all repos — mgba @ e2812b30b219bf9c77d2ea8e882f333fc8752ffd

mGBA Game Boy Advance Emulator

src/platform/qt/CMakeLists.txt (view raw)

 1cmake_minimum_required(VERSION 2.8.8)
 2project(mGBA-Qt)
 3
 4set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g -Wall -Wextra --std=c++11")
 5set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -Wall -Wextra --std=c++11")
 6
 7if(BUILD_SDL)
 8	find_package(SDL 1.2 REQUIRED)
 9	set(PLATFORM_LIBRARY "${PLATFORM_LIBRARY};${SDL_LIBRARY};${SDLMAIN_LIBRARY}")
10	set(PLATFORM_SRC ${PLATFORM_SRC} ${CMAKE_SOURCE_DIR}/src/platform/sdl/sdl-events.c)
11	include_directories(${SDL_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/src/platform/sdl)
12endif()
13
14set(CMAKE_AUTOMOC ON)
15set(CMAKE_INCLUDE_CURRENT_DIR ON)
16
17find_package(Qt5Multimedia)
18find_package(Qt5OpenGL)
19find_package(Qt5Widgets)
20find_package(OpenGL)
21
22if(NOT Qt5Multimedia_FOUND OR NOT Qt5OpenGL_FOUND OR NOT Qt5Widgets_FOUND OR NOT OPENGL_FOUND)
23	set(BUILD_QT OFF PARENT_SCOPE)
24	return()
25endif()
26
27set(SOURCE_FILES
28	AudioDevice.cpp
29	AudioProcessor.cpp
30	Display.cpp
31	GameController.cpp
32	LoadSaveState.cpp
33	LogView.cpp
34	SavestateButton.cpp
35	Window.cpp
36	VFileDevice.cpp)
37
38qt5_wrap_ui(UI_FILES
39	LoadSaveState.ui
40	LogView.ui)
41
42if(USE_GDB_STUB)
43	set(SOURCE_FILES ${PLATFORM_SRC} ${SOURCE_FILES} GDBController.cpp GDBWindow.cpp)
44endif()
45set(MACOSX_BUNDLE_ICON_FILE mgba.icns)
46set(MACOSX_BUNDLE_BUNDLE_VERSION ${LIB_VERSION_STRING})
47set_source_files_properties(${CMAKE_SOURCE_DIR}/res/mgba.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
48
49qt5_add_resources(RESOURCES resources.qrc)
50message(STATUS ${RESOURCES})
51add_executable(mGBA WIN32 MACOSX_BUNDLE main.cpp ${CMAKE_SOURCE_DIR}/res/mgba.icns ${SOURCE_FILES} ${UI_FILES} ${RESOURCES})
52
53qt5_use_modules(mGBA Widgets Multimedia OpenGL)
54target_link_libraries(mGBA ${PLATFORM_LIBRARY} ${OPENGL_LIBRARY} ${BINARY_NAME} Qt5::Widgets)