all repos — mgba @ e52001e406bd8d273ba887b2e0f5b347cc71af26

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#include "ArchiveInspector.h"
  19#include "CheatsView.h"
  20#include "ConfigController.h"
  21#include "DebuggerConsole.h"
  22#include "DebuggerConsoleController.h"
  23#include "Display.h"
  24#include "GameController.h"
  25#include "GBAApp.h"
  26#include "GDBController.h"
  27#include "GDBWindow.h"
  28#include "GIFView.h"
  29#include "IOViewer.h"
  30#include "LoadSaveState.h"
  31#include "LogView.h"
  32#include "MultiplayerController.h"
  33#include "MemoryView.h"
  34#include "OverrideView.h"
  35#include "ObjView.h"
  36#include "PaletteView.h"
  37#include "ROMInfo.h"
  38#include "SensorView.h"
  39#include "SettingsView.h"
  40#include "ShaderSelector.h"
  41#include "ShortcutController.h"
  42#include "TileView.h"
  43#include "VideoView.h"
  44
  45#include <mgba/core/version.h>
  46#ifdef M_CORE_GB
  47#include <mgba/internal/gb/gb.h>
  48#include <mgba/internal/gb/video.h>
  49#endif
  50#include "feature/commandline.h"
  51#include "feature/sqlite3/no-intro.h"
  52#include <mgba-util/vfs.h>
  53
  54using namespace QGBA;
  55
  56Window::Window(ConfigController* config, int playerId, QWidget* parent)
  57	: QMainWindow(parent)
  58	, m_log(0)
  59	, m_logView(new LogView(&m_log))
  60	, m_stateWindow(nullptr)
  61	, m_screenWidget(new WindowBackground())
  62	, m_logo(":/res/mgba-1024.png")
  63	, m_config(config)
  64	, m_inputController(playerId, this)
  65#ifdef USE_FFMPEG
  66	, m_videoView(nullptr)
  67#endif
  68#ifdef USE_MAGICK
  69	, m_gifView(nullptr)
  70#endif
  71#ifdef USE_GDB_STUB
  72	, m_gdbController(nullptr)
  73#endif
  74#ifdef USE_DEBUGGERS
  75	, m_console(nullptr)
  76#endif
  77	, m_mruMenu(nullptr)
  78	, m_shortcutController(new ShortcutController(this))
  79	, m_fullscreenOnStart(false)
  80	, m_autoresume(false)
  81	, m_wasOpened(false)
  82{
  83	setFocusPolicy(Qt::StrongFocus);
  84	setAcceptDrops(true);
  85	setAttribute(Qt::WA_DeleteOnClose);
  86	m_controller = new GameController(this);
  87	m_controller->setInputController(&m_inputController);
  88	updateTitle();
  89
  90	m_display = Display::create(this);
  91	m_shaderView = new ShaderSelector(m_display, m_config);
  92
  93	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  94	m_logo = m_logo; // Free memory left over in old pixmap
  95
  96	m_screenWidget->setMinimumSize(m_display->minimumSize());
  97	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  98	int i = 2;
  99	QVariant multiplier = m_config->getOption("scaleMultiplier");
 100	if (!multiplier.isNull()) {
 101		m_savedScale = multiplier.toInt();
 102		i = m_savedScale;
 103	}
 104#ifdef M_CORE_GBA
 105	m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 106#endif
 107	m_screenWidget->setPixmap(m_logo);
 108	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 109	setCentralWidget(m_screenWidget);
 110
 111	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
 112	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
 113	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
 114	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 115	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 116	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 117	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 118	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 119		unsigned width, height;
 120		context->core->desiredVideoDimensions(context->core, &width, &height);
 121		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 122		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 123		QPixmap pixmap;
 124		pixmap.convertFromImage(currentImage);
 125		m_screenWidget->setPixmap(pixmap);
 126		m_screenWidget->setLockAspectRatio(width, height);
 127	});
 128	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 129#ifndef Q_OS_MAC
 130	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 131	connect(m_controller, &GameController::gameUnpaused, [this]() {
 132		if(isFullScreen()) {
 133			menuBar()->hide();
 134		}
 135	});
 136#endif
 137	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 138	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 139	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 140	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 141	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 142	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 143	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 144	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 145	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 146	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 147	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 148	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 149	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 150	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 151	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 152	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 153	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 154	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 155	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 156	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 157	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 158	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 159	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 160	connect(m_display, &Display::hideCursor, [this]() {
 161		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 162			m_screenWidget->setCursor(Qt::BlankCursor);
 163		}
 164	});
 165	connect(m_display, &Display::showCursor, [this]() {
 166		m_screenWidget->unsetCursor();
 167	});
 168	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 169
 170	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 171	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 172	m_focusCheck.setInterval(200);
 173
 174	m_shortcutController->setConfigController(m_config);
 175	setupMenu(menuBar());
 176}
 177
 178Window::~Window() {
 179	delete m_logView;
 180
 181#ifdef USE_FFMPEG
 182	delete m_videoView;
 183#endif
 184
 185#ifdef USE_MAGICK
 186	delete m_gifView;
 187#endif
 188}
 189
 190void Window::argumentsPassed(mArguments* args) {
 191	loadConfig();
 192
 193	if (args->patch) {
 194		m_controller->loadPatch(args->patch);
 195	}
 196
 197	if (args->fname) {
 198		m_controller->loadGame(args->fname);
 199	}
 200
 201#ifdef USE_GDB_STUB
 202	if (args->debuggerType == DEBUGGER_GDB) {
 203		if (!m_gdbController) {
 204			m_gdbController = new GDBController(m_controller, this);
 205			m_gdbController->listen();
 206		}
 207	}
 208#endif
 209}
 210
 211void Window::resizeFrame(const QSize& size) {
 212	QSize newSize(size);
 213#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 214	newSize /= m_screenWidget->devicePixelRatioF();
 215#endif
 216	m_screenWidget->setSizeHint(newSize);
 217	newSize -= m_screenWidget->size();
 218	newSize += this->size();
 219	resize(newSize);
 220}
 221
 222void Window::setConfig(ConfigController* config) {
 223	m_config = config;
 224}
 225
 226void Window::loadConfig() {
 227	const mCoreOptions* opts = m_config->options();
 228	reloadConfig();
 229
 230	// TODO: Move these to ConfigController
 231	if (opts->fpsTarget) {
 232		emit fpsTargetChanged(opts->fpsTarget);
 233	}
 234
 235	if (opts->audioBuffers) {
 236		emit audioBufferSamplesChanged(opts->audioBuffers);
 237	}
 238
 239	if (opts->sampleRate) {
 240		emit sampleRateChanged(opts->sampleRate);
 241	}
 242
 243	if (opts->width && opts->height) {
 244		resizeFrame(QSize(opts->width, opts->height));
 245	}
 246
 247	if (opts->fullscreen) {
 248		enterFullScreen();
 249	}
 250
 251	if (opts->shader) {
 252		struct VDir* shader = VDirOpen(opts->shader);
 253		if (shader) {
 254			m_display->setShaders(shader);
 255			m_shaderView->refreshShaders();
 256			shader->close(shader);
 257		}
 258	}
 259
 260	m_mruFiles = m_config->getMRU();
 261	updateMRU();
 262
 263	m_inputController.setConfiguration(m_config);
 264	m_controller->setUseBIOS(opts->useBios);
 265}
 266
 267void Window::reloadConfig() {
 268	const mCoreOptions* opts = m_config->options();
 269
 270	m_log.setLevels(opts->logLevel);
 271
 272	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
 273	bool ok;
 274	int flags = saveStateExtdata.toInt(&ok);
 275	if (ok) {
 276		m_controller->setSaveStateExtdata(flags);
 277	}
 278
 279	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
 280	flags = loadStateExtdata.toInt(&ok);
 281	if (ok) {
 282		m_controller->setLoadStateExtdata(flags);
 283	}
 284
 285	m_controller->setConfig(m_config->config());
 286	m_display->lockAspectRatio(opts->lockAspectRatio);
 287	m_display->filter(opts->resampleVideo);
 288
 289	if (opts->bios) {
 290		m_controller->loadBIOS(opts->bios);
 291	}
 292
 293	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 294}
 295
 296void Window::saveConfig() {
 297	m_inputController.saveConfiguration();
 298	m_config->write();
 299}
 300
 301QString Window::getFilters() const {
 302	QStringList filters;
 303	QStringList formats;
 304
 305#ifdef M_CORE_GBA
 306	QStringList gbaFormats{
 307		"*.gba",
 308#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 309		"*.zip",
 310#endif
 311#ifdef USE_LZMA
 312		"*.7z",
 313#endif
 314		"*.agb",
 315		"*.mb",
 316		"*.rom",
 317		"*.bin"};
 318	formats.append(gbaFormats);
 319	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 320#endif
 321
 322#ifdef M_CORE_GB
 323	QStringList gbFormats{
 324		"*.gb",
 325		"*.gbc",
 326#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 327		"*.zip",
 328#endif
 329#ifdef USE_LZMA
 330		"*.7z",
 331#endif
 332		"*.rom",
 333		"*.bin"};
 334	formats.append(gbFormats);
 335	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 336#endif
 337
 338	formats.removeDuplicates();
 339	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 340	return filters.join(";;");
 341}
 342
 343QString Window::getFiltersArchive() const {
 344	QStringList filters;
 345
 346	QStringList formats{
 347#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 348		"*.zip",
 349#endif
 350#ifdef USE_LZMA
 351		"*.7z",
 352#endif
 353	};
 354	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 355	return filters.join(";;");
 356}
 357
 358void Window::selectROM() {
 359	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 360	if (!filename.isEmpty()) {
 361		m_controller->loadGame(filename);
 362	}
 363}
 364
 365void Window::selectROMInArchive() {
 366	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 367	if (filename.isEmpty()) {
 368		return;
 369	}
 370	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 371	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector, filename]() {
 372		VFile* output = archiveInspector->selectedVFile();
 373		if (output) {
 374			m_controller->loadGame(output, filename);
 375		}
 376		archiveInspector->close();
 377	});
 378	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 379	archiveInspector->show();
 380}
 381
 382void Window::replaceROM() {
 383	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 384	if (!filename.isEmpty()) {
 385		m_controller->replaceGame(filename);
 386	}
 387}
 388
 389void Window::selectSave(bool temporary) {
 390	QStringList formats{"*.sav"};
 391	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 392	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 393	if (!filename.isEmpty()) {
 394		m_controller->loadSave(filename, temporary);
 395	}
 396}
 397
 398void Window::multiplayerChanged() {
 399	int attached = 1;
 400	MultiplayerController* multiplayer = m_controller->multiplayerController();
 401	if (multiplayer) {
 402		attached = multiplayer->attached();
 403	}
 404	if (m_controller->isLoaded()) {
 405		for (QAction* action : m_nonMpActions) {
 406			action->setDisabled(attached > 1);
 407		}
 408	}
 409}
 410
 411void Window::selectBIOS() {
 412	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 413	if (!filename.isEmpty()) {
 414		QFileInfo info(filename);
 415		m_config->setOption("bios", info.canonicalFilePath());
 416		m_config->updateOption("bios");
 417		m_config->setOption("useBios", true);
 418		m_config->updateOption("useBios");
 419		m_controller->loadBIOS(info.canonicalFilePath());
 420	}
 421}
 422
 423void Window::selectPatch() {
 424	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 425	if (!filename.isEmpty()) {
 426		m_controller->loadPatch(filename);
 427	}
 428}
 429
 430void Window::openView(QWidget* widget) {
 431	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 432	widget->setAttribute(Qt::WA_DeleteOnClose);
 433	widget->show();
 434}
 435
 436void Window::importSharkport() {
 437	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 438	if (!filename.isEmpty()) {
 439		m_controller->importSharkport(filename);
 440	}
 441}
 442
 443void Window::exportSharkport() {
 444	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 445	if (!filename.isEmpty()) {
 446		m_controller->exportSharkport(filename);
 447	}
 448}
 449
 450void Window::openSettingsWindow() {
 451	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 452	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 453	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 454	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 455	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 456	openView(settingsWindow);
 457}
 458
 459void Window::openAboutScreen() {
 460	AboutScreen* about = new AboutScreen();
 461	openView(about);
 462}
 463
 464template <typename T, typename A>
 465std::function<void()> Window::openTView(A arg) {
 466	return [=]() {
 467		T* view = new T(m_controller, arg);
 468		openView(view);
 469	};
 470}
 471
 472template <typename T>
 473std::function<void()> Window::openTView() {
 474	return [=]() {
 475		T* view = new T(m_controller);
 476		openView(view);
 477	};
 478}
 479
 480#ifdef USE_FFMPEG
 481void Window::openVideoWindow() {
 482	if (!m_videoView) {
 483		m_videoView = new VideoView();
 484		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 485		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 486		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 487		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 488		connect(m_controller, &GameController::gameStarted, [this]() {
 489			m_videoView->setNativeResolution(m_controller->screenDimensions());
 490		});
 491		if (m_controller->isLoaded()) {
 492			m_videoView->setNativeResolution(m_controller->screenDimensions());
 493		}
 494		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 495	}
 496	m_videoView->show();
 497}
 498#endif
 499
 500#ifdef USE_MAGICK
 501void Window::openGIFWindow() {
 502	if (!m_gifView) {
 503		m_gifView = new GIFView();
 504		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 505		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 506		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 507		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 508		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 509	}
 510	m_gifView->show();
 511}
 512#endif
 513
 514#ifdef USE_GDB_STUB
 515void Window::gdbOpen() {
 516	if (!m_gdbController) {
 517		m_gdbController = new GDBController(m_controller, this);
 518	}
 519	GDBWindow* window = new GDBWindow(m_gdbController);
 520	openView(window);
 521}
 522#endif
 523
 524#ifdef USE_DEBUGGERS
 525void Window::consoleOpen() {
 526	if (!m_console) {
 527		m_console = new DebuggerConsoleController(m_controller, this);
 528	}
 529	DebuggerConsole* window = new DebuggerConsole(m_console);
 530	openView(window);
 531}
 532#endif
 533
 534void Window::keyPressEvent(QKeyEvent* event) {
 535	if (event->isAutoRepeat()) {
 536		QWidget::keyPressEvent(event);
 537		return;
 538	}
 539	GBAKey key = m_inputController.mapKeyboard(event->key());
 540	if (key == GBA_KEY_NONE) {
 541		QWidget::keyPressEvent(event);
 542		return;
 543	}
 544	m_controller->keyPressed(key);
 545	event->accept();
 546}
 547
 548void Window::keyReleaseEvent(QKeyEvent* event) {
 549	if (event->isAutoRepeat()) {
 550		QWidget::keyReleaseEvent(event);
 551		return;
 552	}
 553	GBAKey key = m_inputController.mapKeyboard(event->key());
 554	if (key == GBA_KEY_NONE) {
 555		QWidget::keyPressEvent(event);
 556		return;
 557	}
 558	m_controller->keyReleased(key);
 559	event->accept();
 560}
 561
 562void Window::resizeEvent(QResizeEvent* event) {
 563	if (!isFullScreen()) {
 564		m_config->setOption("height", m_screenWidget->height());
 565		m_config->setOption("width", m_screenWidget->width());
 566	}
 567
 568	int factor = 0;
 569	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 570	if (m_controller->isLoaded()) {
 571		size = m_controller->screenDimensions();
 572	}
 573	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 574	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 575		factor = m_screenWidget->width() / size.width();
 576	} else {
 577		m_savedScale = 0;
 578	}
 579	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 580		bool enableSignals = iter.value()->blockSignals(true);
 581		iter.value()->setChecked(iter.key() == factor);
 582		iter.value()->blockSignals(enableSignals);
 583	}
 584
 585	m_config->setOption("fullscreen", isFullScreen());
 586}
 587
 588void Window::showEvent(QShowEvent* event) {
 589	if (m_wasOpened) {
 590		return;
 591	}
 592	m_wasOpened = true;
 593	resizeFrame(m_screenWidget->sizeHint());
 594	QVariant windowPos = m_config->getQtOption("windowPos");
 595	if (!windowPos.isNull()) {
 596		move(windowPos.toPoint());
 597	} else {
 598		QRect rect = frameGeometry();
 599		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 600		move(rect.topLeft());
 601	}
 602	if (m_fullscreenOnStart) {
 603		enterFullScreen();
 604		m_fullscreenOnStart = false;
 605	}
 606}
 607
 608void Window::closeEvent(QCloseEvent* event) {
 609	emit shutdown();
 610	m_config->setQtOption("windowPos", pos());
 611
 612	if (m_savedScale > 0) {
 613		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 614		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 615	}
 616	saveConfig();
 617	QMainWindow::closeEvent(event);
 618}
 619
 620void Window::focusInEvent(QFocusEvent*) {
 621	m_display->forceDraw();
 622}
 623
 624void Window::focusOutEvent(QFocusEvent*) {
 625	m_controller->setTurbo(false, false);
 626	m_controller->stopRewinding();
 627	m_controller->clearKeys();
 628}
 629
 630void Window::dragEnterEvent(QDragEnterEvent* event) {
 631	if (event->mimeData()->hasFormat("text/uri-list")) {
 632		event->acceptProposedAction();
 633	}
 634}
 635
 636void Window::dropEvent(QDropEvent* event) {
 637	QString uris = event->mimeData()->data("text/uri-list");
 638	uris = uris.trimmed();
 639	if (uris.contains("\n")) {
 640		// Only one file please
 641		return;
 642	}
 643	QUrl url(uris);
 644	if (!url.isLocalFile()) {
 645		// No remote loading
 646		return;
 647	}
 648	event->accept();
 649	m_controller->loadGame(url.toLocalFile());
 650}
 651
 652void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 653	if (event->button() != Qt::LeftButton) {
 654		return;
 655	}
 656	toggleFullScreen();
 657}
 658
 659void Window::enterFullScreen() {
 660	if (!isVisible()) {
 661		m_fullscreenOnStart = true;
 662		return;
 663	}
 664	if (isFullScreen()) {
 665		return;
 666	}
 667	showFullScreen();
 668#ifndef Q_OS_MAC
 669	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 670		menuBar()->hide();
 671	}
 672#endif
 673}
 674
 675void Window::exitFullScreen() {
 676	if (!isFullScreen()) {
 677		return;
 678	}
 679	m_screenWidget->unsetCursor();
 680	menuBar()->show();
 681	showNormal();
 682}
 683
 684void Window::toggleFullScreen() {
 685	if (isFullScreen()) {
 686		exitFullScreen();
 687	} else {
 688		enterFullScreen();
 689	}
 690}
 691
 692void Window::gameStarted(mCoreThread* context, const QString& fname) {
 693	MutexLock(&context->stateMutex);
 694	if (context->state < THREAD_EXITING) {
 695		emit startDrawing(context);
 696	} else {
 697		MutexUnlock(&context->stateMutex);
 698		return;
 699	}
 700	MutexUnlock(&context->stateMutex);
 701	foreach (QAction* action, m_gameActions) {
 702		action->setDisabled(false);
 703	}
 704#ifdef M_CORE_GBA
 705	foreach (QAction* action, m_gbaActions) {
 706		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 707	}
 708#endif
 709	multiplayerChanged();
 710	if (!fname.isEmpty()) {
 711		setWindowFilePath(fname);
 712		appendMRU(fname);
 713	}
 714	updateTitle();
 715	unsigned width, height;
 716	context->core->desiredVideoDimensions(context->core, &width, &height);
 717	m_display->setMinimumSize(width, height);
 718	m_screenWidget->setMinimumSize(m_display->minimumSize());
 719	if (m_savedScale > 0) {
 720		resizeFrame(QSize(width, height) * m_savedScale);
 721	}
 722	attachWidget(m_display);
 723
 724#ifndef Q_OS_MAC
 725	if (isFullScreen()) {
 726		menuBar()->hide();
 727	}
 728#endif
 729
 730	m_hitUnimplementedBiosCall = false;
 731	m_fpsTimer.start();
 732	m_focusCheck.start();
 733}
 734
 735void Window::gameStopped() {
 736#ifdef M_CORE_GBA
 737	foreach (QAction* action, m_gbaActions) {
 738		action->setDisabled(false);
 739	}
 740#endif
 741	foreach (QAction* action, m_gameActions) {
 742		action->setDisabled(true);
 743	}
 744	setWindowFilePath(QString());
 745	updateTitle();
 746	detachWidget(m_display);
 747	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 748	m_screenWidget->setPixmap(m_logo);
 749	m_screenWidget->unsetCursor();
 750#ifdef M_CORE_GB
 751	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 752#elif defined(M_CORE_GBA)
 753	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 754#endif
 755	m_screenWidget->setMinimumSize(m_display->minimumSize());
 756
 757	m_fpsTimer.stop();
 758	m_focusCheck.stop();
 759}
 760
 761void Window::gameCrashed(const QString& errorMessage) {
 762	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 763	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 764	                                     QMessageBox::Ok, this, Qt::Sheet);
 765	crash->setAttribute(Qt::WA_DeleteOnClose);
 766	crash->show();
 767}
 768
 769void Window::gameFailed() {
 770	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 771	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 772	                                    QMessageBox::Ok, this, Qt::Sheet);
 773	fail->setAttribute(Qt::WA_DeleteOnClose);
 774	fail->show();
 775}
 776
 777void Window::unimplementedBiosCall(int call) {
 778	if (m_hitUnimplementedBiosCall) {
 779		return;
 780	}
 781	m_hitUnimplementedBiosCall = true;
 782
 783	QMessageBox* fail = new QMessageBox(
 784	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 785	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 786	    QMessageBox::Ok, this, Qt::Sheet);
 787	fail->setAttribute(Qt::WA_DeleteOnClose);
 788	fail->show();
 789}
 790
 791void Window::tryMakePortable() {
 792	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 793	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 794	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 795	confirm->setAttribute(Qt::WA_DeleteOnClose);
 796	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 797	confirm->show();
 798}
 799
 800void Window::mustRestart() {
 801	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 802	                                      tr("Some changes will not take effect until the emulator is restarted."),
 803	                                      QMessageBox::Ok, this, Qt::Sheet);
 804	dialog->setAttribute(Qt::WA_DeleteOnClose);
 805	dialog->show();
 806}
 807
 808void Window::recordFrame() {
 809	m_frameList.append(QDateTime::currentDateTime());
 810	while (m_frameList.count() > FRAME_LIST_SIZE) {
 811		m_frameList.removeFirst();
 812	}
 813}
 814
 815void Window::showFPS() {
 816	if (m_frameList.isEmpty()) {
 817		updateTitle();
 818		return;
 819	}
 820	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 821	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 822	fps = round(fps) / 10.f;
 823	updateTitle(fps);
 824}
 825
 826void Window::updateTitle(float fps) {
 827	QString title;
 828
 829	m_controller->threadInterrupt();
 830	if (m_controller->isLoaded()) {
 831		const NoIntroDB* db = GBAApp::app()->gameDB();
 832		NoIntroGame game{};
 833		uint32_t crc32 = 0;
 834
 835		switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
 836	#ifdef M_CORE_GBA
 837		case PLATFORM_GBA: {
 838			GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
 839			crc32 = gba->romCrc32;
 840			break;
 841		}
 842	#endif
 843	#ifdef M_CORE_GB
 844		case PLATFORM_GB: {
 845			GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
 846			crc32 = gb->romCrc32;
 847			break;
 848		}
 849	#endif
 850		default:
 851			break;
 852		}
 853
 854		char gameTitle[17] = { '\0' };
 855		mCore* core = m_controller->thread()->core;
 856		core->getGameTitle(core, gameTitle);
 857		title = gameTitle;
 858
 859#ifdef USE_SQLITE3
 860		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 861			title = QLatin1String(game.name);
 862		}
 863#endif
 864	}
 865	MultiplayerController* multiplayer = m_controller->multiplayerController();
 866	if (multiplayer && multiplayer->attached() > 1) {
 867		title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
 868		for (QAction* action : m_nonMpActions) {
 869			action->setDisabled(true);
 870		}
 871	} else if (m_controller->isLoaded()) {
 872		for (QAction* action : m_nonMpActions) {
 873			action->setDisabled(false);
 874		}
 875	}
 876	m_controller->threadContinue();
 877	if (title.isNull()) {
 878		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 879	} else if (fps < 0) {
 880		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 881	} else {
 882		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 883	}
 884}
 885
 886void Window::openStateWindow(LoadSave ls) {
 887	if (m_stateWindow) {
 888		return;
 889	}
 890	MultiplayerController* multiplayer = m_controller->multiplayerController();
 891	if (multiplayer && multiplayer->attached() > 1) {
 892		return;
 893	}
 894	bool wasPaused = m_controller->isPaused();
 895	m_stateWindow = new LoadSaveState(m_controller);
 896	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 897	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 898	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 899		detachWidget(m_stateWindow);
 900		m_stateWindow = nullptr;
 901		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 902	});
 903	if (!wasPaused) {
 904		m_controller->setPaused(true);
 905		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 906	}
 907	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 908	m_stateWindow->setMode(ls);
 909	attachWidget(m_stateWindow);
 910}
 911
 912void Window::setupMenu(QMenuBar* menubar) {
 913	menubar->clear();
 914	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 915	m_shortcutController->addMenu(fileMenu);
 916	installEventFilter(m_shortcutController);
 917	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 918	                    "loadROM");
 919	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 920	                    "loadROMInArchive");
 921
 922	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 923
 924	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 925	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 926	m_gameActions.append(loadTemporarySave);
 927	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 928
 929	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 930	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 931
 932	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 933
 934	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 935	connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
 936	m_gameActions.append(romInfo);
 937	addControlledAction(fileMenu, romInfo, "romInfo");
 938
 939	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 940
 941	fileMenu->addSeparator();
 942
 943	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 944
 945	fileMenu->addSeparator();
 946
 947	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 948	loadState->setShortcut(tr("F10"));
 949	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 950	m_gameActions.append(loadState);
 951	m_nonMpActions.append(loadState);
 952	addControlledAction(fileMenu, loadState, "loadState");
 953
 954	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 955	saveState->setShortcut(tr("Shift+F10"));
 956	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 957	m_gameActions.append(saveState);
 958	m_nonMpActions.append(saveState);
 959	addControlledAction(fileMenu, saveState, "saveState");
 960
 961	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 962	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 963	m_shortcutController->addMenu(quickLoadMenu);
 964	m_shortcutController->addMenu(quickSaveMenu);
 965
 966	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 967	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 968	m_gameActions.append(quickLoad);
 969	m_nonMpActions.append(quickLoad);
 970	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 971
 972	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 973	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 974	m_gameActions.append(quickSave);
 975	m_nonMpActions.append(quickSave);
 976	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 977
 978	quickLoadMenu->addSeparator();
 979	quickSaveMenu->addSeparator();
 980
 981	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 982	undoLoadState->setShortcut(tr("F11"));
 983	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 984	m_gameActions.append(undoLoadState);
 985	m_nonMpActions.append(undoLoadState);
 986	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 987
 988	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 989	undoSaveState->setShortcut(tr("Shift+F11"));
 990	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 991	m_gameActions.append(undoSaveState);
 992	m_nonMpActions.append(undoSaveState);
 993	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 994
 995	quickLoadMenu->addSeparator();
 996	quickSaveMenu->addSeparator();
 997
 998	int i;
 999	for (i = 1; i < 10; ++i) {
1000		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1001		quickLoad->setShortcut(tr("F%1").arg(i));
1002		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1003		m_gameActions.append(quickLoad);
1004		m_nonMpActions.append(quickLoad);
1005		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1006
1007		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1008		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1009		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1010		m_gameActions.append(quickSave);
1011		m_nonMpActions.append(quickSave);
1012		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1013	}
1014
1015#ifdef M_CORE_GBA
1016	fileMenu->addSeparator();
1017	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1018	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1019	m_gameActions.append(importShark);
1020	m_gbaActions.append(importShark);
1021	addControlledAction(fileMenu, importShark, "importShark");
1022
1023	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1024	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1025	m_gameActions.append(exportShark);
1026	m_gbaActions.append(exportShark);
1027	addControlledAction(fileMenu, exportShark, "exportShark");
1028#endif
1029
1030	fileMenu->addSeparator();
1031	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1032	connect(multiWindow, &QAction::triggered, [this]() {
1033		GBAApp::app()->newWindow();
1034	});
1035	addControlledAction(fileMenu, multiWindow, "multiWindow");
1036
1037#ifndef Q_OS_MAC
1038	fileMenu->addSeparator();
1039#endif
1040
1041	QAction* about = new QAction(tr("About"), fileMenu);
1042	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1043	fileMenu->addAction(about);
1044
1045#ifndef Q_OS_MAC
1046	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1047#endif
1048
1049	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1050	m_shortcutController->addMenu(emulationMenu);
1051	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1052	reset->setShortcut(tr("Ctrl+R"));
1053	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1054	m_gameActions.append(reset);
1055	addControlledAction(emulationMenu, reset, "reset");
1056
1057	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1058	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1059	m_gameActions.append(shutdown);
1060	addControlledAction(emulationMenu, shutdown, "shutdown");
1061
1062#ifdef M_CORE_GBA
1063	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1064	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1065	m_gameActions.append(yank);
1066	m_gbaActions.append(yank);
1067	addControlledAction(emulationMenu, yank, "yank");
1068#endif
1069	emulationMenu->addSeparator();
1070
1071	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1072	pause->setChecked(false);
1073	pause->setCheckable(true);
1074	pause->setShortcut(tr("Ctrl+P"));
1075	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1076	connect(m_controller, &GameController::gamePaused, [this, pause]() {
1077		pause->setChecked(true);
1078	});
1079	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1080	m_gameActions.append(pause);
1081	addControlledAction(emulationMenu, pause, "pause");
1082
1083	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1084	frameAdvance->setShortcut(tr("Ctrl+N"));
1085	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1086	m_gameActions.append(frameAdvance);
1087	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1088
1089	emulationMenu->addSeparator();
1090
1091	m_shortcutController->addFunctions(emulationMenu, [this]() {
1092		m_controller->setTurbo(true, false);
1093	}, [this]() {
1094		m_controller->setTurbo(false, false);
1095	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1096
1097	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1098	turbo->setCheckable(true);
1099	turbo->setChecked(false);
1100	turbo->setShortcut(tr("Shift+Tab"));
1101	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1102	addControlledAction(emulationMenu, turbo, "fastForward");
1103
1104	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1105	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1106	ffspeed->connect([this](const QVariant& value) {
1107		m_controller->setTurboSpeed(value.toFloat());
1108	}, this);
1109	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1110	ffspeed->setValue(QVariant(-1.0f));
1111	ffspeedMenu->addSeparator();
1112	for (i = 2; i < 11; ++i) {
1113		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1114	}
1115	m_config->updateOption("fastForwardRatio");
1116
1117	m_shortcutController->addFunctions(emulationMenu, [this]() {
1118		m_controller->startRewinding();
1119	}, [this]() {
1120		m_controller->stopRewinding();
1121	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1122
1123	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1124	rewind->setShortcut(tr("~"));
1125	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1126	m_gameActions.append(rewind);
1127	m_nonMpActions.append(rewind);
1128	addControlledAction(emulationMenu, rewind, "rewind");
1129
1130	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1131	frameRewind->setShortcut(tr("Ctrl+B"));
1132	connect(frameRewind, &QAction::triggered, [this] () {
1133		m_controller->rewind(1);
1134	});
1135	m_gameActions.append(frameRewind);
1136	m_nonMpActions.append(frameRewind);
1137	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1138
1139	ConfigOption* videoSync = m_config->addOption("videoSync");
1140	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1141	videoSync->connect([this](const QVariant& value) {
1142		reloadConfig();
1143	}, this);
1144	m_config->updateOption("videoSync");
1145
1146	ConfigOption* audioSync = m_config->addOption("audioSync");
1147	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1148	audioSync->connect([this](const QVariant& value) {
1149		reloadConfig();
1150	}, this);
1151	m_config->updateOption("audioSync");
1152
1153	emulationMenu->addSeparator();
1154
1155	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1156	m_shortcutController->addMenu(solarMenu);
1157	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1158	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1159	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1160
1161	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1162	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1163	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1164
1165	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1166	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1167	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1168
1169	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1170	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1171	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1172
1173	solarMenu->addSeparator();
1174	for (int i = 0; i <= 10; ++i) {
1175		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1176		connect(setSolar, &QAction::triggered, [this, i]() {
1177			m_controller->setLuminanceLevel(i);
1178		});
1179		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1180	}
1181
1182	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1183	m_shortcutController->addMenu(avMenu);
1184	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1185	m_shortcutController->addMenu(frameMenu, avMenu);
1186	for (int i = 1; i <= 6; ++i) {
1187		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1188		setSize->setCheckable(true);
1189		if (m_savedScale == i) {
1190			setSize->setChecked(true);
1191		}
1192		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1193			showNormal();
1194			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1195			if (m_controller->isLoaded()) {
1196				size = m_controller->screenDimensions();
1197			}
1198			size *= i;
1199			m_savedScale = i;
1200			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1201			resizeFrame(size);
1202			bool enableSignals = setSize->blockSignals(true);
1203			setSize->setChecked(true);
1204			setSize->blockSignals(enableSignals);
1205		});
1206		m_frameSizes[i] = setSize;
1207		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1208	}
1209	QKeySequence fullscreenKeys;
1210#ifdef Q_OS_WIN
1211	fullscreenKeys = QKeySequence("Alt+Return");
1212#else
1213	fullscreenKeys = QKeySequence("Ctrl+F");
1214#endif
1215	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1216
1217	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1218	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1219	lockAspectRatio->connect([this](const QVariant& value) {
1220		m_display->lockAspectRatio(value.toBool());
1221	}, this);
1222	m_config->updateOption("lockAspectRatio");
1223
1224	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1225	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1226	resampleVideo->connect([this](const QVariant& value) {
1227		m_display->filter(value.toBool());
1228	}, this);
1229	m_config->updateOption("resampleVideo");
1230
1231	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1232	ConfigOption* skip = m_config->addOption("frameskip");
1233	skip->connect([this](const QVariant& value) {
1234		reloadConfig();
1235	}, this);
1236	for (int i = 0; i <= 10; ++i) {
1237		skip->addValue(QString::number(i), i, skipMenu);
1238	}
1239	m_config->updateOption("frameskip");
1240
1241	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1242	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1243	if (!m_display->supportsShaders()) {
1244		shaderView->setEnabled(false);
1245	}
1246	addControlledAction(avMenu, shaderView, "shaderSelector");
1247
1248	avMenu->addSeparator();
1249
1250	ConfigOption* mute = m_config->addOption("mute");
1251	mute->addBoolean(tr("Mute"), avMenu);
1252	mute->connect([this](const QVariant& value) {
1253		reloadConfig();
1254	}, this);
1255	m_config->updateOption("mute");
1256
1257	QMenu* target = avMenu->addMenu(tr("FPS target"));
1258	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1259	fpsTargetOption->connect([this](const QVariant& value) {
1260		emit fpsTargetChanged(value.toFloat());
1261	}, this);
1262	fpsTargetOption->addValue(tr("15"), 15, target);
1263	fpsTargetOption->addValue(tr("30"), 30, target);
1264	fpsTargetOption->addValue(tr("45"), 45, target);
1265	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1266	fpsTargetOption->addValue(tr("60"), 60, target);
1267	fpsTargetOption->addValue(tr("90"), 90, target);
1268	fpsTargetOption->addValue(tr("120"), 120, target);
1269	fpsTargetOption->addValue(tr("240"), 240, target);
1270	m_config->updateOption("fpsTarget");
1271
1272#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1273	avMenu->addSeparator();
1274#endif
1275
1276#ifdef USE_PNG
1277	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1278	screenshot->setShortcut(tr("F12"));
1279	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1280	m_gameActions.append(screenshot);
1281	addControlledAction(avMenu, screenshot, "screenshot");
1282#endif
1283
1284#ifdef USE_FFMPEG
1285	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1286	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1287	addControlledAction(avMenu, recordOutput, "recordOutput");
1288	m_gameActions.append(recordOutput);
1289#endif
1290
1291#ifdef USE_MAGICK
1292	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1293	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1294	addControlledAction(avMenu, recordGIF, "recordGIF");
1295#endif
1296
1297	avMenu->addSeparator();
1298	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1299	m_shortcutController->addMenu(videoLayers, avMenu);
1300
1301	for (int i = 0; i < 4; ++i) {
1302		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1303		enableBg->setCheckable(true);
1304		enableBg->setChecked(true);
1305		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1306		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1307	}
1308
1309	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1310	enableObj->setCheckable(true);
1311	enableObj->setChecked(true);
1312	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1313	addControlledAction(videoLayers, enableObj, "enableOBJ");
1314
1315	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1316	m_shortcutController->addMenu(audioChannels, avMenu);
1317
1318	for (int i = 0; i < 4; ++i) {
1319		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1320		enableCh->setCheckable(true);
1321		enableCh->setChecked(true);
1322		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1323		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1324	}
1325
1326	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1327	enableChA->setCheckable(true);
1328	enableChA->setChecked(true);
1329	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1330	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1331
1332	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1333	enableChB->setCheckable(true);
1334	enableChB->setChecked(true);
1335	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1336	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1337
1338	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1339	m_shortcutController->addMenu(toolsMenu);
1340	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1341	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1342	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1343
1344	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1345	connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1346	addControlledAction(toolsMenu, overrides, "overrideWindow");
1347
1348	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1349	connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1350	addControlledAction(toolsMenu, sensors, "sensorWindow");
1351
1352	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1353	connect(cheats, &QAction::triggered, openTView<CheatsView>());
1354	m_gameActions.append(cheats);
1355	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1356
1357	toolsMenu->addSeparator();
1358	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1359	                    "settings");
1360
1361	toolsMenu->addSeparator();
1362
1363#ifdef USE_DEBUGGERS
1364	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1365	connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1366	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1367#endif
1368
1369#ifdef USE_GDB_STUB
1370	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1371	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1372	m_gbaActions.append(gdbWindow);
1373	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1374#endif
1375	toolsMenu->addSeparator();
1376
1377	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1378	connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1379	m_gameActions.append(paletteView);
1380	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1381
1382	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1383	connect(objView, &QAction::triggered, openTView<ObjView>());
1384	m_gameActions.append(objView);
1385	addControlledAction(toolsMenu, objView, "spriteWindow");
1386
1387	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1388	connect(tileView, &QAction::triggered, openTView<TileView>());
1389	m_gameActions.append(tileView);
1390	addControlledAction(toolsMenu, tileView, "tileWindow");
1391
1392	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1393	connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1394	m_gameActions.append(memoryView);
1395	addControlledAction(toolsMenu, memoryView, "memoryView");
1396
1397#ifdef M_CORE_GBA
1398	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1399	connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1400	m_gameActions.append(ioViewer);
1401	m_gbaActions.append(ioViewer);
1402	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1403#endif
1404
1405	ConfigOption* skipBios = m_config->addOption("skipBios");
1406	skipBios->connect([this](const QVariant& value) {
1407		reloadConfig();
1408	}, this);
1409
1410	ConfigOption* useBios = m_config->addOption("useBios");
1411	useBios->connect([this](const QVariant& value) {
1412		m_controller->setUseBIOS(value.toBool());
1413	}, this);
1414
1415	ConfigOption* buffers = m_config->addOption("audioBuffers");
1416	buffers->connect([this](const QVariant& value) {
1417		emit audioBufferSamplesChanged(value.toInt());
1418	}, this);
1419
1420	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1421	sampleRate->connect([this](const QVariant& value) {
1422		emit sampleRateChanged(value.toUInt());
1423	}, this);
1424
1425	ConfigOption* volume = m_config->addOption("volume");
1426	volume->connect([this](const QVariant& value) {
1427		reloadConfig();
1428	}, this);
1429
1430	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1431	rewindEnable->connect([this](const QVariant& value) {
1432		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt());
1433	}, this);
1434
1435	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1436	rewindBufferCapacity->connect([this](const QVariant& value) {
1437		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt());
1438	}, this);
1439
1440	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1441	allowOpposingDirections->connect([this](const QVariant& value) {
1442		m_inputController.setAllowOpposing(value.toBool());
1443	}, this);
1444
1445	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1446	saveStateExtdata->connect([this](const QVariant& value) {
1447		m_controller->setSaveStateExtdata(value.toInt());
1448	}, this);
1449
1450	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1451	loadStateExtdata->connect([this](const QVariant& value) {
1452		m_controller->setLoadStateExtdata(value.toInt());
1453	}, this);
1454
1455	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1456	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1457	exitFullScreen->setShortcut(QKeySequence("Esc"));
1458	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1459
1460	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1461	m_shortcutController->addMenu(autofireMenu);
1462
1463	m_shortcutController->addFunctions(autofireMenu, [this]() {
1464		m_controller->setAutofire(GBA_KEY_A, true);
1465	}, [this]() {
1466		m_controller->setAutofire(GBA_KEY_A, false);
1467	}, QKeySequence(), tr("Autofire A"), "autofireA");
1468
1469	m_shortcutController->addFunctions(autofireMenu, [this]() {
1470		m_controller->setAutofire(GBA_KEY_B, true);
1471	}, [this]() {
1472		m_controller->setAutofire(GBA_KEY_B, false);
1473	}, QKeySequence(), tr("Autofire B"), "autofireB");
1474
1475	m_shortcutController->addFunctions(autofireMenu, [this]() {
1476		m_controller->setAutofire(GBA_KEY_L, true);
1477	}, [this]() {
1478		m_controller->setAutofire(GBA_KEY_L, false);
1479	}, QKeySequence(), tr("Autofire L"), "autofireL");
1480
1481	m_shortcutController->addFunctions(autofireMenu, [this]() {
1482		m_controller->setAutofire(GBA_KEY_R, true);
1483	}, [this]() {
1484		m_controller->setAutofire(GBA_KEY_R, false);
1485	}, QKeySequence(), tr("Autofire R"), "autofireR");
1486
1487	m_shortcutController->addFunctions(autofireMenu, [this]() {
1488		m_controller->setAutofire(GBA_KEY_START, true);
1489	}, [this]() {
1490		m_controller->setAutofire(GBA_KEY_START, false);
1491	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1492
1493	m_shortcutController->addFunctions(autofireMenu, [this]() {
1494		m_controller->setAutofire(GBA_KEY_SELECT, true);
1495	}, [this]() {
1496		m_controller->setAutofire(GBA_KEY_SELECT, false);
1497	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1498
1499	m_shortcutController->addFunctions(autofireMenu, [this]() {
1500		m_controller->setAutofire(GBA_KEY_UP, true);
1501	}, [this]() {
1502		m_controller->setAutofire(GBA_KEY_UP, false);
1503	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1504
1505	m_shortcutController->addFunctions(autofireMenu, [this]() {
1506		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1507	}, [this]() {
1508		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1509	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1510
1511	m_shortcutController->addFunctions(autofireMenu, [this]() {
1512		m_controller->setAutofire(GBA_KEY_DOWN, true);
1513	}, [this]() {
1514		m_controller->setAutofire(GBA_KEY_DOWN, false);
1515	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1516
1517	m_shortcutController->addFunctions(autofireMenu, [this]() {
1518		m_controller->setAutofire(GBA_KEY_LEFT, true);
1519	}, [this]() {
1520		m_controller->setAutofire(GBA_KEY_LEFT, false);
1521	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1522
1523	foreach (QAction* action, m_gameActions) {
1524		action->setDisabled(true);
1525	}
1526}
1527
1528void Window::attachWidget(QWidget* widget) {
1529	m_screenWidget->layout()->addWidget(widget);
1530	m_screenWidget->unsetCursor();
1531	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1532}
1533
1534void Window::detachWidget(QWidget* widget) {
1535	m_screenWidget->layout()->removeWidget(widget);
1536}
1537
1538void Window::appendMRU(const QString& fname) {
1539	int index = m_mruFiles.indexOf(fname);
1540	if (index >= 0) {
1541		m_mruFiles.removeAt(index);
1542	}
1543	m_mruFiles.prepend(fname);
1544	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1545		m_mruFiles.removeLast();
1546	}
1547	updateMRU();
1548}
1549
1550void Window::updateMRU() {
1551	if (!m_mruMenu) {
1552		return;
1553	}
1554	for (QAction* action : m_mruMenu->actions()) {
1555		delete action;
1556	}
1557	m_mruMenu->clear();
1558	int i = 0;
1559	for (const QString& file : m_mruFiles) {
1560		QAction* item = new QAction(file, m_mruMenu);
1561		item->setShortcut(QString("Ctrl+%1").arg(i));
1562		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1563		m_mruMenu->addAction(item);
1564		++i;
1565	}
1566	m_config->setMRU(m_mruFiles);
1567	m_config->write();
1568	m_mruMenu->setEnabled(i > 0);
1569}
1570
1571QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1572	addHiddenAction(menu, action, name);
1573	menu->addAction(action);
1574	return action;
1575}
1576
1577QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1578	m_shortcutController->addAction(menu, action, name);
1579	action->setShortcutContext(Qt::WidgetShortcut);
1580	addAction(action);
1581	return action;
1582}
1583
1584void Window::focusCheck() {
1585	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1586		return;
1587	}
1588	if (QGuiApplication::focusWindow() && m_autoresume) {
1589		m_controller->setPaused(false);
1590		m_autoresume = false;
1591	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1592		m_autoresume = true;
1593		m_controller->setPaused(true);
1594	}
1595}
1596
1597WindowBackground::WindowBackground(QWidget* parent)
1598	: QLabel(parent)
1599{
1600	setLayout(new QStackedLayout());
1601	layout()->setContentsMargins(0, 0, 0, 0);
1602	setAlignment(Qt::AlignCenter);
1603}
1604
1605void WindowBackground::setSizeHint(const QSize& hint) {
1606	m_sizeHint = hint;
1607}
1608
1609QSize WindowBackground::sizeHint() const {
1610	return m_sizeHint;
1611}
1612
1613void WindowBackground::setLockAspectRatio(int width, int height) {
1614	m_aspectWidth = width;
1615	m_aspectHeight = height;
1616}
1617
1618void WindowBackground::paintEvent(QPaintEvent*) {
1619	const QPixmap* logo = pixmap();
1620	if (!logo) {
1621		return;
1622	}
1623	QPainter painter(this);
1624	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1625	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1626	QSize s = size();
1627	QSize ds = s;
1628	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1629		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1630	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1631		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1632	}
1633	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1634	QRect full(origin, ds);
1635	painter.drawPixmap(full, *logo);
1636}