src/platform/sdl/sdl-events.c (view raw)
1#include "sdl-events.h"
2
3#include "debugger.h"
4#include "gba-io.h"
5#include "gba-serialize.h"
6#include "gba-video.h"
7
8#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
9#define GUI_MOD KMOD_GUI
10#else
11#define GUI_MOD KMOD_CTRL
12#endif
13
14int GBASDLInitEvents(struct GBASDLEvents* context) {
15 if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
16 return 0;
17 }
18 SDL_JoystickEventState(SDL_ENABLE);
19 context->joystick = SDL_JoystickOpen(0);
20#if !SDL_VERSION_ATLEAST(2, 0, 0)
21 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
22#endif
23 return 1;
24}
25
26void GBASDLDeinitEvents(struct GBASDLEvents* context) {
27 SDL_JoystickClose(context->joystick);
28 SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
29}
30
31enum GBAKey GBASDLMapButtonToKey(int button) {
32 // Sorry, hardcoded to my gamepad for now
33 switch (button) {
34 case 2:
35 return GBA_KEY_A;
36 case 1:
37 return GBA_KEY_B;
38 case 6:
39 return GBA_KEY_L;
40 case 7:
41 return GBA_KEY_R;
42 case 8:
43 return GBA_KEY_START;
44 case 9:
45 return GBA_KEY_SELECT;
46 default:
47 return GBA_KEY_NONE;
48 }
49}
50
51static void _pauseAfterFrame(struct GBAThread* context) {
52 context->frameCallback = 0;
53 GBAThreadPause(context);
54}
55
56static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents* sdlContext, const struct SDL_KeyboardEvent* event) {
57 enum GBAKey key = 0;
58 int isPaused = GBAThreadIsPaused(context);
59 switch (event->keysym.sym) {
60 case SDLK_z:
61 key = GBA_KEY_A;
62 break;
63 case SDLK_x:
64 key = GBA_KEY_B;
65 break;
66 case SDLK_a:
67 key = GBA_KEY_L;
68 break;
69 case SDLK_s:
70 key = GBA_KEY_R;
71 break;
72 case SDLK_RETURN:
73 key = GBA_KEY_START;
74 break;
75 case SDLK_BACKSPACE:
76 key = GBA_KEY_SELECT;
77 break;
78 case SDLK_UP:
79 key = GBA_KEY_UP;
80 break;
81 case SDLK_DOWN:
82 key = GBA_KEY_DOWN;
83 break;
84 case SDLK_LEFT:
85 key = GBA_KEY_LEFT;
86 break;
87 case SDLK_RIGHT:
88 key = GBA_KEY_RIGHT;
89 break;
90 case SDLK_F11:
91 if (event->type == SDL_KEYDOWN && context->debugger) {
92 ARMDebuggerEnter(context->debugger, DEBUGGER_ENTER_MANUAL);
93 }
94 return;
95 case SDLK_TAB:
96 context->sync.audioWait = event->type != SDL_KEYDOWN;
97 return;
98 case SDLK_LEFTBRACKET:
99 if (!isPaused) {
100 GBAThreadPause(context);
101 }
102 GBARewind(context, 10);
103 if (!isPaused) {
104 GBAThreadUnpause(context);
105 }
106 return;
107 default:
108 if (event->type == SDL_KEYDOWN) {
109 if (event->keysym.mod & GUI_MOD) {
110 switch (event->keysym.sym) {
111#if SDL_VERSION_ATLEAST(2, 0, 0)
112 case SDLK_f:
113 SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
114 sdlContext->fullscreen = !sdlContext->fullscreen;
115 break;
116#endif
117 case SDLK_p:
118 GBAThreadTogglePause(context);
119 break;
120 case SDLK_n:
121 GBAThreadPause(context);
122 context->frameCallback = _pauseAfterFrame;
123 GBAThreadUnpause(context);
124 break;
125 default:
126 break;
127 }
128 }
129 if (event->keysym.mod & KMOD_SHIFT) {
130 switch (event->keysym.sym) {
131 case SDLK_F1:
132 case SDLK_F2:
133 case SDLK_F3:
134 case SDLK_F4:
135 case SDLK_F5:
136 case SDLK_F6:
137 case SDLK_F7:
138 case SDLK_F8:
139 case SDLK_F9:
140 case SDLK_F10:
141 if (!isPaused) {
142 GBAThreadPause(context);
143 }
144 GBASaveState(context->gba, event->keysym.sym - SDLK_F1);
145 if (!isPaused) {
146 GBAThreadUnpause(context);
147 }
148 break;
149 default:
150 break;
151 }
152 } else {
153 switch (event->keysym.sym) {
154 case SDLK_F1:
155 case SDLK_F2:
156 case SDLK_F3:
157 case SDLK_F4:
158 case SDLK_F5:
159 case SDLK_F6:
160 case SDLK_F7:
161 case SDLK_F8:
162 case SDLK_F9:
163 case SDLK_F10:
164 if (!isPaused) {
165 GBAThreadPause(context);
166 }
167 GBALoadState(context->gba, event->keysym.sym - SDLK_F1);
168 if (!isPaused) {
169 GBAThreadUnpause(context);
170 }
171 break;
172 default:
173 break;
174 }
175 }
176 }
177 return;
178 }
179
180 if (event->type == SDL_KEYDOWN) {
181 context->activeKeys |= 1 << key;
182 } else {
183 context->activeKeys &= ~(1 << key);
184 }
185}
186
187static void _GBASDLHandleJoyButton(struct GBAThread* context, const struct SDL_JoyButtonEvent* event) {
188 enum GBAKey key = 0;
189 key = GBASDLMapButtonToKey(event->button);
190 if (key == GBA_KEY_NONE) {
191 return;
192 }
193
194 if (event->type == SDL_JOYBUTTONDOWN) {
195 context->activeKeys |= 1 << key;
196 } else {
197 context->activeKeys &= ~(1 << key);
198 }
199}
200
201static void _GBASDLHandleJoyHat(struct GBAThread* context, const struct SDL_JoyHatEvent* event) {
202 enum GBAKey key = 0;
203
204 if (event->value & SDL_HAT_UP) {
205 key |= 1 << GBA_KEY_UP;
206 }
207 if (event->value & SDL_HAT_LEFT) {
208 key |= 1 << GBA_KEY_LEFT;
209 }
210 if (event->value & SDL_HAT_DOWN) {
211 key |= 1 << GBA_KEY_DOWN;
212 }
213 if (event->value & SDL_HAT_RIGHT) {
214 key |= 1 << GBA_KEY_RIGHT;
215 }
216
217 context->activeKeys &= ~((1 << GBA_KEY_UP) | (1 << GBA_KEY_LEFT) | (1 << GBA_KEY_DOWN) | (1 << GBA_KEY_RIGHT));
218 context->activeKeys |= key;
219}
220
221void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLEvents* sdlContext, const union SDL_Event* event) {
222 switch (event->type) {
223 case SDL_QUIT:
224 // FIXME: this isn't thread-safe
225 if (context->debugger) {
226 context->debugger->state = DEBUGGER_EXITING;
227 }
228 MutexLock(&context->stateMutex);
229 context->state = THREAD_EXITING;
230 ConditionWake(&context->stateCond);
231 MutexUnlock(&context->stateMutex);
232 break;
233 case SDL_KEYDOWN:
234 case SDL_KEYUP:
235 _GBASDLHandleKeypress(context, sdlContext, &event->key);
236 break;
237 case SDL_JOYBUTTONDOWN:
238 case SDL_JOYBUTTONUP:
239 _GBASDLHandleJoyButton(context, &event->jbutton);
240 break;
241 case SDL_JOYHATMOTION:
242 _GBASDLHandleJoyHat(context, &event->jhat);
243 }
244}