all repos — mgba @ e30674d05301e40ad386fd4ed32341a8bb533d95

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7 - Libretro: Cheat code support
  8 - Support for GLSL shaders
  9 - ROM information view
 10 - Support for VBA-style cheat codes
 11 - Savestates now store creation timestamps
 12 - Key autofire
 13 - Libretro: Allow blocking opposing directional input
 14 - OpenEmu core for OS X
 15 - Libretro: Settings for using BIOS and skipping intro
 16 - Libretro: Customizable idle loop removal
 17 - Implemented cycle counting for sprite rendering
 18 - Cleaner, unified settings window
 19 - Added a setting for pausing when the emulator is not in focus
 20Bugfixes:
 21 - Util: Fix PowerPC PNG read/write pixel order
 22 - VFS: Fix VFileReadline and remove _vfdReadline
 23 - GBA Memory: Fix DMA register writing behavior
 24 - GBA BIOS: Fix misaligned CpuSet
 25 - ARM7: Fix sign of unaligned LDRSH
 26 - GBA: Fix warnings when creating and loading savestates
 27 - GBA Memory: Fix DMAs triggering two cycles early
 28 - GBA Hardware: Fix GPIO on big endian
 29 - Util: Fix excessive memory allocation when decoding a PNG
 30 - GBA: Fix Iridion II savetype
 31 - Libretro: Fix aspect ratio
 32 - Qt: Fix some potential crashes with the gamepad mapping
 33 - Debugger: Fix watchpoints in gdb
 34Misc:
 35 - Qt: Window size command line options are now supported
 36 - Qt: Increase usability of key mapper
 37 - GBA Memory: Use a dynamically sized mask for ROM memory
 38 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 39 - SDL: Support fullscreen in SDL 1.2
 40 - Libretro: Use anonymous memory mappers for large blocks of memory
 41 - Qt: Add 'Apply' button to settings window
 42 - GBA Video: Remove lastHblank, as it is implied
 43 - GBA Config: Add "override" layer for better one-time configuration
 44 - SDL: Allow GBASDLAudio to be used without a thread context
 45 - All: Improved PowerPC support
 46 - All: Fix some undefined behavior warnings
 47 - Util: Use VFile for configuration
 48 - GBA Memory: Implement several unimplemented memory access types
 49 - GBA: Implement bad I/O register loading
 50 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 51 - Util: Add MutexTryLock
 52 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 53 - Qt: Allow use of modifier keys as input
 54 - Qt: Optimize log viewer
 55 - GBA RR: Starting from savestate now embeds the savegame
 56 - Libretro: Add install target for libretro core
 57 - 3DS: Update to new ctrulib API
 58 - GBA RR: Add preliminary SRAM support for VBM loading
 59 - GBA RR: Add support for resets in movies
 60 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 61 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 62
 630.3.2: (2015-12-16)
 64Bugfixes:
 65 - ARM7: Fix STRT/STRBT
 66 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 67 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 68 - Libretro: Fix problems with rumble not turning off
 69 - GBA: Fix idle skip state being retained between games
 70 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 71 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 72 - GBA BIOS: Fix Sqrt sign
 73 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 74 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 75 - GBA Memory: Fix DMA behavior for SRAM accesses
 76 - GBA Memory: Fix Store8 to OBJ VRAM
 77 - GBA Memory: Fix alignment of LDM/STM on SRAM
 78 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 79 - GBA Memory: Fix timing of DMAs
 80 - GBA Video: Fix _mix for 15-bit color
 81 - GBA Video: Fix OAM and palette initialization
 82 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 83 - Qt: Use safer isLoaded check in GameController
 84 - Qt: Fix a race condition in PainterGL that could lead to a crash
 85 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 86 - Qt: Fix font size in memory viewer
 87 - Qt: Fix a crash in the memory viewer
 88 - Qt: Add additional checks in CheatModel to prevent crashes
 89 - Qt: Fix race condition with setting sample rate
 90 - Qt: Fix crash when closing multiplayer windows
 91 - Qt: Fix resetting while paused
 92Misc:
 93 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 94 - Qt: Add mute option to menu
 95
 960.3.1: (2015-10-24)
 97Bugfixes:
 98 - ARM7: Fix instruction decoding of Thumb shifts
 99 - GBA: Deinit savegame when unloading a ROM
100 - GBA: Fix BIOS check on big endian
101 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
102 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
103 - GBA Audio: Fix audio channels being silenced at the wrong time
104 - GBA Memory: Fix bad BIOS Load16 on big endian
105 - GBA Memory: Fix bad Load8 on big endian
106 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
107 - GBA Video: Fix edge case with sprite blend modes and semitransparency
108 - GBA Video: Fix objwin and blending interaction on sprites
109 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
110 - Libretro: Fix a memory leak with the render buffer
111 - Qt: Windows no longer spawn in the top left on first launch
112 - Qt: Fix install path of XDG desktop file with DESTDIR
113 - Qt: Fix drag and drop on Windows
114 - Qt: Reenable double buffering, as disabling it broke some Windows configs
115 - VFS: Fix return values of VFileFILE.read and .write
116Misc:
117 - All: Reset next event to cycles instead of zero to interrupt
118 - All: Add --version flag
119 - ARM7: Force disable LTO on two files to work around a GCC bug
120 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
121 - GBA: Better memory handling with PNG savestates
122 - GBA: Additional savestate sanity checks
123 - GBA: Check for cycle count being too high
124 - GBA Audio: Allow GBAAVStream to have no video callback
125 - GBA BIOS: Implement RegisterRamReset for SIO registers
126 - Qt: Remove useless help icons in dialogs
127 - Qt: Prevent savestate window from opening while in multiplayer
128 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
129 - Qt: Dropping multiplayer windows works more cleanly now
130
1310.3.0: (2015-08-16)
132Features:
133 - Ability to hide individual background layers, or OBJs
134 - Ability to mute individual audio channels
135 - Palette viewer and exporter
136 - Volume control
137 - More shortcuts are editable (e.g. quick save/load)
138 - Rewind now shows the frame after rewinding
139 - Import/Export of GameShark/Action Replay snapshots
140 - Add "Step backwards" item for single increment rewind
141 - Deadzone estimation for game controllers
142 - Analog inputs can be used for shortcuts
143 - Menu items for specific solar sensor brightness levels
144 - Remappable controls for tilt and gyroscope sensors
145 - Status messages for actions taken while a game is running (e.g. save/load state)
146 - Memory inspector
147 - Screensaver can now be suspended while a game is running
148 - Load/save the most recent savestate slot
149 - Support varible speed (PWM) rumble
150 - Ability to cap fast forward speed
151 - Finer control over FPS target
152 - Holdable shortcut for rewinding one frame at a time
153 - Ability to boot directly into the BIOS
154 - Preliminary support for yanking out the game pak while a game is running
155 - Thumb-drive mode by putting a file called portable.ini in the same folder
156 - Configurable display driver, between software and OpenGL
157 - Undo-able savestate loading and saving
158 - Controller profiles now store shortcut settings
159 - Default controller profiles for several common controllers
160 - Libretro now supports BIOS, rumble and solar sensor
161 - Implement BIOS call Stop, for sleep mode
162 - Automatically load patches, if found
163 - Improved video synchronization
164 - Configurable audio output sample rate
165Bugfixes:
166 - ARM7: Fix SWI and IRQ timings
167 - ARM7: Fix Thumb MUL timing
168 - ARM7: Fix timing of multiplies to use N cycles
169 - ARM7: ARMHotplugDetach should call deinit
170 - Debugger: Fix use-after-free in breakpoint clearing code
171 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
172 - GBA: Cap audio FIFO read size during deserialization
173 - GBA: Check for corrupted savestates when loading
174 - GBA: Check for improperly sized savestates when loading
175 - GBA: Check for savestates made from differently sized ROMs
176 - GBA: Fix calls to endian-independent loadstores
177 - GBA: Fix timing of reading from timer registers
178 - GBA: Ensure cycles never go negative
179 - GBA Audio: Force audio FIFOs to 32-bit
180 - GBA Audio: Fix audio pitch changing when adjusting buffer size
181 - GBA Audio: Fix sample order in audio channel 3
182 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
183 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
184 - GBA Memory: Improve Thumb open bus behavior
185 - GBA Memory: Fix potential DMA issue when loading a savestate
186 - GBA Memory: Fix load/store multiple video memory waitstates
187 - GBA SIO: Fix reseting when there are SIO devices attached
188 - GBA Video: Blended sprites should never have other effects applied
189 - GBA Video: Fix out-of-bounds tiles in mosaic
190 - GBA Video: Fix windows not affecting sprites
191 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
192 - GBA Video: Fix timing on first scanline
193 - Qt: Better cleanup when a game crashes
194 - Qt: Fix open ROM dialog filtering for archive formats
195 - Qt: Cap the maximum number of multiplayer windows
196 - Qt: Fix maximum year in sensor override
197 - Qt: Fix window being too tall after exiting fullscreen
198 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
199 - Qt: Fix analog buttons not getting unmapped
200 - Qt: Fix passing command line options
201 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
202 - SDL: Fix SDL build when OpenGL is missing
203 - Util: Allow loading IPS patches that grow the ROM
204 - VFS: Fix resource leaks if some allocations fail
205 - VFS: Fix line-reading to return proper values
206 - Video: Fix an issue with very long filenames
207 - Util: Fix formatting of floats
208Misc:
209 - All: Add --help flag for command line programs
210 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
211 - All: Enable static linking for Windows
212 - All: Enable static linking for OS X
213 - All: Threads are now named
214 - All: Proper handling of Unicode file paths
215 - ARM7: Add emulation for Undefined CPU mode
216 - ARM7: Reduce the size of the Thumb instruction table
217 - GBA: Add status log level
218 - GBA: GBARewind now returns how many states it has rewound
219 - GBA: SIO logging layer
220 - GBA BIOS: Stub out SoundBias
221 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
222 - GBA: Don't include GBACLIDebugger struct unless needed
223 - GBA: Savedata is now synced shortly after data finishes being written
224 - GBA: Process multiple timer events at once, if necessary
225 - GBA Audio: Implement audio reset for channels A/B
226 - GBA Audio: Process multiple audio events at once, if necessary
227 - GBA Hardware: Backport generic RTC source into core
228 - GBA Input: Allow axes and buttons to be mapped to the same key
229 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
230 - GBA SIO: Add a dummy driver for Normal mode
231 - GBA Thread: Add functionality for running callbacks on the GBA thread
232 - GBA Thread: Split GBASync into a separate file
233 - GBA Video: Refactor software renderer into separate files
234 - GBA Video: Slightly optimize mode 0 mosaic rendering
235 - Debugger: Free watchpoints in addition to breakpoints
236 - Qt: Handle saving input settings better
237 - Qt: Move GL frame drawing back onto its own thread
238 - Qt: Fast forward (held) option moved from Other to Emulation menu
239 - Qt: Show version info in window title
240 - Qt: Migrate multiplayer window handling into GBAApp
241 - Qt: Unified file opening and saving with last location
242 - Qt: Fix windows being resizable when they shouldn't have been
243 - Qt: Only hide cursor in full screen
244 - Qt: Replace pause-after-frame mutex with an atomic
245 - Qt: Add application icon and XDG desktop files
246 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
247 - Qt: Don't save window size when entering fullscreen
248 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
249 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
250 - Qt: Increase usability of key mapper
251 - Qt: Show checkmark for window sizes
252 - Qt: Set window path to loaded ROM
253 - Perf: Ability to load savestates immediately on launch
254 - SDL: Properly check for initialization
255 - SDL: Clean up initialization functions
256 - SDL: Clean up GL context
257 - Util: Allow disabling the threading code entirely
258 - VFS: Add sync method to force syncing with backing
259
2600.2.1: (2015-05-13)
261Bugfixes:
262 - All: Fix sanitize-deb script not cleaning up after itself
263 - All: Fix dependencies for libavcodec on Debian-derived platforms
264 - ARM7: Handle writeback for PC in addressing modes 2 and 3
265 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
266 - ARM7: Fix ARM multiply instructions when PC is a destination register
267 - Debugger: Fix use-after-free in breakpoint clearing code
268 - Debugger: Fix boundary conditions in tab completion
269 - GBA: Fix timers not updating timing when writing to only the reload register
270 - GBA: Fix rewind boundary conditions
271 - GBA: Add initial I/O register settings for background matrix registers
272 - GBA: Fix hang when loading a savestate if sync to video is enabled
273 - GBA: Handle out-of-bounds I/O access
274 - GBA: Fix bounds-checking on EEPROM access
275 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
276 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
277 - GBA Memory: Allow SRAM to be 64kB
278 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
279 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
280 - GBA Video: Fix second frame mode 5
281 - Perf: Fix race condition if a game crashes immediately on start
282 - Qt: Fix Display object leak when closing a window
283 - Qt: Fix .deb dependencies
284 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
285 - Qt: Fix window not regaining focus after exiting savestate window
286 - Qt: Fix regression where video would not record if the game had already started
287 - Qt: Fix potential crash if a gamepad causes focus to change
288 - Qt: Fix controller axis querying
289 - Qt: Fix multiplayer windows opening as the wrong size
290 - Qt: Fix controllers sometimes not loading the right profile
291 - SDL: Fix boundary conditions for joystick adjustments
292 - SDL: Allocate properly sized input maps
293 - SDL: Fix potential build issues when Qt and SDL2 are in use
294 - Util: Fix resource leak in UTF-8 handling code
295 - Util: Fix a null-pointer issue when attempting to delete a key
296 - VFS: Fix resource leaks if some allocations fail
297 - Video: Fix an issue with very long filenames
298Misc:
299 - GBA Memory: Soft-crash if jumping past the end of a ROM
300 - Qt: Show multiplayer numbers in window title
301 - Qt: Solar sensor can have shortcuts set
302
3030.2.0: (2015-04-03)
304Features:
305 - Support for gamepad axes, e.g. analog sticks or triggers
306 - Add scale presets for up to 6x
307 - Settings window
308 - Bilinear resampling option
309 - Add option to skip BIOS start screen
310 - List of recently opened games
311 - Support for games using the Solar Sensor
312 - Better audio resampling via blip-buf
313 - Game Pak overrides dialog for setting savetype and sensor values
314 - Support for games using the tilt sensor
315 - Remappable shortcuts for keyboard and gamepad
316 - Rewinding of emulation
317 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
318 - Support IPv6
319 - Save directory of last loaded file
320 - Support BPS patches
321 - Automatically detect and optimize out idle loops
322 - Configurable game overrides
323 - Support loading 7-Zip files
324 - Drag and drop game loading
325 - Cheat code support
326 - Runtime configurable audio driver
327 - Libretro core for use with RetroArch and other front-ends
328 - Controller profiles for setting different bindings for different controllers
329 - Ability to lock aspect ratio
330 - Local link cable support
331 - Ability to switch which game controller is in use per instance
332 - Ability to prevent opposing directional input
333 - Warning dialog if an unimplemented BIOS feature is called
334 - Debugger: Add CLI "frame", frame advance command
335 - Debugger: Add CLI functions for writing to memory
336 - Debugger: Add CLI functions for examining memory regions
337 - Debugger: Add CLI function for writing a register
338Bugfixes:
339 - ARM7: Extend prefetch by one stage
340 - ARM7: Fix cycle counting for loads
341 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
342 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
343 - GBA: Initialize gba.sync to null
344 - GBA: Fix timer initialization
345 - GBA Audio: Support 16-bit writes to FIFO audio
346 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
347 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
348 - GBA BIOS: Fix BIOS prefetch after reset
349 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
350 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
351 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
352 - GBA Memory: Fix I cycles that had been moved to ARM7 core
353 - GBA Memory: Fix cycle counting for 32-bit load/stores
354 - GBA RR: Fix fallthrough error when reading tags from a movie
355 - GBA Thread: Fix possible hang when loading an archive
356 - GBA Thread: Fix possible deadlock in video sync
357 - Perf: Fix crash when the GBA thread fails to start
358 - Qt: Fix crash starting a GDB stub if a game isn't loaded
359 - Qt: Fix crash when adjusting settings after closing a game
360 - Qt: Fix crash when starting GDB stub after closing a game
361 - Qt: Fix patch loading while a game is running
362 - Qt: Fix crash when loading a game after stopping GDB server
363 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
364 - Qt: Fix crash when attempting to pause if a game is not running
365 - SDL: Properly clean up if a game doesn't launch
366 - Util: Fix sockets on Windows
367Misc:
368 - All: Enable link-time optimization
369 - Debugger: Watchpoints now work on STM/LDM instructions
370 - Debugger: Clean up GDB stub network interfacing
371 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
372 - Debugger: Merge Thumb BL instructions when disassembling
373 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
374 - Debugger: Watchpoints now report address watched (fixes #68)
375 - Debugger: Add support for soft breakpoints
376 - Debugger: Make I/O register names be addresses instead of values
377 - Debugger: Rename read/write commands
378 - GBA: Improve accuracy of event timing
379 - GBA: Add API for getting Configuration structs for overrides and input
380 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
381 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
382 - GBA: Move A/V stream interface into core
383 - GBA: Savestates now take into account savedata state machines (fixes #109)
384 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
385 - GBA Memory: Simplify memory API and use fixed bus width
386 - GBA Thread: Make GBASyncWaitFrameStart time out
387 - GBA Video: Start video at the last scanline instead of the first
388 - Qt: Optimize logo drawing
389 - Qt: Move frame upload back onto main thread
390 - Qt: Remember window position
391 - Qt: Double-clicking on the window toggles full screen
392 - Util: Use proper locale for reading and writing float values
393
3940.1.1: (2015-01-24)
395Bugfixes:
396 - ARM7: Fix LDM writeback to a register already written
397 - GBA: Fix timers 2 and 3 updating incorrectly
398 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
399 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
400 - GBA Audio: Properly initialize audio FIFO channels
401 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
402 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
403 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
404 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
405 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
406 - GBA BIOS: Fix HuffUnComp boundary conditions
407 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
408 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
409 - GBA Memory: Filter out top nybble of DMA addresses
410 - GBA Memory: Properly bounds-check VRAM accesses
411 - GBA Memory: Fix initial DMA state
412 - GBA Thread: Allow halted games to exit cleanly
413 - GBA Video: Fix blend issues with obscured middle layers
414 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
415 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
416 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
417 - GBA Video: Fix sprite boundary conditions with mosaic
418 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
419 - Qt: Fix issue with set frame sizes being the wrong height
420 - Qt: Fix emulator crashing when full screen if a game is not running
421 - Qt: Fix window focus issues
422 - Qt: Properly set default video recording settings
423 - Qt: Fix a race condition when a game crashes immediately
424 - Qt: Fix some cases where key mapping can break if focus is adjusted
425 - Qt: Fix crash if a game pauses before any frames are shown
426 - Debugger: Negative PC-relative loads now properly subtract the offset
427 - Debugger: Align PC-relative loads in Thumb
428 - Debugger: Fix watchpoints triggering too late
429 - Debugger: Fix binary print putting spaces between digits
430 - Video: Ensure FFmpeg encoder has audio frames
431 - Video: Fix uncompressed PCM audio recording
432 - Video: Fix FFmpeg crashing when the file extension is wrong
433 - Util: Fix SOCKET_FAILED macro
434Misc:
435 - GBA: Exit cleanly on FATAL if the port supports it
436 - GBA Memory: Implement 16- and 32-bit loads from SRAM
437 - Qt: Disable sync to video by default
438 - Qt: Handle a game crash without crashing
439 - Qt: Set default log level to FATAL, ERROR and WARN
440 - Qt: Clarify some phrasing in the menus
441 - Qt: Clear active buttons when focus is lost
442
4430.1.0: (2014-12-13)
444 - Initial release