src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#pragma once
7
8#include <QAction>
9#include <QDateTime>
10#include <QElapsedTimer>
11#include <QList>
12#include <QMainWindow>
13#include <QTimer>
14
15#include <functional>
16#include <memory>
17
18#include <mgba/core/core.h>
19#include <mgba/core/thread.h>
20
21#include "ActionMapper.h"
22#include "InputController.h"
23#include "LoadSaveState.h"
24#include "LogController.h"
25struct mArguments;
26
27namespace QGBA {
28
29class AudioProcessor;
30class ConfigController;
31class CoreController;
32class CoreManager;
33class DebuggerConsoleController;
34class Display;
35class FrameView;
36class GDBController;
37class GIFView;
38class LibraryController;
39class LogView;
40class OverrideView;
41class SensorView;
42class ShaderSelector;
43class ShortcutController;
44class VideoView;
45class WindowBackground;
46
47class Window : public QMainWindow {
48Q_OBJECT
49
50public:
51 Window(CoreManager* manager, ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
52 virtual ~Window();
53
54 std::shared_ptr<CoreController> controller() { return m_controller; }
55
56 void setConfig(ConfigController*);
57 void argumentsPassed(mArguments*);
58
59 void resizeFrame(const QSize& size);
60
61 void updateMultiplayerStatus(bool canOpenAnother) { m_multiWindow->setEnabled(canOpenAnother); }
62
63signals:
64 void startDrawing();
65 void shutdown();
66 void paused(bool);
67
68public slots:
69 void setController(CoreController* controller, const QString& fname);
70 void selectROM();
71#ifdef USE_SQLITE3
72 void selectROMInArchive();
73 void addDirToLibrary();
74#endif
75 void selectSave(bool temporary);
76 void selectState(bool load);
77 void selectPatch();
78 void enterFullScreen();
79 void exitFullScreen();
80 void toggleFullScreen();
81 void loadConfig();
82 void reloadConfig();
83 void saveConfig();
84
85 void loadCamImage();
86
87 void replaceROM();
88
89 void multiplayerChanged();
90
91 void importSharkport();
92 void exportSharkport();
93
94 void openSettingsWindow();
95
96 void startVideoLog();
97
98#ifdef USE_DEBUGGERS
99 void consoleOpen();
100#endif
101
102#ifdef USE_FFMPEG
103 void openVideoWindow();
104#endif
105
106#ifdef USE_MAGICK
107 void openGIFWindow();
108#endif
109
110#ifdef USE_GDB_STUB
111 void gdbOpen();
112#endif
113
114protected:
115 virtual void keyPressEvent(QKeyEvent* event) override;
116 virtual void keyReleaseEvent(QKeyEvent* event) override;
117 virtual void resizeEvent(QResizeEvent*) override;
118 virtual void showEvent(QShowEvent*) override;
119 virtual void hideEvent(QHideEvent*) override;
120 virtual void closeEvent(QCloseEvent*) override;
121 virtual void focusInEvent(QFocusEvent*) override;
122 virtual void focusOutEvent(QFocusEvent*) override;
123 virtual void dragEnterEvent(QDragEnterEvent*) override;
124 virtual void dropEvent(QDropEvent*) override;
125 virtual void mouseDoubleClickEvent(QMouseEvent*) override;
126
127private slots:
128 void gameStarted();
129 void gameStopped();
130 void gameCrashed(const QString&);
131 void gameFailed();
132 void unimplementedBiosCall(int);
133
134 void reloadAudioDriver();
135 void reloadDisplayDriver();
136
137 void tryMakePortable();
138 void mustRestart();
139
140 void recordFrame();
141 void showFPS();
142 void focusCheck();
143
144 void updateFrame();
145
146private:
147 static const int FPS_TIMER_INTERVAL = 2000;
148
149 void setupMenu(QMenuBar*);
150 void openStateWindow(LoadSave);
151
152 void attachWidget(QWidget* widget);
153 void detachWidget(QWidget* widget);
154
155 void appendMRU(const QString& fname);
156 void updateMRU();
157
158 void openView(QWidget* widget);
159
160 template <typename T, typename... A> std::function<void()> openTView(A... arg);
161 template <typename T, typename... A> std::function<void()> openControllerTView(A... arg);
162
163 Action* addGameAction(const QString& visibleName, const QString& name, Action::Function action, const QString& menu = {}, const QKeySequence& = {});
164 template<typename T, typename V> Action* addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*action)(), const QString& menu = {}, const QKeySequence& = {});
165 Action* addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction action, const QString& menu = {}, const QKeySequence& = {});
166
167 void updateTitle(float fps = -1);
168
169 QString getFilters() const;
170 QString getFiltersArchive() const;
171
172 CoreManager* m_manager;
173 std::shared_ptr<CoreController> m_controller;
174 std::unique_ptr<AudioProcessor> m_audioProcessor;
175
176 std::unique_ptr<Display> m_display;
177 int m_savedScale;
178
179 // TODO: Move these to a new class
180 ActionMapper m_actions;
181 QList<Action*> m_gameActions;
182 QList<Action*> m_nonMpActions;
183#ifdef M_CORE_GBA
184 QMultiMap<mPlatform, Action*> m_platformActions;
185#endif
186 Action* m_multiWindow;
187 QMap<int, Action*> m_frameSizes;
188
189 LogController m_log{0};
190 LogView* m_logView;
191#ifdef USE_DEBUGGERS
192 DebuggerConsoleController* m_console = nullptr;
193#endif
194 LoadSaveState* m_stateWindow = nullptr;
195 WindowBackground* m_screenWidget;
196 QPixmap m_logo{":/res/mgba-1024.png"};
197 ConfigController* m_config;
198 InputController m_inputController;
199 QList<qint64> m_frameList;
200 QElapsedTimer m_frameTimer;
201 QTimer m_fpsTimer;
202 QList<QString> m_mruFiles;
203 ShortcutController* m_shortcutController;
204#if defined(BUILD_GL) || defined(BUILD_GLES2)
205 std::unique_ptr<ShaderSelector> m_shaderView;
206#endif
207 bool m_fullscreenOnStart = false;
208 QTimer m_focusCheck;
209 bool m_autoresume = false;
210 bool m_wasOpened = false;
211 QString m_pendingPatch;
212 QString m_pendingState;
213 bool m_pendingPause = false;
214 bool m_pendingClose = false;
215
216 bool m_hitUnimplementedBiosCall;
217
218 std::unique_ptr<OverrideView> m_overrideView;
219 std::unique_ptr<SensorView> m_sensorView;
220 FrameView* m_frameView = nullptr;
221
222#ifdef USE_FFMPEG
223 VideoView* m_videoView = nullptr;
224#endif
225
226#ifdef USE_MAGICK
227 GIFView* m_gifView = nullptr;
228#endif
229
230#ifdef USE_GDB_STUB
231 GDBController* m_gdbController = nullptr;
232#endif
233
234#ifdef USE_SQLITE3
235 LibraryController* m_libraryView;
236#endif
237};
238
239class WindowBackground : public QWidget {
240Q_OBJECT
241
242public:
243 WindowBackground(QWidget* parent = 0);
244
245 void setPixmap(const QPixmap& pixmap);
246 void setSizeHint(const QSize& size);
247 virtual QSize sizeHint() const override;
248 void setDimensions(int width, int height);
249 void setLockIntegerScaling(bool lock);
250 void setLockAspectRatio(bool lock);
251
252 const QPixmap& pixmap() const { return m_pixmap; }
253
254protected:
255 virtual void paintEvent(QPaintEvent*) override;
256
257private:
258 QPixmap m_pixmap;
259 QSize m_sizeHint;
260 int m_aspectWidth;
261 int m_aspectHeight;
262 bool m_lockAspectRatio;
263 bool m_lockIntegerScaling;
264};
265
266}