src/platform/qt/ConfigController.cpp (view raw)
1#include "ConfigController.h"
2
3#include "GameController.h"
4
5#include <QAction>
6#include <QMenu>
7
8extern "C" {
9#include "platform/commandline.h"
10}
11
12using namespace QGBA;
13
14ConfigOption::ConfigOption(QObject* parent)
15 : QObject(parent)
16{
17}
18
19void ConfigOption::connect(std::function<void(const QVariant&)> slot) {
20 m_slot = slot;
21}
22
23QAction* ConfigOption::addValue(const QString& text, const QVariant& value, QMenu* parent) {
24 QAction* action = new QAction(text, parent);
25 action->setCheckable(true);
26 QObject::connect(action, &QAction::triggered, [this, value]() {
27 emit valueChanged(value);
28 });
29 parent->addAction(action);
30 m_actions.append(qMakePair(action, value));
31 return action;
32}
33
34QAction* ConfigOption::addValue(const QString& text, const char* value, QMenu* parent) {
35 return addValue(text, QString(value), parent);
36}
37
38QAction* ConfigOption::addBoolean(const QString& text, QMenu* parent) {
39 QAction* action = new QAction(text, parent);
40 action->setCheckable(true);
41 QObject::connect(action, &QAction::triggered, [this, action]() {
42 emit valueChanged(action->isChecked());
43 });
44 parent->addAction(action);
45 m_actions.append(qMakePair(action, true));
46 return action;
47}
48
49void ConfigOption::setValue(bool value) {
50 setValue(QVariant(value));
51}
52
53void ConfigOption::setValue(int value) {
54 setValue(QVariant(value));
55}
56
57void ConfigOption::setValue(unsigned value) {
58 setValue(QVariant(value));
59}
60
61void ConfigOption::setValue(const char* value) {
62 setValue(QVariant(QString(value)));
63}
64
65void ConfigOption::setValue(const QVariant& value) {
66 QPair<QAction*, QVariant> action;
67 foreach(action, m_actions) {
68 bool signalsEnabled = action.first->blockSignals(true);
69 action.first->setChecked(value == action.second);
70 action.first->blockSignals(signalsEnabled);
71 }
72 m_slot(value);
73}
74
75ConfigController::ConfigController(QObject* parent)
76 : QObject(parent)
77 , m_opts()
78{
79 GBAConfigInit(&m_config, PORT);
80
81 m_opts.audioSync = GameController::AUDIO_SYNC;
82 m_opts.videoSync = GameController::VIDEO_SYNC;
83 m_opts.fpsTarget = 60;
84 m_opts.audioBuffers = 768;
85 GBAConfigLoadDefaults(&m_config, &m_opts);
86 GBAConfigLoad(&m_config);
87 GBAConfigMap(&m_config, &m_opts);
88}
89
90ConfigController::~ConfigController() {
91 write();
92
93 GBAConfigDeinit(&m_config);
94 GBAConfigFreeOpts(&m_opts);
95}
96
97bool ConfigController::parseArguments(GBAArguments* args, int argc, char* argv[]) {
98 return ::parseArguments(args, &m_config, argc, argv, 0);
99}
100
101ConfigOption* ConfigController::addOption(const char* key) {
102 QString optionName(key);
103
104 if (m_optionSet.contains(optionName)) {
105 return m_optionSet[optionName];
106 }
107 ConfigOption* newOption = new ConfigOption(this);
108 m_optionSet[optionName] = newOption;
109 connect(newOption, &ConfigOption::valueChanged, [this, key](const QVariant& value) {
110 setOption(key, value);
111 });
112 return newOption;
113}
114
115void ConfigController::updateOption(const char* key) {
116 if (!key) {
117 return;
118 }
119
120 QString optionName(key);
121
122 if (!m_optionSet.contains(optionName)) {
123 return;
124 }
125 m_optionSet[optionName]->setValue(GBAConfigGetValue(&m_config, key));
126}
127
128void ConfigController::setOption(const char* key, bool value) {
129 setOption(key, (int) value);
130 ConfigOption* option = m_optionSet[QString(key)];
131 if (option) {
132 option->setValue(value);
133 }
134}
135
136void ConfigController::setOption(const char* key, int value) {
137 GBAConfigSetIntValue(&m_config, key, value);
138 ConfigOption* option = m_optionSet[QString(key)];
139 if (option) {
140 option->setValue(value);
141 }
142}
143
144void ConfigController::setOption(const char* key, unsigned value) {
145 GBAConfigSetUIntValue(&m_config, key, value);
146 ConfigOption* option = m_optionSet[QString(key)];
147 if (option) {
148 option->setValue(value);
149 }
150}
151
152void ConfigController::setOption(const char* key, const char* value) {
153 GBAConfigSetValue(&m_config, key, value);
154 ConfigOption* option = m_optionSet[QString(key)];
155 if (option) {
156 option->setValue(value);
157 }
158}
159
160void ConfigController::setOption(const char* key, const QVariant& value) {
161 QString stringValue(value.toString());
162 setOption(key, stringValue.toLocal8Bit().constData());
163}
164
165void ConfigController::write() {
166 GBAConfigSave(&m_config);
167}