all repos — mgba @ e54772fead056618fa39a7b3743a51749ec54f81

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_WINDOW
  7#define QGBA_WINDOW
  8
  9#include <QDateTime>
 10#include <QList>
 11#include <QMainWindow>
 12#include <QTimer>
 13
 14#include <functional>
 15
 16extern "C" {
 17#include "core/thread.h"
 18#include "gba/gba.h"
 19}
 20
 21#include "GDBController.h"
 22#include "InputController.h"
 23#include "LoadSaveState.h"
 24#include "LogController.h"
 25struct mArguments;
 26
 27namespace QGBA {
 28
 29class ConfigController;
 30class Display;
 31class GameController;
 32class GIFView;
 33class LogView;
 34class ShaderSelector;
 35class ShortcutController;
 36class VideoView;
 37class WindowBackground;
 38
 39class Window : public QMainWindow {
 40Q_OBJECT
 41
 42public:
 43	Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
 44	virtual ~Window();
 45
 46	GameController* controller() { return m_controller; }
 47
 48	void setConfig(ConfigController*);
 49	void argumentsPassed(mArguments*);
 50
 51	void resizeFrame(const QSize& size);
 52
 53signals:
 54	void startDrawing(mCoreThread*);
 55	void shutdown();
 56	void audioBufferSamplesChanged(int samples);
 57	void sampleRateChanged(unsigned samples);
 58	void fpsTargetChanged(float target);
 59
 60public slots:
 61	void selectROM();
 62	void selectROMInArchive();
 63	void selectSave(bool temporary);
 64	void selectBIOS();
 65	void selectPatch();
 66	void enterFullScreen();
 67	void exitFullScreen();
 68	void toggleFullScreen();
 69	void loadConfig();
 70	void reloadConfig();
 71	void saveConfig();
 72
 73	void replaceROM();
 74
 75	void multiplayerChanged();
 76
 77	void importSharkport();
 78	void exportSharkport();
 79
 80	void openSettingsWindow();
 81	void openAboutScreen();
 82
 83#ifdef USE_FFMPEG
 84	void openVideoWindow();
 85#endif
 86
 87#ifdef USE_MAGICK
 88	void openGIFWindow();
 89#endif
 90
 91#ifdef USE_GDB_STUB
 92	void gdbOpen();
 93#endif
 94
 95protected:
 96	virtual void keyPressEvent(QKeyEvent* event) override;
 97	virtual void keyReleaseEvent(QKeyEvent* event) override;
 98	virtual void resizeEvent(QResizeEvent*) override;
 99	virtual void showEvent(QShowEvent*) override;
100	virtual void closeEvent(QCloseEvent*) override;
101	virtual void focusInEvent(QFocusEvent*) override;
102	virtual void focusOutEvent(QFocusEvent*) override;
103	virtual void dragEnterEvent(QDragEnterEvent*) override;
104	virtual void dropEvent(QDropEvent*) override;
105	virtual void mouseDoubleClickEvent(QMouseEvent*) override;
106
107private slots:
108	void gameStarted(mCoreThread*, const QString&);
109	void gameStopped();
110	void gameCrashed(const QString&);
111	void gameFailed();
112	void unimplementedBiosCall(int);
113
114	void tryMakePortable();
115	void mustRestart();
116
117	void recordFrame();
118	void showFPS();
119	void focusCheck();
120
121private:
122	static const int FPS_TIMER_INTERVAL = 2000;
123	static const int FRAME_LIST_SIZE = 120;
124
125	void setupMenu(QMenuBar*);
126	void openStateWindow(LoadSave);
127
128	void attachWidget(QWidget* widget);
129	void detachWidget(QWidget* widget);
130
131	void appendMRU(const QString& fname);
132	void updateMRU();
133
134	void openView(QWidget* widget);
135
136	template <typename T, typename A> std::function<void()> openTView(A arg);
137	template <typename T> std::function<void()> openTView();
138
139	QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
140	QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
141
142	void updateTitle(float fps = -1);
143
144	QString getFilters() const;
145	QString getFiltersArchive() const;
146
147	GameController* m_controller;
148	Display* m_display;
149	int m_savedScale;
150	// TODO: Move these to a new class
151	QList<QAction*> m_gameActions;
152	QList<QAction*> m_nonMpActions;
153#ifdef M_CORE_GBA
154	QList<QAction*> m_gbaActions;
155#endif
156	QMap<int, QAction*> m_frameSizes;
157	LogController m_log;
158	LogView* m_logView;
159	LoadSaveState* m_stateWindow;
160	WindowBackground* m_screenWidget;
161	QPixmap m_logo;
162	ConfigController* m_config;
163	InputController m_inputController;
164	QList<QDateTime> m_frameList;
165	QTimer m_fpsTimer;
166	QList<QString> m_mruFiles;
167	QMenu* m_mruMenu;
168	ShortcutController* m_shortcutController;
169	ShaderSelector* m_shaderView;
170	bool m_fullscreenOnStart;
171	QTimer m_focusCheck;
172	bool m_autoresume;
173
174	bool m_hitUnimplementedBiosCall;
175
176#ifdef USE_FFMPEG
177	VideoView* m_videoView;
178#endif
179
180#ifdef USE_MAGICK
181	GIFView* m_gifView;
182#endif
183
184#ifdef USE_GDB_STUB
185	GDBController* m_gdbController;
186#endif
187};
188
189class WindowBackground : public QLabel {
190Q_OBJECT
191
192public:
193	WindowBackground(QWidget* parent = 0);
194
195	void setSizeHint(const QSize& size);
196	virtual QSize sizeHint() const override;
197	void setLockAspectRatio(int width, int height);
198
199protected:
200	virtual void paintEvent(QPaintEvent*) override;
201
202private:
203	QSize m_sizeHint;
204	int m_aspectWidth;
205	int m_aspectHeight;
206};
207
208}
209
210#endif