRAM
160 - Qt: Disable sync to video by default
161 - Qt: Handle a game crash without crashing
162 - Qt: Set default log level to FATAL, ERROR and WARN
163 - Qt: Clarify some phrasing in the menus
164 - Qt: Clear active buttons when focus is lost
165
1660.1.0: (2014-12-13)
167 - Initial release