all repos — mgba @ e423cd45e5805f0d45fceb032eee8bee6d00f1c6

mGBA Game Boy Advance Emulator

src/gb/timer.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "timer.h"
  7
  8#include "gb/gb.h"
  9#include "gb/io.h"
 10#include "gb/serialize.h"
 11
 12void _GBTimerIRQ(struct mTiming* timing, void* context, uint32_t cyclesLate) {
 13	UNUSED(timing);
 14	UNUSED(cyclesLate);
 15	struct GBTimer* timer = context;
 16	timer->p->memory.io[REG_TIMA] = timer->p->memory.io[REG_TMA];
 17	timer->p->memory.io[REG_IF] |= (1 << GB_IRQ_TIMER);
 18	GBUpdateIRQs(timer->p);
 19}
 20
 21void _GBTimerIncrement(struct mTiming* timing, void* context, uint32_t cyclesLate) {
 22	struct GBTimer* timer = context;
 23	timer->nextDiv += cyclesLate;
 24	while (timer->nextDiv > 0) {
 25		timer->nextDiv -= GB_DMG_DIV_PERIOD;
 26
 27		// Make sure to trigger when the correct bit is a falling edge
 28		if (timer->timaPeriod > 0 && (timer->internalDiv & (timer->timaPeriod - 1)) == timer->timaPeriod - 1) {
 29			++timer->p->memory.io[REG_TIMA];
 30			if (!timer->p->memory.io[REG_TIMA]) {
 31				mTimingSchedule(timing, &timer->irq, 4 - cyclesLate);
 32			}
 33		}
 34		++timer->internalDiv;
 35		timer->p->memory.io[REG_DIV] = timer->internalDiv >> 4;
 36	}
 37	// Batch div increments
 38	int divsToGo = 16 - (timer->internalDiv & 15);
 39	int timaToGo = INT_MAX;
 40	if (timer->timaPeriod) {
 41		timaToGo = timer->timaPeriod - (timer->internalDiv & (timer->timaPeriod - 1));
 42	}
 43	if (timaToGo < divsToGo) {
 44		divsToGo = timaToGo;
 45	}
 46	timer->nextDiv = GB_DMG_DIV_PERIOD * divsToGo;
 47	mTimingSchedule(timing, &timer->event, timer->nextDiv - cyclesLate);
 48}
 49
 50void GBTimerReset(struct GBTimer* timer) {
 51	timer->event.context = timer;
 52	timer->event.name = "GB Timer";
 53	timer->event.callback = _GBTimerIncrement;
 54	timer->irq.context = timer;
 55	timer->irq.name = "GB Timer IRQ";
 56	timer->irq.callback = _GBTimerIRQ;
 57
 58	timer->nextDiv = GB_DMG_DIV_PERIOD; // TODO: GBC differences
 59	timer->timaPeriod = 1024 >> 4;
 60	timer->internalDiv = 0;
 61}
 62
 63void GBTimerDivReset(struct GBTimer* timer) {
 64	timer->p->memory.io[REG_DIV] = 0;
 65	timer->internalDiv = 0;
 66	timer->nextDiv = GB_DMG_DIV_PERIOD;
 67	mTimingSchedule(&timer->p->timing, &timer->event, timer->nextDiv);
 68}
 69
 70uint8_t GBTimerUpdateTAC(struct GBTimer* timer, GBRegisterTAC tac) {
 71	if (GBRegisterTACIsRun(tac)) {
 72		switch (GBRegisterTACGetClock(tac)) {
 73		case 0:
 74			timer->timaPeriod = 1024 >> 4;
 75			break;
 76		case 1:
 77			timer->timaPeriod = 16 >> 4;
 78			break;
 79		case 2:
 80			timer->timaPeriod = 64 >> 4;
 81			break;
 82		case 3:
 83			timer->timaPeriod = 256 >> 4;
 84			break;
 85		}
 86	} else {
 87		timer->timaPeriod = 0;
 88	}
 89	return tac;
 90}
 91
 92void GBTimerSerialize(const struct GBTimer* timer, struct GBSerializedState* state) {
 93	STORE_32LE(timer->nextDiv, 0, &state->timer.nextDiv);
 94	STORE_32LE(timer->internalDiv, 0, &state->timer.internalDiv);
 95	STORE_32LE(timer->timaPeriod, 0, &state->timer.timaPeriod);
 96}
 97
 98void GBTimerDeserialize(struct GBTimer* timer, const struct GBSerializedState* state) {
 99	LOAD_32LE(timer->nextDiv, 0, &state->timer.nextDiv);
100	LOAD_32LE(timer->internalDiv, 0, &state->timer.internalDiv);
101	LOAD_32LE(timer->timaPeriod, 0, &state->timer.timaPeriod);
102}