CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18Bugfixes:
19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
20 - GB Serialize: Fix audio state loading
21 - GB Video: Fix dot clock timing being slightly wrong
22 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
23 - ARM: Fix MSR when T bit is set
24 - GB Serialize: Fix game title check
25 - GB: Revamp IRQ handling based on new information
26 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
27 - GBA Video: Force align 256-color tiles
28 - GBA DMA: ROM reads are forced to increment
29 - GB Video: Fix loading states while in mode 3
30 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
31 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
32 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
33 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
34 - GBA Savedata: Fix crash when resizing flash
35 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
36 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
37 - GBA Cheats: Fix slide codes not initializing properly
38 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
39 - LR35902: Fix watchpoints not reporting new value
40 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
41 - 3DS: Fix opening files in directory names with trailing slashes
42 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
43 - GBA Memory: Fix copy-on-write memory leak
44 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
45 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
46 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
47 - PSP2: Fix issues causing poor audio
48 - Wii: Fix screen tear when unpausing
49 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
50Misc:
51 - GBA Timer: Use global cycles for timers
52 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
53 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
54 - Qt: Redo GameController into multiple classes
55 - Test: Restructure test suite into multiple executables
56 - Python: Integrate tests from cinema test suite
57 - Util: Don't build crc32 if the function already exists
58 - GBA: Implement display start DMAs
59 - Qt: Prevent window from being created off-screen
60 - Qt: Add option to disable FPS display
61 - GBA: Improve multiboot image detection
62 - GB MBC: Remove erroneous bank 0 wrapping
63 - GBA Cheats: Allow multiple ROM patches in the same slot
64 - GB: Skip BIOS option now works
65 - Libretro: Add frameskip option
66 - GBA Memory: 64 MiB GBA Video cartridge support
67 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
68 - PSP2: Use system enter key by default
69 - 3DS: Remove deprecated CSND interface
70
710.6.1: (2017-10-01)
72Bugfixes:
73 - GB, GBA: Fix crashes when attempting to identify null VFiles
74 - GB, GBA: Fix sync to video with frameskip
75 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
76 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
77 - GB Core: Fix palette loading when loading a foreign config
78 - GB MBC: Pocket Cam memory should be accessible without enabling
79 - GB MBC: Fix SRAM sizes 4 and 5
80 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
81 - GB MBC: Fix RTC loading when file size is off
82 - GB Memory: Initialize peripheral pointers
83 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
84 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
85 - GB Memory: Actually load latch time from savestate
86 - GB Serialize: Fix deserializing video STAT
87 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
88 - GB Video: Fix potential hang when ending mode 0
89 - GB Video: Fix read mode when enabling LCD
90 - GBA: Reset active region as needed when loading a ROM
91 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
92 - GBA BIOS: Use core's VRAM variable instead of renderer's
93 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
94 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
95 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
96 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
97 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
98 - Python: Fix importing .gb or .gba before .core
99 - Qt: Fix command line debugger closing second game
100 - Qt: Fix LOG argument order
101 - Qt: Fix timezone issues with time overrides
102 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
103 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
104Misc:
105 - CMake: Fix CPack dependencies for libpng 1.6
106 - GBA: Detect hardware for Pokémon FireRed ROM hacks
107 - GBA Cheats: Improve detection of raw cheats
108 - Qt: Don't rebuild library view if style hasn't changed
109 - Qt: Allow overrides to be saved before a game is loaded
110 - Qt: Hide mouse immediately when loading
111 - SDL: Fix 2.0.5 build on macOS under some circumstances
112 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
113
1140.6.0: (2017-07-16)
115Features:
116 - Library view
117 - Sprite viewer
118 - Debugging console
119 - Improved memory viewer
120 - Memory search
121 - Command line ability to override configuration values
122 - Add option to allow preloading the entire ROM before running
123 - Add option for whether rewinding restores save games
124 - Savestates now contain any RTC override data
125 - Add option to lock video to integer scaling
126 - LR35902: Watchpoints
127 - LR35902/GB-Z80 disassembler
128 - GB: Tile viewer
129 - GB: Video/audio channel enabling/disabling
130 - GB: Symbol table support
131 - GB MBC: Add MBC1 multicart support
132 - GBA: Support printing debug strings from inside a game
133 - GBA: Better cheat type autodetection
134 - Implement keypad interrupts
135 - Configuration of gamepad hats
136 - Video log recording for testing and bug reporting
137 - Debugger: Segment/bank support
138 - Debugger: Execution tracing
139 - Qt: German translation (by Lothar Serra Mari)
140 - Qt: Spanish translation (by Kevin López)
141 - Qt: Italian translation (by theheroGAC)
142Bugfixes:
143 - ARM7: Fix MLA/*MULL/*MLAL timing
144 - Core: Fix crash with rewind if savestates shrink
145 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
146 - Core: Fix directory sets crashing on close if base isn't properly detached
147 - FFmpeg: Fix overflow and general issues with audio encoding
148 - GB: Fix flickering when screen is strobed quickly
149 - GB: Fix STAT blocking
150 - GB MBC: Fix ROM bank overflows getting set to bank 0
151 - GB MBC: Fix swapping carts not detect new MBC
152 - GB Timer: Improve DIV reset behavior
153 - GB Timer: Fix DIV batching if TAC changes
154 - GB Video: Reset renderer when loading state
155 - GBA: Fix multiboot ROM loading
156 - GBA: Fix multiboot loading resulting in too small WRAM
157 - GBA BIOS: Implement BitUnPack
158 - GBA BIOS: Fix ArcTan sign in HLE BIOS
159 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
160 - GBA BIOS: Fix INT_MIN/-1 crash
161 - GBA Hardware: Fix crash if a savestate lies about game hardware
162 - GBA I/O: Handle audio registers specially when deserializing
163 - GBA Memory: Improve initial skipped BIOS state
164 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
165 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
166 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
167 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
168 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
169 - LR35902: Fix core never exiting with certain event patterns
170 - LR35902: Fix pc overflowing current region off-by-one
171 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
172 - OpenGL: Fix some shaders causing offset graphics
173 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
174 - Qt: Fix window icon being stretched
175 - Qt: Fix data directory path
176 - Qt: Fix timing issues on high refresh rate monitors
177 - Qt: Fix linking after some windows have been closed
178 - Qt: Fix crash when changing audio settings after a game is closed
179 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
180 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
181 - Qt: Fix game unpausing after frame advancing and refocusing
182 - SDL: Fix game crash check
183 - SDL: Fix race condition with audio thread when starting
184 - SDL: Fix showing version number
185 - Test: Fix crash when loading invalid file
186 - Test: Fix crash when fuzzing fails to load a file
187 - Test: Don't rely on core for frames elapsed
188 - Test: Fix crash when loading invalid file
189 - Test: Fix crash when fuzzing fails to load a file
190 - Tools: Fix recurring multiple times over the same library
191 - Util: Fix overflow when loading invalid UPS patches
192 - Util: Fix highest-fd socket not being returned by SocketAccept
193 - Windows: Fix VDir.rewind
194Misc:
195 - All: Add C++ header guards
196 - All: Move time.h include to common.h
197 - 3DS, PSP2, Wii: Last directory loaded is saved
198 - CMake: Add ability to just print version string
199 - Core: New, faster event timing subsystem
200 - Core: Clean up some thread state checks
201 - Core: Add generic checksum function
202 - Core: Cores can now have multiple sets of callbacks
203 - Core: Restore sleep callback
204 - Core: Move rewind diffing to its own thread
205 - Core: Ability to enumerate and modify video and audio channels
206 - Core: List memory segments in the core
207 - Core: Move savestate creation time to extdata
208 - Core: Config values can now be hexadecimal
209 - Core: Improved threading interrupted detection
210 - Debugger: Modularize CLI debugger
211 - Debugger: Make building with debugging aspects optional
212 - Debugger: Add functions for read- or write-only watchpoints
213 - Debugger: Make attaching a backend idempotent
214 - Debugger: Add mDebuggerRunFrame convenience function
215 - Feature: Move game database from flatfile to SQLite3
216 - Feature: Support ImageMagick 7
217 - Feature: Make -l option explicit
218 - FFmpeg: Return false if a file fails to open
219 - FFmpeg: Force MP4 files to YUV420P
220 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
221 - GB: Reset with initial state of DIV register
222 - GB MBC: New MBC7 implementation
223 - GB Audio: Simplify envelope code
224 - GB Audio: Improve initial envelope samples
225 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
226 - GB Video: Improved video timings
227 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
228 - GBA, GB: ROM is now unloaded if a patch is applied
229 - GBA DMA: Refactor DMA out of memory.c
230 - GBA DMA: Move DMAs to using absolute timing
231 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
232 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
233 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
234 - GBA Memory: Support reading/writing POSTFLG
235 - GBA Memory: Remove unused prefetch cruft
236 - GBA Timer: Improve accuracy of timers
237 - GBA Video: Clean up unused timers
238 - GBA Video: Allow multiple handles into the same tile cache
239 - GBA Video, GB Video: Colors are now fully scaled
240 - GBA Video: Optimize when BLD* registers are written frequently
241 - OpenGL: Add xBR-lv2 shader
242 - Qt: Move last directory setting from qt.ini to config.ini
243 - Qt: Improved HiDPI support
244 - Qt: Expose configuration directory
245 - Qt: Merge "Save" and "OK" buttons in shader options
246 - Qt: Automatically load controller profile when plugged in
247 - Qt: Rename "Resample video" option to "Bilinear filtering"
248 - Qt: Remove audio thread
249 - Qt: Remove audio buffer sizing in AudioProcessorQt
250 - Qt: Re-enable QtMultimedia on Windows
251 - Qt: Make "Mute" able to be bound to a key
252 - Qt: Add .gb/.gbc files to the extension list in Info.plist
253 - Qt: Relax hard dependency on OpenGL
254 - Qt: Better highlight active key in control binding
255 - SDL: Remove scancode key input
256 - SDL: Automatically map controllers when plugged in
257 - Test: Add a basic test suite
258 - Util: Add size counting to Table
259 - Util: Add 8-bit PNG write support
260 - Util: Tune patch-fast extent sizes
261 - VFS: Call msync when syncing mapped data
262 - VFS: Allow truncating memory chunk VFiles
263 - VFS: Fix some minor VFile issues with FILEs
264 - VFS: Optimize expanding in-memory files
265 - VFS: Add VFileFIFO for operating on circle buffers
266Changes from beta 1:
267Features:
268 - Qt: Italian translation (by theheroGAC)
269 - Qt: Updated German translation
270Bugfixes:
271 - GB Audio: Fix incorrect channel 4 iteration
272 - GB Audio: Fix zombie mode bit masking
273 - GB Serialize: Fix timer serialization
274 - GB Video: Fix LYC regression
275 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
276 - GBA Timer: Fix count-up timing overflowing timer 3
277 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
278 - Qt: Fix memory search close button (fixes mgba.io/i/769)
279 - Qt: Fix window icon being stretched
280 - Qt: Fix initial window size (fixes mgba.io/i/766)
281 - Qt: Fix data directory path
282 - Qt: Fix controls not saving on non-SDL builds
283 - Qt: Fix translation initialization (fixes mgba.io/i/776)
284 - Qt: Fix patch loading while a game is running
285 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
286 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
287 - Qt: Fix GL-less build
288 - Qt: Fix Software renderer not handling alpha bits properly
289 - Qt: Fix screen background improperly stretching
290 - SDL: Fix cheats not loading
291Misc:
292 - GB Serialize: Add MBC state serialization
293 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
294 - GBA Timer: Improve accuracy of timers
295 - PSP2: Update toolchain to use vita.cmake
296 - Qt: Add language selector
297 - Qt: Minor test fixes
298 - Qt: Move shader settings into main settings window
299 - Qt: Dismiss game crashing/failing dialogs when a new game loads
300 - Qt: Properly ship Qt translations
301 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
302
3030.6 beta 1: (2017-06-29)
304 - Initial beta for 0.6
305
3060.5.2: (2016-12-31)
307Bugfixes:
308 - All: Fix fullscreen config option being ignored
309 - ARM7: PSR mode bits should not get sign extended
310 - GB: Fix audio not being deinitialized
311 - GB: Fix crash when masking savedata
312 - GB: Properly initialize sramRealVf variable
313 - GB Audio: Fix serialization of channel 3 and NR52 properties
314 - GB Audio: Reset envelope timer when reseting sound channel
315 - GB MBC: Fix SRAM dangling pointer with RTC games
316 - GB MBC: Fix initializing MBC when no ROM is loaded
317 - GB Memory: Fix patching ROM bank 0
318 - GB Memory: Fix starting HDMAs during mode 0
319 - GB Memory: Fix HDMA5 value after DMA completes
320 - GB Video: Initialize LCDC in renderer
321 - GB Video: Hblank IRQs should mask LYC=LY IRQs
322 - GBA: Fix IRQs firing after already being cleared
323 - GBA: Only unhalt CPU if appropriate bit is set in IE
324 - GBA: Add savegame override for Crash Bandicoot 2
325 - GBA BIOS: Fix MidiKey2Freq BIOS reads
326 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
327 - GBA Cheats: Fix GameShark ROM patches
328 - GBA I/O: Mask off WAITCNT bits that cannot be written
329 - GBA Memory: Fix misaligned BIOS reads
330 - GBA Memory: Fix VCOUNT being writable
331 - GBA Video: Fix out of bounds sprite transforms
332 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
333 - Libretro: Fix disabling BIOS
334 - Libretro: Fix Game Boy savestates and audio
335 - Qt: Fix changing resolution of software renderer
336 - Qt: Fix setting overrides
337 - Qt: Fix cut off tiles and alignment issues in tile viewer
338 - Qt: Only reset window dimensions when first shown
339 - Qt: Fix Qt Multimedia audio driver on big endian
340 - Qt: Fix Apply button for key and controller configurations
341 - VFS: Fix resizing memory chunks when not needed
342 - Windows: Fix Unicode directory handling
343Misc:
344 - GB, GBA: Prevent loading null ROMs
345 - GB Audio: Initialize wave RAM to GBC values
346 - GB Memory: Reset ROM bank when loading a ROM
347 - PSP2: Improved controller rumble
348
3490.5.1: (2016-10-05)
350Bugfixes:
351 - Core: Fix importing save games as read-only
352 - FFmpeg: Fix encoding AAC
353 - GB: Fix invalid STOP behavior on Game Boy Color
354 - GB: Initialize audio properly
355 - GB: Properly clear KEY1 bit 0 when switching speeds
356 - GB: Properly unload save files when unloading a ROM
357 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
358 - GB MBC: Fix MBC7 when size is incorrectly specified
359 - GB MBC: Fix RTC access when no save file is loaded
360 - GB SIO: Don't auto-clock external shift clock
361 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
362 - GB Video: Fix video frames getting missed when LCDC is off
363 - GB Video: Clear screen when LCDC is off
364 - GBA Cheats: Fix holding onto pointers that may get invalidated
365 - GBA Cheats: Fix key-activated CodeBreaker cheats
366 - GBA Cheats: Fix uninitialized memory getting freed when saving
367 - GBA Hardware: Improve Game Boy Player rumble behavior
368 - GBA Memory: Fix several unused I/O register read values
369 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
370 - LR35902: Fix events running with the wrong cycle active
371 - Qt: Fix "close" button on Overrides view
372 - Qt: Fix saving overrides
373 - Qt: Fix directory set unloading when replacing the ROM
374 - Qt: Fix patch loading
375 - Qt: Fix crash when saving an override if a game isn't loaded
376 - Qt: Fix showing default display driver as OpenGL (force 1.x)
377 - SDL: Attach rumble in SDL frontend
378 - Util: Fix PNG identification on files too small to be a PNG
379Misc:
380 - All: Only update version info if needed
381 - All: Split out install locations for Libretro and OpenEmu
382 - FFmpeg: Encoding cleanup
383 - GB: Reset active region when reloading ROM
384 - GB Memory: Initialize RAM pattern for GBC
385 - GB Video: Improved video timings
386 - Qt: Manage window sizes slightly better
387 - Qt: Remember scale option independent of core dimensions
388
3890.5.0: (2016-09-19)
390Features:
391 - Game Boy support
392 - Support for encrypted CodeBreaker GBA cheats
393 - Emulation of Vast Fame protected GBA carts (taizou)
394 - Tile viewer
395 - Threaded rendering mode
396 - Libretro: Memory map and achievement support (leiradel)
397 - GUI: Add UI control remapping
398 - GUI: Add fast-forward
399 - Wii: 240p support
400 - 3DS: Adjustable screen darkening
401 - Ability to temporarily load a savegame
402 - Load specific files out of archives
403 - Automatic BIOS detection
404Bugfixes:
405 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
406 - Debugger: Fix GDB breakpoints
407 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
408 - GBA: Fix filehandle leak with savegames
409 - GBA: Timer 0 cannot be count up
410 - GBA: Count up timers should not count themselves
411 - GBA Memory: Fix mirror on non-overdumped Classic NES games
412 - GBA Memory: Fix ldm {pc}
413 - GBA Savedata: Fix savedata sync timer
414 - GBA Savedata: Only unmap savedata if present
415 - GBA Serialize: Savestates now properly store prefetch
416 - GBA Video: WIN0/1 take priority over OBJWIN
417 - GBA Video: Fix out-of-order OBJWIN
418 - PSP2: Fix GPU crash while exiting
419 - PSP2: Fix VSync
420 - PSP2: Fix accelerometer range
421 - PSP2: Actually load screen mode setting
422 - PSP2: Fix gyroscope direction
423 - PSP2: Delete threads after they return
424 - PSP2: Fix mapping/unmapping from not at 0
425 - Qt: Fix bug in software renderer scaling
426 - Qt: Fix hanging key press after disabling autofire
427 - Qt: Fix being unable to pause manually when using auto-pausing
428 - SDL: Fix axes being mapped wrong
429 - Util: Fix realloc semantics in utf16to8
430 - Util: Fix inserting too many items into a hash table
431 - VFS: Fix uninitialized varaible reading from 7z
432 - VFS: Fix reading multiple files from a 7z archive
433 - Wii: Fix framelimiting after a slowdown
434 - Wii: Fix garbage flash at startup
435Misc:
436 - 3DS: Use blip_add_delta_fast for a small speed improvement
437 - 3DS: Allow UTF-16 filenames
438 - 3DS: Port to using citro3D
439 - 3DS: Use system font for menus
440 - 3DS: Attempt to use Core 2 for threads
441 - 3DS: Adjustable filering
442 - 3DS: 3D banner
443 - All: Add QUIET parameter to silence CMake
444 - All: Faster memory read/write
445 - ARM7: Support forcing Thumb mode via MSR
446 - ARM7: Flush prefetch cache when loading CPSR via MSR
447 - ARM7: Clean up instruction decoding for future expandability
448 - Debugger: Support register and memory writes via GDB stub
449 - Debugger: Add software breakpoint support to gdb
450 - FFmpeg: Full support for libavcodec 56+
451 - GBA: Better debug logging if event processing breaks
452 - GBA Audio: Force audio DMAs to not increment destination
453 - GBA BIOS: Use custom ArcTan, not relying on OS
454 - GBA Hardware: Clean up dead code in GBP
455 - GBA Memory: Optimize stalling behavior
456 - GBA Memory: Optimize Load-/StoreMultiple
457 - GBA Savedata: Add realistic timing for EEPROM
458 - GBA Serialize: Savestates now store if CPU was halted
459 - GBA Video: Remove old slow path fallback
460 - GBA Video: Optimize sprite drawing
461 - GBA Video: Optimize mode 0 rendering
462 - GBA Video: Optimize compositing cases slightly
463 - GUI: Screenshot dimensions are now passed through
464 - GUI: Add back logging
465 - GUI: Only reload config if manually saved
466 - GUI: Increase scrolling speed
467 - OpenGL: Log shader compilation failure
468 - OpenGL: Add texSize uniform
469 - Qt: Make -g flag work in Qt build
470 - Qt: Simplify OpenGL context creation
471 - Qt: Thread startup improvements
472 - Qt: Make audio channel/video layer options shortcut mappable
473 - Qt: Remove some C99isms from C++ code
474 - Qt: Remove default autofire mappings
475 - Qt: Make reseting when pasued frame-accurate
476 - Qt: Rearchitect game closing codepath
477 - PSP2: Use system font for menus
478 - PSP2: Add rumble for PS TV
479 - PSP2: Add fit-to-height screen mode
480 - PSP2: Sync files per descriptor
481 - PSP2: Allow UTF-8 filenames
482 - PSP2: Screenshots are now saved into the Photo Gallery
483 - PSP2: Stop underclocking when menuing
484 - SDL: Increase default audio buffer size to 1024 samples
485 - SDL: More responsive rumble
486 - Util: Add Vector GetConstPointer
487 - Util: Add rtrim
488 - Util: Add endswith
489 - VFS: Improve zip file detection
490 - Wii: Add pixelated resample filter
491 - Windows: Add native VDir support
492 - Util: Add PRIz macro for libc versions that don't support %z
493
4940.4.1: (2016-07-11)
495Bugfixes:
496 - All: Fix several file handle leaks
497 - All: Fix instruction tables getting zeroed when linking sometimes
498 - ARM7: Fix flags on SBC/RSC
499 - ARM7: Fix setting spsr privilege bits when spsr is empty
500 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
501 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
502 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
503 - GBA Memory: Fix executing code from OBJ region of VRAM
504 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
505 - GBA Serialize: Fix loading savegames from savestates
506 - OpenGL: Correct boolean vector strcmp strings for uniforms
507 - Qt: Fix sending gameStopped twice
508 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
509 - Qt: Fix initial state of key mapping
510 - Qt: Initialize m_useBios
511 - SDL: Fix joystick initialization on BSD
512 - SDL: Fix potential joystick crash in games with rumble
513 - SDL: Fix SDL 1.2 build
514 - SDL: Fix sporadic crash when deinitializing audio
515 - Shaders: Fix AGS-001 shader with some bad drivers
516 - Util: Use closesocket on Windows
517 - Util: Fix socket bind addresses
518 - VFS: Fix reading 7z archives without rewinding first
519 - VFS: VFileFromFD should not open directories
520 - Wii: Fix tilting direction
521 - Util: Fix realloc semantics in utf16to8
522Misc:
523 - All: Allow use of external minizip library
524 - Debugger: CLI debugger now exits when end-of-stream is reached
525 - FFmpeg: Update dependencies on Ubuntu
526 - GBA: Slightly optimize GBAProcessEvents
527 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
528 - GBA Video: Null renderer should return proper register values
529 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
530 - Qt: Add preset for DualShock 4
531 - Qt: Update 360 input profile on OS X to reflect newer drivers
532 - Qt: Remove use of NaN
533 - Qt: Canonicalize file paths when loading games
534 - Qt: Add refresh button to controller editing
535 - SDL: Remove default gamepad mappings
536 - Util: Fix intermittent build failure on OS X
537 - VFS: VFile.sync now updates modified time
538
5390.4.0: (2016-02-02)
540Features:
541 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
542 - I/O viewer
543 - Booting of multiboot images
544 - Customization of GIF recording
545 - Libretro: Cheat code support
546 - Support for GLSL shaders
547 - ROM information view
548 - Support for VBA-style cheat codes
549 - Savestates now store creation timestamps
550 - Key autofire
551 - Libretro: Allow blocking opposing directional input
552 - OpenEmu core for OS X
553 - Libretro: Settings for using BIOS and skipping intro
554 - Libretro: Customizable idle loop removal
555 - Implemented cycle counting for sprite rendering
556 - Cleaner, unified settings window
557 - Added a setting for pausing when the emulator is not in focus
558 - Customizable paths for save games, save states, screenshots and patches
559 - Controller hotplugging
560 - Ability to store save games and active cheats within savestates
561Bugfixes:
562 - ARM7: Fix sign of unaligned LDRSH
563 - ARM7: Fix decoding of some ARM ALU instructions with shifters
564 - Debugger: Fix watchpoints in gdb
565 - GBA: Fix warnings when creating and loading savestates
566 - GBA: Fix Iridion II savetype
567 - GBA BIOS: Fix misaligned CpuSet
568 - GBA Cheats: Fix cheats setting the Action Replay version
569 - GBA Hardware: Fix GPIO on big endian
570 - GBA Memory: Fix DMA register writing behavior
571 - GBA Memory: Fix DMAs triggering two cycles early
572 - Libretro: Fix aspect ratio
573 - Qt: Fix some potential crashes with the gamepad mapping
574 - Qt: Fix keys being mapped incorrectly when loading configuration file
575 - Util: Fix PowerPC PNG read/write pixel order
576 - Util: Fix excessive memory allocation when decoding a PNG
577 - VFS: Fix VFileReadline and remove _vfdReadline
578Misc:
579 - All: Improved PowerPC support
580 - All: Fix some undefined behavior warnings
581 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
582 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
583 - GBA: Implement bad I/O register loading
584 - GBA: Allow jumping to OAM and palette RAM
585 - GBA BIOS: Finish implementing RegisterRamReset
586 - GBA Config: Add "override" layer for better one-time configuration
587 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
588 - GBA Memory: Use a dynamically sized mask for ROM memory
589 - GBA Memory: Implement several unimplemented memory access types
590 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
591 - GBA RR: Starting from savestate now embeds the savegame
592 - GBA RR: Add preliminary SRAM support for VBM loading
593 - GBA RR: Add support for resets in movies
594 - GBA Video: Remove lastHblank, as it is implied
595 - Libretro: Use anonymous memory mappers for large blocks of memory
596 - Libretro: Add install target for libretro core
597 - Qt: Window size command line options are now supported
598 - Qt: Increase usability of key mapper
599 - Qt: Add 'Apply' button to settings window
600 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
601 - Qt: Allow use of modifier keys as input
602 - Qt: Optimize log viewer
603 - Qt: Added button for breaking into the GDB debugger
604 - Qt: Add box for showing duration of rewind
605 - SDL: Support fullscreen in SDL 1.2
606 - SDL: Allow GBASDLAudio to be used without a thread context
607 - Util: Use VFile for configuration
608 - Util: Add MutexTryLock
609
6100.3.2: (2015-12-16)
611Bugfixes:
612 - ARM7: Fix STRT/STRBT
613 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
614 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
615 - Libretro: Fix problems with rumble not turning off
616 - GBA: Fix idle skip state being retained between games
617 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
618 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
619 - GBA BIOS: Fix Sqrt sign
620 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
621 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
622 - GBA Memory: Fix DMA behavior for SRAM accesses
623 - GBA Memory: Fix Store8 to OBJ VRAM
624 - GBA Memory: Fix alignment of LDM/STM on SRAM
625 - GBA Memory: Fix unaligned out-of-bounds ROM loads
626 - GBA Memory: Fix timing of DMAs
627 - GBA Video: Fix _mix for 15-bit color
628 - GBA Video: Fix OAM and palette initialization
629 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
630 - Qt: Use safer isLoaded check in GameController
631 - Qt: Fix a race condition in PainterGL that could lead to a crash
632 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
633 - Qt: Fix font size in memory viewer
634 - Qt: Fix a crash in the memory viewer
635 - Qt: Add additional checks in CheatModel to prevent crashes
636 - Qt: Fix race condition with setting sample rate
637 - Qt: Fix crash when closing multiplayer windows
638 - Qt: Fix resetting while paused
639Misc:
640 - GBA Audio: Implement missing flags on SOUNDCNT_X register
641 - Qt: Add mute option to menu
642
6430.3.1: (2015-10-24)
644Bugfixes:
645 - ARM7: Fix instruction decoding of Thumb shifts
646 - GBA: Deinit savegame when unloading a ROM
647 - GBA: Fix BIOS check on big endian
648 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
649 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
650 - GBA Audio: Fix audio channels being silenced at the wrong time
651 - GBA Memory: Fix bad BIOS Load16 on big endian
652 - GBA Memory: Fix bad Load8 on big endian
653 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
654 - GBA Video: Fix edge case with sprite blend modes and semitransparency
655 - GBA Video: Fix objwin and blending interaction on sprites
656 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
657 - Libretro: Fix a memory leak with the render buffer
658 - Qt: Windows no longer spawn in the top left on first launch
659 - Qt: Fix install path of XDG desktop file with DESTDIR
660 - Qt: Fix drag and drop on Windows
661 - Qt: Reenable double buffering, as disabling it broke some Windows configs
662 - VFS: Fix return values of VFileFILE.read and .write
663Misc:
664 - All: Reset next event to cycles instead of zero to interrupt
665 - All: Add --version flag
666 - ARM7: Force disable LTO on two files to work around a GCC bug
667 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
668 - GBA: Better memory handling with PNG savestates
669 - GBA: Additional savestate sanity checks
670 - GBA: Check for cycle count being too high
671 - GBA Audio: Allow GBAAVStream to have no video callback
672 - GBA BIOS: Implement RegisterRamReset for SIO registers
673 - Qt: Remove useless help icons in dialogs
674 - Qt: Prevent savestate window from opening while in multiplayer
675 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
676 - Qt: Dropping multiplayer windows works more cleanly now
677
6780.3.0: (2015-08-16)
679Features:
680 - Ability to hide individual background layers, or OBJs
681 - Ability to mute individual audio channels
682 - Palette viewer and exporter
683 - Volume control
684 - More shortcuts are editable (e.g. quick save/load)
685 - Rewind now shows the frame after rewinding
686 - Import/Export of GameShark/Action Replay snapshots
687 - Add "Step backwards" item for single increment rewind
688 - Deadzone estimation for game controllers
689 - Analog inputs can be used for shortcuts
690 - Menu items for specific solar sensor brightness levels
691 - Remappable controls for tilt and gyroscope sensors
692 - Status messages for actions taken while a game is running (e.g. save/load state)
693 - Memory inspector
694 - Screensaver can now be suspended while a game is running
695 - Load/save the most recent savestate slot
696 - Support varible speed (PWM) rumble
697 - Ability to cap fast forward speed
698 - Finer control over FPS target
699 - Holdable shortcut for rewinding one frame at a time
700 - Ability to boot directly into the BIOS
701 - Preliminary support for yanking out the game pak while a game is running
702 - Thumb-drive mode by putting a file called portable.ini in the same folder
703 - Configurable display driver, between software and OpenGL
704 - Undo-able savestate loading and saving
705 - Controller profiles now store shortcut settings
706 - Default controller profiles for several common controllers
707 - Libretro now supports BIOS, rumble and solar sensor
708 - Implement BIOS call Stop, for sleep mode
709 - Automatically load patches, if found
710 - Improved video synchronization
711 - Configurable audio output sample rate
712Bugfixes:
713 - ARM7: Fix SWI and IRQ timings
714 - ARM7: Fix Thumb MUL timing
715 - ARM7: Fix timing of multiplies to use N cycles
716 - ARM7: ARMHotplugDetach should call deinit
717 - Debugger: Fix use-after-free in breakpoint clearing code
718 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
719 - GBA: Cap audio FIFO read size during deserialization
720 - GBA: Check for corrupted savestates when loading
721 - GBA: Check for improperly sized savestates when loading
722 - GBA: Check for savestates made from differently sized ROMs
723 - GBA: Fix calls to endian-independent loadstores
724 - GBA: Fix timing of reading from timer registers
725 - GBA: Ensure cycles never go negative
726 - GBA Audio: Force audio FIFOs to 32-bit
727 - GBA Audio: Fix audio pitch changing when adjusting buffer size
728 - GBA Audio: Fix sample order in audio channel 3
729 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
730 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
731 - GBA Memory: Improve Thumb open bus behavior
732 - GBA Memory: Fix potential DMA issue when loading a savestate
733 - GBA Memory: Fix load/store multiple video memory waitstates
734 - GBA SIO: Fix reseting when there are SIO devices attached
735 - GBA Video: Blended sprites should never have other effects applied
736 - GBA Video: Fix out-of-bounds tiles in mosaic
737 - GBA Video: Fix windows not affecting sprites
738 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
739 - GBA Video: Fix timing on first scanline
740 - Qt: Better cleanup when a game crashes
741 - Qt: Fix open ROM dialog filtering for archive formats
742 - Qt: Cap the maximum number of multiplayer windows
743 - Qt: Fix maximum year in sensor override
744 - Qt: Fix window being too tall after exiting fullscreen
745 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
746 - Qt: Fix analog buttons not getting unmapped
747 - Qt: Fix passing command line options
748 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
749 - SDL: Fix SDL build when OpenGL is missing
750 - Util: Allow loading IPS patches that grow the ROM
751 - VFS: Fix resource leaks if some allocations fail
752 - VFS: Fix line-reading to return proper values
753 - Video: Fix an issue with very long filenames
754 - Util: Fix formatting of floats
755Misc:
756 - All: Add --help flag for command line programs
757 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
758 - All: Enable static linking for Windows
759 - All: Enable static linking for OS X
760 - All: Threads are now named
761 - All: Proper handling of Unicode file paths
762 - ARM7: Add emulation for Undefined CPU mode
763 - ARM7: Reduce the size of the Thumb instruction table
764 - GBA: Add status log level
765 - GBA: GBARewind now returns how many states it has rewound
766 - GBA: SIO logging layer
767 - GBA BIOS: Stub out SoundBias
768 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
769 - GBA: Don't include GBACLIDebugger struct unless needed
770 - GBA: Savedata is now synced shortly after data finishes being written
771 - GBA: Process multiple timer events at once, if necessary
772 - GBA Audio: Implement audio reset for channels A/B
773 - GBA Audio: Process multiple audio events at once, if necessary
774 - GBA Hardware: Backport generic RTC source into core
775 - GBA Input: Allow axes and buttons to be mapped to the same key
776 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
777 - GBA SIO: Add a dummy driver for Normal mode
778 - GBA Thread: Add functionality for running callbacks on the GBA thread
779 - GBA Thread: Split GBASync into a separate file
780 - GBA Video: Refactor software renderer into separate files
781 - GBA Video: Slightly optimize mode 0 mosaic rendering
782 - Debugger: Free watchpoints in addition to breakpoints
783 - Qt: Handle saving input settings better
784 - Qt: Move GL frame drawing back onto its own thread
785 - Qt: Fast forward (held) option moved from Other to Emulation menu
786 - Qt: Show version info in window title
787 - Qt: Migrate multiplayer window handling into GBAApp
788 - Qt: Unified file opening and saving with last location
789 - Qt: Fix windows being resizable when they shouldn't have been
790 - Qt: Only hide cursor in full screen
791 - Qt: Replace pause-after-frame mutex with an atomic
792 - Qt: Add application icon and XDG desktop files
793 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
794 - Qt: Don't save window size when entering fullscreen
795 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
796 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
797 - Qt: Increase usability of key mapper
798 - Qt: Show checkmark for window sizes
799 - Qt: Set window path to loaded ROM
800 - Perf: Ability to load savestates immediately on launch
801 - SDL: Properly check for initialization
802 - SDL: Clean up initialization functions
803 - SDL: Clean up GL context
804 - Util: Allow disabling the threading code entirely
805 - VFS: Add sync method to force syncing with backing
806
8070.2.1: (2015-05-13)
808Bugfixes:
809 - All: Fix sanitize-deb script not cleaning up after itself
810 - All: Fix dependencies for libavcodec on Debian-derived platforms
811 - ARM7: Handle writeback for PC in addressing modes 2 and 3
812 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
813 - ARM7: Fix ARM multiply instructions when PC is a destination register
814 - Debugger: Fix use-after-free in breakpoint clearing code
815 - Debugger: Fix boundary conditions in tab completion
816 - GBA: Fix timers not updating timing when writing to only the reload register
817 - GBA: Fix rewind boundary conditions
818 - GBA: Add initial I/O register settings for background matrix registers
819 - GBA: Fix hang when loading a savestate if sync to video is enabled
820 - GBA: Handle out-of-bounds I/O access
821 - GBA: Fix bounds-checking on EEPROM access
822 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
823 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
824 - GBA Memory: Allow SRAM to be 64kB
825 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
826 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
827 - GBA Video: Fix second frame mode 5
828 - Perf: Fix race condition if a game crashes immediately on start
829 - Qt: Fix Display object leak when closing a window
830 - Qt: Fix .deb dependencies
831 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
832 - Qt: Fix window not regaining focus after exiting savestate window
833 - Qt: Fix regression where video would not record if the game had already started
834 - Qt: Fix potential crash if a gamepad causes focus to change
835 - Qt: Fix controller axis querying
836 - Qt: Fix multiplayer windows opening as the wrong size
837 - Qt: Fix controllers sometimes not loading the right profile
838 - SDL: Fix boundary conditions for joystick adjustments
839 - SDL: Allocate properly sized input maps
840 - SDL: Fix potential build issues when Qt and SDL2 are in use
841 - Util: Fix resource leak in UTF-8 handling code
842 - Util: Fix a null-pointer issue when attempting to delete a key
843 - VFS: Fix resource leaks if some allocations fail
844 - Video: Fix an issue with very long filenames
845Misc:
846 - GBA Memory: Soft-crash if jumping past the end of a ROM
847 - Qt: Show multiplayer numbers in window title
848 - Qt: Solar sensor can have shortcuts set
849
8500.2.0: (2015-04-03)
851Features:
852 - Support for gamepad axes, e.g. analog sticks or triggers
853 - Add scale presets for up to 6x
854 - Settings window
855 - Bilinear resampling option
856 - Add option to skip BIOS start screen
857 - List of recently opened games
858 - Support for games using the Solar Sensor
859 - Better audio resampling via blip-buf
860 - Game Pak overrides dialog for setting savetype and sensor values
861 - Support for games using the tilt sensor
862 - Remappable shortcuts for keyboard and gamepad
863 - Rewinding of emulation
864 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
865 - Support IPv6
866 - Save directory of last loaded file
867 - Support BPS patches
868 - Automatically detect and optimize out idle loops
869 - Configurable game overrides
870 - Support loading 7-Zip files
871 - Drag and drop game loading
872 - Cheat code support
873 - Runtime configurable audio driver
874 - Libretro core for use with RetroArch and other front-ends
875 - Controller profiles for setting different bindings for different controllers
876 - Ability to lock aspect ratio
877 - Local link cable support
878 - Ability to switch which game controller is in use per instance
879 - Ability to prevent opposing directional input
880 - Warning dialog if an unimplemented BIOS feature is called
881 - Debugger: Add CLI "frame", frame advance command
882 - Debugger: Add CLI functions for writing to memory
883 - Debugger: Add CLI functions for examining memory regions
884 - Debugger: Add CLI function for writing a register
885Bugfixes:
886 - ARM7: Extend prefetch by one stage
887 - ARM7: Fix cycle counting for loads
888 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
889 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
890 - GBA: Initialize gba.sync to null
891 - GBA: Fix timer initialization
892 - GBA Audio: Support 16-bit writes to FIFO audio
893 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
894 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
895 - GBA BIOS: Fix BIOS prefetch after reset
896 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
897 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
898 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
899 - GBA Memory: Fix I cycles that had been moved to ARM7 core
900 - GBA Memory: Fix cycle counting for 32-bit load/stores
901 - GBA RR: Fix fallthrough error when reading tags from a movie
902 - GBA Thread: Fix possible hang when loading an archive
903 - GBA Thread: Fix possible deadlock in video sync
904 - Perf: Fix crash when the GBA thread fails to start
905 - Qt: Fix crash starting a GDB stub if a game isn't loaded
906 - Qt: Fix crash when adjusting settings after closing a game
907 - Qt: Fix crash when starting GDB stub after closing a game
908 - Qt: Fix patch loading while a game is running
909 - Qt: Fix crash when loading a game after stopping GDB server
910 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
911 - Qt: Fix crash when attempting to pause if a game is not running
912 - SDL: Properly clean up if a game doesn't launch
913 - Util: Fix sockets on Windows
914Misc:
915 - All: Enable link-time optimization
916 - Debugger: Watchpoints now work on STM/LDM instructions
917 - Debugger: Clean up GDB stub network interfacing
918 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
919 - Debugger: Merge Thumb BL instructions when disassembling
920 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
921 - Debugger: Watchpoints now report address watched (fixes #68)
922 - Debugger: Add support for soft breakpoints
923 - Debugger: Make I/O register names be addresses instead of values
924 - Debugger: Rename read/write commands
925 - GBA: Improve accuracy of event timing
926 - GBA: Add API for getting Configuration structs for overrides and input
927 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
928 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
929 - GBA: Move A/V stream interface into core
930 - GBA: Savestates now take into account savedata state machines (fixes #109)
931 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
932 - GBA Memory: Simplify memory API and use fixed bus width
933 - GBA Thread: Make GBASyncWaitFrameStart time out
934 - GBA Video: Start video at the last scanline instead of the first
935 - Qt: Optimize logo drawing
936 - Qt: Move frame upload back onto main thread
937 - Qt: Remember window position
938 - Qt: Double-clicking on the window toggles full screen
939 - Util: Use proper locale for reading and writing float values
940
9410.1.1: (2015-01-24)
942Bugfixes:
943 - ARM7: Fix LDM writeback to a register already written
944 - GBA: Fix timers 2 and 3 updating incorrectly
945 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
946 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
947 - GBA Audio: Properly initialize audio FIFO channels
948 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
949 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
950 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
951 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
952 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
953 - GBA BIOS: Fix HuffUnComp boundary conditions
954 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
955 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
956 - GBA Memory: Filter out top nybble of DMA addresses
957 - GBA Memory: Properly bounds-check VRAM accesses
958 - GBA Memory: Fix initial DMA state
959 - GBA Thread: Allow halted games to exit cleanly
960 - GBA Video: Fix blend issues with obscured middle layers
961 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
962 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
963 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
964 - GBA Video: Fix sprite boundary conditions with mosaic
965 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
966 - Qt: Fix issue with set frame sizes being the wrong height
967 - Qt: Fix emulator crashing when full screen if a game is not running
968 - Qt: Fix window focus issues
969 - Qt: Properly set default video recording settings
970 - Qt: Fix a race condition when a game crashes immediately
971 - Qt: Fix some cases where key mapping can break if focus is adjusted
972 - Qt: Fix crash if a game pauses before any frames are shown
973 - Debugger: Negative PC-relative loads now properly subtract the offset
974 - Debugger: Align PC-relative loads in Thumb
975 - Debugger: Fix watchpoints triggering too late
976 - Debugger: Fix binary print putting spaces between digits
977 - Video: Ensure FFmpeg encoder has audio frames
978 - Video: Fix uncompressed PCM audio recording
979 - Video: Fix FFmpeg crashing when the file extension is wrong
980 - Util: Fix SOCKET_FAILED macro
981Misc:
982 - GBA: Exit cleanly on FATAL if the port supports it
983 - GBA Memory: Implement 16- and 32-bit loads from SRAM
984 - Qt: Disable sync to video by default
985 - Qt: Handle a game crash without crashing
986 - Qt: Set default log level to FATAL, ERROR and WARN
987 - Qt: Clarify some phrasing in the menus
988 - Qt: Clear active buttons when focus is lost
989
9900.1.0: (2014-12-13)
991 - Initial release