CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5Bugfixes:
6 - VFS: Fix reading 7z archives without rewinding first
7 - Qt: Fix sending gameStopped twice
8 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
9 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
10 - OpenGL: Correct boolean vector strcmp strings for uniforms
11 - Wii: Fix tilting direction
12 - SDL: Fix joystick initialization on BSD
13 - SDL: Fix potential joystick crash in games with rumble
14 - SDL: Fix axes being mapped wrong
15 - Qt: Fix initial state of key mapping
16 - Shaders: Fix AGS-001 shader with some bad drivers
17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
18 - Qt: Initialize m_useBios
19 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
20 - GBA Serialize: Fix loading savegames from savestates
21 - All: Fix several file handle leaks
22 - Util: Use closesocket on Windows
23 - GBA Memory: Fix executing code from OBJ region of VRAM
24 - Util: Fix socket bind addresses
25 - All: Fix instruction tables getting zeroed when linking sometimes
26Misc:
27 - GBA: Slightly optimize GBAProcessEvents
28 - Qt: Add preset for DualShock 4
29 - SDL: Remove default gamepad mappings
30 - Qt: Update 360 input profile on OS X to reflect newer drivers
31 - Qt: Remove use of NaN
32 - 3DS: Use blip_add_delta_fast for a small speed improvement
33 - FFmpeg: Update dependencies on Ubuntu
34 - OpenGL: Log shader compilation failure
35 - All: Allow use of external minizip library
36 - Qt: Remove some C99isms from C++ code
37 - Windows: Add native VDir support
38 - All: Add QUIET parameter to silence CMake
39 - GBA Video: Null renderer should return proper register values
40
410.4.0: (2016-02-02)
42Features:
43 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
44 - I/O viewer
45 - Booting of multiboot images
46 - Customization of GIF recording
47 - Libretro: Cheat code support
48 - Support for GLSL shaders
49 - ROM information view
50 - Support for VBA-style cheat codes
51 - Savestates now store creation timestamps
52 - Key autofire
53 - Libretro: Allow blocking opposing directional input
54 - OpenEmu core for OS X
55 - Libretro: Settings for using BIOS and skipping intro
56 - Libretro: Customizable idle loop removal
57 - Implemented cycle counting for sprite rendering
58 - Cleaner, unified settings window
59 - Added a setting for pausing when the emulator is not in focus
60 - Customizable paths for save games, save states, screenshots and patches
61 - Controller hotplugging
62 - Ability to store save games and active cheats within savestates
63Bugfixes:
64 - ARM7: Fix sign of unaligned LDRSH
65 - ARM7: Fix decoding of some ARM ALU instructions with shifters
66 - Debugger: Fix watchpoints in gdb
67 - GBA: Fix warnings when creating and loading savestates
68 - GBA: Fix Iridion II savetype
69 - GBA BIOS: Fix misaligned CpuSet
70 - GBA Cheats: Fix cheats setting the Action Replay version
71 - GBA Hardware: Fix GPIO on big endian
72 - GBA Memory: Fix DMA register writing behavior
73 - GBA Memory: Fix DMAs triggering two cycles early
74 - Libretro: Fix aspect ratio
75 - Qt: Fix some potential crashes with the gamepad mapping
76 - Qt: Fix keys being mapped incorrectly when loading configuration file
77 - Util: Fix PowerPC PNG read/write pixel order
78 - Util: Fix excessive memory allocation when decoding a PNG
79 - VFS: Fix VFileReadline and remove _vfdReadline
80Misc:
81 - All: Improved PowerPC support
82 - All: Fix some undefined behavior warnings
83 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
84 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
85 - GBA: Implement bad I/O register loading
86 - GBA: Allow jumping to OAM and palette RAM
87 - GBA BIOS: Finish implementing RegisterRamReset
88 - GBA Config: Add "override" layer for better one-time configuration
89 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
90 - GBA Memory: Use a dynamically sized mask for ROM memory
91 - GBA Memory: Implement several unimplemented memory access types
92 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
93 - GBA RR: Starting from savestate now embeds the savegame
94 - GBA RR: Add preliminary SRAM support for VBM loading
95 - GBA RR: Add support for resets in movies
96 - GBA Video: Remove lastHblank, as it is implied
97 - Libretro: Use anonymous memory mappers for large blocks of memory
98 - Libretro: Add install target for libretro core
99 - Qt: Window size command line options are now supported
100 - Qt: Increase usability of key mapper
101 - Qt: Add 'Apply' button to settings window
102 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
103 - Qt: Allow use of modifier keys as input
104 - Qt: Optimize log viewer
105 - Qt: Added button for breaking into the GDB debugger
106 - Qt: Add box for showing duration of rewind
107 - SDL: Support fullscreen in SDL 1.2
108 - SDL: Allow GBASDLAudio to be used without a thread context
109 - Util: Use VFile for configuration
110 - Util: Add MutexTryLock
111
1120.3.2: (2015-12-16)
113Bugfixes:
114 - ARM7: Fix STRT/STRBT
115 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
116 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
117 - Libretro: Fix problems with rumble not turning off
118 - GBA: Fix idle skip state being retained between games
119 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
120 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
121 - GBA BIOS: Fix Sqrt sign
122 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
123 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
124 - GBA Memory: Fix DMA behavior for SRAM accesses
125 - GBA Memory: Fix Store8 to OBJ VRAM
126 - GBA Memory: Fix alignment of LDM/STM on SRAM
127 - GBA Memory: Fix unaligned out-of-bounds ROM loads
128 - GBA Memory: Fix timing of DMAs
129 - GBA Video: Fix _mix for 15-bit color
130 - GBA Video: Fix OAM and palette initialization
131 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
132 - Qt: Use safer isLoaded check in GameController
133 - Qt: Fix a race condition in PainterGL that could lead to a crash
134 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
135 - Qt: Fix font size in memory viewer
136 - Qt: Fix a crash in the memory viewer
137 - Qt: Add additional checks in CheatModel to prevent crashes
138 - Qt: Fix race condition with setting sample rate
139 - Qt: Fix crash when closing multiplayer windows
140 - Qt: Fix resetting while paused
141Misc:
142 - GBA Audio: Implement missing flags on SOUNDCNT_X register
143 - Qt: Add mute option to menu
144
1450.3.1: (2015-10-24)
146Bugfixes:
147 - ARM7: Fix instruction decoding of Thumb shifts
148 - GBA: Deinit savegame when unloading a ROM
149 - GBA: Fix BIOS check on big endian
150 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
151 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
152 - GBA Audio: Fix audio channels being silenced at the wrong time
153 - GBA Memory: Fix bad BIOS Load16 on big endian
154 - GBA Memory: Fix bad Load8 on big endian
155 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
156 - GBA Video: Fix edge case with sprite blend modes and semitransparency
157 - GBA Video: Fix objwin and blending interaction on sprites
158 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
159 - Libretro: Fix a memory leak with the render buffer
160 - Qt: Windows no longer spawn in the top left on first launch
161 - Qt: Fix install path of XDG desktop file with DESTDIR
162 - Qt: Fix drag and drop on Windows
163 - Qt: Reenable double buffering, as disabling it broke some Windows configs
164 - VFS: Fix return values of VFileFILE.read and .write
165Misc:
166 - All: Reset next event to cycles instead of zero to interrupt
167 - All: Add --version flag
168 - ARM7: Force disable LTO on two files to work around a GCC bug
169 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
170 - GBA: Better memory handling with PNG savestates
171 - GBA: Additional savestate sanity checks
172 - GBA: Check for cycle count being too high
173 - GBA Audio: Allow GBAAVStream to have no video callback
174 - GBA BIOS: Implement RegisterRamReset for SIO registers
175 - Qt: Remove useless help icons in dialogs
176 - Qt: Prevent savestate window from opening while in multiplayer
177 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
178 - Qt: Dropping multiplayer windows works more cleanly now
179
1800.3.0: (2015-08-16)
181Features:
182 - Ability to hide individual background layers, or OBJs
183 - Ability to mute individual audio channels
184 - Palette viewer and exporter
185 - Volume control
186 - More shortcuts are editable (e.g. quick save/load)
187 - Rewind now shows the frame after rewinding
188 - Import/Export of GameShark/Action Replay snapshots
189 - Add "Step backwards" item for single increment rewind
190 - Deadzone estimation for game controllers
191 - Analog inputs can be used for shortcuts
192 - Menu items for specific solar sensor brightness levels
193 - Remappable controls for tilt and gyroscope sensors
194 - Status messages for actions taken while a game is running (e.g. save/load state)
195 - Memory inspector
196 - Screensaver can now be suspended while a game is running
197 - Load/save the most recent savestate slot
198 - Support varible speed (PWM) rumble
199 - Ability to cap fast forward speed
200 - Finer control over FPS target
201 - Holdable shortcut for rewinding one frame at a time
202 - Ability to boot directly into the BIOS
203 - Preliminary support for yanking out the game pak while a game is running
204 - Thumb-drive mode by putting a file called portable.ini in the same folder
205 - Configurable display driver, between software and OpenGL
206 - Undo-able savestate loading and saving
207 - Controller profiles now store shortcut settings
208 - Default controller profiles for several common controllers
209 - Libretro now supports BIOS, rumble and solar sensor
210 - Implement BIOS call Stop, for sleep mode
211 - Automatically load patches, if found
212 - Improved video synchronization
213 - Configurable audio output sample rate
214Bugfixes:
215 - ARM7: Fix SWI and IRQ timings
216 - ARM7: Fix Thumb MUL timing
217 - ARM7: Fix timing of multiplies to use N cycles
218 - ARM7: ARMHotplugDetach should call deinit
219 - Debugger: Fix use-after-free in breakpoint clearing code
220 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
221 - GBA: Cap audio FIFO read size during deserialization
222 - GBA: Check for corrupted savestates when loading
223 - GBA: Check for improperly sized savestates when loading
224 - GBA: Check for savestates made from differently sized ROMs
225 - GBA: Fix calls to endian-independent loadstores
226 - GBA: Fix timing of reading from timer registers
227 - GBA: Ensure cycles never go negative
228 - GBA Audio: Force audio FIFOs to 32-bit
229 - GBA Audio: Fix audio pitch changing when adjusting buffer size
230 - GBA Audio: Fix sample order in audio channel 3
231 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
232 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
233 - GBA Memory: Improve Thumb open bus behavior
234 - GBA Memory: Fix potential DMA issue when loading a savestate
235 - GBA Memory: Fix load/store multiple video memory waitstates
236 - GBA SIO: Fix reseting when there are SIO devices attached
237 - GBA Video: Blended sprites should never have other effects applied
238 - GBA Video: Fix out-of-bounds tiles in mosaic
239 - GBA Video: Fix windows not affecting sprites
240 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
241 - GBA Video: Fix timing on first scanline
242 - Qt: Better cleanup when a game crashes
243 - Qt: Fix open ROM dialog filtering for archive formats
244 - Qt: Cap the maximum number of multiplayer windows
245 - Qt: Fix maximum year in sensor override
246 - Qt: Fix window being too tall after exiting fullscreen
247 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
248 - Qt: Fix analog buttons not getting unmapped
249 - Qt: Fix passing command line options
250 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
251 - SDL: Fix SDL build when OpenGL is missing
252 - Util: Allow loading IPS patches that grow the ROM
253 - VFS: Fix resource leaks if some allocations fail
254 - VFS: Fix line-reading to return proper values
255 - Video: Fix an issue with very long filenames
256 - Util: Fix formatting of floats
257Misc:
258 - All: Add --help flag for command line programs
259 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
260 - All: Enable static linking for Windows
261 - All: Enable static linking for OS X
262 - All: Threads are now named
263 - All: Proper handling of Unicode file paths
264 - ARM7: Add emulation for Undefined CPU mode
265 - ARM7: Reduce the size of the Thumb instruction table
266 - GBA: Add status log level
267 - GBA: GBARewind now returns how many states it has rewound
268 - GBA: SIO logging layer
269 - GBA BIOS: Stub out SoundBias
270 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
271 - GBA: Don't include GBACLIDebugger struct unless needed
272 - GBA: Savedata is now synced shortly after data finishes being written
273 - GBA: Process multiple timer events at once, if necessary
274 - GBA Audio: Implement audio reset for channels A/B
275 - GBA Audio: Process multiple audio events at once, if necessary
276 - GBA Hardware: Backport generic RTC source into core
277 - GBA Input: Allow axes and buttons to be mapped to the same key
278 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
279 - GBA SIO: Add a dummy driver for Normal mode
280 - GBA Thread: Add functionality for running callbacks on the GBA thread
281 - GBA Thread: Split GBASync into a separate file
282 - GBA Video: Refactor software renderer into separate files
283 - GBA Video: Slightly optimize mode 0 mosaic rendering
284 - Debugger: Free watchpoints in addition to breakpoints
285 - Qt: Handle saving input settings better
286 - Qt: Move GL frame drawing back onto its own thread
287 - Qt: Fast forward (held) option moved from Other to Emulation menu
288 - Qt: Show version info in window title
289 - Qt: Migrate multiplayer window handling into GBAApp
290 - Qt: Unified file opening and saving with last location
291 - Qt: Fix windows being resizable when they shouldn't have been
292 - Qt: Only hide cursor in full screen
293 - Qt: Replace pause-after-frame mutex with an atomic
294 - Qt: Add application icon and XDG desktop files
295 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
296 - Qt: Don't save window size when entering fullscreen
297 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
298 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
299 - Qt: Increase usability of key mapper
300 - Qt: Show checkmark for window sizes
301 - Qt: Set window path to loaded ROM
302 - Perf: Ability to load savestates immediately on launch
303 - SDL: Properly check for initialization
304 - SDL: Clean up initialization functions
305 - SDL: Clean up GL context
306 - Util: Allow disabling the threading code entirely
307 - VFS: Add sync method to force syncing with backing
308
3090.2.1: (2015-05-13)
310Bugfixes:
311 - All: Fix sanitize-deb script not cleaning up after itself
312 - All: Fix dependencies for libavcodec on Debian-derived platforms
313 - ARM7: Handle writeback for PC in addressing modes 2 and 3
314 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
315 - ARM7: Fix ARM multiply instructions when PC is a destination register
316 - Debugger: Fix use-after-free in breakpoint clearing code
317 - Debugger: Fix boundary conditions in tab completion
318 - GBA: Fix timers not updating timing when writing to only the reload register
319 - GBA: Fix rewind boundary conditions
320 - GBA: Add initial I/O register settings for background matrix registers
321 - GBA: Fix hang when loading a savestate if sync to video is enabled
322 - GBA: Handle out-of-bounds I/O access
323 - GBA: Fix bounds-checking on EEPROM access
324 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
325 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
326 - GBA Memory: Allow SRAM to be 64kB
327 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
328 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
329 - GBA Video: Fix second frame mode 5
330 - Perf: Fix race condition if a game crashes immediately on start
331 - Qt: Fix Display object leak when closing a window
332 - Qt: Fix .deb dependencies
333 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
334 - Qt: Fix window not regaining focus after exiting savestate window
335 - Qt: Fix regression where video would not record if the game had already started
336 - Qt: Fix potential crash if a gamepad causes focus to change
337 - Qt: Fix controller axis querying
338 - Qt: Fix multiplayer windows opening as the wrong size
339 - Qt: Fix controllers sometimes not loading the right profile
340 - SDL: Fix boundary conditions for joystick adjustments
341 - SDL: Allocate properly sized input maps
342 - SDL: Fix potential build issues when Qt and SDL2 are in use
343 - Util: Fix resource leak in UTF-8 handling code
344 - Util: Fix a null-pointer issue when attempting to delete a key
345 - VFS: Fix resource leaks if some allocations fail
346 - Video: Fix an issue with very long filenames
347Misc:
348 - GBA Memory: Soft-crash if jumping past the end of a ROM
349 - Qt: Show multiplayer numbers in window title
350 - Qt: Solar sensor can have shortcuts set
351
3520.2.0: (2015-04-03)
353Features:
354 - Support for gamepad axes, e.g. analog sticks or triggers
355 - Add scale presets for up to 6x
356 - Settings window
357 - Bilinear resampling option
358 - Add option to skip BIOS start screen
359 - List of recently opened games
360 - Support for games using the Solar Sensor
361 - Better audio resampling via blip-buf
362 - Game Pak overrides dialog for setting savetype and sensor values
363 - Support for games using the tilt sensor
364 - Remappable shortcuts for keyboard and gamepad
365 - Rewinding of emulation
366 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
367 - Support IPv6
368 - Save directory of last loaded file
369 - Support BPS patches
370 - Automatically detect and optimize out idle loops
371 - Configurable game overrides
372 - Support loading 7-Zip files
373 - Drag and drop game loading
374 - Cheat code support
375 - Runtime configurable audio driver
376 - Libretro core for use with RetroArch and other front-ends
377 - Controller profiles for setting different bindings for different controllers
378 - Ability to lock aspect ratio
379 - Local link cable support
380 - Ability to switch which game controller is in use per instance
381 - Ability to prevent opposing directional input
382 - Warning dialog if an unimplemented BIOS feature is called
383 - Debugger: Add CLI "frame", frame advance command
384 - Debugger: Add CLI functions for writing to memory
385 - Debugger: Add CLI functions for examining memory regions
386 - Debugger: Add CLI function for writing a register
387Bugfixes:
388 - ARM7: Extend prefetch by one stage
389 - ARM7: Fix cycle counting for loads
390 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
391 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
392 - GBA: Initialize gba.sync to null
393 - GBA: Fix timer initialization
394 - GBA Audio: Support 16-bit writes to FIFO audio
395 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
396 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
397 - GBA BIOS: Fix BIOS prefetch after reset
398 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
399 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
400 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
401 - GBA Memory: Fix I cycles that had been moved to ARM7 core
402 - GBA Memory: Fix cycle counting for 32-bit load/stores
403 - GBA RR: Fix fallthrough error when reading tags from a movie
404 - GBA Thread: Fix possible hang when loading an archive
405 - GBA Thread: Fix possible deadlock in video sync
406 - Perf: Fix crash when the GBA thread fails to start
407 - Qt: Fix crash starting a GDB stub if a game isn't loaded
408 - Qt: Fix crash when adjusting settings after closing a game
409 - Qt: Fix crash when starting GDB stub after closing a game
410 - Qt: Fix patch loading while a game is running
411 - Qt: Fix crash when loading a game after stopping GDB server
412 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
413 - Qt: Fix crash when attempting to pause if a game is not running
414 - SDL: Properly clean up if a game doesn't launch
415 - Util: Fix sockets on Windows
416Misc:
417 - All: Enable link-time optimization
418 - Debugger: Watchpoints now work on STM/LDM instructions
419 - Debugger: Clean up GDB stub network interfacing
420 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
421 - Debugger: Merge Thumb BL instructions when disassembling
422 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
423 - Debugger: Watchpoints now report address watched (fixes #68)
424 - Debugger: Add support for soft breakpoints
425 - Debugger: Make I/O register names be addresses instead of values
426 - Debugger: Rename read/write commands
427 - GBA: Improve accuracy of event timing
428 - GBA: Add API for getting Configuration structs for overrides and input
429 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
430 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
431 - GBA: Move A/V stream interface into core
432 - GBA: Savestates now take into account savedata state machines (fixes #109)
433 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
434 - GBA Memory: Simplify memory API and use fixed bus width
435 - GBA Thread: Make GBASyncWaitFrameStart time out
436 - GBA Video: Start video at the last scanline instead of the first
437 - Qt: Optimize logo drawing
438 - Qt: Move frame upload back onto main thread
439 - Qt: Remember window position
440 - Qt: Double-clicking on the window toggles full screen
441 - Util: Use proper locale for reading and writing float values
442
4430.1.1: (2015-01-24)
444Bugfixes:
445 - ARM7: Fix LDM writeback to a register already written
446 - GBA: Fix timers 2 and 3 updating incorrectly
447 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
448 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
449 - GBA Audio: Properly initialize audio FIFO channels
450 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
451 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
452 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
453 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
454 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
455 - GBA BIOS: Fix HuffUnComp boundary conditions
456 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
457 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
458 - GBA Memory: Filter out top nybble of DMA addresses
459 - GBA Memory: Properly bounds-check VRAM accesses
460 - GBA Memory: Fix initial DMA state
461 - GBA Thread: Allow halted games to exit cleanly
462 - GBA Video: Fix blend issues with obscured middle layers
463 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
464 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
465 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
466 - GBA Video: Fix sprite boundary conditions with mosaic
467 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
468 - Qt: Fix issue with set frame sizes being the wrong height
469 - Qt: Fix emulator crashing when full screen if a game is not running
470 - Qt: Fix window focus issues
471 - Qt: Properly set default video recording settings
472 - Qt: Fix a race condition when a game crashes immediately
473 - Qt: Fix some cases where key mapping can break if focus is adjusted
474 - Qt: Fix crash if a game pauses before any frames are shown
475 - Debugger: Negative PC-relative loads now properly subtract the offset
476 - Debugger: Align PC-relative loads in Thumb
477 - Debugger: Fix watchpoints triggering too late
478 - Debugger: Fix binary print putting spaces between digits
479 - Video: Ensure FFmpeg encoder has audio frames
480 - Video: Fix uncompressed PCM audio recording
481 - Video: Fix FFmpeg crashing when the file extension is wrong
482 - Util: Fix SOCKET_FAILED macro
483Misc:
484 - GBA: Exit cleanly on FATAL if the port supports it
485 - GBA Memory: Implement 16- and 32-bit loads from SRAM
486 - Qt: Disable sync to video by default
487 - Qt: Handle a game crash without crashing
488 - Qt: Set default log level to FATAL, ERROR and WARN
489 - Qt: Clarify some phrasing in the menus
490 - Qt: Clear active buttons when focus is lost
491
4920.1.0: (2014-12-13)
493 - Initial release