all repos — mgba @ e66061ed9ef99b47205e2178673cdecf9cf42c75

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8Bugfixes:
  9 - LR35902: Fix core never exiting with certain event patterns
 10 - GB Timer: Improve DIV reset behavior
 11 - GBA Memory: Fix misaligned BIOS reads
 12 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 13 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 14 - GB MBC: Fix SRAM dangling pointer with RTC games
 15 - Windows: Fix Unicode directory handling
 16 - Qt: Fix changing resolution of software renderer
 17 - Qt: Fix setting overrides
 18 - GBA Cheats: Fix GameShark ROM patches
 19 - Qt: Fix cut off tiles and alignment issues in tile viewer
 20 - GB MBC: Fix initializing MBC when no ROM is loaded
 21 - VFS: Fix resizing memory chunks when not needed
 22 - GB Memory: Fix patching ROM bank 0
 23 - GB: Fix audio not being deinitialized
 24Misc:
 25 - SDL: Remove scancode key input
 26 - GBA Video: Clean up unused timers
 27 - Test: Add a basic test suite
 28 - GBA Video: Allow multiple handles into the same tile cache
 29 - VFS: Call msync when syncing mapped data
 30 - GBA Video, GB Video: Colors are now fully scaled
 31 - PSP2: Improved controller rumble
 32 - GB, GBA: Prevent loading null ROMs
 33 - VFS: Allow truncating memory chunk VFiles
 34 - Debugger: Modularize CLI debugger
 35 - Core: Clean up some thread state checks
 36 - Debugger: Make building with debugging aspects optional
 37 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 38
 390.5.1: (2016-10-05)
 40Bugfixes:
 41 - Core: Fix importing save games as read-only
 42 - FFmpeg: Fix encoding AAC
 43 - GB: Fix invalid STOP behavior on Game Boy Color
 44 - GB: Initialize audio properly
 45 - GB: Properly clear KEY1 bit 0 when switching speeds
 46 - GB: Properly unload save files when unloading a ROM
 47 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 48 - GB MBC: Fix MBC7 when size is incorrectly specified
 49 - GB MBC: Fix RTC access when no save file is loaded
 50 - GB SIO: Don't auto-clock external shift clock
 51 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 52 - GB Video: Fix video frames getting missed when LCDC is off
 53 - GB Video: Clear screen when LCDC is off
 54 - GBA Cheats: Fix holding onto pointers that may get invalidated
 55 - GBA Cheats: Fix key-activated CodeBreaker cheats
 56 - GBA Cheats: Fix uninitialized memory getting freed when saving
 57 - GBA Hardware: Improve Game Boy Player rumble behavior
 58 - GBA Memory: Fix several unused I/O register read values
 59 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 60 - LR35902: Fix events running with the wrong cycle active
 61 - Qt: Fix "close" button on Overrides view
 62 - Qt: Fix saving overrides
 63 - Qt: Fix directory set unloading when replacing the ROM
 64 - Qt: Fix patch loading
 65 - Qt: Fix crash when saving an override if a game isn't loaded
 66 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 67 - SDL: Attach rumble in SDL frontend
 68 - Util: Fix PNG identification on files too small to be a PNG
 69Misc:
 70 - All: Only update version info if needed
 71 - All: Split out install locations for Libretro and OpenEmu
 72 - FFmpeg: Encoding cleanup
 73 - GB: Reset active region when reloading ROM
 74 - GB Memory: Initialize RAM pattern for GBC
 75 - GB Video: Improved video timings
 76 - Qt: Manage window sizes slightly better
 77 - Qt: Remember scale option independent of core dimensions
 78
 790.5.0: (2016-09-19)
 80Features:
 81 - Game Boy support
 82 - Support for encrypted CodeBreaker GBA cheats
 83 - Emulation of Vast Fame protected GBA carts (taizou)
 84 - Tile viewer
 85 - Threaded rendering mode
 86 - Libretro: Memory map and achievement support (leiradel)
 87 - GUI: Add UI control remapping
 88 - GUI: Add fast-forward
 89 - Wii: 240p support
 90 - 3DS: Adjustable screen darkening
 91 - Ability to temporarily load a savegame
 92 - Load specific files out of archives
 93 - Automatic BIOS detection
 94Bugfixes:
 95 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 96 - Debugger: Fix GDB breakpoints
 97 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 98 - GBA: Fix filehandle leak with savegames
 99 - GBA: Timer 0 cannot be count up
100 - GBA: Count up timers should not count themselves
101 - GBA Memory: Fix mirror on non-overdumped Classic NES games
102 - GBA Memory: Fix ldm {pc}
103 - GBA Savedata: Fix savedata sync timer
104 - GBA Savedata: Only unmap savedata if present
105 - GBA Serialize: Savestates now properly store prefetch
106 - GBA Video: WIN0/1 take priority over OBJWIN
107 - GBA Video: Fix out-of-order OBJWIN
108 - PSP2: Fix GPU crash while exiting
109 - PSP2: Fix VSync
110 - PSP2: Fix accelerometer range
111 - PSP2: Actually load screen mode setting
112 - PSP2: Fix gyroscope direction
113 - PSP2: Delete threads after they return
114 - PSP2: Fix mapping/unmapping from not at 0
115 - Qt: Fix bug in software renderer scaling
116 - Qt: Fix hanging key press after disabling autofire
117 - Qt: Fix being unable to pause manually when using auto-pausing
118 - SDL: Fix axes being mapped wrong
119 - Util: Fix realloc semantics in utf16to8
120 - Util: Fix inserting too many items into a hash table
121 - VFS: Fix uninitialized varaible reading from 7z
122 - VFS: Fix reading multiple files from a 7z archive
123 - Wii: Fix framelimiting after a slowdown
124 - Wii: Fix garbage flash at startup
125Misc:
126 - 3DS: Use blip_add_delta_fast for a small speed improvement
127 - 3DS: Allow UTF-16 filenames
128 - 3DS: Port to using citro3D
129 - 3DS: Use system font for menus
130 - 3DS: Attempt to use Core 2 for threads
131 - 3DS: Adjustable filering
132 - 3DS: 3D banner
133 - All: Add QUIET parameter to silence CMake
134 - All: Faster memory read/write
135 - ARM7: Support forcing Thumb mode via MSR
136 - ARM7: Flush prefetch cache when loading CPSR via MSR
137 - ARM7: Clean up instruction decoding for future expandability
138 - Debugger: Support register and memory writes via GDB stub
139 - Debugger: Add software breakpoint support to gdb
140 - FFmpeg: Full support for libavcodec 56+
141 - GBA: Better debug logging if event processing breaks
142 - GBA Audio: Force audio DMAs to not increment destination
143 - GBA BIOS: Use custom ArcTan, not relying on OS
144 - GBA Hardware: Clean up dead code in GBP
145 - GBA Memory: Optimize stalling behavior
146 - GBA Memory: Optimize Load-/StoreMultiple
147 - GBA Savedata: Add realistic timing for EEPROM
148 - GBA Serialize: Savestates now store if CPU was halted
149 - GBA Video: Remove old slow path fallback
150 - GBA Video: Optimize sprite drawing
151 - GBA Video: Optimize mode 0 rendering
152 - GBA Video: Optimize compositing cases slightly
153 - GUI: Screenshot dimensions are now passed through
154 - GUI: Add back logging
155 - GUI: Only reload config if manually saved
156 - GUI: Increase scrolling speed
157 - OpenGL: Log shader compilation failure
158 - OpenGL: Add texSize uniform
159 - Qt: Make -g flag work in Qt build
160 - Qt: Simplify OpenGL context creation
161 - Qt: Thread startup improvements
162 - Qt: Make audio channel/video layer options shortcut mappable
163 - Qt: Remove some C99isms from C++ code
164 - Qt: Remove default autofire mappings
165 - Qt: Make reseting when pasued frame-accurate
166 - Qt: Rearchitect game closing codepath
167 - PSP2: Use system font for menus
168 - PSP2: Add rumble for PS TV
169 - PSP2: Add fit-to-height screen mode
170 - PSP2: Sync files per descriptor
171 - PSP2: Allow UTF-8 filenames
172 - PSP2: Screenshots are now saved into the Photo Gallery
173 - PSP2: Stop underclocking when menuing
174 - SDL: Increase default audio buffer size to 1024 samples
175 - SDL: More responsive rumble
176 - Util: Add Vector GetConstPointer
177 - Util: Add rtrim
178 - Util: Add endswith
179 - VFS: Improve zip file detection
180 - Wii: Add pixelated resample filter
181 - Windows: Add native VDir support
182 - Util: Add PRIz macro for libc versions that don't support %z
183
1840.4.1: (2016-07-11)
185Bugfixes:
186 - All: Fix several file handle leaks
187 - All: Fix instruction tables getting zeroed when linking sometimes
188 - ARM7: Fix flags on SBC/RSC
189 - ARM7: Fix setting spsr privilege bits when spsr is empty
190 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
191 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
192 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
193 - GBA Memory: Fix executing code from OBJ region of VRAM
194 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
195 - GBA Serialize: Fix loading savegames from savestates
196 - OpenGL: Correct boolean vector strcmp strings for uniforms
197 - Qt: Fix sending gameStopped twice
198 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
199 - Qt: Fix initial state of key mapping
200 - Qt: Initialize m_useBios
201 - SDL: Fix joystick initialization on BSD
202 - SDL: Fix potential joystick crash in games with rumble
203 - SDL: Fix SDL 1.2 build
204 - SDL: Fix sporadic crash when deinitializing audio
205 - Shaders: Fix AGS-001 shader with some bad drivers
206 - Util: Use closesocket on Windows
207 - Util: Fix socket bind addresses
208 - VFS: Fix reading 7z archives without rewinding first
209 - VFS: VFileFromFD should not open directories
210 - Wii: Fix tilting direction
211 - Util: Fix realloc semantics in utf16to8
212Misc:
213 - All: Allow use of external minizip library
214 - Debugger: CLI debugger now exits when end-of-stream is reached
215 - FFmpeg: Update dependencies on Ubuntu
216 - GBA: Slightly optimize GBAProcessEvents
217 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
218 - GBA Video: Null renderer should return proper register values
219 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
220 - Qt: Add preset for DualShock 4
221 - Qt: Update 360 input profile on OS X to reflect newer drivers
222 - Qt: Remove use of NaN
223 - Qt: Canonicalize file paths when loading games
224 - Qt: Add refresh button to controller editing
225 - SDL: Remove default gamepad mappings
226 - Util: Fix intermittent build failure on OS X
227 - VFS: VFile.sync now updates modified time
228
2290.4.0: (2016-02-02)
230Features:
231 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
232 - I/O viewer
233 - Booting of multiboot images
234 - Customization of GIF recording
235 - Libretro: Cheat code support
236 - Support for GLSL shaders
237 - ROM information view
238 - Support for VBA-style cheat codes
239 - Savestates now store creation timestamps
240 - Key autofire
241 - Libretro: Allow blocking opposing directional input
242 - OpenEmu core for OS X
243 - Libretro: Settings for using BIOS and skipping intro
244 - Libretro: Customizable idle loop removal
245 - Implemented cycle counting for sprite rendering
246 - Cleaner, unified settings window
247 - Added a setting for pausing when the emulator is not in focus
248 - Customizable paths for save games, save states, screenshots and patches
249 - Controller hotplugging
250 - Ability to store save games and active cheats within savestates
251Bugfixes:
252 - ARM7: Fix sign of unaligned LDRSH
253 - ARM7: Fix decoding of some ARM ALU instructions with shifters
254 - Debugger: Fix watchpoints in gdb
255 - GBA: Fix warnings when creating and loading savestates
256 - GBA: Fix Iridion II savetype
257 - GBA BIOS: Fix misaligned CpuSet
258 - GBA Cheats: Fix cheats setting the Action Replay version
259 - GBA Hardware: Fix GPIO on big endian
260 - GBA Memory: Fix DMA register writing behavior
261 - GBA Memory: Fix DMAs triggering two cycles early
262 - Libretro: Fix aspect ratio
263 - Qt: Fix some potential crashes with the gamepad mapping
264 - Qt: Fix keys being mapped incorrectly when loading configuration file
265 - Util: Fix PowerPC PNG read/write pixel order
266 - Util: Fix excessive memory allocation when decoding a PNG
267 - VFS: Fix VFileReadline and remove _vfdReadline
268Misc:
269 - All: Improved PowerPC support
270 - All: Fix some undefined behavior warnings
271 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
272 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
273 - GBA: Implement bad I/O register loading
274 - GBA: Allow jumping to OAM and palette RAM
275 - GBA BIOS: Finish implementing RegisterRamReset
276 - GBA Config: Add "override" layer for better one-time configuration
277 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
278 - GBA Memory: Use a dynamically sized mask for ROM memory
279 - GBA Memory: Implement several unimplemented memory access types
280 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
281 - GBA RR: Starting from savestate now embeds the savegame
282 - GBA RR: Add preliminary SRAM support for VBM loading
283 - GBA RR: Add support for resets in movies
284 - GBA Video: Remove lastHblank, as it is implied
285 - Libretro: Use anonymous memory mappers for large blocks of memory
286 - Libretro: Add install target for libretro core
287 - Qt: Window size command line options are now supported
288 - Qt: Increase usability of key mapper
289 - Qt: Add 'Apply' button to settings window
290 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
291 - Qt: Allow use of modifier keys as input
292 - Qt: Optimize log viewer
293 - Qt: Added button for breaking into the GDB debugger
294 - Qt: Add box for showing duration of rewind
295 - SDL: Support fullscreen in SDL 1.2
296 - SDL: Allow GBASDLAudio to be used without a thread context
297 - Util: Use VFile for configuration
298 - Util: Add MutexTryLock
299
3000.3.2: (2015-12-16)
301Bugfixes:
302 - ARM7: Fix STRT/STRBT
303 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
304 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
305 - Libretro: Fix problems with rumble not turning off
306 - GBA: Fix idle skip state being retained between games
307 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
308 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
309 - GBA BIOS: Fix Sqrt sign
310 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
311 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
312 - GBA Memory: Fix DMA behavior for SRAM accesses
313 - GBA Memory: Fix Store8 to OBJ VRAM
314 - GBA Memory: Fix alignment of LDM/STM on SRAM
315 - GBA Memory: Fix unaligned out-of-bounds ROM loads
316 - GBA Memory: Fix timing of DMAs
317 - GBA Video: Fix _mix for 15-bit color
318 - GBA Video: Fix OAM and palette initialization
319 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
320 - Qt: Use safer isLoaded check in GameController
321 - Qt: Fix a race condition in PainterGL that could lead to a crash
322 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
323 - Qt: Fix font size in memory viewer
324 - Qt: Fix a crash in the memory viewer
325 - Qt: Add additional checks in CheatModel to prevent crashes
326 - Qt: Fix race condition with setting sample rate
327 - Qt: Fix crash when closing multiplayer windows
328 - Qt: Fix resetting while paused
329Misc:
330 - GBA Audio: Implement missing flags on SOUNDCNT_X register
331 - Qt: Add mute option to menu
332
3330.3.1: (2015-10-24)
334Bugfixes:
335 - ARM7: Fix instruction decoding of Thumb shifts
336 - GBA: Deinit savegame when unloading a ROM
337 - GBA: Fix BIOS check on big endian
338 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
339 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
340 - GBA Audio: Fix audio channels being silenced at the wrong time
341 - GBA Memory: Fix bad BIOS Load16 on big endian
342 - GBA Memory: Fix bad Load8 on big endian
343 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
344 - GBA Video: Fix edge case with sprite blend modes and semitransparency
345 - GBA Video: Fix objwin and blending interaction on sprites
346 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
347 - Libretro: Fix a memory leak with the render buffer
348 - Qt: Windows no longer spawn in the top left on first launch
349 - Qt: Fix install path of XDG desktop file with DESTDIR
350 - Qt: Fix drag and drop on Windows
351 - Qt: Reenable double buffering, as disabling it broke some Windows configs
352 - VFS: Fix return values of VFileFILE.read and .write
353Misc:
354 - All: Reset next event to cycles instead of zero to interrupt
355 - All: Add --version flag
356 - ARM7: Force disable LTO on two files to work around a GCC bug
357 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
358 - GBA: Better memory handling with PNG savestates
359 - GBA: Additional savestate sanity checks
360 - GBA: Check for cycle count being too high
361 - GBA Audio: Allow GBAAVStream to have no video callback
362 - GBA BIOS: Implement RegisterRamReset for SIO registers
363 - Qt: Remove useless help icons in dialogs
364 - Qt: Prevent savestate window from opening while in multiplayer
365 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
366 - Qt: Dropping multiplayer windows works more cleanly now
367
3680.3.0: (2015-08-16)
369Features:
370 - Ability to hide individual background layers, or OBJs
371 - Ability to mute individual audio channels
372 - Palette viewer and exporter
373 - Volume control
374 - More shortcuts are editable (e.g. quick save/load)
375 - Rewind now shows the frame after rewinding
376 - Import/Export of GameShark/Action Replay snapshots
377 - Add "Step backwards" item for single increment rewind
378 - Deadzone estimation for game controllers
379 - Analog inputs can be used for shortcuts
380 - Menu items for specific solar sensor brightness levels
381 - Remappable controls for tilt and gyroscope sensors
382 - Status messages for actions taken while a game is running (e.g. save/load state)
383 - Memory inspector
384 - Screensaver can now be suspended while a game is running
385 - Load/save the most recent savestate slot
386 - Support varible speed (PWM) rumble
387 - Ability to cap fast forward speed
388 - Finer control over FPS target
389 - Holdable shortcut for rewinding one frame at a time
390 - Ability to boot directly into the BIOS
391 - Preliminary support for yanking out the game pak while a game is running
392 - Thumb-drive mode by putting a file called portable.ini in the same folder
393 - Configurable display driver, between software and OpenGL
394 - Undo-able savestate loading and saving
395 - Controller profiles now store shortcut settings
396 - Default controller profiles for several common controllers
397 - Libretro now supports BIOS, rumble and solar sensor
398 - Implement BIOS call Stop, for sleep mode
399 - Automatically load patches, if found
400 - Improved video synchronization
401 - Configurable audio output sample rate
402Bugfixes:
403 - ARM7: Fix SWI and IRQ timings
404 - ARM7: Fix Thumb MUL timing
405 - ARM7: Fix timing of multiplies to use N cycles
406 - ARM7: ARMHotplugDetach should call deinit
407 - Debugger: Fix use-after-free in breakpoint clearing code
408 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
409 - GBA: Cap audio FIFO read size during deserialization
410 - GBA: Check for corrupted savestates when loading
411 - GBA: Check for improperly sized savestates when loading
412 - GBA: Check for savestates made from differently sized ROMs
413 - GBA: Fix calls to endian-independent loadstores
414 - GBA: Fix timing of reading from timer registers
415 - GBA: Ensure cycles never go negative
416 - GBA Audio: Force audio FIFOs to 32-bit
417 - GBA Audio: Fix audio pitch changing when adjusting buffer size
418 - GBA Audio: Fix sample order in audio channel 3
419 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
420 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
421 - GBA Memory: Improve Thumb open bus behavior
422 - GBA Memory: Fix potential DMA issue when loading a savestate
423 - GBA Memory: Fix load/store multiple video memory waitstates
424 - GBA SIO: Fix reseting when there are SIO devices attached
425 - GBA Video: Blended sprites should never have other effects applied
426 - GBA Video: Fix out-of-bounds tiles in mosaic
427 - GBA Video: Fix windows not affecting sprites
428 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
429 - GBA Video: Fix timing on first scanline
430 - Qt: Better cleanup when a game crashes
431 - Qt: Fix open ROM dialog filtering for archive formats
432 - Qt: Cap the maximum number of multiplayer windows
433 - Qt: Fix maximum year in sensor override
434 - Qt: Fix window being too tall after exiting fullscreen
435 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
436 - Qt: Fix analog buttons not getting unmapped
437 - Qt: Fix passing command line options
438 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
439 - SDL: Fix SDL build when OpenGL is missing
440 - Util: Allow loading IPS patches that grow the ROM
441 - VFS: Fix resource leaks if some allocations fail
442 - VFS: Fix line-reading to return proper values
443 - Video: Fix an issue with very long filenames
444 - Util: Fix formatting of floats
445Misc:
446 - All: Add --help flag for command line programs
447 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
448 - All: Enable static linking for Windows
449 - All: Enable static linking for OS X
450 - All: Threads are now named
451 - All: Proper handling of Unicode file paths
452 - ARM7: Add emulation for Undefined CPU mode
453 - ARM7: Reduce the size of the Thumb instruction table
454 - GBA: Add status log level
455 - GBA: GBARewind now returns how many states it has rewound
456 - GBA: SIO logging layer
457 - GBA BIOS: Stub out SoundBias
458 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
459 - GBA: Don't include GBACLIDebugger struct unless needed
460 - GBA: Savedata is now synced shortly after data finishes being written
461 - GBA: Process multiple timer events at once, if necessary
462 - GBA Audio: Implement audio reset for channels A/B
463 - GBA Audio: Process multiple audio events at once, if necessary
464 - GBA Hardware: Backport generic RTC source into core
465 - GBA Input: Allow axes and buttons to be mapped to the same key
466 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
467 - GBA SIO: Add a dummy driver for Normal mode
468 - GBA Thread: Add functionality for running callbacks on the GBA thread
469 - GBA Thread: Split GBASync into a separate file
470 - GBA Video: Refactor software renderer into separate files
471 - GBA Video: Slightly optimize mode 0 mosaic rendering
472 - Debugger: Free watchpoints in addition to breakpoints
473 - Qt: Handle saving input settings better
474 - Qt: Move GL frame drawing back onto its own thread
475 - Qt: Fast forward (held) option moved from Other to Emulation menu
476 - Qt: Show version info in window title
477 - Qt: Migrate multiplayer window handling into GBAApp
478 - Qt: Unified file opening and saving with last location
479 - Qt: Fix windows being resizable when they shouldn't have been
480 - Qt: Only hide cursor in full screen
481 - Qt: Replace pause-after-frame mutex with an atomic
482 - Qt: Add application icon and XDG desktop files
483 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
484 - Qt: Don't save window size when entering fullscreen
485 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
486 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
487 - Qt: Increase usability of key mapper
488 - Qt: Show checkmark for window sizes
489 - Qt: Set window path to loaded ROM
490 - Perf: Ability to load savestates immediately on launch
491 - SDL: Properly check for initialization
492 - SDL: Clean up initialization functions
493 - SDL: Clean up GL context
494 - Util: Allow disabling the threading code entirely
495 - VFS: Add sync method to force syncing with backing
496
4970.2.1: (2015-05-13)
498Bugfixes:
499 - All: Fix sanitize-deb script not cleaning up after itself
500 - All: Fix dependencies for libavcodec on Debian-derived platforms
501 - ARM7: Handle writeback for PC in addressing modes 2 and 3
502 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
503 - ARM7: Fix ARM multiply instructions when PC is a destination register
504 - Debugger: Fix use-after-free in breakpoint clearing code
505 - Debugger: Fix boundary conditions in tab completion
506 - GBA: Fix timers not updating timing when writing to only the reload register
507 - GBA: Fix rewind boundary conditions
508 - GBA: Add initial I/O register settings for background matrix registers
509 - GBA: Fix hang when loading a savestate if sync to video is enabled
510 - GBA: Handle out-of-bounds I/O access
511 - GBA: Fix bounds-checking on EEPROM access
512 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
513 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
514 - GBA Memory: Allow SRAM to be 64kB
515 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
516 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
517 - GBA Video: Fix second frame mode 5
518 - Perf: Fix race condition if a game crashes immediately on start
519 - Qt: Fix Display object leak when closing a window
520 - Qt: Fix .deb dependencies
521 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
522 - Qt: Fix window not regaining focus after exiting savestate window
523 - Qt: Fix regression where video would not record if the game had already started
524 - Qt: Fix potential crash if a gamepad causes focus to change
525 - Qt: Fix controller axis querying
526 - Qt: Fix multiplayer windows opening as the wrong size
527 - Qt: Fix controllers sometimes not loading the right profile
528 - SDL: Fix boundary conditions for joystick adjustments
529 - SDL: Allocate properly sized input maps
530 - SDL: Fix potential build issues when Qt and SDL2 are in use
531 - Util: Fix resource leak in UTF-8 handling code
532 - Util: Fix a null-pointer issue when attempting to delete a key
533 - VFS: Fix resource leaks if some allocations fail
534 - Video: Fix an issue with very long filenames
535Misc:
536 - GBA Memory: Soft-crash if jumping past the end of a ROM
537 - Qt: Show multiplayer numbers in window title
538 - Qt: Solar sensor can have shortcuts set
539
5400.2.0: (2015-04-03)
541Features:
542 - Support for gamepad axes, e.g. analog sticks or triggers
543 - Add scale presets for up to 6x
544 - Settings window
545 - Bilinear resampling option
546 - Add option to skip BIOS start screen
547 - List of recently opened games
548 - Support for games using the Solar Sensor
549 - Better audio resampling via blip-buf
550 - Game Pak overrides dialog for setting savetype and sensor values
551 - Support for games using the tilt sensor
552 - Remappable shortcuts for keyboard and gamepad
553 - Rewinding of emulation
554 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
555 - Support IPv6
556 - Save directory of last loaded file
557 - Support BPS patches
558 - Automatically detect and optimize out idle loops
559 - Configurable game overrides
560 - Support loading 7-Zip files
561 - Drag and drop game loading
562 - Cheat code support
563 - Runtime configurable audio driver
564 - Libretro core for use with RetroArch and other front-ends
565 - Controller profiles for setting different bindings for different controllers
566 - Ability to lock aspect ratio
567 - Local link cable support
568 - Ability to switch which game controller is in use per instance
569 - Ability to prevent opposing directional input
570 - Warning dialog if an unimplemented BIOS feature is called
571 - Debugger: Add CLI "frame", frame advance command
572 - Debugger: Add CLI functions for writing to memory
573 - Debugger: Add CLI functions for examining memory regions
574 - Debugger: Add CLI function for writing a register
575Bugfixes:
576 - ARM7: Extend prefetch by one stage
577 - ARM7: Fix cycle counting for loads
578 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
579 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
580 - GBA: Initialize gba.sync to null
581 - GBA: Fix timer initialization
582 - GBA Audio: Support 16-bit writes to FIFO audio
583 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
584 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
585 - GBA BIOS: Fix BIOS prefetch after reset
586 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
587 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
588 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
589 - GBA Memory: Fix I cycles that had been moved to ARM7 core
590 - GBA Memory: Fix cycle counting for 32-bit load/stores
591 - GBA RR: Fix fallthrough error when reading tags from a movie
592 - GBA Thread: Fix possible hang when loading an archive
593 - GBA Thread: Fix possible deadlock in video sync
594 - Perf: Fix crash when the GBA thread fails to start
595 - Qt: Fix crash starting a GDB stub if a game isn't loaded
596 - Qt: Fix crash when adjusting settings after closing a game
597 - Qt: Fix crash when starting GDB stub after closing a game
598 - Qt: Fix patch loading while a game is running
599 - Qt: Fix crash when loading a game after stopping GDB server
600 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
601 - Qt: Fix crash when attempting to pause if a game is not running
602 - SDL: Properly clean up if a game doesn't launch
603 - Util: Fix sockets on Windows
604Misc:
605 - All: Enable link-time optimization
606 - Debugger: Watchpoints now work on STM/LDM instructions
607 - Debugger: Clean up GDB stub network interfacing
608 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
609 - Debugger: Merge Thumb BL instructions when disassembling
610 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
611 - Debugger: Watchpoints now report address watched (fixes #68)
612 - Debugger: Add support for soft breakpoints
613 - Debugger: Make I/O register names be addresses instead of values
614 - Debugger: Rename read/write commands
615 - GBA: Improve accuracy of event timing
616 - GBA: Add API for getting Configuration structs for overrides and input
617 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
618 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
619 - GBA: Move A/V stream interface into core
620 - GBA: Savestates now take into account savedata state machines (fixes #109)
621 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
622 - GBA Memory: Simplify memory API and use fixed bus width
623 - GBA Thread: Make GBASyncWaitFrameStart time out
624 - GBA Video: Start video at the last scanline instead of the first
625 - Qt: Optimize logo drawing
626 - Qt: Move frame upload back onto main thread
627 - Qt: Remember window position
628 - Qt: Double-clicking on the window toggles full screen
629 - Util: Use proper locale for reading and writing float values
630
6310.1.1: (2015-01-24)
632Bugfixes:
633 - ARM7: Fix LDM writeback to a register already written
634 - GBA: Fix timers 2 and 3 updating incorrectly
635 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
636 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
637 - GBA Audio: Properly initialize audio FIFO channels
638 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
639 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
640 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
641 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
642 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
643 - GBA BIOS: Fix HuffUnComp boundary conditions
644 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
645 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
646 - GBA Memory: Filter out top nybble of DMA addresses
647 - GBA Memory: Properly bounds-check VRAM accesses
648 - GBA Memory: Fix initial DMA state
649 - GBA Thread: Allow halted games to exit cleanly
650 - GBA Video: Fix blend issues with obscured middle layers
651 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
652 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
653 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
654 - GBA Video: Fix sprite boundary conditions with mosaic
655 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
656 - Qt: Fix issue with set frame sizes being the wrong height
657 - Qt: Fix emulator crashing when full screen if a game is not running
658 - Qt: Fix window focus issues
659 - Qt: Properly set default video recording settings
660 - Qt: Fix a race condition when a game crashes immediately
661 - Qt: Fix some cases where key mapping can break if focus is adjusted
662 - Qt: Fix crash if a game pauses before any frames are shown
663 - Debugger: Negative PC-relative loads now properly subtract the offset
664 - Debugger: Align PC-relative loads in Thumb
665 - Debugger: Fix watchpoints triggering too late
666 - Debugger: Fix binary print putting spaces between digits
667 - Video: Ensure FFmpeg encoder has audio frames
668 - Video: Fix uncompressed PCM audio recording
669 - Video: Fix FFmpeg crashing when the file extension is wrong
670 - Util: Fix SOCKET_FAILED macro
671Misc:
672 - GBA: Exit cleanly on FATAL if the port supports it
673 - GBA Memory: Implement 16- and 32-bit loads from SRAM
674 - Qt: Disable sync to video by default
675 - Qt: Handle a game crash without crashing
676 - Qt: Set default log level to FATAL, ERROR and WARN
677 - Qt: Clarify some phrasing in the menus
678 - Qt: Clear active buttons when focus is lost
679
6800.1.0: (2014-12-13)
681 - Initial release