src/platform/qt/InputController.h (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_INPUT_CONTROLLER_H
7#define QGBA_INPUT_CONTROLLER_H
8
9#include "GamepadAxisEvent.h"
10
11#include <QObject>
12#include <QSet>
13
14class QTimer;
15
16extern "C" {
17#include "gba-input.h"
18
19#ifdef BUILD_SDL
20#include "platform/sdl/sdl-events.h"
21#endif
22}
23
24namespace QGBA {
25
26class ConfigController;
27
28class InputController : public QObject {
29Q_OBJECT
30
31public:
32 static const uint32_t KEYBOARD = 0x51545F4B;
33
34 InputController(QObject* parent = nullptr);
35 ~InputController();
36
37 void setConfiguration(ConfigController* config);
38 void loadConfiguration(uint32_t type);
39 void saveConfiguration(uint32_t type = KEYBOARD);
40
41 GBAKey mapKeyboard(int key) const;
42
43 void bindKey(uint32_t type, int key, GBAKey);
44
45 const GBAInputMap* map() const { return &m_inputMap; }
46
47#ifdef BUILD_SDL
48 static const int32_t AXIS_THRESHOLD = 0x3000;
49
50 int testSDLEvents();
51 QSet<int> activeGamepadButtons();
52 QSet<QPair<int, GamepadAxisEvent::Direction>> activeGamepadAxes();
53
54 void bindAxis(uint32_t type, int axis, GamepadAxisEvent::Direction, GBAKey);
55#endif
56
57public slots:
58 void testGamepad();
59
60private:
61 void postPendingEvent(GBAKey);
62 void clearPendingEvent(GBAKey);
63 bool hasPendingEvent(GBAKey) const;
64
65 GBAInputMap m_inputMap;
66 ConfigController* m_config;
67
68#ifdef BUILD_SDL
69 GBASDLEvents m_sdlEvents;
70#endif
71
72 QSet<int> m_activeButtons;
73 QSet<QPair<int, GamepadAxisEvent::Direction>> m_activeAxes;
74 QTimer* m_gamepadTimer;
75
76 QSet<GBAKey> m_pendingEvents;
77};
78
79}
80
81#endif