all repos — mgba @ e9a2b2a57c4f478fb3600fe9d87e1b97804d73de

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_WINDOW
  7#define QGBA_WINDOW
  8
  9#include <QDateTime>
 10#include <QList>
 11#include <QMainWindow>
 12#include <QTimer>
 13
 14#include <functional>
 15
 16extern "C" {
 17#include "gba.h"
 18}
 19
 20#include "GDBController.h"
 21#include "Display.h"
 22#include "InputController.h"
 23#include "LoadSaveState.h"
 24
 25struct GBAOptions;
 26struct GBAArguments;
 27
 28namespace QGBA {
 29
 30class ConfigController;
 31class GameController;
 32class GIFView;
 33class LogView;
 34class ShortcutController;
 35class VideoView;
 36class WindowBackground;
 37
 38class Window : public QMainWindow {
 39Q_OBJECT
 40
 41public:
 42	Window(ConfigController* config, QWidget* parent = nullptr);
 43	virtual ~Window();
 44
 45	GameController* controller() { return m_controller; }
 46
 47	void setConfig(ConfigController*);
 48	void argumentsPassed(GBAArguments*);
 49
 50	void resizeFrame(int width, int height);
 51
 52signals:
 53	void startDrawing(const uint32_t*, GBAThread*);
 54	void shutdown();
 55	void audioBufferSamplesChanged(int samples);
 56	void fpsTargetChanged(float target);
 57
 58public slots:
 59	void selectROM();
 60	void selectBIOS();
 61	void selectPatch();
 62	void toggleFullScreen();
 63	void loadConfig();
 64	void saveConfig();
 65
 66	void openKeymapWindow();
 67	void openSettingsWindow();
 68	void openShortcutWindow();
 69
 70	void openOverrideWindow();
 71	void openSensorWindow();
 72
 73#ifdef BUILD_SDL
 74	void openGamepadWindow();
 75#endif
 76
 77#ifdef USE_FFMPEG
 78	void openVideoWindow();
 79#endif
 80
 81#ifdef USE_MAGICK
 82	void openGIFWindow();
 83#endif
 84
 85#ifdef USE_GDB_STUB
 86	void gdbOpen();
 87#endif
 88
 89protected:
 90	virtual void keyPressEvent(QKeyEvent* event) override;
 91	virtual void keyReleaseEvent(QKeyEvent* event) override;
 92	virtual void resizeEvent(QResizeEvent*) override;
 93	virtual void closeEvent(QCloseEvent*) override;
 94	virtual void focusOutEvent(QFocusEvent*) override;
 95	virtual void dragEnterEvent(QDragEnterEvent*) override;
 96	virtual void dropEvent(QDropEvent*) override;
 97
 98private slots:
 99	void gameStarted(GBAThread*);
100	void gameStopped();
101	void gameCrashed(const QString&);
102	void gameFailed();
103	void redoLogo();
104
105	void recordFrame();
106	void showFPS();
107
108private:
109	static const int FPS_TIMER_INTERVAL = 2000;
110	static const int FRAME_LIST_SIZE = 120;
111
112	void setupMenu(QMenuBar*);
113	void openStateWindow(LoadSave);
114
115	void attachWidget(QWidget* widget);
116	void detachWidget(QWidget* widget);
117
118	void appendMRU(const QString& fname);
119	void updateMRU();
120
121	QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
122
123	GameController* m_controller;
124	Display* m_display;
125	QList<QAction*> m_gameActions;
126	LogView* m_logView;
127	LoadSaveState* m_stateWindow;
128	WindowBackground* m_screenWidget;
129	QPixmap m_logo;
130	ConfigController* m_config;
131	InputController m_inputController;
132	QList<QDateTime> m_frameList;
133	QTimer m_fpsTimer;
134	QList<QString> m_mruFiles;
135	QMenu* m_mruMenu;
136	ShortcutController* m_shortcutController;
137
138#ifdef USE_FFMPEG
139	VideoView* m_videoView;
140#endif
141
142#ifdef USE_MAGICK
143	GIFView* m_gifView;
144#endif
145
146#ifdef USE_GDB_STUB
147	GDBController* m_gdbController;
148#endif
149};
150
151class WindowBackground : public QLabel {
152Q_OBJECT
153
154public:
155	WindowBackground(QWidget* parent = 0);
156
157	void setSizeHint(const QSize& size);
158	virtual QSize sizeHint() const override;
159
160private:
161	QSize m_sizeHint;
162};
163
164}
165
166#endif