all repos — mgba @ e72366a081b5fbb1803f4e22baf1c5a8ee1049c6

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4Bugfixes:
  5 - LR35902: Fix core never exiting with certain event patterns
  6 - GB Timer: Improve DIV reset behavior
  7Misc:
  8 - SDL: Remove scancode key input
  9 - GBA Video: Clean up unused timers
 10 - Test: Add a basic test suite
 11
 120.5.1: (2016-10-05)
 13Bugfixes:
 14 - Core: Fix importing save games as read-only
 15 - FFmpeg: Fix encoding AAC
 16 - GB: Fix invalid STOP behavior on Game Boy Color
 17 - GB: Initialize audio properly
 18 - GB: Properly clear KEY1 bit 0 when switching speeds
 19 - GB: Properly unload save files when unloading a ROM
 20 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 21 - GB MBC: Fix MBC7 when size is incorrectly specified
 22 - GB MBC: Fix RTC access when no save file is loaded
 23 - GB SIO: Don't auto-clock external shift clock
 24 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 25 - GB Video: Fix video frames getting missed when LCDC is off
 26 - GB Video: Clear screen when LCDC is off
 27 - GBA Cheats: Fix holding onto pointers that may get invalidated
 28 - GBA Cheats: Fix key-activated CodeBreaker cheats
 29 - GBA Cheats: Fix uninitialized memory getting freed when saving
 30 - GBA Hardware: Improve Game Boy Player rumble behavior
 31 - GBA Memory: Fix several unused I/O register read values
 32 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 33 - LR35902: Fix events running with the wrong cycle active
 34 - Qt: Fix "close" button on Overrides view
 35 - Qt: Fix saving overrides
 36 - Qt: Fix directory set unloading when replacing the ROM
 37 - Qt: Fix patch loading
 38 - Qt: Fix crash when saving an override if a game isn't loaded
 39 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 40 - SDL: Attach rumble in SDL frontend
 41 - Util: Fix PNG identification on files too small to be a PNG
 42Misc:
 43 - All: Only update version info if needed
 44 - All: Split out install locations for Libretro and OpenEmu
 45 - FFmpeg: Encoding cleanup
 46 - GB: Reset active region when reloading ROM
 47 - GB Memory: Initialize RAM pattern for GBC
 48 - GB Video: Improved video timings
 49 - Qt: Manage window sizes slightly better
 50 - Qt: Remember scale option independent of core dimensions
 51
 520.5.0: (2016-09-19)
 53Features:
 54 - Game Boy support
 55 - Support for encrypted CodeBreaker GBA cheats
 56 - Emulation of Vast Fame protected GBA carts (taizou)
 57 - Tile viewer
 58 - Threaded rendering mode
 59 - Libretro: Memory map and achievement support (leiradel)
 60 - GUI: Add UI control remapping
 61 - GUI: Add fast-forward
 62 - Wii: 240p support
 63 - 3DS: Adjustable screen darkening
 64 - Ability to temporarily load a savegame
 65 - Load specific files out of archives
 66 - Automatic BIOS detection
 67Bugfixes:
 68 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 69 - Debugger: Fix GDB breakpoints
 70 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 71 - GBA: Fix filehandle leak with savegames
 72 - GBA: Timer 0 cannot be count up
 73 - GBA: Count up timers should not count themselves
 74 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 75 - GBA Memory: Fix ldm {pc}
 76 - GBA Savedata: Fix savedata sync timer
 77 - GBA Savedata: Only unmap savedata if present
 78 - GBA Serialize: Savestates now properly store prefetch
 79 - GBA Video: WIN0/1 take priority over OBJWIN
 80 - GBA Video: Fix out-of-order OBJWIN
 81 - PSP2: Fix GPU crash while exiting
 82 - PSP2: Fix VSync
 83 - PSP2: Fix accelerometer range
 84 - PSP2: Actually load screen mode setting
 85 - PSP2: Fix gyroscope direction
 86 - PSP2: Delete threads after they return
 87 - PSP2: Fix mapping/unmapping from not at 0
 88 - Qt: Fix bug in software renderer scaling
 89 - Qt: Fix hanging key press after disabling autofire
 90 - Qt: Fix being unable to pause manually when using auto-pausing
 91 - SDL: Fix axes being mapped wrong
 92 - Util: Fix realloc semantics in utf16to8
 93 - Util: Fix inserting too many items into a hash table
 94 - VFS: Fix uninitialized varaible reading from 7z
 95 - VFS: Fix reading multiple files from a 7z archive
 96 - Wii: Fix framelimiting after a slowdown
 97 - Wii: Fix garbage flash at startup
 98Misc:
 99 - 3DS: Use blip_add_delta_fast for a small speed improvement
100 - 3DS: Allow UTF-16 filenames
101 - 3DS: Port to using citro3D
102 - 3DS: Use system font for menus
103 - 3DS: Attempt to use Core 2 for threads
104 - 3DS: Adjustable filering
105 - 3DS: 3D banner
106 - All: Add QUIET parameter to silence CMake
107 - All: Faster memory read/write
108 - ARM7: Support forcing Thumb mode via MSR
109 - ARM7: Flush prefetch cache when loading CPSR via MSR
110 - ARM7: Clean up instruction decoding for future expandability
111 - Debugger: Support register and memory writes via GDB stub
112 - Debugger: Add software breakpoint support to gdb
113 - FFmpeg: Full support for libavcodec 56+
114 - GBA: Better debug logging if event processing breaks
115 - GBA Audio: Force audio DMAs to not increment destination
116 - GBA BIOS: Use custom ArcTan, not relying on OS
117 - GBA Hardware: Clean up dead code in GBP
118 - GBA Memory: Optimize stalling behavior
119 - GBA Memory: Optimize Load-/StoreMultiple
120 - GBA Savedata: Add realistic timing for EEPROM
121 - GBA Serialize: Savestates now store if CPU was halted
122 - GBA Video: Remove old slow path fallback
123 - GBA Video: Optimize sprite drawing
124 - GBA Video: Optimize mode 0 rendering
125 - GBA Video: Optimize compositing cases slightly
126 - GUI: Screenshot dimensions are now passed through
127 - GUI: Add back logging
128 - GUI: Only reload config if manually saved
129 - GUI: Increase scrolling speed
130 - OpenGL: Log shader compilation failure
131 - OpenGL: Add texSize uniform
132 - Qt: Make -g flag work in Qt build
133 - Qt: Simplify OpenGL context creation
134 - Qt: Thread startup improvements
135 - Qt: Make audio channel/video layer options shortcut mappable
136 - Qt: Remove some C99isms from C++ code
137 - Qt: Remove default autofire mappings
138 - Qt: Make reseting when pasued frame-accurate
139 - Qt: Rearchitect game closing codepath
140 - PSP2: Use system font for menus
141 - PSP2: Add rumble for PS TV
142 - PSP2: Add fit-to-height screen mode
143 - PSP2: Sync files per descriptor
144 - PSP2: Allow UTF-8 filenames
145 - PSP2: Screenshots are now saved into the Photo Gallery
146 - PSP2: Stop underclocking when menuing
147 - SDL: Increase default audio buffer size to 1024 samples
148 - SDL: More responsive rumble
149 - Util: Add Vector GetConstPointer
150 - Util: Add rtrim
151 - Util: Add endswith
152 - VFS: Improve zip file detection
153 - Wii: Add pixelated resample filter
154 - Windows: Add native VDir support
155 - Util: Add PRIz macro for libc versions that don't support %z
156
1570.4.1: (2016-07-11)
158Bugfixes:
159 - All: Fix several file handle leaks
160 - All: Fix instruction tables getting zeroed when linking sometimes
161 - ARM7: Fix flags on SBC/RSC
162 - ARM7: Fix setting spsr privilege bits when spsr is empty
163 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
164 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
165 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
166 - GBA Memory: Fix executing code from OBJ region of VRAM
167 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
168 - GBA Serialize: Fix loading savegames from savestates
169 - OpenGL: Correct boolean vector strcmp strings for uniforms
170 - Qt: Fix sending gameStopped twice
171 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
172 - Qt: Fix initial state of key mapping
173 - Qt: Initialize m_useBios
174 - SDL: Fix joystick initialization on BSD
175 - SDL: Fix potential joystick crash in games with rumble
176 - SDL: Fix SDL 1.2 build
177 - SDL: Fix sporadic crash when deinitializing audio
178 - Shaders: Fix AGS-001 shader with some bad drivers
179 - Util: Use closesocket on Windows
180 - Util: Fix socket bind addresses
181 - VFS: Fix reading 7z archives without rewinding first
182 - VFS: VFileFromFD should not open directories
183 - Wii: Fix tilting direction
184 - Util: Fix realloc semantics in utf16to8
185Misc:
186 - All: Allow use of external minizip library
187 - Debugger: CLI debugger now exits when end-of-stream is reached
188 - FFmpeg: Update dependencies on Ubuntu
189 - GBA: Slightly optimize GBAProcessEvents
190 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
191 - GBA Video: Null renderer should return proper register values
192 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
193 - Qt: Add preset for DualShock 4
194 - Qt: Update 360 input profile on OS X to reflect newer drivers
195 - Qt: Remove use of NaN
196 - Qt: Canonicalize file paths when loading games
197 - Qt: Add refresh button to controller editing
198 - SDL: Remove default gamepad mappings
199 - Util: Fix intermittent build failure on OS X
200 - VFS: VFile.sync now updates modified time
201
2020.4.0: (2016-02-02)
203Features:
204 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
205 - I/O viewer
206 - Booting of multiboot images
207 - Customization of GIF recording
208 - Libretro: Cheat code support
209 - Support for GLSL shaders
210 - ROM information view
211 - Support for VBA-style cheat codes
212 - Savestates now store creation timestamps
213 - Key autofire
214 - Libretro: Allow blocking opposing directional input
215 - OpenEmu core for OS X
216 - Libretro: Settings for using BIOS and skipping intro
217 - Libretro: Customizable idle loop removal
218 - Implemented cycle counting for sprite rendering
219 - Cleaner, unified settings window
220 - Added a setting for pausing when the emulator is not in focus
221 - Customizable paths for save games, save states, screenshots and patches
222 - Controller hotplugging
223 - Ability to store save games and active cheats within savestates
224Bugfixes:
225 - ARM7: Fix sign of unaligned LDRSH
226 - ARM7: Fix decoding of some ARM ALU instructions with shifters
227 - Debugger: Fix watchpoints in gdb
228 - GBA: Fix warnings when creating and loading savestates
229 - GBA: Fix Iridion II savetype
230 - GBA BIOS: Fix misaligned CpuSet
231 - GBA Cheats: Fix cheats setting the Action Replay version
232 - GBA Hardware: Fix GPIO on big endian
233 - GBA Memory: Fix DMA register writing behavior
234 - GBA Memory: Fix DMAs triggering two cycles early
235 - Libretro: Fix aspect ratio
236 - Qt: Fix some potential crashes with the gamepad mapping
237 - Qt: Fix keys being mapped incorrectly when loading configuration file
238 - Util: Fix PowerPC PNG read/write pixel order
239 - Util: Fix excessive memory allocation when decoding a PNG
240 - VFS: Fix VFileReadline and remove _vfdReadline
241Misc:
242 - All: Improved PowerPC support
243 - All: Fix some undefined behavior warnings
244 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
245 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
246 - GBA: Implement bad I/O register loading
247 - GBA: Allow jumping to OAM and palette RAM
248 - GBA BIOS: Finish implementing RegisterRamReset
249 - GBA Config: Add "override" layer for better one-time configuration
250 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
251 - GBA Memory: Use a dynamically sized mask for ROM memory
252 - GBA Memory: Implement several unimplemented memory access types
253 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
254 - GBA RR: Starting from savestate now embeds the savegame
255 - GBA RR: Add preliminary SRAM support for VBM loading
256 - GBA RR: Add support for resets in movies
257 - GBA Video: Remove lastHblank, as it is implied
258 - Libretro: Use anonymous memory mappers for large blocks of memory
259 - Libretro: Add install target for libretro core
260 - Qt: Window size command line options are now supported
261 - Qt: Increase usability of key mapper
262 - Qt: Add 'Apply' button to settings window
263 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
264 - Qt: Allow use of modifier keys as input
265 - Qt: Optimize log viewer
266 - Qt: Added button for breaking into the GDB debugger
267 - Qt: Add box for showing duration of rewind
268 - SDL: Support fullscreen in SDL 1.2
269 - SDL: Allow GBASDLAudio to be used without a thread context
270 - Util: Use VFile for configuration
271 - Util: Add MutexTryLock
272
2730.3.2: (2015-12-16)
274Bugfixes:
275 - ARM7: Fix STRT/STRBT
276 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
277 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
278 - Libretro: Fix problems with rumble not turning off
279 - GBA: Fix idle skip state being retained between games
280 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
281 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
282 - GBA BIOS: Fix Sqrt sign
283 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
284 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
285 - GBA Memory: Fix DMA behavior for SRAM accesses
286 - GBA Memory: Fix Store8 to OBJ VRAM
287 - GBA Memory: Fix alignment of LDM/STM on SRAM
288 - GBA Memory: Fix unaligned out-of-bounds ROM loads
289 - GBA Memory: Fix timing of DMAs
290 - GBA Video: Fix _mix for 15-bit color
291 - GBA Video: Fix OAM and palette initialization
292 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
293 - Qt: Use safer isLoaded check in GameController
294 - Qt: Fix a race condition in PainterGL that could lead to a crash
295 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
296 - Qt: Fix font size in memory viewer
297 - Qt: Fix a crash in the memory viewer
298 - Qt: Add additional checks in CheatModel to prevent crashes
299 - Qt: Fix race condition with setting sample rate
300 - Qt: Fix crash when closing multiplayer windows
301 - Qt: Fix resetting while paused
302Misc:
303 - GBA Audio: Implement missing flags on SOUNDCNT_X register
304 - Qt: Add mute option to menu
305
3060.3.1: (2015-10-24)
307Bugfixes:
308 - ARM7: Fix instruction decoding of Thumb shifts
309 - GBA: Deinit savegame when unloading a ROM
310 - GBA: Fix BIOS check on big endian
311 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
312 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
313 - GBA Audio: Fix audio channels being silenced at the wrong time
314 - GBA Memory: Fix bad BIOS Load16 on big endian
315 - GBA Memory: Fix bad Load8 on big endian
316 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
317 - GBA Video: Fix edge case with sprite blend modes and semitransparency
318 - GBA Video: Fix objwin and blending interaction on sprites
319 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
320 - Libretro: Fix a memory leak with the render buffer
321 - Qt: Windows no longer spawn in the top left on first launch
322 - Qt: Fix install path of XDG desktop file with DESTDIR
323 - Qt: Fix drag and drop on Windows
324 - Qt: Reenable double buffering, as disabling it broke some Windows configs
325 - VFS: Fix return values of VFileFILE.read and .write
326Misc:
327 - All: Reset next event to cycles instead of zero to interrupt
328 - All: Add --version flag
329 - ARM7: Force disable LTO on two files to work around a GCC bug
330 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
331 - GBA: Better memory handling with PNG savestates
332 - GBA: Additional savestate sanity checks
333 - GBA: Check for cycle count being too high
334 - GBA Audio: Allow GBAAVStream to have no video callback
335 - GBA BIOS: Implement RegisterRamReset for SIO registers
336 - Qt: Remove useless help icons in dialogs
337 - Qt: Prevent savestate window from opening while in multiplayer
338 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
339 - Qt: Dropping multiplayer windows works more cleanly now
340
3410.3.0: (2015-08-16)
342Features:
343 - Ability to hide individual background layers, or OBJs
344 - Ability to mute individual audio channels
345 - Palette viewer and exporter
346 - Volume control
347 - More shortcuts are editable (e.g. quick save/load)
348 - Rewind now shows the frame after rewinding
349 - Import/Export of GameShark/Action Replay snapshots
350 - Add "Step backwards" item for single increment rewind
351 - Deadzone estimation for game controllers
352 - Analog inputs can be used for shortcuts
353 - Menu items for specific solar sensor brightness levels
354 - Remappable controls for tilt and gyroscope sensors
355 - Status messages for actions taken while a game is running (e.g. save/load state)
356 - Memory inspector
357 - Screensaver can now be suspended while a game is running
358 - Load/save the most recent savestate slot
359 - Support varible speed (PWM) rumble
360 - Ability to cap fast forward speed
361 - Finer control over FPS target
362 - Holdable shortcut for rewinding one frame at a time
363 - Ability to boot directly into the BIOS
364 - Preliminary support for yanking out the game pak while a game is running
365 - Thumb-drive mode by putting a file called portable.ini in the same folder
366 - Configurable display driver, between software and OpenGL
367 - Undo-able savestate loading and saving
368 - Controller profiles now store shortcut settings
369 - Default controller profiles for several common controllers
370 - Libretro now supports BIOS, rumble and solar sensor
371 - Implement BIOS call Stop, for sleep mode
372 - Automatically load patches, if found
373 - Improved video synchronization
374 - Configurable audio output sample rate
375Bugfixes:
376 - ARM7: Fix SWI and IRQ timings
377 - ARM7: Fix Thumb MUL timing
378 - ARM7: Fix timing of multiplies to use N cycles
379 - ARM7: ARMHotplugDetach should call deinit
380 - Debugger: Fix use-after-free in breakpoint clearing code
381 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
382 - GBA: Cap audio FIFO read size during deserialization
383 - GBA: Check for corrupted savestates when loading
384 - GBA: Check for improperly sized savestates when loading
385 - GBA: Check for savestates made from differently sized ROMs
386 - GBA: Fix calls to endian-independent loadstores
387 - GBA: Fix timing of reading from timer registers
388 - GBA: Ensure cycles never go negative
389 - GBA Audio: Force audio FIFOs to 32-bit
390 - GBA Audio: Fix audio pitch changing when adjusting buffer size
391 - GBA Audio: Fix sample order in audio channel 3
392 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
393 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
394 - GBA Memory: Improve Thumb open bus behavior
395 - GBA Memory: Fix potential DMA issue when loading a savestate
396 - GBA Memory: Fix load/store multiple video memory waitstates
397 - GBA SIO: Fix reseting when there are SIO devices attached
398 - GBA Video: Blended sprites should never have other effects applied
399 - GBA Video: Fix out-of-bounds tiles in mosaic
400 - GBA Video: Fix windows not affecting sprites
401 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
402 - GBA Video: Fix timing on first scanline
403 - Qt: Better cleanup when a game crashes
404 - Qt: Fix open ROM dialog filtering for archive formats
405 - Qt: Cap the maximum number of multiplayer windows
406 - Qt: Fix maximum year in sensor override
407 - Qt: Fix window being too tall after exiting fullscreen
408 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
409 - Qt: Fix analog buttons not getting unmapped
410 - Qt: Fix passing command line options
411 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
412 - SDL: Fix SDL build when OpenGL is missing
413 - Util: Allow loading IPS patches that grow the ROM
414 - VFS: Fix resource leaks if some allocations fail
415 - VFS: Fix line-reading to return proper values
416 - Video: Fix an issue with very long filenames
417 - Util: Fix formatting of floats
418Misc:
419 - All: Add --help flag for command line programs
420 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
421 - All: Enable static linking for Windows
422 - All: Enable static linking for OS X
423 - All: Threads are now named
424 - All: Proper handling of Unicode file paths
425 - ARM7: Add emulation for Undefined CPU mode
426 - ARM7: Reduce the size of the Thumb instruction table
427 - GBA: Add status log level
428 - GBA: GBARewind now returns how many states it has rewound
429 - GBA: SIO logging layer
430 - GBA BIOS: Stub out SoundBias
431 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
432 - GBA: Don't include GBACLIDebugger struct unless needed
433 - GBA: Savedata is now synced shortly after data finishes being written
434 - GBA: Process multiple timer events at once, if necessary
435 - GBA Audio: Implement audio reset for channels A/B
436 - GBA Audio: Process multiple audio events at once, if necessary
437 - GBA Hardware: Backport generic RTC source into core
438 - GBA Input: Allow axes and buttons to be mapped to the same key
439 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
440 - GBA SIO: Add a dummy driver for Normal mode
441 - GBA Thread: Add functionality for running callbacks on the GBA thread
442 - GBA Thread: Split GBASync into a separate file
443 - GBA Video: Refactor software renderer into separate files
444 - GBA Video: Slightly optimize mode 0 mosaic rendering
445 - Debugger: Free watchpoints in addition to breakpoints
446 - Qt: Handle saving input settings better
447 - Qt: Move GL frame drawing back onto its own thread
448 - Qt: Fast forward (held) option moved from Other to Emulation menu
449 - Qt: Show version info in window title
450 - Qt: Migrate multiplayer window handling into GBAApp
451 - Qt: Unified file opening and saving with last location
452 - Qt: Fix windows being resizable when they shouldn't have been
453 - Qt: Only hide cursor in full screen
454 - Qt: Replace pause-after-frame mutex with an atomic
455 - Qt: Add application icon and XDG desktop files
456 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
457 - Qt: Don't save window size when entering fullscreen
458 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
459 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
460 - Qt: Increase usability of key mapper
461 - Qt: Show checkmark for window sizes
462 - Qt: Set window path to loaded ROM
463 - Perf: Ability to load savestates immediately on launch
464 - SDL: Properly check for initialization
465 - SDL: Clean up initialization functions
466 - SDL: Clean up GL context
467 - Util: Allow disabling the threading code entirely
468 - VFS: Add sync method to force syncing with backing
469
4700.2.1: (2015-05-13)
471Bugfixes:
472 - All: Fix sanitize-deb script not cleaning up after itself
473 - All: Fix dependencies for libavcodec on Debian-derived platforms
474 - ARM7: Handle writeback for PC in addressing modes 2 and 3
475 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
476 - ARM7: Fix ARM multiply instructions when PC is a destination register
477 - Debugger: Fix use-after-free in breakpoint clearing code
478 - Debugger: Fix boundary conditions in tab completion
479 - GBA: Fix timers not updating timing when writing to only the reload register
480 - GBA: Fix rewind boundary conditions
481 - GBA: Add initial I/O register settings for background matrix registers
482 - GBA: Fix hang when loading a savestate if sync to video is enabled
483 - GBA: Handle out-of-bounds I/O access
484 - GBA: Fix bounds-checking on EEPROM access
485 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
486 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
487 - GBA Memory: Allow SRAM to be 64kB
488 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
489 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
490 - GBA Video: Fix second frame mode 5
491 - Perf: Fix race condition if a game crashes immediately on start
492 - Qt: Fix Display object leak when closing a window
493 - Qt: Fix .deb dependencies
494 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
495 - Qt: Fix window not regaining focus after exiting savestate window
496 - Qt: Fix regression where video would not record if the game had already started
497 - Qt: Fix potential crash if a gamepad causes focus to change
498 - Qt: Fix controller axis querying
499 - Qt: Fix multiplayer windows opening as the wrong size
500 - Qt: Fix controllers sometimes not loading the right profile
501 - SDL: Fix boundary conditions for joystick adjustments
502 - SDL: Allocate properly sized input maps
503 - SDL: Fix potential build issues when Qt and SDL2 are in use
504 - Util: Fix resource leak in UTF-8 handling code
505 - Util: Fix a null-pointer issue when attempting to delete a key
506 - VFS: Fix resource leaks if some allocations fail
507 - Video: Fix an issue with very long filenames
508Misc:
509 - GBA Memory: Soft-crash if jumping past the end of a ROM
510 - Qt: Show multiplayer numbers in window title
511 - Qt: Solar sensor can have shortcuts set
512
5130.2.0: (2015-04-03)
514Features:
515 - Support for gamepad axes, e.g. analog sticks or triggers
516 - Add scale presets for up to 6x
517 - Settings window
518 - Bilinear resampling option
519 - Add option to skip BIOS start screen
520 - List of recently opened games
521 - Support for games using the Solar Sensor
522 - Better audio resampling via blip-buf
523 - Game Pak overrides dialog for setting savetype and sensor values
524 - Support for games using the tilt sensor
525 - Remappable shortcuts for keyboard and gamepad
526 - Rewinding of emulation
527 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
528 - Support IPv6
529 - Save directory of last loaded file
530 - Support BPS patches
531 - Automatically detect and optimize out idle loops
532 - Configurable game overrides
533 - Support loading 7-Zip files
534 - Drag and drop game loading
535 - Cheat code support
536 - Runtime configurable audio driver
537 - Libretro core for use with RetroArch and other front-ends
538 - Controller profiles for setting different bindings for different controllers
539 - Ability to lock aspect ratio
540 - Local link cable support
541 - Ability to switch which game controller is in use per instance
542 - Ability to prevent opposing directional input
543 - Warning dialog if an unimplemented BIOS feature is called
544 - Debugger: Add CLI "frame", frame advance command
545 - Debugger: Add CLI functions for writing to memory
546 - Debugger: Add CLI functions for examining memory regions
547 - Debugger: Add CLI function for writing a register
548Bugfixes:
549 - ARM7: Extend prefetch by one stage
550 - ARM7: Fix cycle counting for loads
551 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
552 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
553 - GBA: Initialize gba.sync to null
554 - GBA: Fix timer initialization
555 - GBA Audio: Support 16-bit writes to FIFO audio
556 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
557 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
558 - GBA BIOS: Fix BIOS prefetch after reset
559 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
560 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
561 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
562 - GBA Memory: Fix I cycles that had been moved to ARM7 core
563 - GBA Memory: Fix cycle counting for 32-bit load/stores
564 - GBA RR: Fix fallthrough error when reading tags from a movie
565 - GBA Thread: Fix possible hang when loading an archive
566 - GBA Thread: Fix possible deadlock in video sync
567 - Perf: Fix crash when the GBA thread fails to start
568 - Qt: Fix crash starting a GDB stub if a game isn't loaded
569 - Qt: Fix crash when adjusting settings after closing a game
570 - Qt: Fix crash when starting GDB stub after closing a game
571 - Qt: Fix patch loading while a game is running
572 - Qt: Fix crash when loading a game after stopping GDB server
573 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
574 - Qt: Fix crash when attempting to pause if a game is not running
575 - SDL: Properly clean up if a game doesn't launch
576 - Util: Fix sockets on Windows
577Misc:
578 - All: Enable link-time optimization
579 - Debugger: Watchpoints now work on STM/LDM instructions
580 - Debugger: Clean up GDB stub network interfacing
581 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
582 - Debugger: Merge Thumb BL instructions when disassembling
583 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
584 - Debugger: Watchpoints now report address watched (fixes #68)
585 - Debugger: Add support for soft breakpoints
586 - Debugger: Make I/O register names be addresses instead of values
587 - Debugger: Rename read/write commands
588 - GBA: Improve accuracy of event timing
589 - GBA: Add API for getting Configuration structs for overrides and input
590 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
591 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
592 - GBA: Move A/V stream interface into core
593 - GBA: Savestates now take into account savedata state machines (fixes #109)
594 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
595 - GBA Memory: Simplify memory API and use fixed bus width
596 - GBA Thread: Make GBASyncWaitFrameStart time out
597 - GBA Video: Start video at the last scanline instead of the first
598 - Qt: Optimize logo drawing
599 - Qt: Move frame upload back onto main thread
600 - Qt: Remember window position
601 - Qt: Double-clicking on the window toggles full screen
602 - Util: Use proper locale for reading and writing float values
603
6040.1.1: (2015-01-24)
605Bugfixes:
606 - ARM7: Fix LDM writeback to a register already written
607 - GBA: Fix timers 2 and 3 updating incorrectly
608 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
609 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
610 - GBA Audio: Properly initialize audio FIFO channels
611 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
612 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
613 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
614 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
615 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
616 - GBA BIOS: Fix HuffUnComp boundary conditions
617 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
618 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
619 - GBA Memory: Filter out top nybble of DMA addresses
620 - GBA Memory: Properly bounds-check VRAM accesses
621 - GBA Memory: Fix initial DMA state
622 - GBA Thread: Allow halted games to exit cleanly
623 - GBA Video: Fix blend issues with obscured middle layers
624 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
625 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
626 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
627 - GBA Video: Fix sprite boundary conditions with mosaic
628 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
629 - Qt: Fix issue with set frame sizes being the wrong height
630 - Qt: Fix emulator crashing when full screen if a game is not running
631 - Qt: Fix window focus issues
632 - Qt: Properly set default video recording settings
633 - Qt: Fix a race condition when a game crashes immediately
634 - Qt: Fix some cases where key mapping can break if focus is adjusted
635 - Qt: Fix crash if a game pauses before any frames are shown
636 - Debugger: Negative PC-relative loads now properly subtract the offset
637 - Debugger: Align PC-relative loads in Thumb
638 - Debugger: Fix watchpoints triggering too late
639 - Debugger: Fix binary print putting spaces between digits
640 - Video: Ensure FFmpeg encoder has audio frames
641 - Video: Fix uncompressed PCM audio recording
642 - Video: Fix FFmpeg crashing when the file extension is wrong
643 - Util: Fix SOCKET_FAILED macro
644Misc:
645 - GBA: Exit cleanly on FATAL if the port supports it
646 - GBA Memory: Implement 16- and 32-bit loads from SRAM
647 - Qt: Disable sync to video by default
648 - Qt: Handle a game crash without crashing
649 - Qt: Set default log level to FATAL, ERROR and WARN
650 - Qt: Clarify some phrasing in the menus
651 - Qt: Clear active buttons when focus is lost
652
6530.1.0: (2014-12-13)
654 - Initial release