src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "BattleChipView.h"
25#include "CheatsView.h"
26#include "ConfigController.h"
27#include "CoreController.h"
28#include "DebuggerConsole.h"
29#include "DebuggerConsoleController.h"
30#include "Display.h"
31#include "CoreController.h"
32#include "GBAApp.h"
33#include "GDBController.h"
34#include "GDBWindow.h"
35#include "GIFView.h"
36#include "IOViewer.h"
37#include "LoadSaveState.h"
38#include "LogView.h"
39#include "MapView.h"
40#include "MemorySearch.h"
41#include "MemoryView.h"
42#include "MultiplayerController.h"
43#include "OverrideView.h"
44#include "ObjView.h"
45#include "PaletteView.h"
46#include "PlacementControl.h"
47#include "PrinterView.h"
48#include "ROMInfo.h"
49#include "SensorView.h"
50#include "SettingsView.h"
51#include "ShaderSelector.h"
52#include "ShortcutController.h"
53#include "TileView.h"
54#include "VideoView.h"
55
56#include <mgba/core/version.h>
57#include <mgba/core/cheats.h>
58#ifdef M_CORE_GB
59#include <mgba/internal/gb/gb.h>
60#include <mgba/internal/gb/video.h>
61#endif
62#ifdef M_CORE_GBA
63#include <mgba/internal/gba/gba.h>
64#include <mgba/internal/gba/video.h>
65#endif
66#include <mgba/feature/commandline.h>
67#include "feature/sqlite3/no-intro.h"
68#include <mgba-util/vfs.h>
69
70using namespace QGBA;
71
72Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
73 : QMainWindow(parent)
74 , m_manager(manager)
75 , m_logView(new LogView(&m_log))
76 , m_screenWidget(new WindowBackground())
77 , m_config(config)
78 , m_inputController(playerId, this)
79 , m_shortcutController(new ShortcutController(this))
80{
81 setFocusPolicy(Qt::StrongFocus);
82 setAcceptDrops(true);
83 setAttribute(Qt::WA_DeleteOnClose);
84 updateTitle();
85
86 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
87 m_logo = m_logo; // Free memory left over in old pixmap
88 setWindowIcon(m_logo);
89
90#if defined(M_CORE_GBA)
91 float i = 2;
92#elif defined(M_CORE_GB)
93 float i = 3;
94#endif
95 QVariant multiplier = m_config->getOption("scaleMultiplier");
96 if (!multiplier.isNull()) {
97 m_savedScale = multiplier.toInt();
98 i = m_savedScale;
99 }
100#ifdef USE_SQLITE3
101 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
102 ConfigOption* showLibrary = m_config->addOption("showLibrary");
103 showLibrary->connect([this](const QVariant& value) {
104 if (value.toBool()) {
105 if (m_controller) {
106 m_screenWidget->layout()->addWidget(m_libraryView);
107 } else {
108 attachWidget(m_libraryView);
109 }
110 } else {
111 detachWidget(m_libraryView);
112 }
113 }, this);
114 m_config->updateOption("showLibrary");
115 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
116 libraryStyle->connect([this](const QVariant& value) {
117 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
118 }, this);
119 m_config->updateOption("libraryStyle");
120
121 connect(m_libraryView, &LibraryController::startGame, [this]() {
122 VFile* output = m_libraryView->selectedVFile();
123 if (output) {
124 QPair<QString, QString> path = m_libraryView->selectedPath();
125 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
126 }
127 });
128#endif
129#if defined(M_CORE_GBA)
130 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
131#elif defined(M_CORE_GB)
132 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
133#endif
134 m_screenWidget->setPixmap(m_logo);
135 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
136 m_screenWidget->setLockIntegerScaling(false);
137 m_screenWidget->setLockAspectRatio(true);
138 setCentralWidget(m_screenWidget);
139
140 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
141 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
142 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
143 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
144
145 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
146 m_log.load(m_config);
147 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
148 m_focusCheck.setInterval(200);
149
150 m_shortcutController->setConfigController(m_config);
151 setupMenu(menuBar());
152}
153
154Window::~Window() {
155 delete m_logView;
156
157#ifdef USE_FFMPEG
158 delete m_videoView;
159#endif
160
161#ifdef USE_MAGICK
162 delete m_gifView;
163#endif
164
165#ifdef USE_SQLITE3
166 delete m_libraryView;
167#endif
168}
169
170void Window::argumentsPassed(mArguments* args) {
171 loadConfig();
172
173 if (args->patch) {
174 m_pendingPatch = args->patch;
175 }
176
177 if (args->savestate) {
178 m_pendingState = args->savestate;
179 }
180
181 if (args->fname) {
182 setController(m_manager->loadGame(args->fname), args->fname);
183 }
184
185#ifdef USE_GDB_STUB
186 if (args->debuggerType == DEBUGGER_GDB) {
187 if (!m_gdbController) {
188 m_gdbController = new GDBController(this);
189 if (m_controller) {
190 m_gdbController->setController(m_controller);
191 }
192 m_gdbController->listen();
193 }
194 }
195#endif
196}
197
198void Window::resizeFrame(const QSize& size) {
199 QSize newSize(size);
200 m_screenWidget->setSizeHint(newSize);
201 newSize -= m_screenWidget->size();
202 newSize += this->size();
203 if (!isFullScreen()) {
204 resize(newSize);
205 }
206}
207
208void Window::setConfig(ConfigController* config) {
209 m_config = config;
210}
211
212void Window::loadConfig() {
213 const mCoreOptions* opts = m_config->options();
214 reloadConfig();
215
216 if (opts->width && opts->height) {
217 resizeFrame(QSize(opts->width, opts->height));
218 }
219
220 if (opts->fullscreen) {
221 enterFullScreen();
222 }
223
224 m_mruFiles = m_config->getMRU();
225 updateMRU();
226
227 m_inputController.setConfiguration(m_config);
228}
229
230void Window::reloadConfig() {
231 const mCoreOptions* opts = m_config->options();
232
233 m_log.setLevels(opts->logLevel);
234
235 if (m_controller) {
236 m_controller->loadConfig(m_config);
237 if (m_audioProcessor) {
238 m_audioProcessor->setBufferSamples(opts->audioBuffers);
239 m_audioProcessor->requestSampleRate(opts->sampleRate);
240 }
241 m_display->resizeContext();
242 }
243 if (m_display) {
244 m_display->lockAspectRatio(opts->lockAspectRatio);
245 m_display->filter(opts->resampleVideo);
246 }
247
248 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
249}
250
251void Window::saveConfig() {
252 m_inputController.saveConfiguration();
253 m_config->write();
254}
255
256QString Window::getFilters() const {
257 QStringList filters;
258 QStringList formats;
259
260#ifdef M_CORE_GBA
261 QStringList gbaFormats{
262 "*.gba",
263#if defined(USE_LIBZIP) || defined(USE_ZLIB)
264 "*.zip",
265#endif
266#ifdef USE_LZMA
267 "*.7z",
268#endif
269#ifdef USE_ELF
270 "*.elf",
271#endif
272 "*.agb",
273 "*.mb",
274 "*.rom",
275 "*.bin"};
276 formats.append(gbaFormats);
277 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
278#endif
279
280#ifdef M_CORE_GB
281 QStringList gbFormats{
282 "*.gb",
283 "*.gbc",
284 "*.sgb",
285#if defined(USE_LIBZIP) || defined(USE_ZLIB)
286 "*.zip",
287#endif
288#ifdef USE_LZMA
289 "*.7z",
290#endif
291 "*.rom",
292 "*.bin"};
293 formats.append(gbFormats);
294 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
295#endif
296
297 formats.removeDuplicates();
298 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
299 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
300 return filters.join(";;");
301}
302
303QString Window::getFiltersArchive() const {
304 QStringList filters;
305
306 QStringList formats{
307#if defined(USE_LIBZIP) || defined(USE_ZLIB)
308 "*.zip",
309#endif
310#ifdef USE_LZMA
311 "*.7z",
312#endif
313 };
314 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
315 return filters.join(";;");
316}
317
318void Window::selectROM() {
319 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
320 if (!filename.isEmpty()) {
321 setController(m_manager->loadGame(filename), filename);
322 }
323}
324
325#ifdef USE_SQLITE3
326void Window::selectROMInArchive() {
327 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
328 if (filename.isEmpty()) {
329 return;
330 }
331 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
332 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
333 VFile* output = archiveInspector->selectedVFile();
334 QPair<QString, QString> path = archiveInspector->selectedPath();
335 if (output) {
336 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
337 }
338 archiveInspector->close();
339 });
340 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
341 archiveInspector->show();
342}
343
344void Window::addDirToLibrary() {
345 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
346 if (filename.isEmpty()) {
347 return;
348 }
349 m_libraryView->addDirectory(filename);
350}
351#endif
352
353void Window::replaceROM() {
354 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
355 if (!filename.isEmpty()) {
356 m_controller->replaceGame(filename);
357 }
358}
359
360void Window::selectSave(bool temporary) {
361 QStringList formats{"*.sav"};
362 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
363 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
364 if (!filename.isEmpty()) {
365 m_controller->loadSave(filename, temporary);
366 }
367}
368
369void Window::selectState(bool load) {
370 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
371 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
372 if (load) {
373 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
374 if (!filename.isEmpty()) {
375 m_controller->loadState(filename);
376 }
377 } else {
378 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
379 if (!filename.isEmpty()) {
380 m_controller->saveState(filename);
381 }
382 }
383}
384
385void Window::multiplayerChanged() {
386 if (!m_controller) {
387 return;
388 }
389 int attached = 1;
390 MultiplayerController* multiplayer = m_controller->multiplayerController();
391 if (multiplayer) {
392 attached = multiplayer->attached();
393 }
394 for (QAction* action : m_nonMpActions) {
395 action->setDisabled(attached > 1);
396 }
397}
398
399void Window::selectPatch() {
400 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
401 if (!filename.isEmpty()) {
402 if (m_controller) {
403 m_controller->loadPatch(filename);
404 } else {
405 m_pendingPatch = filename;
406 }
407 }
408}
409
410void Window::openView(QWidget* widget) {
411 connect(this, &Window::shutdown, widget, &QWidget::close);
412 widget->setAttribute(Qt::WA_DeleteOnClose);
413 widget->show();
414}
415
416void Window::loadCamImage() {
417 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
418 if (!filename.isEmpty()) {
419 m_inputController.loadCamImage(filename);
420 }
421}
422
423void Window::importSharkport() {
424 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
425 if (!filename.isEmpty()) {
426 m_controller->importSharkport(filename);
427 }
428}
429
430void Window::exportSharkport() {
431 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
432 if (!filename.isEmpty()) {
433 m_controller->exportSharkport(filename);
434 }
435}
436
437void Window::openSettingsWindow() {
438 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
439#if defined(BUILD_GL) || defined(BUILD_GLES2)
440 if (m_display->supportsShaders()) {
441 settingsWindow->setShaderSelector(m_shaderView.get());
442 }
443#endif
444 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
445 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
446 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
447 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
448 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
449#ifdef USE_SQLITE3
450 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
451#endif
452 openView(settingsWindow);
453}
454
455void Window::startVideoLog() {
456 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
457 if (!filename.isEmpty()) {
458 m_controller->startVideoLog(filename);
459 }
460}
461
462template <typename T, typename... A>
463std::function<void()> Window::openTView(A... arg) {
464 return [=]() {
465 T* view = new T(arg...);
466 openView(view);
467 };
468}
469
470
471template <typename T, typename... A>
472std::function<void()> Window::openControllerTView(A... arg) {
473 return [=]() {
474 T* view = new T(m_controller, arg...);
475 openView(view);
476 };
477}
478
479#ifdef USE_FFMPEG
480void Window::openVideoWindow() {
481 if (!m_videoView) {
482 m_videoView = new VideoView();
483 if (m_controller) {
484 m_videoView->setController(m_controller);
485 }
486 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
487 }
488 m_videoView->show();
489}
490#endif
491
492#ifdef USE_MAGICK
493void Window::openGIFWindow() {
494 if (!m_gifView) {
495 m_gifView = new GIFView();
496 if (m_controller) {
497 m_gifView->setController(m_controller);
498 }
499 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
500 }
501 m_gifView->show();
502}
503#endif
504
505#ifdef USE_GDB_STUB
506void Window::gdbOpen() {
507 if (!m_gdbController) {
508 m_gdbController = new GDBController(this);
509 }
510 GDBWindow* window = new GDBWindow(m_gdbController);
511 m_gdbController->setController(m_controller);
512 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
513 openView(window);
514}
515#endif
516
517#ifdef USE_DEBUGGERS
518void Window::consoleOpen() {
519 if (!m_console) {
520 m_console = new DebuggerConsoleController(this);
521 }
522 DebuggerConsole* window = new DebuggerConsole(m_console);
523 if (m_controller) {
524 m_console->setController(m_controller);
525 }
526 openView(window);
527}
528#endif
529
530void Window::keyPressEvent(QKeyEvent* event) {
531 if (event->isAutoRepeat()) {
532 QWidget::keyPressEvent(event);
533 return;
534 }
535 GBAKey key = m_inputController.mapKeyboard(event->key());
536 if (key == GBA_KEY_NONE) {
537 QWidget::keyPressEvent(event);
538 return;
539 }
540 if (m_controller) {
541 m_controller->addKey(key);
542 }
543 event->accept();
544}
545
546void Window::keyReleaseEvent(QKeyEvent* event) {
547 if (event->isAutoRepeat()) {
548 QWidget::keyReleaseEvent(event);
549 return;
550 }
551 GBAKey key = m_inputController.mapKeyboard(event->key());
552 if (key == GBA_KEY_NONE) {
553 QWidget::keyPressEvent(event);
554 return;
555 }
556 if (m_controller) {
557 m_controller->clearKey(key);
558 }
559 event->accept();
560}
561
562void Window::resizeEvent(QResizeEvent* event) {
563 if (!isFullScreen()) {
564 m_config->setOption("height", m_screenWidget->height());
565 m_config->setOption("width", m_screenWidget->width());
566 }
567
568 int factor = 0;
569 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
570 if (m_controller) {
571 size = m_controller->screenDimensions();
572 }
573 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
574 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
575 factor = m_screenWidget->width() / size.width();
576 } else {
577 m_savedScale = 0;
578 }
579 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
580 bool enableSignals = iter.value()->blockSignals(true);
581 iter.value()->setChecked(iter.key() == factor);
582 iter.value()->blockSignals(enableSignals);
583 }
584
585 m_config->setOption("fullscreen", isFullScreen());
586}
587
588void Window::showEvent(QShowEvent* event) {
589 if (m_wasOpened) {
590 return;
591 }
592 m_wasOpened = true;
593 resizeFrame(m_screenWidget->sizeHint());
594 QVariant windowPos = m_config->getQtOption("windowPos");
595 QRect geom = QApplication::desktop()->availableGeometry(this);
596 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
597 move(windowPos.toPoint());
598 } else {
599 QRect rect = frameGeometry();
600 rect.moveCenter(geom.center());
601 move(rect.topLeft());
602 }
603 if (m_fullscreenOnStart) {
604 enterFullScreen();
605 m_fullscreenOnStart = false;
606 }
607 reloadDisplayDriver();
608}
609
610void Window::closeEvent(QCloseEvent* event) {
611 emit shutdown();
612 m_config->setQtOption("windowPos", pos());
613
614 if (m_savedScale > 0) {
615 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
616 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
617 }
618 saveConfig();
619 m_display.reset();
620 QMainWindow::closeEvent(event);
621}
622
623void Window::focusInEvent(QFocusEvent*) {
624 m_display->forceDraw();
625}
626
627void Window::focusOutEvent(QFocusEvent*) {
628}
629
630void Window::dragEnterEvent(QDragEnterEvent* event) {
631 if (event->mimeData()->hasFormat("text/uri-list")) {
632 event->acceptProposedAction();
633 }
634}
635
636void Window::dropEvent(QDropEvent* event) {
637 QString uris = event->mimeData()->data("text/uri-list");
638 uris = uris.trimmed();
639 if (uris.contains("\n")) {
640 // Only one file please
641 return;
642 }
643 QUrl url(uris);
644 if (!url.isLocalFile()) {
645 // No remote loading
646 return;
647 }
648 event->accept();
649 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
650}
651
652void Window::mouseDoubleClickEvent(QMouseEvent* event) {
653 if (event->button() != Qt::LeftButton) {
654 return;
655 }
656 toggleFullScreen();
657}
658
659void Window::enterFullScreen() {
660 if (!isVisible()) {
661 m_fullscreenOnStart = true;
662 return;
663 }
664 if (isFullScreen()) {
665 return;
666 }
667 showFullScreen();
668#ifndef Q_OS_MAC
669 if (m_controller && !m_controller->isPaused()) {
670 menuBar()->hide();
671 }
672#endif
673}
674
675void Window::exitFullScreen() {
676 if (!isFullScreen()) {
677 return;
678 }
679 m_screenWidget->unsetCursor();
680 menuBar()->show();
681 showNormal();
682}
683
684void Window::toggleFullScreen() {
685 if (isFullScreen()) {
686 exitFullScreen();
687 } else {
688 enterFullScreen();
689 }
690}
691
692void Window::gameStarted() {
693 for (QAction* action : m_gameActions) {
694 action->setDisabled(false);
695 }
696#ifdef M_CORE_GBA
697 for (QAction* action : m_gbaActions) {
698 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
699 }
700#endif
701 QSize size = m_controller->screenDimensions();
702 m_screenWidget->setDimensions(size.width(), size.height());
703 m_config->updateOption("lockIntegerScaling");
704 m_config->updateOption("lockAspectRatio");
705 if (m_savedScale > 0) {
706 resizeFrame(size * m_savedScale);
707 }
708 if (!m_display) {
709 reloadDisplayDriver();
710 }
711 attachWidget(m_display.get());
712 m_display->setMinimumSize(size);
713 setFocus();
714
715#ifndef Q_OS_MAC
716 if (isFullScreen()) {
717 menuBar()->hide();
718 }
719#endif
720 m_display->startDrawing(m_controller);
721
722 reloadAudioDriver();
723 multiplayerChanged();
724 updateTitle();
725
726 m_hitUnimplementedBiosCall = false;
727 if (m_config->getOption("showFps", "1").toInt()) {
728 m_fpsTimer.start();
729 m_frameTimer.start();
730 }
731 m_focusCheck.start();
732 if (m_display->underMouse()) {
733 m_screenWidget->setCursor(Qt::BlankCursor);
734 }
735
736 CoreController::Interrupter interrupter(m_controller, true);
737 mCore* core = m_controller->thread()->core;
738 m_videoLayers->clear();
739 m_audioChannels->clear();
740 const mCoreChannelInfo* videoLayers;
741 const mCoreChannelInfo* audioChannels;
742 size_t nVideo = core->listVideoLayers(core, &videoLayers);
743 size_t nAudio = core->listAudioChannels(core, &audioChannels);
744
745 if (nVideo) {
746 for (size_t i = 0; i < nVideo; ++i) {
747 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
748 action->setCheckable(true);
749 action->setChecked(true);
750 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
751 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
752 });
753 m_videoLayers->addAction(action);
754 }
755 }
756 if (nAudio) {
757 for (size_t i = 0; i < nAudio; ++i) {
758 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
759 action->setCheckable(true);
760 action->setChecked(true);
761 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
762 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
763 });
764 m_audioChannels->addAction(action);
765 }
766 }
767}
768
769void Window::gameStopped() {
770 m_controller.reset();
771#ifdef M_CORE_GBA
772 for (QAction* action : m_gbaActions) {
773 action->setDisabled(false);
774 }
775#endif
776 for (QAction* action : m_gameActions) {
777 action->setDisabled(true);
778 }
779 setWindowFilePath(QString());
780 updateTitle();
781 detachWidget(m_display.get());
782 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
783 m_screenWidget->setLockIntegerScaling(false);
784 m_screenWidget->setLockAspectRatio(true);
785 m_screenWidget->setPixmap(m_logo);
786 m_screenWidget->unsetCursor();
787 if (m_display) {
788#ifdef M_CORE_GB
789 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
790#elif defined(M_CORE_GBA)
791 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
792#endif
793 }
794
795 m_videoLayers->clear();
796 m_audioChannels->clear();
797
798 m_fpsTimer.stop();
799 m_focusCheck.stop();
800
801 if (m_audioProcessor) {
802 m_audioProcessor->stop();
803 m_audioProcessor.reset();
804 }
805
806 emit paused(false);
807}
808
809void Window::gameCrashed(const QString& errorMessage) {
810 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
811 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
812 QMessageBox::Ok, this, Qt::Sheet);
813 crash->setAttribute(Qt::WA_DeleteOnClose);
814 crash->show();
815}
816
817void Window::gameFailed() {
818 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
819 tr("Could not load game. Are you sure it's in the correct format?"),
820 QMessageBox::Ok, this, Qt::Sheet);
821 fail->setAttribute(Qt::WA_DeleteOnClose);
822 fail->show();
823}
824
825void Window::unimplementedBiosCall(int call) {
826 if (m_hitUnimplementedBiosCall) {
827 return;
828 }
829 m_hitUnimplementedBiosCall = true;
830
831 QMessageBox* fail = new QMessageBox(
832 QMessageBox::Warning, tr("Unimplemented BIOS call"),
833 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
834 QMessageBox::Ok, this, Qt::Sheet);
835 fail->setAttribute(Qt::WA_DeleteOnClose);
836 fail->show();
837}
838
839void Window::reloadDisplayDriver() {
840 if (m_controller) {
841 m_display->stopDrawing();
842 detachWidget(m_display.get());
843 }
844 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
845#if defined(BUILD_GL) || defined(BUILD_GLES2)
846 m_shaderView.reset();
847 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
848#endif
849
850 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
851 connect(m_display.get(), &Display::hideCursor, [this]() {
852 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
853 m_screenWidget->setCursor(Qt::BlankCursor);
854 }
855 });
856 connect(m_display.get(), &Display::showCursor, [this]() {
857 m_screenWidget->unsetCursor();
858 });
859
860 const mCoreOptions* opts = m_config->options();
861 m_display->lockAspectRatio(opts->lockAspectRatio);
862 m_display->filter(opts->resampleVideo);
863#if defined(BUILD_GL) || defined(BUILD_GLES2)
864 if (opts->shader) {
865 struct VDir* shader = VDirOpen(opts->shader);
866 if (shader && m_display->supportsShaders()) {
867 m_display->setShaders(shader);
868 m_shaderView->refreshShaders();
869 shader->close(shader);
870 }
871 }
872#endif
873
874 if (m_controller) {
875 m_display->setMinimumSize(m_controller->screenDimensions());
876 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
877 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
878 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
879 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
880 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
881 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
882 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
883 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
884
885 attachWidget(m_display.get());
886 m_display->startDrawing(m_controller);
887 } else {
888#ifdef M_CORE_GB
889 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
890#elif defined(M_CORE_GBA)
891 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
892#endif
893 }
894}
895
896void Window::reloadAudioDriver() {
897 if (!m_controller) {
898 return;
899 }
900 if (m_audioProcessor) {
901 m_audioProcessor->stop();
902 m_audioProcessor.reset();
903 }
904
905 const mCoreOptions* opts = m_config->options();
906 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
907 m_audioProcessor->setInput(m_controller);
908 m_audioProcessor->setBufferSamples(opts->audioBuffers);
909 m_audioProcessor->requestSampleRate(opts->sampleRate);
910 m_audioProcessor->start();
911 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
912}
913
914void Window::tryMakePortable() {
915 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
916 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
917 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
918 confirm->setAttribute(Qt::WA_DeleteOnClose);
919 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
920 confirm->show();
921}
922
923void Window::mustRestart() {
924 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
925 tr("Some changes will not take effect until the emulator is restarted."),
926 QMessageBox::Ok, this, Qt::Sheet);
927 dialog->setAttribute(Qt::WA_DeleteOnClose);
928 dialog->show();
929}
930
931void Window::recordFrame() {
932 m_frameList.append(m_frameTimer.nsecsElapsed());
933 m_frameTimer.restart();
934}
935
936void Window::showFPS() {
937 if (m_frameList.isEmpty()) {
938 updateTitle();
939 return;
940 }
941 qint64 total = 0;
942 for (qint64 t : m_frameList) {
943 total += t;
944 }
945 double fps = (m_frameList.size() * 1e10) / total;
946 m_frameList.clear();
947 fps = round(fps) / 10.f;
948 updateTitle(fps);
949}
950
951void Window::updateTitle(float fps) {
952 QString title;
953
954 if (m_controller) {
955 CoreController::Interrupter interrupter(m_controller);
956 const NoIntroDB* db = GBAApp::app()->gameDB();
957 NoIntroGame game{};
958 uint32_t crc32 = 0;
959 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
960
961 char gameTitle[17] = { '\0' };
962 mCore* core = m_controller->thread()->core;
963 core->getGameTitle(core, gameTitle);
964 title = gameTitle;
965
966#ifdef USE_SQLITE3
967 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
968 title = QLatin1String(game.name);
969 }
970#endif
971 MultiplayerController* multiplayer = m_controller->multiplayerController();
972 if (multiplayer && multiplayer->attached() > 1) {
973 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
974 for (QAction* action : m_nonMpActions) {
975 action->setDisabled(true);
976 }
977 } else {
978 for (QAction* action : m_nonMpActions) {
979 action->setDisabled(false);
980 }
981 }
982 }
983 if (title.isNull()) {
984 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
985 } else if (fps < 0) {
986 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
987 } else {
988 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
989 }
990}
991
992void Window::openStateWindow(LoadSave ls) {
993 if (m_stateWindow) {
994 return;
995 }
996 MultiplayerController* multiplayer = m_controller->multiplayerController();
997 if (multiplayer && multiplayer->attached() > 1) {
998 return;
999 }
1000 bool wasPaused = m_controller->isPaused();
1001 m_stateWindow = new LoadSaveState(m_controller);
1002 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1003 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1004 detachWidget(m_stateWindow);
1005 m_stateWindow = nullptr;
1006 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1007 });
1008 if (!wasPaused) {
1009 m_controller->setPaused(true);
1010 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1011 if (m_controller) {
1012 m_controller->setPaused(false);
1013 }
1014 });
1015 }
1016 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1017 m_stateWindow->setMode(ls);
1018 updateFrame();
1019 attachWidget(m_stateWindow);
1020}
1021
1022void Window::setupMenu(QMenuBar* menubar) {
1023 menubar->clear();
1024 QMenu* fileMenu = menubar->addMenu(tr("&File"));
1025 m_shortcutController->addMenu(fileMenu);
1026 installEventFilter(m_shortcutController);
1027 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1028 "loadROM");
1029#ifdef USE_SQLITE3
1030 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1031 "loadROMInArchive");
1032 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1033 "addDirToLibrary");
1034#endif
1035
1036 QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1037 connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1038 m_gameActions.append(loadAlternateSave);
1039 addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1040
1041 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1042 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1043 m_gameActions.append(loadTemporarySave);
1044 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1045
1046 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1047
1048#ifdef M_CORE_GBA
1049 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1050 connect(bootBIOS, &QAction::triggered, [this]() {
1051 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1052 });
1053 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1054#endif
1055
1056 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1057
1058 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1059 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1060 m_gameActions.append(romInfo);
1061 addControlledAction(fileMenu, romInfo, "romInfo");
1062
1063 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1064
1065 fileMenu->addSeparator();
1066
1067 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1068
1069 fileMenu->addSeparator();
1070
1071 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1072 loadState->setShortcut(tr("F10"));
1073 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1074 m_gameActions.append(loadState);
1075 m_nonMpActions.append(loadState);
1076 addControlledAction(fileMenu, loadState, "loadState");
1077
1078 QAction* loadStateFile = new QAction(tr("Load state file..."), fileMenu);
1079 connect(loadStateFile, &QAction::triggered, [this]() { this->selectState(true); });
1080 m_gameActions.append(loadStateFile);
1081 m_nonMpActions.append(loadStateFile);
1082 addControlledAction(fileMenu, loadStateFile, "loadStateFile");
1083
1084 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1085 saveState->setShortcut(tr("Shift+F10"));
1086 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1087 m_gameActions.append(saveState);
1088 m_nonMpActions.append(saveState);
1089 addControlledAction(fileMenu, saveState, "saveState");
1090
1091 QAction* saveStateFile = new QAction(tr("Save state file..."), fileMenu);
1092 connect(saveStateFile, &QAction::triggered, [this]() { this->selectState(false); });
1093 m_gameActions.append(saveStateFile);
1094 m_nonMpActions.append(saveStateFile);
1095 addControlledAction(fileMenu, saveStateFile, "saveStateFile");
1096
1097 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1098 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1099 m_shortcutController->addMenu(quickLoadMenu);
1100 m_shortcutController->addMenu(quickSaveMenu);
1101
1102 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1103 connect(quickLoad, &QAction::triggered, [this] {
1104 m_controller->loadState();
1105 });
1106 m_gameActions.append(quickLoad);
1107 m_nonMpActions.append(quickLoad);
1108 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1109
1110 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1111 connect(quickLoad, &QAction::triggered, [this] {
1112 m_controller->saveState();
1113 });
1114 m_gameActions.append(quickSave);
1115 m_nonMpActions.append(quickSave);
1116 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1117
1118 quickLoadMenu->addSeparator();
1119 quickSaveMenu->addSeparator();
1120
1121 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1122 undoLoadState->setShortcut(tr("F11"));
1123 connect(undoLoadState, &QAction::triggered, [this]() {
1124 m_controller->loadBackupState();
1125 });
1126 m_gameActions.append(undoLoadState);
1127 m_nonMpActions.append(undoLoadState);
1128 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1129
1130 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1131 undoSaveState->setShortcut(tr("Shift+F11"));
1132 connect(undoSaveState, &QAction::triggered, [this]() {
1133 m_controller->saveBackupState();
1134 });
1135 m_gameActions.append(undoSaveState);
1136 m_nonMpActions.append(undoSaveState);
1137 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1138
1139 quickLoadMenu->addSeparator();
1140 quickSaveMenu->addSeparator();
1141
1142 int i;
1143 for (i = 1; i < 10; ++i) {
1144 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1145 quickLoad->setShortcut(tr("F%1").arg(i));
1146 connect(quickLoad, &QAction::triggered, [this, i]() {
1147 m_controller->loadState(i);
1148 });
1149 m_gameActions.append(quickLoad);
1150 m_nonMpActions.append(quickLoad);
1151 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1152
1153 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1154 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1155 connect(quickSave, &QAction::triggered, [this, i]() {
1156 m_controller->saveState(i);
1157 });
1158 m_gameActions.append(quickSave);
1159 m_nonMpActions.append(quickSave);
1160 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1161 }
1162
1163 fileMenu->addSeparator();
1164 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1165 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1166 addControlledAction(fileMenu, camImage, "loadCamImage");
1167
1168#ifdef M_CORE_GBA
1169 fileMenu->addSeparator();
1170 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1171 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1172 m_gameActions.append(importShark);
1173 m_gbaActions.append(importShark);
1174 addControlledAction(fileMenu, importShark, "importShark");
1175
1176 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1177 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1178 m_gameActions.append(exportShark);
1179 m_gbaActions.append(exportShark);
1180 addControlledAction(fileMenu, exportShark, "exportShark");
1181#endif
1182
1183 fileMenu->addSeparator();
1184 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1185 connect(m_multiWindow, &QAction::triggered, [this]() {
1186 GBAApp::app()->newWindow();
1187 });
1188 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1189
1190#ifndef Q_OS_MAC
1191 fileMenu->addSeparator();
1192#endif
1193
1194 QAction* about = new QAction(tr("About"), fileMenu);
1195 connect(about, &QAction::triggered, openTView<AboutScreen>());
1196 fileMenu->addAction(about);
1197
1198#ifndef Q_OS_MAC
1199 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1200#endif
1201
1202 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1203 m_shortcutController->addMenu(emulationMenu);
1204 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1205 reset->setShortcut(tr("Ctrl+R"));
1206 connect(reset, &QAction::triggered, [this]() {
1207 m_controller->reset();
1208 });
1209 m_gameActions.append(reset);
1210 addControlledAction(emulationMenu, reset, "reset");
1211
1212 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1213 connect(shutdown, &QAction::triggered, [this]() {
1214 m_controller->stop();
1215 });
1216 m_gameActions.append(shutdown);
1217 addControlledAction(emulationMenu, shutdown, "shutdown");
1218
1219#ifdef M_CORE_GBA
1220 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1221 connect(yank, &QAction::triggered, [this]() {
1222 m_controller->yankPak();
1223 });
1224 m_gameActions.append(yank);
1225 m_gbaActions.append(yank);
1226 addControlledAction(emulationMenu, yank, "yank");
1227#endif
1228 emulationMenu->addSeparator();
1229
1230 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1231 pause->setChecked(false);
1232 pause->setCheckable(true);
1233 pause->setShortcut(tr("Ctrl+P"));
1234 connect(pause, &QAction::triggered, [this](bool paused) {
1235 if (m_controller) {
1236 m_controller->setPaused(paused);
1237 } else {
1238 m_pendingPause = paused;
1239 }
1240 });
1241 connect(this, &Window::paused, [pause](bool paused) {
1242 pause->setChecked(paused);
1243 });
1244 addControlledAction(emulationMenu, pause, "pause");
1245
1246 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1247 frameAdvance->setShortcut(tr("Ctrl+N"));
1248 connect(frameAdvance, &QAction::triggered, [this]() {
1249 m_controller->frameAdvance();
1250 });
1251 m_gameActions.append(frameAdvance);
1252 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1253
1254 emulationMenu->addSeparator();
1255
1256 m_shortcutController->addFunctions(emulationMenu, [this]() {
1257 if (m_controller) {
1258 m_controller->setFastForward(true);
1259 }
1260 }, [this]() {
1261 if (m_controller) {
1262 m_controller->setFastForward(false);
1263 }
1264 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1265
1266 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1267 turbo->setCheckable(true);
1268 turbo->setChecked(false);
1269 turbo->setShortcut(tr("Shift+Tab"));
1270 connect(turbo, &QAction::triggered, [this](bool value) {
1271 m_controller->forceFastForward(value);
1272 });
1273 addControlledAction(emulationMenu, turbo, "fastForward");
1274 m_gameActions.append(turbo);
1275
1276 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1277 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1278 ffspeed->connect([this](const QVariant& value) {
1279 reloadConfig();
1280 }, this);
1281 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1282 ffspeed->setValue(QVariant(-1.0f));
1283 ffspeedMenu->addSeparator();
1284 for (i = 2; i < 11; ++i) {
1285 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1286 }
1287 m_config->updateOption("fastForwardRatio");
1288
1289 m_shortcutController->addFunctions(emulationMenu, [this]() {
1290 if (m_controller) {
1291 m_controller->setRewinding(true);
1292 }
1293 }, [this]() {
1294 if (m_controller) {
1295 m_controller->setRewinding(false);
1296 }
1297 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1298
1299 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1300 rewind->setShortcut(tr("~"));
1301 connect(rewind, &QAction::triggered, [this]() {
1302 m_controller->rewind();
1303 });
1304 m_gameActions.append(rewind);
1305 m_nonMpActions.append(rewind);
1306 addControlledAction(emulationMenu, rewind, "rewind");
1307
1308 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1309 frameRewind->setShortcut(tr("Ctrl+B"));
1310 connect(frameRewind, &QAction::triggered, [this] () {
1311 m_controller->rewind(1);
1312 });
1313 m_gameActions.append(frameRewind);
1314 m_nonMpActions.append(frameRewind);
1315 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1316
1317 ConfigOption* videoSync = m_config->addOption("videoSync");
1318 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1319 videoSync->connect([this](const QVariant& value) {
1320 reloadConfig();
1321 }, this);
1322 m_config->updateOption("videoSync");
1323
1324 ConfigOption* audioSync = m_config->addOption("audioSync");
1325 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1326 audioSync->connect([this](const QVariant& value) {
1327 reloadConfig();
1328 }, this);
1329 m_config->updateOption("audioSync");
1330
1331 emulationMenu->addSeparator();
1332
1333 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1334 m_shortcutController->addMenu(solarMenu);
1335 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1336 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1337 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1338
1339 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1340 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1341 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1342
1343 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1344 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1345 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1346
1347 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1348 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1349 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1350
1351 solarMenu->addSeparator();
1352 for (int i = 0; i <= 10; ++i) {
1353 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1354 connect(setSolar, &QAction::triggered, [this, i]() {
1355 m_inputController.setLuminanceLevel(i);
1356 });
1357 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1358 }
1359
1360#ifdef M_CORE_GB
1361 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), emulationMenu);
1362 connect(gbPrint, &QAction::triggered, [this]() {
1363 PrinterView* view = new PrinterView(m_controller);
1364 openView(view);
1365 m_controller->attachPrinter();
1366
1367 });
1368 addControlledAction(emulationMenu, gbPrint, "gbPrint");
1369 m_gameActions.append(gbPrint);
1370#endif
1371
1372#ifdef M_CORE_GBA
1373 QAction* bcGate = new QAction(tr("BattleChip Gate..."), emulationMenu);
1374 connect(bcGate, &QAction::triggered, openControllerTView<BattleChipView>(this));
1375 addControlledAction(emulationMenu, bcGate, "bcGate");
1376 m_gbaActions.append(bcGate);
1377 m_gameActions.append(bcGate);
1378#endif
1379
1380 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1381 m_shortcutController->addMenu(avMenu);
1382 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1383 m_shortcutController->addMenu(frameMenu, avMenu);
1384 for (int i = 1; i <= 6; ++i) {
1385 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1386 setSize->setCheckable(true);
1387 if (m_savedScale == i) {
1388 setSize->setChecked(true);
1389 }
1390 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1391 showNormal();
1392 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1393 if (m_controller) {
1394 size = m_controller->screenDimensions();
1395 }
1396 size *= i;
1397 m_savedScale = i;
1398 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1399 resizeFrame(size);
1400 bool enableSignals = setSize->blockSignals(true);
1401 setSize->setChecked(true);
1402 setSize->blockSignals(enableSignals);
1403 });
1404 m_frameSizes[i] = setSize;
1405 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1406 }
1407 QKeySequence fullscreenKeys;
1408#ifdef Q_OS_WIN
1409 fullscreenKeys = QKeySequence("Alt+Return");
1410#else
1411 fullscreenKeys = QKeySequence("Ctrl+F");
1412#endif
1413 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1414
1415 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1416 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1417 lockAspectRatio->connect([this](const QVariant& value) {
1418 if (m_display) {
1419 m_display->lockAspectRatio(value.toBool());
1420 }
1421 if (m_controller) {
1422 m_screenWidget->setLockAspectRatio(value.toBool());
1423 }
1424 }, this);
1425 m_config->updateOption("lockAspectRatio");
1426
1427 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1428 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1429 lockIntegerScaling->connect([this](const QVariant& value) {
1430 if (m_display) {
1431 m_display->lockIntegerScaling(value.toBool());
1432 }
1433 if (m_controller) {
1434 m_screenWidget->setLockIntegerScaling(value.toBool());
1435 }
1436 }, this);
1437 m_config->updateOption("lockIntegerScaling");
1438
1439 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1440 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1441 resampleVideo->connect([this](const QVariant& value) {
1442 if (m_display) {
1443 m_display->filter(value.toBool());
1444 }
1445 }, this);
1446 m_config->updateOption("resampleVideo");
1447
1448 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1449 ConfigOption* skip = m_config->addOption("frameskip");
1450 skip->connect([this](const QVariant& value) {
1451 reloadConfig();
1452 }, this);
1453 for (int i = 0; i <= 10; ++i) {
1454 skip->addValue(QString::number(i), i, skipMenu);
1455 }
1456 m_config->updateOption("frameskip");
1457
1458 avMenu->addSeparator();
1459
1460 ConfigOption* mute = m_config->addOption("mute");
1461 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1462 mute->connect([this](const QVariant& value) {
1463 reloadConfig();
1464 }, this);
1465 m_config->updateOption("mute");
1466 addControlledAction(avMenu, muteAction, "mute");
1467
1468 QMenu* target = avMenu->addMenu(tr("FPS target"));
1469 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1470 QMap<double, QAction*> fpsTargets;
1471 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1472 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, target);
1473 }
1474 target->addSeparator();
1475 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1476 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, target);
1477
1478 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1479 reloadConfig();
1480 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1481 bool enableSignals = iter.value()->blockSignals(true);
1482 iter.value()->setChecked(abs(iter.key() - value.toDouble()) < 0.001);
1483 iter.value()->blockSignals(enableSignals);
1484 }
1485 }, this);
1486 m_config->updateOption("fpsTarget");
1487
1488 avMenu->addSeparator();
1489
1490#ifdef USE_PNG
1491 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1492 screenshot->setShortcut(tr("F12"));
1493 connect(screenshot, &QAction::triggered, [this]() {
1494 m_controller->screenshot();
1495 });
1496 m_gameActions.append(screenshot);
1497 addControlledAction(avMenu, screenshot, "screenshot");
1498#endif
1499
1500#ifdef USE_FFMPEG
1501 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1502 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1503 addControlledAction(avMenu, recordOutput, "recordOutput");
1504 m_gameActions.append(recordOutput);
1505#endif
1506
1507#ifdef USE_MAGICK
1508 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1509 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1510 addControlledAction(avMenu, recordGIF, "recordGIF");
1511#endif
1512
1513 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1514 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1515 addControlledAction(avMenu, recordVL, "recordVL");
1516 m_gameActions.append(recordVL);
1517
1518 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1519 connect(stopVL, &QAction::triggered, [this]() {
1520 m_controller->endVideoLog();
1521 });
1522 addControlledAction(avMenu, stopVL, "stopVL");
1523 m_gameActions.append(stopVL);
1524
1525 avMenu->addSeparator();
1526 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1527 m_shortcutController->addMenu(m_videoLayers, avMenu);
1528
1529 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1530 m_shortcutController->addMenu(m_audioChannels, avMenu);
1531
1532 QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1533 connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1534 m_gameActions.append(placementControl);
1535 addControlledAction(avMenu, placementControl, "placementControl");
1536
1537 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1538 m_shortcutController->addMenu(toolsMenu);
1539 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1540 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1541 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1542
1543 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1544 connect(overrides, &QAction::triggered, [this]() {
1545 if (!m_overrideView) {
1546 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1547 if (m_controller) {
1548 m_overrideView->setController(m_controller);
1549 }
1550 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1551 }
1552 m_overrideView->show();
1553 m_overrideView->recheck();
1554 });
1555 addControlledAction(toolsMenu, overrides, "overrideWindow");
1556
1557 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1558 connect(sensors, &QAction::triggered, [this]() {
1559 if (!m_sensorView) {
1560 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1561 if (m_controller) {
1562 m_sensorView->setController(m_controller);
1563 }
1564 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1565 }
1566 m_sensorView->show();
1567 });
1568 addControlledAction(toolsMenu, sensors, "sensorWindow");
1569
1570 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1571 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1572 m_gameActions.append(cheats);
1573 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1574
1575 toolsMenu->addSeparator();
1576 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1577 "settings");
1578
1579 toolsMenu->addSeparator();
1580
1581#ifdef USE_DEBUGGERS
1582 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1583 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1584 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1585#endif
1586
1587#ifdef USE_GDB_STUB
1588 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1589 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1590 m_gbaActions.append(gdbWindow);
1591 m_gameActions.append(gdbWindow);
1592 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1593#endif
1594 toolsMenu->addSeparator();
1595
1596 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1597 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1598 m_gameActions.append(paletteView);
1599 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1600
1601 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1602 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1603 m_gameActions.append(objView);
1604 addControlledAction(toolsMenu, objView, "spriteWindow");
1605
1606 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1607 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1608 m_gameActions.append(tileView);
1609 addControlledAction(toolsMenu, tileView, "tileWindow");
1610
1611 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1612 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1613 m_gameActions.append(mapView);
1614 addControlledAction(toolsMenu, mapView, "mapWindow");
1615
1616 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1617 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1618 m_gameActions.append(memoryView);
1619 addControlledAction(toolsMenu, memoryView, "memoryView");
1620
1621 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1622 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1623 m_gameActions.append(memorySearch);
1624 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1625
1626#ifdef M_CORE_GBA
1627 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1628 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1629 m_gameActions.append(ioViewer);
1630 m_gbaActions.append(ioViewer);
1631 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1632#endif
1633
1634 ConfigOption* skipBios = m_config->addOption("skipBios");
1635 skipBios->connect([this](const QVariant& value) {
1636 reloadConfig();
1637 }, this);
1638
1639 ConfigOption* useBios = m_config->addOption("useBios");
1640 useBios->connect([this](const QVariant& value) {
1641 reloadConfig();
1642 }, this);
1643
1644 ConfigOption* buffers = m_config->addOption("audioBuffers");
1645 buffers->connect([this](const QVariant& value) {
1646 reloadConfig();
1647 }, this);
1648
1649 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1650 sampleRate->connect([this](const QVariant& value) {
1651 reloadConfig();
1652 }, this);
1653
1654 ConfigOption* volume = m_config->addOption("volume");
1655 volume->connect([this](const QVariant& value) {
1656 reloadConfig();
1657 }, this);
1658
1659 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1660 volumeFf->connect([this](const QVariant& value) {
1661 reloadConfig();
1662 }, this);
1663
1664 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1665 muteFf->connect([this](const QVariant& value) {
1666 reloadConfig();
1667 }, this);
1668
1669 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1670 rewindEnable->connect([this](const QVariant& value) {
1671 reloadConfig();
1672 }, this);
1673
1674 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1675 rewindBufferCapacity->connect([this](const QVariant& value) {
1676 reloadConfig();
1677 }, this);
1678
1679 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1680 allowOpposingDirections->connect([this](const QVariant& value) {
1681 reloadConfig();
1682 }, this);
1683
1684 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1685 saveStateExtdata->connect([this](const QVariant& value) {
1686 reloadConfig();
1687 }, this);
1688
1689 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1690 loadStateExtdata->connect([this](const QVariant& value) {
1691 reloadConfig();
1692 }, this);
1693
1694 ConfigOption* preload = m_config->addOption("preload");
1695 preload->connect([this](const QVariant& value) {
1696 m_manager->setPreload(value.toBool());
1697 }, this);
1698 m_config->updateOption("preload");
1699
1700 ConfigOption* showFps = m_config->addOption("showFps");
1701 showFps->connect([this](const QVariant& value) {
1702 if (!value.toInt()) {
1703 m_fpsTimer.stop();
1704 updateTitle();
1705 } else if (m_controller) {
1706 m_fpsTimer.start();
1707 m_frameTimer.start();
1708 }
1709 }, this);
1710
1711 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1712 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1713 exitFullScreen->setShortcut(QKeySequence("Esc"));
1714 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1715
1716 m_shortcutController->addFunctions(toolsMenu, [this]() {
1717 if (m_controller) {
1718 mCheatPressButton(m_controller->cheatDevice(), true);
1719 }
1720 }, [this]() {
1721 if (m_controller) {
1722 mCheatPressButton(m_controller->cheatDevice(), false);
1723 }
1724 }, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1725
1726 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1727 m_shortcutController->addMenu(autofireMenu);
1728
1729 m_shortcutController->addFunctions(autofireMenu, [this]() {
1730 m_controller->setAutofire(GBA_KEY_A, true);
1731 }, [this]() {
1732 m_controller->setAutofire(GBA_KEY_A, false);
1733 }, QKeySequence(), tr("Autofire A"), "autofireA");
1734
1735 m_shortcutController->addFunctions(autofireMenu, [this]() {
1736 m_controller->setAutofire(GBA_KEY_B, true);
1737 }, [this]() {
1738 m_controller->setAutofire(GBA_KEY_B, false);
1739 }, QKeySequence(), tr("Autofire B"), "autofireB");
1740
1741 m_shortcutController->addFunctions(autofireMenu, [this]() {
1742 m_controller->setAutofire(GBA_KEY_L, true);
1743 }, [this]() {
1744 m_controller->setAutofire(GBA_KEY_L, false);
1745 }, QKeySequence(), tr("Autofire L"), "autofireL");
1746
1747 m_shortcutController->addFunctions(autofireMenu, [this]() {
1748 m_controller->setAutofire(GBA_KEY_R, true);
1749 }, [this]() {
1750 m_controller->setAutofire(GBA_KEY_R, false);
1751 }, QKeySequence(), tr("Autofire R"), "autofireR");
1752
1753 m_shortcutController->addFunctions(autofireMenu, [this]() {
1754 m_controller->setAutofire(GBA_KEY_START, true);
1755 }, [this]() {
1756 m_controller->setAutofire(GBA_KEY_START, false);
1757 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1758
1759 m_shortcutController->addFunctions(autofireMenu, [this]() {
1760 m_controller->setAutofire(GBA_KEY_SELECT, true);
1761 }, [this]() {
1762 m_controller->setAutofire(GBA_KEY_SELECT, false);
1763 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1764
1765 m_shortcutController->addFunctions(autofireMenu, [this]() {
1766 m_controller->setAutofire(GBA_KEY_UP, true);
1767 }, [this]() {
1768 m_controller->setAutofire(GBA_KEY_UP, false);
1769 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1770
1771 m_shortcutController->addFunctions(autofireMenu, [this]() {
1772 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1773 }, [this]() {
1774 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1775 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1776
1777 m_shortcutController->addFunctions(autofireMenu, [this]() {
1778 m_controller->setAutofire(GBA_KEY_DOWN, true);
1779 }, [this]() {
1780 m_controller->setAutofire(GBA_KEY_DOWN, false);
1781 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1782
1783 m_shortcutController->addFunctions(autofireMenu, [this]() {
1784 m_controller->setAutofire(GBA_KEY_LEFT, true);
1785 }, [this]() {
1786 m_controller->setAutofire(GBA_KEY_LEFT, false);
1787 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1788
1789 for (QAction* action : m_gameActions) {
1790 action->setDisabled(true);
1791 }
1792}
1793
1794void Window::attachWidget(QWidget* widget) {
1795 m_screenWidget->layout()->addWidget(widget);
1796 m_screenWidget->unsetCursor();
1797 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1798}
1799
1800void Window::detachWidget(QWidget* widget) {
1801 m_screenWidget->layout()->removeWidget(widget);
1802}
1803
1804void Window::appendMRU(const QString& fname) {
1805 int index = m_mruFiles.indexOf(fname);
1806 if (index >= 0) {
1807 m_mruFiles.removeAt(index);
1808 }
1809 m_mruFiles.prepend(fname);
1810 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1811 m_mruFiles.removeLast();
1812 }
1813 updateMRU();
1814}
1815
1816void Window::updateMRU() {
1817 if (!m_mruMenu) {
1818 return;
1819 }
1820 for (QAction* action : m_mruMenu->actions()) {
1821 delete action;
1822 }
1823 m_mruMenu->clear();
1824 int i = 0;
1825 for (const QString& file : m_mruFiles) {
1826 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1827 item->setShortcut(QString("Ctrl+%1").arg(i));
1828 connect(item, &QAction::triggered, [this, file]() {
1829 setController(m_manager->loadGame(file), file);
1830 });
1831 m_mruMenu->addAction(item);
1832 ++i;
1833 }
1834 m_config->setMRU(m_mruFiles);
1835 m_config->write();
1836 m_mruMenu->setEnabled(i > 0);
1837}
1838
1839QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1840 addHiddenAction(menu, action, name);
1841 menu->addAction(action);
1842 return action;
1843}
1844
1845QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1846 m_shortcutController->addAction(menu, action, name);
1847 action->setShortcutContext(Qt::WidgetShortcut);
1848 addAction(action);
1849 return action;
1850}
1851
1852void Window::focusCheck() {
1853 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1854 return;
1855 }
1856 if (QGuiApplication::focusWindow() && m_autoresume) {
1857 m_controller->setPaused(false);
1858 m_autoresume = false;
1859 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1860 m_autoresume = true;
1861 m_controller->setPaused(true);
1862 }
1863}
1864
1865void Window::updateFrame() {
1866 QSize size = m_controller->screenDimensions();
1867 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1868 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1869 QPixmap pixmap;
1870 pixmap.convertFromImage(currentImage);
1871 m_screenWidget->setPixmap(pixmap);
1872 emit paused(true);
1873}
1874
1875void Window::setController(CoreController* controller, const QString& fname) {
1876 if (!controller) {
1877 return;
1878 }
1879
1880 if (m_controller) {
1881 m_controller->stop();
1882 QTimer::singleShot(0, this, [this, controller, fname]() {
1883 setController(controller, fname);
1884 });
1885 return;
1886 }
1887 if (!fname.isEmpty()) {
1888 setWindowFilePath(fname);
1889 appendMRU(fname);
1890 }
1891
1892 m_controller = std::shared_ptr<CoreController>(controller);
1893 m_inputController.recalibrateAxes();
1894 m_controller->setInputController(&m_inputController);
1895 m_controller->setLogger(&m_log);
1896
1897 connect(this, &Window::shutdown, [this]() {
1898 if (!m_controller) {
1899 return;
1900 }
1901 m_controller->stop();
1902 });
1903
1904 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1905 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1906 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1907 {
1908 connect(m_controller.get(), &CoreController::stopping, [this]() {
1909 m_controller.reset();
1910 });
1911 }
1912 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1913 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1914
1915#ifndef Q_OS_MAC
1916 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1917 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1918 if(isFullScreen()) {
1919 menuBar()->hide();
1920 }
1921 });
1922#endif
1923
1924 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1925 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1926 emit paused(false);
1927 });
1928
1929 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1930 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1931 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1932 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1933 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1934 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1935 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1936 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1937
1938 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1939 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1940 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1941 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1942 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1943
1944#ifdef USE_GDB_STUB
1945 if (m_gdbController) {
1946 m_gdbController->setController(m_controller);
1947 }
1948#endif
1949
1950#ifdef USE_DEBUGGERS
1951 if (m_console) {
1952 m_console->setController(m_controller);
1953 }
1954#endif
1955
1956#ifdef USE_MAGICK
1957 if (m_gifView) {
1958 m_gifView->setController(m_controller);
1959 }
1960#endif
1961
1962#ifdef USE_FFMPEG
1963 if (m_videoView) {
1964 m_videoView->setController(m_controller);
1965 }
1966#endif
1967
1968 if (m_sensorView) {
1969 m_sensorView->setController(m_controller);
1970 }
1971
1972 if (m_overrideView) {
1973 m_overrideView->setController(m_controller);
1974 }
1975
1976 if (!m_pendingPatch.isEmpty()) {
1977 m_controller->loadPatch(m_pendingPatch);
1978 m_pendingPatch = QString();
1979 }
1980
1981 m_controller->loadConfig(m_config);
1982 m_controller->start();
1983
1984 if (!m_pendingState.isEmpty()) {
1985 m_controller->loadState(m_pendingState);
1986 m_pendingState = QString();
1987 }
1988
1989 if (m_pendingPause) {
1990 m_controller->setPaused(true);
1991 m_pendingPause = false;
1992 }
1993}
1994
1995WindowBackground::WindowBackground(QWidget* parent)
1996 : QWidget(parent)
1997{
1998 setLayout(new QStackedLayout());
1999 layout()->setContentsMargins(0, 0, 0, 0);
2000}
2001
2002void WindowBackground::setPixmap(const QPixmap& pmap) {
2003 m_pixmap = pmap;
2004 update();
2005}
2006
2007void WindowBackground::setSizeHint(const QSize& hint) {
2008 m_sizeHint = hint;
2009}
2010
2011QSize WindowBackground::sizeHint() const {
2012 return m_sizeHint;
2013}
2014
2015void WindowBackground::setDimensions(int width, int height) {
2016 m_aspectWidth = width;
2017 m_aspectHeight = height;
2018}
2019
2020void WindowBackground::setLockIntegerScaling(bool lock) {
2021 m_lockIntegerScaling = lock;
2022}
2023
2024void WindowBackground::setLockAspectRatio(bool lock) {
2025 m_lockAspectRatio = lock;
2026}
2027
2028void WindowBackground::paintEvent(QPaintEvent* event) {
2029 QWidget::paintEvent(event);
2030 const QPixmap& logo = pixmap();
2031 QPainter painter(this);
2032 painter.setRenderHint(QPainter::SmoothPixmapTransform);
2033 painter.fillRect(QRect(QPoint(), size()), Qt::black);
2034 QSize s = size();
2035 QSize ds = s;
2036 if (m_lockAspectRatio) {
2037 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2038 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2039 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2040 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2041 }
2042 }
2043 if (m_lockIntegerScaling) {
2044 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2045 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2046 }
2047 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2048 QRect full(origin, ds);
2049 painter.drawPixmap(full, logo);
2050}