CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23 - Ability to boot directly into the BIOS
24 - Preliminary support for yanking out the game pak while a game is running
25 - Thumb-drive mode by putting a file called portable.ini in the same folder
26 - Configurable display driver, between software and OpenGL
27 - Undo-able savestate loading and saving
28 - Controller profiles now store shortcut settings
29 - Default controller profiles for several common controllers
30 - Libretro now supports BIOS, rumble and solar sensor
31 - Implement BIOS call Stop, for sleep mode
32 - Automatically load patches, if found
33 - Improved video synchronization
34 - Configurable audio output sample rate
35Bugfixes:
36 - ARM7: Fix SWI and IRQ timings
37 - GBA Audio: Force audio FIFOs to 32-bit
38 - GBA Memory: Improve Thumb open bus behavior
39 - VFS: Fix resource leaks if some allocations fail
40 - Video: Fix an issue with very long filenames
41 - GBA Video: Blended sprites should never have other effects applied
42 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
43 - Qt: Better cleanup when a game crashes
44 - Qt: Fix open ROM dialog filtering for archive formats
45 - ARM7: Fix Thumb MUL timing
46 - Qt: Cap the maximum number of multiplayer windows
47 - Qt: Fix maximum year in sensor override
48 - GBA: Cap audio FIFO read size during deserialization
49 - GBA: Check for corrupted savestates when loading
50 - GBA: Check for improperly sized savestates when loading
51 - GBA: Check for savestates made from differently sized ROMs
52 - GBA Video: Fix out-of-bounds tiles in mosaic
53 - GBA Memory: Fix potential DMA issue when loading a savestate
54 - GBA Audio: Fix audio pitch changing when adjusting buffer size
55 - SDL: Fix SDL build when OpenGL is missing
56 - ARM7: Fix timing of multiplies to use N cycles
57 - GBA: Fix calls to endian-independent loadstores
58 - GBA Video: Fix windows not affecting sprites
59 - VFS: Fix line-reading to return proper values
60 - GBA Memory: Fix load/store multiple video memory waitstates
61 - GBA: Fix timing of reading from timer registers
62 - Util: Allow loading IPS patches that grow the ROM
63 - GBA Audio: Fix sample order in audio channel 3
64 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
65 - ARM7: ARMHotplugDetach should call deinit
66 - Qt: Fix window being too tall after exiting fullscreen
67 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
68 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
69 - Qt: Fix analog buttons not getting unmapped
70 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
71 - Qt: Fix passing command line options
72 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
73 - GBA Video: Fix timing on first scanline
74Misc:
75 - Qt: Handle saving input settings better
76 - Debugger: Free watchpoints in addition to breakpoints
77 - Qt: Move GL frame drawing back onto its own thread
78 - GBA: Add status log level
79 - GBA Thread: Add functionality for running callbacks on the GBA thread
80 - Qt: Fast forward (held) option moved from Other to Emulation menu
81 - All: Add --help flag for command line programs
82 - Qt: Show version info in window title
83 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
84 - GBA SIO: Add a dummy driver for Normal mode
85 - GBA: GBARewind now returns how many states it has rewound
86 - All: Enable static linking for Windows
87 - All: Enable static linking for OS X
88 - Qt: Migrate multiplayer window handling into GBAApp
89 - Qt: Unified file opening and saving with last location
90 - Qt: Fix windows being resizable when they shouldn't have been
91 - Qt: Only hide cursor in full screen
92 - Perf: Ability to load savestates immediately on launch
93 - Qt: Replace pause-after-frame mutex with an atomic
94 - Util: Allow disabling the threading code entirely
95 - GBA: SIO logging layer
96 - Qt: Add application icon and XDG desktop files
97 - GBA Thread: Split GBASync into a separate file
98 - SDL: Properly check for initialization
99 - SDL: Clean up initialization functions
100 - All: Threads are now named
101 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
102 - Qt: Don't save window size when entering fullscreen
103 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
104 - GBA Video: Refactor software renderer into separate files
105 - ARM7: Add emulation for Undefined CPU mode
106 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
107 - ARM7: Reduce the size of the Thumb instruction table
108 - GBA: Don't include GBACLIDebugger struct unless needed
109 - SDL: Clean up GL context
110 - GBA Audio: Implement audio reset for channels A/B
111 - GBA Hardware: Backport generic RTC source into core
112 - All: Proper handling of Unicode file paths
113 - GBA Video: Slightly optimize mode 0 mosaic rendering
114 - VFS: Add sync method to force syncing with backing
115 - GBA: Savedata is now synced shortly after data finishes being written
116 - GBA Input: Allow axes and buttons to be mapped to the same key
117 - GBA BIOS: Stub out SoundBias
118 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
119 - Qt: Increase usability of key mapper
120 - Qt: Show checkmark for window sizes
121 - Qt: Set window path to loaded ROM
122 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
123
1240.2.1: (2015-05-13)
125Bugfixes:
126 - All: Fix sanitize-deb script not cleaning up after itself
127 - All: Fix dependencies for libavcodec on Debian-derived platforms
128 - ARM7: Handle writeback for PC in addressing modes 2 and 3
129 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
130 - ARM7: Fix ARM multiply instructions when PC is a destination register
131 - Debugger: Fix use-after-free in breakpoint clearing code
132 - Debugger: Fix boundary conditions in tab completion
133 - GBA: Fix timers not updating timing when writing to only the reload register
134 - GBA: Fix rewind boundary conditions
135 - GBA: Add initial I/O register settings for background matrix registers
136 - GBA: Fix hang when loading a savestate if sync to video is enabled
137 - GBA: Handle out-of-bounds I/O access
138 - GBA: Fix bounds-checking on EEPROM access
139 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
140 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
141 - GBA Memory: Allow SRAM to be 64kB
142 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
143 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
144 - GBA Video: Fix second frame mode 5
145 - Perf: Fix race condition if a game crashes immediately on start
146 - Qt: Fix Display object leak when closing a window
147 - Qt: Fix .deb dependencies
148 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
149 - Qt: Fix window not regaining focus after exiting savestate window
150 - Qt: Fix regression where video would not record if the game had already started
151 - Qt: Fix potential crash if a gamepad causes focus to change
152 - Qt: Fix controller axis querying
153 - Qt: Fix multiplayer windows opening as the wrong size
154 - Qt: Fix controllers sometimes not loading the right profile
155 - SDL: Fix boundary conditions for joystick adjustments
156 - SDL: Allocate properly sized input maps
157 - SDL: Fix potential build issues when Qt and SDL2 are in use
158 - Util: Fix resource leak in UTF-8 handling code
159 - Util: Fix a null-pointer issue when attempting to delete a key
160 - VFS: Fix resource leaks if some allocations fail
161 - Video: Fix an issue with very long filenames
162Misc:
163 - GBA Memory: Soft-crash if jumping past the end of a ROM
164 - Qt: Show multiplayer numbers in window title
165 - Qt: Solar sensor can have shortcuts set
166
1670.2.0: (2015-04-03)
168Features:
169 - Support for gamepad axes, e.g. analog sticks or triggers
170 - Add scale presets for up to 6x
171 - Settings window
172 - Bilinear resampling option
173 - Add option to skip BIOS start screen
174 - List of recently opened games
175 - Support for games using the Solar Sensor
176 - Better audio resampling via blip-buf
177 - Game Pak overrides dialog for setting savetype and sensor values
178 - Support for games using the tilt sensor
179 - Remappable shortcuts for keyboard and gamepad
180 - Rewinding of emulation
181 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
182 - Support IPv6
183 - Save directory of last loaded file
184 - Support BPS patches
185 - Automatically detect and optimize out idle loops
186 - Configurable game overrides
187 - Support loading 7-Zip files
188 - Drag and drop game loading
189 - Cheat code support
190 - Runtime configurable audio driver
191 - Libretro core for use with RetroArch and other front-ends
192 - Controller profiles for setting different bindings for different controllers
193 - Ability to lock aspect ratio
194 - Local link cable support
195 - Ability to switch which game controller is in use per instance
196 - Ability to prevent opposing directional input
197 - Warning dialog if an unimplemented BIOS feature is called
198 - Debugger: Add CLI "frame", frame advance command
199 - Debugger: Add CLI functions for writing to memory
200 - Debugger: Add CLI functions for examining memory regions
201 - Debugger: Add CLI function for writing a register
202Bugfixes:
203 - ARM7: Extend prefetch by one stage
204 - ARM7: Fix cycle counting for loads
205 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
206 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
207 - GBA: Initialize gba.sync to null
208 - GBA: Fix timer initialization
209 - GBA Audio: Support 16-bit writes to FIFO audio
210 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
211 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
212 - GBA BIOS: Fix BIOS prefetch after reset
213 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
214 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
215 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
216 - GBA Memory: Fix I cycles that had been moved to ARM7 core
217 - GBA Memory: Fix cycle counting for 32-bit load/stores
218 - GBA RR: Fix fallthrough error when reading tags from a movie
219 - GBA Thread: Fix possible hang when loading an archive
220 - GBA Thread: Fix possible deadlock in video sync
221 - Perf: Fix crash when the GBA thread fails to start
222 - Qt: Fix crash starting a GDB stub if a game isn't loaded
223 - Qt: Fix crash when adjusting settings after closing a game
224 - Qt: Fix crash when starting GDB stub after closing a game
225 - Qt: Fix patch loading while a game is running
226 - Qt: Fix crash when loading a game after stopping GDB server
227 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
228 - Qt: Fix crash when attempting to pause if a game is not running
229 - SDL: Properly clean up if a game doesn't launch
230 - Util: Fix sockets on Windows
231Misc:
232 - All: Enable link-time optimization
233 - Debugger: Watchpoints now work on STM/LDM instructions
234 - Debugger: Clean up GDB stub network interfacing
235 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
236 - Debugger: Merge Thumb BL instructions when disassembling
237 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
238 - Debugger: Watchpoints now report address watched (fixes #68)
239 - Debugger: Add support for soft breakpoints
240 - Debugger: Make I/O register names be addresses instead of values
241 - Debugger: Rename read/write commands
242 - GBA: Improve accuracy of event timing
243 - GBA: Add API for getting Configuration structs for overrides and input
244 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
245 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
246 - GBA: Move A/V stream interface into core
247 - GBA: Savestates now take into account savedata state machines (fixes #109)
248 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
249 - GBA Memory: Simplify memory API and use fixed bus width
250 - GBA Thread: Make GBASyncWaitFrameStart time out
251 - GBA Video: Start video at the last scanline instead of the first
252 - Qt: Optimize logo drawing
253 - Qt: Move frame upload back onto main thread
254 - Qt: Remember window position
255 - Qt: Double-clicking on the window toggles full screen
256 - Util: Use proper locale for reading and writing float values
257
2580.1.1: (2015-01-24)
259Bugfixes:
260 - ARM7: Fix LDM writeback to a register already written
261 - GBA: Fix timers 2 and 3 updating incorrectly
262 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
263 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
264 - GBA Audio: Properly initialize audio FIFO channels
265 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
266 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
267 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
268 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
269 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
270 - GBA BIOS: Fix HuffUnComp boundary conditions
271 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
272 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
273 - GBA Memory: Filter out top nybble of DMA addresses
274 - GBA Memory: Properly bounds-check VRAM accesses
275 - GBA Memory: Fix initial DMA state
276 - GBA Thread: Allow halted games to exit cleanly
277 - GBA Video: Fix blend issues with obscured middle layers
278 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
279 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
280 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
281 - GBA Video: Fix sprite boundary conditions with mosaic
282 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
283 - Qt: Fix issue with set frame sizes being the wrong height
284 - Qt: Fix emulator crashing when full screen if a game is not running
285 - Qt: Fix window focus issues
286 - Qt: Properly set default video recording settings
287 - Qt: Fix a race condition when a game crashes immediately
288 - Qt: Fix some cases where key mapping can break if focus is adjusted
289 - Qt: Fix crash if a game pauses before any frames are shown
290 - Debugger: Negative PC-relative loads now properly subtract the offset
291 - Debugger: Align PC-relative loads in Thumb
292 - Debugger: Fix watchpoints triggering too late
293 - Debugger: Fix binary print putting spaces between digits
294 - Video: Ensure FFmpeg encoder has audio frames
295 - Video: Fix uncompressed PCM audio recording
296 - Video: Fix FFmpeg crashing when the file extension is wrong
297 - Util: Fix SOCKET_FAILED macro
298Misc:
299 - GBA: Exit cleanly on FATAL if the port supports it
300 - GBA Memory: Implement 16- and 32-bit loads from SRAM
301 - Qt: Disable sync to video by default
302 - Qt: Handle a game crash without crashing
303 - Qt: Set default log level to FATAL, ERROR and WARN
304 - Qt: Clarify some phrasing in the menus
305 - Qt: Clear active buttons when focus is lost
306
3070.1.0: (2014-12-13)
308 - Initial release