src/platform/qt/Display.cpp (view raw)
1#include "Display.h"
2
3#include <QApplication>
4#include <QResizeEvent>
5
6extern "C" {
7#include "gba-thread.h"
8}
9
10using namespace QGBA;
11
12static const GLint _glVertices[] = {
13 0, 0,
14 256, 0,
15 256, 256,
16 0, 256
17};
18
19static const GLint _glTexCoords[] = {
20 0, 0,
21 1, 0,
22 1, 1,
23 0, 1
24};
25
26Display::Display(QGLFormat format, QWidget* parent)
27 : QGLWidget(format, parent)
28 , m_painter(nullptr)
29 , m_drawThread(nullptr)
30{
31 setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
32 setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
33 setAutoBufferSwap(false);
34 setCursor(Qt::BlankCursor);
35}
36
37void Display::startDrawing(const uint32_t* buffer, GBAThread* thread) {
38 if (m_drawThread) {
39 return;
40 }
41 m_drawThread = new QThread(this);
42 m_painter = new Painter(this);
43 m_painter->setContext(thread);
44 m_painter->setBacking(buffer);
45 m_painter->moveToThread(m_drawThread);
46 m_context = thread;
47 doneCurrent();
48 context()->moveToThread(m_drawThread);
49 connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
50 m_drawThread->start(QThread::TimeCriticalPriority);
51}
52
53void Display::stopDrawing() {
54 if (m_drawThread) {
55 QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
56 m_drawThread->exit();
57 m_drawThread = nullptr;
58 }
59}
60
61void Display::forceDraw() {
62 if (m_drawThread) {
63 QMetaObject::invokeMethod(m_painter, "forceDraw", Qt::QueuedConnection);
64 }
65}
66
67void Display::initializeGL() {
68 glClearColor(0, 0, 0, 0);
69 glClear(GL_COLOR_BUFFER_BIT);
70 swapBuffers();
71}
72
73void Display::resizeEvent(QResizeEvent* event) {
74 if (m_drawThread) {
75 GBAThreadInterrupt(m_context);
76 GBASyncSuspendDrawing(&m_context->sync);
77 QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, event->size()));
78 GBASyncResumeDrawing(&m_context->sync);
79 GBAThreadContinue(m_context);
80 }
81}
82
83Painter::Painter(Display* parent)
84 : m_gl(parent)
85{
86 m_size = parent->size();
87}
88
89void Painter::setContext(GBAThread* context) {
90 m_context = context;
91}
92
93void Painter::setBacking(const uint32_t* backing) {
94 m_backing = backing;
95}
96
97void Painter::resize(const QSize& size) {
98 m_size = size;
99 m_gl->makeCurrent();
100 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
101 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
102 m_gl->swapBuffers();
103 m_gl->doneCurrent();
104}
105
106void Painter::start() {
107 m_gl->makeCurrent();
108 glEnable(GL_TEXTURE_2D);
109 glGenTextures(1, &m_tex);
110 glBindTexture(GL_TEXTURE_2D, m_tex);
111 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
112 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
113 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
114 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
115 glEnableClientState(GL_VERTEX_ARRAY);
116 glVertexPointer(2, GL_INT, 0, _glVertices);
117 glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
118 glMatrixMode(GL_PROJECTION);
119 glLoadIdentity();
120 glOrtho(0, 240, 160, 0, 0, 1);
121 glMatrixMode(GL_MODELVIEW);
122 glLoadIdentity();
123 m_gl->doneCurrent();
124
125 m_drawTimer = new QTimer;
126 m_drawTimer->moveToThread(QThread::currentThread());
127 m_drawTimer->setInterval(0);
128 connect(m_drawTimer, SIGNAL(timeout()), this, SLOT(draw()));
129 m_drawTimer->start();
130}
131
132void Painter::draw() {
133 m_gl->makeCurrent();
134 if (GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip)) {
135 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
136 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_backing);
137 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
138 if (m_context->sync.videoFrameWait) {
139 glFlush();
140 }
141 }
142 GBASyncWaitFrameEnd(&m_context->sync);
143 m_gl->swapBuffers();
144 m_gl->doneCurrent();
145}
146
147void Painter::forceDraw() {
148 m_gl->makeCurrent();
149 glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
150 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_backing);
151 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
152 if (m_context->sync.videoFrameWait) {
153 glFlush();
154 }
155 m_gl->swapBuffers();
156 m_gl->doneCurrent();
157}
158
159void Painter::stop() {
160 m_drawTimer->stop();
161 delete m_drawTimer;
162 m_gl->makeCurrent();
163 glDeleteTextures(1, &m_tex);
164 glClear(GL_COLOR_BUFFER_BIT);
165 m_gl->swapBuffers();
166 m_gl->doneCurrent();
167 m_gl->context()->moveToThread(QApplication::instance()->thread());
168}