all repos — mgba @ e2e48a1c5830562c876b7959698bdefec91a8468

mGBA Game Boy Advance Emulator

include/mgba/internal/gba/renderers/video-software.h (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef VIDEO_SOFTWARE_H
  7#define VIDEO_SOFTWARE_H
  8
  9#include <mgba-util/common.h>
 10
 11CXX_GUARD_START
 12
 13#include <mgba/core/core.h>
 14#include <mgba/internal/gba/io.h>
 15#include <mgba/internal/gba/video.h>
 16
 17struct GBAVideoSoftwareSprite {
 18	struct GBAObj obj;
 19	int y;
 20	int endY;
 21};
 22
 23struct GBAVideoSoftwareBackground {
 24	unsigned index;
 25	int enabled;
 26	unsigned priority;
 27	uint32_t charBase;
 28	uint16_t control;
 29	int mosaic;
 30	int multipalette;
 31	uint32_t screenBase;
 32	int overflow;
 33	int size;
 34	int target1;
 35	int target2;
 36	uint16_t x;
 37	uint16_t y;
 38	int32_t refx;
 39	int32_t refy;
 40	int16_t dx;
 41	int16_t dmx;
 42	int16_t dy;
 43	int16_t dmy;
 44	int32_t sx;
 45	int32_t sy;
 46	int yCache;
 47	uint16_t mapCache[64];
 48	color_t* extPalette;
 49	color_t* variantPalette;
 50	int32_t offsetX;
 51	int32_t offsetY;
 52};
 53
 54enum BlendEffect {
 55	BLEND_NONE = 0,
 56	BLEND_ALPHA = 1,
 57	BLEND_BRIGHTEN = 2,
 58	BLEND_DARKEN = 3
 59};
 60
 61enum {
 62#ifdef COLOR_16_BIT
 63#ifdef COLOR_5_6_5
 64	GBA_COLOR_WHITE = 0xFFDF,
 65#else
 66	GBA_COLOR_WHITE = 0x7FFF,
 67#endif
 68#else
 69	GBA_COLOR_WHITE = 0x00F8F8F8,
 70#endif
 71	OFFSET_PRIORITY = 30,
 72	OFFSET_INDEX = 28,
 73};
 74
 75#define FLAG_PRIORITY       0xC0000000
 76#define FLAG_INDEX          0x30000000
 77#define FLAG_IS_BACKGROUND  0x08000000
 78#define FLAG_UNWRITTEN      0xFC000000
 79#define FLAG_REBLEND        0x04000000
 80#define FLAG_TARGET_1       0x02000000
 81#define FLAG_TARGET_2       0x01000000
 82#define FLAG_OBJWIN         0x01000000
 83#define FLAG_ORDER_MASK     0xF8000000
 84
 85#define IS_WRITABLE(PIXEL) ((PIXEL) & 0xFE000000)
 86
 87struct WindowRegion {
 88	int end;
 89	int start;
 90};
 91
 92DECL_BITFIELD(GBAWindowControl, uint8_t);
 93DECL_BIT(GBAWindowControl, Bg0Enable, 0);
 94DECL_BIT(GBAWindowControl, Bg1Enable, 1);
 95DECL_BIT(GBAWindowControl, Bg2Enable, 2);
 96DECL_BIT(GBAWindowControl, Bg3Enable, 3);
 97DECL_BIT(GBAWindowControl, ObjEnable, 4);
 98DECL_BIT(GBAWindowControl, BlendEnable, 5);
 99
100DECL_BITFIELD(GBAMosaicControl, uint16_t);
101DECL_BITS(GBAMosaicControl, BgH, 0, 4);
102DECL_BITS(GBAMosaicControl, BgV, 4, 4);
103DECL_BITS(GBAMosaicControl, ObjH, 8, 4);
104DECL_BITS(GBAMosaicControl, ObjV, 12, 4);
105
106struct WindowControl {
107	GBAWindowControl packed;
108	int8_t priority;
109};
110
111#define MAX_WINDOW 5
112
113struct Window {
114	uint16_t endX;
115	struct WindowControl control;
116};
117
118struct GBAVideoSoftwareRenderer {
119	struct GBAVideoRenderer d;
120
121	color_t* outputBuffer;
122	int outputBufferStride;
123
124	uint32_t* temporaryBuffer;
125
126	uint32_t dispcnt;
127
128	uint32_t row[256];
129	uint32_t spriteLayer[256];
130	uint8_t alphaA[256];
131	uint8_t alphaB[256];
132	int32_t spriteCyclesRemaining;
133
134	// BLDCNT
135	unsigned target1Obj;
136	unsigned target1Bd;
137	unsigned target2Obj;
138	unsigned target2Bd;
139	bool blendDirty;
140	enum BlendEffect blendEffect;
141	color_t normalPalette[512];
142	color_t variantPalette[512];
143	color_t* objExtPalette;
144	color_t* objExtVariantPalette;
145
146	uint16_t blda;
147	uint16_t bldb;
148	uint16_t bldy;
149
150	GBAMosaicControl mosaic;
151
152	struct WindowN {
153		struct WindowRegion h;
154		struct WindowRegion v;
155		struct WindowControl control;
156	} winN[2];
157
158	struct WindowControl winout;
159	struct WindowControl objwin;
160
161	struct WindowControl currentWindow;
162
163	int nWindows;
164	struct Window windows[MAX_WINDOW];
165
166	struct GBAVideoSoftwareBackground bg[4];
167
168	int oamDirty;
169	int oamMax;
170	struct GBAVideoSoftwareSprite sprites[128];
171	int tileStride;
172	int bitmapStride;
173	bool combinedObjSort;
174	int16_t objOffsetX;
175	int16_t objOffsetY;
176
177	uint32_t scanlineDirty[5];
178	uint16_t nextIo[REG_SOUND1CNT_LO];
179	struct ScanlineCache {
180		uint16_t io[REG_SOUND1CNT_LO];
181		int32_t scale[2][2];
182	} cache[VIDEO_VERTICAL_PIXELS];
183	int nextY;
184
185	int start;
186	int end;
187	int masterEnd;
188	int masterHeight;
189	int masterScanlines;
190
191	int masterBright;
192	int masterBrightY;
193};
194
195void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
196
197CXX_GUARD_START
198
199#endif