src/platform/qt/SettingsView.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "SettingsView.h"
7
8#include "AudioProcessor.h"
9#include "ConfigController.h"
10#include "Display.h"
11#include "GBAApp.h"
12#include "GBAKeyEditor.h"
13#include "InputController.h"
14#include "ShortcutView.h"
15
16#include <mgba/core/serialize.h>
17#include <mgba/core/version.h>
18#include <mgba/internal/gba/gba.h>
19
20using namespace QGBA;
21
22SettingsView::SettingsView(ConfigController* controller, InputController* inputController, ShortcutController* shortcutController, QWidget* parent)
23 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
24 , m_controller(controller)
25{
26 m_ui.setupUi(this);
27
28 reloadConfig();
29
30 if (m_ui.savegamePath->text().isEmpty()) {
31 m_ui.savegameSameDir->setChecked(true);
32 }
33 connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
34 if (e) {
35 m_ui.savegamePath->clear();
36 }
37 });
38 connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
39 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
40 if (!path.isNull()) {
41 m_ui.savegameSameDir->setChecked(false);
42 m_ui.savegamePath->setText(path);
43 }
44 });
45
46 if (m_ui.savestatePath->text().isEmpty()) {
47 m_ui.savestateSameDir->setChecked(true);
48 }
49 connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
50 if (e) {
51 m_ui.savestatePath->clear();
52 }
53 });
54 connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
55 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
56 if (!path.isNull()) {
57 m_ui.savestateSameDir->setChecked(false);
58 m_ui.savestatePath->setText(path);
59 }
60 });
61
62 if (m_ui.screenshotPath->text().isEmpty()) {
63 m_ui.screenshotSameDir->setChecked(true);
64 }
65 connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
66 if (e) {
67 m_ui.screenshotPath->clear();
68 }
69 });
70 connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
71 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
72 if (!path.isNull()) {
73 m_ui.screenshotSameDir->setChecked(false);
74 m_ui.screenshotPath->setText(path);
75 }
76 });
77
78 if (m_ui.patchPath->text().isEmpty()) {
79 m_ui.patchSameDir->setChecked(true);
80 }
81 connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
82 if (e) {
83 m_ui.patchPath->clear();
84 }
85 });
86 connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
87 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
88 if (!path.isNull()) {
89 m_ui.patchSameDir->setChecked(false);
90 m_ui.patchPath->setText(path);
91 }
92 });
93 connect(m_ui.clearCache, &QAbstractButton::pressed, this, &SettingsView::libraryCleared);
94
95 // TODO: Move to reloadConfig()
96 QVariant audioDriver = m_controller->getQtOption("audioDriver");
97#ifdef BUILD_QT_MULTIMEDIA
98 m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
99 if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
100 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
101 }
102#endif
103
104#ifdef BUILD_SDL
105 m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
106 if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
107 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
108 }
109#endif
110
111 // TODO: Move to reloadConfig()
112 QVariant displayDriver = m_controller->getQtOption("displayDriver");
113 m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
114 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
115 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
116 }
117
118#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
119 m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
120 if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
121 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
122 }
123#endif
124
125#ifdef BUILD_GL
126 m_ui.displayDriver->addItem(tr("OpenGL (force version 1.x)"), static_cast<int>(Display::Driver::OPENGL1));
127 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL1)) {
128 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
129 }
130#endif
131
132 connect(m_ui.gbaBiosBrowse, &QPushButton::clicked, [this]() {
133 selectBios(m_ui.gbaBios);
134 });
135 connect(m_ui.gbBiosBrowse, &QPushButton::clicked, [this]() {
136 selectBios(m_ui.gbBios);
137 });
138 connect(m_ui.gbcBiosBrowse, &QPushButton::clicked, [this]() {
139 selectBios(m_ui.gbcBios);
140 });
141
142 GBAKeyEditor* editor = new GBAKeyEditor(inputController, InputController::KEYBOARD, QString(), this);
143 m_ui.stackedWidget->addWidget(editor);
144 m_ui.tabs->addItem(tr("Keyboard"));
145 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, editor, &GBAKeyEditor::save);
146
147 GBAKeyEditor* buttonEditor = nullptr;
148#ifdef BUILD_SDL
149 inputController->recalibrateAxes();
150 const char* profile = inputController->profileForType(SDL_BINDING_BUTTON);
151 buttonEditor = new GBAKeyEditor(inputController, SDL_BINDING_BUTTON, profile);
152 m_ui.stackedWidget->addWidget(buttonEditor);
153 m_ui.tabs->addItem(tr("Controllers"));
154 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, buttonEditor, &GBAKeyEditor::save);
155#endif
156
157 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &SettingsView::updateConfig);
158 connect(m_ui.buttonBox, &QDialogButtonBox::clicked, [this, editor, buttonEditor](QAbstractButton* button) {
159 if (m_ui.buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
160 updateConfig();
161 editor->save();
162 if (buttonEditor) {
163 buttonEditor->save();
164 }
165 }
166 });
167
168 m_ui.languages->setItemData(0, QLocale("en"));
169 QDir ts(":/translations/");
170 for (auto name : ts.entryList()) {
171 if (!name.endsWith(".qm")) {
172 continue;
173 }
174 QLocale locale(name.remove(QString("%0-").arg(binaryName)).remove(".qm"));
175 m_ui.languages->addItem(locale.nativeLanguageName(), locale);
176 if (locale == QLocale()) {
177 m_ui.languages->setCurrentIndex(m_ui.languages->count() - 1);
178 }
179 }
180
181 ShortcutView* shortcutView = new ShortcutView();
182 shortcutView->setController(shortcutController);
183 shortcutView->setInputController(inputController);
184 m_ui.stackedWidget->addWidget(shortcutView);
185 m_ui.tabs->addItem(tr("Shortcuts"));
186}
187
188void SettingsView::selectBios(QLineEdit* bios) {
189 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
190 if (!filename.isEmpty()) {
191 bios->setText(filename);
192 }
193}
194
195void SettingsView::updateConfig() {
196 saveSetting("gba.bios", m_ui.gbaBios);
197 saveSetting("gb.bios", m_ui.gbBios);
198 saveSetting("gbc.bios", m_ui.gbcBios);
199 saveSetting("useBios", m_ui.useBios);
200 saveSetting("skipBios", m_ui.skipBios);
201 saveSetting("audioBuffers", m_ui.audioBufferSize);
202 saveSetting("sampleRate", m_ui.sampleRate);
203 saveSetting("videoSync", m_ui.videoSync);
204 saveSetting("audioSync", m_ui.audioSync);
205 saveSetting("frameskip", m_ui.frameskip);
206 saveSetting("fpsTarget", m_ui.fpsTarget);
207 saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
208 saveSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
209 saveSetting("volume", m_ui.volume);
210 saveSetting("mute", m_ui.mute);
211 saveSetting("rewindEnable", m_ui.rewind);
212 saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
213 saveSetting("rewindSave", m_ui.rewindSave);
214 saveSetting("resampleVideo", m_ui.resampleVideo);
215 saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
216 saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
217 saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
218 saveSetting("savegamePath", m_ui.savegamePath);
219 saveSetting("savestatePath", m_ui.savestatePath);
220 saveSetting("screenshotPath", m_ui.screenshotPath);
221 saveSetting("patchPath", m_ui.patchPath);
222 saveSetting("libraryStyle", m_ui.libraryStyle->currentIndex());
223 saveSetting("showLibrary", m_ui.showLibrary);
224 saveSetting("preload", m_ui.preload);
225
226 if (m_ui.fastForwardUnbounded->isChecked()) {
227 saveSetting("fastForwardRatio", "-1");
228 } else {
229 saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
230 }
231
232 switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
233 case IDLE_LOOP_IGNORE:
234 saveSetting("idleOptimization", "ignore");
235 break;
236 case IDLE_LOOP_REMOVE:
237 saveSetting("idleOptimization", "remove");
238 break;
239 case IDLE_LOOP_DETECT:
240 saveSetting("idleOptimization", "detect");
241 break;
242 }
243
244 int loadState = SAVESTATE_RTC;
245 loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
246 loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
247 loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
248 saveSetting("loadStateExtdata", loadState);
249
250 int saveState = SAVESTATE_RTC | SAVESTATE_METADATA;
251 saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
252 saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
253 saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
254 saveSetting("saveStateExtdata", saveState);
255
256 QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
257 if (audioDriver != m_controller->getQtOption("audioDriver")) {
258 m_controller->setQtOption("audioDriver", audioDriver);
259 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
260 emit audioDriverChanged();
261 }
262
263 QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
264 if (displayDriver != m_controller->getQtOption("displayDriver")) {
265 m_controller->setQtOption("displayDriver", displayDriver);
266 Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
267 emit displayDriverChanged();
268 }
269
270 QLocale language = m_ui.languages->itemData(m_ui.languages->currentIndex()).toLocale();
271 if (language != m_controller->getQtOption("language").toLocale() && !(language.bcp47Name() == QLocale::system().bcp47Name() && m_controller->getQtOption("language").isNull())) {
272 m_controller->setQtOption("language", language.bcp47Name());
273 emit languageChanged();
274 }
275
276 m_controller->write();
277
278 emit pathsChanged();
279 emit biosLoaded(PLATFORM_GBA, m_ui.gbaBios->text());
280}
281
282void SettingsView::reloadConfig() {
283 loadSetting("bios", m_ui.gbaBios);
284 loadSetting("gba.bios", m_ui.gbaBios);
285 loadSetting("gb.bios", m_ui.gbBios);
286 loadSetting("gbc.bios", m_ui.gbcBios);
287 loadSetting("useBios", m_ui.useBios);
288 loadSetting("skipBios", m_ui.skipBios);
289 loadSetting("audioBuffers", m_ui.audioBufferSize);
290 loadSetting("sampleRate", m_ui.sampleRate);
291 loadSetting("videoSync", m_ui.videoSync);
292 loadSetting("audioSync", m_ui.audioSync);
293 loadSetting("frameskip", m_ui.frameskip);
294 loadSetting("fpsTarget", m_ui.fpsTarget);
295 loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
296 loadSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
297 loadSetting("volume", m_ui.volume);
298 loadSetting("mute", m_ui.mute);
299 loadSetting("rewindEnable", m_ui.rewind);
300 loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
301 loadSetting("rewindSave", m_ui.rewindSave);
302 loadSetting("resampleVideo", m_ui.resampleVideo);
303 loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
304 loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
305 loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
306 loadSetting("savegamePath", m_ui.savegamePath);
307 loadSetting("savestatePath", m_ui.savestatePath);
308 loadSetting("screenshotPath", m_ui.screenshotPath);
309 loadSetting("patchPath", m_ui.patchPath);
310 loadSetting("showLibrary", m_ui.showLibrary);
311 loadSetting("preload", m_ui.preload);
312
313 double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
314 if (fastForwardRatio <= 0) {
315 m_ui.fastForwardUnbounded->setChecked(true);
316 m_ui.fastForwardRatio->setEnabled(false);
317 } else {
318 m_ui.fastForwardUnbounded->setChecked(false);
319 m_ui.fastForwardRatio->setEnabled(true);
320 m_ui.fastForwardRatio->setValue(fastForwardRatio);
321 }
322
323 QString idleOptimization = loadSetting("idleOptimization");
324 if (idleOptimization == "ignore") {
325 m_ui.idleOptimization->setCurrentIndex(0);
326 } else if (idleOptimization == "remove") {
327 m_ui.idleOptimization->setCurrentIndex(1);
328 } else if (idleOptimization == "detect") {
329 m_ui.idleOptimization->setCurrentIndex(2);
330 }
331
332 bool ok;
333 int loadState = loadSetting("loadStateExtdata").toInt(&ok);
334 if (!ok) {
335 loadState = SAVESTATE_SCREENSHOT | SAVESTATE_RTC;
336 }
337 m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
338 m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
339 m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
340
341 int saveState = loadSetting("saveStateExtdata").toInt(&ok);
342 if (!ok) {
343 saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS | SAVESTATE_RTC | SAVESTATE_METADATA;
344 }
345 m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
346 m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
347 m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
348}
349
350void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
351 m_controller->setOption(key, field->isChecked());
352 m_controller->updateOption(key);
353}
354
355void SettingsView::saveSetting(const char* key, const QComboBox* field) {
356 saveSetting(key, field->lineEdit());
357}
358
359void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
360 saveSetting(key, field->value());
361}
362
363void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
364 saveSetting(key, field->text());
365}
366
367void SettingsView::saveSetting(const char* key, const QSlider* field) {
368 saveSetting(key, field->value());
369}
370
371void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
372 saveSetting(key, field->value());
373}
374
375void SettingsView::saveSetting(const char* key, const QVariant& field) {
376 m_controller->setOption(key, field);
377 m_controller->updateOption(key);
378}
379
380void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
381 QString option = loadSetting(key);
382 field->setChecked(!option.isNull() && option != "0");
383}
384
385void SettingsView::loadSetting(const char* key, QComboBox* field) {
386 loadSetting(key, field->lineEdit());
387}
388
389void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
390 QString option = loadSetting(key);
391 field->setValue(option.toDouble());
392}
393
394void SettingsView::loadSetting(const char* key, QLineEdit* field) {
395 QString option = loadSetting(key);
396 field->setText(option);
397}
398
399void SettingsView::loadSetting(const char* key, QSlider* field) {
400 QString option = loadSetting(key);
401 field->setValue(option.toInt());
402}
403
404void SettingsView::loadSetting(const char* key, QSpinBox* field) {
405 QString option = loadSetting(key);
406 field->setValue(option.toInt());
407}
408
409QString SettingsView::loadSetting(const char* key) {
410 return m_controller->getOption(key);
411}