CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9 - GUI: Add UI control remapping
10 - GUI: Add fast-forward
11 - Wii: 240p support
12 - 3DS: Adjustable screen darkening
13 - Ability to temporarily load a savegame
14 - Load specific files out of archives
15Bugfixes:
16 - SDL: Fix axes being mapped wrong
17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
18 - Util: Fix realloc semantics in utf16to8
19 - PSP2: Fix GPU crash while exiting
20 - PSP2: Fix VSync
21 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
22 - GBA Serialize: Savestates now properly store prefetch
23 - PSP2: Fix accelerometer range
24 - PSP2: Actually load screen mode setting
25 - Qt: Fix bug in software renderer scaling
26 - Debugger: Fix GDB breakpoints
27 - Wii: Fix framelimiting after a slowdown
28 - PSP2: Fix gyroscope direction
29 - Qt: Fix hanging key press after disabling autofire
30 - PSP2: Delete threads after they return
31 - GBA Video: WIN0/1 take priority over OBJWIN
32 - PSP2: Fix mapping/unmapping from not at 0
33 - Wii: Fix garbage flash at startup
34 - VFS: Fix uninitialized varaible reading from 7z
35 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
36 - VFS: Fix reading multiple files from a 7z archive
37 - GBA: Fix filehandle leak with savegames
38 - GBA: Timer 0 cannot be count up
39 - Qt: Fix being unable to pause manually when using auto-pausing
40 - GBA Memory: Fix ldm {pc}
41Misc:
42 - 3DS: Use blip_add_delta_fast for a small speed improvement
43 - OpenGL: Log shader compilation failure
44 - Qt: Remove some C99isms from C++ code
45 - Windows: Add native VDir support
46 - All: Add QUIET parameter to silence CMake
47 - ARM7: Support forcing Thumb mode via MSR
48 - ARM7: Flush prefetch cache when loading CPSR via MSR
49 - OpenGL: Add texSize uniform
50 - ARM7: Clean up instruction decoding for future expandability
51 - Qt: Make -g flag work in Qt build
52 - Qt: Simplify OpenGL context creation
53 - Debugger: Support register and memory writes via GDB stub
54 - GBA Audio: Force audio DMAs to not increment destination
55 - Qt: Thread startup improvements
56 - 3DS: Allow UTF-16 filenames
57 - 3DS: Port to using citro3D
58 - 3DS: Use system font for menus
59 - PSP2: Use system font for menus
60 - All: Faster memory read/write
61 - Qt: Make audio channel/video layer options shortcut mappable
62 - GBA Memory: Optimize stalling behavior
63 - 3DS: Attempt to use Core 2 for threads
64 - GUI: Screenshot dimensions are now passed through
65 - GUI: Add back logging
66 - PSP2: Add rumble for PS TV
67 - PSP2: Add fit-to-height screen mode
68 - GBA Video: Remove old slow path fallback
69 - GBA Video: Optimize sprite drawing
70 - GBA BIOS: Use custom ArcTan, not relying on OS
71 - PSP2: Sync files per descriptor
72 - GBA Savedata: Add realistic timing for EEPROM
73 - GBA Video: Optimize mode 0 rendering
74 - Qt: Remove default autofire mappings
75 - PSP2: Allow UTF-8 filenames
76 - Util: Add Vector GetConstPointer
77 - Util: Add rtrim
78 - GBA Memory: Optimize Load-/StoreMultiple
79 - 3DS: Adjustable filering
80 - PSP2: Screenshots are now saved into the Photo Gallery
81 - Qt: Make reseting when pasued frame-accurate
82 - GBA Video: Optimize compositing cases slightly
83 - VFS: Improve zip file detection
84 - Util: Add endswith
85 - GUI: Only reload config if manually saved
86 - GBA Serialize: Savestates now store if CPU was halted
87 - PSP2: Stop underclocking when menuing
88 - GUI: Increase scrolling speed
89 - Qt: Rearchitect game closing codepath
90 - Wii: Add pixelated resample filter
91 - GBA: Better debug logging if event processing breaks
92 - 3DS: 3D banner
93 - FFmpeg: Full support for libavcodec 56+
94 - Util: PNG utils should support 16-bit when applicable
95 - Debugger: Add software breakpoint support to gdb
96 - Util: Add PRIz macro for libc versions that don't support %z
97
980.4.1: (2016-07-11)
99Bugfixes:
100 - All: Fix several file handle leaks
101 - All: Fix instruction tables getting zeroed when linking sometimes
102 - ARM7: Fix flags on SBC/RSC
103 - ARM7: Fix setting spsr privilege bits when spsr is empty
104 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
105 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
106 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
107 - GBA Memory: Fix executing code from OBJ region of VRAM
108 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
109 - GBA Serialize: Fix loading savegames from savestates
110 - OpenGL: Correct boolean vector strcmp strings for uniforms
111 - Qt: Fix sending gameStopped twice
112 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
113 - Qt: Fix initial state of key mapping
114 - Qt: Initialize m_useBios
115 - SDL: Fix joystick initialization on BSD
116 - SDL: Fix potential joystick crash in games with rumble
117 - SDL: Fix SDL 1.2 build
118 - SDL: Fix sporadic crash when deinitializing audio
119 - Shaders: Fix AGS-001 shader with some bad drivers
120 - Util: Use closesocket on Windows
121 - Util: Fix socket bind addresses
122 - VFS: Fix reading 7z archives without rewinding first
123 - VFS: VFileFromFD should not open directories
124 - Wii: Fix tilting direction
125 - Util: Fix realloc semantics in utf16to8
126Misc:
127 - All: Allow use of external minizip library
128 - Debugger: CLI debugger now exits when end-of-stream is reached
129 - FFmpeg: Update dependencies on Ubuntu
130 - GBA: Slightly optimize GBAProcessEvents
131 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
132 - GBA Video: Null renderer should return proper register values
133 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
134 - Qt: Add preset for DualShock 4
135 - Qt: Update 360 input profile on OS X to reflect newer drivers
136 - Qt: Remove use of NaN
137 - Qt: Canonicalize file paths when loading games
138 - Qt: Add refresh button to controller editing
139 - SDL: Remove default gamepad mappings
140 - Util: Fix intermittent build failure on OS X
141 - VFS: VFile.sync now updates modified time
142
1430.4.0: (2016-02-02)
144Features:
145 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
146 - I/O viewer
147 - Booting of multiboot images
148 - Customization of GIF recording
149 - Libretro: Cheat code support
150 - Support for GLSL shaders
151 - ROM information view
152 - Support for VBA-style cheat codes
153 - Savestates now store creation timestamps
154 - Key autofire
155 - Libretro: Allow blocking opposing directional input
156 - OpenEmu core for OS X
157 - Libretro: Settings for using BIOS and skipping intro
158 - Libretro: Customizable idle loop removal
159 - Implemented cycle counting for sprite rendering
160 - Cleaner, unified settings window
161 - Added a setting for pausing when the emulator is not in focus
162 - Customizable paths for save games, save states, screenshots and patches
163 - Controller hotplugging
164 - Ability to store save games and active cheats within savestates
165Bugfixes:
166 - ARM7: Fix sign of unaligned LDRSH
167 - ARM7: Fix decoding of some ARM ALU instructions with shifters
168 - Debugger: Fix watchpoints in gdb
169 - GBA: Fix warnings when creating and loading savestates
170 - GBA: Fix Iridion II savetype
171 - GBA BIOS: Fix misaligned CpuSet
172 - GBA Cheats: Fix cheats setting the Action Replay version
173 - GBA Hardware: Fix GPIO on big endian
174 - GBA Memory: Fix DMA register writing behavior
175 - GBA Memory: Fix DMAs triggering two cycles early
176 - Libretro: Fix aspect ratio
177 - Qt: Fix some potential crashes with the gamepad mapping
178 - Qt: Fix keys being mapped incorrectly when loading configuration file
179 - Util: Fix PowerPC PNG read/write pixel order
180 - Util: Fix excessive memory allocation when decoding a PNG
181 - VFS: Fix VFileReadline and remove _vfdReadline
182Misc:
183 - All: Improved PowerPC support
184 - All: Fix some undefined behavior warnings
185 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
186 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
187 - GBA: Implement bad I/O register loading
188 - GBA: Allow jumping to OAM and palette RAM
189 - GBA BIOS: Finish implementing RegisterRamReset
190 - GBA Config: Add "override" layer for better one-time configuration
191 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
192 - GBA Memory: Use a dynamically sized mask for ROM memory
193 - GBA Memory: Implement several unimplemented memory access types
194 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
195 - GBA RR: Starting from savestate now embeds the savegame
196 - GBA RR: Add preliminary SRAM support for VBM loading
197 - GBA RR: Add support for resets in movies
198 - GBA Video: Remove lastHblank, as it is implied
199 - Libretro: Use anonymous memory mappers for large blocks of memory
200 - Libretro: Add install target for libretro core
201 - Qt: Window size command line options are now supported
202 - Qt: Increase usability of key mapper
203 - Qt: Add 'Apply' button to settings window
204 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
205 - Qt: Allow use of modifier keys as input
206 - Qt: Optimize log viewer
207 - Qt: Added button for breaking into the GDB debugger
208 - Qt: Add box for showing duration of rewind
209 - SDL: Support fullscreen in SDL 1.2
210 - SDL: Allow GBASDLAudio to be used without a thread context
211 - Util: Use VFile for configuration
212 - Util: Add MutexTryLock
213
2140.3.2: (2015-12-16)
215Bugfixes:
216 - ARM7: Fix STRT/STRBT
217 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
218 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
219 - Libretro: Fix problems with rumble not turning off
220 - GBA: Fix idle skip state being retained between games
221 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
222 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
223 - GBA BIOS: Fix Sqrt sign
224 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
225 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
226 - GBA Memory: Fix DMA behavior for SRAM accesses
227 - GBA Memory: Fix Store8 to OBJ VRAM
228 - GBA Memory: Fix alignment of LDM/STM on SRAM
229 - GBA Memory: Fix unaligned out-of-bounds ROM loads
230 - GBA Memory: Fix timing of DMAs
231 - GBA Video: Fix _mix for 15-bit color
232 - GBA Video: Fix OAM and palette initialization
233 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
234 - Qt: Use safer isLoaded check in GameController
235 - Qt: Fix a race condition in PainterGL that could lead to a crash
236 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
237 - Qt: Fix font size in memory viewer
238 - Qt: Fix a crash in the memory viewer
239 - Qt: Add additional checks in CheatModel to prevent crashes
240 - Qt: Fix race condition with setting sample rate
241 - Qt: Fix crash when closing multiplayer windows
242 - Qt: Fix resetting while paused
243Misc:
244 - GBA Audio: Implement missing flags on SOUNDCNT_X register
245 - Qt: Add mute option to menu
246
2470.3.1: (2015-10-24)
248Bugfixes:
249 - ARM7: Fix instruction decoding of Thumb shifts
250 - GBA: Deinit savegame when unloading a ROM
251 - GBA: Fix BIOS check on big endian
252 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
253 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
254 - GBA Audio: Fix audio channels being silenced at the wrong time
255 - GBA Memory: Fix bad BIOS Load16 on big endian
256 - GBA Memory: Fix bad Load8 on big endian
257 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
258 - GBA Video: Fix edge case with sprite blend modes and semitransparency
259 - GBA Video: Fix objwin and blending interaction on sprites
260 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
261 - Libretro: Fix a memory leak with the render buffer
262 - Qt: Windows no longer spawn in the top left on first launch
263 - Qt: Fix install path of XDG desktop file with DESTDIR
264 - Qt: Fix drag and drop on Windows
265 - Qt: Reenable double buffering, as disabling it broke some Windows configs
266 - VFS: Fix return values of VFileFILE.read and .write
267Misc:
268 - All: Reset next event to cycles instead of zero to interrupt
269 - All: Add --version flag
270 - ARM7: Force disable LTO on two files to work around a GCC bug
271 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
272 - GBA: Better memory handling with PNG savestates
273 - GBA: Additional savestate sanity checks
274 - GBA: Check for cycle count being too high
275 - GBA Audio: Allow GBAAVStream to have no video callback
276 - GBA BIOS: Implement RegisterRamReset for SIO registers
277 - Qt: Remove useless help icons in dialogs
278 - Qt: Prevent savestate window from opening while in multiplayer
279 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
280 - Qt: Dropping multiplayer windows works more cleanly now
281
2820.3.0: (2015-08-16)
283Features:
284 - Ability to hide individual background layers, or OBJs
285 - Ability to mute individual audio channels
286 - Palette viewer and exporter
287 - Volume control
288 - More shortcuts are editable (e.g. quick save/load)
289 - Rewind now shows the frame after rewinding
290 - Import/Export of GameShark/Action Replay snapshots
291 - Add "Step backwards" item for single increment rewind
292 - Deadzone estimation for game controllers
293 - Analog inputs can be used for shortcuts
294 - Menu items for specific solar sensor brightness levels
295 - Remappable controls for tilt and gyroscope sensors
296 - Status messages for actions taken while a game is running (e.g. save/load state)
297 - Memory inspector
298 - Screensaver can now be suspended while a game is running
299 - Load/save the most recent savestate slot
300 - Support varible speed (PWM) rumble
301 - Ability to cap fast forward speed
302 - Finer control over FPS target
303 - Holdable shortcut for rewinding one frame at a time
304 - Ability to boot directly into the BIOS
305 - Preliminary support for yanking out the game pak while a game is running
306 - Thumb-drive mode by putting a file called portable.ini in the same folder
307 - Configurable display driver, between software and OpenGL
308 - Undo-able savestate loading and saving
309 - Controller profiles now store shortcut settings
310 - Default controller profiles for several common controllers
311 - Libretro now supports BIOS, rumble and solar sensor
312 - Implement BIOS call Stop, for sleep mode
313 - Automatically load patches, if found
314 - Improved video synchronization
315 - Configurable audio output sample rate
316Bugfixes:
317 - ARM7: Fix SWI and IRQ timings
318 - ARM7: Fix Thumb MUL timing
319 - ARM7: Fix timing of multiplies to use N cycles
320 - ARM7: ARMHotplugDetach should call deinit
321 - Debugger: Fix use-after-free in breakpoint clearing code
322 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
323 - GBA: Cap audio FIFO read size during deserialization
324 - GBA: Check for corrupted savestates when loading
325 - GBA: Check for improperly sized savestates when loading
326 - GBA: Check for savestates made from differently sized ROMs
327 - GBA: Fix calls to endian-independent loadstores
328 - GBA: Fix timing of reading from timer registers
329 - GBA: Ensure cycles never go negative
330 - GBA Audio: Force audio FIFOs to 32-bit
331 - GBA Audio: Fix audio pitch changing when adjusting buffer size
332 - GBA Audio: Fix sample order in audio channel 3
333 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
334 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
335 - GBA Memory: Improve Thumb open bus behavior
336 - GBA Memory: Fix potential DMA issue when loading a savestate
337 - GBA Memory: Fix load/store multiple video memory waitstates
338 - GBA SIO: Fix reseting when there are SIO devices attached
339 - GBA Video: Blended sprites should never have other effects applied
340 - GBA Video: Fix out-of-bounds tiles in mosaic
341 - GBA Video: Fix windows not affecting sprites
342 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
343 - GBA Video: Fix timing on first scanline
344 - Qt: Better cleanup when a game crashes
345 - Qt: Fix open ROM dialog filtering for archive formats
346 - Qt: Cap the maximum number of multiplayer windows
347 - Qt: Fix maximum year in sensor override
348 - Qt: Fix window being too tall after exiting fullscreen
349 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
350 - Qt: Fix analog buttons not getting unmapped
351 - Qt: Fix passing command line options
352 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
353 - SDL: Fix SDL build when OpenGL is missing
354 - Util: Allow loading IPS patches that grow the ROM
355 - VFS: Fix resource leaks if some allocations fail
356 - VFS: Fix line-reading to return proper values
357 - Video: Fix an issue with very long filenames
358 - Util: Fix formatting of floats
359Misc:
360 - All: Add --help flag for command line programs
361 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
362 - All: Enable static linking for Windows
363 - All: Enable static linking for OS X
364 - All: Threads are now named
365 - All: Proper handling of Unicode file paths
366 - ARM7: Add emulation for Undefined CPU mode
367 - ARM7: Reduce the size of the Thumb instruction table
368 - GBA: Add status log level
369 - GBA: GBARewind now returns how many states it has rewound
370 - GBA: SIO logging layer
371 - GBA BIOS: Stub out SoundBias
372 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
373 - GBA: Don't include GBACLIDebugger struct unless needed
374 - GBA: Savedata is now synced shortly after data finishes being written
375 - GBA: Process multiple timer events at once, if necessary
376 - GBA Audio: Implement audio reset for channels A/B
377 - GBA Audio: Process multiple audio events at once, if necessary
378 - GBA Hardware: Backport generic RTC source into core
379 - GBA Input: Allow axes and buttons to be mapped to the same key
380 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
381 - GBA SIO: Add a dummy driver for Normal mode
382 - GBA Thread: Add functionality for running callbacks on the GBA thread
383 - GBA Thread: Split GBASync into a separate file
384 - GBA Video: Refactor software renderer into separate files
385 - GBA Video: Slightly optimize mode 0 mosaic rendering
386 - Debugger: Free watchpoints in addition to breakpoints
387 - Qt: Handle saving input settings better
388 - Qt: Move GL frame drawing back onto its own thread
389 - Qt: Fast forward (held) option moved from Other to Emulation menu
390 - Qt: Show version info in window title
391 - Qt: Migrate multiplayer window handling into GBAApp
392 - Qt: Unified file opening and saving with last location
393 - Qt: Fix windows being resizable when they shouldn't have been
394 - Qt: Only hide cursor in full screen
395 - Qt: Replace pause-after-frame mutex with an atomic
396 - Qt: Add application icon and XDG desktop files
397 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
398 - Qt: Don't save window size when entering fullscreen
399 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
400 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
401 - Qt: Increase usability of key mapper
402 - Qt: Show checkmark for window sizes
403 - Qt: Set window path to loaded ROM
404 - Perf: Ability to load savestates immediately on launch
405 - SDL: Properly check for initialization
406 - SDL: Clean up initialization functions
407 - SDL: Clean up GL context
408 - Util: Allow disabling the threading code entirely
409 - VFS: Add sync method to force syncing with backing
410
4110.2.1: (2015-05-13)
412Bugfixes:
413 - All: Fix sanitize-deb script not cleaning up after itself
414 - All: Fix dependencies for libavcodec on Debian-derived platforms
415 - ARM7: Handle writeback for PC in addressing modes 2 and 3
416 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
417 - ARM7: Fix ARM multiply instructions when PC is a destination register
418 - Debugger: Fix use-after-free in breakpoint clearing code
419 - Debugger: Fix boundary conditions in tab completion
420 - GBA: Fix timers not updating timing when writing to only the reload register
421 - GBA: Fix rewind boundary conditions
422 - GBA: Add initial I/O register settings for background matrix registers
423 - GBA: Fix hang when loading a savestate if sync to video is enabled
424 - GBA: Handle out-of-bounds I/O access
425 - GBA: Fix bounds-checking on EEPROM access
426 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
427 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
428 - GBA Memory: Allow SRAM to be 64kB
429 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
430 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
431 - GBA Video: Fix second frame mode 5
432 - Perf: Fix race condition if a game crashes immediately on start
433 - Qt: Fix Display object leak when closing a window
434 - Qt: Fix .deb dependencies
435 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
436 - Qt: Fix window not regaining focus after exiting savestate window
437 - Qt: Fix regression where video would not record if the game had already started
438 - Qt: Fix potential crash if a gamepad causes focus to change
439 - Qt: Fix controller axis querying
440 - Qt: Fix multiplayer windows opening as the wrong size
441 - Qt: Fix controllers sometimes not loading the right profile
442 - SDL: Fix boundary conditions for joystick adjustments
443 - SDL: Allocate properly sized input maps
444 - SDL: Fix potential build issues when Qt and SDL2 are in use
445 - Util: Fix resource leak in UTF-8 handling code
446 - Util: Fix a null-pointer issue when attempting to delete a key
447 - VFS: Fix resource leaks if some allocations fail
448 - Video: Fix an issue with very long filenames
449Misc:
450 - GBA Memory: Soft-crash if jumping past the end of a ROM
451 - Qt: Show multiplayer numbers in window title
452 - Qt: Solar sensor can have shortcuts set
453
4540.2.0: (2015-04-03)
455Features:
456 - Support for gamepad axes, e.g. analog sticks or triggers
457 - Add scale presets for up to 6x
458 - Settings window
459 - Bilinear resampling option
460 - Add option to skip BIOS start screen
461 - List of recently opened games
462 - Support for games using the Solar Sensor
463 - Better audio resampling via blip-buf
464 - Game Pak overrides dialog for setting savetype and sensor values
465 - Support for games using the tilt sensor
466 - Remappable shortcuts for keyboard and gamepad
467 - Rewinding of emulation
468 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
469 - Support IPv6
470 - Save directory of last loaded file
471 - Support BPS patches
472 - Automatically detect and optimize out idle loops
473 - Configurable game overrides
474 - Support loading 7-Zip files
475 - Drag and drop game loading
476 - Cheat code support
477 - Runtime configurable audio driver
478 - Libretro core for use with RetroArch and other front-ends
479 - Controller profiles for setting different bindings for different controllers
480 - Ability to lock aspect ratio
481 - Local link cable support
482 - Ability to switch which game controller is in use per instance
483 - Ability to prevent opposing directional input
484 - Warning dialog if an unimplemented BIOS feature is called
485 - Debugger: Add CLI "frame", frame advance command
486 - Debugger: Add CLI functions for writing to memory
487 - Debugger: Add CLI functions for examining memory regions
488 - Debugger: Add CLI function for writing a register
489Bugfixes:
490 - ARM7: Extend prefetch by one stage
491 - ARM7: Fix cycle counting for loads
492 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
493 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
494 - GBA: Initialize gba.sync to null
495 - GBA: Fix timer initialization
496 - GBA Audio: Support 16-bit writes to FIFO audio
497 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
498 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
499 - GBA BIOS: Fix BIOS prefetch after reset
500 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
501 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
502 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
503 - GBA Memory: Fix I cycles that had been moved to ARM7 core
504 - GBA Memory: Fix cycle counting for 32-bit load/stores
505 - GBA RR: Fix fallthrough error when reading tags from a movie
506 - GBA Thread: Fix possible hang when loading an archive
507 - GBA Thread: Fix possible deadlock in video sync
508 - Perf: Fix crash when the GBA thread fails to start
509 - Qt: Fix crash starting a GDB stub if a game isn't loaded
510 - Qt: Fix crash when adjusting settings after closing a game
511 - Qt: Fix crash when starting GDB stub after closing a game
512 - Qt: Fix patch loading while a game is running
513 - Qt: Fix crash when loading a game after stopping GDB server
514 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
515 - Qt: Fix crash when attempting to pause if a game is not running
516 - SDL: Properly clean up if a game doesn't launch
517 - Util: Fix sockets on Windows
518Misc:
519 - All: Enable link-time optimization
520 - Debugger: Watchpoints now work on STM/LDM instructions
521 - Debugger: Clean up GDB stub network interfacing
522 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
523 - Debugger: Merge Thumb BL instructions when disassembling
524 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
525 - Debugger: Watchpoints now report address watched (fixes #68)
526 - Debugger: Add support for soft breakpoints
527 - Debugger: Make I/O register names be addresses instead of values
528 - Debugger: Rename read/write commands
529 - GBA: Improve accuracy of event timing
530 - GBA: Add API for getting Configuration structs for overrides and input
531 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
532 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
533 - GBA: Move A/V stream interface into core
534 - GBA: Savestates now take into account savedata state machines (fixes #109)
535 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
536 - GBA Memory: Simplify memory API and use fixed bus width
537 - GBA Thread: Make GBASyncWaitFrameStart time out
538 - GBA Video: Start video at the last scanline instead of the first
539 - Qt: Optimize logo drawing
540 - Qt: Move frame upload back onto main thread
541 - Qt: Remember window position
542 - Qt: Double-clicking on the window toggles full screen
543 - Util: Use proper locale for reading and writing float values
544
5450.1.1: (2015-01-24)
546Bugfixes:
547 - ARM7: Fix LDM writeback to a register already written
548 - GBA: Fix timers 2 and 3 updating incorrectly
549 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
550 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
551 - GBA Audio: Properly initialize audio FIFO channels
552 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
553 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
554 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
555 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
556 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
557 - GBA BIOS: Fix HuffUnComp boundary conditions
558 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
559 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
560 - GBA Memory: Filter out top nybble of DMA addresses
561 - GBA Memory: Properly bounds-check VRAM accesses
562 - GBA Memory: Fix initial DMA state
563 - GBA Thread: Allow halted games to exit cleanly
564 - GBA Video: Fix blend issues with obscured middle layers
565 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
566 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
567 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
568 - GBA Video: Fix sprite boundary conditions with mosaic
569 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
570 - Qt: Fix issue with set frame sizes being the wrong height
571 - Qt: Fix emulator crashing when full screen if a game is not running
572 - Qt: Fix window focus issues
573 - Qt: Properly set default video recording settings
574 - Qt: Fix a race condition when a game crashes immediately
575 - Qt: Fix some cases where key mapping can break if focus is adjusted
576 - Qt: Fix crash if a game pauses before any frames are shown
577 - Debugger: Negative PC-relative loads now properly subtract the offset
578 - Debugger: Align PC-relative loads in Thumb
579 - Debugger: Fix watchpoints triggering too late
580 - Debugger: Fix binary print putting spaces between digits
581 - Video: Ensure FFmpeg encoder has audio frames
582 - Video: Fix uncompressed PCM audio recording
583 - Video: Fix FFmpeg crashing when the file extension is wrong
584 - Util: Fix SOCKET_FAILED macro
585Misc:
586 - GBA: Exit cleanly on FATAL if the port supports it
587 - GBA Memory: Implement 16- and 32-bit loads from SRAM
588 - Qt: Disable sync to video by default
589 - Qt: Handle a game crash without crashing
590 - Qt: Set default log level to FATAL, ERROR and WARN
591 - Qt: Clarify some phrasing in the menus
592 - Qt: Clear active buttons when focus is lost
593
5940.1.0: (2014-12-13)
595 - Initial release