src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QFileInfo>
10#include <QKeyEvent>
11#include <QKeySequence>
12#include <QMenuBar>
13#include <QMessageBox>
14#include <QMimeData>
15#include <QPainter>
16#include <QStackedLayout>
17
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "DisplayGL.h"
21#include "GameController.h"
22#include "GBAKeyEditor.h"
23#include "GDBController.h"
24#include "GDBWindow.h"
25#include "GIFView.h"
26#include "LoadSaveState.h"
27#include "LogView.h"
28#include "MultiplayerController.h"
29#include "OverrideView.h"
30#include "PaletteView.h"
31#include "SensorView.h"
32#include "SettingsView.h"
33#include "ShortcutController.h"
34#include "ShortcutView.h"
35#include "VideoView.h"
36
37extern "C" {
38#include "platform/commandline.h"
39}
40
41using namespace QGBA;
42
43Window::Window(ConfigController* config, int playerId, QWidget* parent)
44 : QMainWindow(parent)
45 , m_logView(new LogView())
46 , m_stateWindow(nullptr)
47 , m_screenWidget(new WindowBackground())
48 , m_logo(":/res/mgba-1024.png")
49 , m_config(config)
50 , m_inputController(playerId)
51#ifdef USE_FFMPEG
52 , m_videoView(nullptr)
53#endif
54#ifdef USE_MAGICK
55 , m_gifView(nullptr)
56#endif
57#ifdef USE_GDB_STUB
58 , m_gdbController(nullptr)
59#endif
60 , m_mruMenu(nullptr)
61 , m_shortcutController(new ShortcutController(this))
62 , m_playerId(playerId)
63{
64 setWindowTitle(PROJECT_NAME);
65 setFocusPolicy(Qt::StrongFocus);
66 setAcceptDrops(true);
67 m_controller = new GameController(this);
68 m_controller->setInputController(&m_inputController);
69 m_controller->setOverrides(m_config->overrides());
70
71 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
72 format.setSwapInterval(1);
73 m_display = new DisplayGL(format, this);
74
75 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
76 m_logo = m_logo; // Free memory left over in old pixmap
77
78 m_screenWidget->setMinimumSize(m_display->minimumSize());
79 m_screenWidget->setSizePolicy(m_display->sizePolicy());
80 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
81 m_screenWidget->setPixmap(m_logo);
82 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
83 setCentralWidget(m_screenWidget);
84
85 QVariant windowPos = m_config->getQtOption("windowPos");
86 if (!windowPos.isNull()) {
87 move(windowPos.toPoint());
88 }
89
90 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
91 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
92 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
93 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
94 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
95 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
96#ifndef Q_OS_MAC
97 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
98 connect(m_controller, &GameController::gameUnpaused, [this]() {
99 if(isFullScreen()) {
100 menuBar()->hide();
101 }
102 });
103#endif
104 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
105 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
106 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
107 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
108 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
109 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
110 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
111 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
112 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
113 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
114 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
115 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
116 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
117 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
118 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
119 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
120 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
121
122 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
123 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
124
125 m_shortcutController->setConfigController(m_config);
126 setupMenu(menuBar());
127}
128
129Window::~Window() {
130 delete m_logView;
131
132#ifdef USE_FFMPEG
133 delete m_videoView;
134#endif
135
136#ifdef USE_MAGICK
137 delete m_gifView;
138#endif
139}
140
141void Window::argumentsPassed(GBAArguments* args) {
142 loadConfig();
143
144 if (args->patch) {
145 m_controller->loadPatch(args->patch);
146 }
147
148 if (args->fname) {
149 m_controller->loadGame(args->fname, args->dirmode);
150 }
151}
152
153void Window::resizeFrame(int width, int height) {
154 QSize newSize(width, height);
155 newSize -= m_screenWidget->size();
156 newSize += size();
157 resize(newSize);
158}
159
160void Window::setConfig(ConfigController* config) {
161 m_config = config;
162}
163
164void Window::loadConfig() {
165 const GBAOptions* opts = m_config->options();
166
167 m_logView->setLevels(opts->logLevel);
168
169 m_controller->setOptions(opts);
170 m_display->lockAspectRatio(opts->lockAspectRatio);
171 m_display->filter(opts->resampleVideo);
172
173 if (opts->bios) {
174 m_controller->loadBIOS(opts->bios);
175 }
176
177 if (opts->fpsTarget) {
178 emit fpsTargetChanged(opts->fpsTarget);
179 }
180
181 if (opts->audioBuffers) {
182 emit audioBufferSamplesChanged(opts->audioBuffers);
183 }
184
185 if (opts->width && opts->height) {
186 resizeFrame(opts->width, opts->height);
187 }
188
189 if (opts->fullscreen) {
190 enterFullScreen();
191 }
192
193 m_mruFiles = m_config->getMRU();
194 updateMRU();
195
196 m_inputController.setConfiguration(m_config);
197}
198
199void Window::saveConfig() {
200 m_config->write();
201}
202
203void Window::selectROM() {
204 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
205 if (doPause) {
206 m_controller->setPaused(true);
207 }
208 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
209 if (doPause) {
210 m_controller->setPaused(false);
211 }
212 if (!filename.isEmpty()) {
213 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
214 m_controller->loadGame(filename);
215 }
216}
217
218void Window::selectBIOS() {
219 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
220 if (doPause) {
221 m_controller->setPaused(true);
222 }
223 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
224 if (doPause) {
225 m_controller->setPaused(false);
226 }
227 if (!filename.isEmpty()) {
228 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
229 m_config->setOption("bios", filename);
230 m_config->updateOption("bios");
231 m_config->setOption("useBios", true);
232 m_config->updateOption("useBios");
233 m_controller->loadBIOS(filename);
234 }
235}
236
237void Window::selectPatch() {
238 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
239 if (doPause) {
240 m_controller->setPaused(true);
241 }
242 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups *.bps)"));
243 if (doPause) {
244 m_controller->setPaused(false);
245 }
246 if (!filename.isEmpty()) {
247 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
248 m_controller->loadPatch(filename);
249 }
250}
251
252void Window::openView(QWidget* widget) {
253 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
254 widget->setAttribute(Qt::WA_DeleteOnClose);
255 widget->show();
256}
257
258void Window::openKeymapWindow() {
259 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
260 openView(keyEditor);
261}
262
263void Window::openSettingsWindow() {
264 SettingsView* settingsWindow = new SettingsView(m_config);
265 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
266 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
267 openView(settingsWindow);
268}
269
270void Window::openShortcutWindow() {
271 ShortcutView* shortcutView = new ShortcutView();
272 shortcutView->setController(m_shortcutController);
273 openView(shortcutView);
274}
275
276void Window::openOverrideWindow() {
277 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
278 openView(overrideWindow);
279}
280
281void Window::openSensorWindow() {
282 SensorView* sensorWindow = new SensorView(m_controller);
283 openView(sensorWindow);
284}
285
286void Window::openCheatsWindow() {
287 CheatsView* cheatsWindow = new CheatsView(m_controller);
288 openView(cheatsWindow);
289}
290
291void Window::openPaletteWindow() {
292 PaletteView* paletteWindow = new PaletteView(m_controller);
293 openView(paletteWindow);
294}
295
296#ifdef BUILD_SDL
297void Window::openGamepadWindow() {
298 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
299 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
300 openView(keyEditor);
301}
302#endif
303
304#ifdef USE_FFMPEG
305void Window::openVideoWindow() {
306 if (!m_videoView) {
307 m_videoView = new VideoView();
308 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
309 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
310 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
311 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
312 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
313 }
314 m_videoView->show();
315}
316#endif
317
318#ifdef USE_MAGICK
319void Window::openGIFWindow() {
320 if (!m_gifView) {
321 m_gifView = new GIFView();
322 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
323 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
324 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
325 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
326 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
327 }
328 m_gifView->show();
329}
330#endif
331
332#ifdef USE_GDB_STUB
333void Window::gdbOpen() {
334 if (!m_gdbController) {
335 m_gdbController = new GDBController(m_controller, this);
336 }
337 GDBWindow* window = new GDBWindow(m_gdbController);
338 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
339 window->setAttribute(Qt::WA_DeleteOnClose);
340 window->show();
341}
342#endif
343
344void Window::keyPressEvent(QKeyEvent* event) {
345 if (event->isAutoRepeat()) {
346 QWidget::keyPressEvent(event);
347 return;
348 }
349 GBAKey key = m_inputController.mapKeyboard(event->key());
350 if (key == GBA_KEY_NONE) {
351 QWidget::keyPressEvent(event);
352 return;
353 }
354 m_controller->keyPressed(key);
355 event->accept();
356}
357
358void Window::keyReleaseEvent(QKeyEvent* event) {
359 if (event->isAutoRepeat()) {
360 QWidget::keyReleaseEvent(event);
361 return;
362 }
363 GBAKey key = m_inputController.mapKeyboard(event->key());
364 if (key == GBA_KEY_NONE) {
365 QWidget::keyPressEvent(event);
366 return;
367 }
368 m_controller->keyReleased(key);
369 event->accept();
370}
371
372void Window::resizeEvent(QResizeEvent*) {
373 m_config->setOption("height", m_screenWidget->height());
374 m_config->setOption("width", m_screenWidget->width());
375 m_config->setOption("fullscreen", isFullScreen());
376}
377
378void Window::closeEvent(QCloseEvent* event) {
379 emit shutdown();
380 m_config->setQtOption("windowPos", pos());
381 QMainWindow::closeEvent(event);
382}
383
384void Window::focusOutEvent(QFocusEvent*) {
385 m_controller->setTurbo(false, false);
386 m_controller->clearKeys();
387}
388
389void Window::dragEnterEvent(QDragEnterEvent* event) {
390 if (event->mimeData()->hasFormat("text/uri-list")) {
391 event->acceptProposedAction();
392 }
393}
394
395void Window::dropEvent(QDropEvent* event) {
396 QString uris = event->mimeData()->data("text/uri-list");
397 uris = uris.trimmed();
398 if (uris.contains("\n")) {
399 // Only one file please
400 return;
401 }
402 QUrl url(uris);
403 if (!url.isLocalFile()) {
404 // No remote loading
405 return;
406 }
407 event->accept();
408 m_controller->loadGame(url.path());
409}
410
411void Window::mouseDoubleClickEvent(QMouseEvent* event) {
412 if (event->button() != Qt::LeftButton) {
413 return;
414 }
415 toggleFullScreen();
416}
417
418void Window::enterFullScreen() {
419 if (isFullScreen()) {
420 return;
421 }
422 showFullScreen();
423#ifndef Q_OS_MAC
424 if (m_controller->isLoaded() && !m_controller->isPaused()) {
425 menuBar()->hide();
426 }
427#endif
428}
429
430void Window::exitFullScreen() {
431 if (!isFullScreen()) {
432 return;
433 }
434 showNormal();
435 menuBar()->show();
436}
437
438void Window::toggleFullScreen() {
439 if (isFullScreen()) {
440 exitFullScreen();
441 } else {
442 enterFullScreen();
443 }
444}
445
446void Window::gameStarted(GBAThread* context) {
447 char title[13] = { '\0' };
448 MutexLock(&context->stateMutex);
449 if (context->state < THREAD_EXITING) {
450 emit startDrawing(m_controller->drawContext(), context);
451 GBAGetGameTitle(context->gba, title);
452 } else {
453 MutexUnlock(&context->stateMutex);
454 return;
455 }
456 MutexUnlock(&context->stateMutex);
457 foreach (QAction* action, m_gameActions) {
458 action->setDisabled(false);
459 }
460 appendMRU(context->fname);
461 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
462 attachWidget(m_display);
463
464#ifndef Q_OS_MAC
465 if(isFullScreen()) {
466 menuBar()->hide();
467 }
468#endif
469
470 m_hitUnimplementedBiosCall = false;
471 m_fpsTimer.start();
472}
473
474void Window::gameStopped() {
475 foreach (QAction* action, m_gameActions) {
476 action->setDisabled(true);
477 }
478 setWindowTitle(tr(PROJECT_NAME));
479 detachWidget(m_display);
480 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
481 m_screenWidget->setPixmap(m_logo);
482
483 m_fpsTimer.stop();
484}
485
486void Window::gameCrashed(const QString& errorMessage) {
487 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
488 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
489 QMessageBox::Ok, this, Qt::Sheet);
490 crash->setAttribute(Qt::WA_DeleteOnClose);
491 crash->show();
492}
493
494void Window::gameFailed() {
495 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
496 tr("Could not load game. Are you sure it's in the correct format?"),
497 QMessageBox::Ok, this, Qt::Sheet);
498 fail->setAttribute(Qt::WA_DeleteOnClose);
499 fail->show();
500}
501
502void Window::unimplementedBiosCall(int call) {
503 if (m_hitUnimplementedBiosCall) {
504 return;
505 }
506 m_hitUnimplementedBiosCall = true;
507
508 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Unimplemented BIOS call"),
509 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
510 QMessageBox::Ok, this, Qt::Sheet);
511 fail->setAttribute(Qt::WA_DeleteOnClose);
512 fail->show();
513}
514
515void Window::recordFrame() {
516 m_frameList.append(QDateTime::currentDateTime());
517 while (m_frameList.count() > FRAME_LIST_SIZE) {
518 m_frameList.removeFirst();
519 }
520}
521
522void Window::showFPS() {
523 char gameTitle[13] = { '\0' };
524 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
525
526 QString title(gameTitle);
527 std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
528 if (multiplayer && multiplayer->attached() > 1) {
529 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
530 }
531 if (m_frameList.isEmpty()) {
532 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
533 return;
534 }
535 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
536 float fps = (m_frameList.count() - 1) * 10000.f / interval;
537 fps = round(fps) / 10.f;
538 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
539}
540
541void Window::openStateWindow(LoadSave ls) {
542 if (m_stateWindow) {
543 return;
544 }
545 bool wasPaused = m_controller->isPaused();
546 m_stateWindow = new LoadSaveState(m_controller);
547 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
548 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
549 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
550 m_screenWidget->layout()->removeWidget(m_stateWindow);
551 m_stateWindow = nullptr;
552 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
553 });
554 if (!wasPaused) {
555 m_controller->setPaused(true);
556 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
557 }
558 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
559 m_stateWindow->setMode(ls);
560 attachWidget(m_stateWindow);
561}
562
563void Window::setupMenu(QMenuBar* menubar) {
564 menubar->clear();
565 QMenu* fileMenu = menubar->addMenu(tr("&File"));
566 m_shortcutController->addMenu(fileMenu);
567 installEventFilter(m_shortcutController);
568 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
569 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
570 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
571
572 m_mruMenu = fileMenu->addMenu(tr("Recent"));
573
574 fileMenu->addSeparator();
575
576 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
577 loadState->setShortcut(tr("F10"));
578 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
579 m_gameActions.append(loadState);
580 addControlledAction(fileMenu, loadState, "loadState");
581
582 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
583 saveState->setShortcut(tr("Shift+F10"));
584 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
585 m_gameActions.append(saveState);
586 addControlledAction(fileMenu, saveState, "saveState");
587
588 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
589 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
590 m_shortcutController->addMenu(quickLoadMenu);
591 m_shortcutController->addMenu(quickSaveMenu);
592 int i;
593 for (i = 1; i < 10; ++i) {
594 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
595 quickLoad->setShortcut(tr("F%1").arg(i));
596 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
597 m_gameActions.append(quickLoad);
598 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
599
600 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
601 quickSave->setShortcut(tr("Shift+F%1").arg(i));
602 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
603 m_gameActions.append(quickSave);
604 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
605 }
606
607 fileMenu->addSeparator();
608 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
609 connect(multiWindow, &QAction::triggered, [this]() {
610 std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
611 if (!multiplayer) {
612 multiplayer = std::make_shared<MultiplayerController>();
613 m_controller->setMultiplayerController(multiplayer);
614 }
615 Window* w2 = new Window(m_config, multiplayer->attached());
616 w2->setAttribute(Qt::WA_DeleteOnClose);
617 w2->loadConfig();
618 w2->controller()->setMultiplayerController(multiplayer);
619 w2->show();
620 });
621 addControlledAction(fileMenu, multiWindow, "multiWindow");
622
623#ifndef Q_OS_MAC
624 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
625#endif
626
627 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
628 m_shortcutController->addMenu(emulationMenu);
629 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
630 reset->setShortcut(tr("Ctrl+R"));
631 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
632 m_gameActions.append(reset);
633 addControlledAction(emulationMenu, reset, "reset");
634
635 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
636 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
637 m_gameActions.append(shutdown);
638 addControlledAction(emulationMenu, shutdown, "shutdown");
639 emulationMenu->addSeparator();
640
641 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
642 pause->setChecked(false);
643 pause->setCheckable(true);
644 pause->setShortcut(tr("Ctrl+P"));
645 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
646 connect(m_controller, &GameController::gamePaused, [this, pause]() {
647 pause->setChecked(true);
648
649 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
650 QPixmap pixmap;
651 pixmap.convertFromImage(currentImage.rgbSwapped());
652 m_screenWidget->setPixmap(pixmap);
653 m_screenWidget->setLockAspectRatio(3, 2);
654 });
655 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
656 m_gameActions.append(pause);
657 addControlledAction(emulationMenu, pause, "pause");
658
659 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
660 frameAdvance->setShortcut(tr("Ctrl+N"));
661 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
662 m_gameActions.append(frameAdvance);
663 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
664
665 emulationMenu->addSeparator();
666
667 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
668 turbo->setCheckable(true);
669 turbo->setChecked(false);
670 turbo->setShortcut(tr("Shift+Tab"));
671 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
672 addControlledAction(emulationMenu, turbo, "fastForward");
673
674 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
675 rewind->setShortcut(tr("`"));
676 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
677 m_gameActions.append(rewind);
678 addControlledAction(emulationMenu, rewind, "rewind");
679
680 ConfigOption* videoSync = m_config->addOption("videoSync");
681 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
682 videoSync->connect([this](const QVariant& value) {
683 m_controller->setVideoSync(value.toBool());
684 }, this);
685 m_config->updateOption("videoSync");
686
687 ConfigOption* audioSync = m_config->addOption("audioSync");
688 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
689 audioSync->connect([this](const QVariant& value) {
690 m_controller->setAudioSync(value.toBool());
691 }, this);
692 m_config->updateOption("audioSync");
693
694 emulationMenu->addSeparator();
695
696 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
697 m_shortcutController->addMenu(solarMenu);
698 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
699 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
700 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
701
702 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
703 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
704 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
705
706 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
707 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
708 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
709
710 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
711 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
712 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
713
714 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
715 m_shortcutController->addMenu(avMenu);
716 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
717 m_shortcutController->addMenu(frameMenu, avMenu);
718 for (int i = 1; i <= 6; ++i) {
719 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
720 connect(setSize, &QAction::triggered, [this, i]() {
721 showNormal();
722 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
723 });
724 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
725 }
726 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
727
728 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
729 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
730 lockAspectRatio->connect([this](const QVariant& value) {
731 m_display->lockAspectRatio(value.toBool());
732 }, this);
733 m_config->updateOption("lockAspectRatio");
734
735 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
736 resampleVideo->addBoolean(tr("Resample video"), avMenu);
737 resampleVideo->connect([this](const QVariant& value) {
738 m_display->filter(value.toBool());
739 }, this);
740 m_config->updateOption("resampleVideo");
741
742 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
743 ConfigOption* skip = m_config->addOption("frameskip");
744 skip->connect([this](const QVariant& value) {
745 m_controller->setFrameskip(value.toInt());
746 }, this);
747 for (int i = 0; i <= 10; ++i) {
748 skip->addValue(QString::number(i), i, skipMenu);
749 }
750 m_config->updateOption("frameskip");
751
752 avMenu->addSeparator();
753
754 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
755 ConfigOption* buffers = m_config->addOption("audioBuffers");
756 buffers->connect([this](const QVariant& value) {
757 emit audioBufferSamplesChanged(value.toInt());
758 }, this);
759 buffers->addValue(tr("512"), 512, buffersMenu);
760 buffers->addValue(tr("768"), 768, buffersMenu);
761 buffers->addValue(tr("1024"), 1024, buffersMenu);
762 buffers->addValue(tr("2048"), 2048, buffersMenu);
763 buffers->addValue(tr("4096"), 4096, buffersMenu);
764 m_config->updateOption("audioBuffers");
765
766 avMenu->addSeparator();
767
768 QMenu* target = avMenu->addMenu(tr("FPS target"));
769 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
770 fpsTargetOption->connect([this](const QVariant& value) {
771 emit fpsTargetChanged(value.toInt());
772 }, this);
773 fpsTargetOption->addValue(tr("15"), 15, target);
774 fpsTargetOption->addValue(tr("30"), 30, target);
775 fpsTargetOption->addValue(tr("45"), 45, target);
776 fpsTargetOption->addValue(tr("60"), 60, target);
777 fpsTargetOption->addValue(tr("90"), 90, target);
778 fpsTargetOption->addValue(tr("120"), 120, target);
779 fpsTargetOption->addValue(tr("240"), 240, target);
780 m_config->updateOption("fpsTarget");
781
782#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
783 avMenu->addSeparator();
784#endif
785
786#ifdef USE_PNG
787 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
788 screenshot->setShortcut(tr("F12"));
789 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
790 m_gameActions.append(screenshot);
791 addControlledAction(avMenu, screenshot, "screenshot");
792#endif
793
794#ifdef USE_FFMPEG
795 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
796 recordOutput->setShortcut(tr("F11"));
797 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
798 addControlledAction(avMenu, recordOutput, "recordOutput");
799#endif
800
801#ifdef USE_MAGICK
802 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
803 recordGIF->setShortcut(tr("Shift+F11"));
804 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
805 addControlledAction(avMenu, recordGIF, "recordGIF");
806#endif
807
808 avMenu->addSeparator();
809 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
810
811 for (int i = 0; i < 4; ++i) {
812 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
813 enableBg->setCheckable(true);
814 enableBg->setChecked(true);
815 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
816 m_gameActions.append(enableBg);
817 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
818 }
819
820 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
821 enableObj->setCheckable(true);
822 enableObj->setChecked(true);
823 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
824 m_gameActions.append(enableObj);
825 addControlledAction(videoLayers, enableObj, "enableOBJ");
826
827 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
828
829 for (int i = 0; i < 4; ++i) {
830 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
831 enableCh->setCheckable(true);
832 enableCh->setChecked(true);
833 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
834 m_gameActions.append(enableCh);
835 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
836 }
837
838 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
839 enableChA->setCheckable(true);
840 enableChA->setChecked(true);
841 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
842 m_gameActions.append(enableChA);
843 addControlledAction(audioChannels, enableChA, QString("enableChA"));
844
845 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
846 enableChB->setCheckable(true);
847 enableChB->setChecked(true);
848 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
849 m_gameActions.append(enableChB);
850 addControlledAction(audioChannels, enableChB, QString("enableChB"));
851
852 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
853 m_shortcutController->addMenu(toolsMenu);
854 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
855 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
856 addControlledAction(toolsMenu, viewLogs, "viewLogs");
857
858 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
859 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
860 addControlledAction(toolsMenu, overrides, "overrideWindow");
861
862 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
863 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
864 addControlledAction(toolsMenu, sensors, "sensorWindow");
865
866 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
867 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
868 addControlledAction(toolsMenu, cheats, "cheatsWindow");
869
870#ifdef USE_GDB_STUB
871 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
872 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
873 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
874#endif
875
876 toolsMenu->addSeparator();
877 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
878 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
879
880 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
881 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
882 addControlledAction(toolsMenu, keymap, "remapKeyboard");
883
884#ifdef BUILD_SDL
885 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
886 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
887 addControlledAction(toolsMenu, gamepad, "remapGamepad");
888#endif
889
890 toolsMenu->addSeparator();
891
892 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
893 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
894 m_gameActions.append(paletteView);
895 addControlledAction(toolsMenu, paletteView, "paletteWindow");
896
897 ConfigOption* skipBios = m_config->addOption("skipBios");
898 skipBios->connect([this](const QVariant& value) {
899 m_controller->setSkipBIOS(value.toBool());
900 }, this);
901
902 ConfigOption* volume = m_config->addOption("volume");
903 volume->connect([this](const QVariant& value) {
904 m_controller->setVolume(value.toInt());
905 }, this);
906
907 ConfigOption* mute = m_config->addOption("mute");
908 mute->connect([this](const QVariant& value) {
909 m_controller->setMute(value.toBool());
910 }, this);
911
912 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
913 rewindEnable->connect([this](const QVariant& value) {
914 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
915 }, this);
916
917 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
918 rewindBufferCapacity->connect([this](const QVariant& value) {
919 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
920 }, this);
921
922 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
923 rewindBufferInterval->connect([this](const QVariant& value) {
924 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
925 }, this);
926
927 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
928 allowOpposingDirections->connect([this](const QVariant& value) {
929 m_inputController.setAllowOpposing(value.toBool());
930 }, this);
931
932 QMenu* other = new QMenu(tr("Other"), this);
933 m_shortcutController->addMenu(other);
934 m_shortcutController->addFunctions(other, [this]() {
935 m_controller->setTurbo(true, false);
936 }, [this]() {
937 m_controller->setTurbo(false, false);
938 }, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
939
940 addControlledAction(other, other->addAction(tr("Exit fullscreen"), this, SLOT(exitFullScreen()), QKeySequence("Esc")), "exitFullScreen");
941
942 foreach (QAction* action, m_gameActions) {
943 action->setDisabled(true);
944 }
945}
946
947void Window::attachWidget(QWidget* widget) {
948 m_screenWidget->layout()->addWidget(widget);
949 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
950}
951
952void Window::detachWidget(QWidget* widget) {
953 m_screenWidget->layout()->removeWidget(widget);
954}
955
956void Window::appendMRU(const QString& fname) {
957 int index = m_mruFiles.indexOf(fname);
958 if (index >= 0) {
959 m_mruFiles.removeAt(index);
960 }
961 m_mruFiles.prepend(fname);
962 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
963 m_mruFiles.removeLast();
964 }
965 updateMRU();
966}
967
968void Window::updateMRU() {
969 if (!m_mruMenu) {
970 return;
971 }
972 m_mruMenu->clear();
973 int i = 0;
974 for (const QString& file : m_mruFiles) {
975 QAction* item = new QAction(file, m_mruMenu);
976 item->setShortcut(QString("Ctrl+%1").arg(i));
977 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
978 m_mruMenu->addAction(item);
979 ++i;
980 }
981 m_config->setMRU(m_mruFiles);
982 m_config->write();
983 m_mruMenu->setEnabled(i > 0);
984}
985
986QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
987 m_shortcutController->addAction(menu, action, name);
988 menu->addAction(action);
989 action->setShortcutContext(Qt::WidgetShortcut);
990 addAction(action);
991 return action;
992}
993
994WindowBackground::WindowBackground(QWidget* parent)
995 : QLabel(parent)
996{
997 setLayout(new QStackedLayout());
998 layout()->setContentsMargins(0, 0, 0, 0);
999 setAlignment(Qt::AlignCenter);
1000}
1001
1002void WindowBackground::setSizeHint(const QSize& hint) {
1003 m_sizeHint = hint;
1004}
1005
1006QSize WindowBackground::sizeHint() const {
1007 return m_sizeHint;
1008}
1009
1010void WindowBackground::setLockAspectRatio(int width, int height) {
1011 m_aspectWidth = width;
1012 m_aspectHeight = height;
1013}
1014
1015void WindowBackground::paintEvent(QPaintEvent*) {
1016 const QPixmap* logo = pixmap();
1017 if (!logo) {
1018 return;
1019 }
1020 QPainter painter(this);
1021 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1022 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1023 QSize s = size();
1024 QSize ds = s;
1025 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
1026 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
1027 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
1028 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
1029 }
1030 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1031 QRect full(origin, ds);
1032 painter.drawPixmap(full, *logo);
1033}