/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef QGBA_SENSOR_VIEW #define QGBA_SENSOR_VIEW #include #include #include #include "ui_SensorView.h" struct GBARotationSource; namespace QGBA { class ConfigController; class GameController; class GamepadAxisEvent; class InputController; class SensorView : public QDialog { Q_OBJECT public: SensorView(GameController* controller, InputController* input, QWidget* parent = nullptr); protected: bool eventFilter(QObject*, QEvent* event) override; private slots: void updateSensors(); void setLuminanceValue(int); void luminanceValueChanged(int); private: Ui::SensorView m_ui; std::function m_jiggered; GameController* m_controller; InputController* m_input; GBARotationSource* m_rotation; QTimer m_timer; void jiggerer(QAbstractButton*, void (InputController::*)(int)); }; } #endif