include/mgba/internal/gba/renderers/video-software.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef VIDEO_SOFTWARE_H
7#define VIDEO_SOFTWARE_H
8
9#include <mgba-util/common.h>
10
11CXX_GUARD_START
12
13#include <mgba/core/core.h>
14#include <mgba/internal/gba/io.h>
15#include <mgba/internal/gba/video.h>
16
17struct GBAVideoSoftwareSprite {
18 struct GBAObj obj;
19 int y;
20 int endY;
21};
22
23struct GBAVideoSoftwareBackground {
24 unsigned index;
25 int enabled;
26 unsigned priority;
27 uint32_t charBase;
28 int mosaic;
29 int multipalette;
30 uint32_t screenBase;
31 int overflow;
32 int size;
33 int target1;
34 int target2;
35 uint16_t x;
36 uint16_t y;
37 int32_t refx;
38 int32_t refy;
39 int16_t dx;
40 int16_t dmx;
41 int16_t dy;
42 int16_t dmy;
43 int32_t sx;
44 int32_t sy;
45};
46
47enum BlendEffect {
48 BLEND_NONE = 0,
49 BLEND_ALPHA = 1,
50 BLEND_BRIGHTEN = 2,
51 BLEND_DARKEN = 3
52};
53
54enum {
55#ifdef COLOR_16_BIT
56#ifdef COLOR_5_6_5
57 GBA_COLOR_WHITE = 0xFFDF,
58#else
59 GBA_COLOR_WHITE = 0x7FFF,
60#endif
61#else
62 GBA_COLOR_WHITE = 0x00F8F8F8,
63#endif
64 OFFSET_PRIORITY = 30,
65 OFFSET_INDEX = 28,
66};
67
68#define FLAG_PRIORITY 0xC0000000
69#define FLAG_INDEX 0x30000000
70#define FLAG_IS_BACKGROUND 0x08000000
71#define FLAG_UNWRITTEN 0xFC000000
72#define FLAG_REBLEND 0x04000000
73#define FLAG_TARGET_1 0x02000000
74#define FLAG_TARGET_2 0x01000000
75#define FLAG_OBJWIN 0x01000000
76#define FLAG_ORDER_MASK 0xF8000000
77
78#define IS_WRITABLE(PIXEL) ((PIXEL) & 0xFE000000)
79
80struct WindowRegion {
81 uint8_t end;
82 uint8_t start;
83};
84
85DECL_BITFIELD(GBAWindowControl, uint8_t);
86DECL_BIT(GBAWindowControl, Bg0Enable, 0);
87DECL_BIT(GBAWindowControl, Bg1Enable, 1);
88DECL_BIT(GBAWindowControl, Bg2Enable, 2);
89DECL_BIT(GBAWindowControl, Bg3Enable, 3);
90DECL_BIT(GBAWindowControl, ObjEnable, 4);
91DECL_BIT(GBAWindowControl, BlendEnable, 5);
92
93DECL_BITFIELD(GBAMosaicControl, uint16_t);
94DECL_BITS(GBAMosaicControl, BgH, 0, 4);
95DECL_BITS(GBAMosaicControl, BgV, 4, 4);
96DECL_BITS(GBAMosaicControl, ObjH, 8, 4);
97DECL_BITS(GBAMosaicControl, ObjV, 12, 4);
98
99struct WindowControl {
100 GBAWindowControl packed;
101 int8_t priority;
102};
103
104#define MAX_WINDOW 5
105
106struct Window {
107 uint8_t endX;
108 struct WindowControl control;
109};
110
111struct GBAVideoSoftwareRenderer {
112 struct GBAVideoRenderer d;
113
114 color_t* outputBuffer;
115 int outputBufferStride;
116
117 uint32_t* temporaryBuffer;
118
119 GBARegisterDISPCNT dispcnt;
120
121 uint32_t row[VIDEO_HORIZONTAL_PIXELS];
122 uint32_t spriteLayer[VIDEO_HORIZONTAL_PIXELS];
123 int32_t spriteCyclesRemaining;
124
125 // BLDCNT
126 unsigned target1Obj;
127 unsigned target1Bd;
128 unsigned target2Obj;
129 unsigned target2Bd;
130 bool blendDirty;
131 enum BlendEffect blendEffect;
132 color_t normalPalette[512];
133 color_t variantPalette[512];
134
135 uint16_t blda;
136 uint16_t bldb;
137 uint16_t bldy;
138
139 GBAMosaicControl mosaic;
140
141 struct WindowN {
142 struct WindowRegion h;
143 struct WindowRegion v;
144 struct WindowControl control;
145 } winN[2];
146
147 struct WindowControl winout;
148 struct WindowControl objwin;
149
150 struct WindowControl currentWindow;
151
152 int nWindows;
153 struct Window windows[MAX_WINDOW];
154
155 struct GBAVideoSoftwareBackground bg[4];
156
157 int oamDirty;
158 int oamMax;
159 struct GBAVideoSoftwareSprite sprites[128];
160
161 uint32_t scanlineDirty[5];
162 uint16_t ioCache[VIDEO_VERTICAL_PIXELS][REG_SOUND1CNT_LO];
163 uint16_t nextIo[REG_SOUND1CNT_LO];
164 int32_t scaleCache[VIDEO_VERTICAL_PIXELS][2][2];
165 int nextY;
166
167 int start;
168 int end;
169};
170
171void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
172
173CXX_GUARD_START
174
175#endif