src/platform/sdl/sdl-events.h (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef SDL_EVENTS_H
7#define SDL_EVENTS_H
8
9#include "util/common.h"
10
11#include "gba-thread.h"
12
13#include <SDL.h>
14
15#define SDL_BINDING_KEY 0x53444C4B
16#define SDL_BINDING_BUTTON 0x53444C42
17
18struct GBAVideoSoftwareRenderer;
19struct Configuration;
20
21struct GBASDLEvents {
22 struct GBAInputMap* bindings;
23 SDL_Joystick* joystick;
24#if SDL_VERSION_ATLEAST(2, 0, 0)
25 SDL_Window* window;
26 int fullscreen;
27 int windowUpdated;
28#endif
29};
30
31bool GBASDLInitEvents(struct GBASDLEvents*);
32void GBASDLDeinitEvents(struct GBASDLEvents*);
33
34void GBASDLInitBindings(struct GBAInputMap* inputMap);
35void GBASDLEventsLoadConfig(struct GBASDLEvents*, const struct Configuration*);
36
37void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLEvents* sdlContext, const union SDL_Event* event);
38
39#endif