src/platform/qt/GameController.h (view raw)
1#ifndef QGBA_GAME_CONTROLLER
2#define QGBA_GAME_CONTROLLER
3
4#include <QFile>
5#include <QImage>
6#include <QObject>
7#include <QMutex>
8#include <QString>
9
10#include "AudioDevice.h"
11
12extern "C" {
13#include "gba-thread.h"
14}
15
16struct GBAAudio;
17struct GBAVideoSoftwareRenderer;
18
19namespace QGBA {
20
21class GameController : public QObject {
22Q_OBJECT
23
24public:
25 GameController(QObject* parent = 0);
26 ~GameController();
27
28 const uint32_t* drawContext() const { return m_drawContext; }
29
30signals:
31 void frameAvailable(const uint32_t*);
32 void audioDeviceAvailable(GBAAudio*);
33 void gameStarted(GBAThread*);
34
35public slots:
36 void loadGame(const QString& path);
37 void setPaused(bool paused);
38 void frameAdvance();
39 void keyPressed(int key);
40 void keyReleased(int key);
41
42private:
43 void setupAudio(GBAAudio* audio);
44
45 uint32_t* m_drawContext;
46 AudioDevice* m_audioContext;
47 GBAThread m_threadContext;
48 GBAVideoSoftwareRenderer* m_renderer;
49
50 QFile* m_rom;
51 QFile* m_bios;
52
53 QMutex m_pauseMutex;
54 bool m_pauseAfterFrame;
55};
56
57}
58
59#endif