#include "video-software.h" #include "gba.h" #include "gba-io.h" #include static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer); static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer); static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value); static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y); static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer); static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer); static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value); static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y); static void _sortBackgrounds(struct GBAVideoSoftwareRenderer* renderer); static int _backgroundComparator(const void* a, const void* b); void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer) { renderer->d.init = GBAVideoSoftwareRendererInit; renderer->d.deinit = GBAVideoSoftwareRendererDeinit; renderer->d.writeVideoRegister = GBAVideoSoftwareRendererWriteVideoRegister; renderer->d.drawScanline = GBAVideoSoftwareRendererDrawScanline; renderer->d.finishFrame = GBAVideoSoftwareRendererFinishFrame; renderer->sortedBg[0] = &renderer->bg[0]; renderer->sortedBg[1] = &renderer->bg[1]; renderer->sortedBg[2] = &renderer->bg[2]; renderer->sortedBg[3] = &renderer->bg[3]; { pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER; renderer->mutex = mutex; pthread_cond_t cond = PTHREAD_COND_INITIALIZER; renderer->cond = cond; } } static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer) { struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer; int i; softwareRenderer->dispcnt.packed = 0x0080; for (i = 0; i < 4; ++i) { struct GBAVideoSoftwareBackground* bg = &softwareRenderer->bg[i]; bg->index = i; bg->enabled = 0; bg->priority = 0; bg->charBase = 0; bg->mosaic = 0; bg->multipalette = 0; bg->screenBase = 0; bg->overflow = 0; bg->size = 0; bg->x = 0; bg->y = 0; bg->refx = 0; bg->refy = 0; bg->dx = 256; bg->dmx = 0; bg->dy = 0; bg->dmy = 256; bg->sx = 0; bg->sy = 0; } pthread_mutex_init(&softwareRenderer->mutex, 0); pthread_cond_init(&softwareRenderer->cond, 0); } static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer) { struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer; pthread_mutex_destroy(&softwareRenderer->mutex); pthread_cond_destroy(&softwareRenderer->cond); } static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) { struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer; switch (address) { case REG_DISPCNT: value &= 0xFFFB; softwareRenderer->dispcnt.packed = value; GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer); break; case REG_BG0CNT: value &= 0xFFCF; GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[0], value); break; case REG_BG1CNT: value &= 0xFFCF; GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[1], value); break; case REG_BG2CNT: value &= 0xFFCF; GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[2], value); break; case REG_BG3CNT: value &= 0xFFCF; GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[3], value); break; case REG_BG0HOFS: value &= 0x01FF; softwareRenderer->bg[0].x = value; break; case REG_BG0VOFS: value &= 0x01FF; softwareRenderer->bg[0].y = value; break; case REG_BG1HOFS: value &= 0x01FF; softwareRenderer->bg[1].x = value; break; case REG_BG1VOFS: value &= 0x01FF; softwareRenderer->bg[1].y = value; break; case REG_BG2HOFS: value &= 0x01FF; softwareRenderer->bg[2].x = value; break; case REG_BG2VOFS: value &= 0x01FF; softwareRenderer->bg[2].y = value; break; case REG_BG3HOFS: value &= 0x01FF; softwareRenderer->bg[3].x = value; break; case REG_BG3VOFS: value &= 0x01FF; softwareRenderer->bg[3].y = value; break; default: GBALog(GBA_LOG_STUB, "Stub video register write: %03x", address); } return value; } static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) { struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer; uint16_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y]; if (softwareRenderer->dispcnt.forcedBlank) { for (int x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) { row[x] = 0x7FFF; } return; } for (int i = 0; i < 4; ++i) { if (softwareRenderer->sortedBg[i]->enabled) { _drawBackgroundMode0(softwareRenderer, softwareRenderer->sortedBg[i], y); } } for (int x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) { for (int i = 0; i < 4; ++i) { if (softwareRenderer->sortedBg[i]->enabled && softwareRenderer->sortedBg[i]->internalBuffer[x] != 0x8000) { row[x] = softwareRenderer->sortedBg[i]->internalBuffer[x]; break; } } } } static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer) { struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer; pthread_mutex_lock(&softwareRenderer->mutex); pthread_cond_wait(&softwareRenderer->cond, &softwareRenderer->mutex); pthread_mutex_unlock(&softwareRenderer->mutex); } static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer) { renderer->bg[0].enabled = renderer->dispcnt.bg0Enable; renderer->bg[1].enabled = renderer->dispcnt.bg1Enable; renderer->bg[2].enabled = renderer->dispcnt.bg2Enable; renderer->bg[3].enabled = renderer->dispcnt.bg3Enable; } static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value) { union GBARegisterBGCNT reg = { .packed = value }; bg->priority = reg.priority; bg->charBase = reg.charBase << 14; bg->mosaic = reg.mosaic; bg->multipalette = reg.multipalette; bg->screenBase = reg.screenBase << 11; bg->overflow = reg.overflow; bg->size = reg.size; _sortBackgrounds(renderer); } static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y) { int start = 0; int end = VIDEO_HORIZONTAL_PIXELS; int inX = start + background->x; int inY = y + background->y; union GBATextMapData mapData; unsigned yBase = inY & 0xF8; if (background->size & 2) { yBase += inY & 0x100; } else if (background->size == 3) { yBase += (inY & 0x100) << 1; } unsigned xBase; uint32_t screenBase; uint32_t charBase; for (int outX = start; outX < end; ++outX) { xBase = (outX + inX) & 0xF8; if (background->size & 1) { xBase += ((outX + inX) & 0x100) << 5; } screenBase = (background->screenBase >> 1) + (xBase >> 3) + (yBase << 2); mapData.packed = renderer->d.vram[screenBase]; charBase = ((background->charBase + (mapData.tile << 5)) >> 1) + ((inY & 0x7) << 1) + (((outX + inX) >> 2) & 1); uint16_t tileData = renderer->d.vram[charBase]; tileData >>= ((outX + inX) & 0x3) << 2; if (tileData & 0xF) { background->internalBuffer[outX] = renderer->d.palette[(tileData & 0xF) | (mapData.palette << 4)]; } else { background->internalBuffer[outX] = 0x8000; } } } static void _sortBackgrounds(struct GBAVideoSoftwareRenderer* renderer) { qsort(renderer->sortedBg, 4, sizeof(struct GBAVideoSoftwareBackground*), _backgroundComparator); } static int _backgroundComparator(const void* a, const void* b) { const struct GBAVideoSoftwareBackground* bgA = *(const struct GBAVideoSoftwareBackground**) a; const struct GBAVideoSoftwareBackground* bgB = *(const struct GBAVideoSoftwareBackground**) b; if (bgA->priority != bgB->priority) { return bgA->priority - bgB->priority; } else { return bgA->index - bgB->index; } }