src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QStackedLayout>
15
16#include "CheatsView.h"
17#include "ConfigController.h"
18#include "Display.h"
19#include "GameController.h"
20#include "GBAApp.h"
21#include "GBAKeyEditor.h"
22#include "GDBController.h"
23#include "GDBWindow.h"
24#include "GIFView.h"
25#include "LoadSaveState.h"
26#include "LogView.h"
27#include "MultiplayerController.h"
28#include "MemoryView.h"
29#include "OverrideView.h"
30#include "PaletteView.h"
31#include "SensorView.h"
32#include "SettingsView.h"
33#include "ShortcutController.h"
34#include "ShortcutView.h"
35#include "VideoView.h"
36
37extern "C" {
38#include "platform/commandline.h"
39}
40
41using namespace QGBA;
42
43#ifdef __WIN32
44// This is a macro everywhere except MinGW, it seems
45using std::isnan;
46#endif
47
48Window::Window(ConfigController* config, int playerId, QWidget* parent)
49 : QMainWindow(parent)
50 , m_log(0)
51 , m_logView(new LogView(&m_log))
52 , m_stateWindow(nullptr)
53 , m_screenWidget(new WindowBackground())
54 , m_logo(":/res/mgba-1024.png")
55 , m_config(config)
56 , m_inputController(playerId, this)
57#ifdef USE_FFMPEG
58 , m_videoView(nullptr)
59#endif
60#ifdef USE_MAGICK
61 , m_gifView(nullptr)
62#endif
63#ifdef USE_GDB_STUB
64 , m_gdbController(nullptr)
65#endif
66 , m_mruMenu(nullptr)
67 , m_shortcutController(new ShortcutController(this))
68 , m_playerId(playerId)
69{
70 setFocusPolicy(Qt::StrongFocus);
71 setAcceptDrops(true);
72 setAttribute(Qt::WA_DeleteOnClose);
73 m_controller = new GameController(this);
74 m_controller->setInputController(&m_inputController);
75 m_controller->setOverrides(m_config->overrides());
76 updateTitle();
77
78 m_display = Display::create(this);
79
80 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
81 m_logo = m_logo; // Free memory left over in old pixmap
82
83 m_screenWidget->setMinimumSize(m_display->minimumSize());
84 m_screenWidget->setSizePolicy(m_display->sizePolicy());
85 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
86 m_screenWidget->setPixmap(m_logo);
87 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
88 setCentralWidget(m_screenWidget);
89
90 QVariant windowPos = m_config->getQtOption("windowPos");
91 if (!windowPos.isNull()) {
92 move(windowPos.toPoint());
93 }
94
95 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
96 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
97 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
98 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
99 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
100 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
101 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
102 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
103#ifndef Q_OS_MAC
104 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
105 connect(m_controller, &GameController::gameUnpaused, [this]() {
106 if(isFullScreen()) {
107 menuBar()->hide();
108 }
109 });
110#endif
111 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
112 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
113 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
114 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
115 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
116 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
117 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
118 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
119 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
120 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
121 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
122 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
123 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
124 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
125 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
126 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
127 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
128 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
129 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
130 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
131 connect(m_display, &Display::hideCursor, [this]() {
132 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
133 setCursor(Qt::BlankCursor);
134 }
135 });
136 connect(m_display, &Display::showCursor, [this]() {
137 unsetCursor();
138 });
139 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
140
141 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
142 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
143
144 m_shortcutController->setConfigController(m_config);
145 setupMenu(menuBar());
146}
147
148Window::~Window() {
149 delete m_logView;
150
151#ifdef USE_FFMPEG
152 delete m_videoView;
153#endif
154
155#ifdef USE_MAGICK
156 delete m_gifView;
157#endif
158}
159
160void Window::argumentsPassed(GBAArguments* args) {
161 loadConfig();
162
163 if (args->patch) {
164 m_controller->loadPatch(args->patch);
165 }
166
167 if (args->fname) {
168 m_controller->loadGame(args->fname, args->dirmode);
169 }
170}
171
172void Window::resizeFrame(int width, int height) {
173 QSize newSize(width, height);
174 newSize -= m_screenWidget->size();
175 newSize += size();
176 resize(newSize);
177}
178
179void Window::setConfig(ConfigController* config) {
180 m_config = config;
181}
182
183void Window::loadConfig() {
184 const GBAOptions* opts = m_config->options();
185
186 m_log.setLevels(opts->logLevel);
187
188 m_controller->setOptions(opts);
189 m_display->lockAspectRatio(opts->lockAspectRatio);
190 m_display->filter(opts->resampleVideo);
191
192 if (opts->bios) {
193 m_controller->loadBIOS(opts->bios);
194 }
195
196 if (opts->fpsTarget) {
197 emit fpsTargetChanged(opts->fpsTarget);
198 }
199
200 if (opts->audioBuffers) {
201 emit audioBufferSamplesChanged(opts->audioBuffers);
202 }
203
204 if (opts->width && opts->height) {
205 resizeFrame(opts->width, opts->height);
206 }
207
208 if (opts->fullscreen) {
209 enterFullScreen();
210 }
211
212 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
213
214 m_mruFiles = m_config->getMRU();
215 updateMRU();
216
217 m_inputController.setConfiguration(m_config);
218}
219
220void Window::saveConfig() {
221 m_inputController.saveConfiguration();
222 m_config->write();
223}
224
225void Window::selectROM() {
226 QStringList formats{
227 "*.gba",
228#ifdef USE_LIBZIP
229 "*.zip",
230#endif
231#ifdef USE_LZMA
232 "*.7z",
233#endif
234 "*.rom",
235 "*.bin"};
236 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
237 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
238 if (!filename.isEmpty()) {
239 m_controller->loadGame(filename);
240 }
241}
242
243void Window::replaceROM() {
244 QStringList formats{
245 "*.gba",
246#ifdef USE_LIBZIP
247 "*.zip",
248#endif
249#ifdef USE_LZMA
250 "*.7z",
251#endif
252 "*.rom",
253 "*.bin"};
254 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
255 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
256 if (!filename.isEmpty()) {
257 m_controller->replaceGame(filename);
258 }
259}
260
261void Window::selectBIOS() {
262 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
263 if (!filename.isEmpty()) {
264 m_config->setOption("bios", filename);
265 m_config->updateOption("bios");
266 m_config->setOption("useBios", true);
267 m_config->updateOption("useBios");
268 m_controller->loadBIOS(filename);
269 }
270}
271
272void Window::selectPatch() {
273 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
274 if (!filename.isEmpty()) {
275 m_controller->loadPatch(filename);
276 }
277}
278
279void Window::openView(QWidget* widget) {
280 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
281 widget->setAttribute(Qt::WA_DeleteOnClose);
282 widget->show();
283}
284
285void Window::importSharkport() {
286 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
287 if (!filename.isEmpty()) {
288 m_controller->importSharkport(filename);
289 }
290}
291
292void Window::exportSharkport() {
293 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
294 if (!filename.isEmpty()) {
295 m_controller->exportSharkport(filename);
296 }
297}
298
299void Window::openKeymapWindow() {
300 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
301 openView(keyEditor);
302}
303
304void Window::openSettingsWindow() {
305 SettingsView* settingsWindow = new SettingsView(m_config);
306 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
307 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
308 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
309 openView(settingsWindow);
310}
311
312void Window::openShortcutWindow() {
313#ifdef BUILD_SDL
314 m_inputController.recalibrateAxes();
315#endif
316 ShortcutView* shortcutView = new ShortcutView();
317 shortcutView->setController(m_shortcutController);
318 shortcutView->setInputController(&m_inputController);
319 openView(shortcutView);
320}
321
322void Window::openOverrideWindow() {
323 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
324 openView(overrideWindow);
325}
326
327void Window::openSensorWindow() {
328 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
329 openView(sensorWindow);
330}
331
332void Window::openCheatsWindow() {
333 CheatsView* cheatsWindow = new CheatsView(m_controller);
334 openView(cheatsWindow);
335}
336
337void Window::openPaletteWindow() {
338 PaletteView* paletteWindow = new PaletteView(m_controller);
339 openView(paletteWindow);
340}
341
342void Window::openMemoryWindow() {
343 MemoryView* memoryWindow = new MemoryView(m_controller);
344 openView(memoryWindow);
345}
346
347#ifdef BUILD_SDL
348void Window::openGamepadWindow() {
349 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
350 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
351 openView(keyEditor);
352}
353#endif
354
355#ifdef USE_FFMPEG
356void Window::openVideoWindow() {
357 if (!m_videoView) {
358 m_videoView = new VideoView();
359 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
360 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
361 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
362 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
363 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
364 }
365 m_videoView->show();
366}
367#endif
368
369#ifdef USE_MAGICK
370void Window::openGIFWindow() {
371 if (!m_gifView) {
372 m_gifView = new GIFView();
373 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
374 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
375 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
376 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
377 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
378 }
379 m_gifView->show();
380}
381#endif
382
383#ifdef USE_GDB_STUB
384void Window::gdbOpen() {
385 if (!m_gdbController) {
386 m_gdbController = new GDBController(m_controller, this);
387 }
388 GDBWindow* window = new GDBWindow(m_gdbController);
389 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
390 window->setAttribute(Qt::WA_DeleteOnClose);
391 window->show();
392}
393#endif
394
395void Window::keyPressEvent(QKeyEvent* event) {
396 if (event->isAutoRepeat()) {
397 QWidget::keyPressEvent(event);
398 return;
399 }
400 GBAKey key = m_inputController.mapKeyboard(event->key());
401 if (key == GBA_KEY_NONE) {
402 QWidget::keyPressEvent(event);
403 return;
404 }
405 m_controller->keyPressed(key);
406 event->accept();
407}
408
409void Window::keyReleaseEvent(QKeyEvent* event) {
410 if (event->isAutoRepeat()) {
411 QWidget::keyReleaseEvent(event);
412 return;
413 }
414 GBAKey key = m_inputController.mapKeyboard(event->key());
415 if (key == GBA_KEY_NONE) {
416 QWidget::keyPressEvent(event);
417 return;
418 }
419 m_controller->keyReleased(key);
420 event->accept();
421}
422
423void Window::resizeEvent(QResizeEvent*) {
424 if (!isFullScreen()) {
425 m_config->setOption("height", m_screenWidget->height());
426 m_config->setOption("width", m_screenWidget->width());
427 }
428 m_config->setOption("fullscreen", isFullScreen());
429}
430
431void Window::closeEvent(QCloseEvent* event) {
432 emit shutdown();
433 m_config->setQtOption("windowPos", pos());
434 saveConfig();
435 QMainWindow::closeEvent(event);
436}
437
438void Window::focusOutEvent(QFocusEvent*) {
439 m_controller->setTurbo(false, false);
440 m_controller->stopRewinding();
441 m_controller->clearKeys();
442}
443
444void Window::dragEnterEvent(QDragEnterEvent* event) {
445 if (event->mimeData()->hasFormat("text/uri-list")) {
446 event->acceptProposedAction();
447 }
448}
449
450void Window::dropEvent(QDropEvent* event) {
451 QString uris = event->mimeData()->data("text/uri-list");
452 uris = uris.trimmed();
453 if (uris.contains("\n")) {
454 // Only one file please
455 return;
456 }
457 QUrl url(uris);
458 if (!url.isLocalFile()) {
459 // No remote loading
460 return;
461 }
462 event->accept();
463 m_controller->loadGame(url.path());
464}
465
466void Window::mouseDoubleClickEvent(QMouseEvent* event) {
467 if (event->button() != Qt::LeftButton) {
468 return;
469 }
470 toggleFullScreen();
471}
472
473void Window::enterFullScreen() {
474 if (isFullScreen()) {
475 return;
476 }
477 showFullScreen();
478 setCursor(Qt::BlankCursor);
479#ifndef Q_OS_MAC
480 if (m_controller->isLoaded() && !m_controller->isPaused()) {
481 menuBar()->hide();
482 }
483#endif
484}
485
486void Window::exitFullScreen() {
487 if (!isFullScreen()) {
488 return;
489 }
490 unsetCursor();
491 menuBar()->show();
492 showNormal();
493}
494
495void Window::toggleFullScreen() {
496 if (isFullScreen()) {
497 exitFullScreen();
498 } else {
499 enterFullScreen();
500 }
501}
502
503void Window::gameStarted(GBAThread* context) {
504 char title[13] = { '\0' };
505 MutexLock(&context->stateMutex);
506 if (context->state < THREAD_EXITING) {
507 emit startDrawing(context);
508 GBAGetGameTitle(context->gba, title);
509 } else {
510 MutexUnlock(&context->stateMutex);
511 return;
512 }
513 MutexUnlock(&context->stateMutex);
514 foreach (QAction* action, m_gameActions) {
515 action->setDisabled(false);
516 }
517 if (context->fname) {
518 appendMRU(context->fname);
519 }
520 updateTitle();
521 attachWidget(m_display);
522
523#ifndef Q_OS_MAC
524 if (isFullScreen()) {
525 menuBar()->hide();
526 }
527#endif
528
529 m_hitUnimplementedBiosCall = false;
530 m_fpsTimer.start();
531}
532
533void Window::gameStopped() {
534 foreach (QAction* action, m_gameActions) {
535 action->setDisabled(true);
536 }
537 updateTitle();
538 detachWidget(m_display);
539 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
540 m_screenWidget->setPixmap(m_logo);
541
542 m_fpsTimer.stop();
543}
544
545void Window::gameCrashed(const QString& errorMessage) {
546 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
547 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
548 QMessageBox::Ok, this, Qt::Sheet);
549 crash->setAttribute(Qt::WA_DeleteOnClose);
550 crash->show();
551}
552
553void Window::gameFailed() {
554 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
555 tr("Could not load game. Are you sure it's in the correct format?"),
556 QMessageBox::Ok, this, Qt::Sheet);
557 fail->setAttribute(Qt::WA_DeleteOnClose);
558 fail->show();
559}
560
561void Window::unimplementedBiosCall(int call) {
562 if (m_hitUnimplementedBiosCall) {
563 return;
564 }
565 m_hitUnimplementedBiosCall = true;
566
567 QMessageBox* fail = new QMessageBox(
568 QMessageBox::Warning, tr("Unimplemented BIOS call"),
569 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
570 QMessageBox::Ok, this, Qt::Sheet);
571 fail->setAttribute(Qt::WA_DeleteOnClose);
572 fail->show();
573}
574
575void Window::tryMakePortable() {
576 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
577 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
578 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
579 confirm->setAttribute(Qt::WA_DeleteOnClose);
580 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
581 confirm->show();
582}
583
584void Window::mustRestart() {
585 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
586 tr("Some changes will not take effect until the emulator is restarted."),
587 QMessageBox::Ok, this, Qt::Sheet);
588 dialog->setAttribute(Qt::WA_DeleteOnClose);
589 dialog->show();
590}
591
592void Window::recordFrame() {
593 m_frameList.append(QDateTime::currentDateTime());
594 while (m_frameList.count() > FRAME_LIST_SIZE) {
595 m_frameList.removeFirst();
596 }
597}
598
599void Window::showFPS() {
600 if (m_frameList.isEmpty()) {
601 updateTitle();
602 return;
603 }
604 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
605 float fps = (m_frameList.count() - 1) * 10000.f / interval;
606 fps = round(fps) / 10.f;
607 updateTitle(fps);
608}
609
610void Window::updateTitle(float fps) {
611 QString title;
612
613 m_controller->threadInterrupt();
614 if (m_controller->isLoaded()) {
615 char gameTitle[13] = { '\0' };
616 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
617
618 title = (gameTitle);
619 }
620 MultiplayerController* multiplayer = m_controller->multiplayerController();
621 if (multiplayer && multiplayer->attached() > 1) {
622 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
623 }
624 m_controller->threadContinue();
625 if (title.isNull()) {
626 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
627 } else if (isnan(fps)) {
628 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
629 } else {
630 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
631 }
632}
633
634void Window::openStateWindow(LoadSave ls) {
635 if (m_stateWindow) {
636 return;
637 }
638 bool wasPaused = m_controller->isPaused();
639 m_stateWindow = new LoadSaveState(m_controller);
640 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
641 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
642 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
643 m_screenWidget->layout()->removeWidget(m_stateWindow);
644 m_stateWindow = nullptr;
645 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
646 });
647 if (!wasPaused) {
648 m_controller->setPaused(true);
649 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
650 }
651 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
652 m_stateWindow->setMode(ls);
653 attachWidget(m_stateWindow);
654}
655
656void Window::setupMenu(QMenuBar* menubar) {
657 menubar->clear();
658 QMenu* fileMenu = menubar->addMenu(tr("&File"));
659 m_shortcutController->addMenu(fileMenu);
660 installEventFilter(m_shortcutController);
661 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
662 "loadROM");
663 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
664 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
665 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
666
667 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
668
669 m_mruMenu = fileMenu->addMenu(tr("Recent"));
670
671 fileMenu->addSeparator();
672
673 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
674
675 fileMenu->addSeparator();
676
677 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
678 loadState->setShortcut(tr("F10"));
679 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
680 m_gameActions.append(loadState);
681 addControlledAction(fileMenu, loadState, "loadState");
682
683 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
684 saveState->setShortcut(tr("Shift+F10"));
685 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
686 m_gameActions.append(saveState);
687 addControlledAction(fileMenu, saveState, "saveState");
688
689 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
690 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
691 m_shortcutController->addMenu(quickLoadMenu);
692 m_shortcutController->addMenu(quickSaveMenu);
693
694 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
695 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
696 m_gameActions.append(quickLoad);
697 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
698
699 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
700 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
701 m_gameActions.append(quickSave);
702 addControlledAction(quickSaveMenu, quickSave, "quickSave");
703
704 quickLoadMenu->addSeparator();
705 quickSaveMenu->addSeparator();
706
707 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
708 undoLoadState->setShortcut(tr("F11"));
709 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
710 m_gameActions.append(undoLoadState);
711 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
712
713 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
714 undoSaveState->setShortcut(tr("Shift+F11"));
715 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
716 m_gameActions.append(undoSaveState);
717 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
718
719 quickLoadMenu->addSeparator();
720 quickSaveMenu->addSeparator();
721
722 int i;
723 for (i = 1; i < 10; ++i) {
724 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
725 quickLoad->setShortcut(tr("F%1").arg(i));
726 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
727 m_gameActions.append(quickLoad);
728 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
729
730 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
731 quickSave->setShortcut(tr("Shift+F%1").arg(i));
732 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
733 m_gameActions.append(quickSave);
734 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
735 }
736
737 fileMenu->addSeparator();
738 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
739 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
740 m_gameActions.append(importShark);
741 addControlledAction(fileMenu, importShark, "importShark");
742
743 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
744 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
745 m_gameActions.append(exportShark);
746 addControlledAction(fileMenu, exportShark, "exportShark");
747
748 fileMenu->addSeparator();
749 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
750 connect(multiWindow, &QAction::triggered, [this]() {
751 GBAApp::app()->newWindow();
752 });
753 addControlledAction(fileMenu, multiWindow, "multiWindow");
754
755#ifndef Q_OS_MAC
756 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
757#endif
758
759 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
760 m_shortcutController->addMenu(emulationMenu);
761 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
762 reset->setShortcut(tr("Ctrl+R"));
763 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
764 m_gameActions.append(reset);
765 addControlledAction(emulationMenu, reset, "reset");
766
767 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
768 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
769 m_gameActions.append(shutdown);
770 addControlledAction(emulationMenu, shutdown, "shutdown");
771
772 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
773 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
774 m_gameActions.append(yank);
775 addControlledAction(emulationMenu, yank, "yank");
776 emulationMenu->addSeparator();
777
778 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
779 pause->setChecked(false);
780 pause->setCheckable(true);
781 pause->setShortcut(tr("Ctrl+P"));
782 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
783 connect(m_controller, &GameController::gamePaused, [this, pause]() {
784 pause->setChecked(true);
785
786 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
787 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
788 QPixmap pixmap;
789 pixmap.convertFromImage(currentImage.rgbSwapped());
790 m_screenWidget->setPixmap(pixmap);
791 m_screenWidget->setLockAspectRatio(3, 2);
792 });
793 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
794 m_gameActions.append(pause);
795 addControlledAction(emulationMenu, pause, "pause");
796
797 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
798 frameAdvance->setShortcut(tr("Ctrl+N"));
799 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
800 m_gameActions.append(frameAdvance);
801 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
802
803 emulationMenu->addSeparator();
804
805 m_shortcutController->addFunctions(emulationMenu, [this]() {
806 m_controller->setTurbo(true, false);
807 }, [this]() {
808 m_controller->setTurbo(false, false);
809 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
810
811 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
812 turbo->setCheckable(true);
813 turbo->setChecked(false);
814 turbo->setShortcut(tr("Shift+Tab"));
815 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
816 addControlledAction(emulationMenu, turbo, "fastForward");
817
818 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
819 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
820 ffspeed->connect([this](const QVariant& value) {
821 m_controller->setTurboSpeed(value.toFloat());
822 }, this);
823 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
824 ffspeed->setValue(QVariant(-1.0f));
825 ffspeedMenu->addSeparator();
826 for (i = 2; i < 11; ++i) {
827 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
828 }
829 m_config->updateOption("fastForwardRatio");
830
831 m_shortcutController->addFunctions(emulationMenu, [this]() {
832 m_controller->startRewinding();
833 }, [this]() {
834 m_controller->stopRewinding();
835 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
836
837 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
838 rewind->setShortcut(tr("`"));
839 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
840 m_gameActions.append(rewind);
841 addControlledAction(emulationMenu, rewind, "rewind");
842
843 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
844 frameRewind->setShortcut(tr("Ctrl+B"));
845 connect(frameRewind, &QAction::triggered, [this] () {
846 m_controller->rewind(1);
847 });
848 m_gameActions.append(frameRewind);
849 addControlledAction(emulationMenu, frameRewind, "frameRewind");
850
851 ConfigOption* videoSync = m_config->addOption("videoSync");
852 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
853 videoSync->connect([this](const QVariant& value) {
854 m_controller->setVideoSync(value.toBool());
855 }, this);
856 m_config->updateOption("videoSync");
857
858 ConfigOption* audioSync = m_config->addOption("audioSync");
859 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
860 audioSync->connect([this](const QVariant& value) {
861 m_controller->setAudioSync(value.toBool());
862 }, this);
863 m_config->updateOption("audioSync");
864
865 emulationMenu->addSeparator();
866
867 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
868 m_shortcutController->addMenu(solarMenu);
869 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
870 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
871 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
872
873 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
874 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
875 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
876
877 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
878 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
879 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
880
881 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
882 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
883 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
884
885 solarMenu->addSeparator();
886 for (int i = 0; i <= 10; ++i) {
887 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
888 connect(setSolar, &QAction::triggered, [this, i]() {
889 m_controller->setLuminanceLevel(i);
890 });
891 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
892 }
893
894 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
895 m_shortcutController->addMenu(avMenu);
896 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
897 m_shortcutController->addMenu(frameMenu, avMenu);
898 for (int i = 1; i <= 6; ++i) {
899 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
900 connect(setSize, &QAction::triggered, [this, i]() {
901 showNormal();
902 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
903 });
904 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
905 }
906 QKeySequence fullscreenKeys;
907#ifdef Q_OS_WIN
908 fullscreenKeys = QKeySequence("Alt+Return");
909#else
910 fullscreenKeys = QKeySequence("Ctrl+F");
911#endif
912 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
913
914 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
915 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
916 lockAspectRatio->connect([this](const QVariant& value) {
917 m_display->lockAspectRatio(value.toBool());
918 }, this);
919 m_config->updateOption("lockAspectRatio");
920
921 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
922 resampleVideo->addBoolean(tr("Resample video"), avMenu);
923 resampleVideo->connect([this](const QVariant& value) {
924 m_display->filter(value.toBool());
925 }, this);
926 m_config->updateOption("resampleVideo");
927
928 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
929 ConfigOption* skip = m_config->addOption("frameskip");
930 skip->connect([this](const QVariant& value) {
931 m_controller->setFrameskip(value.toInt());
932 }, this);
933 for (int i = 0; i <= 10; ++i) {
934 skip->addValue(QString::number(i), i, skipMenu);
935 }
936 m_config->updateOption("frameskip");
937
938 avMenu->addSeparator();
939
940 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
941 ConfigOption* buffers = m_config->addOption("audioBuffers");
942 buffers->connect([this](const QVariant& value) {
943 emit audioBufferSamplesChanged(value.toInt());
944 }, this);
945 buffers->addValue(tr("512"), 512, buffersMenu);
946 buffers->addValue(tr("768"), 768, buffersMenu);
947 buffers->addValue(tr("1024"), 1024, buffersMenu);
948 buffers->addValue(tr("2048"), 2048, buffersMenu);
949 buffers->addValue(tr("4096"), 4096, buffersMenu);
950 m_config->updateOption("audioBuffers");
951
952 avMenu->addSeparator();
953
954 QMenu* target = avMenu->addMenu(tr("FPS target"));
955 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
956 fpsTargetOption->connect([this](const QVariant& value) {
957 emit fpsTargetChanged(value.toFloat());
958 }, this);
959 fpsTargetOption->addValue(tr("15"), 15, target);
960 fpsTargetOption->addValue(tr("30"), 30, target);
961 fpsTargetOption->addValue(tr("45"), 45, target);
962 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
963 fpsTargetOption->addValue(tr("60"), 60, target);
964 fpsTargetOption->addValue(tr("90"), 90, target);
965 fpsTargetOption->addValue(tr("120"), 120, target);
966 fpsTargetOption->addValue(tr("240"), 240, target);
967 m_config->updateOption("fpsTarget");
968
969#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
970 avMenu->addSeparator();
971#endif
972
973#ifdef USE_PNG
974 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
975 screenshot->setShortcut(tr("F12"));
976 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
977 m_gameActions.append(screenshot);
978 addControlledAction(avMenu, screenshot, "screenshot");
979#endif
980
981#ifdef USE_FFMPEG
982 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
983 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
984 addControlledAction(avMenu, recordOutput, "recordOutput");
985#endif
986
987#ifdef USE_MAGICK
988 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
989 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
990 addControlledAction(avMenu, recordGIF, "recordGIF");
991#endif
992
993 avMenu->addSeparator();
994 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
995
996 for (int i = 0; i < 4; ++i) {
997 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
998 enableBg->setCheckable(true);
999 enableBg->setChecked(true);
1000 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
1001 m_gameActions.append(enableBg);
1002 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1003 }
1004
1005 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1006 enableObj->setCheckable(true);
1007 enableObj->setChecked(true);
1008 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
1009 m_gameActions.append(enableObj);
1010 addControlledAction(videoLayers, enableObj, "enableOBJ");
1011
1012 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1013
1014 for (int i = 0; i < 4; ++i) {
1015 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1016 enableCh->setCheckable(true);
1017 enableCh->setChecked(true);
1018 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
1019 m_gameActions.append(enableCh);
1020 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1021 }
1022
1023 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1024 enableChA->setCheckable(true);
1025 enableChA->setChecked(true);
1026 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
1027 m_gameActions.append(enableChA);
1028 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1029
1030 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1031 enableChB->setCheckable(true);
1032 enableChB->setChecked(true);
1033 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
1034 m_gameActions.append(enableChB);
1035 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1036
1037 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1038 m_shortcutController->addMenu(toolsMenu);
1039 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1040 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1041 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1042
1043 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1044 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1045 addControlledAction(toolsMenu, overrides, "overrideWindow");
1046
1047 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1048 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1049 addControlledAction(toolsMenu, sensors, "sensorWindow");
1050
1051 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1052 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1053 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1054
1055#ifdef USE_GDB_STUB
1056 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1057 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1058 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1059#endif
1060
1061 toolsMenu->addSeparator();
1062 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1063 "settings");
1064 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1065 "shortcuts");
1066
1067 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1068 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1069 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1070
1071#ifdef BUILD_SDL
1072 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1073 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1074 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1075#endif
1076
1077 toolsMenu->addSeparator();
1078
1079 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1080 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1081 m_gameActions.append(paletteView);
1082 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1083
1084 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1085 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1086 m_gameActions.append(memoryView);
1087 addControlledAction(toolsMenu, memoryView, "memoryView");
1088
1089 ConfigOption* skipBios = m_config->addOption("skipBios");
1090 skipBios->connect([this](const QVariant& value) {
1091 m_controller->setSkipBIOS(value.toBool());
1092 }, this);
1093
1094 ConfigOption* volume = m_config->addOption("volume");
1095 volume->connect([this](const QVariant& value) {
1096 m_controller->setVolume(value.toInt());
1097 }, this);
1098
1099 ConfigOption* mute = m_config->addOption("mute");
1100 mute->connect([this](const QVariant& value) {
1101 m_controller->setMute(value.toBool());
1102 }, this);
1103
1104 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1105 rewindEnable->connect([this](const QVariant& value) {
1106 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1107 }, this);
1108
1109 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1110 rewindBufferCapacity->connect([this](const QVariant& value) {
1111 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1112 }, this);
1113
1114 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1115 rewindBufferInterval->connect([this](const QVariant& value) {
1116 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1117 }, this);
1118
1119 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1120 allowOpposingDirections->connect([this](const QVariant& value) {
1121 m_inputController.setAllowOpposing(value.toBool());
1122 }, this);
1123
1124 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1125 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1126 exitFullScreen->setShortcut(QKeySequence("Esc"));
1127 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1128
1129 foreach (QAction* action, m_gameActions) {
1130 action->setDisabled(true);
1131 }
1132}
1133
1134void Window::attachWidget(QWidget* widget) {
1135 m_screenWidget->layout()->addWidget(widget);
1136 unsetCursor();
1137 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1138}
1139
1140void Window::detachWidget(QWidget* widget) {
1141 m_screenWidget->layout()->removeWidget(widget);
1142}
1143
1144void Window::appendMRU(const QString& fname) {
1145 int index = m_mruFiles.indexOf(fname);
1146 if (index >= 0) {
1147 m_mruFiles.removeAt(index);
1148 }
1149 m_mruFiles.prepend(fname);
1150 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1151 m_mruFiles.removeLast();
1152 }
1153 updateMRU();
1154}
1155
1156void Window::updateMRU() {
1157 if (!m_mruMenu) {
1158 return;
1159 }
1160 m_mruMenu->clear();
1161 int i = 0;
1162 for (const QString& file : m_mruFiles) {
1163 QAction* item = new QAction(file, m_mruMenu);
1164 item->setShortcut(QString("Ctrl+%1").arg(i));
1165 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1166 m_mruMenu->addAction(item);
1167 ++i;
1168 }
1169 m_config->setMRU(m_mruFiles);
1170 m_config->write();
1171 m_mruMenu->setEnabled(i > 0);
1172}
1173
1174QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1175 addHiddenAction(menu, action, name);
1176 menu->addAction(action);
1177 return action;
1178}
1179
1180QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1181 m_shortcutController->addAction(menu, action, name);
1182 action->setShortcutContext(Qt::WidgetShortcut);
1183 addAction(action);
1184 return action;
1185}
1186
1187WindowBackground::WindowBackground(QWidget* parent)
1188 : QLabel(parent)
1189{
1190 setLayout(new QStackedLayout());
1191 layout()->setContentsMargins(0, 0, 0, 0);
1192 setAlignment(Qt::AlignCenter);
1193}
1194
1195void WindowBackground::setSizeHint(const QSize& hint) {
1196 m_sizeHint = hint;
1197}
1198
1199QSize WindowBackground::sizeHint() const {
1200 return m_sizeHint;
1201}
1202
1203void WindowBackground::setLockAspectRatio(int width, int height) {
1204 m_aspectWidth = width;
1205 m_aspectHeight = height;
1206}
1207
1208void WindowBackground::paintEvent(QPaintEvent*) {
1209 const QPixmap* logo = pixmap();
1210 if (!logo) {
1211 return;
1212 }
1213 QPainter painter(this);
1214 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1215 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1216 QSize s = size();
1217 QSize ds = s;
1218 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
1219 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
1220 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
1221 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
1222 }
1223 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1224 QRect full(origin, ds);
1225 painter.drawPixmap(full, *logo);
1226}