CHANGES (view raw)
10.6.0: (Future)
2Bugfixes:
3 - GB MBC: Fix MBC7 when size is incorrectly specified
4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
5 - GBA Cheats: Fix holding onto pointers that may get invalidated
6 - Qt: Fix "close" button on Overrides view
7 - Qt: Fix saving overrides
8 - FFmpeg: Fix encoding AAC
9 - GB Video: Fix video frames getting missed when LCDC is off
10 - LR35902: Fix events running with the wrong cycle active
11 - GB Video: Clear screen when LCDC is off
12 - GBA Cheats: Fix key-activated CodeBreaker cheats
13 - GB SIO: Don't auto-clock external shift clock
14 - Qt: Fix directory set unloading when replacing the ROM
15 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
16 - Core: Fix importing save games as read-only
17 - Util: Fix PNG identification on files too small to be a PNG
18 - GB: Fix invalid STOP behavior on Game Boy Color
19Misc:
20 - All: Only update version info if needed
21 - FFmpeg: Encoding cleanup
22 - GB Memory: Initialize RAM pattern for GBC
23 - SDL: Remove scancode key input
24
250.5.0: (2016-09-19)
26Features:
27 - Game Boy support
28 - Support for encrypted CodeBreaker GBA cheats
29 - Emulation of Vast Fame protected GBA carts (taizou)
30 - Tile viewer
31 - Threaded rendering mode
32 - Libretro: Memory map and achievement support (leiradel)
33 - GUI: Add UI control remapping
34 - GUI: Add fast-forward
35 - Wii: 240p support
36 - 3DS: Adjustable screen darkening
37 - Ability to temporarily load a savegame
38 - Load specific files out of archives
39 - Automatic BIOS detection
40Bugfixes:
41 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
42 - Debugger: Fix GDB breakpoints
43 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
44 - GBA: Fix filehandle leak with savegames
45 - GBA: Timer 0 cannot be count up
46 - GBA: Count up timers should not count themselves
47 - GBA Memory: Fix mirror on non-overdumped Classic NES games
48 - GBA Memory: Fix ldm {pc}
49 - GBA Savedata: Fix savedata sync timer
50 - GBA Savedata: Only unmap savedata if present
51 - GBA Serialize: Savestates now properly store prefetch
52 - GBA Video: WIN0/1 take priority over OBJWIN
53 - GBA Video: Fix out-of-order OBJWIN
54 - PSP2: Fix GPU crash while exiting
55 - PSP2: Fix VSync
56 - PSP2: Fix accelerometer range
57 - PSP2: Actually load screen mode setting
58 - PSP2: Fix gyroscope direction
59 - PSP2: Delete threads after they return
60 - PSP2: Fix mapping/unmapping from not at 0
61 - Qt: Fix bug in software renderer scaling
62 - Qt: Fix hanging key press after disabling autofire
63 - Qt: Fix being unable to pause manually when using auto-pausing
64 - SDL: Fix axes being mapped wrong
65 - Util: Fix realloc semantics in utf16to8
66 - Util: Fix inserting too many items into a hash table
67 - VFS: Fix uninitialized varaible reading from 7z
68 - VFS: Fix reading multiple files from a 7z archive
69 - Wii: Fix framelimiting after a slowdown
70 - Wii: Fix garbage flash at startup
71Misc:
72 - 3DS: Use blip_add_delta_fast for a small speed improvement
73 - 3DS: Allow UTF-16 filenames
74 - 3DS: Port to using citro3D
75 - 3DS: Use system font for menus
76 - 3DS: Attempt to use Core 2 for threads
77 - 3DS: Adjustable filering
78 - 3DS: 3D banner
79 - All: Add QUIET parameter to silence CMake
80 - All: Faster memory read/write
81 - ARM7: Support forcing Thumb mode via MSR
82 - ARM7: Flush prefetch cache when loading CPSR via MSR
83 - ARM7: Clean up instruction decoding for future expandability
84 - Debugger: Support register and memory writes via GDB stub
85 - Debugger: Add software breakpoint support to gdb
86 - FFmpeg: Full support for libavcodec 56+
87 - GBA: Better debug logging if event processing breaks
88 - GBA Audio: Force audio DMAs to not increment destination
89 - GBA BIOS: Use custom ArcTan, not relying on OS
90 - GBA Hardware: Clean up dead code in GBP
91 - GBA Memory: Optimize stalling behavior
92 - GBA Memory: Optimize Load-/StoreMultiple
93 - GBA Savedata: Add realistic timing for EEPROM
94 - GBA Serialize: Savestates now store if CPU was halted
95 - GBA Video: Remove old slow path fallback
96 - GBA Video: Optimize sprite drawing
97 - GBA Video: Optimize mode 0 rendering
98 - GBA Video: Optimize compositing cases slightly
99 - GUI: Screenshot dimensions are now passed through
100 - GUI: Add back logging
101 - GUI: Only reload config if manually saved
102 - GUI: Increase scrolling speed
103 - OpenGL: Log shader compilation failure
104 - OpenGL: Add texSize uniform
105 - Qt: Make -g flag work in Qt build
106 - Qt: Simplify OpenGL context creation
107 - Qt: Thread startup improvements
108 - Qt: Make audio channel/video layer options shortcut mappable
109 - Qt: Remove some C99isms from C++ code
110 - Qt: Remove default autofire mappings
111 - Qt: Make reseting when pasued frame-accurate
112 - Qt: Rearchitect game closing codepath
113 - PSP2: Use system font for menus
114 - PSP2: Add rumble for PS TV
115 - PSP2: Add fit-to-height screen mode
116 - PSP2: Sync files per descriptor
117 - PSP2: Allow UTF-8 filenames
118 - PSP2: Screenshots are now saved into the Photo Gallery
119 - PSP2: Stop underclocking when menuing
120 - SDL: Increase default audio buffer size to 1024 samples
121 - SDL: More responsive rumble
122 - Util: Add Vector GetConstPointer
123 - Util: Add rtrim
124 - Util: Add endswith
125 - VFS: Improve zip file detection
126 - Wii: Add pixelated resample filter
127 - Windows: Add native VDir support
128 - Util: Add PRIz macro for libc versions that don't support %z
129
1300.4.1: (2016-07-11)
131Bugfixes:
132 - All: Fix several file handle leaks
133 - All: Fix instruction tables getting zeroed when linking sometimes
134 - ARM7: Fix flags on SBC/RSC
135 - ARM7: Fix setting spsr privilege bits when spsr is empty
136 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
137 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
138 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
139 - GBA Memory: Fix executing code from OBJ region of VRAM
140 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
141 - GBA Serialize: Fix loading savegames from savestates
142 - OpenGL: Correct boolean vector strcmp strings for uniforms
143 - Qt: Fix sending gameStopped twice
144 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
145 - Qt: Fix initial state of key mapping
146 - Qt: Initialize m_useBios
147 - SDL: Fix joystick initialization on BSD
148 - SDL: Fix potential joystick crash in games with rumble
149 - SDL: Fix SDL 1.2 build
150 - SDL: Fix sporadic crash when deinitializing audio
151 - Shaders: Fix AGS-001 shader with some bad drivers
152 - Util: Use closesocket on Windows
153 - Util: Fix socket bind addresses
154 - VFS: Fix reading 7z archives without rewinding first
155 - VFS: VFileFromFD should not open directories
156 - Wii: Fix tilting direction
157 - Util: Fix realloc semantics in utf16to8
158Misc:
159 - All: Allow use of external minizip library
160 - Debugger: CLI debugger now exits when end-of-stream is reached
161 - FFmpeg: Update dependencies on Ubuntu
162 - GBA: Slightly optimize GBAProcessEvents
163 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
164 - GBA Video: Null renderer should return proper register values
165 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
166 - Qt: Add preset for DualShock 4
167 - Qt: Update 360 input profile on OS X to reflect newer drivers
168 - Qt: Remove use of NaN
169 - Qt: Canonicalize file paths when loading games
170 - Qt: Add refresh button to controller editing
171 - SDL: Remove default gamepad mappings
172 - Util: Fix intermittent build failure on OS X
173 - VFS: VFile.sync now updates modified time
174
1750.4.0: (2016-02-02)
176Features:
177 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
178 - I/O viewer
179 - Booting of multiboot images
180 - Customization of GIF recording
181 - Libretro: Cheat code support
182 - Support for GLSL shaders
183 - ROM information view
184 - Support for VBA-style cheat codes
185 - Savestates now store creation timestamps
186 - Key autofire
187 - Libretro: Allow blocking opposing directional input
188 - OpenEmu core for OS X
189 - Libretro: Settings for using BIOS and skipping intro
190 - Libretro: Customizable idle loop removal
191 - Implemented cycle counting for sprite rendering
192 - Cleaner, unified settings window
193 - Added a setting for pausing when the emulator is not in focus
194 - Customizable paths for save games, save states, screenshots and patches
195 - Controller hotplugging
196 - Ability to store save games and active cheats within savestates
197Bugfixes:
198 - ARM7: Fix sign of unaligned LDRSH
199 - ARM7: Fix decoding of some ARM ALU instructions with shifters
200 - Debugger: Fix watchpoints in gdb
201 - GBA: Fix warnings when creating and loading savestates
202 - GBA: Fix Iridion II savetype
203 - GBA BIOS: Fix misaligned CpuSet
204 - GBA Cheats: Fix cheats setting the Action Replay version
205 - GBA Hardware: Fix GPIO on big endian
206 - GBA Memory: Fix DMA register writing behavior
207 - GBA Memory: Fix DMAs triggering two cycles early
208 - Libretro: Fix aspect ratio
209 - Qt: Fix some potential crashes with the gamepad mapping
210 - Qt: Fix keys being mapped incorrectly when loading configuration file
211 - Util: Fix PowerPC PNG read/write pixel order
212 - Util: Fix excessive memory allocation when decoding a PNG
213 - VFS: Fix VFileReadline and remove _vfdReadline
214Misc:
215 - All: Improved PowerPC support
216 - All: Fix some undefined behavior warnings
217 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
218 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
219 - GBA: Implement bad I/O register loading
220 - GBA: Allow jumping to OAM and palette RAM
221 - GBA BIOS: Finish implementing RegisterRamReset
222 - GBA Config: Add "override" layer for better one-time configuration
223 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
224 - GBA Memory: Use a dynamically sized mask for ROM memory
225 - GBA Memory: Implement several unimplemented memory access types
226 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
227 - GBA RR: Starting from savestate now embeds the savegame
228 - GBA RR: Add preliminary SRAM support for VBM loading
229 - GBA RR: Add support for resets in movies
230 - GBA Video: Remove lastHblank, as it is implied
231 - Libretro: Use anonymous memory mappers for large blocks of memory
232 - Libretro: Add install target for libretro core
233 - Qt: Window size command line options are now supported
234 - Qt: Increase usability of key mapper
235 - Qt: Add 'Apply' button to settings window
236 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
237 - Qt: Allow use of modifier keys as input
238 - Qt: Optimize log viewer
239 - Qt: Added button for breaking into the GDB debugger
240 - Qt: Add box for showing duration of rewind
241 - SDL: Support fullscreen in SDL 1.2
242 - SDL: Allow GBASDLAudio to be used without a thread context
243 - Util: Use VFile for configuration
244 - Util: Add MutexTryLock
245
2460.3.2: (2015-12-16)
247Bugfixes:
248 - ARM7: Fix STRT/STRBT
249 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
250 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
251 - Libretro: Fix problems with rumble not turning off
252 - GBA: Fix idle skip state being retained between games
253 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
254 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
255 - GBA BIOS: Fix Sqrt sign
256 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
257 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
258 - GBA Memory: Fix DMA behavior for SRAM accesses
259 - GBA Memory: Fix Store8 to OBJ VRAM
260 - GBA Memory: Fix alignment of LDM/STM on SRAM
261 - GBA Memory: Fix unaligned out-of-bounds ROM loads
262 - GBA Memory: Fix timing of DMAs
263 - GBA Video: Fix _mix for 15-bit color
264 - GBA Video: Fix OAM and palette initialization
265 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
266 - Qt: Use safer isLoaded check in GameController
267 - Qt: Fix a race condition in PainterGL that could lead to a crash
268 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
269 - Qt: Fix font size in memory viewer
270 - Qt: Fix a crash in the memory viewer
271 - Qt: Add additional checks in CheatModel to prevent crashes
272 - Qt: Fix race condition with setting sample rate
273 - Qt: Fix crash when closing multiplayer windows
274 - Qt: Fix resetting while paused
275Misc:
276 - GBA Audio: Implement missing flags on SOUNDCNT_X register
277 - Qt: Add mute option to menu
278
2790.3.1: (2015-10-24)
280Bugfixes:
281 - ARM7: Fix instruction decoding of Thumb shifts
282 - GBA: Deinit savegame when unloading a ROM
283 - GBA: Fix BIOS check on big endian
284 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
285 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
286 - GBA Audio: Fix audio channels being silenced at the wrong time
287 - GBA Memory: Fix bad BIOS Load16 on big endian
288 - GBA Memory: Fix bad Load8 on big endian
289 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
290 - GBA Video: Fix edge case with sprite blend modes and semitransparency
291 - GBA Video: Fix objwin and blending interaction on sprites
292 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
293 - Libretro: Fix a memory leak with the render buffer
294 - Qt: Windows no longer spawn in the top left on first launch
295 - Qt: Fix install path of XDG desktop file with DESTDIR
296 - Qt: Fix drag and drop on Windows
297 - Qt: Reenable double buffering, as disabling it broke some Windows configs
298 - VFS: Fix return values of VFileFILE.read and .write
299Misc:
300 - All: Reset next event to cycles instead of zero to interrupt
301 - All: Add --version flag
302 - ARM7: Force disable LTO on two files to work around a GCC bug
303 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
304 - GBA: Better memory handling with PNG savestates
305 - GBA: Additional savestate sanity checks
306 - GBA: Check for cycle count being too high
307 - GBA Audio: Allow GBAAVStream to have no video callback
308 - GBA BIOS: Implement RegisterRamReset for SIO registers
309 - Qt: Remove useless help icons in dialogs
310 - Qt: Prevent savestate window from opening while in multiplayer
311 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
312 - Qt: Dropping multiplayer windows works more cleanly now
313
3140.3.0: (2015-08-16)
315Features:
316 - Ability to hide individual background layers, or OBJs
317 - Ability to mute individual audio channels
318 - Palette viewer and exporter
319 - Volume control
320 - More shortcuts are editable (e.g. quick save/load)
321 - Rewind now shows the frame after rewinding
322 - Import/Export of GameShark/Action Replay snapshots
323 - Add "Step backwards" item for single increment rewind
324 - Deadzone estimation for game controllers
325 - Analog inputs can be used for shortcuts
326 - Menu items for specific solar sensor brightness levels
327 - Remappable controls for tilt and gyroscope sensors
328 - Status messages for actions taken while a game is running (e.g. save/load state)
329 - Memory inspector
330 - Screensaver can now be suspended while a game is running
331 - Load/save the most recent savestate slot
332 - Support varible speed (PWM) rumble
333 - Ability to cap fast forward speed
334 - Finer control over FPS target
335 - Holdable shortcut for rewinding one frame at a time
336 - Ability to boot directly into the BIOS
337 - Preliminary support for yanking out the game pak while a game is running
338 - Thumb-drive mode by putting a file called portable.ini in the same folder
339 - Configurable display driver, between software and OpenGL
340 - Undo-able savestate loading and saving
341 - Controller profiles now store shortcut settings
342 - Default controller profiles for several common controllers
343 - Libretro now supports BIOS, rumble and solar sensor
344 - Implement BIOS call Stop, for sleep mode
345 - Automatically load patches, if found
346 - Improved video synchronization
347 - Configurable audio output sample rate
348Bugfixes:
349 - ARM7: Fix SWI and IRQ timings
350 - ARM7: Fix Thumb MUL timing
351 - ARM7: Fix timing of multiplies to use N cycles
352 - ARM7: ARMHotplugDetach should call deinit
353 - Debugger: Fix use-after-free in breakpoint clearing code
354 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
355 - GBA: Cap audio FIFO read size during deserialization
356 - GBA: Check for corrupted savestates when loading
357 - GBA: Check for improperly sized savestates when loading
358 - GBA: Check for savestates made from differently sized ROMs
359 - GBA: Fix calls to endian-independent loadstores
360 - GBA: Fix timing of reading from timer registers
361 - GBA: Ensure cycles never go negative
362 - GBA Audio: Force audio FIFOs to 32-bit
363 - GBA Audio: Fix audio pitch changing when adjusting buffer size
364 - GBA Audio: Fix sample order in audio channel 3
365 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
366 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
367 - GBA Memory: Improve Thumb open bus behavior
368 - GBA Memory: Fix potential DMA issue when loading a savestate
369 - GBA Memory: Fix load/store multiple video memory waitstates
370 - GBA SIO: Fix reseting when there are SIO devices attached
371 - GBA Video: Blended sprites should never have other effects applied
372 - GBA Video: Fix out-of-bounds tiles in mosaic
373 - GBA Video: Fix windows not affecting sprites
374 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
375 - GBA Video: Fix timing on first scanline
376 - Qt: Better cleanup when a game crashes
377 - Qt: Fix open ROM dialog filtering for archive formats
378 - Qt: Cap the maximum number of multiplayer windows
379 - Qt: Fix maximum year in sensor override
380 - Qt: Fix window being too tall after exiting fullscreen
381 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
382 - Qt: Fix analog buttons not getting unmapped
383 - Qt: Fix passing command line options
384 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
385 - SDL: Fix SDL build when OpenGL is missing
386 - Util: Allow loading IPS patches that grow the ROM
387 - VFS: Fix resource leaks if some allocations fail
388 - VFS: Fix line-reading to return proper values
389 - Video: Fix an issue with very long filenames
390 - Util: Fix formatting of floats
391Misc:
392 - All: Add --help flag for command line programs
393 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
394 - All: Enable static linking for Windows
395 - All: Enable static linking for OS X
396 - All: Threads are now named
397 - All: Proper handling of Unicode file paths
398 - ARM7: Add emulation for Undefined CPU mode
399 - ARM7: Reduce the size of the Thumb instruction table
400 - GBA: Add status log level
401 - GBA: GBARewind now returns how many states it has rewound
402 - GBA: SIO logging layer
403 - GBA BIOS: Stub out SoundBias
404 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
405 - GBA: Don't include GBACLIDebugger struct unless needed
406 - GBA: Savedata is now synced shortly after data finishes being written
407 - GBA: Process multiple timer events at once, if necessary
408 - GBA Audio: Implement audio reset for channels A/B
409 - GBA Audio: Process multiple audio events at once, if necessary
410 - GBA Hardware: Backport generic RTC source into core
411 - GBA Input: Allow axes and buttons to be mapped to the same key
412 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
413 - GBA SIO: Add a dummy driver for Normal mode
414 - GBA Thread: Add functionality for running callbacks on the GBA thread
415 - GBA Thread: Split GBASync into a separate file
416 - GBA Video: Refactor software renderer into separate files
417 - GBA Video: Slightly optimize mode 0 mosaic rendering
418 - Debugger: Free watchpoints in addition to breakpoints
419 - Qt: Handle saving input settings better
420 - Qt: Move GL frame drawing back onto its own thread
421 - Qt: Fast forward (held) option moved from Other to Emulation menu
422 - Qt: Show version info in window title
423 - Qt: Migrate multiplayer window handling into GBAApp
424 - Qt: Unified file opening and saving with last location
425 - Qt: Fix windows being resizable when they shouldn't have been
426 - Qt: Only hide cursor in full screen
427 - Qt: Replace pause-after-frame mutex with an atomic
428 - Qt: Add application icon and XDG desktop files
429 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
430 - Qt: Don't save window size when entering fullscreen
431 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
432 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
433 - Qt: Increase usability of key mapper
434 - Qt: Show checkmark for window sizes
435 - Qt: Set window path to loaded ROM
436 - Perf: Ability to load savestates immediately on launch
437 - SDL: Properly check for initialization
438 - SDL: Clean up initialization functions
439 - SDL: Clean up GL context
440 - Util: Allow disabling the threading code entirely
441 - VFS: Add sync method to force syncing with backing
442
4430.2.1: (2015-05-13)
444Bugfixes:
445 - All: Fix sanitize-deb script not cleaning up after itself
446 - All: Fix dependencies for libavcodec on Debian-derived platforms
447 - ARM7: Handle writeback for PC in addressing modes 2 and 3
448 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
449 - ARM7: Fix ARM multiply instructions when PC is a destination register
450 - Debugger: Fix use-after-free in breakpoint clearing code
451 - Debugger: Fix boundary conditions in tab completion
452 - GBA: Fix timers not updating timing when writing to only the reload register
453 - GBA: Fix rewind boundary conditions
454 - GBA: Add initial I/O register settings for background matrix registers
455 - GBA: Fix hang when loading a savestate if sync to video is enabled
456 - GBA: Handle out-of-bounds I/O access
457 - GBA: Fix bounds-checking on EEPROM access
458 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
459 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
460 - GBA Memory: Allow SRAM to be 64kB
461 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
462 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
463 - GBA Video: Fix second frame mode 5
464 - Perf: Fix race condition if a game crashes immediately on start
465 - Qt: Fix Display object leak when closing a window
466 - Qt: Fix .deb dependencies
467 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
468 - Qt: Fix window not regaining focus after exiting savestate window
469 - Qt: Fix regression where video would not record if the game had already started
470 - Qt: Fix potential crash if a gamepad causes focus to change
471 - Qt: Fix controller axis querying
472 - Qt: Fix multiplayer windows opening as the wrong size
473 - Qt: Fix controllers sometimes not loading the right profile
474 - SDL: Fix boundary conditions for joystick adjustments
475 - SDL: Allocate properly sized input maps
476 - SDL: Fix potential build issues when Qt and SDL2 are in use
477 - Util: Fix resource leak in UTF-8 handling code
478 - Util: Fix a null-pointer issue when attempting to delete a key
479 - VFS: Fix resource leaks if some allocations fail
480 - Video: Fix an issue with very long filenames
481Misc:
482 - GBA Memory: Soft-crash if jumping past the end of a ROM
483 - Qt: Show multiplayer numbers in window title
484 - Qt: Solar sensor can have shortcuts set
485
4860.2.0: (2015-04-03)
487Features:
488 - Support for gamepad axes, e.g. analog sticks or triggers
489 - Add scale presets for up to 6x
490 - Settings window
491 - Bilinear resampling option
492 - Add option to skip BIOS start screen
493 - List of recently opened games
494 - Support for games using the Solar Sensor
495 - Better audio resampling via blip-buf
496 - Game Pak overrides dialog for setting savetype and sensor values
497 - Support for games using the tilt sensor
498 - Remappable shortcuts for keyboard and gamepad
499 - Rewinding of emulation
500 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
501 - Support IPv6
502 - Save directory of last loaded file
503 - Support BPS patches
504 - Automatically detect and optimize out idle loops
505 - Configurable game overrides
506 - Support loading 7-Zip files
507 - Drag and drop game loading
508 - Cheat code support
509 - Runtime configurable audio driver
510 - Libretro core for use with RetroArch and other front-ends
511 - Controller profiles for setting different bindings for different controllers
512 - Ability to lock aspect ratio
513 - Local link cable support
514 - Ability to switch which game controller is in use per instance
515 - Ability to prevent opposing directional input
516 - Warning dialog if an unimplemented BIOS feature is called
517 - Debugger: Add CLI "frame", frame advance command
518 - Debugger: Add CLI functions for writing to memory
519 - Debugger: Add CLI functions for examining memory regions
520 - Debugger: Add CLI function for writing a register
521Bugfixes:
522 - ARM7: Extend prefetch by one stage
523 - ARM7: Fix cycle counting for loads
524 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
525 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
526 - GBA: Initialize gba.sync to null
527 - GBA: Fix timer initialization
528 - GBA Audio: Support 16-bit writes to FIFO audio
529 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
530 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
531 - GBA BIOS: Fix BIOS prefetch after reset
532 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
533 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
534 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
535 - GBA Memory: Fix I cycles that had been moved to ARM7 core
536 - GBA Memory: Fix cycle counting for 32-bit load/stores
537 - GBA RR: Fix fallthrough error when reading tags from a movie
538 - GBA Thread: Fix possible hang when loading an archive
539 - GBA Thread: Fix possible deadlock in video sync
540 - Perf: Fix crash when the GBA thread fails to start
541 - Qt: Fix crash starting a GDB stub if a game isn't loaded
542 - Qt: Fix crash when adjusting settings after closing a game
543 - Qt: Fix crash when starting GDB stub after closing a game
544 - Qt: Fix patch loading while a game is running
545 - Qt: Fix crash when loading a game after stopping GDB server
546 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
547 - Qt: Fix crash when attempting to pause if a game is not running
548 - SDL: Properly clean up if a game doesn't launch
549 - Util: Fix sockets on Windows
550Misc:
551 - All: Enable link-time optimization
552 - Debugger: Watchpoints now work on STM/LDM instructions
553 - Debugger: Clean up GDB stub network interfacing
554 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
555 - Debugger: Merge Thumb BL instructions when disassembling
556 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
557 - Debugger: Watchpoints now report address watched (fixes #68)
558 - Debugger: Add support for soft breakpoints
559 - Debugger: Make I/O register names be addresses instead of values
560 - Debugger: Rename read/write commands
561 - GBA: Improve accuracy of event timing
562 - GBA: Add API for getting Configuration structs for overrides and input
563 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
564 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
565 - GBA: Move A/V stream interface into core
566 - GBA: Savestates now take into account savedata state machines (fixes #109)
567 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
568 - GBA Memory: Simplify memory API and use fixed bus width
569 - GBA Thread: Make GBASyncWaitFrameStart time out
570 - GBA Video: Start video at the last scanline instead of the first
571 - Qt: Optimize logo drawing
572 - Qt: Move frame upload back onto main thread
573 - Qt: Remember window position
574 - Qt: Double-clicking on the window toggles full screen
575 - Util: Use proper locale for reading and writing float values
576
5770.1.1: (2015-01-24)
578Bugfixes:
579 - ARM7: Fix LDM writeback to a register already written
580 - GBA: Fix timers 2 and 3 updating incorrectly
581 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
582 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
583 - GBA Audio: Properly initialize audio FIFO channels
584 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
585 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
586 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
587 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
588 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
589 - GBA BIOS: Fix HuffUnComp boundary conditions
590 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
591 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
592 - GBA Memory: Filter out top nybble of DMA addresses
593 - GBA Memory: Properly bounds-check VRAM accesses
594 - GBA Memory: Fix initial DMA state
595 - GBA Thread: Allow halted games to exit cleanly
596 - GBA Video: Fix blend issues with obscured middle layers
597 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
598 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
599 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
600 - GBA Video: Fix sprite boundary conditions with mosaic
601 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
602 - Qt: Fix issue with set frame sizes being the wrong height
603 - Qt: Fix emulator crashing when full screen if a game is not running
604 - Qt: Fix window focus issues
605 - Qt: Properly set default video recording settings
606 - Qt: Fix a race condition when a game crashes immediately
607 - Qt: Fix some cases where key mapping can break if focus is adjusted
608 - Qt: Fix crash if a game pauses before any frames are shown
609 - Debugger: Negative PC-relative loads now properly subtract the offset
610 - Debugger: Align PC-relative loads in Thumb
611 - Debugger: Fix watchpoints triggering too late
612 - Debugger: Fix binary print putting spaces between digits
613 - Video: Ensure FFmpeg encoder has audio frames
614 - Video: Fix uncompressed PCM audio recording
615 - Video: Fix FFmpeg crashing when the file extension is wrong
616 - Util: Fix SOCKET_FAILED macro
617Misc:
618 - GBA: Exit cleanly on FATAL if the port supports it
619 - GBA Memory: Implement 16- and 32-bit loads from SRAM
620 - Qt: Disable sync to video by default
621 - Qt: Handle a game crash without crashing
622 - Qt: Set default log level to FATAL, ERROR and WARN
623 - Qt: Clarify some phrasing in the menus
624 - Qt: Clear active buttons when focus is lost
625
6260.1.0: (2014-12-13)
627 - Initial release