all repos — mgba @ e7be40e80ccb6dbeee0b79c97f349859b1b4afb8

mGBA Game Boy Advance Emulator

src/ds/extra/cli.c (view raw)

 1/* Copyright (c) 2013-2017 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#include <mgba/internal/ds/extra/cli.h>
 7
 8#include <mgba/internal/arm/debugger/cli-debugger.h>
 9#include <mgba/core/core.h>
10#include <mgba/ds/core.h>
11#include <mgba/internal/ds/ds.h>
12
13static void _DSCLIDebuggerInit(struct CLIDebuggerSystem*);
14static bool _DSCLIDebuggerCustom(struct CLIDebuggerSystem*);
15
16static void _frame(struct CLIDebugger*, struct CLIDebugVector*);
17static void _switchCpu(struct CLIDebugger*, struct CLIDebugVector*);
18
19struct CLIDebuggerCommandSummary _DSCLIDebuggerCommands[] = {
20	{ "frame", _frame, 0, "Frame advance" },
21	{ "cpu", _switchCpu, 0 , "Switch active CPU" },
22	{ 0, 0, 0, 0 }
23};
24
25struct DSCLIDebugger* DSCLIDebuggerCreate(struct mCore* core) {
26	struct DSCLIDebugger* debugger = malloc(sizeof(struct DSCLIDebugger));
27	ARMCLIDebuggerCreate(&debugger->d);
28	debugger->d.init = _DSCLIDebuggerInit;
29	debugger->d.deinit = NULL;
30	debugger->d.custom = _DSCLIDebuggerCustom;
31
32	debugger->d.name = "DS";
33	debugger->d.commands = _DSCLIDebuggerCommands;
34
35	debugger->core = core;
36
37	return debugger;
38}
39
40static void _DSCLIDebuggerInit(struct CLIDebuggerSystem* debugger) {
41	struct DSCLIDebugger* dsDebugger = (struct DSCLIDebugger*) debugger;
42
43	dsDebugger->frameAdvance = false;
44}
45
46static bool _DSCLIDebuggerCustom(struct CLIDebuggerSystem* debugger) {
47	return false;
48}
49
50static void _frame(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
51	UNUSED(dv);
52	debugger->d.state = DEBUGGER_CUSTOM;
53
54	struct DSCLIDebugger* dsDebugger = (struct DSCLIDebugger*) debugger->system;
55	dsDebugger->frameAdvance = true;
56}
57
58static void _switchCpu(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
59	UNUSED(dv);
60	struct DSCLIDebugger* dsDebugger = (struct DSCLIDebugger*) debugger->system;
61	struct mCore* core = dsDebugger->core;
62	struct DS* ds = core->board;
63	debugger->d.platform->deinit(debugger->d.platform);
64	if (core->cpu == ds->ds9.cpu) {
65		core->cpu = ds->ds7.cpu;
66	} else {
67		core->cpu = ds->ds9.cpu;
68	}
69	debugger->d.platform->init(core->cpu, debugger->d.platform);
70	debugger->system->printStatus(debugger->system);
71}