CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7Bugfixes:
8 - LR35902: Fix core never exiting with certain event patterns
9 - GB Timer: Improve DIV reset behavior
10 - GBA Memory: Fix misaligned BIOS reads
11 - GBA BIOS: Fix MidiKey2Freq BIOS reads
12 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
13 - GB MBC: Fix SRAM dangling pointer with RTC games
14 - Windows: Fix Unicode directory handling
15 - Qt: Fix changing resolution of software renderer
16 - Qt: Fix setting overrides
17 - GBA Cheats: Fix GameShark ROM patches
18 - Qt: Fix cut off tiles and alignment issues in tile viewer
19 - GB MBC: Fix initializing MBC when no ROM is loaded
20 - VFS: Fix resizing memory chunks when not needed
21 - GB Memory: Fix patching ROM bank 0
22Misc:
23 - SDL: Remove scancode key input
24 - GBA Video: Clean up unused timers
25 - Test: Add a basic test suite
26 - GBA Video: Allow multiple handles into the same tile cache
27 - VFS: Call msync when syncing mapped data
28 - GBA Video, GB Video: Colors are now fully scaled
29 - PSP2: Improved controller rumble
30 - GB, GBA: Prevent loading null ROMs
31 - VFS: Allow truncating memory chunk VFiles
32 - Debugger: Modularize CLI debugger
33 - Core: Clean up some thread state checks
34
350.5.1: (2016-10-05)
36Bugfixes:
37 - Core: Fix importing save games as read-only
38 - FFmpeg: Fix encoding AAC
39 - GB: Fix invalid STOP behavior on Game Boy Color
40 - GB: Initialize audio properly
41 - GB: Properly clear KEY1 bit 0 when switching speeds
42 - GB: Properly unload save files when unloading a ROM
43 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
44 - GB MBC: Fix MBC7 when size is incorrectly specified
45 - GB MBC: Fix RTC access when no save file is loaded
46 - GB SIO: Don't auto-clock external shift clock
47 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
48 - GB Video: Fix video frames getting missed when LCDC is off
49 - GB Video: Clear screen when LCDC is off
50 - GBA Cheats: Fix holding onto pointers that may get invalidated
51 - GBA Cheats: Fix key-activated CodeBreaker cheats
52 - GBA Cheats: Fix uninitialized memory getting freed when saving
53 - GBA Hardware: Improve Game Boy Player rumble behavior
54 - GBA Memory: Fix several unused I/O register read values
55 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
56 - LR35902: Fix events running with the wrong cycle active
57 - Qt: Fix "close" button on Overrides view
58 - Qt: Fix saving overrides
59 - Qt: Fix directory set unloading when replacing the ROM
60 - Qt: Fix patch loading
61 - Qt: Fix crash when saving an override if a game isn't loaded
62 - Qt: Fix showing default display driver as OpenGL (force 1.x)
63 - SDL: Attach rumble in SDL frontend
64 - Util: Fix PNG identification on files too small to be a PNG
65Misc:
66 - All: Only update version info if needed
67 - All: Split out install locations for Libretro and OpenEmu
68 - FFmpeg: Encoding cleanup
69 - GB: Reset active region when reloading ROM
70 - GB Memory: Initialize RAM pattern for GBC
71 - GB Video: Improved video timings
72 - Qt: Manage window sizes slightly better
73 - Qt: Remember scale option independent of core dimensions
74
750.5.0: (2016-09-19)
76Features:
77 - Game Boy support
78 - Support for encrypted CodeBreaker GBA cheats
79 - Emulation of Vast Fame protected GBA carts (taizou)
80 - Tile viewer
81 - Threaded rendering mode
82 - Libretro: Memory map and achievement support (leiradel)
83 - GUI: Add UI control remapping
84 - GUI: Add fast-forward
85 - Wii: 240p support
86 - 3DS: Adjustable screen darkening
87 - Ability to temporarily load a savegame
88 - Load specific files out of archives
89 - Automatic BIOS detection
90Bugfixes:
91 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
92 - Debugger: Fix GDB breakpoints
93 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
94 - GBA: Fix filehandle leak with savegames
95 - GBA: Timer 0 cannot be count up
96 - GBA: Count up timers should not count themselves
97 - GBA Memory: Fix mirror on non-overdumped Classic NES games
98 - GBA Memory: Fix ldm {pc}
99 - GBA Savedata: Fix savedata sync timer
100 - GBA Savedata: Only unmap savedata if present
101 - GBA Serialize: Savestates now properly store prefetch
102 - GBA Video: WIN0/1 take priority over OBJWIN
103 - GBA Video: Fix out-of-order OBJWIN
104 - PSP2: Fix GPU crash while exiting
105 - PSP2: Fix VSync
106 - PSP2: Fix accelerometer range
107 - PSP2: Actually load screen mode setting
108 - PSP2: Fix gyroscope direction
109 - PSP2: Delete threads after they return
110 - PSP2: Fix mapping/unmapping from not at 0
111 - Qt: Fix bug in software renderer scaling
112 - Qt: Fix hanging key press after disabling autofire
113 - Qt: Fix being unable to pause manually when using auto-pausing
114 - SDL: Fix axes being mapped wrong
115 - Util: Fix realloc semantics in utf16to8
116 - Util: Fix inserting too many items into a hash table
117 - VFS: Fix uninitialized varaible reading from 7z
118 - VFS: Fix reading multiple files from a 7z archive
119 - Wii: Fix framelimiting after a slowdown
120 - Wii: Fix garbage flash at startup
121Misc:
122 - 3DS: Use blip_add_delta_fast for a small speed improvement
123 - 3DS: Allow UTF-16 filenames
124 - 3DS: Port to using citro3D
125 - 3DS: Use system font for menus
126 - 3DS: Attempt to use Core 2 for threads
127 - 3DS: Adjustable filering
128 - 3DS: 3D banner
129 - All: Add QUIET parameter to silence CMake
130 - All: Faster memory read/write
131 - ARM7: Support forcing Thumb mode via MSR
132 - ARM7: Flush prefetch cache when loading CPSR via MSR
133 - ARM7: Clean up instruction decoding for future expandability
134 - Debugger: Support register and memory writes via GDB stub
135 - Debugger: Add software breakpoint support to gdb
136 - FFmpeg: Full support for libavcodec 56+
137 - GBA: Better debug logging if event processing breaks
138 - GBA Audio: Force audio DMAs to not increment destination
139 - GBA BIOS: Use custom ArcTan, not relying on OS
140 - GBA Hardware: Clean up dead code in GBP
141 - GBA Memory: Optimize stalling behavior
142 - GBA Memory: Optimize Load-/StoreMultiple
143 - GBA Savedata: Add realistic timing for EEPROM
144 - GBA Serialize: Savestates now store if CPU was halted
145 - GBA Video: Remove old slow path fallback
146 - GBA Video: Optimize sprite drawing
147 - GBA Video: Optimize mode 0 rendering
148 - GBA Video: Optimize compositing cases slightly
149 - GUI: Screenshot dimensions are now passed through
150 - GUI: Add back logging
151 - GUI: Only reload config if manually saved
152 - GUI: Increase scrolling speed
153 - OpenGL: Log shader compilation failure
154 - OpenGL: Add texSize uniform
155 - Qt: Make -g flag work in Qt build
156 - Qt: Simplify OpenGL context creation
157 - Qt: Thread startup improvements
158 - Qt: Make audio channel/video layer options shortcut mappable
159 - Qt: Remove some C99isms from C++ code
160 - Qt: Remove default autofire mappings
161 - Qt: Make reseting when pasued frame-accurate
162 - Qt: Rearchitect game closing codepath
163 - PSP2: Use system font for menus
164 - PSP2: Add rumble for PS TV
165 - PSP2: Add fit-to-height screen mode
166 - PSP2: Sync files per descriptor
167 - PSP2: Allow UTF-8 filenames
168 - PSP2: Screenshots are now saved into the Photo Gallery
169 - PSP2: Stop underclocking when menuing
170 - SDL: Increase default audio buffer size to 1024 samples
171 - SDL: More responsive rumble
172 - Util: Add Vector GetConstPointer
173 - Util: Add rtrim
174 - Util: Add endswith
175 - VFS: Improve zip file detection
176 - Wii: Add pixelated resample filter
177 - Windows: Add native VDir support
178 - Util: Add PRIz macro for libc versions that don't support %z
179
1800.4.1: (2016-07-11)
181Bugfixes:
182 - All: Fix several file handle leaks
183 - All: Fix instruction tables getting zeroed when linking sometimes
184 - ARM7: Fix flags on SBC/RSC
185 - ARM7: Fix setting spsr privilege bits when spsr is empty
186 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
187 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
188 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
189 - GBA Memory: Fix executing code from OBJ region of VRAM
190 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
191 - GBA Serialize: Fix loading savegames from savestates
192 - OpenGL: Correct boolean vector strcmp strings for uniforms
193 - Qt: Fix sending gameStopped twice
194 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
195 - Qt: Fix initial state of key mapping
196 - Qt: Initialize m_useBios
197 - SDL: Fix joystick initialization on BSD
198 - SDL: Fix potential joystick crash in games with rumble
199 - SDL: Fix SDL 1.2 build
200 - SDL: Fix sporadic crash when deinitializing audio
201 - Shaders: Fix AGS-001 shader with some bad drivers
202 - Util: Use closesocket on Windows
203 - Util: Fix socket bind addresses
204 - VFS: Fix reading 7z archives without rewinding first
205 - VFS: VFileFromFD should not open directories
206 - Wii: Fix tilting direction
207 - Util: Fix realloc semantics in utf16to8
208Misc:
209 - All: Allow use of external minizip library
210 - Debugger: CLI debugger now exits when end-of-stream is reached
211 - FFmpeg: Update dependencies on Ubuntu
212 - GBA: Slightly optimize GBAProcessEvents
213 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
214 - GBA Video: Null renderer should return proper register values
215 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
216 - Qt: Add preset for DualShock 4
217 - Qt: Update 360 input profile on OS X to reflect newer drivers
218 - Qt: Remove use of NaN
219 - Qt: Canonicalize file paths when loading games
220 - Qt: Add refresh button to controller editing
221 - SDL: Remove default gamepad mappings
222 - Util: Fix intermittent build failure on OS X
223 - VFS: VFile.sync now updates modified time
224
2250.4.0: (2016-02-02)
226Features:
227 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
228 - I/O viewer
229 - Booting of multiboot images
230 - Customization of GIF recording
231 - Libretro: Cheat code support
232 - Support for GLSL shaders
233 - ROM information view
234 - Support for VBA-style cheat codes
235 - Savestates now store creation timestamps
236 - Key autofire
237 - Libretro: Allow blocking opposing directional input
238 - OpenEmu core for OS X
239 - Libretro: Settings for using BIOS and skipping intro
240 - Libretro: Customizable idle loop removal
241 - Implemented cycle counting for sprite rendering
242 - Cleaner, unified settings window
243 - Added a setting for pausing when the emulator is not in focus
244 - Customizable paths for save games, save states, screenshots and patches
245 - Controller hotplugging
246 - Ability to store save games and active cheats within savestates
247Bugfixes:
248 - ARM7: Fix sign of unaligned LDRSH
249 - ARM7: Fix decoding of some ARM ALU instructions with shifters
250 - Debugger: Fix watchpoints in gdb
251 - GBA: Fix warnings when creating and loading savestates
252 - GBA: Fix Iridion II savetype
253 - GBA BIOS: Fix misaligned CpuSet
254 - GBA Cheats: Fix cheats setting the Action Replay version
255 - GBA Hardware: Fix GPIO on big endian
256 - GBA Memory: Fix DMA register writing behavior
257 - GBA Memory: Fix DMAs triggering two cycles early
258 - Libretro: Fix aspect ratio
259 - Qt: Fix some potential crashes with the gamepad mapping
260 - Qt: Fix keys being mapped incorrectly when loading configuration file
261 - Util: Fix PowerPC PNG read/write pixel order
262 - Util: Fix excessive memory allocation when decoding a PNG
263 - VFS: Fix VFileReadline and remove _vfdReadline
264Misc:
265 - All: Improved PowerPC support
266 - All: Fix some undefined behavior warnings
267 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
268 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
269 - GBA: Implement bad I/O register loading
270 - GBA: Allow jumping to OAM and palette RAM
271 - GBA BIOS: Finish implementing RegisterRamReset
272 - GBA Config: Add "override" layer for better one-time configuration
273 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
274 - GBA Memory: Use a dynamically sized mask for ROM memory
275 - GBA Memory: Implement several unimplemented memory access types
276 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
277 - GBA RR: Starting from savestate now embeds the savegame
278 - GBA RR: Add preliminary SRAM support for VBM loading
279 - GBA RR: Add support for resets in movies
280 - GBA Video: Remove lastHblank, as it is implied
281 - Libretro: Use anonymous memory mappers for large blocks of memory
282 - Libretro: Add install target for libretro core
283 - Qt: Window size command line options are now supported
284 - Qt: Increase usability of key mapper
285 - Qt: Add 'Apply' button to settings window
286 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
287 - Qt: Allow use of modifier keys as input
288 - Qt: Optimize log viewer
289 - Qt: Added button for breaking into the GDB debugger
290 - Qt: Add box for showing duration of rewind
291 - SDL: Support fullscreen in SDL 1.2
292 - SDL: Allow GBASDLAudio to be used without a thread context
293 - Util: Use VFile for configuration
294 - Util: Add MutexTryLock
295
2960.3.2: (2015-12-16)
297Bugfixes:
298 - ARM7: Fix STRT/STRBT
299 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
300 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
301 - Libretro: Fix problems with rumble not turning off
302 - GBA: Fix idle skip state being retained between games
303 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
304 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
305 - GBA BIOS: Fix Sqrt sign
306 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
307 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
308 - GBA Memory: Fix DMA behavior for SRAM accesses
309 - GBA Memory: Fix Store8 to OBJ VRAM
310 - GBA Memory: Fix alignment of LDM/STM on SRAM
311 - GBA Memory: Fix unaligned out-of-bounds ROM loads
312 - GBA Memory: Fix timing of DMAs
313 - GBA Video: Fix _mix for 15-bit color
314 - GBA Video: Fix OAM and palette initialization
315 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
316 - Qt: Use safer isLoaded check in GameController
317 - Qt: Fix a race condition in PainterGL that could lead to a crash
318 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
319 - Qt: Fix font size in memory viewer
320 - Qt: Fix a crash in the memory viewer
321 - Qt: Add additional checks in CheatModel to prevent crashes
322 - Qt: Fix race condition with setting sample rate
323 - Qt: Fix crash when closing multiplayer windows
324 - Qt: Fix resetting while paused
325Misc:
326 - GBA Audio: Implement missing flags on SOUNDCNT_X register
327 - Qt: Add mute option to menu
328
3290.3.1: (2015-10-24)
330Bugfixes:
331 - ARM7: Fix instruction decoding of Thumb shifts
332 - GBA: Deinit savegame when unloading a ROM
333 - GBA: Fix BIOS check on big endian
334 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
335 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
336 - GBA Audio: Fix audio channels being silenced at the wrong time
337 - GBA Memory: Fix bad BIOS Load16 on big endian
338 - GBA Memory: Fix bad Load8 on big endian
339 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
340 - GBA Video: Fix edge case with sprite blend modes and semitransparency
341 - GBA Video: Fix objwin and blending interaction on sprites
342 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
343 - Libretro: Fix a memory leak with the render buffer
344 - Qt: Windows no longer spawn in the top left on first launch
345 - Qt: Fix install path of XDG desktop file with DESTDIR
346 - Qt: Fix drag and drop on Windows
347 - Qt: Reenable double buffering, as disabling it broke some Windows configs
348 - VFS: Fix return values of VFileFILE.read and .write
349Misc:
350 - All: Reset next event to cycles instead of zero to interrupt
351 - All: Add --version flag
352 - ARM7: Force disable LTO on two files to work around a GCC bug
353 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
354 - GBA: Better memory handling with PNG savestates
355 - GBA: Additional savestate sanity checks
356 - GBA: Check for cycle count being too high
357 - GBA Audio: Allow GBAAVStream to have no video callback
358 - GBA BIOS: Implement RegisterRamReset for SIO registers
359 - Qt: Remove useless help icons in dialogs
360 - Qt: Prevent savestate window from opening while in multiplayer
361 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
362 - Qt: Dropping multiplayer windows works more cleanly now
363
3640.3.0: (2015-08-16)
365Features:
366 - Ability to hide individual background layers, or OBJs
367 - Ability to mute individual audio channels
368 - Palette viewer and exporter
369 - Volume control
370 - More shortcuts are editable (e.g. quick save/load)
371 - Rewind now shows the frame after rewinding
372 - Import/Export of GameShark/Action Replay snapshots
373 - Add "Step backwards" item for single increment rewind
374 - Deadzone estimation for game controllers
375 - Analog inputs can be used for shortcuts
376 - Menu items for specific solar sensor brightness levels
377 - Remappable controls for tilt and gyroscope sensors
378 - Status messages for actions taken while a game is running (e.g. save/load state)
379 - Memory inspector
380 - Screensaver can now be suspended while a game is running
381 - Load/save the most recent savestate slot
382 - Support varible speed (PWM) rumble
383 - Ability to cap fast forward speed
384 - Finer control over FPS target
385 - Holdable shortcut for rewinding one frame at a time
386 - Ability to boot directly into the BIOS
387 - Preliminary support for yanking out the game pak while a game is running
388 - Thumb-drive mode by putting a file called portable.ini in the same folder
389 - Configurable display driver, between software and OpenGL
390 - Undo-able savestate loading and saving
391 - Controller profiles now store shortcut settings
392 - Default controller profiles for several common controllers
393 - Libretro now supports BIOS, rumble and solar sensor
394 - Implement BIOS call Stop, for sleep mode
395 - Automatically load patches, if found
396 - Improved video synchronization
397 - Configurable audio output sample rate
398Bugfixes:
399 - ARM7: Fix SWI and IRQ timings
400 - ARM7: Fix Thumb MUL timing
401 - ARM7: Fix timing of multiplies to use N cycles
402 - ARM7: ARMHotplugDetach should call deinit
403 - Debugger: Fix use-after-free in breakpoint clearing code
404 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
405 - GBA: Cap audio FIFO read size during deserialization
406 - GBA: Check for corrupted savestates when loading
407 - GBA: Check for improperly sized savestates when loading
408 - GBA: Check for savestates made from differently sized ROMs
409 - GBA: Fix calls to endian-independent loadstores
410 - GBA: Fix timing of reading from timer registers
411 - GBA: Ensure cycles never go negative
412 - GBA Audio: Force audio FIFOs to 32-bit
413 - GBA Audio: Fix audio pitch changing when adjusting buffer size
414 - GBA Audio: Fix sample order in audio channel 3
415 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
416 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
417 - GBA Memory: Improve Thumb open bus behavior
418 - GBA Memory: Fix potential DMA issue when loading a savestate
419 - GBA Memory: Fix load/store multiple video memory waitstates
420 - GBA SIO: Fix reseting when there are SIO devices attached
421 - GBA Video: Blended sprites should never have other effects applied
422 - GBA Video: Fix out-of-bounds tiles in mosaic
423 - GBA Video: Fix windows not affecting sprites
424 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
425 - GBA Video: Fix timing on first scanline
426 - Qt: Better cleanup when a game crashes
427 - Qt: Fix open ROM dialog filtering for archive formats
428 - Qt: Cap the maximum number of multiplayer windows
429 - Qt: Fix maximum year in sensor override
430 - Qt: Fix window being too tall after exiting fullscreen
431 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
432 - Qt: Fix analog buttons not getting unmapped
433 - Qt: Fix passing command line options
434 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
435 - SDL: Fix SDL build when OpenGL is missing
436 - Util: Allow loading IPS patches that grow the ROM
437 - VFS: Fix resource leaks if some allocations fail
438 - VFS: Fix line-reading to return proper values
439 - Video: Fix an issue with very long filenames
440 - Util: Fix formatting of floats
441Misc:
442 - All: Add --help flag for command line programs
443 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
444 - All: Enable static linking for Windows
445 - All: Enable static linking for OS X
446 - All: Threads are now named
447 - All: Proper handling of Unicode file paths
448 - ARM7: Add emulation for Undefined CPU mode
449 - ARM7: Reduce the size of the Thumb instruction table
450 - GBA: Add status log level
451 - GBA: GBARewind now returns how many states it has rewound
452 - GBA: SIO logging layer
453 - GBA BIOS: Stub out SoundBias
454 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
455 - GBA: Don't include GBACLIDebugger struct unless needed
456 - GBA: Savedata is now synced shortly after data finishes being written
457 - GBA: Process multiple timer events at once, if necessary
458 - GBA Audio: Implement audio reset for channels A/B
459 - GBA Audio: Process multiple audio events at once, if necessary
460 - GBA Hardware: Backport generic RTC source into core
461 - GBA Input: Allow axes and buttons to be mapped to the same key
462 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
463 - GBA SIO: Add a dummy driver for Normal mode
464 - GBA Thread: Add functionality for running callbacks on the GBA thread
465 - GBA Thread: Split GBASync into a separate file
466 - GBA Video: Refactor software renderer into separate files
467 - GBA Video: Slightly optimize mode 0 mosaic rendering
468 - Debugger: Free watchpoints in addition to breakpoints
469 - Qt: Handle saving input settings better
470 - Qt: Move GL frame drawing back onto its own thread
471 - Qt: Fast forward (held) option moved from Other to Emulation menu
472 - Qt: Show version info in window title
473 - Qt: Migrate multiplayer window handling into GBAApp
474 - Qt: Unified file opening and saving with last location
475 - Qt: Fix windows being resizable when they shouldn't have been
476 - Qt: Only hide cursor in full screen
477 - Qt: Replace pause-after-frame mutex with an atomic
478 - Qt: Add application icon and XDG desktop files
479 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
480 - Qt: Don't save window size when entering fullscreen
481 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
482 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
483 - Qt: Increase usability of key mapper
484 - Qt: Show checkmark for window sizes
485 - Qt: Set window path to loaded ROM
486 - Perf: Ability to load savestates immediately on launch
487 - SDL: Properly check for initialization
488 - SDL: Clean up initialization functions
489 - SDL: Clean up GL context
490 - Util: Allow disabling the threading code entirely
491 - VFS: Add sync method to force syncing with backing
492
4930.2.1: (2015-05-13)
494Bugfixes:
495 - All: Fix sanitize-deb script not cleaning up after itself
496 - All: Fix dependencies for libavcodec on Debian-derived platforms
497 - ARM7: Handle writeback for PC in addressing modes 2 and 3
498 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
499 - ARM7: Fix ARM multiply instructions when PC is a destination register
500 - Debugger: Fix use-after-free in breakpoint clearing code
501 - Debugger: Fix boundary conditions in tab completion
502 - GBA: Fix timers not updating timing when writing to only the reload register
503 - GBA: Fix rewind boundary conditions
504 - GBA: Add initial I/O register settings for background matrix registers
505 - GBA: Fix hang when loading a savestate if sync to video is enabled
506 - GBA: Handle out-of-bounds I/O access
507 - GBA: Fix bounds-checking on EEPROM access
508 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
509 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
510 - GBA Memory: Allow SRAM to be 64kB
511 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
512 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
513 - GBA Video: Fix second frame mode 5
514 - Perf: Fix race condition if a game crashes immediately on start
515 - Qt: Fix Display object leak when closing a window
516 - Qt: Fix .deb dependencies
517 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
518 - Qt: Fix window not regaining focus after exiting savestate window
519 - Qt: Fix regression where video would not record if the game had already started
520 - Qt: Fix potential crash if a gamepad causes focus to change
521 - Qt: Fix controller axis querying
522 - Qt: Fix multiplayer windows opening as the wrong size
523 - Qt: Fix controllers sometimes not loading the right profile
524 - SDL: Fix boundary conditions for joystick adjustments
525 - SDL: Allocate properly sized input maps
526 - SDL: Fix potential build issues when Qt and SDL2 are in use
527 - Util: Fix resource leak in UTF-8 handling code
528 - Util: Fix a null-pointer issue when attempting to delete a key
529 - VFS: Fix resource leaks if some allocations fail
530 - Video: Fix an issue with very long filenames
531Misc:
532 - GBA Memory: Soft-crash if jumping past the end of a ROM
533 - Qt: Show multiplayer numbers in window title
534 - Qt: Solar sensor can have shortcuts set
535
5360.2.0: (2015-04-03)
537Features:
538 - Support for gamepad axes, e.g. analog sticks or triggers
539 - Add scale presets for up to 6x
540 - Settings window
541 - Bilinear resampling option
542 - Add option to skip BIOS start screen
543 - List of recently opened games
544 - Support for games using the Solar Sensor
545 - Better audio resampling via blip-buf
546 - Game Pak overrides dialog for setting savetype and sensor values
547 - Support for games using the tilt sensor
548 - Remappable shortcuts for keyboard and gamepad
549 - Rewinding of emulation
550 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
551 - Support IPv6
552 - Save directory of last loaded file
553 - Support BPS patches
554 - Automatically detect and optimize out idle loops
555 - Configurable game overrides
556 - Support loading 7-Zip files
557 - Drag and drop game loading
558 - Cheat code support
559 - Runtime configurable audio driver
560 - Libretro core for use with RetroArch and other front-ends
561 - Controller profiles for setting different bindings for different controllers
562 - Ability to lock aspect ratio
563 - Local link cable support
564 - Ability to switch which game controller is in use per instance
565 - Ability to prevent opposing directional input
566 - Warning dialog if an unimplemented BIOS feature is called
567 - Debugger: Add CLI "frame", frame advance command
568 - Debugger: Add CLI functions for writing to memory
569 - Debugger: Add CLI functions for examining memory regions
570 - Debugger: Add CLI function for writing a register
571Bugfixes:
572 - ARM7: Extend prefetch by one stage
573 - ARM7: Fix cycle counting for loads
574 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
575 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
576 - GBA: Initialize gba.sync to null
577 - GBA: Fix timer initialization
578 - GBA Audio: Support 16-bit writes to FIFO audio
579 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
580 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
581 - GBA BIOS: Fix BIOS prefetch after reset
582 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
583 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
584 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
585 - GBA Memory: Fix I cycles that had been moved to ARM7 core
586 - GBA Memory: Fix cycle counting for 32-bit load/stores
587 - GBA RR: Fix fallthrough error when reading tags from a movie
588 - GBA Thread: Fix possible hang when loading an archive
589 - GBA Thread: Fix possible deadlock in video sync
590 - Perf: Fix crash when the GBA thread fails to start
591 - Qt: Fix crash starting a GDB stub if a game isn't loaded
592 - Qt: Fix crash when adjusting settings after closing a game
593 - Qt: Fix crash when starting GDB stub after closing a game
594 - Qt: Fix patch loading while a game is running
595 - Qt: Fix crash when loading a game after stopping GDB server
596 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
597 - Qt: Fix crash when attempting to pause if a game is not running
598 - SDL: Properly clean up if a game doesn't launch
599 - Util: Fix sockets on Windows
600Misc:
601 - All: Enable link-time optimization
602 - Debugger: Watchpoints now work on STM/LDM instructions
603 - Debugger: Clean up GDB stub network interfacing
604 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
605 - Debugger: Merge Thumb BL instructions when disassembling
606 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
607 - Debugger: Watchpoints now report address watched (fixes #68)
608 - Debugger: Add support for soft breakpoints
609 - Debugger: Make I/O register names be addresses instead of values
610 - Debugger: Rename read/write commands
611 - GBA: Improve accuracy of event timing
612 - GBA: Add API for getting Configuration structs for overrides and input
613 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
614 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
615 - GBA: Move A/V stream interface into core
616 - GBA: Savestates now take into account savedata state machines (fixes #109)
617 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
618 - GBA Memory: Simplify memory API and use fixed bus width
619 - GBA Thread: Make GBASyncWaitFrameStart time out
620 - GBA Video: Start video at the last scanline instead of the first
621 - Qt: Optimize logo drawing
622 - Qt: Move frame upload back onto main thread
623 - Qt: Remember window position
624 - Qt: Double-clicking on the window toggles full screen
625 - Util: Use proper locale for reading and writing float values
626
6270.1.1: (2015-01-24)
628Bugfixes:
629 - ARM7: Fix LDM writeback to a register already written
630 - GBA: Fix timers 2 and 3 updating incorrectly
631 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
632 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
633 - GBA Audio: Properly initialize audio FIFO channels
634 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
635 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
636 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
637 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
638 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
639 - GBA BIOS: Fix HuffUnComp boundary conditions
640 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
641 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
642 - GBA Memory: Filter out top nybble of DMA addresses
643 - GBA Memory: Properly bounds-check VRAM accesses
644 - GBA Memory: Fix initial DMA state
645 - GBA Thread: Allow halted games to exit cleanly
646 - GBA Video: Fix blend issues with obscured middle layers
647 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
648 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
649 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
650 - GBA Video: Fix sprite boundary conditions with mosaic
651 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
652 - Qt: Fix issue with set frame sizes being the wrong height
653 - Qt: Fix emulator crashing when full screen if a game is not running
654 - Qt: Fix window focus issues
655 - Qt: Properly set default video recording settings
656 - Qt: Fix a race condition when a game crashes immediately
657 - Qt: Fix some cases where key mapping can break if focus is adjusted
658 - Qt: Fix crash if a game pauses before any frames are shown
659 - Debugger: Negative PC-relative loads now properly subtract the offset
660 - Debugger: Align PC-relative loads in Thumb
661 - Debugger: Fix watchpoints triggering too late
662 - Debugger: Fix binary print putting spaces between digits
663 - Video: Ensure FFmpeg encoder has audio frames
664 - Video: Fix uncompressed PCM audio recording
665 - Video: Fix FFmpeg crashing when the file extension is wrong
666 - Util: Fix SOCKET_FAILED macro
667Misc:
668 - GBA: Exit cleanly on FATAL if the port supports it
669 - GBA Memory: Implement 16- and 32-bit loads from SRAM
670 - Qt: Disable sync to video by default
671 - Qt: Handle a game crash without crashing
672 - Qt: Set default log level to FATAL, ERROR and WARN
673 - Qt: Clarify some phrasing in the menus
674 - Qt: Clear active buttons when focus is lost
675
6760.1.0: (2014-12-13)
677 - Initial release