src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_WINDOW
7#define QGBA_WINDOW
8
9#include <QDateTime>
10#include <QList>
11#include <QMainWindow>
12#include <QTimer>
13
14#include <functional>
15
16extern "C" {
17#include "gba/gba.h"
18}
19
20#include "GDBController.h"
21#include "InputController.h"
22#include "LoadSaveState.h"
23
24struct GBAOptions;
25struct GBAArguments;
26
27namespace QGBA {
28
29class ConfigController;
30class Display;
31class GameController;
32class GIFView;
33class LogView;
34class ShortcutController;
35class VideoView;
36class WindowBackground;
37
38class Window : public QMainWindow {
39Q_OBJECT
40
41public:
42 Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
43 virtual ~Window();
44
45 GameController* controller() { return m_controller; }
46
47 void setConfig(ConfigController*);
48 void argumentsPassed(GBAArguments*);
49
50 void resizeFrame(int width, int height);
51
52signals:
53 void startDrawing(GBAThread*);
54 void shutdown();
55 void audioBufferSamplesChanged(int samples);
56 void fpsTargetChanged(float target);
57
58public slots:
59 void selectROM();
60 void selectBIOS();
61 void selectPatch();
62 void enterFullScreen();
63 void exitFullScreen();
64 void toggleFullScreen();
65 void loadConfig();
66 void saveConfig();
67
68 void importSharkport();
69 void exportSharkport();
70
71 void openKeymapWindow();
72 void openSettingsWindow();
73 void openShortcutWindow();
74
75 void openOverrideWindow();
76 void openSensorWindow();
77 void openCheatsWindow();
78
79 void openPaletteWindow();
80 void openMemoryWindow();
81
82#ifdef BUILD_SDL
83 void openGamepadWindow();
84#endif
85
86#ifdef USE_FFMPEG
87 void openVideoWindow();
88#endif
89
90#ifdef USE_MAGICK
91 void openGIFWindow();
92#endif
93
94#ifdef USE_GDB_STUB
95 void gdbOpen();
96#endif
97
98protected:
99 virtual void keyPressEvent(QKeyEvent* event) override;
100 virtual void keyReleaseEvent(QKeyEvent* event) override;
101 virtual void resizeEvent(QResizeEvent*) override;
102 virtual void closeEvent(QCloseEvent*) override;
103 virtual void focusOutEvent(QFocusEvent*) override;
104 virtual void dragEnterEvent(QDragEnterEvent*) override;
105 virtual void dropEvent(QDropEvent*) override;
106 virtual void mouseDoubleClickEvent(QMouseEvent*) override;
107
108private slots:
109 void gameStarted(GBAThread*);
110 void gameStopped();
111 void gameCrashed(const QString&);
112 void gameFailed();
113 void unimplementedBiosCall(int);
114
115 void recordFrame();
116 void showFPS();
117
118private:
119 static const int FPS_TIMER_INTERVAL = 2000;
120 static const int FRAME_LIST_SIZE = 120;
121
122 void setupMenu(QMenuBar*);
123 void openStateWindow(LoadSave);
124
125 void attachWidget(QWidget* widget);
126 void detachWidget(QWidget* widget);
127
128 void appendMRU(const QString& fname);
129 void updateMRU();
130
131 void openView(QWidget* widget);
132
133 QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
134 QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
135
136 void updateTitle(float fps = NAN);
137
138 GameController* m_controller;
139 Display* m_display;
140 QList<QAction*> m_gameActions;
141 LogView* m_logView;
142 LoadSaveState* m_stateWindow;
143 WindowBackground* m_screenWidget;
144 QPixmap m_logo;
145 ConfigController* m_config;
146 InputController m_inputController;
147 QList<QDateTime> m_frameList;
148 QTimer m_fpsTimer;
149 QList<QString> m_mruFiles;
150 QMenu* m_mruMenu;
151 ShortcutController* m_shortcutController;
152 int m_playerId;
153
154 bool m_hitUnimplementedBiosCall;
155
156#ifdef USE_FFMPEG
157 VideoView* m_videoView;
158#endif
159
160#ifdef USE_MAGICK
161 GIFView* m_gifView;
162#endif
163
164#ifdef USE_GDB_STUB
165 GDBController* m_gdbController;
166#endif
167};
168
169class WindowBackground : public QLabel {
170Q_OBJECT
171
172public:
173 WindowBackground(QWidget* parent = 0);
174
175 void setSizeHint(const QSize& size);
176 virtual QSize sizeHint() const override;
177 void setLockAspectRatio(int width, int height);
178
179protected:
180 virtual void paintEvent(QPaintEvent*) override;
181
182private:
183 QSize m_sizeHint;
184 int m_aspectWidth;
185 int m_aspectHeight;
186};
187
188}
189
190#endif