all repos — mgba @ e9a2b2a57c4f478fb3600fe9d87e1b97804d73de

mGBA Game Boy Advance Emulator

src/platform/sdl/main.h (view raw)

 1/* Copyright (c) 2013-2014 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef SDL_MAIN_H
 7#define SDL_MAIN_H
 8
 9#include "renderers/video-software.h"
10
11#include "sdl-audio.h"
12#include "sdl-events.h"
13
14#ifdef BUILD_GL
15#ifdef __APPLE__
16#include <OpenGL/gl.h>
17#else
18#include <GL/gl.h>
19#endif
20#endif
21
22#ifdef BUILD_RASPI
23#pragma GCC diagnostic push
24#pragma GCC diagnostic ignored "-Wunused-function"
25#pragma GCC diagnostic ignored "-Wunused-but-set-variable"
26#include <SDL/SDL.h>
27#include <GLES2/gl2.h>
28#include <EGL/egl.h>
29
30#include <bcm_host.h>
31#pragma GCC diagnostic pop
32#endif
33
34struct SDLSoftwareRenderer {
35	struct GBAVideoSoftwareRenderer d;
36	struct GBASDLAudio audio;
37	struct GBASDLEvents events;
38
39#if SDL_VERSION_ATLEAST(2, 0, 0)
40	SDL_Window* window;
41#ifndef BUILD_GL
42	SDL_Texture* tex;
43	SDL_Renderer* sdlRenderer;
44#endif
45#endif
46
47	int viewportWidth;
48	int viewportHeight;
49	int ratio;
50
51	bool lockAspectRatio;
52	bool filter;
53
54#ifdef BUILD_GL
55	GLuint tex;
56#endif
57
58#ifdef BUILD_RASPI
59	EGLDisplay display;
60	EGLSurface surface;
61	EGLContext context;
62	EGL_DISPMANX_WINDOW_T window;
63	GLuint tex;
64	GLuint fragmentShader;
65	GLuint vertexShader;
66	GLuint program;
67	GLuint bufferObject;
68	GLuint texLocation;
69	GLuint positionLocation;
70#endif
71};
72
73bool GBASDLInit(struct SDLSoftwareRenderer* renderer);
74void GBASDLDeinit(struct SDLSoftwareRenderer* renderer);
75void GBASDLRunloop(struct GBAThread* context, struct SDLSoftwareRenderer* renderer);
76
77#endif
78