CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - New tool for converting between different save game formats
5 - WebP and APNG recording
6 - Separate overrides for GBC games that can also run on SGB or regular GB
7 - Game Boy Player features can be enabled by default for all compatible games
8 - Frame and I/O viewer support for Game Boy
9 - Bug report tool for gathering information helpful for reporting bugs
10 - Mute option in homebrew ports
11 - Status indicators for fast-forward and mute in homebrew ports
12 - VBA bug compatibility mode for ROM hacks that don't work on real hardware
13 - Read-only support for MBC6 flash memory
14 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
15 - Stack tracing tools in ARM debugger (by ahigerd)
16 - Command scripts for CLI debugger (by ahigerd)
17 - Scheduled event dumping in CLI debugger
18 - ARM disassembler now resolves addresses to symbol names
19 - Add Game Boy Player feature support to ports
20 - Individual window types can now be toggled in debugging views
21 - Support for the Wii U GamePad when running as an injected VC title
22Emulation fixes:
23 - ARM: Fix ALU reading PC after shifting
24 - ARM: Fix STR storing PC after address calculation
25 - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
26 - ARM: Fix long multiply-and-accumulate register write order (fixes mgba.io/1/1956)
27 - ARM: Fix long and accumulate multiply timing
28 - GB: Partially fix timing for skipped BIOS
29 - GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
30 - GB: Fix marking BIOS as unmapped when skipping BIOS (fixes mgba.io/i/2061)
31 - GB Audio: Fix serializing sweep time
32 - GB Audio: Fix some channel 4 timing edge cases
33 - GB MBC: Fix MBC1 mode changing behavior
34 - GB MBC: Fix some MBC3 bit masking
35 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
36 - GBA: Fix timing advancing too quickly in rare cases
37 - GBA: Clear GBP connection on reset
38 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
39 - GBA BIOS: Implement dummy sound driver calls
40 - GBA BIOS: Improve HLE BIOS timing
41 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
42 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
43 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
44 - GBA DMA: Fix ordering and timing of overlapping DMAs
45 - GBA I/O: Green swap register should be readable
46 - GBA I/O: Ignore high bits on IME
47 - GBA Memory: Improve gamepak prefetch timing
48 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
49 - GBA Memory: Improve robustness of Matrix memory support
50 - GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
51 - GBA Memory: Return correct byte for odd ROM open bus addresses
52 - GBA Memory: Improved AGBPrint emulation of edge cases (fixes mgba.io/i/1867)
53 - GBA Memory: Fix masking of misaligned jumps
54 - GBA Serialize: Fix alignment check when loading states
55 - GBA SIO: Fix copying Normal mode transfer values
56 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
57 - GBA SIO: Fix deseralizing SIO registers
58 - GBA SIO: Fix hanging on starting a second multiplayer window (fixes mgba.io/i/854)
59 - GBA SIO: Fix Normal mode transfer start timing (fixes mgba.io/i/425)
60 - GBA Timers: Fix toggling timer cascading while timer is active (fixes mgba.io/i/2043)
61 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
62 - GBA Video: Fix Hblank timing
63 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
64 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
65 - GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
66 - GBA Video: Fix x offset in 256-color BG mosaic (fixes mgba.io/i/1684)
67 - SM83: Emulate HALT bug
68 - SM83: Improve mid-M-cycle interrupts
69 - SM83: HALT should not consume an extra T-state
70Other fixes:
71 - 3DS: Fix thread cleanup
72 - All: Improve export headers (fixes mgba.io/i/1738)
73 - Cheats: Fix indirect write cheats (fixes mgba.io/i/2026)
74 - CMake: Fix build with downstream minizip that exports incompatible symbols
75 - CMake: Link with correct OpenGL library (fixes mgba.io/i/1872)
76 - Core: Ensure ELF regions can be written before trying
77 - Core: Fix threading improperly setting paused state while interrupted
78 - Core: Fix loading ELF files that have unexpected empty program headers
79 - Core: Fix destroying an mVL with an invalid channel count
80 - Debugger: Don't skip undefined instructions when debugger attached
81 - Debugger: Close trace log when done tracing
82 - Debugger: Fix change watchpoints (fixes mgba.io/i/1947)
83 - Debugger: Call CLI debugger system init
84 - FFmpeg: Fix some small memory leaks
85 - FFmpeg: Fix encoding of time base
86 - GB: Fix crash when changing ROM while in banked address space
87 - GB: Fix loading model overrides
88 - GB MBC: Force minimum SRAM size on rare MBCs that always have SRAM
89 - GB Serialize: Fix crash when loading pre-0.7 SGB savestates
90 - GB Video: Fix SGB video logs
91 - GB Video: Discard SGB packets in non-SGB mVLs
92 - GB Video: Fix deserializing negative LX state
93 - GB Video: Don't rendering negative batches
94 - GBA: Fix loading multiboot ELF files (fixes mgba.io/i/1949)
95 - GBA: Fix loading subsequent save files (fixes mgba.io/i/2067)
96 - mGUI: Don't attempt to preload files larger than can fit in RAM
97 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
98 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
99 - Qt: Fix a race condition in the frame inspector
100 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
101 - Qt: Fix running proxied video if it gets pushed to the main thread
102 - Qt: Fix game display sometimes disappearing after closing load/save state screen
103 - Qt: Fix cancelling pausing before the frame ends
104 - Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
105 - Qt: Pre-attach GDB stub when launching with -g (fixes mgba.io/i/1950)
106 - Qt: Fix crash when editing shortcuts with none selected (fixes mgba.io/i/1964)
107 - Qt: Fix crashing when no OpenGL context can be obtained
108 - Qt: Fix issues with I/O viewer not properly synchronizing state
109 - Qt: Fix loading a new game crashing on Wayland (fixes mgba.io/i/1992)
110 - Qt: Fix inability to clear hat bindings
111 - SM83: Simplify register pair access on big endian
112 - SM83: Disassemble STOP as one byte
113 - Switch: Fix GB game height in pixel accurate mode (fixes mgba.io/i/2073)
114 - Wii: Fix crash on unloading irregularly sized GBA ROMs
115Misc:
116 - 3DS: Use "wide mode" where applicable for slightly better filtering
117 - 3DS: Batch directory reads
118 - Core: Add savedataUpdated callback
119 - Core: Add shutdown callback
120 - Core: Rework thread state synchronization
121 - Core: Improve support for ROM patch cheats, supporting disabling overlapping patches
122 - Core: Adding to library is now recursive
123 - GB: Allow pausing event loop while CPU is blocked
124 - GB: Add support for sleep and shutdown callbacks
125 - GB: Redo double speed emulation (closes mgba.io/i/1515)
126 - GB Audio: Add channel 4 batching back (fixes mgba.io/i/1313)
127 - GB Core: Return the current number of banks for ROM/SRAM, not theoretical max
128 - GB I/O: Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468)
129 - GB MBC: Remove unused SRAM size
130 - GBA: Allow pausing event loop while CPU is blocked
131 - GBA BIOS: Division by zero should emit a FATAL error
132 - GBA Cheats: Allow unlimited ROM patch-type codes per set
133 - GBA Video: Convert OpenGL VRAM texture to integer
134 - GBA Video: Skip attempting to render offscreen sprites in OpenGL
135 - GBA Video: New GL palette approach, no more batch splitting on palette edits
136 - GBA Video: Avoid integer division using reciprocal tricks
137 - Debugger: Keep track of global cycle count
138 - FFmpeg: Add looping option for GIF/APNG
139 - FFmpeg: Add CRF support for applicable codecs
140 - mGUI: Show battery percentage
141 - mGUI: Skip second scan loop when possible
142 - mGUI: Improve loading speed (fixes mgba.io/i/1957)
143 - Qt: Renderer can be changed while a game is running
144 - Qt: Add hex index to palette view
145 - Qt: Add transformation matrix info to sprite view
146 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
147 - Qt: Add copy button to GB printer dialog
148 - Qt: Window title updates can be disabled (closes mgba.io/i/1912)
149 - Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
150 - Qt: Discard additional frame draws if waiting fails
151 - Qt: Unify monospace font usage
152 - Qt: Add button to jump to log settings
153 - Qt: Use relative paths in portable mode when applicable (fixes mgba.io/i/838)
154 - Qt: Better initial shortcut editor column sizes
155 - SDL: Fall back to sw blit if OpenGL init fails
156 - Switch: Optimize font rendering (fixes mgba.io/i/2078)
157 - Util: Reset vector size on deinit
158 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
159
1600.8.4: (2020-10-29)
161Emulation fixes:
162 - GB Audio: Fix initial sweep state
163 - GB Audio: Fix deserializing audio channels 2 and 3
164 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
165 - GB Video: Fix drawing background when window is force-disabled by frontend
166 - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
167 - GBA Audio: Fix deserializing SOUNDCNT_L
168 - GBA Audio: Fix stereo in XQ audio
169 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
170 - GBA Hardware: Fix GB Player detection on big endian platforms
171 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
172 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
173 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
174 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
175 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
176 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
177Other fixes:
178 - 3DS: Redo video sync to be more precise
179 - 3DS: Fix crash with libctru 2.0 when exiting
180 - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
181 - Core: Fix reported ROM size when a fixed buffer size is used
182 - Core: Fix memory leak loading ELF files
183 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
184 - GBA: Fix endianness issues in renderer proxy
185 - GBA Core: Fix memory leak when loading symbols
186 - GBA Serialize: Ensure program counter is aligned when loading
187 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
188 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
189 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
190 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
191 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
192 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
193 - mGUI: Fix closing down a game if an exit is signalled
194 - mGUI: Fix cycling through config setting states with accept button
195 - mVL: Fix injecting accidentally draining non-injection buffer
196 - VFS: Fix directory node listing on some filesystems
197Misc:
198 - GBA Video: Improve speed of window texture generation on AMD
199 - Vita: Clear both buffers when loading a game
200
2010.8.3: (2020-08-03)
202Emulation fixes:
203 - ARM: Fix LDM^ writeback to user-mode register
204 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
205 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
206 - GB MBC: Fix MBC1 RAM enable bit selection
207 - GB MBC: Fix MBC2 bit selection
208 - GB Memory: Fix OAM DMA from top 8 kB
209 - GB Video: Always initialize palette
210 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
211 - GBA Video: Fix invalid read in mode 4 mosaic
212 - GBA Video: Fix color of disabled screen
213 - SM83: Fix flags on little endian PowerPC
214Other fixes:
215 - 3DS: Fix garbage on borders of scaled screens
216 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
217 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
218 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
219 - CMake: Fix build with libzip 1.7
220 - CMake: Add missing dllexports.h file to dev installation
221 - GB Core: Fix extracting SRAM when none is present
222 - GBA: Fix leak if attempting to load BIOS multiple times
223 - GBA Memory: Fix instability on Wii when using AGBPrint
224 - GBA Savedata: Fix extracting save when not yet configured in-game
225 - Qt: Fix file handle leak on opening an invalid ROM
226 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
227 - Qt: Add missing option for Wisdom Tree in overrides list
228 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
229 - Util: Fix crash if PNG header fails to write
230 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
231 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
232Misc:
233 - FFmpeg: Use range coder for FFV1 to reduce output size
234 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
235 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
236
2370.8.2: (2020-06-14)
238Emulation fixes:
239 - ARM: Fix timing on Thumb shift instructions
240 - GB: Fix GBC game registers after skipping BIOS
241 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
242 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
243 - GBA: Add missing RTC overrides for Legendz games
244 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
245 - GBA SIO: Fix Multiplayer busy bit
246 - GBA SIO: Fix double-unloading active driver
247 - GBA Timers: Fix deserializing count-up timers
248 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
249 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
250 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
251 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
252 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
253 - GBA Video: Fix sprite/backdrop blending regression
254Other fixes:
255 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
256 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
257 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
258 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
259 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
260 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
261 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
262 - GBA: Reject incorrectly sized BIOSes
263 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
264 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
265 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
266Misc:
267 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
268 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
269 - Qt: Disable Replace ROM option when no game loaded
270 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
271 - Qt: Set icon for Discord Rich Presence
272 - Qt: Show a warning when save file can't be opened
273
2740.8.1: (2020-02-16)
275Emulation fixes:
276 - GB Serialize: Fix timing bug loading channel 4 timing
277 - GBA: Fix multiboot entry point while skipping BIOS
278 - GBA BIOS: Fix undefined instruction HLE behavior
279 - GBA DMA: Fix invalid audio DMA parameters
280 - GBA Memory: Misaligned SRAM writes are ignored
281 - GBA Serialize: Fix serializing DMA transfer register
282 - GBA Serialize: Fix audio DMA timing deserialization
283 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
284 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
285 - GBA Video: Fix OpenGL sprite flag priority
286Other fixes:
287 - Core: Fix race condition initializing thread proxy
288 - Core: Fix integer overflow in ELF loading
289 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
290 - FFmpeg: Disallow recording video with no audio nor video
291 - GBA: Automatically skip BIOS for multiboot ROMs
292 - Qt: Only dynamically reset video scale if a game is running
293 - Qt: Fix race condition with proxied video events
294 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
295 - Qt: Fix missing OSD messages
296 - Qt: Fix crash unloading shaders
297 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
298 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
299 - Qt: Fix window title not updating after shutting down game
300 - Qt: Fix GIF view not allowing manual filename entry
301 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
302 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
303 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
304 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
305 - Util: Fix crash reading invalid ELFs
306 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
307Misc:
308 - FFmpeg: Add more presets
309 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
310 - SDL: Use DirectSound audio driver by default on Windows
311 - Switch: Make OpenGL scale adjustable while running
312
3130.8.0: (2020-01-21)
314Features:
315 - Improved logging configuration
316 - One-Player BattleChip/Progress/Beast Link Gate support
317 - Add Game Boy Color palettes for original Game Boy games
318 - Debugger: Add unary operators and memory dereferencing
319 - GB: Expose platform information to CLI debugger
320 - Support Discord Rich Presence
321 - Debugger: Add tracing to file
322 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
323 - OpenGL renderer with high-resolution upscaling support
324 - Experimental high level "XQ" audio for most GBA games
325 - Interframe blending for games that use flicker effects
326 - Frame inspector for dissecting and debugging rendering
327 - Switch: Option to use built-in brightness sensor for Boktai
328 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
329 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
330 - Cheats: Add support for loading Libretro-style cht files
331 - GBA Cheats: Add support for loading EZ Flash-style cht files
332 - Support for unlicensed Wisdom Tree Game Boy mapper
333 - Qt: Add export button for tile view (closes mgba.io/i/1507)
334 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
335 - GB: Yanking gamepak now supported
336 - Qt: Memory range dumping (closes mgba.io/i/1298)
337Emulation fixes:
338 - GB: Fix using boot ROM with MMM01 games
339 - GB Audio: Only reset channel 3 sample in DMG mode
340 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
341 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
342 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
343 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
344 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
345 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
346 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
347 - GB Video: Fix color scaling in AGB mode
348 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
349 - GBA: Reset now reloads multiboot ROMs
350 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
351Other fixes:
352 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
353 - FFmpeg: Drain recording buffers
354 - GB: Fix reading ROM immediately after unmapping BIOS
355 - GB SIO: Fix lockstep failing games aren't reloaded
356 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
357 - Libretro: Fix crash changing allowing opposing directions (hhromic)
358 - Qt: Fix some Qt display driver race conditions
359 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
360 - Qt: Only show emulator restart warning once per settings saving
361 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
362 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
363 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
364Misc:
365 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
366 - Core: Add keysRead callback
367 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
368 - Core: Add more memory search ops (closes mgba.io/i/1510)
369 - Debugger: Make tracing compatible with breakpoints/watchpoints
370 - Debugger: Print breakpoint/watchpoint number when inserting
371 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
372 - FFmpeg: Support audio-only recording
373 - GB Memory: Support running from blocked memory
374 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
375 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
376 - GBA Savedata: EEPROM performance fixes
377 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
378 - Debugger: Add breakpoint and watchpoint listing
379 - mGUI: Remember name and position of last loaded game
380 - OpenGL: Only resize textures when needed
381 - Qt: Don't unload ROM immediately if it crashes
382 - Qt: Support switching webcams
383 - Qt: Cap window size on start to monitor size
384 - Qt: Open a message box for Qt frontend errors
385 - Qt: Increase maximum magnifications and scaling
386 - Qt: Add native FPS button to settings view
387 - Qt: Improve sync code
388 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
389 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
390 - Qt: Remove What's This icon from dialogs
391 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
392 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
393 - Qt: Show list of all sprites in sprite view
394 - Qt: Add option for disabling OSD messages
395 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
396 - SM83: Support PC-relative opcode decoding
397 - Switch: Dynamic display resizing
398 - Switch: Support file associations
399 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
400Changes from beta 1:
401Emulation fixes:
402 - ARM: Fix STR writeback pipeline stage
403 - ARM: Partially fix LDM/STM writeback with empty register list
404 - ARM: Fix stepping when events are pending
405 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
406 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
407 - GBA Timers: Improve timer startup emulation
408 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
409 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
410 - GBA Video: Fix effects blending improperly in some non-last windows
411 - GBA Video: Copy higher priority target 1 flag
412Other fixes:
413 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
414 - Core: Fix uninitialized memory issues with graphics caches
415 - Core: Return null for out of bounds cached tile VRAM querying
416 - GBA Video: Fix OpenGL fragment data binding
417 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
418 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
419 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
420 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
421 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
422 - Qt: Fix several cases where shader selections don't get saved
423 - Qt: Fix division by zero error in invalid TilePainter state
424 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
425 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
426 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
427 - Qt: Fix inability to clear default keybindings
428 - Qt: Release held actions if they get rebound
429 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
430 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
431 - Vita: Fix analog controls (fixes mgba.io/i/1554)
432 - Wii: Fix game fast-forwarding after slowing down
433 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
434Misc:
435 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
436 - GBA: Trim non-movie ROMs to 32 MiB if applicable
437 - GBA Audio: Redo channel 4 batching for GBA only
438 - GBA I/O: Stop logging several harmless invalid register reads
439 - GBA Video: Changing OpenGL scaling no longer requires restart
440 - Debugger: Separate aliases from main commands
441 - Debugger: Print break-/watchpoint ID when breaking in CLI
442 - Debugger: Minor interface cleanup
443 - SDL: Use controller GUID instead of name
444 - SM83: Rename LR35902 to SM83
445 - Tools: Allow using threaded renderer in perf.py
446 - Tools: Clean up unused argument in mgba-perf
447
4480.8 beta 1: (2019-10-20)
449- Initial beta for 0.8
450
4510.7.3: (2019-09-15)
452Emulation fixes:
453 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
454 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
455 - GB Audio: Improve channel 4 supersampling
456 - GB Printer: Reset printer buffer index after printing
457 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
458 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
459 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
460 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
461 - GBA Memory: Fix STM/LDM to invalid VRAM
462 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
463 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
464Other fixes:
465 - Core: Fix crashes if core directories aren't set
466 - Core: Fix crash when exiting game with cheats loaded
467 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
468 - GBA Cheats: Fix PARv3 Thumb hooks
469 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
470 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
471 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
472 - Qt: Fix race conditions initializing GDB stub
473 - Qt: Improve cheat view UX
474 - Libretro: Fix crash changing allowing opposing directions (hhromic)
475 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
476 - Switch: Fix threading-related crash on second launch
477Misc:
478 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
479 - Qt: Show error message if file failed to load
480
4810.7.2: (2019-05-25)
482Emulation fixes:
483 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
484 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
485 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
486 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
487 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
488 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
489 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
490 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
491 - GBA Video: Fix scanline cache with scale factor change edge cases
492 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
493 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
494Other fixes:
495 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
496 - All: Fix several memory leaks
497 - GB Core: Fix toggling WIN and OBJ being swapped
498 - GBA: Fix skipping BIOS on irregularly sized ROMs
499 - CMake: Fix .deb imagemagick dependencies
500 - FFmpeg: Improve initialization reliability and cleanup
501 - FFmpeg: Fix audio conversion producing gaps
502 - LR35902: Fix disassembly of several CB-prefix instructions
503 - LR35902: Fix trailing whitespace in disassembly
504 - Qt: More app metadata fixes
505 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
506 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
507 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
508 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
509 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
510 - Qt: Fix bounded fast forward with Qt Multimedia
511 - Qt: Fix saving settings with native FPS target
512 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
513Misc:
514 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
515 - Qt: Improve camera initialization
516 - Vita: Improved frame drawing speed
517
5180.7.1: (2019-02-24)
519Bugfixes:
520 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
521 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
522 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
523 - GB, GBA Serialize: Fix loading two states in a row
524 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
525 - GBA DMA: Fix Display Start DMAs
526 - GBA DMA: Fix DMA start/end timing
527 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
528 - GBA Memory: Fix a few AGBPrint crashes
529 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
530 - GBA SIO: Prevent writing read-only multiplayer bits
531 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
532 - Python: Fix crash when deleting files owned by library
533 - Python: Make sure GB link object isn't GC'd before GB object
534 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
535 - Qt: Fix tile and sprite views not always displaying at first
536 - Qt: Fix audio context holding onto closed game controller
537 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
538 - Qt: Fix window icon on X11
539 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
540 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
541 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
542Misc:
543 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
544 - Qt: Updated Italian translation (by Vecna)
545
5460.7.0: (2019-01-26)
547Features:
548 - ELF support
549 - Game Boy Camera support
550 - Qt: Set default Game Boy colors
551 - Game Boy Printer support
552 - Super Game Boy support
553 - Customizable autofire speed
554 - Ability to set default Game Boy model
555 - Map viewer
556 - Automatic cheat loading and saving
557 - GameShark and Action Replay button support
558 - AGBPrint support
559 - Debugger: Conditional breakpoints and watchpoints
560 - Ability to select GB/GBC/SGB BIOS on console ports
561 - Optional automatic state saving/loading
562 - Access to ur0 and uma0 partitions on the Vita
563 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
564 - GBA: ARMIPS/A22i-style and ELF symbol table support
565 - Initial Switch port
566Bugfixes:
567 - ARM: Fix MSR when T bit is set
568 - Core: Fix audio sync breaking when interrupted
569 - Core: Fix ordering events when scheduling during events
570 - FFmpeg: Fix encoding audio/video queue issues
571 - GB: Revamp IRQ handling based on new information
572 - GB: Fix IRQ disabling on the same T-cycle as an assert
573 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
574 - GB Audio: Clock frame events on DIV
575 - GB Audio: Fix channel 3 reset value
576 - GB Audio: Fix channel 4 initial LFSR
577 - GB Audio: Fix channel 1, 2 and 4 reset timing
578 - GB I/O: DMA register is R/W
579 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
580 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
581 - GB, GBA Savedata: Fix unmasking savedata crash
582 - GB Serialize: Fix audio state loading
583 - GB Serialize: Fix game title check
584 - GB Serialize: Fix IRQ pending/EI pending confusion
585 - GB Timer: Minor accuracy improvements
586 - GB Video: Fix dot clock timing being slightly wrong
587 - GB Video: Fix loading states while in mode 3
588 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
589 - GB Video: Fix SCX timing
590 - GB, GBA Video: Don't call finishFrame twice in thread proxy
591 - GBA: Reset WAITCNT properly
592 - GBA BIOS: Fix BitUnPack final byte
593 - GBA BIOS: Fix BitUnPack narrowing
594 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
595 - GBA DMA: Fix temporal sorting of DMAs of different priorities
596 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
597 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
598 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
599 - GBA Savedata: Fix savedata modified time updating when read-only
600 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
601 - GBA Serialize: Fix loading states in Hblank
602 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
603 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
604 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
605 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
606 - GBA Video: Start timing mid-scanline when skipping BIOS
607 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
608 - GBA Video: Make layer disabling work consistently
609 - PSP2: Fix more issues causing poor audio
610 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
611 - Qt: Improve FPS timer stability
612 - Util: Fix wrapping edge cases in RingFIFO
613Misc:
614 - 3DS: Remove deprecated CSND interface
615 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
616 - Core: Remove broken option for whether rewinding restores save games
617 - Feature: Added loading savestates from command line
618 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
619 - FFmpeg: Support lossless h.264 encoding
620 - FFmpeg: Support lossless VP9 encoding
621 - GBA Cheats: Allow multiple ROM patches in the same slot
622 - GB: Skip BIOS option now works
623 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
624 - GB Audio: Improved audio quality
625 - GB, GBA Audio: Increase max audio volume
626 - GB MBC: Remove erroneous bank 0 wrapping
627 - GB Video: Darken colors in GBA mode
628 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
629 - GBA: Implement display start DMAs
630 - GBA: Improve multiboot image detection
631 - GBA Memory: 64 MiB GBA Video cartridge support
632 - GBA Savedata: Remove ability to disable realistic timing
633 - GBA Timer: Use global cycles for timers
634 - Libretro: Add frameskip option
635 - mGUI: Add fast forward toggle
636 - PSP2: Use system enter key by default
637 - Python: Integrate tests from cinema test suite
638 - Qt: Redo GameController into multiple classes
639 - Qt: Prevent window from being created off-screen
640 - Qt: Add option to disable FPS display
641 - Qt: Options to mess around with layer placement
642 - Qt: Add load alternate save option
643 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
644 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
645 - Test: Restructure test suite into multiple executables
646 - Util: Don't build crc32 if the function already exists
647 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
648Changes from beta 1:
649Features:
650 - Libretro: Add Game Boy cheat support
651 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
652 - Switch: Rumble support
653 - Switch: Rotation support
654 - Switch: Screen stretching options
655 - Qt: State file load/save menu options
656 - Windows installer
657 - Tile viewer now has adjustable width
658 - Python: Experimental audio API
659Bugfixes:
660 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
661 - Core: Remember to deinit proxy ring FIFO
662 - Core: Reroot timing list when (de)scheduling
663 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
664 - GB MBC: Fix MBC30 SRAM
665 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
666 - GB Video: Fix SGB border hole size
667 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
668 - GBA: Fix GB Player features
669 - GBA I/O: SOUNDCNT_HI is readable when sound is off
670 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
671 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
672 - Libretro: Fix adding codes with hooks
673 - PSP2: Fix audio crackling after fast forward
674 - PSP2: Fix audio crackling when buffer is full
675 - Qt: Fix jumbled background when paused
676 - Qt: Fix FPS counter on Windows
677 - Qt: Fix focus issues with load/save state overlay
678 - Switch: Fix incorrect mapping for fast forward cap
679 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
680 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
681 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
682 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
683 - Qt: Ensure FATAL logs reach log view
684 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
685Misc:
686 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
687 - Debugger: Minor text fixes
688 - Debugger: Readability improvements (fixes mgba.io/i/1238)
689 - GB: Improved SGB2 support
690 - GB Audio: Skip frame if enabled when clock is high
691 - Libretro: Reduce rumble callbacks
692 - mGUI: Add SGB border configuration option
693 - mGUI: Add support for different settings types
694 - Python: Minor API improvements
695 - Qt: Ensure camera image is valid
696 - Qt: Debugger console history
697 - Qt: Detect presence of GL_ARB_framebuffer_object
698 - Qt: Minor memory view tweaks
699 - Res: Improve modeling of AGB/AGS screen in shaders
700 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
701 - Wii: Expose stretch configuration in settings
702 - Wii: Stretch now sets pixel-accurate mode size cap
703
7040.7 beta 1: (2018-09-24)
705- Initial beta for 0.7
706
7070.6.3: (2018-04-14)
708Bugfixes:
709 - GB Audio: Revert unsigned audio changes
710 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
711 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
712
7130.6.2: (2018-04-03)
714Bugfixes:
715 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
716 - 3DS: Fix opening files in directory names with trailing slashes
717 - LR35902: Fix watchpoints not reporting new value
718 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
719 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
720 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
721 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
722 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
723 - GBA: Fix SharkPort saves for EEPROM games
724 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
725 - GBA BIOS: Fix incorrect exit condition in LZ77
726 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
727 - GBA Cheats: Fix slide codes not initializing properly
728 - GBA DMA: ROM reads are forced to increment
729 - GBA Hardware: RTC accuracy improvements
730 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
731 - GBA Memory: Fix copy-on-write memory leak
732 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
733 - GBA Savedata: Fix crash when resizing flash
734 - GBA Video: Force align 256-color tiles
735 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
736 - PSP2: Fix issues causing poor audio
737 - Python: Fix package directory
738 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
739 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
740 - Wii: Fix screen tear when unpausing
741 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
742Misc:
743 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
744 - GB MBC: Remove erroneous bank 0 wrapping
745 - GBA: Improve multiboot image detection
746 - PSP2: Use system enter key by default
747
7480.6.1: (2017-10-01)
749Bugfixes:
750 - GB, GBA: Fix crashes when attempting to identify null VFiles
751 - GB, GBA: Fix sync to video with frameskip
752 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
753 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
754 - GB Core: Fix palette loading when loading a foreign config
755 - GB MBC: Pocket Cam memory should be accessible without enabling
756 - GB MBC: Fix SRAM sizes 4 and 5
757 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
758 - GB MBC: Fix RTC loading when file size is off
759 - GB Memory: Initialize peripheral pointers
760 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
761 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
762 - GB Memory: Actually load latch time from savestate
763 - GB Serialize: Fix deserializing video STAT
764 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
765 - GB Video: Fix potential hang when ending mode 0
766 - GB Video: Fix read mode when enabling LCD
767 - GBA: Reset active region as needed when loading a ROM
768 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
769 - GBA BIOS: Use core's VRAM variable instead of renderer's
770 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
771 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
772 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
773 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
774 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
775 - Python: Fix importing .gb or .gba before .core
776 - Qt: Fix command line debugger closing second game
777 - Qt: Fix LOG argument order
778 - Qt: Fix timezone issues with time overrides
779 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
780 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
781Misc:
782 - CMake: Fix CPack dependencies for libpng 1.6
783 - GBA: Detect hardware for Pokémon FireRed ROM hacks
784 - GBA Cheats: Improve detection of raw cheats
785 - Qt: Don't rebuild library view if style hasn't changed
786 - Qt: Allow overrides to be saved before a game is loaded
787 - Qt: Hide mouse immediately when loading
788 - SDL: Fix 2.0.5 build on macOS under some circumstances
789 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
790
7910.6.0: (2017-07-16)
792Features:
793 - Library view
794 - Sprite viewer
795 - Debugging console
796 - Improved memory viewer
797 - Memory search
798 - Command line ability to override configuration values
799 - Add option to allow preloading the entire ROM before running
800 - Add option for whether rewinding restores save games
801 - Savestates now contain any RTC override data
802 - Add option to lock video to integer scaling
803 - LR35902: Watchpoints
804 - LR35902/GB-Z80 disassembler
805 - GB: Tile viewer
806 - GB: Video/audio channel enabling/disabling
807 - GB: Symbol table support
808 - GB MBC: Add MBC1 multicart support
809 - GBA: Support printing debug strings from inside a game
810 - GBA: Better cheat type autodetection
811 - Implement keypad interrupts
812 - Configuration of gamepad hats
813 - Video log recording for testing and bug reporting
814 - Debugger: Segment/bank support
815 - Debugger: Execution tracing
816 - Qt: German translation (by Lothar Serra Mari)
817 - Qt: Spanish translation (by Kevin López)
818 - Qt: Italian translation (by theheroGAC)
819Bugfixes:
820 - ARM7: Fix MLA/*MULL/*MLAL timing
821 - Core: Fix crash with rewind if savestates shrink
822 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
823 - Core: Fix directory sets crashing on close if base isn't properly detached
824 - FFmpeg: Fix overflow and general issues with audio encoding
825 - GB: Fix flickering when screen is strobed quickly
826 - GB: Fix STAT blocking
827 - GB MBC: Fix ROM bank overflows getting set to bank 0
828 - GB MBC: Fix swapping carts not detect new MBC
829 - GB Timer: Improve DIV reset behavior
830 - GB Timer: Fix DIV batching if TAC changes
831 - GB Video: Reset renderer when loading state
832 - GBA: Fix multiboot ROM loading
833 - GBA: Fix multiboot loading resulting in too small WRAM
834 - GBA BIOS: Implement BitUnPack
835 - GBA BIOS: Fix ArcTan sign in HLE BIOS
836 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
837 - GBA BIOS: Fix INT_MIN/-1 crash
838 - GBA Hardware: Fix crash if a savestate lies about game hardware
839 - GBA I/O: Handle audio registers specially when deserializing
840 - GBA Memory: Improve initial skipped BIOS state
841 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
842 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
843 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
844 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
845 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
846 - LR35902: Fix core never exiting with certain event patterns
847 - LR35902: Fix pc overflowing current region off-by-one
848 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
849 - OpenGL: Fix some shaders causing offset graphics
850 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
851 - Qt: Fix window icon being stretched
852 - Qt: Fix data directory path
853 - Qt: Fix timing issues on high refresh rate monitors
854 - Qt: Fix linking after some windows have been closed
855 - Qt: Fix crash when changing audio settings after a game is closed
856 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
857 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
858 - Qt: Fix game unpausing after frame advancing and refocusing
859 - SDL: Fix game crash check
860 - SDL: Fix race condition with audio thread when starting
861 - SDL: Fix showing version number
862 - Test: Fix crash when loading invalid file
863 - Test: Fix crash when fuzzing fails to load a file
864 - Test: Don't rely on core for frames elapsed
865 - Test: Fix crash when loading invalid file
866 - Test: Fix crash when fuzzing fails to load a file
867 - Tools: Fix recurring multiple times over the same library
868 - Util: Fix overflow when loading invalid UPS patches
869 - Util: Fix highest-fd socket not being returned by SocketAccept
870 - Windows: Fix VDir.rewind
871Misc:
872 - All: Add C++ header guards
873 - All: Move time.h include to common.h
874 - 3DS, PSP2, Wii: Last directory loaded is saved
875 - CMake: Add ability to just print version string
876 - Core: New, faster event timing subsystem
877 - Core: Clean up some thread state checks
878 - Core: Add generic checksum function
879 - Core: Cores can now have multiple sets of callbacks
880 - Core: Restore sleep callback
881 - Core: Move rewind diffing to its own thread
882 - Core: Ability to enumerate and modify video and audio channels
883 - Core: List memory segments in the core
884 - Core: Move savestate creation time to extdata
885 - Core: Config values can now be hexadecimal
886 - Core: Improved threading interrupted detection
887 - Debugger: Modularize CLI debugger
888 - Debugger: Make building with debugging aspects optional
889 - Debugger: Add functions for read- or write-only watchpoints
890 - Debugger: Make attaching a backend idempotent
891 - Debugger: Add mDebuggerRunFrame convenience function
892 - Feature: Move game database from flatfile to SQLite3
893 - Feature: Support ImageMagick 7
894 - Feature: Make -l option explicit
895 - FFmpeg: Return false if a file fails to open
896 - FFmpeg: Force MP4 files to YUV420P
897 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
898 - GB: Reset with initial state of DIV register
899 - GB MBC: New MBC7 implementation
900 - GB Audio: Simplify envelope code
901 - GB Audio: Improve initial envelope samples
902 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
903 - GB Video: Improved video timings
904 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
905 - GBA, GB: ROM is now unloaded if a patch is applied
906 - GBA DMA: Refactor DMA out of memory.c
907 - GBA DMA: Move DMAs to using absolute timing
908 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
909 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
910 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
911 - GBA Memory: Support reading/writing POSTFLG
912 - GBA Memory: Remove unused prefetch cruft
913 - GBA Timer: Improve accuracy of timers
914 - GBA Video: Clean up unused timers
915 - GBA Video: Allow multiple handles into the same tile cache
916 - GBA Video, GB Video: Colors are now fully scaled
917 - GBA Video: Optimize when BLD* registers are written frequently
918 - OpenGL: Add xBR-lv2 shader
919 - Qt: Move last directory setting from qt.ini to config.ini
920 - Qt: Improved HiDPI support
921 - Qt: Expose configuration directory
922 - Qt: Merge "Save" and "OK" buttons in shader options
923 - Qt: Automatically load controller profile when plugged in
924 - Qt: Rename "Resample video" option to "Bilinear filtering"
925 - Qt: Remove audio thread
926 - Qt: Remove audio buffer sizing in AudioProcessorQt
927 - Qt: Re-enable QtMultimedia on Windows
928 - Qt: Make "Mute" able to be bound to a key
929 - Qt: Add .gb/.gbc files to the extension list in Info.plist
930 - Qt: Relax hard dependency on OpenGL
931 - Qt: Better highlight active key in control binding
932 - SDL: Remove scancode key input
933 - SDL: Automatically map controllers when plugged in
934 - Test: Add a basic test suite
935 - Util: Add size counting to Table
936 - Util: Add 8-bit PNG write support
937 - Util: Tune patch-fast extent sizes
938 - VFS: Call msync when syncing mapped data
939 - VFS: Allow truncating memory chunk VFiles
940 - VFS: Fix some minor VFile issues with FILEs
941 - VFS: Optimize expanding in-memory files
942 - VFS: Add VFileFIFO for operating on circle buffers
943Changes from beta 1:
944Features:
945 - Qt: Italian translation (by theheroGAC)
946 - Qt: Updated German translation
947Bugfixes:
948 - GB Audio: Fix incorrect channel 4 iteration
949 - GB Audio: Fix zombie mode bit masking
950 - GB Serialize: Fix timer serialization
951 - GB Video: Fix LYC regression
952 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
953 - GBA Timer: Fix count-up timing overflowing timer 3
954 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
955 - Qt: Fix memory search close button (fixes mgba.io/i/769)
956 - Qt: Fix window icon being stretched
957 - Qt: Fix initial window size (fixes mgba.io/i/766)
958 - Qt: Fix data directory path
959 - Qt: Fix controls not saving on non-SDL builds
960 - Qt: Fix translation initialization (fixes mgba.io/i/776)
961 - Qt: Fix patch loading while a game is running
962 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
963 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
964 - Qt: Fix GL-less build
965 - Qt: Fix Software renderer not handling alpha bits properly
966 - Qt: Fix screen background improperly stretching
967 - SDL: Fix cheats not loading
968Misc:
969 - GB Serialize: Add MBC state serialization
970 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
971 - GBA Timer: Improve accuracy of timers
972 - PSP2: Update toolchain to use vita.cmake
973 - Qt: Add language selector
974 - Qt: Minor test fixes
975 - Qt: Move shader settings into main settings window
976 - Qt: Dismiss game crashing/failing dialogs when a new game loads
977 - Qt: Properly ship Qt translations
978 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
979
9800.6 beta 1: (2017-06-29)
981 - Initial beta for 0.6
982
9830.5.2: (2016-12-31)
984Bugfixes:
985 - All: Fix fullscreen config option being ignored
986 - ARM7: PSR mode bits should not get sign extended
987 - GB: Fix audio not being deinitialized
988 - GB: Fix crash when masking savedata
989 - GB: Properly initialize sramRealVf variable
990 - GB Audio: Fix serialization of channel 3 and NR52 properties
991 - GB Audio: Reset envelope timer when reseting sound channel
992 - GB MBC: Fix SRAM dangling pointer with RTC games
993 - GB MBC: Fix initializing MBC when no ROM is loaded
994 - GB Memory: Fix patching ROM bank 0
995 - GB Memory: Fix starting HDMAs during mode 0
996 - GB Memory: Fix HDMA5 value after DMA completes
997 - GB Video: Initialize LCDC in renderer
998 - GB Video: Hblank IRQs should mask LYC=LY IRQs
999 - GBA: Fix IRQs firing after already being cleared
1000 - GBA: Only unhalt CPU if appropriate bit is set in IE
1001 - GBA: Add savegame override for Crash Bandicoot 2
1002 - GBA BIOS: Fix MidiKey2Freq BIOS reads
1003 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
1004 - GBA Cheats: Fix GameShark ROM patches
1005 - GBA I/O: Mask off WAITCNT bits that cannot be written
1006 - GBA Memory: Fix misaligned BIOS reads
1007 - GBA Memory: Fix VCOUNT being writable
1008 - GBA Video: Fix out of bounds sprite transforms
1009 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
1010 - Libretro: Fix disabling BIOS
1011 - Libretro: Fix Game Boy savestates and audio
1012 - Qt: Fix changing resolution of software renderer
1013 - Qt: Fix setting overrides
1014 - Qt: Fix cut off tiles and alignment issues in tile viewer
1015 - Qt: Only reset window dimensions when first shown
1016 - Qt: Fix Qt Multimedia audio driver on big endian
1017 - Qt: Fix Apply button for key and controller configurations
1018 - VFS: Fix resizing memory chunks when not needed
1019 - Windows: Fix Unicode directory handling
1020Misc:
1021 - GB, GBA: Prevent loading null ROMs
1022 - GB Audio: Initialize wave RAM to GBC values
1023 - GB Memory: Reset ROM bank when loading a ROM
1024 - PSP2: Improved controller rumble
1025
10260.5.1: (2016-10-05)
1027Bugfixes:
1028 - Core: Fix importing save games as read-only
1029 - FFmpeg: Fix encoding AAC
1030 - GB: Fix invalid STOP behavior on Game Boy Color
1031 - GB: Initialize audio properly
1032 - GB: Properly clear KEY1 bit 0 when switching speeds
1033 - GB: Properly unload save files when unloading a ROM
1034 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
1035 - GB MBC: Fix MBC7 when size is incorrectly specified
1036 - GB MBC: Fix RTC access when no save file is loaded
1037 - GB SIO: Don't auto-clock external shift clock
1038 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
1039 - GB Video: Fix video frames getting missed when LCDC is off
1040 - GB Video: Clear screen when LCDC is off
1041 - GBA Cheats: Fix holding onto pointers that may get invalidated
1042 - GBA Cheats: Fix key-activated CodeBreaker cheats
1043 - GBA Cheats: Fix uninitialized memory getting freed when saving
1044 - GBA Hardware: Improve Game Boy Player rumble behavior
1045 - GBA Memory: Fix several unused I/O register read values
1046 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
1047 - LR35902: Fix events running with the wrong cycle active
1048 - Qt: Fix "close" button on Overrides view
1049 - Qt: Fix saving overrides
1050 - Qt: Fix directory set unloading when replacing the ROM
1051 - Qt: Fix patch loading
1052 - Qt: Fix crash when saving an override if a game isn't loaded
1053 - Qt: Fix showing default display driver as OpenGL (force 1.x)
1054 - SDL: Attach rumble in SDL frontend
1055 - Util: Fix PNG identification on files too small to be a PNG
1056Misc:
1057 - All: Only update version info if needed
1058 - All: Split out install locations for Libretro and OpenEmu
1059 - FFmpeg: Encoding cleanup
1060 - GB: Reset active region when reloading ROM
1061 - GB Memory: Initialize RAM pattern for GBC
1062 - GB Video: Improved video timings
1063 - Qt: Manage window sizes slightly better
1064 - Qt: Remember scale option independent of core dimensions
1065
10660.5.0: (2016-09-19)
1067Features:
1068 - Game Boy support
1069 - Support for encrypted CodeBreaker GBA cheats
1070 - Emulation of Vast Fame protected GBA carts (taizou)
1071 - Tile viewer
1072 - Threaded rendering mode
1073 - Libretro: Memory map and achievement support (leiradel)
1074 - GUI: Add UI control remapping
1075 - GUI: Add fast-forward
1076 - Wii: 240p support
1077 - 3DS: Adjustable screen darkening
1078 - Ability to temporarily load a savegame
1079 - Load specific files out of archives
1080 - Automatic BIOS detection
1081Bugfixes:
1082 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
1083 - Debugger: Fix GDB breakpoints
1084 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
1085 - GBA: Fix filehandle leak with savegames
1086 - GBA: Timer 0 cannot be count up
1087 - GBA: Count up timers should not count themselves
1088 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1089 - GBA Memory: Fix ldm {pc}
1090 - GBA Savedata: Fix savedata sync timer
1091 - GBA Savedata: Only unmap savedata if present
1092 - GBA Serialize: Savestates now properly store prefetch
1093 - GBA Video: WIN0/1 take priority over OBJWIN
1094 - GBA Video: Fix out-of-order OBJWIN
1095 - PSP2: Fix GPU crash while exiting
1096 - PSP2: Fix VSync
1097 - PSP2: Fix accelerometer range
1098 - PSP2: Actually load screen mode setting
1099 - PSP2: Fix gyroscope direction
1100 - PSP2: Delete threads after they return
1101 - PSP2: Fix mapping/unmapping from not at 0
1102 - Qt: Fix bug in software renderer scaling
1103 - Qt: Fix hanging key press after disabling autofire
1104 - Qt: Fix being unable to pause manually when using auto-pausing
1105 - SDL: Fix axes being mapped wrong
1106 - Util: Fix realloc semantics in utf16to8
1107 - Util: Fix inserting too many items into a hash table
1108 - VFS: Fix uninitialized varaible reading from 7z
1109 - VFS: Fix reading multiple files from a 7z archive
1110 - Wii: Fix framelimiting after a slowdown
1111 - Wii: Fix garbage flash at startup
1112Misc:
1113 - 3DS: Use blip_add_delta_fast for a small speed improvement
1114 - 3DS: Allow UTF-16 filenames
1115 - 3DS: Port to using citro3D
1116 - 3DS: Use system font for menus
1117 - 3DS: Attempt to use Core 2 for threads
1118 - 3DS: Adjustable filering
1119 - 3DS: 3D banner
1120 - All: Add QUIET parameter to silence CMake
1121 - All: Faster memory read/write
1122 - ARM7: Support forcing Thumb mode via MSR
1123 - ARM7: Flush prefetch cache when loading CPSR via MSR
1124 - ARM7: Clean up instruction decoding for future expandability
1125 - Debugger: Support register and memory writes via GDB stub
1126 - Debugger: Add software breakpoint support to gdb
1127 - FFmpeg: Full support for libavcodec 56+
1128 - GBA: Better debug logging if event processing breaks
1129 - GBA Audio: Force audio DMAs to not increment destination
1130 - GBA BIOS: Use custom ArcTan, not relying on OS
1131 - GBA Hardware: Clean up dead code in GBP
1132 - GBA Memory: Optimize stalling behavior
1133 - GBA Memory: Optimize Load-/StoreMultiple
1134 - GBA Savedata: Add realistic timing for EEPROM
1135 - GBA Serialize: Savestates now store if CPU was halted
1136 - GBA Video: Remove old slow path fallback
1137 - GBA Video: Optimize sprite drawing
1138 - GBA Video: Optimize mode 0 rendering
1139 - GBA Video: Optimize compositing cases slightly
1140 - GUI: Screenshot dimensions are now passed through
1141 - GUI: Add back logging
1142 - GUI: Only reload config if manually saved
1143 - GUI: Increase scrolling speed
1144 - OpenGL: Log shader compilation failure
1145 - OpenGL: Add texSize uniform
1146 - Qt: Make -g flag work in Qt build
1147 - Qt: Simplify OpenGL context creation
1148 - Qt: Thread startup improvements
1149 - Qt: Make audio channel/video layer options shortcut mappable
1150 - Qt: Remove some C99isms from C++ code
1151 - Qt: Remove default autofire mappings
1152 - Qt: Make reseting when pasued frame-accurate
1153 - Qt: Rearchitect game closing codepath
1154 - PSP2: Use system font for menus
1155 - PSP2: Add rumble for PS TV
1156 - PSP2: Add fit-to-height screen mode
1157 - PSP2: Sync files per descriptor
1158 - PSP2: Allow UTF-8 filenames
1159 - PSP2: Screenshots are now saved into the Photo Gallery
1160 - PSP2: Stop underclocking when menuing
1161 - SDL: Increase default audio buffer size to 1024 samples
1162 - SDL: More responsive rumble
1163 - Util: Add Vector GetConstPointer
1164 - Util: Add rtrim
1165 - Util: Add endswith
1166 - VFS: Improve zip file detection
1167 - Wii: Add pixelated resample filter
1168 - Windows: Add native VDir support
1169 - Util: Add PRIz macro for libc versions that don't support %z
1170
11710.4.1: (2016-07-11)
1172Bugfixes:
1173 - All: Fix several file handle leaks
1174 - All: Fix instruction tables getting zeroed when linking sometimes
1175 - ARM7: Fix flags on SBC/RSC
1176 - ARM7: Fix setting spsr privilege bits when spsr is empty
1177 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1178 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1179 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1180 - GBA Memory: Fix executing code from OBJ region of VRAM
1181 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1182 - GBA Serialize: Fix loading savegames from savestates
1183 - OpenGL: Correct boolean vector strcmp strings for uniforms
1184 - Qt: Fix sending gameStopped twice
1185 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1186 - Qt: Fix initial state of key mapping
1187 - Qt: Initialize m_useBios
1188 - SDL: Fix joystick initialization on BSD
1189 - SDL: Fix potential joystick crash in games with rumble
1190 - SDL: Fix SDL 1.2 build
1191 - SDL: Fix sporadic crash when deinitializing audio
1192 - Shaders: Fix AGS-001 shader with some bad drivers
1193 - Util: Use closesocket on Windows
1194 - Util: Fix socket bind addresses
1195 - VFS: Fix reading 7z archives without rewinding first
1196 - VFS: VFileFromFD should not open directories
1197 - Wii: Fix tilting direction
1198 - Util: Fix realloc semantics in utf16to8
1199Misc:
1200 - All: Allow use of external minizip library
1201 - Debugger: CLI debugger now exits when end-of-stream is reached
1202 - FFmpeg: Update dependencies on Ubuntu
1203 - GBA: Slightly optimize GBAProcessEvents
1204 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1205 - GBA Video: Null renderer should return proper register values
1206 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1207 - Qt: Add preset for DualShock 4
1208 - Qt: Update 360 input profile on OS X to reflect newer drivers
1209 - Qt: Remove use of NaN
1210 - Qt: Canonicalize file paths when loading games
1211 - Qt: Add refresh button to controller editing
1212 - SDL: Remove default gamepad mappings
1213 - Util: Fix intermittent build failure on OS X
1214 - VFS: VFile.sync now updates modified time
1215
12160.4.0: (2016-02-02)
1217Features:
1218 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1219 - I/O viewer
1220 - Booting of multiboot images
1221 - Customization of GIF recording
1222 - Libretro: Cheat code support
1223 - Support for GLSL shaders
1224 - ROM information view
1225 - Support for VBA-style cheat codes
1226 - Savestates now store creation timestamps
1227 - Key autofire
1228 - Libretro: Allow blocking opposing directional input
1229 - OpenEmu core for OS X
1230 - Libretro: Settings for using BIOS and skipping intro
1231 - Libretro: Customizable idle loop removal
1232 - Implemented cycle counting for sprite rendering
1233 - Cleaner, unified settings window
1234 - Added a setting for pausing when the emulator is not in focus
1235 - Customizable paths for save games, save states, screenshots and patches
1236 - Controller hotplugging
1237 - Ability to store save games and active cheats within savestates
1238Bugfixes:
1239 - ARM7: Fix sign of unaligned LDRSH
1240 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1241 - Debugger: Fix watchpoints in gdb
1242 - GBA: Fix warnings when creating and loading savestates
1243 - GBA: Fix Iridion II savetype
1244 - GBA BIOS: Fix misaligned CpuSet
1245 - GBA Cheats: Fix cheats setting the Action Replay version
1246 - GBA Hardware: Fix GPIO on big endian
1247 - GBA Memory: Fix DMA register writing behavior
1248 - GBA Memory: Fix DMAs triggering two cycles early
1249 - Libretro: Fix aspect ratio
1250 - Qt: Fix some potential crashes with the gamepad mapping
1251 - Qt: Fix keys being mapped incorrectly when loading configuration file
1252 - Util: Fix PowerPC PNG read/write pixel order
1253 - Util: Fix excessive memory allocation when decoding a PNG
1254 - VFS: Fix VFileReadline and remove _vfdReadline
1255Misc:
1256 - All: Improved PowerPC support
1257 - All: Fix some undefined behavior warnings
1258 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1259 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1260 - GBA: Implement bad I/O register loading
1261 - GBA: Allow jumping to OAM and palette RAM
1262 - GBA BIOS: Finish implementing RegisterRamReset
1263 - GBA Config: Add "override" layer for better one-time configuration
1264 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1265 - GBA Memory: Use a dynamically sized mask for ROM memory
1266 - GBA Memory: Implement several unimplemented memory access types
1267 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1268 - GBA RR: Starting from savestate now embeds the savegame
1269 - GBA RR: Add preliminary SRAM support for VBM loading
1270 - GBA RR: Add support for resets in movies
1271 - GBA Video: Remove lastHblank, as it is implied
1272 - Libretro: Use anonymous memory mappers for large blocks of memory
1273 - Libretro: Add install target for libretro core
1274 - Qt: Window size command line options are now supported
1275 - Qt: Increase usability of key mapper
1276 - Qt: Add 'Apply' button to settings window
1277 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1278 - Qt: Allow use of modifier keys as input
1279 - Qt: Optimize log viewer
1280 - Qt: Added button for breaking into the GDB debugger
1281 - Qt: Add box for showing duration of rewind
1282 - SDL: Support fullscreen in SDL 1.2
1283 - SDL: Allow GBASDLAudio to be used without a thread context
1284 - Util: Use VFile for configuration
1285 - Util: Add MutexTryLock
1286
12870.3.2: (2015-12-16)
1288Bugfixes:
1289 - ARM7: Fix STRT/STRBT
1290 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1291 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1292 - Libretro: Fix problems with rumble not turning off
1293 - GBA: Fix idle skip state being retained between games
1294 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1295 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1296 - GBA BIOS: Fix Sqrt sign
1297 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1298 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1299 - GBA Memory: Fix DMA behavior for SRAM accesses
1300 - GBA Memory: Fix Store8 to OBJ VRAM
1301 - GBA Memory: Fix alignment of LDM/STM on SRAM
1302 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1303 - GBA Memory: Fix timing of DMAs
1304 - GBA Video: Fix _mix for 15-bit color
1305 - GBA Video: Fix OAM and palette initialization
1306 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1307 - Qt: Use safer isLoaded check in GameController
1308 - Qt: Fix a race condition in PainterGL that could lead to a crash
1309 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1310 - Qt: Fix font size in memory viewer
1311 - Qt: Fix a crash in the memory viewer
1312 - Qt: Add additional checks in CheatModel to prevent crashes
1313 - Qt: Fix race condition with setting sample rate
1314 - Qt: Fix crash when closing multiplayer windows
1315 - Qt: Fix resetting while paused
1316Misc:
1317 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1318 - Qt: Add mute option to menu
1319
13200.3.1: (2015-10-24)
1321Bugfixes:
1322 - ARM7: Fix instruction decoding of Thumb shifts
1323 - GBA: Deinit savegame when unloading a ROM
1324 - GBA: Fix BIOS check on big endian
1325 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1326 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1327 - GBA Audio: Fix audio channels being silenced at the wrong time
1328 - GBA Memory: Fix bad BIOS Load16 on big endian
1329 - GBA Memory: Fix bad Load8 on big endian
1330 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1331 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1332 - GBA Video: Fix objwin and blending interaction on sprites
1333 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1334 - Libretro: Fix a memory leak with the render buffer
1335 - Qt: Windows no longer spawn in the top left on first launch
1336 - Qt: Fix install path of XDG desktop file with DESTDIR
1337 - Qt: Fix drag and drop on Windows
1338 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1339 - VFS: Fix return values of VFileFILE.read and .write
1340Misc:
1341 - All: Reset next event to cycles instead of zero to interrupt
1342 - All: Add --version flag
1343 - ARM7: Force disable LTO on two files to work around a GCC bug
1344 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1345 - GBA: Better memory handling with PNG savestates
1346 - GBA: Additional savestate sanity checks
1347 - GBA: Check for cycle count being too high
1348 - GBA Audio: Allow GBAAVStream to have no video callback
1349 - GBA BIOS: Implement RegisterRamReset for SIO registers
1350 - Qt: Remove useless help icons in dialogs
1351 - Qt: Prevent savestate window from opening while in multiplayer
1352 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1353 - Qt: Dropping multiplayer windows works more cleanly now
1354
13550.3.0: (2015-08-16)
1356Features:
1357 - Ability to hide individual background layers, or OBJs
1358 - Ability to mute individual audio channels
1359 - Palette viewer and exporter
1360 - Volume control
1361 - More shortcuts are editable (e.g. quick save/load)
1362 - Rewind now shows the frame after rewinding
1363 - Import/Export of GameShark/Action Replay snapshots
1364 - Add "Step backwards" item for single increment rewind
1365 - Deadzone estimation for game controllers
1366 - Analog inputs can be used for shortcuts
1367 - Menu items for specific solar sensor brightness levels
1368 - Remappable controls for tilt and gyroscope sensors
1369 - Status messages for actions taken while a game is running (e.g. save/load state)
1370 - Memory inspector
1371 - Screensaver can now be suspended while a game is running
1372 - Load/save the most recent savestate slot
1373 - Support varible speed (PWM) rumble
1374 - Ability to cap fast forward speed
1375 - Finer control over FPS target
1376 - Holdable shortcut for rewinding one frame at a time
1377 - Ability to boot directly into the BIOS
1378 - Preliminary support for yanking out the game pak while a game is running
1379 - Thumb-drive mode by putting a file called portable.ini in the same folder
1380 - Configurable display driver, between software and OpenGL
1381 - Undo-able savestate loading and saving
1382 - Controller profiles now store shortcut settings
1383 - Default controller profiles for several common controllers
1384 - Libretro now supports BIOS, rumble and solar sensor
1385 - Implement BIOS call Stop, for sleep mode
1386 - Automatically load patches, if found
1387 - Improved video synchronization
1388 - Configurable audio output sample rate
1389Bugfixes:
1390 - ARM7: Fix SWI and IRQ timings
1391 - ARM7: Fix Thumb MUL timing
1392 - ARM7: Fix timing of multiplies to use N cycles
1393 - ARM7: ARMHotplugDetach should call deinit
1394 - Debugger: Fix use-after-free in breakpoint clearing code
1395 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1396 - GBA: Cap audio FIFO read size during deserialization
1397 - GBA: Check for corrupted savestates when loading
1398 - GBA: Check for improperly sized savestates when loading
1399 - GBA: Check for savestates made from differently sized ROMs
1400 - GBA: Fix calls to endian-independent loadstores
1401 - GBA: Fix timing of reading from timer registers
1402 - GBA: Ensure cycles never go negative
1403 - GBA Audio: Force audio FIFOs to 32-bit
1404 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1405 - GBA Audio: Fix sample order in audio channel 3
1406 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1407 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1408 - GBA Memory: Improve Thumb open bus behavior
1409 - GBA Memory: Fix potential DMA issue when loading a savestate
1410 - GBA Memory: Fix load/store multiple video memory waitstates
1411 - GBA SIO: Fix reseting when there are SIO devices attached
1412 - GBA Video: Blended sprites should never have other effects applied
1413 - GBA Video: Fix out-of-bounds tiles in mosaic
1414 - GBA Video: Fix windows not affecting sprites
1415 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1416 - GBA Video: Fix timing on first scanline
1417 - Qt: Better cleanup when a game crashes
1418 - Qt: Fix open ROM dialog filtering for archive formats
1419 - Qt: Cap the maximum number of multiplayer windows
1420 - Qt: Fix maximum year in sensor override
1421 - Qt: Fix window being too tall after exiting fullscreen
1422 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1423 - Qt: Fix analog buttons not getting unmapped
1424 - Qt: Fix passing command line options
1425 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1426 - SDL: Fix SDL build when OpenGL is missing
1427 - Util: Allow loading IPS patches that grow the ROM
1428 - VFS: Fix resource leaks if some allocations fail
1429 - VFS: Fix line-reading to return proper values
1430 - Video: Fix an issue with very long filenames
1431 - Util: Fix formatting of floats
1432Misc:
1433 - All: Add --help flag for command line programs
1434 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1435 - All: Enable static linking for Windows
1436 - All: Enable static linking for OS X
1437 - All: Threads are now named
1438 - All: Proper handling of Unicode file paths
1439 - ARM7: Add emulation for Undefined CPU mode
1440 - ARM7: Reduce the size of the Thumb instruction table
1441 - GBA: Add status log level
1442 - GBA: GBARewind now returns how many states it has rewound
1443 - GBA: SIO logging layer
1444 - GBA BIOS: Stub out SoundBias
1445 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1446 - GBA: Don't include GBACLIDebugger struct unless needed
1447 - GBA: Savedata is now synced shortly after data finishes being written
1448 - GBA: Process multiple timer events at once, if necessary
1449 - GBA Audio: Implement audio reset for channels A/B
1450 - GBA Audio: Process multiple audio events at once, if necessary
1451 - GBA Hardware: Backport generic RTC source into core
1452 - GBA Input: Allow axes and buttons to be mapped to the same key
1453 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1454 - GBA SIO: Add a dummy driver for Normal mode
1455 - GBA Thread: Add functionality for running callbacks on the GBA thread
1456 - GBA Thread: Split GBASync into a separate file
1457 - GBA Video: Refactor software renderer into separate files
1458 - GBA Video: Slightly optimize mode 0 mosaic rendering
1459 - Debugger: Free watchpoints in addition to breakpoints
1460 - Qt: Handle saving input settings better
1461 - Qt: Move GL frame drawing back onto its own thread
1462 - Qt: Fast forward (held) option moved from Other to Emulation menu
1463 - Qt: Show version info in window title
1464 - Qt: Migrate multiplayer window handling into GBAApp
1465 - Qt: Unified file opening and saving with last location
1466 - Qt: Fix windows being resizable when they shouldn't have been
1467 - Qt: Only hide cursor in full screen
1468 - Qt: Replace pause-after-frame mutex with an atomic
1469 - Qt: Add application icon and XDG desktop files
1470 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1471 - Qt: Don't save window size when entering fullscreen
1472 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1473 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1474 - Qt: Increase usability of key mapper
1475 - Qt: Show checkmark for window sizes
1476 - Qt: Set window path to loaded ROM
1477 - Perf: Ability to load savestates immediately on launch
1478 - SDL: Properly check for initialization
1479 - SDL: Clean up initialization functions
1480 - SDL: Clean up GL context
1481 - Util: Allow disabling the threading code entirely
1482 - VFS: Add sync method to force syncing with backing
1483
14840.2.1: (2015-05-13)
1485Bugfixes:
1486 - All: Fix sanitize-deb script not cleaning up after itself
1487 - All: Fix dependencies for libavcodec on Debian-derived platforms
1488 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1489 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1490 - ARM7: Fix ARM multiply instructions when PC is a destination register
1491 - Debugger: Fix use-after-free in breakpoint clearing code
1492 - Debugger: Fix boundary conditions in tab completion
1493 - GBA: Fix timers not updating timing when writing to only the reload register
1494 - GBA: Fix rewind boundary conditions
1495 - GBA: Add initial I/O register settings for background matrix registers
1496 - GBA: Fix hang when loading a savestate if sync to video is enabled
1497 - GBA: Handle out-of-bounds I/O access
1498 - GBA: Fix bounds-checking on EEPROM access
1499 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1500 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1501 - GBA Memory: Allow SRAM to be 64kB
1502 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1503 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1504 - GBA Video: Fix second frame mode 5
1505 - Perf: Fix race condition if a game crashes immediately on start
1506 - Qt: Fix Display object leak when closing a window
1507 - Qt: Fix .deb dependencies
1508 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1509 - Qt: Fix window not regaining focus after exiting savestate window
1510 - Qt: Fix regression where video would not record if the game had already started
1511 - Qt: Fix potential crash if a gamepad causes focus to change
1512 - Qt: Fix controller axis querying
1513 - Qt: Fix multiplayer windows opening as the wrong size
1514 - Qt: Fix controllers sometimes not loading the right profile
1515 - SDL: Fix boundary conditions for joystick adjustments
1516 - SDL: Allocate properly sized input maps
1517 - SDL: Fix potential build issues when Qt and SDL2 are in use
1518 - Util: Fix resource leak in UTF-8 handling code
1519 - Util: Fix a null-pointer issue when attempting to delete a key
1520 - VFS: Fix resource leaks if some allocations fail
1521 - Video: Fix an issue with very long filenames
1522Misc:
1523 - GBA Memory: Soft-crash if jumping past the end of a ROM
1524 - Qt: Show multiplayer numbers in window title
1525 - Qt: Solar sensor can have shortcuts set
1526
15270.2.0: (2015-04-03)
1528Features:
1529 - Support for gamepad axes, e.g. analog sticks or triggers
1530 - Add scale presets for up to 6x
1531 - Settings window
1532 - Bilinear resampling option
1533 - Add option to skip BIOS start screen
1534 - List of recently opened games
1535 - Support for games using the Solar Sensor
1536 - Better audio resampling via blip-buf
1537 - Game Pak overrides dialog for setting savetype and sensor values
1538 - Support for games using the tilt sensor
1539 - Remappable shortcuts for keyboard and gamepad
1540 - Rewinding of emulation
1541 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1542 - Support IPv6
1543 - Save directory of last loaded file
1544 - Support BPS patches
1545 - Automatically detect and optimize out idle loops
1546 - Configurable game overrides
1547 - Support loading 7-Zip files
1548 - Drag and drop game loading
1549 - Cheat code support
1550 - Runtime configurable audio driver
1551 - Libretro core for use with RetroArch and other front-ends
1552 - Controller profiles for setting different bindings for different controllers
1553 - Ability to lock aspect ratio
1554 - Local link cable support
1555 - Ability to switch which game controller is in use per instance
1556 - Ability to prevent opposing directional input
1557 - Warning dialog if an unimplemented BIOS feature is called
1558 - Debugger: Add CLI "frame", frame advance command
1559 - Debugger: Add CLI functions for writing to memory
1560 - Debugger: Add CLI functions for examining memory regions
1561 - Debugger: Add CLI function for writing a register
1562Bugfixes:
1563 - ARM7: Extend prefetch by one stage
1564 - ARM7: Fix cycle counting for loads
1565 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1566 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1567 - GBA: Initialize gba.sync to null
1568 - GBA: Fix timer initialization
1569 - GBA Audio: Support 16-bit writes to FIFO audio
1570 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1571 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1572 - GBA BIOS: Fix BIOS prefetch after reset
1573 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1574 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1575 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1576 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1577 - GBA Memory: Fix cycle counting for 32-bit load/stores
1578 - GBA RR: Fix fallthrough error when reading tags from a movie
1579 - GBA Thread: Fix possible hang when loading an archive
1580 - GBA Thread: Fix possible deadlock in video sync
1581 - Perf: Fix crash when the GBA thread fails to start
1582 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1583 - Qt: Fix crash when adjusting settings after closing a game
1584 - Qt: Fix crash when starting GDB stub after closing a game
1585 - Qt: Fix patch loading while a game is running
1586 - Qt: Fix crash when loading a game after stopping GDB server
1587 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1588 - Qt: Fix crash when attempting to pause if a game is not running
1589 - SDL: Properly clean up if a game doesn't launch
1590 - Util: Fix sockets on Windows
1591Misc:
1592 - All: Enable link-time optimization
1593 - Debugger: Watchpoints now work on STM/LDM instructions
1594 - Debugger: Clean up GDB stub network interfacing
1595 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1596 - Debugger: Merge Thumb BL instructions when disassembling
1597 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1598 - Debugger: Watchpoints now report address watched (fixes #68)
1599 - Debugger: Add support for soft breakpoints
1600 - Debugger: Make I/O register names be addresses instead of values
1601 - Debugger: Rename read/write commands
1602 - GBA: Improve accuracy of event timing
1603 - GBA: Add API for getting Configuration structs for overrides and input
1604 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1605 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1606 - GBA: Move A/V stream interface into core
1607 - GBA: Savestates now take into account savedata state machines (fixes #109)
1608 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1609 - GBA Memory: Simplify memory API and use fixed bus width
1610 - GBA Thread: Make GBASyncWaitFrameStart time out
1611 - GBA Video: Start video at the last scanline instead of the first
1612 - Qt: Optimize logo drawing
1613 - Qt: Move frame upload back onto main thread
1614 - Qt: Remember window position
1615 - Qt: Double-clicking on the window toggles full screen
1616 - Util: Use proper locale for reading and writing float values
1617
16180.1.1: (2015-01-24)
1619Bugfixes:
1620 - ARM7: Fix LDM writeback to a register already written
1621 - GBA: Fix timers 2 and 3 updating incorrectly
1622 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1623 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1624 - GBA Audio: Properly initialize audio FIFO channels
1625 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1626 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1627 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1628 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1629 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1630 - GBA BIOS: Fix HuffUnComp boundary conditions
1631 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1632 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1633 - GBA Memory: Filter out top nybble of DMA addresses
1634 - GBA Memory: Properly bounds-check VRAM accesses
1635 - GBA Memory: Fix initial DMA state
1636 - GBA Thread: Allow halted games to exit cleanly
1637 - GBA Video: Fix blend issues with obscured middle layers
1638 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1639 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1640 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1641 - GBA Video: Fix sprite boundary conditions with mosaic
1642 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1643 - Qt: Fix issue with set frame sizes being the wrong height
1644 - Qt: Fix emulator crashing when full screen if a game is not running
1645 - Qt: Fix window focus issues
1646 - Qt: Properly set default video recording settings
1647 - Qt: Fix a race condition when a game crashes immediately
1648 - Qt: Fix some cases where key mapping can break if focus is adjusted
1649 - Qt: Fix crash if a game pauses before any frames are shown
1650 - Debugger: Negative PC-relative loads now properly subtract the offset
1651 - Debugger: Align PC-relative loads in Thumb
1652 - Debugger: Fix watchpoints triggering too late
1653 - Debugger: Fix binary print putting spaces between digits
1654 - Video: Ensure FFmpeg encoder has audio frames
1655 - Video: Fix uncompressed PCM audio recording
1656 - Video: Fix FFmpeg crashing when the file extension is wrong
1657 - Util: Fix SOCKET_FAILED macro
1658Misc:
1659 - GBA: Exit cleanly on FATAL if the port supports it
1660 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1661 - Qt: Disable sync to video by default
1662 - Qt: Handle a game crash without crashing
1663 - Qt: Set default log level to FATAL, ERROR and WARN
1664 - Qt: Clarify some phrasing in the menus
1665 - Qt: Clear active buttons when focus is lost
1666
16670.1.0: (2014-12-13)
1668 - Initial release