src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#endif
21#include "CheatsView.h"
22#include "ConfigController.h"
23#include "DebuggerConsole.h"
24#include "DebuggerConsoleController.h"
25#include "Display.h"
26#include "GameController.h"
27#include "GBAApp.h"
28#include "GDBController.h"
29#include "GDBWindow.h"
30#include "GIFView.h"
31#include "IOViewer.h"
32#include "LoadSaveState.h"
33#include "LogView.h"
34#include "MultiplayerController.h"
35#include "MemoryView.h"
36#include "OverrideView.h"
37#include "ObjView.h"
38#include "PaletteView.h"
39#include "ROMInfo.h"
40#include "SensorView.h"
41#include "SettingsView.h"
42#include "ShaderSelector.h"
43#include "ShortcutController.h"
44#include "TileView.h"
45#include "VideoView.h"
46
47#include <mgba/core/version.h>
48#ifdef M_CORE_GB
49#include <mgba/internal/gb/gb.h>
50#include <mgba/internal/gb/video.h>
51#endif
52#include "feature/commandline.h"
53#include "feature/sqlite3/no-intro.h"
54#include <mgba-util/vfs.h>
55
56using namespace QGBA;
57
58Window::Window(ConfigController* config, int playerId, QWidget* parent)
59 : QMainWindow(parent)
60 , m_log(0)
61 , m_logView(new LogView(&m_log))
62 , m_stateWindow(nullptr)
63 , m_screenWidget(new WindowBackground())
64 , m_logo(":/res/mgba-1024.png")
65 , m_config(config)
66 , m_inputController(playerId, this)
67#ifdef USE_FFMPEG
68 , m_videoView(nullptr)
69#endif
70#ifdef USE_MAGICK
71 , m_gifView(nullptr)
72#endif
73#ifdef USE_GDB_STUB
74 , m_gdbController(nullptr)
75#endif
76#ifdef USE_DEBUGGERS
77 , m_console(nullptr)
78#endif
79 , m_mruMenu(nullptr)
80 , m_shortcutController(new ShortcutController(this))
81 , m_fullscreenOnStart(false)
82 , m_autoresume(false)
83 , m_wasOpened(false)
84{
85 setFocusPolicy(Qt::StrongFocus);
86 setAcceptDrops(true);
87 setAttribute(Qt::WA_DeleteOnClose);
88 m_controller = new GameController(this);
89 m_controller->setInputController(&m_inputController);
90 updateTitle();
91
92 m_display = Display::create(this);
93 m_shaderView = new ShaderSelector(m_display, m_config);
94
95 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
96 m_logo = m_logo; // Free memory left over in old pixmap
97
98 m_screenWidget->setMinimumSize(m_display->minimumSize());
99 m_screenWidget->setSizePolicy(m_display->sizePolicy());
100 int i = 2;
101 QVariant multiplier = m_config->getOption("scaleMultiplier");
102 if (!multiplier.isNull()) {
103 m_savedScale = multiplier.toInt();
104 i = m_savedScale;
105 }
106#ifdef USE_SQLITE3
107 m_libraryView = new LibraryView(this);
108 ConfigOption* showLibrary = m_config->addOption("showLibrary");
109 showLibrary->connect([this](const QVariant& value) {
110 if (value.toBool()) {
111 if (m_controller->isLoaded()) {
112 m_screenWidget->layout()->addWidget(m_libraryView);
113 } else {
114 attachWidget(m_libraryView);
115 }
116 } else {
117 detachWidget(m_libraryView);
118 }
119 }, this);
120 m_config->updateOption("showLibrary");
121
122 connect(m_libraryView, &LibraryView::accepted, [this]() {
123 VFile* output = m_libraryView->selectedVFile();
124 QPair<QString, QString> path = m_libraryView->selectedPath();
125 if (output) {
126 m_controller->loadGame(output, path.first, path.second);
127 }
128 });
129#elif defined(M_CORE_GBA)
130 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
131#endif
132 m_screenWidget->setPixmap(m_logo);
133 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
134 setCentralWidget(m_screenWidget);
135
136 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
137 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
138 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
139 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
140 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
141 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
142 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
143 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
144 unsigned width, height;
145 context->core->desiredVideoDimensions(context->core, &width, &height);
146 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
147 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
148 QPixmap pixmap;
149 pixmap.convertFromImage(currentImage);
150 m_screenWidget->setPixmap(pixmap);
151 m_screenWidget->setLockAspectRatio(width, height);
152 });
153 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
154#ifndef Q_OS_MAC
155 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
156 connect(m_controller, &GameController::gameUnpaused, [this]() {
157 if(isFullScreen()) {
158 menuBar()->hide();
159 }
160 });
161#endif
162 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
163 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
164 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
165 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
166 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
167 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
168 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
169 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
170 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
171 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
172 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
173 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
174 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
175 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
176 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
177 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
178 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
179 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
180 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
181 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
182 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
183 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
184 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
185 connect(m_display, &Display::hideCursor, [this]() {
186 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
187 m_screenWidget->setCursor(Qt::BlankCursor);
188 }
189 });
190 connect(m_display, &Display::showCursor, [this]() {
191 m_screenWidget->unsetCursor();
192 });
193 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
194
195 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
196 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
197 m_focusCheck.setInterval(200);
198
199 m_shortcutController->setConfigController(m_config);
200 setupMenu(menuBar());
201}
202
203Window::~Window() {
204 delete m_logView;
205
206#ifdef USE_FFMPEG
207 delete m_videoView;
208#endif
209
210#ifdef USE_MAGICK
211 delete m_gifView;
212#endif
213}
214
215void Window::argumentsPassed(mArguments* args) {
216 loadConfig();
217
218 if (args->patch) {
219 m_controller->loadPatch(args->patch);
220 }
221
222 if (args->fname) {
223 m_controller->loadGame(args->fname);
224 }
225
226#ifdef USE_GDB_STUB
227 if (args->debuggerType == DEBUGGER_GDB) {
228 if (!m_gdbController) {
229 m_gdbController = new GDBController(m_controller, this);
230 m_gdbController->listen();
231 }
232 }
233#endif
234}
235
236void Window::resizeFrame(const QSize& size) {
237 QSize newSize(size);
238#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
239 newSize /= m_screenWidget->devicePixelRatioF();
240#endif
241 m_screenWidget->setSizeHint(newSize);
242 newSize -= m_screenWidget->size();
243 newSize += this->size();
244 resize(newSize);
245}
246
247void Window::setConfig(ConfigController* config) {
248 m_config = config;
249}
250
251void Window::loadConfig() {
252 const mCoreOptions* opts = m_config->options();
253 reloadConfig();
254
255 // TODO: Move these to ConfigController
256 if (opts->fpsTarget) {
257 emit fpsTargetChanged(opts->fpsTarget);
258 }
259
260 if (opts->audioBuffers) {
261 emit audioBufferSamplesChanged(opts->audioBuffers);
262 }
263
264 if (opts->sampleRate) {
265 emit sampleRateChanged(opts->sampleRate);
266 }
267
268 if (opts->width && opts->height) {
269 resizeFrame(QSize(opts->width, opts->height));
270 }
271
272 if (opts->fullscreen) {
273 enterFullScreen();
274 }
275
276 if (opts->shader) {
277 struct VDir* shader = VDirOpen(opts->shader);
278 if (shader) {
279 m_display->setShaders(shader);
280 m_shaderView->refreshShaders();
281 shader->close(shader);
282 }
283 }
284
285 m_mruFiles = m_config->getMRU();
286 updateMRU();
287
288 m_inputController.setConfiguration(m_config);
289 m_controller->setUseBIOS(opts->useBios);
290}
291
292void Window::reloadConfig() {
293 const mCoreOptions* opts = m_config->options();
294
295 m_log.setLevels(opts->logLevel);
296
297 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
298 bool ok;
299 int flags = saveStateExtdata.toInt(&ok);
300 if (ok) {
301 m_controller->setSaveStateExtdata(flags);
302 }
303
304 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
305 flags = loadStateExtdata.toInt(&ok);
306 if (ok) {
307 m_controller->setLoadStateExtdata(flags);
308 }
309
310 m_controller->setConfig(m_config->config());
311 m_display->lockAspectRatio(opts->lockAspectRatio);
312 m_display->filter(opts->resampleVideo);
313
314 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
315}
316
317void Window::saveConfig() {
318 m_inputController.saveConfiguration();
319 m_config->write();
320}
321
322QString Window::getFilters() const {
323 QStringList filters;
324 QStringList formats;
325
326#ifdef M_CORE_GBA
327 QStringList gbaFormats{
328 "*.gba",
329#if defined(USE_LIBZIP) || defined(USE_ZLIB)
330 "*.zip",
331#endif
332#ifdef USE_LZMA
333 "*.7z",
334#endif
335 "*.agb",
336 "*.mb",
337 "*.rom",
338 "*.bin"};
339 formats.append(gbaFormats);
340 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
341#endif
342
343#ifdef M_CORE_GB
344 QStringList gbFormats{
345 "*.gb",
346 "*.gbc",
347#if defined(USE_LIBZIP) || defined(USE_ZLIB)
348 "*.zip",
349#endif
350#ifdef USE_LZMA
351 "*.7z",
352#endif
353 "*.rom",
354 "*.bin"};
355 formats.append(gbFormats);
356 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
357#endif
358
359 formats.removeDuplicates();
360 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
361 return filters.join(";;");
362}
363
364QString Window::getFiltersArchive() const {
365 QStringList filters;
366
367 QStringList formats{
368#if defined(USE_LIBZIP) || defined(USE_ZLIB)
369 "*.zip",
370#endif
371#ifdef USE_LZMA
372 "*.7z",
373#endif
374 };
375 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
376 return filters.join(";;");
377}
378
379void Window::selectROM() {
380 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
381 if (!filename.isEmpty()) {
382 m_controller->loadGame(filename);
383 }
384}
385
386#ifdef USE_SQLITE3
387void Window::selectROMInArchive() {
388 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
389 if (filename.isEmpty()) {
390 return;
391 }
392 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
393 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
394 VFile* output = archiveInspector->selectedVFile();
395 QPair<QString, QString> path = archiveInspector->selectedPath();
396 if (output) {
397 m_controller->loadGame(output, path.second, path.first);
398 }
399 archiveInspector->close();
400 });
401 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
402 archiveInspector->show();
403}
404
405void Window::addDirToLibrary() {
406 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
407 if (filename.isEmpty()) {
408 return;
409 }
410 m_libraryView->addDirectory(filename);
411}
412#endif
413
414void Window::replaceROM() {
415 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
416 if (!filename.isEmpty()) {
417 m_controller->replaceGame(filename);
418 }
419}
420
421void Window::selectSave(bool temporary) {
422 QStringList formats{"*.sav"};
423 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
424 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
425 if (!filename.isEmpty()) {
426 m_controller->loadSave(filename, temporary);
427 }
428}
429
430void Window::multiplayerChanged() {
431 int attached = 1;
432 MultiplayerController* multiplayer = m_controller->multiplayerController();
433 if (multiplayer) {
434 attached = multiplayer->attached();
435 }
436 if (m_controller->isLoaded()) {
437 for (QAction* action : m_nonMpActions) {
438 action->setDisabled(attached > 1);
439 }
440 }
441}
442
443void Window::selectPatch() {
444 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
445 if (!filename.isEmpty()) {
446 m_controller->loadPatch(filename);
447 }
448}
449
450void Window::openView(QWidget* widget) {
451 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
452 widget->setAttribute(Qt::WA_DeleteOnClose);
453 widget->show();
454}
455
456void Window::importSharkport() {
457 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
458 if (!filename.isEmpty()) {
459 m_controller->importSharkport(filename);
460 }
461}
462
463void Window::exportSharkport() {
464 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
465 if (!filename.isEmpty()) {
466 m_controller->exportSharkport(filename);
467 }
468}
469
470void Window::openSettingsWindow() {
471 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
472 connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
473 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
474 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
475 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
476 openView(settingsWindow);
477}
478
479void Window::openAboutScreen() {
480 AboutScreen* about = new AboutScreen();
481 openView(about);
482}
483
484template <typename T, typename A>
485std::function<void()> Window::openTView(A arg) {
486 return [=]() {
487 T* view = new T(m_controller, arg);
488 openView(view);
489 };
490}
491
492template <typename T>
493std::function<void()> Window::openTView() {
494 return [=]() {
495 T* view = new T(m_controller);
496 openView(view);
497 };
498}
499
500#ifdef USE_FFMPEG
501void Window::openVideoWindow() {
502 if (!m_videoView) {
503 m_videoView = new VideoView();
504 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
505 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
506 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
507 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
508 connect(m_controller, &GameController::gameStarted, [this]() {
509 m_videoView->setNativeResolution(m_controller->screenDimensions());
510 });
511 if (m_controller->isLoaded()) {
512 m_videoView->setNativeResolution(m_controller->screenDimensions());
513 }
514 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
515 }
516 m_videoView->show();
517}
518#endif
519
520#ifdef USE_MAGICK
521void Window::openGIFWindow() {
522 if (!m_gifView) {
523 m_gifView = new GIFView();
524 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
525 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
526 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
527 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
528 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
529 }
530 m_gifView->show();
531}
532#endif
533
534#ifdef USE_GDB_STUB
535void Window::gdbOpen() {
536 if (!m_gdbController) {
537 m_gdbController = new GDBController(m_controller, this);
538 }
539 GDBWindow* window = new GDBWindow(m_gdbController);
540 openView(window);
541}
542#endif
543
544#ifdef USE_DEBUGGERS
545void Window::consoleOpen() {
546 if (!m_console) {
547 m_console = new DebuggerConsoleController(m_controller, this);
548 }
549 DebuggerConsole* window = new DebuggerConsole(m_console);
550 openView(window);
551}
552#endif
553
554void Window::keyPressEvent(QKeyEvent* event) {
555 if (event->isAutoRepeat()) {
556 QWidget::keyPressEvent(event);
557 return;
558 }
559 GBAKey key = m_inputController.mapKeyboard(event->key());
560 if (key == GBA_KEY_NONE) {
561 QWidget::keyPressEvent(event);
562 return;
563 }
564 m_controller->keyPressed(key);
565 event->accept();
566}
567
568void Window::keyReleaseEvent(QKeyEvent* event) {
569 if (event->isAutoRepeat()) {
570 QWidget::keyReleaseEvent(event);
571 return;
572 }
573 GBAKey key = m_inputController.mapKeyboard(event->key());
574 if (key == GBA_KEY_NONE) {
575 QWidget::keyPressEvent(event);
576 return;
577 }
578 m_controller->keyReleased(key);
579 event->accept();
580}
581
582void Window::resizeEvent(QResizeEvent* event) {
583 if (!isFullScreen()) {
584 m_config->setOption("height", m_screenWidget->height());
585 m_config->setOption("width", m_screenWidget->width());
586 }
587
588 int factor = 0;
589 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
590 if (m_controller->isLoaded()) {
591 size = m_controller->screenDimensions();
592 }
593 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
594 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
595 factor = m_screenWidget->width() / size.width();
596 } else {
597 m_savedScale = 0;
598 }
599 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
600 bool enableSignals = iter.value()->blockSignals(true);
601 iter.value()->setChecked(iter.key() == factor);
602 iter.value()->blockSignals(enableSignals);
603 }
604
605 m_config->setOption("fullscreen", isFullScreen());
606}
607
608void Window::showEvent(QShowEvent* event) {
609 if (m_wasOpened) {
610 return;
611 }
612 m_wasOpened = true;
613 resizeFrame(m_screenWidget->sizeHint());
614 QVariant windowPos = m_config->getQtOption("windowPos");
615 if (!windowPos.isNull()) {
616 move(windowPos.toPoint());
617 } else {
618 QRect rect = frameGeometry();
619 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
620 move(rect.topLeft());
621 }
622 if (m_fullscreenOnStart) {
623 enterFullScreen();
624 m_fullscreenOnStart = false;
625 }
626}
627
628void Window::closeEvent(QCloseEvent* event) {
629 emit shutdown();
630 m_config->setQtOption("windowPos", pos());
631
632 if (m_savedScale > 0) {
633 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
634 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
635 }
636 saveConfig();
637 QMainWindow::closeEvent(event);
638}
639
640void Window::focusInEvent(QFocusEvent*) {
641 m_display->forceDraw();
642}
643
644void Window::focusOutEvent(QFocusEvent*) {
645 m_controller->setTurbo(false, false);
646 m_controller->stopRewinding();
647 m_controller->clearKeys();
648}
649
650void Window::dragEnterEvent(QDragEnterEvent* event) {
651 if (event->mimeData()->hasFormat("text/uri-list")) {
652 event->acceptProposedAction();
653 }
654}
655
656void Window::dropEvent(QDropEvent* event) {
657 QString uris = event->mimeData()->data("text/uri-list");
658 uris = uris.trimmed();
659 if (uris.contains("\n")) {
660 // Only one file please
661 return;
662 }
663 QUrl url(uris);
664 if (!url.isLocalFile()) {
665 // No remote loading
666 return;
667 }
668 event->accept();
669 m_controller->loadGame(url.toLocalFile());
670}
671
672void Window::mouseDoubleClickEvent(QMouseEvent* event) {
673 if (event->button() != Qt::LeftButton) {
674 return;
675 }
676 toggleFullScreen();
677}
678
679void Window::enterFullScreen() {
680 if (!isVisible()) {
681 m_fullscreenOnStart = true;
682 return;
683 }
684 if (isFullScreen()) {
685 return;
686 }
687 showFullScreen();
688#ifndef Q_OS_MAC
689 if (m_controller->isLoaded() && !m_controller->isPaused()) {
690 menuBar()->hide();
691 }
692#endif
693}
694
695void Window::exitFullScreen() {
696 if (!isFullScreen()) {
697 return;
698 }
699 m_screenWidget->unsetCursor();
700 menuBar()->show();
701 showNormal();
702}
703
704void Window::toggleFullScreen() {
705 if (isFullScreen()) {
706 exitFullScreen();
707 } else {
708 enterFullScreen();
709 }
710}
711
712void Window::gameStarted(mCoreThread* context, const QString& fname) {
713 MutexLock(&context->stateMutex);
714 if (context->state < THREAD_EXITING) {
715 emit startDrawing(context);
716 } else {
717 MutexUnlock(&context->stateMutex);
718 return;
719 }
720 MutexUnlock(&context->stateMutex);
721 foreach (QAction* action, m_gameActions) {
722 action->setDisabled(false);
723 }
724#ifdef M_CORE_GBA
725 foreach (QAction* action, m_gbaActions) {
726 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
727 }
728#endif
729 multiplayerChanged();
730 if (!fname.isEmpty()) {
731 setWindowFilePath(fname);
732 appendMRU(fname);
733 }
734 updateTitle();
735 unsigned width, height;
736 context->core->desiredVideoDimensions(context->core, &width, &height);
737 m_display->setMinimumSize(width, height);
738 m_screenWidget->setMinimumSize(m_display->minimumSize());
739 if (m_savedScale > 0) {
740 resizeFrame(QSize(width, height) * m_savedScale);
741 }
742 attachWidget(m_display);
743
744#ifndef Q_OS_MAC
745 if (isFullScreen()) {
746 menuBar()->hide();
747 }
748#endif
749
750 m_hitUnimplementedBiosCall = false;
751 m_fpsTimer.start();
752 m_focusCheck.start();
753}
754
755void Window::gameStopped() {
756#ifdef M_CORE_GBA
757 foreach (QAction* action, m_gbaActions) {
758 action->setDisabled(false);
759 }
760#endif
761 foreach (QAction* action, m_gameActions) {
762 action->setDisabled(true);
763 }
764 setWindowFilePath(QString());
765 updateTitle();
766 detachWidget(m_display);
767 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
768 m_screenWidget->setPixmap(m_logo);
769 m_screenWidget->unsetCursor();
770#ifdef M_CORE_GB
771 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
772#elif defined(M_CORE_GBA)
773 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
774#endif
775 m_screenWidget->setMinimumSize(m_display->minimumSize());
776
777 m_fpsTimer.stop();
778 m_focusCheck.stop();
779}
780
781void Window::gameCrashed(const QString& errorMessage) {
782 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
783 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
784 QMessageBox::Ok, this, Qt::Sheet);
785 crash->setAttribute(Qt::WA_DeleteOnClose);
786 crash->show();
787}
788
789void Window::gameFailed() {
790 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
791 tr("Could not load game. Are you sure it's in the correct format?"),
792 QMessageBox::Ok, this, Qt::Sheet);
793 fail->setAttribute(Qt::WA_DeleteOnClose);
794 fail->show();
795}
796
797void Window::unimplementedBiosCall(int call) {
798 if (m_hitUnimplementedBiosCall) {
799 return;
800 }
801 m_hitUnimplementedBiosCall = true;
802
803 QMessageBox* fail = new QMessageBox(
804 QMessageBox::Warning, tr("Unimplemented BIOS call"),
805 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
806 QMessageBox::Ok, this, Qt::Sheet);
807 fail->setAttribute(Qt::WA_DeleteOnClose);
808 fail->show();
809}
810
811void Window::tryMakePortable() {
812 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
813 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
814 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
815 confirm->setAttribute(Qt::WA_DeleteOnClose);
816 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
817 confirm->show();
818}
819
820void Window::mustRestart() {
821 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
822 tr("Some changes will not take effect until the emulator is restarted."),
823 QMessageBox::Ok, this, Qt::Sheet);
824 dialog->setAttribute(Qt::WA_DeleteOnClose);
825 dialog->show();
826}
827
828void Window::recordFrame() {
829 m_frameList.append(QDateTime::currentDateTime());
830 while (m_frameList.count() > FRAME_LIST_SIZE) {
831 m_frameList.removeFirst();
832 }
833}
834
835void Window::showFPS() {
836 if (m_frameList.isEmpty()) {
837 updateTitle();
838 return;
839 }
840 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
841 float fps = (m_frameList.count() - 1) * 10000.f / interval;
842 fps = round(fps) / 10.f;
843 updateTitle(fps);
844}
845
846void Window::updateTitle(float fps) {
847 QString title;
848
849 m_controller->threadInterrupt();
850 if (m_controller->isLoaded()) {
851 const NoIntroDB* db = GBAApp::app()->gameDB();
852 NoIntroGame game{};
853 uint32_t crc32 = 0;
854 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
855
856 char gameTitle[17] = { '\0' };
857 mCore* core = m_controller->thread()->core;
858 core->getGameTitle(core, gameTitle);
859 title = gameTitle;
860
861#ifdef USE_SQLITE3
862 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
863 title = QLatin1String(game.name);
864 }
865#endif
866 }
867 MultiplayerController* multiplayer = m_controller->multiplayerController();
868 if (multiplayer && multiplayer->attached() > 1) {
869 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
870 for (QAction* action : m_nonMpActions) {
871 action->setDisabled(true);
872 }
873 } else if (m_controller->isLoaded()) {
874 for (QAction* action : m_nonMpActions) {
875 action->setDisabled(false);
876 }
877 }
878 m_controller->threadContinue();
879 if (title.isNull()) {
880 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
881 } else if (fps < 0) {
882 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
883 } else {
884 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
885 }
886}
887
888void Window::openStateWindow(LoadSave ls) {
889 if (m_stateWindow) {
890 return;
891 }
892 MultiplayerController* multiplayer = m_controller->multiplayerController();
893 if (multiplayer && multiplayer->attached() > 1) {
894 return;
895 }
896 bool wasPaused = m_controller->isPaused();
897 m_stateWindow = new LoadSaveState(m_controller);
898 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
899 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
900 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
901 detachWidget(m_stateWindow);
902 m_stateWindow = nullptr;
903 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
904 });
905 if (!wasPaused) {
906 m_controller->setPaused(true);
907 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
908 }
909 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
910 m_stateWindow->setMode(ls);
911 attachWidget(m_stateWindow);
912}
913
914void Window::setupMenu(QMenuBar* menubar) {
915 menubar->clear();
916 QMenu* fileMenu = menubar->addMenu(tr("&File"));
917 m_shortcutController->addMenu(fileMenu);
918 installEventFilter(m_shortcutController);
919 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
920 "loadROM");
921#ifdef USE_SQLITE3
922 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
923 "loadROMInArchive");
924 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
925 "addDirToLibrary");
926#endif
927
928 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
929 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
930 m_gameActions.append(loadTemporarySave);
931 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
932
933 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
934
935 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
936 connect(bootBIOS, &QAction::triggered, [this]() {
937 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
938 m_controller->bootBIOS();
939 });
940 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
941
942 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
943
944 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
945 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
946 m_gameActions.append(romInfo);
947 addControlledAction(fileMenu, romInfo, "romInfo");
948
949 m_mruMenu = fileMenu->addMenu(tr("Recent"));
950
951 fileMenu->addSeparator();
952
953 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
954
955 fileMenu->addSeparator();
956
957 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
958 loadState->setShortcut(tr("F10"));
959 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
960 m_gameActions.append(loadState);
961 m_nonMpActions.append(loadState);
962 addControlledAction(fileMenu, loadState, "loadState");
963
964 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
965 saveState->setShortcut(tr("Shift+F10"));
966 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
967 m_gameActions.append(saveState);
968 m_nonMpActions.append(saveState);
969 addControlledAction(fileMenu, saveState, "saveState");
970
971 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
972 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
973 m_shortcutController->addMenu(quickLoadMenu);
974 m_shortcutController->addMenu(quickSaveMenu);
975
976 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
977 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
978 m_gameActions.append(quickLoad);
979 m_nonMpActions.append(quickLoad);
980 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
981
982 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
983 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
984 m_gameActions.append(quickSave);
985 m_nonMpActions.append(quickSave);
986 addControlledAction(quickSaveMenu, quickSave, "quickSave");
987
988 quickLoadMenu->addSeparator();
989 quickSaveMenu->addSeparator();
990
991 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
992 undoLoadState->setShortcut(tr("F11"));
993 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
994 m_gameActions.append(undoLoadState);
995 m_nonMpActions.append(undoLoadState);
996 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
997
998 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
999 undoSaveState->setShortcut(tr("Shift+F11"));
1000 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
1001 m_gameActions.append(undoSaveState);
1002 m_nonMpActions.append(undoSaveState);
1003 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1004
1005 quickLoadMenu->addSeparator();
1006 quickSaveMenu->addSeparator();
1007
1008 int i;
1009 for (i = 1; i < 10; ++i) {
1010 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1011 quickLoad->setShortcut(tr("F%1").arg(i));
1012 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1013 m_gameActions.append(quickLoad);
1014 m_nonMpActions.append(quickLoad);
1015 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1016
1017 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1018 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1019 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1020 m_gameActions.append(quickSave);
1021 m_nonMpActions.append(quickSave);
1022 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1023 }
1024
1025#ifdef M_CORE_GBA
1026 fileMenu->addSeparator();
1027 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1028 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1029 m_gameActions.append(importShark);
1030 m_gbaActions.append(importShark);
1031 addControlledAction(fileMenu, importShark, "importShark");
1032
1033 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1034 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1035 m_gameActions.append(exportShark);
1036 m_gbaActions.append(exportShark);
1037 addControlledAction(fileMenu, exportShark, "exportShark");
1038#endif
1039
1040 fileMenu->addSeparator();
1041 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1042 connect(multiWindow, &QAction::triggered, [this]() {
1043 GBAApp::app()->newWindow();
1044 });
1045 addControlledAction(fileMenu, multiWindow, "multiWindow");
1046
1047#ifndef Q_OS_MAC
1048 fileMenu->addSeparator();
1049#endif
1050
1051 QAction* about = new QAction(tr("About"), fileMenu);
1052 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1053 fileMenu->addAction(about);
1054
1055#ifndef Q_OS_MAC
1056 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1057#endif
1058
1059 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1060 m_shortcutController->addMenu(emulationMenu);
1061 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1062 reset->setShortcut(tr("Ctrl+R"));
1063 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1064 m_gameActions.append(reset);
1065 addControlledAction(emulationMenu, reset, "reset");
1066
1067 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1068 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1069 m_gameActions.append(shutdown);
1070 addControlledAction(emulationMenu, shutdown, "shutdown");
1071
1072#ifdef M_CORE_GBA
1073 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1074 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1075 m_gameActions.append(yank);
1076 m_gbaActions.append(yank);
1077 addControlledAction(emulationMenu, yank, "yank");
1078#endif
1079 emulationMenu->addSeparator();
1080
1081 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1082 pause->setChecked(false);
1083 pause->setCheckable(true);
1084 pause->setShortcut(tr("Ctrl+P"));
1085 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1086 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1087 pause->setChecked(true);
1088 });
1089 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1090 m_gameActions.append(pause);
1091 addControlledAction(emulationMenu, pause, "pause");
1092
1093 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1094 frameAdvance->setShortcut(tr("Ctrl+N"));
1095 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1096 m_gameActions.append(frameAdvance);
1097 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1098
1099 emulationMenu->addSeparator();
1100
1101 m_shortcutController->addFunctions(emulationMenu, [this]() {
1102 m_controller->setTurbo(true, false);
1103 }, [this]() {
1104 m_controller->setTurbo(false, false);
1105 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1106
1107 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1108 turbo->setCheckable(true);
1109 turbo->setChecked(false);
1110 turbo->setShortcut(tr("Shift+Tab"));
1111 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1112 addControlledAction(emulationMenu, turbo, "fastForward");
1113
1114 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1115 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1116 ffspeed->connect([this](const QVariant& value) {
1117 m_controller->setTurboSpeed(value.toFloat());
1118 }, this);
1119 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1120 ffspeed->setValue(QVariant(-1.0f));
1121 ffspeedMenu->addSeparator();
1122 for (i = 2; i < 11; ++i) {
1123 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1124 }
1125 m_config->updateOption("fastForwardRatio");
1126
1127 m_shortcutController->addFunctions(emulationMenu, [this]() {
1128 m_controller->startRewinding();
1129 }, [this]() {
1130 m_controller->stopRewinding();
1131 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1132
1133 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1134 rewind->setShortcut(tr("~"));
1135 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1136 m_gameActions.append(rewind);
1137 m_nonMpActions.append(rewind);
1138 addControlledAction(emulationMenu, rewind, "rewind");
1139
1140 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1141 frameRewind->setShortcut(tr("Ctrl+B"));
1142 connect(frameRewind, &QAction::triggered, [this] () {
1143 m_controller->rewind(1);
1144 });
1145 m_gameActions.append(frameRewind);
1146 m_nonMpActions.append(frameRewind);
1147 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1148
1149 ConfigOption* videoSync = m_config->addOption("videoSync");
1150 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1151 videoSync->connect([this](const QVariant& value) {
1152 reloadConfig();
1153 }, this);
1154 m_config->updateOption("videoSync");
1155
1156 ConfigOption* audioSync = m_config->addOption("audioSync");
1157 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1158 audioSync->connect([this](const QVariant& value) {
1159 reloadConfig();
1160 }, this);
1161 m_config->updateOption("audioSync");
1162
1163 emulationMenu->addSeparator();
1164
1165 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1166 m_shortcutController->addMenu(solarMenu);
1167 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1168 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1169 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1170
1171 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1172 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1173 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1174
1175 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1176 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1177 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1178
1179 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1180 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1181 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1182
1183 solarMenu->addSeparator();
1184 for (int i = 0; i <= 10; ++i) {
1185 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1186 connect(setSolar, &QAction::triggered, [this, i]() {
1187 m_controller->setLuminanceLevel(i);
1188 });
1189 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1190 }
1191
1192 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1193 m_shortcutController->addMenu(avMenu);
1194 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1195 m_shortcutController->addMenu(frameMenu, avMenu);
1196 for (int i = 1; i <= 6; ++i) {
1197 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1198 setSize->setCheckable(true);
1199 if (m_savedScale == i) {
1200 setSize->setChecked(true);
1201 }
1202 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1203 showNormal();
1204 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1205 if (m_controller->isLoaded()) {
1206 size = m_controller->screenDimensions();
1207 }
1208 size *= i;
1209 m_savedScale = i;
1210 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1211 resizeFrame(size);
1212 bool enableSignals = setSize->blockSignals(true);
1213 setSize->setChecked(true);
1214 setSize->blockSignals(enableSignals);
1215 });
1216 m_frameSizes[i] = setSize;
1217 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1218 }
1219 QKeySequence fullscreenKeys;
1220#ifdef Q_OS_WIN
1221 fullscreenKeys = QKeySequence("Alt+Return");
1222#else
1223 fullscreenKeys = QKeySequence("Ctrl+F");
1224#endif
1225 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1226
1227 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1228 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1229 lockAspectRatio->connect([this](const QVariant& value) {
1230 m_display->lockAspectRatio(value.toBool());
1231 }, this);
1232 m_config->updateOption("lockAspectRatio");
1233
1234 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1235 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1236 resampleVideo->connect([this](const QVariant& value) {
1237 m_display->filter(value.toBool());
1238 }, this);
1239 m_config->updateOption("resampleVideo");
1240
1241 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1242 ConfigOption* skip = m_config->addOption("frameskip");
1243 skip->connect([this](const QVariant& value) {
1244 reloadConfig();
1245 }, this);
1246 for (int i = 0; i <= 10; ++i) {
1247 skip->addValue(QString::number(i), i, skipMenu);
1248 }
1249 m_config->updateOption("frameskip");
1250
1251 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1252 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1253 if (!m_display->supportsShaders()) {
1254 shaderView->setEnabled(false);
1255 }
1256 addControlledAction(avMenu, shaderView, "shaderSelector");
1257
1258 avMenu->addSeparator();
1259
1260 ConfigOption* mute = m_config->addOption("mute");
1261 mute->addBoolean(tr("Mute"), avMenu);
1262 mute->connect([this](const QVariant& value) {
1263 reloadConfig();
1264 }, this);
1265 m_config->updateOption("mute");
1266
1267 QMenu* target = avMenu->addMenu(tr("FPS target"));
1268 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1269 fpsTargetOption->connect([this](const QVariant& value) {
1270 emit fpsTargetChanged(value.toFloat());
1271 }, this);
1272 fpsTargetOption->addValue(tr("15"), 15, target);
1273 fpsTargetOption->addValue(tr("30"), 30, target);
1274 fpsTargetOption->addValue(tr("45"), 45, target);
1275 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1276 fpsTargetOption->addValue(tr("60"), 60, target);
1277 fpsTargetOption->addValue(tr("90"), 90, target);
1278 fpsTargetOption->addValue(tr("120"), 120, target);
1279 fpsTargetOption->addValue(tr("240"), 240, target);
1280 m_config->updateOption("fpsTarget");
1281
1282#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1283 avMenu->addSeparator();
1284#endif
1285
1286#ifdef USE_PNG
1287 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1288 screenshot->setShortcut(tr("F12"));
1289 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1290 m_gameActions.append(screenshot);
1291 addControlledAction(avMenu, screenshot, "screenshot");
1292#endif
1293
1294#ifdef USE_FFMPEG
1295 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1296 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1297 addControlledAction(avMenu, recordOutput, "recordOutput");
1298 m_gameActions.append(recordOutput);
1299#endif
1300
1301#ifdef USE_MAGICK
1302 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1303 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1304 addControlledAction(avMenu, recordGIF, "recordGIF");
1305#endif
1306
1307 avMenu->addSeparator();
1308 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1309 m_shortcutController->addMenu(videoLayers, avMenu);
1310
1311 for (int i = 0; i < 4; ++i) {
1312 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1313 enableBg->setCheckable(true);
1314 enableBg->setChecked(true);
1315 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1316 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1317 }
1318
1319 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1320 enableObj->setCheckable(true);
1321 enableObj->setChecked(true);
1322 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1323 addControlledAction(videoLayers, enableObj, "enableOBJ");
1324
1325 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1326 m_shortcutController->addMenu(audioChannels, avMenu);
1327
1328 for (int i = 0; i < 4; ++i) {
1329 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1330 enableCh->setCheckable(true);
1331 enableCh->setChecked(true);
1332 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1333 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1334 }
1335
1336 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1337 enableChA->setCheckable(true);
1338 enableChA->setChecked(true);
1339 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1340 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1341
1342 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1343 enableChB->setCheckable(true);
1344 enableChB->setChecked(true);
1345 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1346 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1347
1348 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1349 m_shortcutController->addMenu(toolsMenu);
1350 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1351 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1352 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1353
1354 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1355 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1356 addControlledAction(toolsMenu, overrides, "overrideWindow");
1357
1358 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1359 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1360 addControlledAction(toolsMenu, sensors, "sensorWindow");
1361
1362 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1363 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1364 m_gameActions.append(cheats);
1365 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1366
1367 toolsMenu->addSeparator();
1368 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1369 "settings");
1370
1371 toolsMenu->addSeparator();
1372
1373#ifdef USE_DEBUGGERS
1374 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1375 connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1376 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1377#endif
1378
1379#ifdef USE_GDB_STUB
1380 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1381 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1382 m_gbaActions.append(gdbWindow);
1383 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1384#endif
1385 toolsMenu->addSeparator();
1386
1387 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1388 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1389 m_gameActions.append(paletteView);
1390 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1391
1392 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1393 connect(objView, &QAction::triggered, openTView<ObjView>());
1394 m_gameActions.append(objView);
1395 addControlledAction(toolsMenu, objView, "spriteWindow");
1396
1397 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1398 connect(tileView, &QAction::triggered, openTView<TileView>());
1399 m_gameActions.append(tileView);
1400 addControlledAction(toolsMenu, tileView, "tileWindow");
1401
1402 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1403 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1404 m_gameActions.append(memoryView);
1405 addControlledAction(toolsMenu, memoryView, "memoryView");
1406
1407#ifdef M_CORE_GBA
1408 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1409 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1410 m_gameActions.append(ioViewer);
1411 m_gbaActions.append(ioViewer);
1412 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1413#endif
1414
1415 ConfigOption* skipBios = m_config->addOption("skipBios");
1416 skipBios->connect([this](const QVariant& value) {
1417 reloadConfig();
1418 }, this);
1419
1420 ConfigOption* useBios = m_config->addOption("useBios");
1421 useBios->connect([this](const QVariant& value) {
1422 m_controller->setUseBIOS(value.toBool());
1423 }, this);
1424
1425 ConfigOption* buffers = m_config->addOption("audioBuffers");
1426 buffers->connect([this](const QVariant& value) {
1427 emit audioBufferSamplesChanged(value.toInt());
1428 }, this);
1429
1430 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1431 sampleRate->connect([this](const QVariant& value) {
1432 emit sampleRateChanged(value.toUInt());
1433 }, this);
1434
1435 ConfigOption* volume = m_config->addOption("volume");
1436 volume->connect([this](const QVariant& value) {
1437 reloadConfig();
1438 }, this);
1439
1440 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1441 rewindEnable->connect([this](const QVariant& value) {
1442 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt());
1443 }, this);
1444
1445 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1446 rewindBufferCapacity->connect([this](const QVariant& value) {
1447 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt());
1448 }, this);
1449
1450 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1451 allowOpposingDirections->connect([this](const QVariant& value) {
1452 m_inputController.setAllowOpposing(value.toBool());
1453 }, this);
1454
1455 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1456 saveStateExtdata->connect([this](const QVariant& value) {
1457 m_controller->setSaveStateExtdata(value.toInt());
1458 }, this);
1459
1460 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1461 loadStateExtdata->connect([this](const QVariant& value) {
1462 m_controller->setLoadStateExtdata(value.toInt());
1463 }, this);
1464
1465 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1466 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1467 exitFullScreen->setShortcut(QKeySequence("Esc"));
1468 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1469
1470 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1471 m_shortcutController->addMenu(autofireMenu);
1472
1473 m_shortcutController->addFunctions(autofireMenu, [this]() {
1474 m_controller->setAutofire(GBA_KEY_A, true);
1475 }, [this]() {
1476 m_controller->setAutofire(GBA_KEY_A, false);
1477 }, QKeySequence(), tr("Autofire A"), "autofireA");
1478
1479 m_shortcutController->addFunctions(autofireMenu, [this]() {
1480 m_controller->setAutofire(GBA_KEY_B, true);
1481 }, [this]() {
1482 m_controller->setAutofire(GBA_KEY_B, false);
1483 }, QKeySequence(), tr("Autofire B"), "autofireB");
1484
1485 m_shortcutController->addFunctions(autofireMenu, [this]() {
1486 m_controller->setAutofire(GBA_KEY_L, true);
1487 }, [this]() {
1488 m_controller->setAutofire(GBA_KEY_L, false);
1489 }, QKeySequence(), tr("Autofire L"), "autofireL");
1490
1491 m_shortcutController->addFunctions(autofireMenu, [this]() {
1492 m_controller->setAutofire(GBA_KEY_R, true);
1493 }, [this]() {
1494 m_controller->setAutofire(GBA_KEY_R, false);
1495 }, QKeySequence(), tr("Autofire R"), "autofireR");
1496
1497 m_shortcutController->addFunctions(autofireMenu, [this]() {
1498 m_controller->setAutofire(GBA_KEY_START, true);
1499 }, [this]() {
1500 m_controller->setAutofire(GBA_KEY_START, false);
1501 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1502
1503 m_shortcutController->addFunctions(autofireMenu, [this]() {
1504 m_controller->setAutofire(GBA_KEY_SELECT, true);
1505 }, [this]() {
1506 m_controller->setAutofire(GBA_KEY_SELECT, false);
1507 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1508
1509 m_shortcutController->addFunctions(autofireMenu, [this]() {
1510 m_controller->setAutofire(GBA_KEY_UP, true);
1511 }, [this]() {
1512 m_controller->setAutofire(GBA_KEY_UP, false);
1513 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1514
1515 m_shortcutController->addFunctions(autofireMenu, [this]() {
1516 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1517 }, [this]() {
1518 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1519 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1520
1521 m_shortcutController->addFunctions(autofireMenu, [this]() {
1522 m_controller->setAutofire(GBA_KEY_DOWN, true);
1523 }, [this]() {
1524 m_controller->setAutofire(GBA_KEY_DOWN, false);
1525 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1526
1527 m_shortcutController->addFunctions(autofireMenu, [this]() {
1528 m_controller->setAutofire(GBA_KEY_LEFT, true);
1529 }, [this]() {
1530 m_controller->setAutofire(GBA_KEY_LEFT, false);
1531 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1532
1533 foreach (QAction* action, m_gameActions) {
1534 action->setDisabled(true);
1535 }
1536}
1537
1538void Window::attachWidget(QWidget* widget) {
1539 m_screenWidget->layout()->addWidget(widget);
1540 m_screenWidget->unsetCursor();
1541 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1542}
1543
1544void Window::detachWidget(QWidget* widget) {
1545 m_screenWidget->layout()->removeWidget(widget);
1546}
1547
1548void Window::appendMRU(const QString& fname) {
1549 int index = m_mruFiles.indexOf(fname);
1550 if (index >= 0) {
1551 m_mruFiles.removeAt(index);
1552 }
1553 m_mruFiles.prepend(fname);
1554 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1555 m_mruFiles.removeLast();
1556 }
1557 updateMRU();
1558}
1559
1560void Window::updateMRU() {
1561 if (!m_mruMenu) {
1562 return;
1563 }
1564 for (QAction* action : m_mruMenu->actions()) {
1565 delete action;
1566 }
1567 m_mruMenu->clear();
1568 int i = 0;
1569 for (const QString& file : m_mruFiles) {
1570 QAction* item = new QAction(file, m_mruMenu);
1571 item->setShortcut(QString("Ctrl+%1").arg(i));
1572 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1573 m_mruMenu->addAction(item);
1574 ++i;
1575 }
1576 m_config->setMRU(m_mruFiles);
1577 m_config->write();
1578 m_mruMenu->setEnabled(i > 0);
1579}
1580
1581QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1582 addHiddenAction(menu, action, name);
1583 menu->addAction(action);
1584 return action;
1585}
1586
1587QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1588 m_shortcutController->addAction(menu, action, name);
1589 action->setShortcutContext(Qt::WidgetShortcut);
1590 addAction(action);
1591 return action;
1592}
1593
1594void Window::focusCheck() {
1595 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1596 return;
1597 }
1598 if (QGuiApplication::focusWindow() && m_autoresume) {
1599 m_controller->setPaused(false);
1600 m_autoresume = false;
1601 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1602 m_autoresume = true;
1603 m_controller->setPaused(true);
1604 }
1605}
1606
1607WindowBackground::WindowBackground(QWidget* parent)
1608 : QLabel(parent)
1609{
1610 setLayout(new QStackedLayout());
1611 layout()->setContentsMargins(0, 0, 0, 0);
1612 setAlignment(Qt::AlignCenter);
1613}
1614
1615void WindowBackground::setSizeHint(const QSize& hint) {
1616 m_sizeHint = hint;
1617}
1618
1619QSize WindowBackground::sizeHint() const {
1620 return m_sizeHint;
1621}
1622
1623void WindowBackground::setLockAspectRatio(int width, int height) {
1624 m_aspectWidth = width;
1625 m_aspectHeight = height;
1626}
1627
1628void WindowBackground::paintEvent(QPaintEvent*) {
1629 const QPixmap* logo = pixmap();
1630 if (!logo) {
1631 return;
1632 }
1633 QPainter painter(this);
1634 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1635 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1636 QSize s = size();
1637 QSize ds = s;
1638 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1639 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1640 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1641 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1642 }
1643 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1644 QRect full(origin, ds);
1645 painter.drawPixmap(full, *logo);
1646}