CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4Bugfixes:
5 - GB MBC: Fix MBC7 when size is incorrectly specified
6 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
7 - GBA Cheats: Fix holding onto pointers that may get invalidated
8 - Qt: Fix "close" button on Overrides view
9 - Qt: Fix saving overrides
10 - FFmpeg: Fix encoding AAC
11 - GB Video: Fix video frames getting missed when LCDC is off
12 - LR35902: Fix events running with the wrong cycle active
13 - GB Video: Clear screen when LCDC is off
14 - GBA Cheats: Fix key-activated CodeBreaker cheats
15 - GB SIO: Don't auto-clock external shift clock
16 - Qt: Fix directory set unloading when replacing the ROM
17 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
18 - Core: Fix importing save games as read-only
19 - Util: Fix PNG identification on files too small to be a PNG
20 - GB: Fix invalid STOP behavior on Game Boy Color
21 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
22 - SDL: Attach rumble in SDL frontend
23 - GBA Hardware: Improve Game Boy Player rumble behavior
24 - GB: Initialize audio properly
25 - GB MBC: Fix RTC access when no save file is loaded
26 - GB: Properly clear KEY1 bit 0 when switching speeds
27 - LR35902: Fix core never exiting with certain event patterns
28 - GBA Cheats: Fix uninitialized memory getting freed when saving
29 - GBA Memory: Fix several unused I/O register read values
30Misc:
31 - All: Only update version info if needed
32 - FFmpeg: Encoding cleanup
33 - GB Memory: Initialize RAM pattern for GBC
34 - SDL: Remove scancode key input
35 - GB Video: Improved video timings
36 - All: Split out install locations for Libretro and OpenEmu
37 - GBA Video: Clean up unused timers
38
390.5.0: (2016-09-19)
40Features:
41 - Game Boy support
42 - Support for encrypted CodeBreaker GBA cheats
43 - Emulation of Vast Fame protected GBA carts (taizou)
44 - Tile viewer
45 - Threaded rendering mode
46 - Libretro: Memory map and achievement support (leiradel)
47 - GUI: Add UI control remapping
48 - GUI: Add fast-forward
49 - Wii: 240p support
50 - 3DS: Adjustable screen darkening
51 - Ability to temporarily load a savegame
52 - Load specific files out of archives
53 - Automatic BIOS detection
54Bugfixes:
55 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
56 - Debugger: Fix GDB breakpoints
57 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
58 - GBA: Fix filehandle leak with savegames
59 - GBA: Timer 0 cannot be count up
60 - GBA: Count up timers should not count themselves
61 - GBA Memory: Fix mirror on non-overdumped Classic NES games
62 - GBA Memory: Fix ldm {pc}
63 - GBA Savedata: Fix savedata sync timer
64 - GBA Savedata: Only unmap savedata if present
65 - GBA Serialize: Savestates now properly store prefetch
66 - GBA Video: WIN0/1 take priority over OBJWIN
67 - GBA Video: Fix out-of-order OBJWIN
68 - PSP2: Fix GPU crash while exiting
69 - PSP2: Fix VSync
70 - PSP2: Fix accelerometer range
71 - PSP2: Actually load screen mode setting
72 - PSP2: Fix gyroscope direction
73 - PSP2: Delete threads after they return
74 - PSP2: Fix mapping/unmapping from not at 0
75 - Qt: Fix bug in software renderer scaling
76 - Qt: Fix hanging key press after disabling autofire
77 - Qt: Fix being unable to pause manually when using auto-pausing
78 - SDL: Fix axes being mapped wrong
79 - Util: Fix realloc semantics in utf16to8
80 - Util: Fix inserting too many items into a hash table
81 - VFS: Fix uninitialized varaible reading from 7z
82 - VFS: Fix reading multiple files from a 7z archive
83 - Wii: Fix framelimiting after a slowdown
84 - Wii: Fix garbage flash at startup
85Misc:
86 - 3DS: Use blip_add_delta_fast for a small speed improvement
87 - 3DS: Allow UTF-16 filenames
88 - 3DS: Port to using citro3D
89 - 3DS: Use system font for menus
90 - 3DS: Attempt to use Core 2 for threads
91 - 3DS: Adjustable filering
92 - 3DS: 3D banner
93 - All: Add QUIET parameter to silence CMake
94 - All: Faster memory read/write
95 - ARM7: Support forcing Thumb mode via MSR
96 - ARM7: Flush prefetch cache when loading CPSR via MSR
97 - ARM7: Clean up instruction decoding for future expandability
98 - Debugger: Support register and memory writes via GDB stub
99 - Debugger: Add software breakpoint support to gdb
100 - FFmpeg: Full support for libavcodec 56+
101 - GBA: Better debug logging if event processing breaks
102 - GBA Audio: Force audio DMAs to not increment destination
103 - GBA BIOS: Use custom ArcTan, not relying on OS
104 - GBA Hardware: Clean up dead code in GBP
105 - GBA Memory: Optimize stalling behavior
106 - GBA Memory: Optimize Load-/StoreMultiple
107 - GBA Savedata: Add realistic timing for EEPROM
108 - GBA Serialize: Savestates now store if CPU was halted
109 - GBA Video: Remove old slow path fallback
110 - GBA Video: Optimize sprite drawing
111 - GBA Video: Optimize mode 0 rendering
112 - GBA Video: Optimize compositing cases slightly
113 - GUI: Screenshot dimensions are now passed through
114 - GUI: Add back logging
115 - GUI: Only reload config if manually saved
116 - GUI: Increase scrolling speed
117 - OpenGL: Log shader compilation failure
118 - OpenGL: Add texSize uniform
119 - Qt: Make -g flag work in Qt build
120 - Qt: Simplify OpenGL context creation
121 - Qt: Thread startup improvements
122 - Qt: Make audio channel/video layer options shortcut mappable
123 - Qt: Remove some C99isms from C++ code
124 - Qt: Remove default autofire mappings
125 - Qt: Make reseting when pasued frame-accurate
126 - Qt: Rearchitect game closing codepath
127 - PSP2: Use system font for menus
128 - PSP2: Add rumble for PS TV
129 - PSP2: Add fit-to-height screen mode
130 - PSP2: Sync files per descriptor
131 - PSP2: Allow UTF-8 filenames
132 - PSP2: Screenshots are now saved into the Photo Gallery
133 - PSP2: Stop underclocking when menuing
134 - SDL: Increase default audio buffer size to 1024 samples
135 - SDL: More responsive rumble
136 - Util: Add Vector GetConstPointer
137 - Util: Add rtrim
138 - Util: Add endswith
139 - VFS: Improve zip file detection
140 - Wii: Add pixelated resample filter
141 - Windows: Add native VDir support
142 - Util: Add PRIz macro for libc versions that don't support %z
143
1440.4.1: (2016-07-11)
145Bugfixes:
146 - All: Fix several file handle leaks
147 - All: Fix instruction tables getting zeroed when linking sometimes
148 - ARM7: Fix flags on SBC/RSC
149 - ARM7: Fix setting spsr privilege bits when spsr is empty
150 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
151 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
152 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
153 - GBA Memory: Fix executing code from OBJ region of VRAM
154 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
155 - GBA Serialize: Fix loading savegames from savestates
156 - OpenGL: Correct boolean vector strcmp strings for uniforms
157 - Qt: Fix sending gameStopped twice
158 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
159 - Qt: Fix initial state of key mapping
160 - Qt: Initialize m_useBios
161 - SDL: Fix joystick initialization on BSD
162 - SDL: Fix potential joystick crash in games with rumble
163 - SDL: Fix SDL 1.2 build
164 - SDL: Fix sporadic crash when deinitializing audio
165 - Shaders: Fix AGS-001 shader with some bad drivers
166 - Util: Use closesocket on Windows
167 - Util: Fix socket bind addresses
168 - VFS: Fix reading 7z archives without rewinding first
169 - VFS: VFileFromFD should not open directories
170 - Wii: Fix tilting direction
171 - Util: Fix realloc semantics in utf16to8
172Misc:
173 - All: Allow use of external minizip library
174 - Debugger: CLI debugger now exits when end-of-stream is reached
175 - FFmpeg: Update dependencies on Ubuntu
176 - GBA: Slightly optimize GBAProcessEvents
177 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
178 - GBA Video: Null renderer should return proper register values
179 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
180 - Qt: Add preset for DualShock 4
181 - Qt: Update 360 input profile on OS X to reflect newer drivers
182 - Qt: Remove use of NaN
183 - Qt: Canonicalize file paths when loading games
184 - Qt: Add refresh button to controller editing
185 - SDL: Remove default gamepad mappings
186 - Util: Fix intermittent build failure on OS X
187 - VFS: VFile.sync now updates modified time
188
1890.4.0: (2016-02-02)
190Features:
191 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
192 - I/O viewer
193 - Booting of multiboot images
194 - Customization of GIF recording
195 - Libretro: Cheat code support
196 - Support for GLSL shaders
197 - ROM information view
198 - Support for VBA-style cheat codes
199 - Savestates now store creation timestamps
200 - Key autofire
201 - Libretro: Allow blocking opposing directional input
202 - OpenEmu core for OS X
203 - Libretro: Settings for using BIOS and skipping intro
204 - Libretro: Customizable idle loop removal
205 - Implemented cycle counting for sprite rendering
206 - Cleaner, unified settings window
207 - Added a setting for pausing when the emulator is not in focus
208 - Customizable paths for save games, save states, screenshots and patches
209 - Controller hotplugging
210 - Ability to store save games and active cheats within savestates
211Bugfixes:
212 - ARM7: Fix sign of unaligned LDRSH
213 - ARM7: Fix decoding of some ARM ALU instructions with shifters
214 - Debugger: Fix watchpoints in gdb
215 - GBA: Fix warnings when creating and loading savestates
216 - GBA: Fix Iridion II savetype
217 - GBA BIOS: Fix misaligned CpuSet
218 - GBA Cheats: Fix cheats setting the Action Replay version
219 - GBA Hardware: Fix GPIO on big endian
220 - GBA Memory: Fix DMA register writing behavior
221 - GBA Memory: Fix DMAs triggering two cycles early
222 - Libretro: Fix aspect ratio
223 - Qt: Fix some potential crashes with the gamepad mapping
224 - Qt: Fix keys being mapped incorrectly when loading configuration file
225 - Util: Fix PowerPC PNG read/write pixel order
226 - Util: Fix excessive memory allocation when decoding a PNG
227 - VFS: Fix VFileReadline and remove _vfdReadline
228Misc:
229 - All: Improved PowerPC support
230 - All: Fix some undefined behavior warnings
231 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
232 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
233 - GBA: Implement bad I/O register loading
234 - GBA: Allow jumping to OAM and palette RAM
235 - GBA BIOS: Finish implementing RegisterRamReset
236 - GBA Config: Add "override" layer for better one-time configuration
237 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
238 - GBA Memory: Use a dynamically sized mask for ROM memory
239 - GBA Memory: Implement several unimplemented memory access types
240 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
241 - GBA RR: Starting from savestate now embeds the savegame
242 - GBA RR: Add preliminary SRAM support for VBM loading
243 - GBA RR: Add support for resets in movies
244 - GBA Video: Remove lastHblank, as it is implied
245 - Libretro: Use anonymous memory mappers for large blocks of memory
246 - Libretro: Add install target for libretro core
247 - Qt: Window size command line options are now supported
248 - Qt: Increase usability of key mapper
249 - Qt: Add 'Apply' button to settings window
250 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
251 - Qt: Allow use of modifier keys as input
252 - Qt: Optimize log viewer
253 - Qt: Added button for breaking into the GDB debugger
254 - Qt: Add box for showing duration of rewind
255 - SDL: Support fullscreen in SDL 1.2
256 - SDL: Allow GBASDLAudio to be used without a thread context
257 - Util: Use VFile for configuration
258 - Util: Add MutexTryLock
259
2600.3.2: (2015-12-16)
261Bugfixes:
262 - ARM7: Fix STRT/STRBT
263 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
264 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
265 - Libretro: Fix problems with rumble not turning off
266 - GBA: Fix idle skip state being retained between games
267 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
268 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
269 - GBA BIOS: Fix Sqrt sign
270 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
271 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
272 - GBA Memory: Fix DMA behavior for SRAM accesses
273 - GBA Memory: Fix Store8 to OBJ VRAM
274 - GBA Memory: Fix alignment of LDM/STM on SRAM
275 - GBA Memory: Fix unaligned out-of-bounds ROM loads
276 - GBA Memory: Fix timing of DMAs
277 - GBA Video: Fix _mix for 15-bit color
278 - GBA Video: Fix OAM and palette initialization
279 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
280 - Qt: Use safer isLoaded check in GameController
281 - Qt: Fix a race condition in PainterGL that could lead to a crash
282 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
283 - Qt: Fix font size in memory viewer
284 - Qt: Fix a crash in the memory viewer
285 - Qt: Add additional checks in CheatModel to prevent crashes
286 - Qt: Fix race condition with setting sample rate
287 - Qt: Fix crash when closing multiplayer windows
288 - Qt: Fix resetting while paused
289Misc:
290 - GBA Audio: Implement missing flags on SOUNDCNT_X register
291 - Qt: Add mute option to menu
292
2930.3.1: (2015-10-24)
294Bugfixes:
295 - ARM7: Fix instruction decoding of Thumb shifts
296 - GBA: Deinit savegame when unloading a ROM
297 - GBA: Fix BIOS check on big endian
298 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
299 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
300 - GBA Audio: Fix audio channels being silenced at the wrong time
301 - GBA Memory: Fix bad BIOS Load16 on big endian
302 - GBA Memory: Fix bad Load8 on big endian
303 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
304 - GBA Video: Fix edge case with sprite blend modes and semitransparency
305 - GBA Video: Fix objwin and blending interaction on sprites
306 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
307 - Libretro: Fix a memory leak with the render buffer
308 - Qt: Windows no longer spawn in the top left on first launch
309 - Qt: Fix install path of XDG desktop file with DESTDIR
310 - Qt: Fix drag and drop on Windows
311 - Qt: Reenable double buffering, as disabling it broke some Windows configs
312 - VFS: Fix return values of VFileFILE.read and .write
313Misc:
314 - All: Reset next event to cycles instead of zero to interrupt
315 - All: Add --version flag
316 - ARM7: Force disable LTO on two files to work around a GCC bug
317 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
318 - GBA: Better memory handling with PNG savestates
319 - GBA: Additional savestate sanity checks
320 - GBA: Check for cycle count being too high
321 - GBA Audio: Allow GBAAVStream to have no video callback
322 - GBA BIOS: Implement RegisterRamReset for SIO registers
323 - Qt: Remove useless help icons in dialogs
324 - Qt: Prevent savestate window from opening while in multiplayer
325 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
326 - Qt: Dropping multiplayer windows works more cleanly now
327
3280.3.0: (2015-08-16)
329Features:
330 - Ability to hide individual background layers, or OBJs
331 - Ability to mute individual audio channels
332 - Palette viewer and exporter
333 - Volume control
334 - More shortcuts are editable (e.g. quick save/load)
335 - Rewind now shows the frame after rewinding
336 - Import/Export of GameShark/Action Replay snapshots
337 - Add "Step backwards" item for single increment rewind
338 - Deadzone estimation for game controllers
339 - Analog inputs can be used for shortcuts
340 - Menu items for specific solar sensor brightness levels
341 - Remappable controls for tilt and gyroscope sensors
342 - Status messages for actions taken while a game is running (e.g. save/load state)
343 - Memory inspector
344 - Screensaver can now be suspended while a game is running
345 - Load/save the most recent savestate slot
346 - Support varible speed (PWM) rumble
347 - Ability to cap fast forward speed
348 - Finer control over FPS target
349 - Holdable shortcut for rewinding one frame at a time
350 - Ability to boot directly into the BIOS
351 - Preliminary support for yanking out the game pak while a game is running
352 - Thumb-drive mode by putting a file called portable.ini in the same folder
353 - Configurable display driver, between software and OpenGL
354 - Undo-able savestate loading and saving
355 - Controller profiles now store shortcut settings
356 - Default controller profiles for several common controllers
357 - Libretro now supports BIOS, rumble and solar sensor
358 - Implement BIOS call Stop, for sleep mode
359 - Automatically load patches, if found
360 - Improved video synchronization
361 - Configurable audio output sample rate
362Bugfixes:
363 - ARM7: Fix SWI and IRQ timings
364 - ARM7: Fix Thumb MUL timing
365 - ARM7: Fix timing of multiplies to use N cycles
366 - ARM7: ARMHotplugDetach should call deinit
367 - Debugger: Fix use-after-free in breakpoint clearing code
368 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
369 - GBA: Cap audio FIFO read size during deserialization
370 - GBA: Check for corrupted savestates when loading
371 - GBA: Check for improperly sized savestates when loading
372 - GBA: Check for savestates made from differently sized ROMs
373 - GBA: Fix calls to endian-independent loadstores
374 - GBA: Fix timing of reading from timer registers
375 - GBA: Ensure cycles never go negative
376 - GBA Audio: Force audio FIFOs to 32-bit
377 - GBA Audio: Fix audio pitch changing when adjusting buffer size
378 - GBA Audio: Fix sample order in audio channel 3
379 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
380 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
381 - GBA Memory: Improve Thumb open bus behavior
382 - GBA Memory: Fix potential DMA issue when loading a savestate
383 - GBA Memory: Fix load/store multiple video memory waitstates
384 - GBA SIO: Fix reseting when there are SIO devices attached
385 - GBA Video: Blended sprites should never have other effects applied
386 - GBA Video: Fix out-of-bounds tiles in mosaic
387 - GBA Video: Fix windows not affecting sprites
388 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
389 - GBA Video: Fix timing on first scanline
390 - Qt: Better cleanup when a game crashes
391 - Qt: Fix open ROM dialog filtering for archive formats
392 - Qt: Cap the maximum number of multiplayer windows
393 - Qt: Fix maximum year in sensor override
394 - Qt: Fix window being too tall after exiting fullscreen
395 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
396 - Qt: Fix analog buttons not getting unmapped
397 - Qt: Fix passing command line options
398 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
399 - SDL: Fix SDL build when OpenGL is missing
400 - Util: Allow loading IPS patches that grow the ROM
401 - VFS: Fix resource leaks if some allocations fail
402 - VFS: Fix line-reading to return proper values
403 - Video: Fix an issue with very long filenames
404 - Util: Fix formatting of floats
405Misc:
406 - All: Add --help flag for command line programs
407 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
408 - All: Enable static linking for Windows
409 - All: Enable static linking for OS X
410 - All: Threads are now named
411 - All: Proper handling of Unicode file paths
412 - ARM7: Add emulation for Undefined CPU mode
413 - ARM7: Reduce the size of the Thumb instruction table
414 - GBA: Add status log level
415 - GBA: GBARewind now returns how many states it has rewound
416 - GBA: SIO logging layer
417 - GBA BIOS: Stub out SoundBias
418 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
419 - GBA: Don't include GBACLIDebugger struct unless needed
420 - GBA: Savedata is now synced shortly after data finishes being written
421 - GBA: Process multiple timer events at once, if necessary
422 - GBA Audio: Implement audio reset for channels A/B
423 - GBA Audio: Process multiple audio events at once, if necessary
424 - GBA Hardware: Backport generic RTC source into core
425 - GBA Input: Allow axes and buttons to be mapped to the same key
426 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
427 - GBA SIO: Add a dummy driver for Normal mode
428 - GBA Thread: Add functionality for running callbacks on the GBA thread
429 - GBA Thread: Split GBASync into a separate file
430 - GBA Video: Refactor software renderer into separate files
431 - GBA Video: Slightly optimize mode 0 mosaic rendering
432 - Debugger: Free watchpoints in addition to breakpoints
433 - Qt: Handle saving input settings better
434 - Qt: Move GL frame drawing back onto its own thread
435 - Qt: Fast forward (held) option moved from Other to Emulation menu
436 - Qt: Show version info in window title
437 - Qt: Migrate multiplayer window handling into GBAApp
438 - Qt: Unified file opening and saving with last location
439 - Qt: Fix windows being resizable when they shouldn't have been
440 - Qt: Only hide cursor in full screen
441 - Qt: Replace pause-after-frame mutex with an atomic
442 - Qt: Add application icon and XDG desktop files
443 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
444 - Qt: Don't save window size when entering fullscreen
445 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
446 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
447 - Qt: Increase usability of key mapper
448 - Qt: Show checkmark for window sizes
449 - Qt: Set window path to loaded ROM
450 - Perf: Ability to load savestates immediately on launch
451 - SDL: Properly check for initialization
452 - SDL: Clean up initialization functions
453 - SDL: Clean up GL context
454 - Util: Allow disabling the threading code entirely
455 - VFS: Add sync method to force syncing with backing
456
4570.2.1: (2015-05-13)
458Bugfixes:
459 - All: Fix sanitize-deb script not cleaning up after itself
460 - All: Fix dependencies for libavcodec on Debian-derived platforms
461 - ARM7: Handle writeback for PC in addressing modes 2 and 3
462 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
463 - ARM7: Fix ARM multiply instructions when PC is a destination register
464 - Debugger: Fix use-after-free in breakpoint clearing code
465 - Debugger: Fix boundary conditions in tab completion
466 - GBA: Fix timers not updating timing when writing to only the reload register
467 - GBA: Fix rewind boundary conditions
468 - GBA: Add initial I/O register settings for background matrix registers
469 - GBA: Fix hang when loading a savestate if sync to video is enabled
470 - GBA: Handle out-of-bounds I/O access
471 - GBA: Fix bounds-checking on EEPROM access
472 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
473 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
474 - GBA Memory: Allow SRAM to be 64kB
475 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
476 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
477 - GBA Video: Fix second frame mode 5
478 - Perf: Fix race condition if a game crashes immediately on start
479 - Qt: Fix Display object leak when closing a window
480 - Qt: Fix .deb dependencies
481 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
482 - Qt: Fix window not regaining focus after exiting savestate window
483 - Qt: Fix regression where video would not record if the game had already started
484 - Qt: Fix potential crash if a gamepad causes focus to change
485 - Qt: Fix controller axis querying
486 - Qt: Fix multiplayer windows opening as the wrong size
487 - Qt: Fix controllers sometimes not loading the right profile
488 - SDL: Fix boundary conditions for joystick adjustments
489 - SDL: Allocate properly sized input maps
490 - SDL: Fix potential build issues when Qt and SDL2 are in use
491 - Util: Fix resource leak in UTF-8 handling code
492 - Util: Fix a null-pointer issue when attempting to delete a key
493 - VFS: Fix resource leaks if some allocations fail
494 - Video: Fix an issue with very long filenames
495Misc:
496 - GBA Memory: Soft-crash if jumping past the end of a ROM
497 - Qt: Show multiplayer numbers in window title
498 - Qt: Solar sensor can have shortcuts set
499
5000.2.0: (2015-04-03)
501Features:
502 - Support for gamepad axes, e.g. analog sticks or triggers
503 - Add scale presets for up to 6x
504 - Settings window
505 - Bilinear resampling option
506 - Add option to skip BIOS start screen
507 - List of recently opened games
508 - Support for games using the Solar Sensor
509 - Better audio resampling via blip-buf
510 - Game Pak overrides dialog for setting savetype and sensor values
511 - Support for games using the tilt sensor
512 - Remappable shortcuts for keyboard and gamepad
513 - Rewinding of emulation
514 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
515 - Support IPv6
516 - Save directory of last loaded file
517 - Support BPS patches
518 - Automatically detect and optimize out idle loops
519 - Configurable game overrides
520 - Support loading 7-Zip files
521 - Drag and drop game loading
522 - Cheat code support
523 - Runtime configurable audio driver
524 - Libretro core for use with RetroArch and other front-ends
525 - Controller profiles for setting different bindings for different controllers
526 - Ability to lock aspect ratio
527 - Local link cable support
528 - Ability to switch which game controller is in use per instance
529 - Ability to prevent opposing directional input
530 - Warning dialog if an unimplemented BIOS feature is called
531 - Debugger: Add CLI "frame", frame advance command
532 - Debugger: Add CLI functions for writing to memory
533 - Debugger: Add CLI functions for examining memory regions
534 - Debugger: Add CLI function for writing a register
535Bugfixes:
536 - ARM7: Extend prefetch by one stage
537 - ARM7: Fix cycle counting for loads
538 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
539 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
540 - GBA: Initialize gba.sync to null
541 - GBA: Fix timer initialization
542 - GBA Audio: Support 16-bit writes to FIFO audio
543 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
544 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
545 - GBA BIOS: Fix BIOS prefetch after reset
546 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
547 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
548 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
549 - GBA Memory: Fix I cycles that had been moved to ARM7 core
550 - GBA Memory: Fix cycle counting for 32-bit load/stores
551 - GBA RR: Fix fallthrough error when reading tags from a movie
552 - GBA Thread: Fix possible hang when loading an archive
553 - GBA Thread: Fix possible deadlock in video sync
554 - Perf: Fix crash when the GBA thread fails to start
555 - Qt: Fix crash starting a GDB stub if a game isn't loaded
556 - Qt: Fix crash when adjusting settings after closing a game
557 - Qt: Fix crash when starting GDB stub after closing a game
558 - Qt: Fix patch loading while a game is running
559 - Qt: Fix crash when loading a game after stopping GDB server
560 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
561 - Qt: Fix crash when attempting to pause if a game is not running
562 - SDL: Properly clean up if a game doesn't launch
563 - Util: Fix sockets on Windows
564Misc:
565 - All: Enable link-time optimization
566 - Debugger: Watchpoints now work on STM/LDM instructions
567 - Debugger: Clean up GDB stub network interfacing
568 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
569 - Debugger: Merge Thumb BL instructions when disassembling
570 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
571 - Debugger: Watchpoints now report address watched (fixes #68)
572 - Debugger: Add support for soft breakpoints
573 - Debugger: Make I/O register names be addresses instead of values
574 - Debugger: Rename read/write commands
575 - GBA: Improve accuracy of event timing
576 - GBA: Add API for getting Configuration structs for overrides and input
577 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
578 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
579 - GBA: Move A/V stream interface into core
580 - GBA: Savestates now take into account savedata state machines (fixes #109)
581 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
582 - GBA Memory: Simplify memory API and use fixed bus width
583 - GBA Thread: Make GBASyncWaitFrameStart time out
584 - GBA Video: Start video at the last scanline instead of the first
585 - Qt: Optimize logo drawing
586 - Qt: Move frame upload back onto main thread
587 - Qt: Remember window position
588 - Qt: Double-clicking on the window toggles full screen
589 - Util: Use proper locale for reading and writing float values
590
5910.1.1: (2015-01-24)
592Bugfixes:
593 - ARM7: Fix LDM writeback to a register already written
594 - GBA: Fix timers 2 and 3 updating incorrectly
595 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
596 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
597 - GBA Audio: Properly initialize audio FIFO channels
598 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
599 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
600 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
601 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
602 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
603 - GBA BIOS: Fix HuffUnComp boundary conditions
604 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
605 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
606 - GBA Memory: Filter out top nybble of DMA addresses
607 - GBA Memory: Properly bounds-check VRAM accesses
608 - GBA Memory: Fix initial DMA state
609 - GBA Thread: Allow halted games to exit cleanly
610 - GBA Video: Fix blend issues with obscured middle layers
611 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
612 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
613 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
614 - GBA Video: Fix sprite boundary conditions with mosaic
615 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
616 - Qt: Fix issue with set frame sizes being the wrong height
617 - Qt: Fix emulator crashing when full screen if a game is not running
618 - Qt: Fix window focus issues
619 - Qt: Properly set default video recording settings
620 - Qt: Fix a race condition when a game crashes immediately
621 - Qt: Fix some cases where key mapping can break if focus is adjusted
622 - Qt: Fix crash if a game pauses before any frames are shown
623 - Debugger: Negative PC-relative loads now properly subtract the offset
624 - Debugger: Align PC-relative loads in Thumb
625 - Debugger: Fix watchpoints triggering too late
626 - Debugger: Fix binary print putting spaces between digits
627 - Video: Ensure FFmpeg encoder has audio frames
628 - Video: Fix uncompressed PCM audio recording
629 - Video: Fix FFmpeg crashing when the file extension is wrong
630 - Util: Fix SOCKET_FAILED macro
631Misc:
632 - GBA: Exit cleanly on FATAL if the port supports it
633 - GBA Memory: Implement 16- and 32-bit loads from SRAM
634 - Qt: Disable sync to video by default
635 - Qt: Handle a game crash without crashing
636 - Qt: Set default log level to FATAL, ERROR and WARN
637 - Qt: Clarify some phrasing in the menus
638 - Qt: Clear active buttons when focus is lost
639
6400.1.0: (2014-12-13)
641 - Initial release