CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - New tool for converting between different save game formats
5 - WebP and APNG recording
6 - Separate overrides for GBC games that can also run on SGB or regular GB
7 - Game Boy Player features can be enabled by default for all compatible games
8 - Frame and I/O viewer support for Game Boy
9 - Bug report tool for gathering information helpful for reporting bugs
10 - Mute option in homebrew ports
11 - Status indicators for fast-forward and mute in homebrew ports
12 - VBA bug compatibility mode for ROM hacks that don't work on real hardware
13 - Read-only support for MBC6 flash memory
14 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
15 - Stack tracing tools in ARM debugger (by ahigerd)
16 - Command scripts for CLI debugger (by ahigerd)
17 - Scheduled event dumping in CLI debugger
18 - ARM disassembler now resolves addresses to symbol names
19 - Add Game Boy Player feature support to ports
20 - Individual window types can now be toggled in debugging views
21 - Support for the Wii U GamePad when running as an injected VC title
22Emulation fixes:
23 - ARM: Fix ALU reading PC after shifting
24 - ARM: Fix STR storing PC after address calculation
25 - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
26 - ARM: Fix long multiply-and-accumulate register write order (fixes mgba.io/1/1956)
27 - GB: Partially fix timing for skipped BIOS
28 - GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
29 - GB Audio: Fix serializing sweep time
30 - GB MBC: Fix MBC1 mode changing behavior
31 - GB MBC: Fix some MBC3 bit masking
32 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
33 - GBA: Fix timing advancing too quickly in rare cases
34 - GBA: Clear GBP connection on reset
35 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
36 - GBA BIOS: Implement dummy sound driver calls
37 - GBA BIOS: Improve HLE BIOS timing
38 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
39 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
40 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
41 - GBA DMA: Fix ordering and timing of overlapping DMAs
42 - GBA I/O: Green swap register should be readable
43 - GBA I/O: Ignore high bits on IME
44 - GBA Memory: Improve gamepak prefetch timing
45 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
46 - GBA Memory: Improve robustness of Matrix memory support
47 - GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
48 - GBA Memory: Return correct byte for odd ROM open bus addresses
49 - GBA Serialize: Fix alignment check when loading states
50 - GBA SIO: Fix copying Normal mode transfer values
51 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
52 - GBA SIO: Fix deseralizing SIO registers
53 - GBA SIO: Fix hanging on starting a second multiplayer window (fixes mgba.io/i/854)
54 - GBA Timers: Fix toggling timer cascading while timer is active (fixes mgba.io/i/2043)
55 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
56 - GBA Video: Fix Hblank timing
57 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
58 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
59 - GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
60 - SM83: Emulate HALT bug
61Other fixes:
62 - 3DS: Fix thread cleanup
63 - All: Improve export headers (fixes mgba.io/i/1738)
64 - Cheats: Fix indirect write cheats (fixes mgba.io/i/2026)
65 - CMake: Fix build with downstream minizip that exports incompatible symbols
66 - CMake: Link with correct OpenGL library (fixes mgba.io/i/1872)
67 - Core: Ensure ELF regions can be written before trying
68 - Core: Fix threading improperly setting paused state while interrupted
69 - Core: Fix loading ELF files that have unexpected empty program headers
70 - Debugger: Don't skip undefined instructions when debugger attached
71 - Debugger: Close trace log when done tracing
72 - Debugger: Fix change watchpoints (fixes mgba.io/i/1947)
73 - FFmpeg: Fix some small memory leaks
74 - FFmpeg: Fix encoding of time base
75 - GB Video: Fix SGB video logs
76 - GBA: Fix loading multiboot ELF files (fixes mgba.io/i/1949)
77 - mGUI: Don't attempt to preload files larger than can fit in RAM
78 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
79 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
80 - Qt: Fix a race condition in the frame inspector
81 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
82 - Qt: Fix running proxied video if it gets pushed to the main thread
83 - Qt: Fix game display sometimes disappearing after closing load/save state screen
84 - Qt: Fix cancelling pausing before the frame ends
85 - Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
86 - Qt: Pre-attach GDB stub when launching with -g (fixes mgba.io/i/1950)
87 - Qt: Fix crash when editing shortcuts with none selected (fixes mgba.io/i/1964)
88 - Qt: Fix crashing when no OpenGL context can be obtained
89 - Qt: Fix issues with I/O viewer not properly synchronizing state
90 - Qt: Fix loading a new game crashing on Wayland (fixes mgba.io/i/1992)
91 - SM83: Simplify register pair access on big endian
92 - SM83: Disassemble STOP as one byte
93 - Wii: Fix crash on unloading irregularly sized GBA ROMs
94Misc:
95 - 3DS: Use "wide mode" where applicable for slightly better filtering
96 - 3DS: Batch directory reads
97 - Core: Add savedataUpdated callback
98 - Core: Add shutdown callback
99 - Core: Rework thread state synchronization
100 - Core: Improve support for ROM patch cheats, supporting disabling overlapping patches
101 - Core: Adding to library is now recursive
102 - GB: Allow pausing event loop while CPU is blocked
103 - GB: Add support for sleep and shutdown callbacks
104 - GB: Redo double speed emulation (closes mgba.io/i/1515)
105 - GB Core: Return the current number of banks for ROM/SRAM, not theoretical max
106 - GB I/O: Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468)
107 - GBA: Allow pausing event loop while CPU is blocked
108 - GBA BIOS: Division by zero should emit a FATAL error
109 - GBA Cheats: Allow unlimited ROM patch-type codes per set
110 - GBA Video: Convert OpenGL VRAM texture to integer
111 - GBA Video: Skip attempting to render offscreen sprites in OpenGL
112 - GBA Video: New GL palette approach, no more batch splitting on palette edits
113 - GBA Video: Avoid integer division using reciprocal tricks
114 - Debugger: Keep track of global cycle count
115 - FFmpeg: Add looping option for GIF/APNG
116 - mGUI: Show battery percentage
117 - mGUI: Skip second scan loop when possible
118 - mGUI: Improve loading speed (fixes mgba.io/i/1957)
119 - Qt: Renderer can be changed while a game is running
120 - Qt: Add hex index to palette view
121 - Qt: Add transformation matrix info to sprite view
122 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
123 - Qt: Add copy button to GB printer dialog
124 - Qt: Window title updates can be disabled (closes mgba.io/i/1912)
125 - Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
126 - Qt: Discard additional frame draws if waiting fails
127 - Qt: Unify monospace font usage
128 - Qt: Add button to jump to log settings
129 - Qt: Use relative paths in portable mode when applicable (fixes mgba.io/i/838)
130 - Qt: Better initial shortcut editor column sizes
131 - SDL: Fall back to sw blit if OpenGL init fails
132 - Util: Reset vector size on deinit
133 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
134
1350.8.4: (2020-10-29)
136Emulation fixes:
137 - GB Audio: Fix initial sweep state
138 - GB Audio: Fix deserializing audio channels 2 and 3
139 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
140 - GB Video: Fix drawing background when window is force-disabled by frontend
141 - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
142 - GBA Audio: Fix deserializing SOUNDCNT_L
143 - GBA Audio: Fix stereo in XQ audio
144 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
145 - GBA Hardware: Fix GB Player detection on big endian platforms
146 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
147 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
148 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
149 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
150 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
151 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
152Other fixes:
153 - 3DS: Redo video sync to be more precise
154 - 3DS: Fix crash with libctru 2.0 when exiting
155 - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
156 - Core: Fix reported ROM size when a fixed buffer size is used
157 - Core: Fix memory leak loading ELF files
158 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
159 - GBA: Fix endianness issues in renderer proxy
160 - GBA Core: Fix memory leak when loading symbols
161 - GBA Serialize: Ensure program counter is aligned when loading
162 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
163 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
164 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
165 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
166 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
167 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
168 - mGUI: Fix closing down a game if an exit is signalled
169 - mGUI: Fix cycling through config setting states with accept button
170 - mVL: Fix injecting accidentally draining non-injection buffer
171 - VFS: Fix directory node listing on some filesystems
172Misc:
173 - GBA Video: Improve speed of window texture generation on AMD
174 - Vita: Clear both buffers when loading a game
175
1760.8.3: (2020-08-03)
177Emulation fixes:
178 - ARM: Fix LDM^ writeback to user-mode register
179 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
180 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
181 - GB MBC: Fix MBC1 RAM enable bit selection
182 - GB MBC: Fix MBC2 bit selection
183 - GB Memory: Fix OAM DMA from top 8 kB
184 - GB Video: Always initialize palette
185 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
186 - GBA Video: Fix invalid read in mode 4 mosaic
187 - GBA Video: Fix color of disabled screen
188 - SM83: Fix flags on little endian PowerPC
189Other fixes:
190 - 3DS: Fix garbage on borders of scaled screens
191 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
192 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
193 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
194 - CMake: Fix build with libzip 1.7
195 - CMake: Add missing dllexports.h file to dev installation
196 - GB Core: Fix extracting SRAM when none is present
197 - GBA: Fix leak if attempting to load BIOS multiple times
198 - GBA Memory: Fix instability on Wii when using AGBPrint
199 - GBA Savedata: Fix extracting save when not yet configured in-game
200 - Qt: Fix file handle leak on opening an invalid ROM
201 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
202 - Qt: Add missing option for Wisdom Tree in overrides list
203 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
204 - Util: Fix crash if PNG header fails to write
205 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
206 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
207Misc:
208 - FFmpeg: Use range coder for FFV1 to reduce output size
209 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
210 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
211
2120.8.2: (2020-06-14)
213Emulation fixes:
214 - ARM: Fix timing on Thumb shift instructions
215 - GB: Fix GBC game registers after skipping BIOS
216 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
217 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
218 - GBA: Add missing RTC overrides for Legendz games
219 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
220 - GBA SIO: Fix Multiplayer busy bit
221 - GBA SIO: Fix double-unloading active driver
222 - GBA Timers: Fix deserializing count-up timers
223 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
224 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
225 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
226 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
227 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
228 - GBA Video: Fix sprite/backdrop blending regression
229Other fixes:
230 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
231 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
232 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
233 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
234 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
235 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
236 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
237 - GBA: Reject incorrectly sized BIOSes
238 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
239 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
240 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
241Misc:
242 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
243 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
244 - Qt: Disable Replace ROM option when no game loaded
245 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
246 - Qt: Set icon for Discord Rich Presence
247 - Qt: Show a warning when save file can't be opened
248
2490.8.1: (2020-02-16)
250Emulation fixes:
251 - GB Serialize: Fix timing bug loading channel 4 timing
252 - GBA: Fix multiboot entry point while skipping BIOS
253 - GBA BIOS: Fix undefined instruction HLE behavior
254 - GBA DMA: Fix invalid audio DMA parameters
255 - GBA Memory: Misaligned SRAM writes are ignored
256 - GBA Serialize: Fix serializing DMA transfer register
257 - GBA Serialize: Fix audio DMA timing deserialization
258 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
259 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
260 - GBA Video: Fix OpenGL sprite flag priority
261Other fixes:
262 - Core: Fix race condition initializing thread proxy
263 - Core: Fix integer overflow in ELF loading
264 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
265 - FFmpeg: Disallow recording video with no audio nor video
266 - GBA: Automatically skip BIOS for multiboot ROMs
267 - Qt: Only dynamically reset video scale if a game is running
268 - Qt: Fix race condition with proxied video events
269 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
270 - Qt: Fix missing OSD messages
271 - Qt: Fix crash unloading shaders
272 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
273 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
274 - Qt: Fix window title not updating after shutting down game
275 - Qt: Fix GIF view not allowing manual filename entry
276 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
277 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
278 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
279 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
280 - Util: Fix crash reading invalid ELFs
281 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
282Misc:
283 - FFmpeg: Add more presets
284 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
285 - SDL: Use DirectSound audio driver by default on Windows
286 - Switch: Make OpenGL scale adjustable while running
287
2880.8.0: (2020-01-21)
289Features:
290 - Improved logging configuration
291 - One-Player BattleChip/Progress/Beast Link Gate support
292 - Add Game Boy Color palettes for original Game Boy games
293 - Debugger: Add unary operators and memory dereferencing
294 - GB: Expose platform information to CLI debugger
295 - Support Discord Rich Presence
296 - Debugger: Add tracing to file
297 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
298 - OpenGL renderer with high-resolution upscaling support
299 - Experimental high level "XQ" audio for most GBA games
300 - Interframe blending for games that use flicker effects
301 - Frame inspector for dissecting and debugging rendering
302 - Switch: Option to use built-in brightness sensor for Boktai
303 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
304 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
305 - Cheats: Add support for loading Libretro-style cht files
306 - GBA Cheats: Add support for loading EZ Flash-style cht files
307 - Support for unlicensed Wisdom Tree Game Boy mapper
308 - Qt: Add export button for tile view (closes mgba.io/i/1507)
309 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
310 - GB: Yanking gamepak now supported
311 - Qt: Memory range dumping (closes mgba.io/i/1298)
312Emulation fixes:
313 - GB: Fix using boot ROM with MMM01 games
314 - GB Audio: Only reset channel 3 sample in DMG mode
315 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
316 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
317 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
318 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
319 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
320 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
321 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
322 - GB Video: Fix color scaling in AGB mode
323 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
324 - GBA: Reset now reloads multiboot ROMs
325 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
326Other fixes:
327 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
328 - FFmpeg: Drain recording buffers
329 - GB: Fix reading ROM immediately after unmapping BIOS
330 - GB SIO: Fix lockstep failing games aren't reloaded
331 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
332 - Libretro: Fix crash changing allowing opposing directions (hhromic)
333 - Qt: Fix some Qt display driver race conditions
334 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
335 - Qt: Only show emulator restart warning once per settings saving
336 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
337 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
338 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
339Misc:
340 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
341 - Core: Add keysRead callback
342 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
343 - Core: Add more memory search ops (closes mgba.io/i/1510)
344 - Debugger: Make tracing compatible with breakpoints/watchpoints
345 - Debugger: Print breakpoint/watchpoint number when inserting
346 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
347 - FFmpeg: Support audio-only recording
348 - GB Memory: Support running from blocked memory
349 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
350 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
351 - GBA Savedata: EEPROM performance fixes
352 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
353 - Debugger: Add breakpoint and watchpoint listing
354 - mGUI: Remember name and position of last loaded game
355 - OpenGL: Only resize textures when needed
356 - Qt: Don't unload ROM immediately if it crashes
357 - Qt: Support switching webcams
358 - Qt: Cap window size on start to monitor size
359 - Qt: Open a message box for Qt frontend errors
360 - Qt: Increase maximum magnifications and scaling
361 - Qt: Add native FPS button to settings view
362 - Qt: Improve sync code
363 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
364 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
365 - Qt: Remove What's This icon from dialogs
366 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
367 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
368 - Qt: Show list of all sprites in sprite view
369 - Qt: Add option for disabling OSD messages
370 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
371 - SM83: Support PC-relative opcode decoding
372 - Switch: Dynamic display resizing
373 - Switch: Support file associations
374 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
375Changes from beta 1:
376Emulation fixes:
377 - ARM: Fix STR writeback pipeline stage
378 - ARM: Partially fix LDM/STM writeback with empty register list
379 - ARM: Fix stepping when events are pending
380 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
381 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
382 - GBA Timers: Improve timer startup emulation
383 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
384 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
385 - GBA Video: Fix effects blending improperly in some non-last windows
386 - GBA Video: Copy higher priority target 1 flag
387Other fixes:
388 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
389 - Core: Fix uninitialized memory issues with graphics caches
390 - Core: Return null for out of bounds cached tile VRAM querying
391 - GBA Video: Fix OpenGL fragment data binding
392 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
393 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
394 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
395 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
396 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
397 - Qt: Fix several cases where shader selections don't get saved
398 - Qt: Fix division by zero error in invalid TilePainter state
399 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
400 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
401 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
402 - Qt: Fix inability to clear default keybindings
403 - Qt: Release held actions if they get rebound
404 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
405 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
406 - Vita: Fix analog controls (fixes mgba.io/i/1554)
407 - Wii: Fix game fast-forwarding after slowing down
408 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
409Misc:
410 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
411 - GBA: Trim non-movie ROMs to 32 MiB if applicable
412 - GBA Audio: Redo channel 4 batching for GBA only
413 - GBA I/O: Stop logging several harmless invalid register reads
414 - GBA Video: Changing OpenGL scaling no longer requires restart
415 - Debugger: Separate aliases from main commands
416 - Debugger: Print break-/watchpoint ID when breaking in CLI
417 - Debugger: Minor interface cleanup
418 - SDL: Use controller GUID instead of name
419 - SM83: Rename LR35902 to SM83
420 - Tools: Allow using threaded renderer in perf.py
421 - Tools: Clean up unused argument in mgba-perf
422
4230.8 beta 1: (2019-10-20)
424- Initial beta for 0.8
425
4260.7.3: (2019-09-15)
427Emulation fixes:
428 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
429 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
430 - GB Audio: Improve channel 4 supersampling
431 - GB Printer: Reset printer buffer index after printing
432 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
433 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
434 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
435 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
436 - GBA Memory: Fix STM/LDM to invalid VRAM
437 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
438 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
439Other fixes:
440 - Core: Fix crashes if core directories aren't set
441 - Core: Fix crash when exiting game with cheats loaded
442 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
443 - GBA Cheats: Fix PARv3 Thumb hooks
444 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
445 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
446 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
447 - Qt: Fix race conditions initializing GDB stub
448 - Qt: Improve cheat view UX
449 - Libretro: Fix crash changing allowing opposing directions (hhromic)
450 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
451 - Switch: Fix threading-related crash on second launch
452Misc:
453 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
454 - Qt: Show error message if file failed to load
455
4560.7.2: (2019-05-25)
457Emulation fixes:
458 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
459 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
460 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
461 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
462 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
463 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
464 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
465 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
466 - GBA Video: Fix scanline cache with scale factor change edge cases
467 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
468 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
469Other fixes:
470 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
471 - All: Fix several memory leaks
472 - GB Core: Fix toggling WIN and OBJ being swapped
473 - GBA: Fix skipping BIOS on irregularly sized ROMs
474 - CMake: Fix .deb imagemagick dependencies
475 - FFmpeg: Improve initialization reliability and cleanup
476 - FFmpeg: Fix audio conversion producing gaps
477 - LR35902: Fix disassembly of several CB-prefix instructions
478 - LR35902: Fix trailing whitespace in disassembly
479 - Qt: More app metadata fixes
480 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
481 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
482 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
483 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
484 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
485 - Qt: Fix bounded fast forward with Qt Multimedia
486 - Qt: Fix saving settings with native FPS target
487 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
488Misc:
489 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
490 - Qt: Improve camera initialization
491 - Vita: Improved frame drawing speed
492
4930.7.1: (2019-02-24)
494Bugfixes:
495 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
496 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
497 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
498 - GB, GBA Serialize: Fix loading two states in a row
499 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
500 - GBA DMA: Fix Display Start DMAs
501 - GBA DMA: Fix DMA start/end timing
502 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
503 - GBA Memory: Fix a few AGBPrint crashes
504 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
505 - GBA SIO: Prevent writing read-only multiplayer bits
506 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
507 - Python: Fix crash when deleting files owned by library
508 - Python: Make sure GB link object isn't GC'd before GB object
509 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
510 - Qt: Fix tile and sprite views not always displaying at first
511 - Qt: Fix audio context holding onto closed game controller
512 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
513 - Qt: Fix window icon on X11
514 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
515 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
516 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
517Misc:
518 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
519 - Qt: Updated Italian translation (by Vecna)
520
5210.7.0: (2019-01-26)
522Features:
523 - ELF support
524 - Game Boy Camera support
525 - Qt: Set default Game Boy colors
526 - Game Boy Printer support
527 - Super Game Boy support
528 - Customizable autofire speed
529 - Ability to set default Game Boy model
530 - Map viewer
531 - Automatic cheat loading and saving
532 - GameShark and Action Replay button support
533 - AGBPrint support
534 - Debugger: Conditional breakpoints and watchpoints
535 - Ability to select GB/GBC/SGB BIOS on console ports
536 - Optional automatic state saving/loading
537 - Access to ur0 and uma0 partitions on the Vita
538 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
539 - GBA: ARMIPS/A22i-style and ELF symbol table support
540 - Initial Switch port
541Bugfixes:
542 - ARM: Fix MSR when T bit is set
543 - Core: Fix audio sync breaking when interrupted
544 - Core: Fix ordering events when scheduling during events
545 - FFmpeg: Fix encoding audio/video queue issues
546 - GB: Revamp IRQ handling based on new information
547 - GB: Fix IRQ disabling on the same T-cycle as an assert
548 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
549 - GB Audio: Clock frame events on DIV
550 - GB Audio: Fix channel 3 reset value
551 - GB Audio: Fix channel 4 initial LFSR
552 - GB Audio: Fix channel 1, 2 and 4 reset timing
553 - GB I/O: DMA register is R/W
554 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
555 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
556 - GB, GBA Savedata: Fix unmasking savedata crash
557 - GB Serialize: Fix audio state loading
558 - GB Serialize: Fix game title check
559 - GB Serialize: Fix IRQ pending/EI pending confusion
560 - GB Timer: Minor accuracy improvements
561 - GB Video: Fix dot clock timing being slightly wrong
562 - GB Video: Fix loading states while in mode 3
563 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
564 - GB Video: Fix SCX timing
565 - GB, GBA Video: Don't call finishFrame twice in thread proxy
566 - GBA: Reset WAITCNT properly
567 - GBA BIOS: Fix BitUnPack final byte
568 - GBA BIOS: Fix BitUnPack narrowing
569 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
570 - GBA DMA: Fix temporal sorting of DMAs of different priorities
571 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
572 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
573 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
574 - GBA Savedata: Fix savedata modified time updating when read-only
575 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
576 - GBA Serialize: Fix loading states in Hblank
577 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
578 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
579 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
580 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
581 - GBA Video: Start timing mid-scanline when skipping BIOS
582 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
583 - GBA Video: Make layer disabling work consistently
584 - PSP2: Fix more issues causing poor audio
585 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
586 - Qt: Improve FPS timer stability
587 - Util: Fix wrapping edge cases in RingFIFO
588Misc:
589 - 3DS: Remove deprecated CSND interface
590 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
591 - Core: Remove broken option for whether rewinding restores save games
592 - Feature: Added loading savestates from command line
593 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
594 - FFmpeg: Support lossless h.264 encoding
595 - FFmpeg: Support lossless VP9 encoding
596 - GBA Cheats: Allow multiple ROM patches in the same slot
597 - GB: Skip BIOS option now works
598 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
599 - GB Audio: Improved audio quality
600 - GB, GBA Audio: Increase max audio volume
601 - GB MBC: Remove erroneous bank 0 wrapping
602 - GB Video: Darken colors in GBA mode
603 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
604 - GBA: Implement display start DMAs
605 - GBA: Improve multiboot image detection
606 - GBA Memory: 64 MiB GBA Video cartridge support
607 - GBA Savedata: Remove ability to disable realistic timing
608 - GBA Timer: Use global cycles for timers
609 - Libretro: Add frameskip option
610 - mGUI: Add fast forward toggle
611 - PSP2: Use system enter key by default
612 - Python: Integrate tests from cinema test suite
613 - Qt: Redo GameController into multiple classes
614 - Qt: Prevent window from being created off-screen
615 - Qt: Add option to disable FPS display
616 - Qt: Options to mess around with layer placement
617 - Qt: Add load alternate save option
618 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
619 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
620 - Test: Restructure test suite into multiple executables
621 - Util: Don't build crc32 if the function already exists
622 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
623Changes from beta 1:
624Features:
625 - Libretro: Add Game Boy cheat support
626 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
627 - Switch: Rumble support
628 - Switch: Rotation support
629 - Switch: Screen stretching options
630 - Qt: State file load/save menu options
631 - Windows installer
632 - Tile viewer now has adjustable width
633 - Python: Experimental audio API
634Bugfixes:
635 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
636 - Core: Remember to deinit proxy ring FIFO
637 - Core: Reroot timing list when (de)scheduling
638 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
639 - GB MBC: Fix MBC30 SRAM
640 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
641 - GB Video: Fix SGB border hole size
642 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
643 - GBA: Fix GB Player features
644 - GBA I/O: SOUNDCNT_HI is readable when sound is off
645 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
646 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
647 - Libretro: Fix adding codes with hooks
648 - PSP2: Fix audio crackling after fast forward
649 - PSP2: Fix audio crackling when buffer is full
650 - Qt: Fix jumbled background when paused
651 - Qt: Fix FPS counter on Windows
652 - Qt: Fix focus issues with load/save state overlay
653 - Switch: Fix incorrect mapping for fast forward cap
654 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
655 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
656 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
657 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
658 - Qt: Ensure FATAL logs reach log view
659 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
660Misc:
661 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
662 - Debugger: Minor text fixes
663 - Debugger: Readability improvements (fixes mgba.io/i/1238)
664 - GB: Improved SGB2 support
665 - GB Audio: Skip frame if enabled when clock is high
666 - Libretro: Reduce rumble callbacks
667 - mGUI: Add SGB border configuration option
668 - mGUI: Add support for different settings types
669 - Python: Minor API improvements
670 - Qt: Ensure camera image is valid
671 - Qt: Debugger console history
672 - Qt: Detect presence of GL_ARB_framebuffer_object
673 - Qt: Minor memory view tweaks
674 - Res: Improve modeling of AGB/AGS screen in shaders
675 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
676 - Wii: Expose stretch configuration in settings
677 - Wii: Stretch now sets pixel-accurate mode size cap
678
6790.7 beta 1: (2018-09-24)
680- Initial beta for 0.7
681
6820.6.3: (2018-04-14)
683Bugfixes:
684 - GB Audio: Revert unsigned audio changes
685 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
686 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
687
6880.6.2: (2018-04-03)
689Bugfixes:
690 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
691 - 3DS: Fix opening files in directory names with trailing slashes
692 - LR35902: Fix watchpoints not reporting new value
693 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
694 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
695 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
696 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
697 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
698 - GBA: Fix SharkPort saves for EEPROM games
699 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
700 - GBA BIOS: Fix incorrect exit condition in LZ77
701 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
702 - GBA Cheats: Fix slide codes not initializing properly
703 - GBA DMA: ROM reads are forced to increment
704 - GBA Hardware: RTC accuracy improvements
705 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
706 - GBA Memory: Fix copy-on-write memory leak
707 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
708 - GBA Savedata: Fix crash when resizing flash
709 - GBA Video: Force align 256-color tiles
710 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
711 - PSP2: Fix issues causing poor audio
712 - Python: Fix package directory
713 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
714 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
715 - Wii: Fix screen tear when unpausing
716 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
717Misc:
718 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
719 - GB MBC: Remove erroneous bank 0 wrapping
720 - GBA: Improve multiboot image detection
721 - PSP2: Use system enter key by default
722
7230.6.1: (2017-10-01)
724Bugfixes:
725 - GB, GBA: Fix crashes when attempting to identify null VFiles
726 - GB, GBA: Fix sync to video with frameskip
727 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
728 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
729 - GB Core: Fix palette loading when loading a foreign config
730 - GB MBC: Pocket Cam memory should be accessible without enabling
731 - GB MBC: Fix SRAM sizes 4 and 5
732 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
733 - GB MBC: Fix RTC loading when file size is off
734 - GB Memory: Initialize peripheral pointers
735 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
736 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
737 - GB Memory: Actually load latch time from savestate
738 - GB Serialize: Fix deserializing video STAT
739 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
740 - GB Video: Fix potential hang when ending mode 0
741 - GB Video: Fix read mode when enabling LCD
742 - GBA: Reset active region as needed when loading a ROM
743 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
744 - GBA BIOS: Use core's VRAM variable instead of renderer's
745 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
746 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
747 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
748 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
749 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
750 - Python: Fix importing .gb or .gba before .core
751 - Qt: Fix command line debugger closing second game
752 - Qt: Fix LOG argument order
753 - Qt: Fix timezone issues with time overrides
754 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
755 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
756Misc:
757 - CMake: Fix CPack dependencies for libpng 1.6
758 - GBA: Detect hardware for Pokémon FireRed ROM hacks
759 - GBA Cheats: Improve detection of raw cheats
760 - Qt: Don't rebuild library view if style hasn't changed
761 - Qt: Allow overrides to be saved before a game is loaded
762 - Qt: Hide mouse immediately when loading
763 - SDL: Fix 2.0.5 build on macOS under some circumstances
764 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
765
7660.6.0: (2017-07-16)
767Features:
768 - Library view
769 - Sprite viewer
770 - Debugging console
771 - Improved memory viewer
772 - Memory search
773 - Command line ability to override configuration values
774 - Add option to allow preloading the entire ROM before running
775 - Add option for whether rewinding restores save games
776 - Savestates now contain any RTC override data
777 - Add option to lock video to integer scaling
778 - LR35902: Watchpoints
779 - LR35902/GB-Z80 disassembler
780 - GB: Tile viewer
781 - GB: Video/audio channel enabling/disabling
782 - GB: Symbol table support
783 - GB MBC: Add MBC1 multicart support
784 - GBA: Support printing debug strings from inside a game
785 - GBA: Better cheat type autodetection
786 - Implement keypad interrupts
787 - Configuration of gamepad hats
788 - Video log recording for testing and bug reporting
789 - Debugger: Segment/bank support
790 - Debugger: Execution tracing
791 - Qt: German translation (by Lothar Serra Mari)
792 - Qt: Spanish translation (by Kevin López)
793 - Qt: Italian translation (by theheroGAC)
794Bugfixes:
795 - ARM7: Fix MLA/*MULL/*MLAL timing
796 - Core: Fix crash with rewind if savestates shrink
797 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
798 - Core: Fix directory sets crashing on close if base isn't properly detached
799 - FFmpeg: Fix overflow and general issues with audio encoding
800 - GB: Fix flickering when screen is strobed quickly
801 - GB: Fix STAT blocking
802 - GB MBC: Fix ROM bank overflows getting set to bank 0
803 - GB MBC: Fix swapping carts not detect new MBC
804 - GB Timer: Improve DIV reset behavior
805 - GB Timer: Fix DIV batching if TAC changes
806 - GB Video: Reset renderer when loading state
807 - GBA: Fix multiboot ROM loading
808 - GBA: Fix multiboot loading resulting in too small WRAM
809 - GBA BIOS: Implement BitUnPack
810 - GBA BIOS: Fix ArcTan sign in HLE BIOS
811 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
812 - GBA BIOS: Fix INT_MIN/-1 crash
813 - GBA Hardware: Fix crash if a savestate lies about game hardware
814 - GBA I/O: Handle audio registers specially when deserializing
815 - GBA Memory: Improve initial skipped BIOS state
816 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
817 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
818 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
819 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
820 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
821 - LR35902: Fix core never exiting with certain event patterns
822 - LR35902: Fix pc overflowing current region off-by-one
823 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
824 - OpenGL: Fix some shaders causing offset graphics
825 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
826 - Qt: Fix window icon being stretched
827 - Qt: Fix data directory path
828 - Qt: Fix timing issues on high refresh rate monitors
829 - Qt: Fix linking after some windows have been closed
830 - Qt: Fix crash when changing audio settings after a game is closed
831 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
832 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
833 - Qt: Fix game unpausing after frame advancing and refocusing
834 - SDL: Fix game crash check
835 - SDL: Fix race condition with audio thread when starting
836 - SDL: Fix showing version number
837 - Test: Fix crash when loading invalid file
838 - Test: Fix crash when fuzzing fails to load a file
839 - Test: Don't rely on core for frames elapsed
840 - Test: Fix crash when loading invalid file
841 - Test: Fix crash when fuzzing fails to load a file
842 - Tools: Fix recurring multiple times over the same library
843 - Util: Fix overflow when loading invalid UPS patches
844 - Util: Fix highest-fd socket not being returned by SocketAccept
845 - Windows: Fix VDir.rewind
846Misc:
847 - All: Add C++ header guards
848 - All: Move time.h include to common.h
849 - 3DS, PSP2, Wii: Last directory loaded is saved
850 - CMake: Add ability to just print version string
851 - Core: New, faster event timing subsystem
852 - Core: Clean up some thread state checks
853 - Core: Add generic checksum function
854 - Core: Cores can now have multiple sets of callbacks
855 - Core: Restore sleep callback
856 - Core: Move rewind diffing to its own thread
857 - Core: Ability to enumerate and modify video and audio channels
858 - Core: List memory segments in the core
859 - Core: Move savestate creation time to extdata
860 - Core: Config values can now be hexadecimal
861 - Core: Improved threading interrupted detection
862 - Debugger: Modularize CLI debugger
863 - Debugger: Make building with debugging aspects optional
864 - Debugger: Add functions for read- or write-only watchpoints
865 - Debugger: Make attaching a backend idempotent
866 - Debugger: Add mDebuggerRunFrame convenience function
867 - Feature: Move game database from flatfile to SQLite3
868 - Feature: Support ImageMagick 7
869 - Feature: Make -l option explicit
870 - FFmpeg: Return false if a file fails to open
871 - FFmpeg: Force MP4 files to YUV420P
872 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
873 - GB: Reset with initial state of DIV register
874 - GB MBC: New MBC7 implementation
875 - GB Audio: Simplify envelope code
876 - GB Audio: Improve initial envelope samples
877 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
878 - GB Video: Improved video timings
879 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
880 - GBA, GB: ROM is now unloaded if a patch is applied
881 - GBA DMA: Refactor DMA out of memory.c
882 - GBA DMA: Move DMAs to using absolute timing
883 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
884 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
885 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
886 - GBA Memory: Support reading/writing POSTFLG
887 - GBA Memory: Remove unused prefetch cruft
888 - GBA Timer: Improve accuracy of timers
889 - GBA Video: Clean up unused timers
890 - GBA Video: Allow multiple handles into the same tile cache
891 - GBA Video, GB Video: Colors are now fully scaled
892 - GBA Video: Optimize when BLD* registers are written frequently
893 - OpenGL: Add xBR-lv2 shader
894 - Qt: Move last directory setting from qt.ini to config.ini
895 - Qt: Improved HiDPI support
896 - Qt: Expose configuration directory
897 - Qt: Merge "Save" and "OK" buttons in shader options
898 - Qt: Automatically load controller profile when plugged in
899 - Qt: Rename "Resample video" option to "Bilinear filtering"
900 - Qt: Remove audio thread
901 - Qt: Remove audio buffer sizing in AudioProcessorQt
902 - Qt: Re-enable QtMultimedia on Windows
903 - Qt: Make "Mute" able to be bound to a key
904 - Qt: Add .gb/.gbc files to the extension list in Info.plist
905 - Qt: Relax hard dependency on OpenGL
906 - Qt: Better highlight active key in control binding
907 - SDL: Remove scancode key input
908 - SDL: Automatically map controllers when plugged in
909 - Test: Add a basic test suite
910 - Util: Add size counting to Table
911 - Util: Add 8-bit PNG write support
912 - Util: Tune patch-fast extent sizes
913 - VFS: Call msync when syncing mapped data
914 - VFS: Allow truncating memory chunk VFiles
915 - VFS: Fix some minor VFile issues with FILEs
916 - VFS: Optimize expanding in-memory files
917 - VFS: Add VFileFIFO for operating on circle buffers
918Changes from beta 1:
919Features:
920 - Qt: Italian translation (by theheroGAC)
921 - Qt: Updated German translation
922Bugfixes:
923 - GB Audio: Fix incorrect channel 4 iteration
924 - GB Audio: Fix zombie mode bit masking
925 - GB Serialize: Fix timer serialization
926 - GB Video: Fix LYC regression
927 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
928 - GBA Timer: Fix count-up timing overflowing timer 3
929 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
930 - Qt: Fix memory search close button (fixes mgba.io/i/769)
931 - Qt: Fix window icon being stretched
932 - Qt: Fix initial window size (fixes mgba.io/i/766)
933 - Qt: Fix data directory path
934 - Qt: Fix controls not saving on non-SDL builds
935 - Qt: Fix translation initialization (fixes mgba.io/i/776)
936 - Qt: Fix patch loading while a game is running
937 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
938 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
939 - Qt: Fix GL-less build
940 - Qt: Fix Software renderer not handling alpha bits properly
941 - Qt: Fix screen background improperly stretching
942 - SDL: Fix cheats not loading
943Misc:
944 - GB Serialize: Add MBC state serialization
945 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
946 - GBA Timer: Improve accuracy of timers
947 - PSP2: Update toolchain to use vita.cmake
948 - Qt: Add language selector
949 - Qt: Minor test fixes
950 - Qt: Move shader settings into main settings window
951 - Qt: Dismiss game crashing/failing dialogs when a new game loads
952 - Qt: Properly ship Qt translations
953 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
954
9550.6 beta 1: (2017-06-29)
956 - Initial beta for 0.6
957
9580.5.2: (2016-12-31)
959Bugfixes:
960 - All: Fix fullscreen config option being ignored
961 - ARM7: PSR mode bits should not get sign extended
962 - GB: Fix audio not being deinitialized
963 - GB: Fix crash when masking savedata
964 - GB: Properly initialize sramRealVf variable
965 - GB Audio: Fix serialization of channel 3 and NR52 properties
966 - GB Audio: Reset envelope timer when reseting sound channel
967 - GB MBC: Fix SRAM dangling pointer with RTC games
968 - GB MBC: Fix initializing MBC when no ROM is loaded
969 - GB Memory: Fix patching ROM bank 0
970 - GB Memory: Fix starting HDMAs during mode 0
971 - GB Memory: Fix HDMA5 value after DMA completes
972 - GB Video: Initialize LCDC in renderer
973 - GB Video: Hblank IRQs should mask LYC=LY IRQs
974 - GBA: Fix IRQs firing after already being cleared
975 - GBA: Only unhalt CPU if appropriate bit is set in IE
976 - GBA: Add savegame override for Crash Bandicoot 2
977 - GBA BIOS: Fix MidiKey2Freq BIOS reads
978 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
979 - GBA Cheats: Fix GameShark ROM patches
980 - GBA I/O: Mask off WAITCNT bits that cannot be written
981 - GBA Memory: Fix misaligned BIOS reads
982 - GBA Memory: Fix VCOUNT being writable
983 - GBA Video: Fix out of bounds sprite transforms
984 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
985 - Libretro: Fix disabling BIOS
986 - Libretro: Fix Game Boy savestates and audio
987 - Qt: Fix changing resolution of software renderer
988 - Qt: Fix setting overrides
989 - Qt: Fix cut off tiles and alignment issues in tile viewer
990 - Qt: Only reset window dimensions when first shown
991 - Qt: Fix Qt Multimedia audio driver on big endian
992 - Qt: Fix Apply button for key and controller configurations
993 - VFS: Fix resizing memory chunks when not needed
994 - Windows: Fix Unicode directory handling
995Misc:
996 - GB, GBA: Prevent loading null ROMs
997 - GB Audio: Initialize wave RAM to GBC values
998 - GB Memory: Reset ROM bank when loading a ROM
999 - PSP2: Improved controller rumble
1000
10010.5.1: (2016-10-05)
1002Bugfixes:
1003 - Core: Fix importing save games as read-only
1004 - FFmpeg: Fix encoding AAC
1005 - GB: Fix invalid STOP behavior on Game Boy Color
1006 - GB: Initialize audio properly
1007 - GB: Properly clear KEY1 bit 0 when switching speeds
1008 - GB: Properly unload save files when unloading a ROM
1009 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
1010 - GB MBC: Fix MBC7 when size is incorrectly specified
1011 - GB MBC: Fix RTC access when no save file is loaded
1012 - GB SIO: Don't auto-clock external shift clock
1013 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
1014 - GB Video: Fix video frames getting missed when LCDC is off
1015 - GB Video: Clear screen when LCDC is off
1016 - GBA Cheats: Fix holding onto pointers that may get invalidated
1017 - GBA Cheats: Fix key-activated CodeBreaker cheats
1018 - GBA Cheats: Fix uninitialized memory getting freed when saving
1019 - GBA Hardware: Improve Game Boy Player rumble behavior
1020 - GBA Memory: Fix several unused I/O register read values
1021 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
1022 - LR35902: Fix events running with the wrong cycle active
1023 - Qt: Fix "close" button on Overrides view
1024 - Qt: Fix saving overrides
1025 - Qt: Fix directory set unloading when replacing the ROM
1026 - Qt: Fix patch loading
1027 - Qt: Fix crash when saving an override if a game isn't loaded
1028 - Qt: Fix showing default display driver as OpenGL (force 1.x)
1029 - SDL: Attach rumble in SDL frontend
1030 - Util: Fix PNG identification on files too small to be a PNG
1031Misc:
1032 - All: Only update version info if needed
1033 - All: Split out install locations for Libretro and OpenEmu
1034 - FFmpeg: Encoding cleanup
1035 - GB: Reset active region when reloading ROM
1036 - GB Memory: Initialize RAM pattern for GBC
1037 - GB Video: Improved video timings
1038 - Qt: Manage window sizes slightly better
1039 - Qt: Remember scale option independent of core dimensions
1040
10410.5.0: (2016-09-19)
1042Features:
1043 - Game Boy support
1044 - Support for encrypted CodeBreaker GBA cheats
1045 - Emulation of Vast Fame protected GBA carts (taizou)
1046 - Tile viewer
1047 - Threaded rendering mode
1048 - Libretro: Memory map and achievement support (leiradel)
1049 - GUI: Add UI control remapping
1050 - GUI: Add fast-forward
1051 - Wii: 240p support
1052 - 3DS: Adjustable screen darkening
1053 - Ability to temporarily load a savegame
1054 - Load specific files out of archives
1055 - Automatic BIOS detection
1056Bugfixes:
1057 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
1058 - Debugger: Fix GDB breakpoints
1059 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
1060 - GBA: Fix filehandle leak with savegames
1061 - GBA: Timer 0 cannot be count up
1062 - GBA: Count up timers should not count themselves
1063 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1064 - GBA Memory: Fix ldm {pc}
1065 - GBA Savedata: Fix savedata sync timer
1066 - GBA Savedata: Only unmap savedata if present
1067 - GBA Serialize: Savestates now properly store prefetch
1068 - GBA Video: WIN0/1 take priority over OBJWIN
1069 - GBA Video: Fix out-of-order OBJWIN
1070 - PSP2: Fix GPU crash while exiting
1071 - PSP2: Fix VSync
1072 - PSP2: Fix accelerometer range
1073 - PSP2: Actually load screen mode setting
1074 - PSP2: Fix gyroscope direction
1075 - PSP2: Delete threads after they return
1076 - PSP2: Fix mapping/unmapping from not at 0
1077 - Qt: Fix bug in software renderer scaling
1078 - Qt: Fix hanging key press after disabling autofire
1079 - Qt: Fix being unable to pause manually when using auto-pausing
1080 - SDL: Fix axes being mapped wrong
1081 - Util: Fix realloc semantics in utf16to8
1082 - Util: Fix inserting too many items into a hash table
1083 - VFS: Fix uninitialized varaible reading from 7z
1084 - VFS: Fix reading multiple files from a 7z archive
1085 - Wii: Fix framelimiting after a slowdown
1086 - Wii: Fix garbage flash at startup
1087Misc:
1088 - 3DS: Use blip_add_delta_fast for a small speed improvement
1089 - 3DS: Allow UTF-16 filenames
1090 - 3DS: Port to using citro3D
1091 - 3DS: Use system font for menus
1092 - 3DS: Attempt to use Core 2 for threads
1093 - 3DS: Adjustable filering
1094 - 3DS: 3D banner
1095 - All: Add QUIET parameter to silence CMake
1096 - All: Faster memory read/write
1097 - ARM7: Support forcing Thumb mode via MSR
1098 - ARM7: Flush prefetch cache when loading CPSR via MSR
1099 - ARM7: Clean up instruction decoding for future expandability
1100 - Debugger: Support register and memory writes via GDB stub
1101 - Debugger: Add software breakpoint support to gdb
1102 - FFmpeg: Full support for libavcodec 56+
1103 - GBA: Better debug logging if event processing breaks
1104 - GBA Audio: Force audio DMAs to not increment destination
1105 - GBA BIOS: Use custom ArcTan, not relying on OS
1106 - GBA Hardware: Clean up dead code in GBP
1107 - GBA Memory: Optimize stalling behavior
1108 - GBA Memory: Optimize Load-/StoreMultiple
1109 - GBA Savedata: Add realistic timing for EEPROM
1110 - GBA Serialize: Savestates now store if CPU was halted
1111 - GBA Video: Remove old slow path fallback
1112 - GBA Video: Optimize sprite drawing
1113 - GBA Video: Optimize mode 0 rendering
1114 - GBA Video: Optimize compositing cases slightly
1115 - GUI: Screenshot dimensions are now passed through
1116 - GUI: Add back logging
1117 - GUI: Only reload config if manually saved
1118 - GUI: Increase scrolling speed
1119 - OpenGL: Log shader compilation failure
1120 - OpenGL: Add texSize uniform
1121 - Qt: Make -g flag work in Qt build
1122 - Qt: Simplify OpenGL context creation
1123 - Qt: Thread startup improvements
1124 - Qt: Make audio channel/video layer options shortcut mappable
1125 - Qt: Remove some C99isms from C++ code
1126 - Qt: Remove default autofire mappings
1127 - Qt: Make reseting when pasued frame-accurate
1128 - Qt: Rearchitect game closing codepath
1129 - PSP2: Use system font for menus
1130 - PSP2: Add rumble for PS TV
1131 - PSP2: Add fit-to-height screen mode
1132 - PSP2: Sync files per descriptor
1133 - PSP2: Allow UTF-8 filenames
1134 - PSP2: Screenshots are now saved into the Photo Gallery
1135 - PSP2: Stop underclocking when menuing
1136 - SDL: Increase default audio buffer size to 1024 samples
1137 - SDL: More responsive rumble
1138 - Util: Add Vector GetConstPointer
1139 - Util: Add rtrim
1140 - Util: Add endswith
1141 - VFS: Improve zip file detection
1142 - Wii: Add pixelated resample filter
1143 - Windows: Add native VDir support
1144 - Util: Add PRIz macro for libc versions that don't support %z
1145
11460.4.1: (2016-07-11)
1147Bugfixes:
1148 - All: Fix several file handle leaks
1149 - All: Fix instruction tables getting zeroed when linking sometimes
1150 - ARM7: Fix flags on SBC/RSC
1151 - ARM7: Fix setting spsr privilege bits when spsr is empty
1152 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1153 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1154 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1155 - GBA Memory: Fix executing code from OBJ region of VRAM
1156 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1157 - GBA Serialize: Fix loading savegames from savestates
1158 - OpenGL: Correct boolean vector strcmp strings for uniforms
1159 - Qt: Fix sending gameStopped twice
1160 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1161 - Qt: Fix initial state of key mapping
1162 - Qt: Initialize m_useBios
1163 - SDL: Fix joystick initialization on BSD
1164 - SDL: Fix potential joystick crash in games with rumble
1165 - SDL: Fix SDL 1.2 build
1166 - SDL: Fix sporadic crash when deinitializing audio
1167 - Shaders: Fix AGS-001 shader with some bad drivers
1168 - Util: Use closesocket on Windows
1169 - Util: Fix socket bind addresses
1170 - VFS: Fix reading 7z archives without rewinding first
1171 - VFS: VFileFromFD should not open directories
1172 - Wii: Fix tilting direction
1173 - Util: Fix realloc semantics in utf16to8
1174Misc:
1175 - All: Allow use of external minizip library
1176 - Debugger: CLI debugger now exits when end-of-stream is reached
1177 - FFmpeg: Update dependencies on Ubuntu
1178 - GBA: Slightly optimize GBAProcessEvents
1179 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1180 - GBA Video: Null renderer should return proper register values
1181 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1182 - Qt: Add preset for DualShock 4
1183 - Qt: Update 360 input profile on OS X to reflect newer drivers
1184 - Qt: Remove use of NaN
1185 - Qt: Canonicalize file paths when loading games
1186 - Qt: Add refresh button to controller editing
1187 - SDL: Remove default gamepad mappings
1188 - Util: Fix intermittent build failure on OS X
1189 - VFS: VFile.sync now updates modified time
1190
11910.4.0: (2016-02-02)
1192Features:
1193 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1194 - I/O viewer
1195 - Booting of multiboot images
1196 - Customization of GIF recording
1197 - Libretro: Cheat code support
1198 - Support for GLSL shaders
1199 - ROM information view
1200 - Support for VBA-style cheat codes
1201 - Savestates now store creation timestamps
1202 - Key autofire
1203 - Libretro: Allow blocking opposing directional input
1204 - OpenEmu core for OS X
1205 - Libretro: Settings for using BIOS and skipping intro
1206 - Libretro: Customizable idle loop removal
1207 - Implemented cycle counting for sprite rendering
1208 - Cleaner, unified settings window
1209 - Added a setting for pausing when the emulator is not in focus
1210 - Customizable paths for save games, save states, screenshots and patches
1211 - Controller hotplugging
1212 - Ability to store save games and active cheats within savestates
1213Bugfixes:
1214 - ARM7: Fix sign of unaligned LDRSH
1215 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1216 - Debugger: Fix watchpoints in gdb
1217 - GBA: Fix warnings when creating and loading savestates
1218 - GBA: Fix Iridion II savetype
1219 - GBA BIOS: Fix misaligned CpuSet
1220 - GBA Cheats: Fix cheats setting the Action Replay version
1221 - GBA Hardware: Fix GPIO on big endian
1222 - GBA Memory: Fix DMA register writing behavior
1223 - GBA Memory: Fix DMAs triggering two cycles early
1224 - Libretro: Fix aspect ratio
1225 - Qt: Fix some potential crashes with the gamepad mapping
1226 - Qt: Fix keys being mapped incorrectly when loading configuration file
1227 - Util: Fix PowerPC PNG read/write pixel order
1228 - Util: Fix excessive memory allocation when decoding a PNG
1229 - VFS: Fix VFileReadline and remove _vfdReadline
1230Misc:
1231 - All: Improved PowerPC support
1232 - All: Fix some undefined behavior warnings
1233 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1234 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1235 - GBA: Implement bad I/O register loading
1236 - GBA: Allow jumping to OAM and palette RAM
1237 - GBA BIOS: Finish implementing RegisterRamReset
1238 - GBA Config: Add "override" layer for better one-time configuration
1239 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1240 - GBA Memory: Use a dynamically sized mask for ROM memory
1241 - GBA Memory: Implement several unimplemented memory access types
1242 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1243 - GBA RR: Starting from savestate now embeds the savegame
1244 - GBA RR: Add preliminary SRAM support for VBM loading
1245 - GBA RR: Add support for resets in movies
1246 - GBA Video: Remove lastHblank, as it is implied
1247 - Libretro: Use anonymous memory mappers for large blocks of memory
1248 - Libretro: Add install target for libretro core
1249 - Qt: Window size command line options are now supported
1250 - Qt: Increase usability of key mapper
1251 - Qt: Add 'Apply' button to settings window
1252 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1253 - Qt: Allow use of modifier keys as input
1254 - Qt: Optimize log viewer
1255 - Qt: Added button for breaking into the GDB debugger
1256 - Qt: Add box for showing duration of rewind
1257 - SDL: Support fullscreen in SDL 1.2
1258 - SDL: Allow GBASDLAudio to be used without a thread context
1259 - Util: Use VFile for configuration
1260 - Util: Add MutexTryLock
1261
12620.3.2: (2015-12-16)
1263Bugfixes:
1264 - ARM7: Fix STRT/STRBT
1265 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1266 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1267 - Libretro: Fix problems with rumble not turning off
1268 - GBA: Fix idle skip state being retained between games
1269 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1270 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1271 - GBA BIOS: Fix Sqrt sign
1272 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1273 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1274 - GBA Memory: Fix DMA behavior for SRAM accesses
1275 - GBA Memory: Fix Store8 to OBJ VRAM
1276 - GBA Memory: Fix alignment of LDM/STM on SRAM
1277 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1278 - GBA Memory: Fix timing of DMAs
1279 - GBA Video: Fix _mix for 15-bit color
1280 - GBA Video: Fix OAM and palette initialization
1281 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1282 - Qt: Use safer isLoaded check in GameController
1283 - Qt: Fix a race condition in PainterGL that could lead to a crash
1284 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1285 - Qt: Fix font size in memory viewer
1286 - Qt: Fix a crash in the memory viewer
1287 - Qt: Add additional checks in CheatModel to prevent crashes
1288 - Qt: Fix race condition with setting sample rate
1289 - Qt: Fix crash when closing multiplayer windows
1290 - Qt: Fix resetting while paused
1291Misc:
1292 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1293 - Qt: Add mute option to menu
1294
12950.3.1: (2015-10-24)
1296Bugfixes:
1297 - ARM7: Fix instruction decoding of Thumb shifts
1298 - GBA: Deinit savegame when unloading a ROM
1299 - GBA: Fix BIOS check on big endian
1300 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1301 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1302 - GBA Audio: Fix audio channels being silenced at the wrong time
1303 - GBA Memory: Fix bad BIOS Load16 on big endian
1304 - GBA Memory: Fix bad Load8 on big endian
1305 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1306 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1307 - GBA Video: Fix objwin and blending interaction on sprites
1308 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1309 - Libretro: Fix a memory leak with the render buffer
1310 - Qt: Windows no longer spawn in the top left on first launch
1311 - Qt: Fix install path of XDG desktop file with DESTDIR
1312 - Qt: Fix drag and drop on Windows
1313 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1314 - VFS: Fix return values of VFileFILE.read and .write
1315Misc:
1316 - All: Reset next event to cycles instead of zero to interrupt
1317 - All: Add --version flag
1318 - ARM7: Force disable LTO on two files to work around a GCC bug
1319 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1320 - GBA: Better memory handling with PNG savestates
1321 - GBA: Additional savestate sanity checks
1322 - GBA: Check for cycle count being too high
1323 - GBA Audio: Allow GBAAVStream to have no video callback
1324 - GBA BIOS: Implement RegisterRamReset for SIO registers
1325 - Qt: Remove useless help icons in dialogs
1326 - Qt: Prevent savestate window from opening while in multiplayer
1327 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1328 - Qt: Dropping multiplayer windows works more cleanly now
1329
13300.3.0: (2015-08-16)
1331Features:
1332 - Ability to hide individual background layers, or OBJs
1333 - Ability to mute individual audio channels
1334 - Palette viewer and exporter
1335 - Volume control
1336 - More shortcuts are editable (e.g. quick save/load)
1337 - Rewind now shows the frame after rewinding
1338 - Import/Export of GameShark/Action Replay snapshots
1339 - Add "Step backwards" item for single increment rewind
1340 - Deadzone estimation for game controllers
1341 - Analog inputs can be used for shortcuts
1342 - Menu items for specific solar sensor brightness levels
1343 - Remappable controls for tilt and gyroscope sensors
1344 - Status messages for actions taken while a game is running (e.g. save/load state)
1345 - Memory inspector
1346 - Screensaver can now be suspended while a game is running
1347 - Load/save the most recent savestate slot
1348 - Support varible speed (PWM) rumble
1349 - Ability to cap fast forward speed
1350 - Finer control over FPS target
1351 - Holdable shortcut for rewinding one frame at a time
1352 - Ability to boot directly into the BIOS
1353 - Preliminary support for yanking out the game pak while a game is running
1354 - Thumb-drive mode by putting a file called portable.ini in the same folder
1355 - Configurable display driver, between software and OpenGL
1356 - Undo-able savestate loading and saving
1357 - Controller profiles now store shortcut settings
1358 - Default controller profiles for several common controllers
1359 - Libretro now supports BIOS, rumble and solar sensor
1360 - Implement BIOS call Stop, for sleep mode
1361 - Automatically load patches, if found
1362 - Improved video synchronization
1363 - Configurable audio output sample rate
1364Bugfixes:
1365 - ARM7: Fix SWI and IRQ timings
1366 - ARM7: Fix Thumb MUL timing
1367 - ARM7: Fix timing of multiplies to use N cycles
1368 - ARM7: ARMHotplugDetach should call deinit
1369 - Debugger: Fix use-after-free in breakpoint clearing code
1370 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1371 - GBA: Cap audio FIFO read size during deserialization
1372 - GBA: Check for corrupted savestates when loading
1373 - GBA: Check for improperly sized savestates when loading
1374 - GBA: Check for savestates made from differently sized ROMs
1375 - GBA: Fix calls to endian-independent loadstores
1376 - GBA: Fix timing of reading from timer registers
1377 - GBA: Ensure cycles never go negative
1378 - GBA Audio: Force audio FIFOs to 32-bit
1379 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1380 - GBA Audio: Fix sample order in audio channel 3
1381 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1382 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1383 - GBA Memory: Improve Thumb open bus behavior
1384 - GBA Memory: Fix potential DMA issue when loading a savestate
1385 - GBA Memory: Fix load/store multiple video memory waitstates
1386 - GBA SIO: Fix reseting when there are SIO devices attached
1387 - GBA Video: Blended sprites should never have other effects applied
1388 - GBA Video: Fix out-of-bounds tiles in mosaic
1389 - GBA Video: Fix windows not affecting sprites
1390 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1391 - GBA Video: Fix timing on first scanline
1392 - Qt: Better cleanup when a game crashes
1393 - Qt: Fix open ROM dialog filtering for archive formats
1394 - Qt: Cap the maximum number of multiplayer windows
1395 - Qt: Fix maximum year in sensor override
1396 - Qt: Fix window being too tall after exiting fullscreen
1397 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1398 - Qt: Fix analog buttons not getting unmapped
1399 - Qt: Fix passing command line options
1400 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1401 - SDL: Fix SDL build when OpenGL is missing
1402 - Util: Allow loading IPS patches that grow the ROM
1403 - VFS: Fix resource leaks if some allocations fail
1404 - VFS: Fix line-reading to return proper values
1405 - Video: Fix an issue with very long filenames
1406 - Util: Fix formatting of floats
1407Misc:
1408 - All: Add --help flag for command line programs
1409 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1410 - All: Enable static linking for Windows
1411 - All: Enable static linking for OS X
1412 - All: Threads are now named
1413 - All: Proper handling of Unicode file paths
1414 - ARM7: Add emulation for Undefined CPU mode
1415 - ARM7: Reduce the size of the Thumb instruction table
1416 - GBA: Add status log level
1417 - GBA: GBARewind now returns how many states it has rewound
1418 - GBA: SIO logging layer
1419 - GBA BIOS: Stub out SoundBias
1420 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1421 - GBA: Don't include GBACLIDebugger struct unless needed
1422 - GBA: Savedata is now synced shortly after data finishes being written
1423 - GBA: Process multiple timer events at once, if necessary
1424 - GBA Audio: Implement audio reset for channels A/B
1425 - GBA Audio: Process multiple audio events at once, if necessary
1426 - GBA Hardware: Backport generic RTC source into core
1427 - GBA Input: Allow axes and buttons to be mapped to the same key
1428 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1429 - GBA SIO: Add a dummy driver for Normal mode
1430 - GBA Thread: Add functionality for running callbacks on the GBA thread
1431 - GBA Thread: Split GBASync into a separate file
1432 - GBA Video: Refactor software renderer into separate files
1433 - GBA Video: Slightly optimize mode 0 mosaic rendering
1434 - Debugger: Free watchpoints in addition to breakpoints
1435 - Qt: Handle saving input settings better
1436 - Qt: Move GL frame drawing back onto its own thread
1437 - Qt: Fast forward (held) option moved from Other to Emulation menu
1438 - Qt: Show version info in window title
1439 - Qt: Migrate multiplayer window handling into GBAApp
1440 - Qt: Unified file opening and saving with last location
1441 - Qt: Fix windows being resizable when they shouldn't have been
1442 - Qt: Only hide cursor in full screen
1443 - Qt: Replace pause-after-frame mutex with an atomic
1444 - Qt: Add application icon and XDG desktop files
1445 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1446 - Qt: Don't save window size when entering fullscreen
1447 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1448 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1449 - Qt: Increase usability of key mapper
1450 - Qt: Show checkmark for window sizes
1451 - Qt: Set window path to loaded ROM
1452 - Perf: Ability to load savestates immediately on launch
1453 - SDL: Properly check for initialization
1454 - SDL: Clean up initialization functions
1455 - SDL: Clean up GL context
1456 - Util: Allow disabling the threading code entirely
1457 - VFS: Add sync method to force syncing with backing
1458
14590.2.1: (2015-05-13)
1460Bugfixes:
1461 - All: Fix sanitize-deb script not cleaning up after itself
1462 - All: Fix dependencies for libavcodec on Debian-derived platforms
1463 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1464 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1465 - ARM7: Fix ARM multiply instructions when PC is a destination register
1466 - Debugger: Fix use-after-free in breakpoint clearing code
1467 - Debugger: Fix boundary conditions in tab completion
1468 - GBA: Fix timers not updating timing when writing to only the reload register
1469 - GBA: Fix rewind boundary conditions
1470 - GBA: Add initial I/O register settings for background matrix registers
1471 - GBA: Fix hang when loading a savestate if sync to video is enabled
1472 - GBA: Handle out-of-bounds I/O access
1473 - GBA: Fix bounds-checking on EEPROM access
1474 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1475 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1476 - GBA Memory: Allow SRAM to be 64kB
1477 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1478 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1479 - GBA Video: Fix second frame mode 5
1480 - Perf: Fix race condition if a game crashes immediately on start
1481 - Qt: Fix Display object leak when closing a window
1482 - Qt: Fix .deb dependencies
1483 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1484 - Qt: Fix window not regaining focus after exiting savestate window
1485 - Qt: Fix regression where video would not record if the game had already started
1486 - Qt: Fix potential crash if a gamepad causes focus to change
1487 - Qt: Fix controller axis querying
1488 - Qt: Fix multiplayer windows opening as the wrong size
1489 - Qt: Fix controllers sometimes not loading the right profile
1490 - SDL: Fix boundary conditions for joystick adjustments
1491 - SDL: Allocate properly sized input maps
1492 - SDL: Fix potential build issues when Qt and SDL2 are in use
1493 - Util: Fix resource leak in UTF-8 handling code
1494 - Util: Fix a null-pointer issue when attempting to delete a key
1495 - VFS: Fix resource leaks if some allocations fail
1496 - Video: Fix an issue with very long filenames
1497Misc:
1498 - GBA Memory: Soft-crash if jumping past the end of a ROM
1499 - Qt: Show multiplayer numbers in window title
1500 - Qt: Solar sensor can have shortcuts set
1501
15020.2.0: (2015-04-03)
1503Features:
1504 - Support for gamepad axes, e.g. analog sticks or triggers
1505 - Add scale presets for up to 6x
1506 - Settings window
1507 - Bilinear resampling option
1508 - Add option to skip BIOS start screen
1509 - List of recently opened games
1510 - Support for games using the Solar Sensor
1511 - Better audio resampling via blip-buf
1512 - Game Pak overrides dialog for setting savetype and sensor values
1513 - Support for games using the tilt sensor
1514 - Remappable shortcuts for keyboard and gamepad
1515 - Rewinding of emulation
1516 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1517 - Support IPv6
1518 - Save directory of last loaded file
1519 - Support BPS patches
1520 - Automatically detect and optimize out idle loops
1521 - Configurable game overrides
1522 - Support loading 7-Zip files
1523 - Drag and drop game loading
1524 - Cheat code support
1525 - Runtime configurable audio driver
1526 - Libretro core for use with RetroArch and other front-ends
1527 - Controller profiles for setting different bindings for different controllers
1528 - Ability to lock aspect ratio
1529 - Local link cable support
1530 - Ability to switch which game controller is in use per instance
1531 - Ability to prevent opposing directional input
1532 - Warning dialog if an unimplemented BIOS feature is called
1533 - Debugger: Add CLI "frame", frame advance command
1534 - Debugger: Add CLI functions for writing to memory
1535 - Debugger: Add CLI functions for examining memory regions
1536 - Debugger: Add CLI function for writing a register
1537Bugfixes:
1538 - ARM7: Extend prefetch by one stage
1539 - ARM7: Fix cycle counting for loads
1540 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1541 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1542 - GBA: Initialize gba.sync to null
1543 - GBA: Fix timer initialization
1544 - GBA Audio: Support 16-bit writes to FIFO audio
1545 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1546 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1547 - GBA BIOS: Fix BIOS prefetch after reset
1548 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1549 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1550 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1551 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1552 - GBA Memory: Fix cycle counting for 32-bit load/stores
1553 - GBA RR: Fix fallthrough error when reading tags from a movie
1554 - GBA Thread: Fix possible hang when loading an archive
1555 - GBA Thread: Fix possible deadlock in video sync
1556 - Perf: Fix crash when the GBA thread fails to start
1557 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1558 - Qt: Fix crash when adjusting settings after closing a game
1559 - Qt: Fix crash when starting GDB stub after closing a game
1560 - Qt: Fix patch loading while a game is running
1561 - Qt: Fix crash when loading a game after stopping GDB server
1562 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1563 - Qt: Fix crash when attempting to pause if a game is not running
1564 - SDL: Properly clean up if a game doesn't launch
1565 - Util: Fix sockets on Windows
1566Misc:
1567 - All: Enable link-time optimization
1568 - Debugger: Watchpoints now work on STM/LDM instructions
1569 - Debugger: Clean up GDB stub network interfacing
1570 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1571 - Debugger: Merge Thumb BL instructions when disassembling
1572 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1573 - Debugger: Watchpoints now report address watched (fixes #68)
1574 - Debugger: Add support for soft breakpoints
1575 - Debugger: Make I/O register names be addresses instead of values
1576 - Debugger: Rename read/write commands
1577 - GBA: Improve accuracy of event timing
1578 - GBA: Add API for getting Configuration structs for overrides and input
1579 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1580 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1581 - GBA: Move A/V stream interface into core
1582 - GBA: Savestates now take into account savedata state machines (fixes #109)
1583 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1584 - GBA Memory: Simplify memory API and use fixed bus width
1585 - GBA Thread: Make GBASyncWaitFrameStart time out
1586 - GBA Video: Start video at the last scanline instead of the first
1587 - Qt: Optimize logo drawing
1588 - Qt: Move frame upload back onto main thread
1589 - Qt: Remember window position
1590 - Qt: Double-clicking on the window toggles full screen
1591 - Util: Use proper locale for reading and writing float values
1592
15930.1.1: (2015-01-24)
1594Bugfixes:
1595 - ARM7: Fix LDM writeback to a register already written
1596 - GBA: Fix timers 2 and 3 updating incorrectly
1597 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1598 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1599 - GBA Audio: Properly initialize audio FIFO channels
1600 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1601 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1602 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1603 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1604 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1605 - GBA BIOS: Fix HuffUnComp boundary conditions
1606 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1607 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1608 - GBA Memory: Filter out top nybble of DMA addresses
1609 - GBA Memory: Properly bounds-check VRAM accesses
1610 - GBA Memory: Fix initial DMA state
1611 - GBA Thread: Allow halted games to exit cleanly
1612 - GBA Video: Fix blend issues with obscured middle layers
1613 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1614 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1615 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1616 - GBA Video: Fix sprite boundary conditions with mosaic
1617 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1618 - Qt: Fix issue with set frame sizes being the wrong height
1619 - Qt: Fix emulator crashing when full screen if a game is not running
1620 - Qt: Fix window focus issues
1621 - Qt: Properly set default video recording settings
1622 - Qt: Fix a race condition when a game crashes immediately
1623 - Qt: Fix some cases where key mapping can break if focus is adjusted
1624 - Qt: Fix crash if a game pauses before any frames are shown
1625 - Debugger: Negative PC-relative loads now properly subtract the offset
1626 - Debugger: Align PC-relative loads in Thumb
1627 - Debugger: Fix watchpoints triggering too late
1628 - Debugger: Fix binary print putting spaces between digits
1629 - Video: Ensure FFmpeg encoder has audio frames
1630 - Video: Fix uncompressed PCM audio recording
1631 - Video: Fix FFmpeg crashing when the file extension is wrong
1632 - Util: Fix SOCKET_FAILED macro
1633Misc:
1634 - GBA: Exit cleanly on FATAL if the port supports it
1635 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1636 - Qt: Disable sync to video by default
1637 - Qt: Handle a game crash without crashing
1638 - Qt: Set default log level to FATAL, ERROR and WARN
1639 - Qt: Clarify some phrasing in the menus
1640 - Qt: Clear active buttons when focus is lost
1641
16420.1.0: (2014-12-13)
1643 - Initial release