all repos — mgba @ e6f34e01f1961b02fbfc2fe670a9749a1941d4cc

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES2)
  9
 10#include "CoreController.h"
 11
 12#include <QApplication>
 13#include <QResizeEvent>
 14#include <QTimer>
 15
 16#include <mgba/core/core.h>
 17#include <mgba-util/math.h>
 18#ifdef BUILD_GL
 19#include "platform/opengl/gl.h"
 20#endif
 21#if !defined(_WIN32) || defined(USE_EPOXY)
 22#include "platform/opengl/gles2.h"
 23#ifdef _WIN32
 24#include <epoxy/wgl.h>
 25#endif
 26#endif
 27
 28using namespace QGBA;
 29
 30DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
 31	: Display(parent)
 32	, m_gl(nullptr)
 33{
 34	// This can spontaneously re-enter into this->resizeEvent before creation is done, so we
 35	// need to make sure it's initialized to nullptr before we assign the new object to it
 36	m_gl = new EmptyGLWidget(format, this);
 37	m_painter = new PainterGL(format.majorVersion() < 2 ? 1 : m_gl->format().majorVersion(), m_gl);
 38	m_gl->setMouseTracking(true);
 39	m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
 40	setUpdatesEnabled(false); // Prevent paint events, which can cause race conditions
 41}
 42
 43DisplayGL::~DisplayGL() {
 44	stopDrawing();
 45	delete m_painter;
 46}
 47
 48bool DisplayGL::supportsShaders() const {
 49	return m_painter->supportsShaders();
 50}
 51
 52VideoShader* DisplayGL::shaders() {
 53	VideoShader* shaders = nullptr;
 54	if (m_drawThread) {
 55		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 56	} else {
 57		shaders = m_painter->shaders();
 58	}
 59	return shaders;
 60}
 61
 62void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
 63	if (m_drawThread) {
 64		return;
 65	}
 66	m_isDrawing = true;
 67	m_painter->setContext(controller);
 68	m_painter->setMessagePainter(messagePainter());
 69	m_context = controller;
 70	m_painter->resize(size());
 71	m_gl->move(0, 0);
 72	m_drawThread = new QThread(this);
 73	m_drawThread->setObjectName("Painter Thread");
 74	m_gl->context()->doneCurrent();
 75	m_gl->context()->moveToThread(m_drawThread);
 76	m_painter->moveToThread(m_drawThread);
 77	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
 78	m_drawThread->start();
 79
 80	lockAspectRatio(isAspectRatioLocked());
 81	lockIntegerScaling(isIntegerScalingLocked());
 82	filter(isFiltered());
 83#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 84	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
 85#else
 86	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
 87#endif
 88	resizePainter();
 89}
 90
 91void DisplayGL::stopDrawing() {
 92	if (m_drawThread) {
 93		m_isDrawing = false;
 94		CoreController::Interrupter interrupter(m_context);
 95		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
 96		m_drawThread->exit();
 97		m_drawThread = nullptr;
 98	}
 99	m_context.reset();
100}
101
102void DisplayGL::pauseDrawing() {
103	if (m_drawThread) {
104		m_isDrawing = false;
105		CoreController::Interrupter interrupter(m_context);
106		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
107	}
108}
109
110void DisplayGL::unpauseDrawing() {
111	if (m_drawThread) {
112		m_isDrawing = true;
113		CoreController::Interrupter interrupter(m_context);
114		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
115	}
116}
117
118void DisplayGL::forceDraw() {
119	if (m_drawThread) {
120		QMetaObject::invokeMethod(m_painter, "forceDraw");
121	}
122}
123
124void DisplayGL::lockAspectRatio(bool lock) {
125	Display::lockAspectRatio(lock);
126	if (m_drawThread) {
127		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
128	}
129}
130
131void DisplayGL::lockIntegerScaling(bool lock) {
132	Display::lockIntegerScaling(lock);
133	if (m_drawThread) {
134		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
135	}
136}
137
138void DisplayGL::filter(bool filter) {
139	Display::filter(filter);
140	if (m_drawThread) {
141		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
142	}
143}
144
145void DisplayGL::framePosted() {
146	if (m_drawThread) {
147		m_painter->enqueue(m_context->drawContext());
148		QMetaObject::invokeMethod(m_painter, "draw");
149	}
150}
151
152void DisplayGL::setShaders(struct VDir* shaders) {
153	if (m_drawThread) {
154		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
155	} else {
156		m_painter->setShaders(shaders);
157	}
158}
159
160void DisplayGL::clearShaders() {
161	QMetaObject::invokeMethod(m_painter, "clearShaders");
162}
163
164
165void DisplayGL::resizeContext() {
166	if (m_drawThread) {
167		m_isDrawing = false;
168		CoreController::Interrupter interrupter(m_context);
169		QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
170	}
171}
172
173void DisplayGL::resizeEvent(QResizeEvent* event) {
174	Display::resizeEvent(event);
175	resizePainter();
176}
177
178void DisplayGL::resizePainter() {
179	if (m_gl) {
180		m_gl->resize(size());
181	}
182	if (m_drawThread) {
183		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
184	}
185}
186
187PainterGL::PainterGL(int majorVersion, QGLWidget* parent)
188	: m_gl(parent)
189{
190#ifdef BUILD_GL
191	mGLContext* glBackend;
192#endif
193#if !defined(_WIN32) || defined(USE_EPOXY)
194	mGLES2Context* gl2Backend;
195#endif
196
197	m_gl->makeCurrent();
198#if defined(_WIN32) && defined(USE_EPOXY)
199	epoxy_handle_external_wglMakeCurrent();
200#endif
201
202	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
203
204#if !defined(_WIN32) || defined(USE_EPOXY)
205	if (extensions.contains("GL_ARB_framebuffer_object") && majorVersion >= 2) {
206		gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
207		mGLES2ContextCreate(gl2Backend);
208		m_backend = &gl2Backend->d;
209		m_supportsShaders = true;
210	}
211#endif
212
213#ifdef BUILD_GL
214	 if (!m_backend) {
215		glBackend = static_cast<mGLContext*>(malloc(sizeof(mGLContext)));
216		mGLContextCreate(glBackend);
217		m_backend = &glBackend->d;
218		m_supportsShaders = false;
219	}
220#endif
221	m_backend->swap = [](VideoBackend* v) {
222		PainterGL* painter = static_cast<PainterGL*>(v->user);
223		if (!painter->m_gl->isVisible()) {
224			return;
225		}
226		painter->m_gl->swapBuffers();
227	};
228
229	m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
230#if !defined(_WIN32) || defined(USE_EPOXY)
231	if (m_supportsShaders) {
232		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
233	}
234#endif
235	m_gl->doneCurrent();
236
237	m_backend->user = this;
238	m_backend->filter = false;
239	m_backend->lockAspectRatio = false;
240
241	for (int i = 0; i < 2; ++i) {
242		m_free.append(new uint32_t[256 * 256]);
243	}
244}
245
246PainterGL::~PainterGL() {
247	while (!m_queue.isEmpty()) {
248		delete[] m_queue.dequeue();
249	}
250	for (auto item : m_free) {
251		delete[] item;
252	}
253	m_gl->makeCurrent();
254#if defined(_WIN32) && defined(USE_EPOXY)
255	epoxy_handle_external_wglMakeCurrent();
256#endif
257#if !defined(_WIN32) || defined(USE_EPOXY)
258	if (m_shader.passes) {
259		mGLES2ShaderFree(&m_shader);
260	}
261#endif
262	m_backend->deinit(m_backend);
263	m_gl->doneCurrent();
264	free(m_backend);
265	m_backend = nullptr;
266}
267
268void PainterGL::setContext(std::shared_ptr<CoreController> context) {
269	m_context = context;
270	resizeContext();
271}
272
273void PainterGL::resizeContext() {
274	if (!m_context) {
275		return;
276	}
277
278	m_gl->makeCurrent();
279#if defined(_WIN32) && defined(USE_EPOXY)
280	epoxy_handle_external_wglMakeCurrent();
281#endif
282	QSize size = m_context->screenDimensions();
283	m_backend->setDimensions(m_backend, size.width(), size.height());
284	m_gl->doneCurrent();
285}
286
287void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
288	m_messagePainter = messagePainter;
289}
290
291void PainterGL::resize(const QSize& size) {
292	m_size = size;
293	if (m_started && !m_active) {
294		forceDraw();
295	}
296}
297
298void PainterGL::lockAspectRatio(bool lock) {
299	m_backend->lockAspectRatio = lock;
300	if (m_started && !m_active) {
301		forceDraw();
302	}
303}
304
305void PainterGL::lockIntegerScaling(bool lock) {
306	m_backend->lockIntegerScaling = lock;
307	if (m_started && !m_active) {
308		forceDraw();
309	}
310}
311
312void PainterGL::filter(bool filter) {
313	m_backend->filter = filter;
314	if (m_started && !m_active) {
315		forceDraw();
316	}
317}
318
319void PainterGL::start() {
320	m_gl->makeCurrent();
321#if defined(_WIN32) && defined(USE_EPOXY)
322	epoxy_handle_external_wglMakeCurrent();
323#endif
324
325#if !defined(_WIN32) || defined(USE_EPOXY)
326	if (m_supportsShaders && m_shader.passes) {
327		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
328	}
329#endif
330
331	m_gl->doneCurrent();
332	m_active = true;
333	m_started = true;
334}
335
336void PainterGL::draw() {
337	if (m_queue.isEmpty()) {
338		return;
339	}
340
341	if (mCoreSyncWaitFrameStart(&m_context->thread()->impl->sync) || !m_queue.isEmpty()) {
342		dequeue();
343		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
344		m_painter.begin(m_gl->context()->device());
345		performDraw();
346		m_painter.end();
347		m_backend->swap(m_backend);
348		if (!m_delayTimer.isValid()) {
349			m_delayTimer.start();
350		} else {
351			while (m_delayTimer.elapsed() < 15) {
352				QThread::usleep(100);
353			}
354			m_delayTimer.restart();
355		}
356	} else {
357		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
358	}
359	if (!m_queue.isEmpty()) {
360		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
361	}
362}
363
364void PainterGL::forceDraw() {
365	m_painter.begin(m_gl->context()->device());
366	performDraw();
367	m_painter.end();
368	m_backend->swap(m_backend);
369}
370
371void PainterGL::stop() {
372	m_active = false;
373	m_started = false;
374	m_gl->makeCurrent();
375#if defined(_WIN32) && defined(USE_EPOXY)
376	epoxy_handle_external_wglMakeCurrent();
377#endif
378	dequeueAll();
379	m_backend->clear(m_backend);
380	m_backend->swap(m_backend);
381	m_gl->doneCurrent();
382	m_gl->context()->moveToThread(m_gl->thread());
383	m_context.reset();
384	moveToThread(m_gl->thread());
385}
386
387void PainterGL::pause() {
388	m_active = false;
389}
390
391void PainterGL::unpause() {
392	m_active = true;
393}
394
395void PainterGL::performDraw() {
396	m_painter.beginNativePainting();
397#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
398	float r = m_gl->devicePixelRatioF();
399#else
400	float r = m_gl->devicePixelRatio();
401#endif
402	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
403	m_backend->drawFrame(m_backend);
404	m_painter.endNativePainting();
405	if (m_messagePainter) {
406		m_messagePainter->paint(&m_painter);
407	}
408}
409
410void PainterGL::enqueue(const uint32_t* backing) {
411	m_mutex.lock();
412	uint32_t* buffer;
413	if (m_free.isEmpty()) {
414		buffer = m_queue.dequeue();
415	} else {
416		buffer = m_free.takeLast();
417	}
418	QSize size = m_context->screenDimensions();
419	memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
420	m_queue.enqueue(buffer);
421	m_mutex.unlock();
422}
423
424void PainterGL::dequeue() {
425	m_mutex.lock();
426	if (m_queue.isEmpty()) {
427		m_mutex.unlock();
428		return;
429	}
430	uint32_t* buffer = m_queue.dequeue();
431	m_backend->postFrame(m_backend, buffer);
432	m_free.append(buffer);
433	m_mutex.unlock();
434}
435
436void PainterGL::dequeueAll() {
437	uint32_t* buffer = 0;
438	m_mutex.lock();
439	while (!m_queue.isEmpty()) {
440		buffer = m_queue.dequeue();
441		m_free.append(buffer);
442	}
443	if (buffer) {
444		m_backend->postFrame(m_backend, buffer);
445	}
446	m_mutex.unlock();
447}
448
449void PainterGL::setShaders(struct VDir* dir) {
450	if (!supportsShaders()) {
451		return;
452	}
453#if !defined(_WIN32) || defined(USE_EPOXY)
454	m_gl->makeCurrent();
455#if defined(_WIN32) && defined(USE_EPOXY)
456	epoxy_handle_external_wglMakeCurrent();
457#endif
458	if (m_shader.passes) {
459		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
460		mGLES2ShaderFree(&m_shader);
461	}
462	mGLES2ShaderLoad(&m_shader, dir);
463	if (m_started) {
464		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
465	}
466	m_gl->doneCurrent();
467#endif
468}
469
470void PainterGL::clearShaders() {
471	if (!supportsShaders()) {
472		return;
473	}
474#if !defined(_WIN32) || defined(USE_EPOXY)
475	m_gl->makeCurrent();
476#if defined(_WIN32) && defined(USE_EPOXY)
477	epoxy_handle_external_wglMakeCurrent();
478#endif
479	if (m_shader.passes) {
480		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
481		mGLES2ShaderFree(&m_shader);
482	}
483	m_gl->doneCurrent();
484#endif
485}
486
487VideoShader* PainterGL::shaders() {
488	return &m_shader;
489}
490
491#endif