all repos — mgba @ e7226e76496ca7920daa5ea318a44ee4eb9d1378

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11Bugfixes:
 12 - SDL: Fix axes being mapped wrong
 13 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 14 - Util: Fix realloc semantics in utf16to8
 15 - PSP2: Fix GPU crash while exiting
 16 - PSP2: Fix VSync
 17 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 18 - GBA Serialize: Savestates now properly store prefetch
 19 - PSP2: Fix accelerometer range
 20 - PSP2: Actually load screen mode setting
 21 - Qt: Fix bug in software renderer scaling
 22 - Debugger: Fix GDB breakpoints
 23 - Wii: Fix framelimiting after a slowdown
 24 - PSP2: Fix gyroscope direction
 25 - Qt: Fix hanging key press after disabling autofire
 26 - PSP2: Delete threads after they return
 27 - GBA Video: WIN0/1 take priority over OBJWIN
 28 - PSP2: Fix mapping/unmapping from not at 0
 29Misc:
 30 - 3DS: Use blip_add_delta_fast for a small speed improvement
 31 - OpenGL: Log shader compilation failure
 32 - Qt: Remove some C99isms from C++ code
 33 - Windows: Add native VDir support
 34 - All: Add QUIET parameter to silence CMake
 35 - ARM7: Support forcing Thumb mode via MSR
 36 - ARM7: Flush prefetch cache when loading CPSR via MSR
 37 - OpenGL: Add texSize uniform
 38 - ARM7: Clean up instruction decoding for future expandability
 39 - Qt: Make -g flag work in Qt build
 40 - Qt: Simplify OpenGL context creation
 41 - Debugger: Support register and memory writes via GDB stub
 42 - GBA Audio: Force audio DMAs to not increment destination
 43 - Qt: Thread startup improvements
 44 - 3DS: Allow UTF-16 filenames
 45 - 3DS: Port to using citro3D
 46 - 3DS: Use system font for menus
 47 - PSP2: Use system font for menus
 48 - All: Faster memory read/write
 49 - Qt: Make audio channel/video layer options shortcut mappable
 50 - GBA Memory: Optimize stalling behavior
 51 - 3DS: Attempt to use Core 2 for threads
 52 - GUI: Screenshot dimensions are now passed through
 53 - GUI: Add back logging
 54 - PSP2: Add rumble for PS TV
 55 - PSP2: Add fit-to-height screen mode
 56 - GBA Video: Remove old slow path fallback
 57 - GBA Video: Optimize sprite drawing
 58 - GBA BIOS: Use custom ArcTan, not relying on OS
 59 - PSP2: Sync files per descriptor
 60 - GBA Savedata: Add realistic timing for EEPROM
 61 - GBA Video: Optimize mode 0 rendering
 62
 630.4.1: (2016-07-11)
 64Bugfixes:
 65 - All: Fix several file handle leaks
 66 - All: Fix instruction tables getting zeroed when linking sometimes
 67 - ARM7: Fix flags on SBC/RSC
 68 - ARM7: Fix setting spsr privilege bits when spsr is empty
 69 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 70 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 71 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 72 - GBA Memory: Fix executing code from OBJ region of VRAM
 73 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 74 - GBA Serialize: Fix loading savegames from savestates
 75 - OpenGL: Correct boolean vector strcmp strings for uniforms
 76 - Qt: Fix sending gameStopped twice
 77 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 78 - Qt: Fix initial state of key mapping
 79 - Qt: Initialize m_useBios
 80 - SDL: Fix joystick initialization on BSD
 81 - SDL: Fix potential joystick crash in games with rumble
 82 - SDL: Fix SDL 1.2 build
 83 - SDL: Fix sporadic crash when deinitializing audio
 84 - Shaders: Fix AGS-001 shader with some bad drivers
 85 - Util: Use closesocket on Windows
 86 - Util: Fix socket bind addresses
 87 - VFS: Fix reading 7z archives without rewinding first
 88 - VFS: VFileFromFD should not open directories
 89 - Wii: Fix tilting direction
 90 - Util: Fix realloc semantics in utf16to8
 91Misc:
 92 - All: Allow use of external minizip library
 93 - Debugger: CLI debugger now exits when end-of-stream is reached
 94 - FFmpeg: Update dependencies on Ubuntu
 95 - GBA: Slightly optimize GBAProcessEvents
 96 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 97 - GBA Video: Null renderer should return proper register values
 98 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 99 - Qt: Add preset for DualShock 4
100 - Qt: Update 360 input profile on OS X to reflect newer drivers
101 - Qt: Remove use of NaN
102 - Qt: Canonicalize file paths when loading games
103 - Qt: Add refresh button to controller editing
104 - SDL: Remove default gamepad mappings
105 - Util: Fix intermittent build failure on OS X
106 - VFS: VFile.sync now updates modified time
107
1080.4.0: (2016-02-02)
109Features:
110 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
111 - I/O viewer
112 - Booting of multiboot images
113 - Customization of GIF recording
114 - Libretro: Cheat code support
115 - Support for GLSL shaders
116 - ROM information view
117 - Support for VBA-style cheat codes
118 - Savestates now store creation timestamps
119 - Key autofire
120 - Libretro: Allow blocking opposing directional input
121 - OpenEmu core for OS X
122 - Libretro: Settings for using BIOS and skipping intro
123 - Libretro: Customizable idle loop removal
124 - Implemented cycle counting for sprite rendering
125 - Cleaner, unified settings window
126 - Added a setting for pausing when the emulator is not in focus
127 - Customizable paths for save games, save states, screenshots and patches
128 - Controller hotplugging
129 - Ability to store save games and active cheats within savestates
130Bugfixes:
131 - ARM7: Fix sign of unaligned LDRSH
132 - ARM7: Fix decoding of some ARM ALU instructions with shifters
133 - Debugger: Fix watchpoints in gdb
134 - GBA: Fix warnings when creating and loading savestates
135 - GBA: Fix Iridion II savetype
136 - GBA BIOS: Fix misaligned CpuSet
137 - GBA Cheats: Fix cheats setting the Action Replay version
138 - GBA Hardware: Fix GPIO on big endian
139 - GBA Memory: Fix DMA register writing behavior
140 - GBA Memory: Fix DMAs triggering two cycles early
141 - Libretro: Fix aspect ratio
142 - Qt: Fix some potential crashes with the gamepad mapping
143 - Qt: Fix keys being mapped incorrectly when loading configuration file
144 - Util: Fix PowerPC PNG read/write pixel order
145 - Util: Fix excessive memory allocation when decoding a PNG
146 - VFS: Fix VFileReadline and remove _vfdReadline
147Misc:
148 - All: Improved PowerPC support
149 - All: Fix some undefined behavior warnings
150 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
151 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
152 - GBA: Implement bad I/O register loading
153 - GBA: Allow jumping to OAM and palette RAM
154 - GBA BIOS: Finish implementing RegisterRamReset
155 - GBA Config: Add "override" layer for better one-time configuration
156 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
157 - GBA Memory: Use a dynamically sized mask for ROM memory
158 - GBA Memory: Implement several unimplemented memory access types
159 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
160 - GBA RR: Starting from savestate now embeds the savegame
161 - GBA RR: Add preliminary SRAM support for VBM loading
162 - GBA RR: Add support for resets in movies
163 - GBA Video: Remove lastHblank, as it is implied
164 - Libretro: Use anonymous memory mappers for large blocks of memory
165 - Libretro: Add install target for libretro core
166 - Qt: Window size command line options are now supported
167 - Qt: Increase usability of key mapper
168 - Qt: Add 'Apply' button to settings window
169 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
170 - Qt: Allow use of modifier keys as input
171 - Qt: Optimize log viewer
172 - Qt: Added button for breaking into the GDB debugger
173 - Qt: Add box for showing duration of rewind
174 - SDL: Support fullscreen in SDL 1.2
175 - SDL: Allow GBASDLAudio to be used without a thread context
176 - Util: Use VFile for configuration
177 - Util: Add MutexTryLock
178
1790.3.2: (2015-12-16)
180Bugfixes:
181 - ARM7: Fix STRT/STRBT
182 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
183 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
184 - Libretro: Fix problems with rumble not turning off
185 - GBA: Fix idle skip state being retained between games
186 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
187 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
188 - GBA BIOS: Fix Sqrt sign
189 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
190 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
191 - GBA Memory: Fix DMA behavior for SRAM accesses
192 - GBA Memory: Fix Store8 to OBJ VRAM
193 - GBA Memory: Fix alignment of LDM/STM on SRAM
194 - GBA Memory: Fix unaligned out-of-bounds ROM loads
195 - GBA Memory: Fix timing of DMAs
196 - GBA Video: Fix _mix for 15-bit color
197 - GBA Video: Fix OAM and palette initialization
198 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
199 - Qt: Use safer isLoaded check in GameController
200 - Qt: Fix a race condition in PainterGL that could lead to a crash
201 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
202 - Qt: Fix font size in memory viewer
203 - Qt: Fix a crash in the memory viewer
204 - Qt: Add additional checks in CheatModel to prevent crashes
205 - Qt: Fix race condition with setting sample rate
206 - Qt: Fix crash when closing multiplayer windows
207 - Qt: Fix resetting while paused
208Misc:
209 - GBA Audio: Implement missing flags on SOUNDCNT_X register
210 - Qt: Add mute option to menu
211
2120.3.1: (2015-10-24)
213Bugfixes:
214 - ARM7: Fix instruction decoding of Thumb shifts
215 - GBA: Deinit savegame when unloading a ROM
216 - GBA: Fix BIOS check on big endian
217 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
218 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
219 - GBA Audio: Fix audio channels being silenced at the wrong time
220 - GBA Memory: Fix bad BIOS Load16 on big endian
221 - GBA Memory: Fix bad Load8 on big endian
222 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
223 - GBA Video: Fix edge case with sprite blend modes and semitransparency
224 - GBA Video: Fix objwin and blending interaction on sprites
225 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
226 - Libretro: Fix a memory leak with the render buffer
227 - Qt: Windows no longer spawn in the top left on first launch
228 - Qt: Fix install path of XDG desktop file with DESTDIR
229 - Qt: Fix drag and drop on Windows
230 - Qt: Reenable double buffering, as disabling it broke some Windows configs
231 - VFS: Fix return values of VFileFILE.read and .write
232Misc:
233 - All: Reset next event to cycles instead of zero to interrupt
234 - All: Add --version flag
235 - ARM7: Force disable LTO on two files to work around a GCC bug
236 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
237 - GBA: Better memory handling with PNG savestates
238 - GBA: Additional savestate sanity checks
239 - GBA: Check for cycle count being too high
240 - GBA Audio: Allow GBAAVStream to have no video callback
241 - GBA BIOS: Implement RegisterRamReset for SIO registers
242 - Qt: Remove useless help icons in dialogs
243 - Qt: Prevent savestate window from opening while in multiplayer
244 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
245 - Qt: Dropping multiplayer windows works more cleanly now
246
2470.3.0: (2015-08-16)
248Features:
249 - Ability to hide individual background layers, or OBJs
250 - Ability to mute individual audio channels
251 - Palette viewer and exporter
252 - Volume control
253 - More shortcuts are editable (e.g. quick save/load)
254 - Rewind now shows the frame after rewinding
255 - Import/Export of GameShark/Action Replay snapshots
256 - Add "Step backwards" item for single increment rewind
257 - Deadzone estimation for game controllers
258 - Analog inputs can be used for shortcuts
259 - Menu items for specific solar sensor brightness levels
260 - Remappable controls for tilt and gyroscope sensors
261 - Status messages for actions taken while a game is running (e.g. save/load state)
262 - Memory inspector
263 - Screensaver can now be suspended while a game is running
264 - Load/save the most recent savestate slot
265 - Support varible speed (PWM) rumble
266 - Ability to cap fast forward speed
267 - Finer control over FPS target
268 - Holdable shortcut for rewinding one frame at a time
269 - Ability to boot directly into the BIOS
270 - Preliminary support for yanking out the game pak while a game is running
271 - Thumb-drive mode by putting a file called portable.ini in the same folder
272 - Configurable display driver, between software and OpenGL
273 - Undo-able savestate loading and saving
274 - Controller profiles now store shortcut settings
275 - Default controller profiles for several common controllers
276 - Libretro now supports BIOS, rumble and solar sensor
277 - Implement BIOS call Stop, for sleep mode
278 - Automatically load patches, if found
279 - Improved video synchronization
280 - Configurable audio output sample rate
281Bugfixes:
282 - ARM7: Fix SWI and IRQ timings
283 - ARM7: Fix Thumb MUL timing
284 - ARM7: Fix timing of multiplies to use N cycles
285 - ARM7: ARMHotplugDetach should call deinit
286 - Debugger: Fix use-after-free in breakpoint clearing code
287 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
288 - GBA: Cap audio FIFO read size during deserialization
289 - GBA: Check for corrupted savestates when loading
290 - GBA: Check for improperly sized savestates when loading
291 - GBA: Check for savestates made from differently sized ROMs
292 - GBA: Fix calls to endian-independent loadstores
293 - GBA: Fix timing of reading from timer registers
294 - GBA: Ensure cycles never go negative
295 - GBA Audio: Force audio FIFOs to 32-bit
296 - GBA Audio: Fix audio pitch changing when adjusting buffer size
297 - GBA Audio: Fix sample order in audio channel 3
298 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
299 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
300 - GBA Memory: Improve Thumb open bus behavior
301 - GBA Memory: Fix potential DMA issue when loading a savestate
302 - GBA Memory: Fix load/store multiple video memory waitstates
303 - GBA SIO: Fix reseting when there are SIO devices attached
304 - GBA Video: Blended sprites should never have other effects applied
305 - GBA Video: Fix out-of-bounds tiles in mosaic
306 - GBA Video: Fix windows not affecting sprites
307 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
308 - GBA Video: Fix timing on first scanline
309 - Qt: Better cleanup when a game crashes
310 - Qt: Fix open ROM dialog filtering for archive formats
311 - Qt: Cap the maximum number of multiplayer windows
312 - Qt: Fix maximum year in sensor override
313 - Qt: Fix window being too tall after exiting fullscreen
314 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
315 - Qt: Fix analog buttons not getting unmapped
316 - Qt: Fix passing command line options
317 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
318 - SDL: Fix SDL build when OpenGL is missing
319 - Util: Allow loading IPS patches that grow the ROM
320 - VFS: Fix resource leaks if some allocations fail
321 - VFS: Fix line-reading to return proper values
322 - Video: Fix an issue with very long filenames
323 - Util: Fix formatting of floats
324Misc:
325 - All: Add --help flag for command line programs
326 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
327 - All: Enable static linking for Windows
328 - All: Enable static linking for OS X
329 - All: Threads are now named
330 - All: Proper handling of Unicode file paths
331 - ARM7: Add emulation for Undefined CPU mode
332 - ARM7: Reduce the size of the Thumb instruction table
333 - GBA: Add status log level
334 - GBA: GBARewind now returns how many states it has rewound
335 - GBA: SIO logging layer
336 - GBA BIOS: Stub out SoundBias
337 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
338 - GBA: Don't include GBACLIDebugger struct unless needed
339 - GBA: Savedata is now synced shortly after data finishes being written
340 - GBA: Process multiple timer events at once, if necessary
341 - GBA Audio: Implement audio reset for channels A/B
342 - GBA Audio: Process multiple audio events at once, if necessary
343 - GBA Hardware: Backport generic RTC source into core
344 - GBA Input: Allow axes and buttons to be mapped to the same key
345 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
346 - GBA SIO: Add a dummy driver for Normal mode
347 - GBA Thread: Add functionality for running callbacks on the GBA thread
348 - GBA Thread: Split GBASync into a separate file
349 - GBA Video: Refactor software renderer into separate files
350 - GBA Video: Slightly optimize mode 0 mosaic rendering
351 - Debugger: Free watchpoints in addition to breakpoints
352 - Qt: Handle saving input settings better
353 - Qt: Move GL frame drawing back onto its own thread
354 - Qt: Fast forward (held) option moved from Other to Emulation menu
355 - Qt: Show version info in window title
356 - Qt: Migrate multiplayer window handling into GBAApp
357 - Qt: Unified file opening and saving with last location
358 - Qt: Fix windows being resizable when they shouldn't have been
359 - Qt: Only hide cursor in full screen
360 - Qt: Replace pause-after-frame mutex with an atomic
361 - Qt: Add application icon and XDG desktop files
362 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
363 - Qt: Don't save window size when entering fullscreen
364 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
365 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
366 - Qt: Increase usability of key mapper
367 - Qt: Show checkmark for window sizes
368 - Qt: Set window path to loaded ROM
369 - Perf: Ability to load savestates immediately on launch
370 - SDL: Properly check for initialization
371 - SDL: Clean up initialization functions
372 - SDL: Clean up GL context
373 - Util: Allow disabling the threading code entirely
374 - VFS: Add sync method to force syncing with backing
375
3760.2.1: (2015-05-13)
377Bugfixes:
378 - All: Fix sanitize-deb script not cleaning up after itself
379 - All: Fix dependencies for libavcodec on Debian-derived platforms
380 - ARM7: Handle writeback for PC in addressing modes 2 and 3
381 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
382 - ARM7: Fix ARM multiply instructions when PC is a destination register
383 - Debugger: Fix use-after-free in breakpoint clearing code
384 - Debugger: Fix boundary conditions in tab completion
385 - GBA: Fix timers not updating timing when writing to only the reload register
386 - GBA: Fix rewind boundary conditions
387 - GBA: Add initial I/O register settings for background matrix registers
388 - GBA: Fix hang when loading a savestate if sync to video is enabled
389 - GBA: Handle out-of-bounds I/O access
390 - GBA: Fix bounds-checking on EEPROM access
391 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
392 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
393 - GBA Memory: Allow SRAM to be 64kB
394 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
395 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
396 - GBA Video: Fix second frame mode 5
397 - Perf: Fix race condition if a game crashes immediately on start
398 - Qt: Fix Display object leak when closing a window
399 - Qt: Fix .deb dependencies
400 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
401 - Qt: Fix window not regaining focus after exiting savestate window
402 - Qt: Fix regression where video would not record if the game had already started
403 - Qt: Fix potential crash if a gamepad causes focus to change
404 - Qt: Fix controller axis querying
405 - Qt: Fix multiplayer windows opening as the wrong size
406 - Qt: Fix controllers sometimes not loading the right profile
407 - SDL: Fix boundary conditions for joystick adjustments
408 - SDL: Allocate properly sized input maps
409 - SDL: Fix potential build issues when Qt and SDL2 are in use
410 - Util: Fix resource leak in UTF-8 handling code
411 - Util: Fix a null-pointer issue when attempting to delete a key
412 - VFS: Fix resource leaks if some allocations fail
413 - Video: Fix an issue with very long filenames
414Misc:
415 - GBA Memory: Soft-crash if jumping past the end of a ROM
416 - Qt: Show multiplayer numbers in window title
417 - Qt: Solar sensor can have shortcuts set
418
4190.2.0: (2015-04-03)
420Features:
421 - Support for gamepad axes, e.g. analog sticks or triggers
422 - Add scale presets for up to 6x
423 - Settings window
424 - Bilinear resampling option
425 - Add option to skip BIOS start screen
426 - List of recently opened games
427 - Support for games using the Solar Sensor
428 - Better audio resampling via blip-buf
429 - Game Pak overrides dialog for setting savetype and sensor values
430 - Support for games using the tilt sensor
431 - Remappable shortcuts for keyboard and gamepad
432 - Rewinding of emulation
433 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
434 - Support IPv6
435 - Save directory of last loaded file
436 - Support BPS patches
437 - Automatically detect and optimize out idle loops
438 - Configurable game overrides
439 - Support loading 7-Zip files
440 - Drag and drop game loading
441 - Cheat code support
442 - Runtime configurable audio driver
443 - Libretro core for use with RetroArch and other front-ends
444 - Controller profiles for setting different bindings for different controllers
445 - Ability to lock aspect ratio
446 - Local link cable support
447 - Ability to switch which game controller is in use per instance
448 - Ability to prevent opposing directional input
449 - Warning dialog if an unimplemented BIOS feature is called
450 - Debugger: Add CLI "frame", frame advance command
451 - Debugger: Add CLI functions for writing to memory
452 - Debugger: Add CLI functions for examining memory regions
453 - Debugger: Add CLI function for writing a register
454Bugfixes:
455 - ARM7: Extend prefetch by one stage
456 - ARM7: Fix cycle counting for loads
457 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
458 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
459 - GBA: Initialize gba.sync to null
460 - GBA: Fix timer initialization
461 - GBA Audio: Support 16-bit writes to FIFO audio
462 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
463 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
464 - GBA BIOS: Fix BIOS prefetch after reset
465 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
466 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
467 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
468 - GBA Memory: Fix I cycles that had been moved to ARM7 core
469 - GBA Memory: Fix cycle counting for 32-bit load/stores
470 - GBA RR: Fix fallthrough error when reading tags from a movie
471 - GBA Thread: Fix possible hang when loading an archive
472 - GBA Thread: Fix possible deadlock in video sync
473 - Perf: Fix crash when the GBA thread fails to start
474 - Qt: Fix crash starting a GDB stub if a game isn't loaded
475 - Qt: Fix crash when adjusting settings after closing a game
476 - Qt: Fix crash when starting GDB stub after closing a game
477 - Qt: Fix patch loading while a game is running
478 - Qt: Fix crash when loading a game after stopping GDB server
479 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
480 - Qt: Fix crash when attempting to pause if a game is not running
481 - SDL: Properly clean up if a game doesn't launch
482 - Util: Fix sockets on Windows
483Misc:
484 - All: Enable link-time optimization
485 - Debugger: Watchpoints now work on STM/LDM instructions
486 - Debugger: Clean up GDB stub network interfacing
487 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
488 - Debugger: Merge Thumb BL instructions when disassembling
489 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
490 - Debugger: Watchpoints now report address watched (fixes #68)
491 - Debugger: Add support for soft breakpoints
492 - Debugger: Make I/O register names be addresses instead of values
493 - Debugger: Rename read/write commands
494 - GBA: Improve accuracy of event timing
495 - GBA: Add API for getting Configuration structs for overrides and input
496 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
497 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
498 - GBA: Move A/V stream interface into core
499 - GBA: Savestates now take into account savedata state machines (fixes #109)
500 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
501 - GBA Memory: Simplify memory API and use fixed bus width
502 - GBA Thread: Make GBASyncWaitFrameStart time out
503 - GBA Video: Start video at the last scanline instead of the first
504 - Qt: Optimize logo drawing
505 - Qt: Move frame upload back onto main thread
506 - Qt: Remember window position
507 - Qt: Double-clicking on the window toggles full screen
508 - Util: Use proper locale for reading and writing float values
509
5100.1.1: (2015-01-24)
511Bugfixes:
512 - ARM7: Fix LDM writeback to a register already written
513 - GBA: Fix timers 2 and 3 updating incorrectly
514 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
515 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
516 - GBA Audio: Properly initialize audio FIFO channels
517 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
518 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
519 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
520 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
521 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
522 - GBA BIOS: Fix HuffUnComp boundary conditions
523 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
524 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
525 - GBA Memory: Filter out top nybble of DMA addresses
526 - GBA Memory: Properly bounds-check VRAM accesses
527 - GBA Memory: Fix initial DMA state
528 - GBA Thread: Allow halted games to exit cleanly
529 - GBA Video: Fix blend issues with obscured middle layers
530 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
531 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
532 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
533 - GBA Video: Fix sprite boundary conditions with mosaic
534 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
535 - Qt: Fix issue with set frame sizes being the wrong height
536 - Qt: Fix emulator crashing when full screen if a game is not running
537 - Qt: Fix window focus issues
538 - Qt: Properly set default video recording settings
539 - Qt: Fix a race condition when a game crashes immediately
540 - Qt: Fix some cases where key mapping can break if focus is adjusted
541 - Qt: Fix crash if a game pauses before any frames are shown
542 - Debugger: Negative PC-relative loads now properly subtract the offset
543 - Debugger: Align PC-relative loads in Thumb
544 - Debugger: Fix watchpoints triggering too late
545 - Debugger: Fix binary print putting spaces between digits
546 - Video: Ensure FFmpeg encoder has audio frames
547 - Video: Fix uncompressed PCM audio recording
548 - Video: Fix FFmpeg crashing when the file extension is wrong
549 - Util: Fix SOCKET_FAILED macro
550Misc:
551 - GBA: Exit cleanly on FATAL if the port supports it
552 - GBA Memory: Implement 16- and 32-bit loads from SRAM
553 - Qt: Disable sync to video by default
554 - Qt: Handle a game crash without crashing
555 - Qt: Set default log level to FATAL, ERROR and WARN
556 - Qt: Clarify some phrasing in the menus
557 - Qt: Clear active buttons when focus is lost
558
5590.1.0: (2014-12-13)
560 - Initial release